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| Editing your savegame to give yourself 10,000 nanites and cyber modules | 100% | |
| 1. On a piece of paper, note the number of nanites and cyber modules you currently have. 2. Save the game to a savegame slot. 3. From Windows, open the savegame folder you saved your game in. 4. In a HEX editing program, open the latest .MIS file that was saved to disk. Look at the timestamp if you are not sure. (Ignore campaign.mis) 5. Find the P$StackCoun string in your .MIS file. This is the beginning of a 120 byte data record. 6. How many nanites do you have? Convert this number into hexadecimal. Example: 128 nanites = 0x80. 603 nanites = 0x5B02 (lsb first). 7. Locate this hex value in the P$StackCoun record. 8. Change this value to 0x1027. 9. How many cybermodules do you have? Convert this number into hexadecimal. 10. Locate this hex number in the P$StackCoun record. Look for it approximately 12 bytes before the nanite counter. 11. Change this value to 0x1027. | ||
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| Cheats | 100% | |
| In the game hit SHIFT and ; (SEMICOLON) together, then type: summon_obj [item] medical kit psi amp wrench pistol shotgun assault rifle laser pistol ap clip he clip standard clip pellet shot box rifled slug box large worm beaker detox patch psi booster reflec armor french-epstein device portable battery maintenance tool hack soft v3 repair soft v3 research soft v3 modify soft v3 EMP Rifle Electro Shock Gren Launcher Stasis Field Generator Fusion Cannon Crystal Shard Viral Prolif Worm Launcher | ||
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| Patches | 100% | |
| Med Patch Detox Patch Rad Patch Medical Kit Psi Patch Psi Booster Speed Boost Strength Boost INT Boost | ||
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| Other | 100% | |
| Molec. Analyzer ICE Pick Recycle r 1 Nanite 5 Nanites 10 Nanites 20 Nanites Fusion Shot EMP Shot Explode Barrel Rad Barrel Stats Trainer Tech Trainer Weapon Trainer PSI Trainer WormGoo Hydro Card A (listed as Hydroponics A) Hydro Card B (listed as Hydroponics B) Hydro Card D (listed as Hydroponics D) Rickenbacker Card (unknown/not listed) Bridge Card (listed as Bridge Access Card) Security Card (not listed, but used on Deck 4 for access to Sim Unit 2) RadKey Card (unknown/adds "Circuit Card" to your inv.) ID Cards (unknown/not listed) Rick Room Key (listed as Diego's Room Key) Ops Override Key (again used on Deck 4) Eng Override Key (unknown/not listed) Shuttle Access Key (listed as Shuttle Bay Access) | ||
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| Cards | 100% | |
| Med Card Science Card Crew Card R and D Card Rec Crew Key Med Annex Key Cryo Card Crew 2 Card | ||
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| Ammo | 100% | |
| Standard Clip HE Clip AP Clip Timed Grenade EMP Grenade Incend. Grenade Prox. Grenade Toxin Grenade Small Prism Large Prism Pellet Shot Box Rifled Slug Box | ||
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| Implants | 100% | |
| Wide Machinery BrawnBoost EndurBoost SwiftBoost SmartBoost WormBlood WormHeart | ||
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| Weapons | 100% | |
| Psi Amp Wrench Pistol Shotgun Assault Rifle Laser Pistol EMP Rifle Electro Shock Gren Launcher Stasis Field Generator Fusion Cannon Worm Launcher Crystal Shard Viral Prolif | ||
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| Code Result | 100% | |
| psi_full Give the player full psi points ubermensch Turns the player into homo superior add_pool Give player additional build pool points show_version Display version in game mode toggle_inv Toggle inv panel cycle_ammo Cycle through available ammo types toggle_compass Toggle compass state query Query cursor 1 = on 0 = off split Split cursor 1 = on 0 = off shock_jump_player Jump the player look_cursor Puts cursor into look mode reload_gun Reloads weapon out of inventory swap_guns Switches primary and secondary weapons wpn_setting_toggle Toggles between weapon settings select_psipower Brings up the psi power selection MFD equip_weapon Searches your inv for a particular weapon and equips it cycle_weapon Cycles through next equippable weapon, 1 for fwd, -1 for back psi_power Acts like the 1-5 level buttons open_mfd Open up an MFD by overlay constant stop_email Stop any currently playing email/log clear_teleport Clear any existing teleport marker quickbind Bind a quick slot quickuse Activate a quick slot use_obj Use an object by name msg_history Toggle message history play_unread_log Play an unread log toggle_mouse Switch between mouselook & cursor modes frob_toggle Switch between modes, also frobbing current selection frob_object Simple frob of selected object frob_object_inv Simple frob of selected object, in world or in inv interface_use Inv use an item fire_weapon Fire weapon 1 = start 0 = finish drag_and_drop Drag & drop 1 = start 0 = finish drag_and_drop_frob Drag & drop 1 = start 0 = finish drag_and_drop_mode Drag & drop 1 = start 0 = finish quicksave Save to 'current' subdir quickload Load from 'current' subdir | ||
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| Armor | 100% | |
| Light Armor Medium Armor Heavy Armor Reflec Armor Vacc Suit Worm Skin | ||
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| Get Chemicals | 100% | |
| Type summon_obj chem #1 or summon_obj chem #8 - you get the idea. Here's the listing of each chemical number and which chemical is associated to that number. Chem #1 is Fm Fermium Chem #2 is V Vanadium Chem #3 is Ga Gallium Chem #4 is Sb Antimony Chem #5 is Y Yttrium Chem #6 is Cu Copper Chem #7 is Cf Californium Chem #8 is Na Sodium Chem #9 is Os Osmium Chem #10 is Ir Iridium Chem #11 is As Arsenic Chem #12 is Cs Cesium Chem #13 is Hs Hassium Chem #14 is Te Tellurium Chem #15 is Mo Molybendium Chem #16 is Tc Technetium Chem #17 is Ra Radium Chem #18 is Ba Barium Chem #19 is Se Selenium View previous commands Hold [Shift ] and press [Semicolon] to display the command prompt, then press [Tab]. The last command entered will appear in the list. Basketball game Go to the wall opposite the Registration Building at street level before going into the UNN building. Locate for the short ledge to the right. Walk up to it, hold [Space] and walk forward. Look at the basketball located there, and right click to take it. After reaching the gym on the recreation deck (where 1st rumbler is fought), right click on the basketball to shoot. Keep trying until sinking a basket to view a hidden message. You may also type these codes: | ||
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| Research items | 100% | |
| Monkey_Brain Rumbler Organ Grub Organ Swarm Organ Mn. Over. Organ Gr. Over. Organ Arach. Organ Midwife Organ | ||
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| Items | 100% | |
| Soda Can Chips | ||
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| Monsters | 100% | |
| Blast Turret Laser Turret Turret Slug Thrower Protocol Droid Midwife Rumbler Delacroix Grub Swarm Overlord Greater Over. Arachnightmare Male Appar. Female Appar. CrewWoman Invisibile Arachnid Turret Rocket CrewWoman MaleCrew | ||
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The evil artificial intelligence SHODAN returns in this sequel to the award-winning System Shock, one of the most critically acclaimed computer games of all time. The game features a rich science fiction action/role-playing game system, with detailed character generation and growth, inventory and equipping, and several groups of special traits unique to each character. System Shock 2 is based on a next-generation version of Looking Glass' proprietary 3D technology, the Dark Engine, which offers 16-bit graphics, colored lighting, and variable translucency objects. The game?s incredible role-playing game depth is