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Dirge Of Cerberus: Final Fantasy 7 Cheats Hints Codes Tips FAQ Files Achievements PS2 Playstation 2
Dirge Of Cerberus: Final Fantasy 7 Cheats Hints Codes Tips FAQ Files Achievements PS2 Playstation 2
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Dirge Of Cerberus: Final Fantasy 7 PS2 Cheats
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Dirge Of Cerberus: Final Fantasy 7 PS2 cheats

Dirge Of Cerberus: Final Fantasy 7 cheats
Verified Cheats: 10
Submitted Cheats: 12

Below you will find cheats for Dirge Of Cerberus: Final Fantasy 7. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not recieved enough votes. Please have a look and do not forget to vote!
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Dirge Of Cerberus: Final Fantasy 7 Cheats, Hints, Tips, Eastereggs, How To's, Unlockables, Codes, Achievements, etc

Dirge Of Cerberus: Final Fantasy 7 PS2 Cheat List

Dirge Of Cerberus: Final Fantasy 7 Printable Cheat Codes

Dirge Of Cerberus: Final Fantasy 7 cheat codes from Cheat Masters. Here you will find the latest and most popular cheat codes, hints and tips for your PS2 games. Whatever cheat codes you're looking for, it can all be found here. Check back often to find New cheats for Dirge Of Cerberus: Final Fantasy 7.


Alternate ending sequence

If you want to view an alternate ending sequence you need to complete the game with all three G Reports.

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Cloud reference -Dirge Of Cerberus: Final Fantasy 7

You will need to save a boy in the third mission,which is the one going to Edge City. After you chase him out of the building, the camera will pan away from the building. You will see a small icon of Cloud Strife on a dirty cloth hanging from that building.

Dirge Of Cerberus: Final Fantasy 7 Cheat Master Sign-Up

Do you have some Dirge Of Cerberus: Final Fantasy 7 cheats we do not have yet? Just create an simple account and submit answers to visitors questions. You can also submit cheats, hints and tips that you know for more points. Each vote you get earns you points. The member with the highest points for Dirge Of Cerberus: Final Fantasy 7 is the Cheat Master.

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Event Viewer Dirge Of Cerberus: Final Fantasy 7

You need to complete the game then save it. Load the cleared game file to view the unlocked intermission sequences at the Event Viewer menu. *** You can only view scenes unlocked by the Memory Capsules that you have already collected.

Extra Hard + mode

If you want to unlock the Extra Hard + difficulty setting you need to complete the game on the Extra Hard difficulty setting.

Extra Hard mode -Dirge Of Cerberus: Final Fantasy 7

If you want to unlock the Extra Hard difficulty setting you need to complete the game on the Normal or Hard difficulty setting.

Fenrir reference

The Gummi Ship special model "Fenrir" is a motorbike with Cloud on it. This is the same motorbike he uses in Final Fantasy 7: Advent Children. Right before he leads the raid on the force "Deep Ground", he says "Lets go..... Fenrir".

FREE Game Contest

Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.

It is just that easy, just create a simple account
View the current contest at Cheat Masters Contest

Help from bugs in Chapter 6

You can shoot over where the insects are after you get to where all the DG soldiers are. Shoot the one in front with the Hydra Gun. They will think that the DG soldiers did it and get mad. While they are attacking the soldiers you can rest. You can kill them when they are done.

Mission mode *Dirge Of Cerberus: Final Fantasy 7*

If you want to unlock Mission mode you need to complete the game.

Skip intermission sequences

You need to press Start, X during an intermission sequence. It should stop and the game resume.

Ultima Weapon

If you find the "Toy Gun" weapon, keep it. It requires 300,000 Gil to upgrade it. The first upgrade makes it a Silver Toy Gun, and the second upgrade makes it a Gold Toy Gun. The third upgrade costs 200,000 Gil and creates the Ultima Weapon.



Have some fun with Cheat Master's Arcade

Other Games
Punk-O-Matic Punk-O-Matic

Select drum beats bass and electric guitar beats and make your own punk music.
Acne Be Gone Acne Be Gone

Pop as many zits and pimples as you can before the timer hits zero.
Project X Project X

Travel through corridors, shoot down enemies, destroy the nuclear reactors and kill the boss.
Speed Master Speed Master

Fly through the skies, shoot down evil unicorns and gargoyles, destroy zeus and check out hot girls.
Mario Video Poker Mario Video Poker

Wager a bet from 5 dollars to one thousand. Deal out the cards, select which to keep, and (hopefully) win big bucks.
Magic Videos
Sweet Bike Tricks Sweet Bike Tricks

This is a bunch of extremely cool bike tricks.
Chris Angel Shadow Chris Angel Shadow

Awesome footage of Chris Angel moving things with his shadow.
Magic Sand Magic Sand

This sand cannot get wet, and is not turned into mud when mixed with water.
Shirt Folder Shirt Folder

This guy shows how to make a cardboard box into a shirt folder.
Raquetball Trick Raquetball Trick

This guy smacks a rubber ball into his face.


CheatMaster's Store - CheatMasters ... Master of Dirge Of Cerberus: Final Fantasy 7

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Submitted Cheats for Dirge Of Cerberus: Final Fantasy 7
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Unlockables Rating: 100%
Unlock Mission Mode:
Complete the game.

Unlock Extra Hard Mode:
Complete the game on Normal or Hard difficulty setting.

Unlock Extra Hard + Mode:
Complete the game on the Extra Hard difficulty setting.

Unlock Ultima Weapon:
Find the 'Toy Gun' weapon which is in Chapter 3. It requires 300,000 Gil to upgrade and the first upgrade will make it a Silver Toy Gun. The second upgrade makes it a Gold Toy Gun and the final upgrade which costs 200,000 Gil will make it the Ultima Weapon.

Skip Intermission Sequences:
During an intermission sequence press 'Start' and then 'X' and the sequence will stop and the game will resume.
By: io922(107) Views: 39
Was this cheat: Bogus or Helpful

Event veiwer Rating: 100%
Once you have completed the game and have it saved somewhere, reload it and you can view various cut scenes, you'll be able to view cutscenes according to what memory capsules you have collected.
By: io922(107) Views: 20
Was this cheat: Bogus or Helpful

Gold moogle doll Rating: 100%
This is the rarest item in the game! In chapter 10: Shinras Dark Secret, when you get to a set a ruins with a barrier blocking a building door and a set of stairs going underground by the machine gun turret. Find a barrier past taht and it should diactivate on it's own. Enter at your own risk! Your job is to defeat 100 enemies. Do this difficult task and get a gold mog dol. This is no use to you so sell it for 35k gil!
By: io922(107) Views: 28
Was this cheat: Bogus or Helpful

Extra ending Rating: 100%
If you complete the game after having obtained all G Reports there will be a little extra ending after the game ends
By: io922(107) Views: 26
Was this cheat: Bogus or Helpful

Unlocking The Art Gallery Rating: 75%
To unlock the Art Gallery in the extra feature, you must locate and destroy the Red Capsules in the individual Extra Missions using a melee attack to destroy it. Each one will unlock a different art portraits.

Unlockable and how to unlock

The WRO: Red Capsule in Mission 3: Wastelings, B-9

Weapons: Red Capsule in Mission 8: Lord of the Jungle, J-7

Locations: Red Capsule in Mission 9: Cait Versus the World, J-6

Event-Related: Red Capsule in Mission 12: Vincent the Destroyer, D-5

Monsters: Red Capsule in Mission 13: Rains of Gehenna, J-13

Shinra: Red Capsule in Mission 14: Vincent the Grappler, J-11

WRO Headquarters: Red Capsule in Mission 15: Red and Blue, G-12

Shinra Building: Red Capsule in Mission 16: Stygian Sewers, K-4

Deepground: Red Capsule in Mission 21: Cait Versus the Crimson, G-9

Deepground Soldiers: Red Capsule in Mission 23: Rampart Rubble, M-11

Bosses: Red Capsule in Mission 26: Cait Versus the Cerulean, H-5

Attack on Midgar: Red Capsule in Mission 27: Vincent the Beast, H-5

Miscellaneous: Red Capsule in Mission 31: Cait Versus the Bull, capsule located on Azul's Tail

Mako Reactor 0: Red Capsule in Mission 32: Deepground Soldiers, K-6

Final Chaotic: Red Capsule in Mission 33: Shieldbreaker, G-12/H-12

Vincent: Red Capsule in Mission 35: One-Handed, F-11

Tsviets: Red Capsule in Mission 40, M-10

Omega: Red Capsule in Mission 43, K-8
By: Vengeance6661(55) Views: 505
Was this cheat: Bogus or Helpful

Unlocking Characters and Official Trailers Rating: 67%
To unlock character viewer and trailers in the extra feature, you must locate and destroy the Yellow Capsules in the individual Extra Missions using a gunshot to destroy it. Each one will unlock something different.

Unlockable and How to Unlock

The WRO: Yellow Capsule in Mission 1: Zephyr Heathlands, G-11

Tokyo Game Show Trailer: Yellow Capsule in Mission 3: Wastelings, B-9

DC Presentation Trailer: Yellow Capsule in Mission 10: Misslebreaker Melee, I-7

Others (Other Character): Yellow Capsule in Mission 10: Misslebreaker Melee, G-10

Monster: Yellow Capsule in Mission 11: Collector's Mind, D-5

Jump Festa Trailer: Yellow Capsule in Mission 13: Rains of Gehenna, J-4

Shinra: Yellow Capsule in Mission 20: Deep Tower, K-8

Retail Display Trailer: Yellow Capsule in Mission 22: Shinra Manor Prime, I-7

Bosses: Yellow Capsule in Mission 28: Cyclopean Causeway

Deepground: Yellow Capsule in Mission 30: 100,000 Needles, L-7

Vincent: Yellow Capsule in Mission 36: Black Widow Tetra, I-5

Tsviets: Yellow Capsule in Mission 41: Drumline, J-2

Omega: Yellow Capsule in Mission 44: Deepground, J-8
By: Vengeance6661(55) Views: 849
Was this cheat: Bogus or Helpful

Extra Ending Rating: 63%
To unlock the extra ending you must attain all the 'G' Reports.

Following is the location of the "G" Reports.

Chapter 8
The long passage after the Shop Machine, climb the ladder behind
the heavy machine gun, and go until the end, successfully complete the mission
which is protect WRO soldiers to unlock all 40 locks, the laser gate will be
solved. Get in that passage and go until the end, then climb up the ladder,
the first G-file is here with some items.

Chapter 10
After you pass through the motor cart section, you come to a broken road where you must face some DG soldiers with a protection spell. Go until the rooftop,search around the corner under the staircase where you come from, the G-file
is right here.

Chapter 11

The room with 4 Mako Points in each corner, before you encounter the airship boss. Here you can get the last G-file, it's located on the pipe above. You need to stand on the plate in the center, wait unit raise higher enough, then
only you can jump on the pipe. The G-file is on the North corner, coordinate
is C-6.
By: Vengeance6661(55) Views: 613
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Memory Capsules Rating: 57%
Final Fantasy 7 Dirge of Cerberus
Memory Capsules.

There are 82 Capsules in all.

Chapter 1 (8 capsules)

1. Run passed the building which is connected to the bottom floor
Reach the ending to find a crate. At this point aim down to the houses
rooftops, the capsule is beside the chimney.

Coordinates: I-12 S

2.From the second mako point in this chapter
shoot the window above the second door on the houses
on the left, you can see it after inside the room.

Coordinates: I-10 N

3. Search the fountain after the mission 'Save The
Abducted Girl'

Coordinates: J-8 Inside fountain.

4.Reach the laser gate at the entrance to the building, face
south, aim to the top of the building, it's further on the broken
boards

Coordinates: H-6 face S

5.In the building before you exit search the
corner under the staircase, it is behind the boxes.

Coordinates: H-4 Behind boxes

6. After talking with WRO the first time, and
the same place you receive the Griffon, face
toward where the WRO left, (NE), aim
up towards the balcony on the roof.

Coordinates: E-8 NE

7.At the junction with two laser gates
stay in front of the are with fire at G-8
aim through the fire.

Coordinates: G-8 N
8. On the road towards the final boss, go to the upper level
on I-8 aim west, it's on a rooftop.

Coordinates: I-8
---------------------------------------------------------------------

Chapter 2 (3 Capsules)

1.Once out from the WRO lorry in the area around the two Mako
points, aim below the waterfall.

Coordinates H-15

2. Same area go North East, you can see it on the opposite precipice

Coordinates J-11 E

3. Go to the WRO lorry and aim below it, there
lies another capsule.

Coordinates: F-11 face S

Chapter 3 (7 Capsules.)
------------------------------------------------------------------
1. "Mission Protect Boy." Once out of the first house
on the first floor, aim NE you can spot it on the further
rooftop.

Coordinates I-8 NE

2. At the first floor of the connecting buildings, go to
the second bridge, face NW it's on a further
rooftop.

Coordinates: F-8 NW

3. Aim to the tower in the center behind the green cloth.

Coordinates: I-12

4. After passing the laser gate you will encounter some enemies.
Stay on D-3 before following the path, face east, aim upstairs on the
platform.

Coordinates: D-3 face E

5. Where you find a shop machine, this shop
machine does not exist in the English version,
so consider it as the beginning of "Warehouse
on the Edge." Go to the eastern gate and aim through
the gate you can find it behind the board.

Coordinates H-4 face E

6.At the street with some fallen pillars, stand on a pillar, make sure the
green board which reads. "4-B -> 4-C" now is on your right hand side
face SE and use the rifle to find it, it's very far.

Coordinates: H-12 face SE

7. During the boss fight, run upstairs to coordinates
L-14, aim to the ceiling it's by a pole.

Coordinates: L-14 face W

-------------------------------------------------------

Chapter 4 (4 Capsule)

1. Top floor of the building, aim to the glassed
ceiling (orange color.) It's on the South Part.

Coordinates: J-8 face S

2. When you come to the bottom floor (after Azul appears)
look for the Western wall coordinates I-4, it's beside the pipe.

Coordinates: I-4 face W

3: In the same area around K-12 or K-13, look at the ceiling
you can see another on the left black pipe.

Coordinates K-12 or K-13 face S

4. Right after the third laser gate, look at the wall on your right
it is on a pipe.

Coordinates G-14 face N
----------------------------------------------------------
Chapter 5 (8 Capsules)

1. The capsule is right behind you.

Coordinates: Just turn it's behind you :p

2. At the second mako point climb up the ladder beside the Mako
point stand in front of the canal aim north it's on a pipe.

Coordinates: H-12 face N

3. The second laser gate in the sewer, kill the enemies first,
Aim into the hole above, there is a capsule there, be sure to aim
west and kneel, this one is tricky to get if you are standing.

Coordinates: C-8, look up.

4. Out from the sewer, head to the half open door, kneel and aim to the second platform
on the right. DO NOT ENTER THROUGH THE DOOR, THERE IS AN INFINITE
AMOUNT OF ENEMIES KIND HARD TO GET CAPSULE IF YOU DIE :p

Coordinates H-3 face SE

5. After the scene with Lucrecia, go into the eastern room,
search under the fallen bookcases.

Coordinates: K-8 Face N

6.In the following passage which connects to the cave head west,
pay attention to the ceiling.

Coordinates: C-8 face N

7. Once you reach the first floor of the Shinra manor head
to the room to the North East. Once in that room stand on a small
table near the window, shoot out the window it is outside.

Coordinates: L-4

8.In the main hall of the Shinra manor, before going downstairs,
aim up to the broken ceiling, it is around that big hole. Aim North East

Coordinates: H-6

---------------------------------------------------

Chapter 6 (10 Capsules)
1. At the beginning go west to the waterway with the
fallen trunks.

Coordinates: D-13 over the trunk.

2. After the laser gate come the coordinates L-13, face north it
is sticking out from a hill.

Coordinates: L-13 face N

3. When you reach the second bug hole around J-14 face south
aim to the top of the mountain it is floating there.

Coordinates: J-14 face S

4. When out from the underground passage with a shop machine
and mako point aim to the top pf the tower on the left. (West)

Coordinates: G-11 Face N

5.In the same place on the east tower. (Aim from the East)

Coordinates: H-9 Face N

6.When you reach the section that reads "3" in the center.
Go around the corner to a mako point at F-5. Aim to the bottom
it is in the water beside the pole.

Coordinates: F-5 face S

7. Same place go to the other corner aim half way up the mountain.

Coordinates: I-5 face S

8. After the base you will see a building further ahead with a light
flashing moving behind it aim to the roof.

Coordinates: The roof with the search light flashing. :p

9. In the same place, before going up the stairs, face west to the second waterfall

Coordinates: E-8 face W

10. Inside after the boss fight, in the main hall go to the SW corner
face NE and aim to the broken bride upstairs.

Coordinates: F-9 face NE

-----------------------------------------------

Chapter 7 (No Memory Capsules.)

----------------------------------------------

Chapter 8 part 1 of 2 (9 Capsule)

1.Aim to the watch tower it is on a platform.

Coordinates: H-9 face NW

2. After you rescue the WRO soldier who is hiding
aim between the two huge boxes.

Coordinates: E-9 face W

3. Start from the first mako point when you reach the second laser gate
stay in front of it and face West it's on a box.

Coordinates: D-6 face W

4.When you come out of the room with the shop machine, aim to the
watch tower on the right.

Coordinates: J-11 face NW

5. When you find the opened train search under the train.

Coordinates: I-9 under the train.

6. The place where you where you meet some other WRO
stay at D-10 face south aim to the space between the spoiled
trains.

Coordinates: D-10 Face S

7. When you reach the next mako point, look back to the northern
building aim to the roof.

Coordinates: G-7 face N

8. Inside the railway station before exiting face South it
is on a bride.

Coordinates: J-7 face S

9. After the battle with the DG commander and his soldier
go to the center search under the spoiled trains.

Coordinates: H-9 face NE


Chapter 8 part 2 of 2 (5 capsule.)

1. At the beginning face south and aim to the further ceiling

Coordinates: D-13 face S


2. Once you reach the door after the heavy machine gun search under
the spoiled train.

Coordinates: M-5 face NE

3. Arrive to the elevator that is being blocked by the laser gate.
Stay in front of the elevator and face south aim to the upstairs.

Coordinates: B-7 face S

4. In the next elevator face forward while it's going up
it's on the third lamp.

Coordinates: Face S while the elevator is going up

5. In the area before the final boss fight run west and up
to the huge box, aim South West. You can shoot it before triggering the
fight with Rosso.

Coordinates: D-12 face SW

---------------------------------------------

Chapter 9 (5 Capsule.)

1. Before entering the building go to your left search inside
the broken window.

Coordinates: F-5 face NW

2. Inside the Shinra tower jump down the spoiled elevator
aim south east you can see half of it upstairs.

Coordinates: E-4 face SE

3. Go through the passage pay attention to the first
wire netting it is beside a pole.

Coordinates: I-8 face N

4.After the battle with the Black Widow's, go to a higher floor
through the lift. Once you reach the bridge with the Mako point
aim left on the opposite bridge..

Coordinates: Face left on the opposite bridge :p

5.On the second mission to destroy the mine face North
West, it's on the middle level.

Coordinates: Face NW while elevator goes down.

---------------------------------------------------

Chapter 10 (15 Capsule)

1.run past the first laser gate, come to the first corner, face weat
aim to the lower bridge.

Coordinates: B-6 face W

2. Same place face north aim higher it's on the platform

Coordinates: L-6 face N

3.Out of the passage with the first Mako point, go to the left corner
go downstairs, aim east it's at the bottom.

Coordinates: K-6 face E

4. When you encounter the first set of DG soldier with the
protect go to the second laser fate, aim toward the bottom,
it's between two poles.

Coordinates: E-8 face south

5. Where the first machine shop is go down to the bottom
floor, aim up from the east it's under the platform.

Coordinates: G-5 face E

6.In the passage where something is trying to shoot you, before for
you go forwards, look to your right it's on the wall.

Coordinates: B-14 face S

7. After the motor cart mission, go to the platform beside the cart
search below the railway.

Coordinate: C-8 or C-9 face W

8. When you see the following machine shop on the broken road,
go around the crate, aim west it's on a rooftop.

Coordinates: K-14 face W

9. Same place face east and aim to the bottom it's on a rooftop.

Coordinates: L-11 face E

10. After passing the laser gates in the narrow passage
go to a place with some crates, jump down face north west aim
to a rooftop it's by a chimney.

Coordinates: K-11 face NE

11. Around where the cardkey on the box stand beside the
building, face North East, aim toward the rooftop, you can see half
or it by a chimney.

Coordinates: I-7 face NE

12. Same place, go to the of the houses on the right, aim north
it's floating in the air.

Coordinates: E-7 face N

13. Passed the laser gate before jumping down aim through the big gate
it's in there. You can get closer to it, to shoot it.

Coordinates: E-9 face S


14. When you reach the bridge with three mako points,
(Limit breaker English version) before crossing, go to the
corner it's on top of the water.

Coordinates: E-3 face N

15. Where you found the heavy machine gun and two laser gates,
stand in front of the laser gate, face North West, where you can see the
fallen bridge that overwhelms on some structures, search between the
structures.

Coordinates: I-9 face N/NW

-----------------------------------------

Chapter 11 (6 Memory Capsule)

1. When you first reach the energy tower, down the stairs you can
see a mako point, aim to the top of the tower.

Coordinates: E-8 aim to the top of the tower.

2. Reach the platform passage, stay in the corner face South east
and aim to the bottom it's behind the pole. You can shoot it when you reach
the bottom platform as well.

Coordinates: H-9 face SE

3. The passage where an enemy is pushing a heavy machine gun, look
at the hole in the middle facing south.

Coordinates: C-5 face S

4. The room with a swarm of bugs, it's on the wire netting above.

Coordinates: A-6 look up.

5. In the room with the four mako points in the corner, it's
in one of the pails in the south, jump onto the rising platform in the
center and jump onto the pipes above.

Coordinates: Jump onto the pipes and face south and down into the pipe
on the right.

6. After the room with the four mako points, you will see netting above
in the following passage, you can spot another capsule.

Coordinates: F-10 look up

-------------------------------------

Chapter 12 (2 capsule.)

1. After you jump into the huge fast north west,
make sure you use one of your guns with a sniper scope,
it's further in the tube. (Note if you switch to a gun with a sniper scope
you must go into the menu to customize to choose the Death Penalty again.)

Coordinates: J-11 face NW

2. First of all you must get the extra ending first, the replay this stage.
Once you're out of the huge tube, around the second corner, face south east
it is in the air below Omega's wings.

Coordinates: L-14 face SE
By: Guest Views: 365
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Unlocking side missions Rating: 57%
Unlocking Side Missions
To unlock Side Missions in the extra feature, you must locate and destroy the White Capsules in the individual Extra Missions using an explosion from an explosive barrel nearby to destroy it. Each one will unlock a Side Mission that will be listed below the Extra Mission where you destroyed it. In the Side Missions, there are no memory capsules to destroy.

These are the Unlockables and how to unlock them.

Boxemon: White Capsule in Mission 5: Deep Labyrinth, K-15

Chamber of ghosts: White Capsule in Mission 18: Badlands, F-8

Missilebreaker death match: White Capsule in Mission 24: Contra Kalm, J-13

Go With the Flow: White Capsule in Mission 37: Gatling Shower, I-14

an Invitation to Illusion:White Capsule in Mission 45: Stronghold Impervious, H-8
By: Vengeance6661(55) Views: 310
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Unlockable Sound Gallery Rating: 55%
To unlock sound gallery in the extra feature, you must locate and destroy the Green Capsules in the individual Extra Missions using a materia shot to destroy it. Each one will unlock a different sound clip.

Unlockables and how to unlock them

The System: Green Capsule in Mission 2: Widow Missileer, I-6

Battlefields: Green Capsule in Mission 4: Vincent the Mage, C-12

Events: Green Capsule in Mission 7: Gatling in the Wastes, F-9

WRO: Green Capsule in Mission 17: Red and Blue, G-15

Shinra: Green Capsule in Mission 22: Shinra Manor Prime, H-5

Bosses: Green Capsule in Mission 29: Trick Arc, L-7

Vincent: Green Capsule in Mission 34: Sprial, D-5

Tsviets: Green Capsule in Mission 39: Brotherly Love, G-3

Omega: Green Capsule in Mission 42: Two-Handed, K-6
By: Vengeance6661(55) Views: 250
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Hidden Items Rating: 50%
Below is a list of hidden items found in the game. They can be missed, and because of that you should try and get them on your first time through.

Unlockable How to Unlock
Toy Gun: Chapter 3: After saving the kid, enter the door nearby and is against the inside wall.

Guard M Barrel: Chapter 6: Protect all 12 WRO members the length of the mission, and it'll appear in a crate near the end of the level.

S Adjuster: Chapter 8: The first string of guards, blow up the barrel on the very right and one of the guards will drop it.

Blow Machine Gun: Chapter 10: You'll come to a split in the path, one of which goes under a bridge, the case in the open is it.

Faerie L Barrel: Chapter 10: After Blow Machine Gun you'll soon come to a place with a crate on a ledge, shoot the barrel under it.

Golden Moogle Doll: Chapter 10: Complete the kill 100 enemies mission, the last enemy will drop it.

Bayonet Rifle Chapter 10: Later in the level, you'll come to a puzzle which involves cardkeys, it is next to a gatling gun behind a gate.

Lucky S Barrel Chapter 10: In the area of the cardkey puzzle at the end of the long string of gates in the tunnel is the Lucky S Barrel.

Manaheart: Chapter 6 Ex Hard: Early in this stage a red duel horn beast will charge through the stage, kill it before it leaves the stage and it'll drop it.
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Keep Vincent Alive Rating: 32%
When in a pitch combat and low on life 100or lower run off and use a phoenix down and around 10 secs. if you die you will b brought back 2 life with full health.
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