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| SAVES | 100% | |
| MechAssault does not use in-game saves, instead when you load your campaign you will have the option of choosing any mission up to and including the most recent one attempted or any cinematic you have seen. Most missions also include checkpoints that will help you to avoid restarting a mission from the beginning. | ||
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| Unlockables | 50% | |
| Multiplayer Maps: After beating stage 1.9 Juggernaut After beating stage 4.3 Sovereign Prince Mechs: Ragnarok unlocked by getting it in the mission 2.7 Divergent Entry Star Adder Complete 1 Campaign 100% Cheats: To Unlock - Complete 1 Campaign 100% | ||
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| Controls | 50% | |
| L Jump jets/Detonate Missile (turret only) Control Pad Move Mech or Vehicle/Speed Control for missile (turret only) R Fire Weapon/Drop & Detonate Pilot Bombs X Look Up B Look Down Y Look Left A Look Right Start Pause Select Scoreboard (in multiplayer) | ||
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| Combat | 25% | |
| Targeting: With most weapons you will only need to wait until your reticule turns red and you will hit with your weapons. Missiles will also show red spinning arrows around the enemy letting you know that they have a lock and will track the enemy. Hammer missiles are the exception to this rule. Weaponry Notes: PPCs require you hold down the fire button and charge them. You will see blue lines fill up on the sides of the reticule. The more you charge them the greater the damage they do and the greater heat they create. Plasma PPCs fire the same way that normal PPCs do, but they have a faster charge rate and the shot appears purple instead of blue. Hammer missiles have a small circle beside the reticule which will fill up as you charge the weapon. The amount of charging time will determine the amount of time the missile will fly before detonation. These missiles do very heavy damage. DEF MODS: name of mod (description of icon) - what it does. Active AMS(Anti-Missile System) (Missile) Destroys incoming missile fire Reactive Defensive Armor (Bullet) Reduces damage taken from ballistic weapons Reflective Defensive Armor (Lightening Bolt) Reduces damage taken from energy weapons Target Jamming (Crosshairs) Enemy weapons cannot lock on Null Sig (Eye) Invisibility to sight and radar when not firing LosTech (Exclamation Point) Reduce damage taken from all weapons Energy Defense Shield (Shield) Prevents damage while in the POV turret Mechs lacking a Def Mod normally have the Alpha Strike ability. This ability will only become active once you have upgrades all your weapons to level 3. The alpha strike is selectable like any other weapon at this point. The Alpha Strike must be charged like PPCs, however it is much slower. When charging an Alpha Strike it will look as though you are going to fire 4 Plasma PPCs. Unlike the PPC an Alpha Strike must be fully charged (reticule glowing) before releasing the fire button. If you release early nothing will happen. Completing Missions: Anytime you think a mission should be over, but it is not ending shoot everything. Look for enemies you may have missed. | ||
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| Hacking | 25% | |
| Enemy Terminal Hacking: Terminal hacking will involve dragging shapes to the four corners of the touch screen to match the four corners on the top screen. The shapes will pour down the middle of the screen. If you have difficulty with catching the shapes in time, you can rapidly pull shapes (scribble) towards each corner until you see it turn green. This spamming of the shapes towards the corners may be quite necessary towards the end of the game. Enemy Mech Hacking: Hacking mechs will involve dragging shapes from an ever changing row at the top of the touch screen to the corresponding shape on the bottom of the touch screen. You can speed up the changing row of shapes by holding down on the control pad. Unlike terminal hacking you will be penalized for trying to match the incorrect shape causing you to lose valuable time. Later in the game when the hacking begins going very fast, try to focus on the shapes as they appear on the top screen. Focusing on the Upper screen should give you sufficient reaction time. HPG Hacking: This hack will only come up twice. You will see two zig-zagging lines on the top screen, the goal is make the two lines on the bottom match. This is not too difficult. The first time you come across this hack it is impossible to complete successfully, this is due to the plot. | ||
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| CAMPAIGN LIST | 25% | |
| Below is a list of all missions and cinematics in order. (Numbers added to missions to make searching the walkthrough easier) Planet Arluma Classified (Cinematic) Jump to Wroclaw (Cinematic) Planet Wroclaw 1.1 Training Day 1.2 ACM Support 1.3 Terminal Barrier 1.4 Great Divide 1.5 Last Chance 1.6 Knife in the Back 1.7 Come out Fighting 1.8 Up in Flames 1.9 Juggernaut Jump to Tsinan (Cinematic) Planet Tsinan 2.1 Eating Static 2.2 Rolling Thunder 2.3 Blackout 2.4 Unsinkable 2.5 Burning Bridges 2.6 Secure the Lines 2.7 Divergent Entry 2.8 Vallens Gamble HPG Theory (Cinematic) 2.9 The Gauntlet Jump to Qarahta (Cinematic) Planet Qarahta 3.1 Munitions Sweep 3.2 Enemy Revealed 3.3 Bombshell Nighty Night (Cinematic) Jump to Niangol (Cinematic) Planet Niangol 4.1 End Transmission Dust to Dust (Cinematic) 4.2 Subjugator 4.3 Sovereign Prince Retribution (Cinematic) | ||
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