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Tuesday, 23 September 2014
Team 47 Goman Cheats for PC
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Team 47 Goman PC Cheats

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Team 47 Goman

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- Secret Codes - 100%
During gameplay, secret codes may be entered with the keyboard.

All of the secret codes are activated by having the user hold down the (~) or F6 keys and then type one of the following codes.

The (~) or F6 key acts as a "shift" key for entering codes, and it must be kept held down while you slowly type in the code. The code will be entered into gameplay once you release the (~) or F6 key.

~POWER Turns off Monster AI

~OWQUITIT Stops spores from targeting robot

~YOUPYRO User can play as monster for current level

~YOUTWIT Play as robot (used after ~YOUPYRO)

~WIPEOUT Kills current monster

~TRIPWIRE Kills current robot

~POWERUP Gives monster full energy

~POWERTIE Gives robot full energy

~TYPEWRITER Prints framerate to screen
- Windows95 Run Command Line Parameters: -
To use these options, you need to install GoMan then use the Win95 "run" command and enter in these numbers with a space after the EXE.

Click on the Windows95 "Start" button, then click on "Run", then "Browse" to the directory that you installed GoMan in, choose the GOMAN.EXE & choose "Open". Type a space after the GOMAN.EXE portion and then type in your desired combination of the 6 numbers.

Example: GOMAN.EXE 124411 (this would choose level 1, 640 mode, full screen, detail on high, andfancy type transparency) The following are explanations for each of the 6 numbers:

1st: chooses the level.
Number can be 0-6 for regular version, must be 1 for shareware version.

2nd: chooses the video mode.
1= 320 x 240 x 8 bit mode
2= 640 x 480 x 16 bit mode
7= 512 x 384 x 16 bit mode

3rd: chooses window size
1= small

2= medium

3= letter box

4= full screen

4th: chooses detail level
1= lowest ; smallest land, color key only

2= low ; small land, color key only

3= medium ; regular land, color key only

4= high ; larger land, alpha transparency, perspective correction

5= highest ; largest land, alpha transparency, perspective correction,

lighting, bi-linear filtering
* 4 & 5 are primarily for D3D cards.
5th: not in use This not in use, but it must must set to 1 if you want to use the 6th variable.

6th: chooses transparency & translucency type
0 = color key only

1 = Fancy type

2 = semi-fancy type*

3 = translucent type

4 = normal type

5 = alternative type transparency**

*(This one will improve quality on ATI Rage II, 3D Labs Permedia/2& Cirrus 5465 Laguna chips)

**( This one will allow for GoMan transparency to work on the Cirrus Laguna "64" chip)
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