Punisher, The PS2 Cheats
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Punisher, The PS2 cheats
Verified Cheats: 38
Submitted Cheats: 1
Below you will find cheats for Punisher, The. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Punisher, The PS2 Cheat List
View Printable VerionCheats and hints for Punisher, The PS2. Here at Cheat Masters, we provide you with the latest and most popular cheats for Punisher, The. Come back often for other cheat codes for your PS2 games. Check out new cheats for all your favorite games.
Beat the Lucky's Bar level.
If you choose to side with the Mafia at the slaughterhouse, when you get to a certain point you will hear 2 men. One will say "Damn they killed Ernie!" The other will say, "First Bert, now Ernie. We'll get those bastards." Bert and Ernie are the names of Sesame Street characters.
Beat the Grand Nixon Island level.
When you grab enemies with skulls over their heads, you can get information from them. In order to do special kills, you must walk over to a purple skull shining out of the ground with the enemy. To do this, you must grab him and take him over to the purple skull. Now, use his own method.
During the cutscene immediately following "the Crackhouse" level if you look closely at the license plate of the car that tries to hit Frank you will notice that it says: "ASM129"The Punisher 1st made his appearance in "Amazing Spider Man issue #129".
When you reach this part of the level, you may be compelled to take the sniper rifle to your left. You can if desired, but it is not required. If you want to get out quick, run to the middle rock near the edge (where the chopper is flying). You will find an anti-tank launcher (rocket launcher) and what may be an unlimited ammo cache. Try to aim for the man with the rocket launcher in the chopper (usually on the right). After you hit him, keep firing missiles at the chopper. Make sure that you strafe (or at least keep moving), as there are snipers in almost all directions around you.
When you get off of the gondola, take a right into the shed. Do not go to the launch pad yet. Get the ammunition for the sniper rifle. Leave the shed and make a right to the steps to the missile launch pad. Walk up the steps and the Russian will say 'We have to stop meeting like this, Big Boy!'. He will stay on the catwalk above, throwing flaming barrels at you. Shooting him is useless. Watch the Russian through your more precise aiming (it is easier this way). When he lifts a barrel, he will walk a little way, lift it above his head, and it will catch fire. Shoot the barrel while it is on fire before he throws it at you. It will explode in his face. After 2 or 3 explosions, guards will begin to appear from the right and left sides of the map. Take them out if they give you a problem, however try to focus on the Russian. After the Russian's life gets half-way down, an intermission sequence featuring him catching ablaze will play. He will then jump down and chase after you. Get him to chase you into the piles of barrels scattered in the corners of the map. There is one barrel in each pile that will light (usually the brightest one). Get the Russian to walk into the barrel and it will ignite. Now, shoot the barrel to blow it up on the Russian. Be careful not to get too close or you will sustain damage. After about 4 to five explosions, he will be defeated. If the Russian runs into a guard, the guard will also catch fire.
The 1st guard you encounter in Ryker's will be held up by a prisoner. The prisoner refers to him by the name "Dixon". He is named after Chuck Dixon, a writer for the Punisher comics, Daredevil comics, and Marvel Knights comics.
Right after you run out of bullets and Castle starts reloading press R2 (Dodge) and you will be fully loaded and able to shoot during that dodge. Works if you manually reload then dodge as well.
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