Battle Network Rockman EXE 2 GBA Cheats
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Battle Network Rockman EXE 2 GBA cheats
Verified Cheats: 37
Submitted Cheats: 0
Below you will find cheats for Battle Network Rockman EXE 2. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Battle Network Rockman EXE 2 GBA Cheat List
View Printable VerionLooking for Battle Network Rockman EXE 2 cheat codes? Then look no further! ( Battle Network Rockman EXE 2 cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for your GBA games. Whatever you're looking for, it can all be found here. Check back often to find more cheats for Battle Network Rockman EXE 2.
The code at the bottom of a Navi chip is its name in Japanese. For example, Bass is named Forte and his code is F. Protoman is named Blues and his symbol is B.
Select Cannons A B C D and E in that order. This allows you to shoot Cannons with unlimited ammunition for 10 seconds at the speed of the X-Buster. This can only be selected in battle.
Select Hi-Cannons C D E F and G in that order. This allows you shoot Hi-Cannons with unlimited ammunition for 10 seconds at the speed of the X-Buster. This can only be selected in battle.
Put the following chips in the order shown: PoisMask A,Poisface A, Anubis A.
When you get into a battle and there are panels that move you up and down, wait until the chip selector appears. If Repair is in your deck, use it and it will take away the panels that move you up and down.
To get the 10 secret chips, you must have 2 Gameboy Advances, 2 Mega Man Battle Network 2 games, and a link cable. Both games must have at least 3 stars next to their name. If you have 4 stars, the odds will be higher. Link up the games and go into Network. Save the game when prompted, then choose Netbattle (not Practice Battle). Battle the other person and get an S rank on them. This is done easier if one player allows the other to kill them. You will get a secret chip approximately every twenty battles. The secret chip you get will be random.
If you have any type of Shadow Chip and already upgraded the charge in your Mega Man profile, equip the Shadow Chip during battle and charge your Blaster while you are in shadow mode. When the charge is ready, release A and you will immediately transport to the enemy panels. The closest enemy to you will be hit with the Shadow Wide Sword, as well as anyone else in a vertical angle. The damage is the same from your Blaster when charged.
After you get the S license, "Delete Gospel", and "Star ID", go through the Undernet to where the laser grid with the "?" on it was located. Check it and it will open. The portal will then take you directly to the WWW area 1. Go through with your S license in hand, but be careful. Once you are inside the WWW you cannot jack out. Once through, you will see many new enemies and some are very difficult to kill. Just run from or kill them and use Full-Enrgs. Go as far as you can through WWW in area 1. Do not go into area 2, no matter what. You will find a cube requiring an S license to open. There are still more obstacles, Before going through the portal there, you will encounter 3 Protecto1s. To delete these you will have to do 200 damage to all of them at once. Once they are gone, go through the portal and unlock the "Mystery Data". It is army data. Jack out at this point and save the game. Jack back in again and go to the License Examiner. You can now take the test.
Set either an Invis chip with a * code as your default chip, and make sure you have the chip ZeusHamr. In most of the battles, this will kill all the enemies. It can break through Guard; it even works on Hardheads. *** Make sure that if there is a Cloudy or a Flappy that you do not use ZeusHamr until after they land or else it will not hit them.
At the Battle with etheir the Opponent are Virus or Navi, put a Battle Chip "Prism" right in middle of the Opponent`s Field. Then throw a "Forest Bomb" to the Prism on the opponent`s field.
After you defeat Magnet Man, go to Netopia. In 1st screen (after going out from Arrival Lobby), search a tree in west screen. Chat to the boy and you will get Subchip plus memory.
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