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| Use the following values with the "give_ancillary [character] [ancillary] [level number]" code. *** Some of these can be used with a "level number", usually from 1 to 5, giving more bonuses (or penalties).|
| GoodCommander 5 - +5 command - The Mighty|
GoodAttacker 5 - +5 command when attacking - The Attacker
GoodDefender 5 - +5 command when defending - The Bastion
Drink - +1 command, +1 popularity
Sobriety - + 1 command, cancels out drink
Scout 3 - +3 line of sight
GoodAmbusher 4 - +4 command when ambushing - The Cunning
Disciplinarian - +1 morale, +10% movement
GoodSiegeAttacker 4 - +4 command when assaulting walls - The Unstoppable
GoodSieigeDefender 4 - +4 command when defending walls - The Defender
Brave 5 - +2 authority, +2 morale - The Fearless
Energetic 4 - +2 authority, +25% movement
Xenophobia - +3 personal security
PublicFaith 4 - +4 piety - The Pious
GoodAdministrator 3 - 10% trade bonus, + 3 law
InspiringSpeaker 3 - +2 law
RhetoricSkill 2 - +2 authority
StrategicSkill 3 - +3 command
TacticalSkill 3 - +4 command when ambushing, +3 line of sight
MathematicsSkill 3 - +2 command when assaulting walls, +30 build points, 15% trade bonus
PoliticsSkill 3 - +2 authority, -2 loyalty
VictorVirtue 3 - +3 authority, -2 personal security, +3 popularity - The Conqueror
Austere 3 - +2 loyalty, 300% increase to bribe, 10% tax bonus
SpyMaster 3 - +1 dread, +2 public security, 30% agent discount - The Watcher
AssassinMaster 3 - +3 dread, +2 personal security, 25% agent discount - The Killer
CounterSpy 3 - +1 chivalry, +1 line of sight, +4 public security
AssassinCatcher 3 - +2 chivalry, +1 line of sight, +4 personal security - The Fortunate
HighPersonalSecurity 3 - +4 personal security
Upright 3 - +3 loyalty, 300% increase to bribe, +6 law - The Just
Authoritarian 3 - +2 authority, +3 unrest, +6 law - The Harsh
Loyal 4 - +3 chivalry, +4 loyalty
ContentGenera 5l - +5 loyalty
GoodFarmer 3 - +3 farming output
GoodMiner 3 - 30% mining bonus
GoodTrader 3 - 30% trade bonus
Just 3 - +3 chivalry, +3 law - The Just
Noctophilia 3 - +3 command fighting at night
Handsome 3 - +1 authority, +3 popularity
Fertile 3 - increase the chance of having children
GoodTaxman - 10% tax bonus
GoodRiskyAttacker 2 - +1 morale, +2 command when attacking
GoodRiskyDefender 3 - +1 morale, +3 command - The Steadfast
Pragmatic 3 - +3 authority, +2 morale
HaleAndHearty 3 - Increases the chance of having children, +6 hitpoints
TouchedByTheGods 3 - +4 piety
Bloodthirsty - +1 dread, +1 command, +1 morale
Intelligent 3 - +3 command, 10% trade bonus, 10% tax bonus
CrusaderHistory 3 - +3 chivalry, +3 piety, + command vs. Muslims - The Crusader
AdoredByPope 3 - +3 piety, +3 command vs. Muslims - The Adored
BattleChivalry 5 - +5 chivalry, +2 authority - The Saint
StrategyChivalry 5 - +5 chivalry, +3 authority - The Saint
RansomChivalry 4 - +4 chivalry, +3 morale - The Merciful
GoodArtilleryCommander 4 - +4 commanding artillery
GoodGunpowderCommander 4 - +4 commanding gunpowder troops
Gregarious 3 - +2 morale, +3 popularity
WifeIsCharming 3 - increases chance of having children, +2 popularity
WifeIsFertile 3 - increases chance of having children
WifeIsWise 3 - 15% trade bonus, 15% tax bonus
FathersLegacy 3 - +3 authority
ChivalryLegacy 2 - +2 chivalry
TourneyKnight 5 - +3 chivalry, +2 authority, +2 commanding cavalry
AcademyTrained 2 - +2 command
ReligiousActivity 4 - +2 chivalry, +4 piety
WifeIsNoble 3 - +1 public security, +3 popularity
NaturalMerchantSkill 3 - +3 finance
GoodMerchant 4 - +4 finance
Monopolist 2 - +2 finance
LegalDealer 2 - +2 Finance
SecureMerchant 2 - +2 Finance
SecurityMerchant 2 - +2 personal security, -1 finance
WorldlyMerchant 2 - +2 finance
HumbleWoman 2 - +2 charm
PrettyWoman 3 - +3 charm
BraveWoman 2 - +2 charm, +2 personal security
SpiritedWoman 2 - +2 charm
FaithfulWoman 3 - +2 charm, +1 loyalty
UnchasteWoman 2 - +2 charm
EducatedWoman 3 - +2 charm
PassionateWoman 3 - +2 charm, increases chance to have children
TolerantWoman 3 - +3 charm
DykeWoman - +1 charm
FertileWoman 3 - increases chance to have children
FairWoman 3 - +3 charm
GoodPrincess 4 - +4 charm
NaturalPrincess 3 - +3 charm
NaturalDiplomatSkill 3 - +3 influence
GoodDiplomat 5 - +5 influence
Multilingual 3 - +3 influence
BraveDiplomat 2 - +2 influence
Secretive 3 - +3 influence, 10% bribe bonus
SmoothTalker 3 - 30% bribe bonus
NaturalSpySkill 3 - +3 subterfuge
GoodConspirator 3 - +3 subterfuge
GoodSpy 5 - +5 subterfuge
NaturalAssassinSkill 3 - +3 subterfuge
GoodAssassin 5 - +5 subterfuge
NaturalPriestSkill 3 - +3 piety
Bishop - +1 piety
Cardinal - +1 piety
GoodDenouncer 5 - +5 piety - The Inquisitor
Righteous 3 - +3 purity - The Righteous
StrongFaith 4 - +4 piety
Dogmatic 3 -3 unorthodoxy
Purifier 3 - +3 piety, +2 eligibility, +3 purity, +2 violence
Missionary 3 - +3 piety, +2 eligibility, +3 purity, -2 violence - The Missionary
Warmonger 3 - +3 violence - The Warmonger
Peaceful 3 -3 violence - The Peaceful
SecretlyFemale - +1 piety, -1 eligibility, +1 purity, -1 violence
|Add units to stacks||83%|
| List of codes that can be used to add units to stacks:|
| To display the console window as you are playing the game, press ~ . Enter the following case-sensitive codes to activate the listed cheat function. *** Family member names, settlement names, and other proper names should be capitalized.|
***For characters with a 2nd name,this code does seem to work . Also, you can select the character on the campaign map, then type, give_trait this "GoodCommander" 5 or whatever desired trait. This also works for the "give_ancillary" code.
|Unlock Factions / Realistic Turns / Faction Changes||81%|
| WARNING: It's always a good idea to save an original copy of your data files before editing them. Some changes to this text file could render your installation of MTW2 unplayable.|
Locate this directory:
C:Program FilesSEGAMedieval II Total Wardataworldmapscampaignimperial_campaigndescr_strat
(MTW2 mods such as Lite will have a seperate descr_strat you will have to find)
At the very top of the text, move all of the factions under the heading UNLOCKABLE to PLAYABLE. The only factions that you should not move to PLAYABLE are the Mongols, Timurids, and Aztecs.
Under the faction list in your descr_strat file is the line "TIMESCALE 2.00". This is what makes the game unrealistically skip 2 years per turn, makes your faction leaders have 240-year lifetimes, and makes a simple building take 4 years to build. For those who want 900 turns instead of 200ish, who want realistic character ages, or just want the summer/winter season changes to make more sense, set this line to read "TIMESCALE 0.50". While I haven't played thru an entire 900-turn campaign game yet, this appears to successfully make each turn worth 1/2 a year or equal to one season change between summer/winter.
For those who are so inclined, there are a lot of modding possibilities in the descr_strat file. Just below the TIMESCALE line is a list of every trade resource on the campaign map along with it is map coordinates. By using the console code "show_cursorstat" you could find in-game coordinates and make your own resources. Why not make Jerusalem worth conquering by putting a ton of resources around it?
| [level number]" code. *** Some of these can be used with a "level number", usually from 1 to 5, giving more bonuses (or penalties).|
|Diplomats / Trade - How to use properly||76%|
| Diplomats are very important, especially at the start of the game when money is tight.|
You should have a plan to send at least 1 Diplomat (or possibly 2 if you are in the middle of the map) to go around to every single other faction in the game.
E.G. As England or France - Send a diplomat down to get Trade with Milan / Venice / HRE / Pope / Sicily then on to Hungary, Poland, Byzantium, Turks, Egyptians etc etc - Trade is very important.
When offering a trade deal, do not just go for the trade deal itself, ask for more and good things can happen.
First things first, try offering Trade rights with your Map Information and then ask for their Map Information and a payment of around 500-800 every turn for 5-6 turns
If the deal looks Generous or Balanced go ahead and offer it and see what they say. If it is Demanding, take off their Map Information and just offer your map information and trade for the money.
A lot of nations will reject the payments every turn but will likely offer you 1000 - 1,800 for 2-3 turns - You can haggle a bit but you will not get much more than this out of them.
If you can do this for every faction you meet, very early on, being able to get this deal with 5-6 factions quickly (like Venice, France, HRE, Sicily, Pope, Milan) can amount up to a lot of gold.
6 Factions each paying around 1,200 per turn for 3 turns = 7,200 gold x 3 turns = 21,600 gold income in the first 20 turns, which needless to say is very vital to growth.
|Use the following values with the "give_trait [character]|
| Video on how to enter cheats in Medieval 2: Total War|
|Unlocking and editing the factions in the game||71%|
| A simple way to not only unlock, but edit the factions in the game, changing your starting money - kings purse - army sizes and strengths etc|
|Understanding the Guilds in the game||67%|
| The video below explains the Guilds in the game and how to get them.|
|Not give, but take population||63%|
| Give_population "name of town" -4000|
takes 4000 population from that town...
|How to unlock the Aztecs!||60%|
| Greetings, fellow lords and ladies or sultans, kings, queens, or whatever you are! I will be showing you today how to unlock the grand American Aztec tribes! You will rule America, alas, without ships to sail to Europe. So, here's how it's done (Copy the "descr_strat" file for safe keeping first!): Go to: C: Local Disk/Program Files(x86)/SEGA/Medieval II: Total War/data/world/maps/campaign/imperial_campaign/descr_strat/.|
Now, once you go through the maze of those files, scroll all the way down to the Aztec faction. It should be on top of the Rebel/Slave faction.
Under "ai_label default" there should be a word called "undiscovered" delete it entirely. Now, scroll all the way up. You should see "playable" factions and "nonplayable" factions. Copy the Aztecs in the "nonplayable" factions (make sure you copy the huge space as well). Then, click right after "Venice" in the "playable" factions and press enter. Then paste. Now close and SAVE the file. If it doesn't save, it will save in your documents folder.
Go to your documents folder, find the descr_strat file or whatever you named it, copy it, go back to "imperial_campaign", delete the descr_strat file there, and paste the new file. Rename it to "descr_strat". Play the game.
-Your friendly Necromancer, NecromancerX.
|Not give, but take population||56%|
| Give_population "name of town" -4000|
takes 4000 population from that town...
|How to get sherwood Archers in 6 Turns||54%|
| Watching the video you can see how to get Sherwood Archers in only 6 turns for the English Faction|
|Medieval 2: Total War (PC) cheats:||53%|
| Press the tilde (~) out [ç] key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.|
Cheats Efects how to work
toggle_fow Toggles on or off the fog of war.
You can see the whole world map
auto_win When at the battle scroll, input this
"attacker/ in attacker if attacking, defender if
defender" defender and press auto retaliate
button automatically wins.
add_money Gives you the specific amount of gold
"Amount" Max per cheat 40 000.
add_population Allow you give a city more population
Coming soon much
|Useful Cheats For Movies!||50%|
| Command Shell Codes|
Use 'logon to enable with an administrator password.
add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction
add_population : adds an amount of population to a settlement, can be negative
move_character , : moves named character to position on campaign map
auto_win : the attacker or defender wins the next autoresolved battle
create_unit : creates one or more units of the specified type
toggle_fow : toggles the fog of war on or off
toggle_restrictcam : toggles camera restrictions on or off
save_battle_replay : saves battle replay in file replays/.rpy
save_battle_replay : saves replay
give_ancillary : gives the character an ancillary
remove_ancillary : removes ancillary from the character an ancillary (default = all)
give_trait : gives the character a trait at level (default = level 1)
remove_trait : removes a specified trait from the character (default = all)
disable_vnvs : toggles whether to disable game applying traits and attributes
process_cq : Completes all (possible) construction pending in queue
character_reset : resets the character back to it's start of turn settings
show_cursorstat : shows the cursor position and region id
toggle_terrain : toggles the terrain to display various data sets, no param resets to normal
bestbuy : sells units cheaper
oliphaunt : the biggest around
jericho : and the walls came a-tumblin' down
write_ui_cache : writes out the ui texture cache to disk
give_trait_points : gives the character points for trait
list_traits : lists all the available traits
list_ancillaries : lists all the available ancillaries
mp : gives the character movement points
list_characters : lists all the characters in the world or those belonging to a faction
show_landings : shows the landing positions available to the ai from a given region, default hides them
filter_coastlines : applies filter to world map coastlines
toggle_coastlines : toggles strategy map coastline display
set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified for building chains see export_descr_building.txt
ai_turn_speed : sets the maximum speed of turn processing during the ai round maximum supported speed is 255x
amdb_min : sets aerial map overlay depth bias for min zoom
amdb_max : sets aerial map overlay depth bias for max zoom
amdb_offset : sets aerial map overlay offset towards camera
zoom : zooms to specified aerial map zoom (only valid during a view of the strategy map)
set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
regenerate_radar : Does what it says on the tin
adjust_sea_bed : adjusts whole sea bed to specified height
reload_shaders : reloads all vertex shaders
reload_textures : reloads all textures
toggle_game_update : unknown
toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
reset_display : Forces a display_close() display_open() display reset cycle
process_rq : Completes all (possible) recruitment pending in queue
force_diplomacy : Forces the negotiator to accept or decline a proposition
diplomatic_stance : Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general : makes that named general invulnerable in battle
test_ancillary_localisation : adds all ancillary to the character info display
perf_times : Toggle display of simple performance times of game update vs display
burn_piggies_burn : ignite all the piggy winks
test_message : Test the event message specified in descr_event_enums.txt
test_movie : test_movie
reload_movie_db : Reloads movie db
show_terrain_lines : display defensive terrain features
message_collation_set : Set the message collation on or off (sets all factions)
show_all_messages : Show all messages to all factions (on/off)
clear_messages : Clear all the current stacked messages
upgrade_settlement : upgrade settlement level
toggle_wireframe : Toggle wireframe rendering
reapply_rigid_model_influence : unkown
toggle_flowing_water : toggles display of campaign map flowing water
nw_stats : toggles display of network stats.
toggle_pr: toggles pr mode.
list_units : lists all of the units in an army, with details.
army units (total strength: %i) : unknown
victory : show victory message for faction for short or long campaign.
trigger_advice  : - triggers an advice thread
damage_wall : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present breaches wall if 'breach' present
test_victory_scroll : Opens up the victory scroll declaring that the given faction is the victor
date : changes the campaign date to the given year
season : changes the campaign season to the given season
force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy alliance
force_battle_defeat : forces the local player's alliance to lose the battle, completely destroying the local alliance or optionally capturing a percentage of the local alliance
output_unit_positions : output the positions of all units in the battle to the specified file
Format: - alliance_index, army_index, unit_index, formation_origin_x, formation_origin_y, rotation_in_degrees, unit_width_in_metres, unit_width_in_men
zoom_to_unit : zoom the camera to a unit of a specific id
show_battle_marker : display a marker at (x, y) for t seconds of height h
show_battle_line : display a line from (x1, y1) to (x2, y2) for t seconds
show_battle_circle : display a circle at (x, y) of r radius for t seconds
kill_faction : removes the faction from the game
diplomacy_mission : creates a diplomacy mission
event [ ] : creates an event
kill_character : kills a character with the given name
control : switches player control to specified faction old faction may not act correctly as ai faction
create_building : creates a building of the specified type in a settlement for building level id's see export_descr_building.txt
capture_settlement : evicts any resident characters and armies and gives the settlement to the local player
disable_ai [opt: tac | sub | dip | name | priest]: disables all (default) or part of the ai for all factions
halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
run_ai [opt:x]: re-starts an ai turn sequence after disableai or haltai has been triggered (use x to also re-enable all parts of the ai which have been individually disabled)
surrender_regions : gives all this faction's regions to the slaves. "horde" surrenders regions for all factions that can be hordes
toggle_chat_log : shows or hides the multiplayer chat window
bounds : toggle display of bounding objects
set_option : Set new value for specified option (use 1 and 0 for boolean options)
capabilities : list details of the recruitment capabilities of a settlement
recruitment_pool : list details of the current recruitment pool of a settlement
diplomacy_costs : displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
create_mission : Attempt to create and add a mission to the specified faction
toggle_HUD_mode: switches between full and minimal HUD during a battle.
print_shortcuts: prints all the keyboard shortcuts for the current handler to documentation/current_handler_shortcuts.txt
logon : enables console with an admin password
logoff: logs out administrator to disable console
clear_password : clears the current password for a specified faction
set_password : sets a new password for a specified faction
set_email : sets a new email address for a specified faction
|Cool City Name Changer||49%|
|When you click on a random city e.g Toledo, move your mouse up to the name and click once on it, then a cursor will appear. type in what you want to call it then when you are done click off the name and there you have it a new city name!|
|Character_reset its a cheat to make your character have unlimited turns.|
|Medieval 2: Total War (PC) cheats:||44%|
| I am last cheater of medieval 2 total war|
Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units.
george Mercenary Monster Ribault
houston Mercenary Rocket Launcher
istanbul Mercenary Monster Bombard "Huge canon"
vindaloo Elephant Rocketeer
rogan Elephant Artillery
Cheating to infinite turns move use 1 cheat up and spend the run turn and cheat another up and spend run turn and continuos....
|All your archers will throw 2 arrows in one shot|
|Units will make unlimited moves|
|The selected units will not die in battles|
|All the units you can recruit will cost no money|
|The selected units gain more attack|
|All the enemies in the battle are dying|
|The selected units will hide|
|All your spearman will have longer spears|
|Creats a unit of wardogs|
|All the enemies you fight subside|