

Super Paper Mario WII Cheats
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Super Paper Mario WII cheats
Verified Cheats: 30
Submitted Cheats: 22
Below you will find cheats for Super Paper Mario. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Super Paper Mario WII Cheat List
View Printable VerionLooking for Super Paper Mario cheat codes? Then look no further! ( Super Paper Mario cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for your WII games. Whatever you're looking for, it can all be found here. Check back often to find more cheats for Super Paper Mario.
You must defeat Flopside Pit of 100 Trails twice and get Mario's Card.
WII Cheat by: Cheat Masters
Want coins fast? head to (5-1) or the land of Cragnons for this enricher you will have to have dottie, when you fall to the stone podium go all the way to the right 'till you hit a wall go into 3-D and use dottie to go through it, then go through the 1st pipe, collect coins and go out the next one to be on the elevated hill then the whacka will appear jump on him and a whacka fruit will come out.
After that turn to 3-D and get the treasure chest it has a "important item" item and go out of that area now go the left of the level until you see a stone hut that has a mushroom sign go in and these whacka fruit sell for 150 coins you can keep hitting the Whacka 8 times until he says, "I'm outta here!".
That opportunity never comes up again but the coins you get are well over the maximum 999 Mario can carry. Two "bone breaking" installments should let you exploit this hapless run-down to the max.
WII Cheat by:PaperMario
Want coins fast? Head to (5-1) or the land of Cragnons for this enricher you will have to have dottie, when you fall to the stone podium then head all the way to the right until you are at a wall. Now switch to 3-D and use dottie to go through it, then go through the 1st pipe, collect coins and go out the next one to be on the elevated hill then the whacka will appear jump on him and a whacka fruit will come out. After that turn to 3-D and get the treasure chest it has a "important item" item and go out of that area now go the left of the level until you see a stone hut that has a mushroom sign go in and these whacka fruit sell for 150 coins you can keep hitting the Whacka 8 times until he says, "I'm outta here!". That opportunity never comes up again but the coins you get are well over the maximum 999 Mario can carry. Two bone breaking installments should let you exploit this hapless run-down to the max.
WII Cheat by: Cheat Masters
You must 1st have completed Chapter 5 to be able to complete this. First, go to Merlee's house on the 2nd floor in Flopside. You have to jump over her crystal ball to chat to her, otherwise she'll just offer you charms. She will send you on a fetch mission to Merluvlee on the 2nd floor of Flipside. From there, you will have to travel to World 1-1. You're going to be using your Return Pipe quite a bit. Chat to Bestuvius at the end of the 1st area in 1-1. He will send you to chat to Watchitt in Yold Town.
Use your Return Pipe then go back into the red door to get to 1-2. Continue through the area until you get to the town. The 3rd house is Watchitt's. He will send you on your fourth fetch mission to see Merlumina.
Use the Return Pipe and go back to the red door. Choose to go to 1-4 and travel through the whole chapter. At the end (past where you fought Fracktail), you will go into a house and when you run towards the star Merlumina will appear. After a lengthy bit of text, she'll sign the autograph and you can return to Watchitt in 1-2.
Then go back to 1-1 to give the "you-know-what" to Bestuvius, and then to Flipside to give the Training Machine, a Nintendo DS, to Merluvlee. Finally take the Crystal Ball from her to Merlee in Flopside and she'll give you a key.
This key can be used on the locked door in Flopside. The door is on the 1st floor through the piece of the wall that you bombed earlier. Inside you will find Piccolo. There are only 2 place I have found to use him.
Go to the 2nd floor of Flipside, flip to 3D and go through the gate across from the White Tower. Instead of crossing the bridge, return to 2D and go to the left of the screen. You will see a pipe up above. Use Boomer to blast the bricks and enter it. You will now be on the 3rd floor of Flipside.
Piccolo can be used on the block with the music note, which is all the way to the right. You will get a Merlee card. In the same place in Flopside you will get a Nolrem card.
These are the only place I've found so far to use Piccolo.
WII Cheat by: Cheat Masters
Description: In chapter 2-3 when you break the vase and are asked for one million rubees you have to find a way to make them fast.
There is a generator room that gives you small amounts of ruppes for jumping, and there is a room with a passcode. The passcode is 5963. After going into the room chat to the guy who pays you (he is in the far right of the room) and sign up to be a gerbil.
After doing this you will be sent into a huge ball where you run to make volts. You are paid if you stop and tell him that you are tired. But, instead of running yourself just get a heavy object (not too heavy) and have Mario (or Peach) go to the right of the circle. Put this heavy object on the left button (up if controller isn't sideways) and go do something else.
Come back later and stop, you have just gained many rubees without wasting valuable time.
Looking for a way to get the Rupees for chapter 2-3 when you break the vase and are asked for one million rubees? You have to find a way to make them fast.
There is a generator room that gives you small amounts of ruppes for jumping.
There is a room with a passcode of 5963. After going into the room chat to the guy who pays you who is in the far right and sign up to be a gerbil.
You will be sent into a huge ball where you run. You are paid if you stop and tell him that you are tired. The trick is to instead of running yourself just get a heavy object but not too heavy and go to the right of the circle. Put the object on the left button and go do something else for a while. You have just gained many rubees without being there. Maybe a good time to do your homework!
Want to know where to use or find Piccolo? You must have completed Chapter 5 to be able to do this task. First, go to Merlee's house on the 2nd floor in Flopside. Jump over the crystal ball to chat to her, otherwise she'll just offer you charms. She will send you on a fetch mission to Merluvlee on the 2nd floor of Flipside. This will take you to World 1-1. You will be using your Return Pipe a lot. Chat to Bestuvius at the end of the 1st area in 1-1. He will send you to chat to Watchitt in Yold Town.
Take the Return Pipe and go back into the red door to get to 1-2. Go through the area until you get to the town. You will find Watchitt in the 3rd house. He will send you on your 4th fetch mission to see Merlumina.
Use the Return Pipe and go back to the red door. Choose to go to 1-4 and travel through the whole chapter. At the end (past where you fought Fracktail), you will go into a house and when you run towards the star Merlumina will appear. After a lengthy bit of text, she'll sign the autograph and you can return to Watchitt in 1-2.
Now go back to 1-1 to give the "you-know-what" to Bestuvius, and then to Flipside to give the Training Machine(Nintendo DS) to Merluvlee. Now take the Crystal Ball from Merluvlee to Merlee in Flopside and she'll give you a key.
The key Merlee gives you can be used on the locked door in Flopside. The door is on the 1st floor through the piece of the wall that you bombed earlier. Inside you will find Piccolo.
Now go to the 2nd floor of Flipside, flip to 3D and go through the gate across from the White Tower. Do not cross the bridge but return to 2D and go to the left of the screen and you will see a pipe up above. Use Boomer to blast the bricks and enter it. You will now be on the 3rd floor of Flipside.
Piccolo can be used on the block with the music note. This is all the way to the right. You will get a Merlee card. In the same place in Flopside you will get a Nolrem card.
Travel through the 1st section of Chapter 5-4 to the metal door and go through. In the 2nd area, go past the save point. You will drop down a level, and there will be a ? block down below. On the block, Helper Marios can be collected. Now, jump onto the block and edge towards the nearby tube releasing Floro Sapiens. Switch to the Bommer (Pixi), drop him, and wait until the head detaches. This will eliminate the enemy for 600 experience, plus coins and dropped items. Told you it was easy!
Looking for a way to get the Rupees for chapter 2-3 when you break the vase and are asked for one million rubees?
Just head down one floor from the prisoners and go down a level. Go forward and grab the slimming pixel. This lets Mario go into 2D in 3D mode. Use this ability to access the vault safe at the bank. Thos code to use is 41262816.
WII Cheat by: Cheat Masters
You broke a vase and now you have to come up with a million Rubees. Head down one floor from the prisoners and go down on level. Go forward and grab the slimming pixel, which lets Mario go into 2D in 3D mode (paper effect). Use this ability to access the vault safe at the bank: 41262816.
WII Cheat by: Cheat Masters
Description: Unlock Flopside, beat chapter 5 and have 100 coins (to start the exploit) or some Catch Card SPs. This coin exploit lets you buy the rest of the treasure maps and enemy catch cards.
If you do not have 100 coins just beat chapter 1 again and defeat all enemies you will probably have 100 coins then.
With 100 coins, go to Flopside's 1st floor through the blasted wall and enter the card shop called Fondest Hopes. Chat to the sales clerk at the counter and select "Buy a Catch Card SP" then say "yes" he'll give you the card, then say "no" when he asks if you want more Catch Card SPs.
After you have a Catch Card SP, leave the shop use the return Pipe Merlon gave you in the beginning of the game which will return you to the top of Flipside Tower.
Go to the Light Blue door and select chapter 5-2. Go through the door at the end of the 1st stage (not chapter, but rather the area you 1st arrive in). Turn right and go past the pipe above your head past the next 3 pipes.
Next, enter the door next to the 2 blocks that is also next to a Cherbil. Clear the gap and you will come to a Stone Buzzy. Kill the Stone Buzzy, and where you land after you kill him flip the world to 3D.
Immediately you see a yellow flower enemy called an Amazy Dayzee. Quickly go to your quick menu by pressing 1 and 2 at the same time, use the Catch Card SP and turn the enemy into a card.
If the Amazy Dayzee flips to 2d do not use the catch card while in 3d, flip back to 2d and then use it.
Grab the card then use the return pipe again. Go back to the shop where you bought the Catch Card SP sell the Amazy Dayzee card it is worth a whopping 300 coins then you can buy 3 Catch Card SPs. Repeat ad nauseum.
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![]() | Ok I am stuck on Chapter 1-3 I made it to that block thing and it told me to press the - and the 1 at the same time and everytime I do the menu comes up what am I doing wrong. I tried to stand on top of the thing but that didn't work either. Answers: 8 |
![]() | How do you beat the dragon in 1-5? Answers: 1 |


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