Thing, The PC Cheats
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Thing, The PC cheats
Verified Cheats: 19
Submitted Cheats: 0
Below you will find cheats for Thing, The. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Thing, The PC Cheat List
View Printable VerionHere is Cheat Masters's cheats and cheat codes for Thing, The. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Thing, The. Whatever cheats you're looking for, it can all be found here. New cheats are added frequently for PC .
On the level where you must gain access to the weather station, go to the side of the building to your right. Throw a grenade under the vent and the door will be blown off, allowing access. If you had gone in regularly, Williams would have turned into a Thing. Using this trick will save many medikits for the levels ahead.
Always try to keep medics alive because medical packs can be few and far between. If you want your medic to heal a member of the team, tell your team to stay, then push your medic into the wounded team member. If he is hurt enough, the medic will heal him.
When sum1's trust is in the orange and they will not do anything for you, enter 1st person mode and aim the gun at their head for 3 seconds. They will now do things for you without good trust.
Try not to give all your team members the same weapon because your ammo will go quickly. A good combination is you with a Shotgun or Machine gun, your 2nd man with the one you are not using, then a Pistol. The rest depends on your ammunition supply.
Always shut the door of the room you walk into, if you have the chance. For example, on the level where you have to kill all the walkers, a walker will enter from the front door if you do not shut it.
When you encounter the 1st Thing Boss, hold Up/Left to run diagonally and you should run under it before it can hit you. This will also aim you directly at the junction box. Immediately start fixing it. As soon as it is almost fixed, hold Right to run through the door. Since he will still keep fixing it as long as you do not release the button, with luck it will be fixed before the Boss attacks for the 3rd time. At the intermission sequence you tend to take off in a random direction, so this may take a few attempts -- save immediately before trying this. If successfully completed, you will lose only about half a bar of health and no ammunition, making the next area much easier.
Go into to his garage. Fix the electrical panel that operates the hoist. Step back towards the middle of the big door. There is an opening between 2 of the crates. Using your grenade launcher in 1st person targeting, send in a grenade. If the Thing turns its head toward you, then you have him targeted. Continue sending in grenades until he begins to burn. You can send in a few more if desired for extra fun. Run into the Thing's room and on the far wall from the big door is a switch. Throw the switch and watch as the Thing dies. You will probably take one hit from him.
Run around the Boss in a circle while shooting it with the machine gun. When it is low on health, use the flame thrower to finish it off. If done correctly, you can kill it without being hit. After you kill the Boss, the Thing in the glass in the room will break out, and the door will be opened with a few guards.
This Boss has a sweet spot. If you get directly under it, it will not attack. When you get under it, blast away until its health is in the red, then burn it.
Place Peltola in front of you in the room, just before you enter the room where the Boss is located. Inch him into the doorway. When the door fully opens, push him in and fire at the same time. He will enter with you and fight. Use him for his fire power and to keep the walker busy while you attack the big Boss. Peltola will die during the battle.
In the level where you must find Faraday, do not hit the switches until you have met the medic downstairs. Bring him up to the top of the ramps and tell him to stay. Hit the switches and go to find Faraday. Leave, and on your way out, the medic will not have turned. You will get 2 medics for the remainder of the level.
Highlight "Flare", enable it, but do not throw it down. When it is low, press Left or Right and highlight another object. Now, highlight "Flare" again. It will have restarted and you will not lose another one.
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