

Hitman: Blood Money Xbox Cheats
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Hitman: Blood Money Xbox cheats
Verified Cheats: 21
Submitted Cheats: 3
Below you will find cheats for Hitman: Blood Money. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Hitman: Blood Money Xbox Cheat List
View Printable VerionHere is Cheat Masters's cheats and cheat codes for Hitman: Blood Money. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Hitman: Blood Money. Whatever cheats you're looking for, it can all be found here. New cheats are added frequently for Xbox .
Purchase all the intel when a mission starts. Make a note of it, then pause the game and choose to restart the mission. You will have your original begining money, and the intel will now be available for purchase again even though you know what it contained.
As soon as the mission starts, you will see a guard shack. Run to the side door and enter. The cop inside will tell you to leave. Leave, then wait a moment and walk back in. He will be walking the other way and will not see you. Quickly sedate or kill him. Take his gun and clothes. Also, check the gun box next to the door for extra ammunition.
Complete any mission and earn as little money as possible. Save the game, then replay that mission again. Earn as much money as possible and create a save point immediately before escaping from the level. Now, escape from the level and the mission review screens will appear displaying your new account balance. Any additional money earned from playing the mission the 2nd time will be added to your account balance. Next, press B to return to the 1st screen, then press Y replay the mission. A message warning that your progress will be lost will appear. Ignore this message, as your save points and account balance will not be reset. When the mission begins again, load the save point created immediately before escaping from the level. Escape from the level and the additional money will be added to your account balance again. Repeat this process as much as desired to get an unlimited amount of money.
While saving during a mission on the Normal or Expert difficulty setting, press Start before the "Save Complete" message appears and it will not count towards your limit of saves. *** This will not harm your saved game.
There are 2 methods to take weapons such as the Silverballers, etc. through the White House and bypass the metal detectors. The 1st method is to go to the other end of the parking lot when you start. Look to the left when you get to the end and you should see a ICA storage box. Put your custom weapons in it, then go into the White House through the double doors at the front and walk through the metal detectors. Remember that fibre wire, syringes, mines, and the detonator will not activate metal detectors. Go to the other end of the lobby. There should be a guard behind a rope watching some double doors. Go into the door on his left (the toilet), and stand facing the corner furthest away from the door and the toilet. Wait for the museum member or staff to walk in and for the door to shut behind him. Take out a silent weapon (fibre wire or syringe) and use it on him before he opens the door. Take his clothes and hide him as best as possible against the corner furthest from the toilet, but closest to the door. Check the map. If there is an innocent person in the lobby looking in your direction, wait for him to start walking away before opening the door or he will see the body and you will be shot. Open the door when you get the chance. While staying behind the ropes, walk across the width of the lobby and through the door on the other side. Go directly to the other end of the next corridor and take the last door on the left. This should lead you outside. When you get the chance to take out the U.S. Marine who patrols here, do so then hide him behind the big steel block. Take his clothes and gun. Walk back out the front doors and you should beep when going through the scanner, but the guards will not shoot you. Take your weapons out of the storage box from the side of the building and conceal them. When you go back in you should beep, but once again the guards should ignore it as long as you have your M14 at the ready.
For the 2nd method, do the same as above, but when the Marine is out of the way, do not take his clothes or his gun. Work your way back out the front doors and go to the storage box. Take out a weapon and hold the weapon so you can throw it. Aim up and past the fence, towards the White House wall. Bounce your weapon off the wall and it will land on the other side of the fence. Do this with all your weapons, then go back to the area where you incapacitated the Marine. Walk down the alley and pick up your guns, then conceal them. Make sure you are far enough behind the wall for the guards out the front not to see you or they will shoot at you. *** This method is useful if the game glitches and the Marines shoot at you even when you look like one.
Look at the license plates of cars in different levels. In the "A New Life" mission, the license plate of all the cars reads BADBLOD (Bad Blood). In the "A House Of Cards" mission, the license plate of the 1st limo at the casino reads "L1MONEY", or something similar.
After completing a mission, the newspaper headline will vary depending on how you did. If you did poorly, the paper will say so in the paragraph. If you shoot very little and use mostly hand to hand it will say that there is not enough information to make a ranked description of you. If you completed the mission with high accuracy, it will state that you are a well trained marksman. Try completing missions differently to see different headlines.
To play the piano, walk up to it and shoot it in different locations to make different sounds.
Normally to get the FBI clothes, you would drug the donuts and feed them to the feds in the van. You would then see them get sick and pass out before entering the van again. You do not actually have to do this. As soon as you see them getting sick, you can enter the van. They will be so sick, they will not notice.
In the basement during the mission, there are 3 rats. Kill them and a keycard labelled "Rat Club" will appear on the nearby table. Go up to where you can find the keycard for the light control room and there will be a door with a keycard slot. Use the "Rat Club" keycard on the door. Inside are rats boxing (with gloves on) and playing poker.
Kill everyone in the mission, even the dog, with the baseball bat to get the "Slugger" special rank.
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