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Cheats for Fallout: A Post Nuclear Adventure + Cheats Codes Tips Hints FAQ Files Achievements PC PC
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Fallout: A Post Nuclear Adventure PC Cheats
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Cheats for Fallout: A Post Nuclear Adventure PC


Verified Cheats: 12
Submitted Cheats: 0

Below you will find cheats for Fallout: A Post Nuclear Adventure. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
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Fallout: A Post Nuclear Adventure PC Cheat List

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Here is Cheat Masters's cheats and cheat codes for Fallout: A Post Nuclear Adventure. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Fallout: A Post Nuclear Adventure. Whatever cheats you're looking for, it can all be found here. New cheats are added frequently for PC .


.233 pistol(Fallout: A Post Nuclear Adventure)

Help the man in the falling down building towards the south of the Hub marketplace. Once the raiders are dead, he gives you the .233 pistol, one of the best pistol in the game.


Alternate desktop icon

Create a shortcut to the game on the Windows 95/98 desktop. Now, use the Settings/Control Panel/Display/Effects options to turn on "Large icons". The desktop icon for the game will turn into a new graphic.


Bartering(Fallout: A Post Nuclear Adventure)

Create a character with good barter skills, and upgrade them whenever you level up. When bartering with sum1, you can easily trade back and forth the same item. Empty them of all their items if you desire, leaving them with 1 cap. This works with everyone with a lower barter skill than you. The best person to do this with is the dwarven man with the gunrunners, especially considering the "Weight glitch". Basically, you can say to sum1: "Swap my stimpak for your identical stimpak and all your money." It takes a while, but you can leave the gunrunner trader with just his (regenerating) caps, and keep swapping items around to get more.


Credit comments

Hold [Shift ] during the credit sequence to hear comments from the development team.


Crossing to the gun runners base

Once you have the Advanced Power Armor (getting it as soon as you are in the Brotherhood is recommended), you can easily walk over the narrow section of sludge around the gun runners base.


Fast caps-[Fallout: A Post Nuclear Adventure]

Go to the casino/bar, chat to the black man wearing metal armor and hold 1 + 4. In about a minute you will have over 2,000 caps. You must have at least 55% on Gambling to get this amount. The higher the percentage, the faster you will get more money.


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Mutant vat torture


Bring an NPC through the mutant vats from the watershed mutant in Necropolis. Load him up with your weapons, armor, stimpacks (save 5-10 in your inventory), and ammo, but do not bring everything. When Harry takes you to the vats and the torture begins, use the stimpacks in inventory to heal in between the torture sessions. Take your items back from the NPC after returning to your room.


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Better armor class


*** This trick requires v1.0 of the game. Get a bag and some armor. Equip the armor, then enter the bag. Drop the armor off of your character, then pick it up. Repeat to build your armor class.


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Access lockers and get The Blades' weapons and ammo


Go to the place above the cathedral, LA Downtown. Go to The Blades' leader. Tell her that you will get the weapons that she needs. Fight your way past any Deathclaws and go to the Gun Runners. Get good weapons and chat to Gabriel. Offer to take care of all the Deathclaws, and he will present you with 2 options -- either get lots of weapons and ammunition for yourself, or give weapons and ammo to The Blades. At this time, choose the answer for yourself. Take care of all the Deathclaws, including the mother and her eggs. After this, go back to Gabriel and tell him you have taken care of all the Deathclaws. Take the weapons and ammo for yourself. All the people should move around. Walk off the stage to the place where the Deathclaws were, then walk back. Everyone will stop moving. Chat to Gabriel. Ask why he does not get many visitors, then tell him that you killed all the Deathclaws. He should say that you have to wait a few days. Return to The Blades' base and rest for 2 days. Go back and he should ask you what you want for killing all the Deathclaws. Say that you have some friends who could use weapons and ammo. If done correctly, you should be able to access the lockers but still get The Blades' their weapons and ammo.


Good conversation results

If there is a chance that a conversation may randomly not go too well (for example, if the roll against your Speech skill fails), simply save before talking to the person and keep going until the conversation goes favorably. This also works well when you are lockpicking or detecting traps on something tricky.


Gun classifications

Small guns covers rifles and machine guns, not just pistols. Big guns only covers minigun, flamethrower, and rocket launcher size weapons.


Plastic explosives

Plant a plastic explosive on sum1, then click on your pip boy. Click on the little bell and rest for one or 2 hour. When the plastic explosive blows up, all their items will be on the floor, but you will not go in combat mode and the person will still be alive.




Red Ryder BB gun

When you encounter Bob (who sells cars), kill him, then go inside his house. You will find a crate with a Red Ryder BB gun. The BBs can be found in the footlocker (which you will have to pick the lock).




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