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Sins of a Solar Empire PC Cheats
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Sins of a Solar Empire PC cheats |
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Sins of a Solar Empire Cheats, Hints, Tips, Eastereggs, How To's, Unlockables, Codes, Achievements, etc
Sins of a Solar Empire PC Cheat List
Looking for Sins of a Solar Empire cheat codes? Then look no further! ( Sins of a Solar Empire cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for your PC games. Whatever you're looking for, it can all be found here. Check back often to find more cheats for Sins of a Solar Empire.
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Description: Stealing resources from other empires
1) Start a new game and play as usual, giving the other empires time to build up their resources.
2) When you're ready to steal resources , save your game, quit, and then reload another empire to play as.
3) Once you have loaded your alternate empire, go to the Diplomacy menu. Send the resources from this empire to your "normal", default empire.
4) Save the game, quit, and reload your original empire. The resources sent from the alternate empire will now be there.
5) Repeat this as much as you want.
by: Cheat Masters
Head to your installation file (which will be something like "Stardock Games/Sins of a Solar Empire/"). In this folder, you will find another folder called "Galaxy" which you should click. Now, please keep in mind, the following is both unverified and could potentially corrupt your game installation or cause other computer problems, so try this at your own risk.
Within the "Galaxy" folder, you'll see all sorts of systems from the game, tutorials, and more. Right-click on any file in the "Galaxy" folder and open it with Notepad. You should see the following string at the top of the text file:
homeplanetupgradelevel: population
homeplanetupgradelevel: civilianmodules
homeplanetupgradelevel: tacticalmodules
homeplanetupgradelevel: home
homeplanetupgradelevel: artifactlevel
homeplanetupgradelevel: infrastructure
These strings mean different things, and represent upgrade choices that can increase tactical capacity, population, and more.
Here's what they mean specifically:
population = civilian infrastructure
civilian modules = logistics capacity
tactical modules = tactical capacity
home = capital planet (default when you start a game, cannot change)
artifact level = exploration (already at max when you start a game)
infrastructure = emergency facilities
I personally used the following settings in the above order: 4,2,2,1,2,3.
I'm almost positive that these values are the same for each faction, but I haven't yet tried these numbers for each scenario size or each map. Therefore, you may be limited to the actual max value depending on which galaxy map you choose.
If you head back to the same text file and scroll to the very bottom, you'll find a section that starts with "playercount [#]". You should find it right after the section describing the phase line connections. The section begining with "player 0" represents you. The three strings "beginingcredits", "beginingmetal", and "beginingcrystal" are values of your begining material that can each be changed to a maximum of 9999. Change those values at your leisure.
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Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.
It is just that easy, just create a simple account

View the current contest at
Cheat Masters ContestDo you have some Sins of a Solar Empire cheats we do not have yet? Just create an simple account
and submit answers to visitors questions. You can also submit cheats, hints and tips that you know for more points. Each vote you get earns you points. The member with the highest points for Sins of a Solar Empire is the Cheat Master.Members will also be emailed when their question is answered, have less banners, have favorit links, enter free game contests, and much more!
You can also find out more help for Sins of a Solar Empire in our
Cheats ForumAre you a blogger? Want to read the latest news and gaming scoop? Then you should visit our blog --> CheatMaster's Blog
Description: Stealing resources from other empires
1) Start a new game and play as usual, giving the other empires time to build up their resources.
2) When you're ready to steal resources , save your game, quit, and then reload another empire to play as.
3) Once you have loaded your alternate empire, go to the Diplomacy menu. Send the resources from this empire to your "normal", default empire.
4) Save the game, quit, and reload your original empire. The resources sent from the alternate empire will now be there.
5) Repeat this as much as you want.
by: Cheat Masters
Head to your installation file (which will be something like "Stardock Games/Sins of a Solar Empire/"). In this folder, you will find another folder called "Galaxy" which you should click. Now, please keep in mind, the following is both unverified and could potentially corrupt your game installation or cause other computer problems, so try this at your own risk.
Within the "Galaxy" folder, you'll see all sorts of systems from the game, tutorials, and more. Right-click on any file in the "Galaxy" folder and open it with Notepad. You should see the following string at the top of the text file:
homeplanetupgradelevel: population
homeplanetupgradelevel: civilianmodules
homeplanetupgradelevel: tacticalmodules
homeplanetupgradelevel: home
homeplanetupgradelevel: artifactlevel
homeplanetupgradelevel: infrastructure
These strings mean different things, and represent upgrade choices that can increase tactical capacity, population, and more.
Here's what they mean specifically:
population = civilian infrastructure
civilian modules = logistics capacity
tactical modules = tactical capacity
home = capital planet (default when you start a game, cannot change)
artifact level = exploration (already at max when you start a game)
infrastructure = emergency facilities
I personally used the following settings in the above order: 4,2,2,1,2,3.
I'm almost positive that these values are the same for each faction, but I haven't yet tried these numbers for each scenario size or each map. Therefore, you may be limited to the actual max value depending on which galaxy map you choose.
If you head back to the same text file and scroll to the very bottom, you'll find a section that starts with "playercount [#]". You should find it right after the section describing the phase line connections. The section begining with "player 0" represents you. The three strings "beginingcredits", "beginingmetal", and "beginingcrystal" are values of your begining material that can each be changed to a maximum of 9999. Change those values at your leisure.
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