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Fallout 3 X360 cheats


Verified Cheats: 31
Submitted Cheats: 39

Below you will find cheats for Fallout 3. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
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Fallout 3 X360 Cheat List

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Cheats and hints for Fallout 3 X360. Here at Cheat Masters, we provide you with the latest and most popular cheats for Fallout 3. Come back often for other cheat codes for your X360 games. Check out new cheats for all your favorite games.


Own both residences (houses) (Fallout 3)

X360 Cheat by: Cheat Masters
Talk to mister burke in megaton and agree to rig the bomb. dont do it yet though. head to tenpenny tower. roy phillips is talking on the intercom. sneak up behind him and pickpocket him except dont take anything. instead plant a grenade in his inventory. after he explodes you can take his stuff. use the intercom to talk to chief gustovo. get him to let you in either by speech challenge or bribe. go inside the gate and talk to gustovo. accept his quest to kill roy phillips and his ghouls. during some point you need to pickpocket gustovo to get the key to the generator room and the key to tenpenny's suite. if for some reason you cant pickpocket gustovo, go upstairs to herbert dashwoods room play his game and suggest that he give you his key to the basement. go inside the tower and look around if you wish after this it wont be the same. after you have looked around, go outside behind the tower. the door to the basment is here. go down and hack the computer to unlock the contaiment doors or just shoot the generators to open them. leave the basment and get ready for some massive killing. if you dont have supplies, fast travel to megaton and back. when you go inside the tower a massacre is in process. kill everybody and make sure to search all the residents bodies for their keys to there shops and safes. after everybody is dead on every floor and in every room, leave for at least 24 hours and when you come back all the mess is clean but the place is empty. go to tenpennys suite, go out onto his balcony and turn left walk around the balcony to the entrance to your new suite. if for some reason it says you cannot enter right now just come back in a while.(you never get the key to the front entrance). you can then disarm the megaton bomb and get your shack in megaton. YOU NOW HAVE 2 HOUSES! Found by Dan Styszko


Prototype Medic Power Armor (Fallout 3)

The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world map. Since you will encounter many Death Claws, you may want to set the difficulty to "Very Easy" before exploring this area. On the southern-most street Old Orney is a manhole. Use it to access the sewers. As you make your way through the sewers, you will come across a ladder on your left. Keep moving past it and a downed Brotherhood of Steel Initiate will be on the ground. You can take the armor from the corpse. Here's the kicker: it talks! Oh, and it auto-administers Med-X when your limbs are damaged.


Reign of Grelok [Easter Egg] (Fallout 3)

In the Publishing wing of Hubris Comics, some terminals will allow you to play a text-based adventure (ala Zork: The Great Underground Empire) called Reign of Grelok (beta). The objective of this game is to kill Grelok, for which there is no physical reward. Study up on your text-based adventures before venturing out on your quest: Use the commands N S E W for directions, and use basic terms to speak to people. Don't forget to swear!


Save Your AP (Fallout 3)

Description: technique to save Action Points (AP) used in VATS.

How to: If you are feeling confident when fighting an enemy or group of enemies, simply aim at an enemy in VATS, but don not fire. You will retain your AP but still be aiming at the part of the enemy's body in question that you were in VATS. If you shoot quickly enough, you should still strike the desired area without having to expend any AP whatsoever.


Stowing Goods on Dead Bodies Fallout 3

Description: Carrying too much stuff and find yourself encumbered? Try this trick.

How to: You know how you can search downed enemies’ corpses for the goods they carry? Well, you can also place your own goods onto the corpse. Since corpses tend to stay around after they die seemingly indefinitely (or, at least, for a good long time), you can drop presently unneeded items onto the corpse of a foe you have killed, and then go back at a later date to get your stuff back. This is a great way to never become encumbered.


Super Mutant Behemoth Locations -Fallout 3

Description: The game’s 5 Super Mutant Behemoths can be found at the following five locations:

Location: Evergreen Mills, Galaxy News Radio, Jury Station, Takoma Industrial, The Capitol Building


The 55 Gallon Drum Carryall (Fallout 3)

X360 Cheat by: Cheat Masters
If you are having trouble carrying with over-encumbrance, this cool trick could help you tote around some extra gear. First go through and clear an area of enemies, then grab (Click the right analog stick) a 55 gallon drum. They are ubiquitous in most areas. Fill up the drum by physically picking up items and dropping them in and you will have an instant "shopping cart" for all your stuff. You can even fast travel with it -- but when you appear at your destination the drum falls to the ground and you have to pick it all back up again. *** Updates / DLC may disable this! Try using body parts instead (but Fast Travel still will not work).


The Alien Blaster (Fallout 3)

Head due north from the MDPL-13 Power Station and you will soon find a small mountain. On the east side of this mountain you will pick up a Recon Craft Theta radio signal. This will occur when you are just a bit north of an imaginary horizontal line through Greener Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed house and you will soon come across the source of the signal just west of that: a downed flying saucer. Its pilot can be found below the open cockpit (beware the radiation!). Near the pilot is the Alien Blaster and a bunch of ammo rods. This powerful weapon gets critical hits frequently and is the bane of Behemoths. You will find ammo for it randomly throughout the wasteland if you are lucky, so use the ammo you'v got sparingly!


Unique Weapons Part II

X360 Cheat by: Cheat Masters
Fawkes Super Sledge: When you 1st meet Fawkes after freeing him from the locked door, chat to him and trade equipment with him. He will already have an item called the Fawkes Super Sledge in his inventory which you can take from him.

The Break: The Break is a unique pool cue which can be found laying on top of the pool table outside of "Eulogy's Crib" in the middle of Paradise Falls.

Board Of Education: The Board Of Education is a unique nail board located in one of the abandoned shacks in the "Clifftop Shacks" area just outside of the Oasis. It is laying next to a skeleton lying on one of the beds.

Junders' Valid Points: Junders' Valid Points are a set of unique spiked knuckles. They can be obtained from the body of Junders Plunkett after you kill him. his hideout is located inside Arlington Cemetery and is on the top of a hill. (*** if you have enough good karma and have the note stating he is a wanted man, his dead body will also contain his finger which can be redeemed for a nice 1000 cap reward. If you do not have the note is can be found on the body of a dead Regulator on the steps of the nearby metro station).

Butch's Toothpick : Slightly more powerful switchblade, can be gotten from Butch after the Trouble at the Home Front quest. Kill him or ask him to follow you.

Vampire's Edge : This sword is locked in a hard locked cabinet named "sword cabinet" in Vance's room upstairs in Meresti Station.

The Shocker: Found in the flooded metro, the Shocker is a more powerful power fist(24 damage if 100% repaired).

Occam's Razor: Occam's Razor is an augmented combat knife found on the CO in the very bottom of Ft. Bannister.

Eugene: Eugene is an improved Minigun which can be given to you by your choice after completing the side quest Reilly's Rangers. Reilly rewards you for helping them you have a choice between Eugene and armor.(tip: choose Eugene)

The Strike: In the slaver camp of paradise falls (you may have to go there in the main quest), on a pool table outside in the main are (outside the shops Eulogy Jones' pad and the slave cages)there will be an augmented version of the pool cue. Beware of slavers, people with good karma.

Highwayman's Friend: In Canterbury Commons, located in the far middle east part of the world map, you will find a Tire Iron called the Highwayman's Friend. The weapon is on a shelf in the back room of Dominic and Machete's house.

Terrible Shotgun: In Evergreen Mills (NE of Girdershade) There you will discover a raider hangout including full bar and brothel. A fellow named Smiling Jack resides here and will not shoot you. Kill him for the Terrible Shotgun, a souped up Combat Shotgun.

Experimental MIRV: This gun is a unique variation of The Fat Man that shoots 8 mini nukes at once. It is the most powerful weapon in the game and can be found on a table in a secret room in the armory of the National Guard Depot. There is a computer that asks for a 4 digit passcode. The passcode can only be found by piecing together the Keller Family Holotapes. It comes with 5 mini nukes.

The Infiltrator: This high powered Sniper Rifle can only be found in The Pitt add-on. In the Arena, beat the final challenger and search his body for the Infiltrator.


Unique Weapons (Fallout 3)

X360 Cheat by: Cheat Masters
The Vengeance: In the Deathclaw Sanctuary (northwest corner of the world map), follow the caves down and be prepared for many a Deathclaw encounter. In the southeastern corner of the caves is a pool of blood under a column of rock. In this pool there is a heap of gore with the Vengeance, an overpowered Laser Gatling Gun.

Waser Wifle: After getting access to Little Lamplight, you will find a child named "Biwwy" who will sell you the Waser Wifle, an augmented Laser Rifle, for 500 caps. If you have the Child at Heart Perk, you can get it for free (choose "You said you didn’t need it, why not just give it to me for free?").

Abe Lincoln’s Repeater Rifle: Enter the Museum of Natural History and go to the lower levels. In the Museum Offices, there is a central room with a gun case. Lincoln’s Repeater Rifle is here, a strong Hunting Rifle that uses .44 rounds.

The Kneecapper: In Girdershade, in the southwest corner of the world map, the town letch, Ronald, has a Sawed-Off Shotgun named the Kneecapper. You’ll have to kill him to get it, passively (via a pissed off radscorpion) or actively (a shot to the head).

Terrible Shotgun: In Evergreen Mills, in the southwest corner of the world map, you will find a heavily protected raider hideout, including a Super Mutant Behemoth. Inside the center building is a series of caves where the raiders have set up a brothel and a bar. One of these raiders won’t attack you, and his name is Smiling Jack. He’s a trader, but you should trade him a bullet to the head for his Terrible Shotgun, a better Combat Shotgun.

The Firelance: One random event while exploring the capitol wastes is an inexplicable explosion. Head to this area to find the Firelance, a souped-up Alien Blaster and some scattered ammo (which glows and is easier to find at night).

Jack the Ripper: This upgraded Ripper can be found at the lower-middle of the S-shaped map of the Deathclaw Sanctuary. It’s on a dead Enclave Officer in a pile of bodies, next to a giant ant.

Sydney's 10mm "Ultra" SMG:Inside or just the outside Museum of History in Downtown DC you will find a Super Mutant-fighting Ghoul named Sydney. She asks for help defending the area from Super Mutants. You can help her and if she dies, take her "Ultra" SMG -- or just kill her and steal it.

A3-21's Plasma Rifle: In the "Replicated Man" sidequest, do not to turn Harkness in to Dr. Zimmer. Instead speak with Harkness and chose to unlock his repressed memories. Once you do this, speak with him again and tell him that he should not kill Dr. Zimmer, but instead tell him to run away. He will thank you and give you his old (albeit more-powerful) Plasma Rifle! You may be able to kill him for it too.

Smugglers End: Once you gain access to the Brotherhood Citadel you can take, search or lockpick anything that you want. When you are in the Solar room you can lockpick the Elder Lyons safe (if your lockpick skill is high enough) and find 300 caps, other misc. items and Smugglers End, a powerful laser pistol.

O1' Painless rifle: In the Republic of Dave, in the northeast corner of the world map, kill Dave to get his key and access to his safe. Inside is the Ol' Painless Rifle.

Xuanlong Assault Rifle: This powerful Chinese Assault Rifle is located on the body of Jiggs in the diner ner the Jury Street Metro Station. This location can be discovered via the Museum of Technology mini quest, Jiggs' Loot.

Reservist's Rifle: This is dropped by the Drifter in Dickerson Tabernacle Chapel (upper west of world map). It is an augmented sniper rifle.

Victory Rifle: This augmented Sniper Rifle is in a Very Hard locker in the Sniper Shack to the west of Rockbreaker's Last Gas (Middle west of worldmap).

Protectron's Gaze: The Mechanist has this augmented laser pistol. Get it by giving him the Antagonizer's costume. *** this results in negative Karma.

Miss Launcher: This powerful missile launcher also is 5 WG less in weight than its normal counterpart. Find it in the storage room in the lower level of Fort Independence.

Zhu-Rong v418 Chinese Pistol: Found in the east wing of L.O.B. Enterprises in a Very Hard Locked case on a desk upstairs, the Zhu-Rong is a pistol that will ignite flammable substances.

Blackhawk: The augmented Scoped .44 Magnum can be obtained from Agatha after completing both Agatha's song and an additional Sheet Music fetch quest (in the Springvale school). You must request a reward from here in the dialog tree for this.

The Burnmaster: In the very bottom of Falls Church/Mason St. Metro you will find a radiated ghoul camp; here you will find the Burnmaster, an improved Flamer.

Stabhappy: Stabhappy is an upgraded Combat Knife in the "Raid Shack", a house of Raiders. Just head directly East from the Bethesda Ruins and you will see a fenced in house called the Raid Shack. Kill the Raiders inside and one of them carries Stabhappy!

Fisto!: In the MDPL-13 power station, enter the door on the right. You will be in an office and on the table in the center of the room is Fisto! the upgrade to the Power Glove. Beware of Ghouls.




Unlimited Items (Fallout 3)

X360 Cheat by: Cheat Masters
Description: If you have a sneak rating of at least 60, you can attempt this infinite goods trick, which takes place at Fort Independence.

How to: Head to Fort Independence with a bunch of Scrap Metal . Speak with Protector Casdin and tell him you have got junk you would like to give him. In return, he will offer up 5.56mm Rounds, Frag Grenades, RadAways, and Stimpaks, and you can choose which you want. Now, save your game (in case you fail the following) and steal your Scrap Metal back from the Protector. Sell the Scrap Metal back to him over and over again, thereby netting you infinite amounts of 5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.




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Questions/Answers: 124 [ View All]
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Fallout 3 473459How do you break up the marriage of the Rockwell's in vault 112 Answers: 3
Fallout 3 347284I cant move fast in the game and I know it has to do with high radiation level but how do I take them down Answers: 10
Fallout 3 353233Where do I get a go gun Answers: 6
Fallout 3 351644I Have some brotherhood of steel power armour and in order to use it they say I need training and permision from someone who is near "the lab"? . does any one know where the lab is ? Answers: 7
Fallout 3 351757I have run out of lock pics where do I buy more? Answers: 7
Fallout 3 355951Where can I find the family...? i've been everywhere looking. Answers: 10
Fallout 3 358179Were can I find the bobble heads Answers: 7
Fallout 3 379600Where is the junkyard,i want to find dogmeat Answers: 3
Fallout 3 402839I can't get the kid out of "the Box" in Paradise Falls, do I need a key or something? Answers: 1
Fallout 3 407303Apparantly you can get a key from 3dog that opens a secret store, I know where the store is however I cant prompt 3dog to give me this key? does anyone know how this is done? Im playing as a good guy also. Judge. Answers: 3
Fallout 3 429597How do I actually get to the Galaxy News Radio. I have tried many different ways and followed the map and it seems like every way I try is blocked. Answers: 3
Fallout 3 475508I cant find vault 112 anywere were is it Answers: 5
Fallout 3 348014Where is the brotherhoods outcasts hq? I cant seem to find it anywhere some1 plz help Answers: 6
Fallout 3 348351How do you get the amor for the botherhood Answers: 9
Additional Cheats
Cheats for Fallout 3

 Fallout 3 Fallout 3 cheats

Fallout 3
Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec® engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.


Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!


Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!


Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!


The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.


Blast ‘Em Away With V.A.T.S.! –Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation featuring gory dismemberments and spectacular explosions.


Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America’s First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.


Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant’s face.
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