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Tuesday, 23 September 2014
The Sims: House Party Cheats for PC
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The Sims: House Party PC Cheats

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The Sims: House Party Cheats

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The Sims: House Party

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Quick money 100%
As you are playing, press [Ctrl] + [Shift ] + C and enter the "rosebud" code. Now, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

As you are playing, press [Ctrl] + [Shift ] + C and enter "rosebud;:" . Now, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
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Drew Carey 100%
If you throw a big enough party, Drew Carey will show up to entertain and hang out until it ends.
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Cheat Codes 100%
As you are playing, press [Ctrl] + [Shift ] + C to display a prompt box in the upper left corner of the screen. Now, enter one of the following codes to activate the specified cheat function. *** Enter [Exclamation point ] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Result Cheat Code
1000 Simoleonsrosebud
Add new family history stat to the current familyhist_add
Appends the route destination list to AllRoutes.txt every time a route is foundwrite_destlist
Architecture tools automatically set the level as neededauto_level
Automatically import and load listed FAM fileimport [FAM file]
Automatically load listed house, no questions askedhouse [house number]
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NTflush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text [font_size] [ text ]
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origindraw_origins
Dump entire memory to core_dump_[date:time].txtcore_dump
Dump selected person's most recent list of scored interactions to a filedump_happy
Dump selected person's motive contribution curve to a filedump_mc
Enable debug flag to show outcome choice dialogs for social interactionsdebug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheatscht [filename]
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log windowlog_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loadedtutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt#import
Rebuilds entire control panel/UCP from scratchrebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writablerefresh_faces
Rematch dependent textures and regenerate bitmaps for all user charactersrefresh_textures
Restore tutorialrestore_tut
Rotate camerarotation [0-3]
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused familiesfam_test [opcount ]
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy [1-100]
Set game speedsim_speed [-1000-1000]
Set grass change valueedit_grass [number]
Set grass growthgrow_grass [0-150]
Set lot sizelot_size [number]
Set maximum milliseconds to allow simulatorsim_limit [milliseconds]
Set sim speedsim_speed [-1000 - 1000]
Set time of day (unpatched game version)set_hour [1-24]
Set z offset for thought bubblesbubble_tweak [z offset value]
Sets the neighborhood directory to the path[directory path]
Sets up the borders of the lot with non-editable flaglot_border
Sets whether menu items appear for in use objectsallow_inuse
Show memory view window in debug builds of the gamememview
Start sim loggingsim_log begin
Swap the 2 house files and updates familiesswap_houses [house number] [house number]
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboardvisitor_control
Toggle assets reportreport_assets
Toggle automatic object reset featureauto_reset
Toggle calls to PeekMessage within sim loopsim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menusall_menus
Toggle musicmusic
Toggle object compression in save fileobj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skinsreload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is foundwrite_routes
Write out behavior tuning constants to Tuning.txt#export
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Happy sim 56%
Go to live mode then press ctrl+shift+c a box will come up on the top left corner,
type move_objects on you will be able to build anywhere and move anything and next you click on the unhappy sim and click the delete button, he will disappear and a red mark will show on his profile on live mode. Click his face on his profile and he will come back into the house and will be very happy!
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