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Wednesday, 19 June 2013
Dragon Age: Origins -- Awakening Cheats for PC
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Dragon Age: Origins -- Awakening PC Cheats

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Spells, Talent and Skills ID Codes 100%
Description: Below is a complete list of ID Codes for use with runscript addtalent cheat:

const int ABILITY_TALENT_ACID_SPRAY = 90034;
const int ABILITY_TALENT_AIM = 500;
const int ABILITY_TALENT_ARROW_OF_SLAYING = 802;
const int ABILITY_TALENT_ASSAULT = 38;
const int ABILITY_TALENT_AURA_OF_CORRUPTION = 90033;
const int ABILITY_TALENT_BELOW_THE_BELT = 3026;
const int ABILITY_TALENT_BERSERK = 700;
const int ABILITY_TALENT_BLOOD_FRENZY = 713;
const int ABILITY_TALENT_BRAVERY = 17;
const int ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT = 90075;
const int ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT = 90076;
const int ABILITY_TALENT_BROODMOTHER_GAS = 90085; T
const int ABILITY_TALENT_BROODMOTHER_LEFT_V1 = 90031;
const int ABILITY_TALENT_BROODMOTHER_LEFT_V2 = 90069;
const int ABILITY_TALENT_BROODMOTHER_RANGED_SPIT = 12010;
const int ABILITY_TALENT_BROODMOTHER_RESISTANCES = 90077;
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V1 = 90032;
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V2 = 90070;
const int ABILITY_TALENT_BROODMOTHER_SCREAM = 90084;
const int ABILITY_TALENT_BROODMOTHER_SWEEP = 90071;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_ALL = 90072;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT = 90073;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT = 90074;
const int ABILITY_TALENT_BROODMOTHER_GRAB_LEFT = 90098;
const int ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT = 90099;
const int ABILITY_TALENT_CAPTIVATE = 1000;
const int ABILITY_TALENT_CLEANSE_AREA = 3017;
const int ABILITY_TALENT_CONSTRAINT = 3006;
const int ABILITY_TALENT_CRIPPLE = 3069;
const int ABILITY_TALENT_CRIPPLING_SHOT = 805;
const int ABILITY_TALENT_CRITICAL_SHOT = 804;
const int ABILITY_TALENT_CRITICAL_STRIKE = 3;
const int ABILITY_TALENT_CRY_OF_VALOR = 3045;
const int ABILITY_TALENT_DARKSPAWN_RESISTANCES = 90078; Gives you the darkspawn resistance stat
const int ABILITY_TALENT_DEADLY_STRIKE = 708;
const int ABILITY_TALENT_DEATH_BLOW = 3021;
const int ABILITY_TALENT_DEATH_FURY = 4051;
const int ABILITY_TALENT_LACERATE = 3059;
const int ABILITY_TALENT_DEFENSIVE_FIRE = 33;
const int ABILITY_TALENT_DEMON_PROPERTIES = 90081; ?
const int ABILITY_TALENT_DEMORALIZE = 705;
const int ABILITY_TALENT_DESTROYER = 3032;
const int ABILITY_TALENT_DEVOUR = 3065;
const int ABILITY_TALENT_DIRTY_FIGHTING = 603;
const int ABILITY_TALENT_DISENGAGE = 3016;
const int ABILITY_TALENT_DISTRACTION = 701;
const int ABILITY_TALENT_EVASION = 3069;
const int ABILITY_TALENT_DODGE = 21;
const int ABILITY_TALENT_COMBAT_MOVEMENT = 21;
const int ABILITY_TALENT_EXPLOIT_WEAKNESS = 56;
const int ABILITY_TALENT_DUAL_WEAPON_CRIPPLE = 10;
const int ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE = 11;
const int ABILITY_TALENT_DUAL_WEAPON_FLURRY = 3035;
const int ABILITY_TALENT_DUAL_WEAPON_MOMENTUM = 717;
const int ABILITY_TALENT_DUAL_WEAPON_RIPOSTE = 9;
const int ABILITY_TALENT_DUAL_WEAPON_SWEEP = 3044;
const int ABILITY_TALENT_DUAL_WEAPON_TBD = 8;
const int ABILITY_TALENT_DUELING = 709;
const int ABILITY_TALENT_FEAST_OF_THE_FALLEN = 3058;
const int ABILITY_TALENT_FEIGN_DEATH = 3023;
const int ABILITY_TALENT_FINAL_BLOW = 3009;
const int ABILITY_TALENT_FRIGHTENING = 3066;
const int ABILITY_TALENT_GENLOCK_PROPERTIES = 90079;
const int ABILITY_TALENT_GOLEM_KICK = 90058;
const int ABILITY_TALENT_GOLEM_QUAKE = 90056;
const int ABILITY_TALENT_GOLEM_RANGED_1 = 90057;
const int ABILITY_TALENT_GOLEM_SLAM = 90055;
const int ABILITY_TALENT_HIDDEN_ASSASSIN = 4014;
const int ABILITY_TALENT_HIDDEN_BERSERKER = 4016;
const int ABILITY_TALENT_HIDDEN_CHAMPION = 4013;
const int ABILITY_TALENT_HIDDEN_DOG = 4034;
const int ABILITY_TALENT_HIDDEN_DUELIST = 4030;
const int ABILITY_TALENT_HIDDEN_RANGER = 4029;
const int ABILITY_TALENT_HIDDEN_REAVER = 4019;
const int ABILITY_TALENT_HIDDEN_ROGUE = 4020;
const int ABILITY_TALENT_HIDDEN_SHALE = 4033;
const int ABILITY_TALENT_HIDDEN_TEMPLAR = 4021;
const int ABILITY_TALENT_HIDDEN_WARRIOR = 4022;
const int ABILITY_TALENT_HURLOCK_PROPERTIES = 90080;
const int ABILITY_TALENT_INDOMITABLE = 28;
const int ABILITY_TALENT_INVALID_TALENT = 0;
const int ABILITY_TALENT_KEEN_DEFENSE = 3049;
const int ABILITY_TALENT_LETHALITY = 777;
const int ABILITY_TALENT_MARK_OF_DEATH = 3060;
const int ABILITY_TALENT_MASTER_ARCHER = 35;
const int ABILITY_TALENT_MELEE_ARCHER = 34;
const int ABILITY_TALENT_MIGHTY_BLOW = 3028;
const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118;
const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091;
const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088;
const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087;
const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018;
const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020;
const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019;
const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024;
const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025;
const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067;
const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016;
const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049;
const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050;
const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017;
const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;
const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015;
const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047;
const int ABILITY_TALENT_MONSTER_FLANKING = 90023;
const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060;
const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056;
const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057;
const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055;
const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064;
const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036;
const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066;
const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038;
const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037;
const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044;
const int ABILITY_TALENT_MONSTER_PARALYZE = 90043;
const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030;
const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068;
const int ABILITY_TALENT_MONSTER_RABID = 90083;
const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086;
const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092;
const int ABILITY_TALENT_MONSTER_SHRED = 90039;
const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;
const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;
const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;
const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;
const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029;
const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026;
const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028;
const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027;
const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046;
const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042;
const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131;
const int ABILITY_TALENT_MOTIVATE = 42;
const int ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK = 1004;
const int ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR = 91;
const int ABILITY_TALENT_MASTER_RANGER = 92;
const int ABILITY_TALENT_ONE_MIND = 29;
const int ABILITY_TALENT_ONE_MIND_II = 30;
const int ABILITY_TALENT_ONE_MIND_III = 31;
const int ABILITY_TALENT_ONE_MIND_IV = 32;
const int ABILITY_TALENT_OVERPOWER = 3073;
const int ABILITY_TALENT_OVERRUN = 3024;
const int ABILITY_TALENT_PAIN = 3067;
const int ABILITY_TALENT_PERFECT_STRIKING = 20;
const int ABILITY_TALENT_PINNING_SHOT = 803;
const int ABILITY_TALENT_PINPOINT_STRIKE = 3051;
const int ABILITY_TALENT_POMMEL_STRIKE = 3024;
const int ABILITY_TALENT_POWER_SLAM = 90045;
const int ABILITY_TALENT_POWERFUL = 14;
const int ABILITY_TALENT_POWERFUL_SWINGS = 718;
const int ABILITY_TALENT_PRECISE_STRIKING = 19;
const int ABILITY_TALENT_PUNISHER = 7;
const int ABILITY_TALENT_RALLY = 3038;
const int ABILITY_TALENT_RAPIDSHOT = 3071;
const int ABILITY_TALENT_RESILIENCE = 48;
const int ABILITY_TALENT_RESIST_DECEPTION = 52;
const int ABILITY_TALENT_RIGHTEOUS_STRIKE = 23;
const int ABILITY_TALENT_SCATTERSHOT = 800;
const int ABILITY_TALENT_SHATTERING_BLOWS = 3001;
const int ABILITY_TALENT_SHATTERING_SHOT = 3072;
const int ABILITY_TALENT_SHIELD_BALANCE = 37;
const int ABILITY_TALENT_SHIELD_BASH = 617;
const int ABILITY_TALENT_SHIELD_BLOCK = 3074;
const int ABILITY_TALENT_SHIELD_COVER = 13;
const int ABILITY_TALENT_SHIELD_DEFENSE = 704;
const int ABILITY_TALENT_SHIELD_EXPERTISE = 36;
const int ABILITY_TALENT_SHIELD_MASTERY = 2;
const int ABILITY_TALENT_SHIELD_PUMMEL = 1;
const int ABILITY_TALENT_SHIELD_TACTICS = 3030;
const int ABILITY_TALENT_SHIELD_WALL = 12;
const int ABILITY_TALENT_HOLY_SMITE = 25;
const int ABILITY_TALENT_SPIDER_PROPERTIES = 90082;
const int ABILITY_TALENT_STRONG = 27;
const int ABILITY_TALENT_STUNNING_BLOWS = 3000;
const int ABILITY_TALENT_SUMMON_SPIDER = 93;
const int ABILITY_TALENT_SUNDER_ARMOR = 4;
const int ABILITY_TALENT_SUNDER_WEAPON = 3025;
const int ABILITY_TALENT_SUPERIORITY = 3039;
const int ABILITY_TALENT_SUPPRESSING_FIRE = 801;
const int ABILITY_TALENT_TAUNT = 3041;
const int ABILITY_TALENT_THREATEN = 808;
const int ABILITY_TALENT_TRAINING_DEMONIC_COMBAT = 3078;
const int ABILITY_TALENT_TRAINING_HUMANOID_COMBAT = 3077;
const int ABILITY_TALENT_TRAINING_SIMPLE_COMBAT = 3076;
const int ABILITY_TALENT_UPSET_BALANCE = 3050;
const int ABILITY_TALENT_DUAL_WEAPON_EXPERT = 5;
const int ABILITY_TALENT_DUAL_WEAPON_MASTER = 3036;
const int ABILITY_TALENT_DUAL_WEAPON_TRAINING = 6;
const int ABILITY_TALENT_WAR_CRY = 3037;
const int ABILITY_TALENT_WEAPON_SWEEP = 3031;
const int ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND = 3043;
const int ABILITY_SPELL_ABOMINATION_FLAME = 10004;
const int ABILITY_SPELL_ANIMATE_DEAD = 10508;
const int ABILITY_SPELL_ANTIMAGIC_BURST = 11003;
const int ABILITY_SPELL_ANTIMAGIC_WARD = 10900;
const int ABILITY_SPELL_ARCANE_BOLT = 200254;
const int ABILITY_SPELL_ARCANE_HORROR_ATTACK = 14005;
const int ABILITY_SPELL_ARCANE_MIGHT = 10208;
const int ABILITY_SPELL_ARCANE_SHIELD = 200255;
const int ABILITY_SPELL_AURA_OF_MIGHT = 17020;
const int ABILITY_SPELL_BEAR = 17010;
const int ABILITY_SPELL_BLIZZARD = 13000;
const int ABILITY_SPELL_BLOOD_CONTROL = 10703;
const int ABILITY_SPELL_BLOOD_MAGIC = 10700;
const int ABILITY_SPELL_BLOOD_SACRIFICE = 10701;
const int ABILITY_SPELL_BLOOD_WOUND = 10702;
const int ABILITY_SPELL_BRANKA_AOE = 90004;
const int ABILITY_SPELL_BRANKA_MIND_CONTROL = 90005;
const int ABILITY_SPELL_BRANKA_ROCKSTRIKE = 90003;
const int ABILITY_SPELL_CHAOS_DRAKE_BREATH = 14003;
const int ABILITY_SPELL_CHAOS_MAGIC = 17028;
const int ABILITY_SPELL_CLEANSING_AURA = 10507;
const int ABILITY_SPELL_COMBAT_MAGIC = 17023;
const int ABILITY_SPELL_CONE_OF_COLD = 13002;
const int ABILITY_SPELL_CRUSHING_PRISON = 11123;
const int ABILITY_SPELL_CURE = 10200;
const int ABILITY_SPELL_DAZE = 11115;
const int ABILITY_SPELL_DEAD_MAN_WALKING = 12005;
const int ABILITY_SPELL_DEATH_CLOUD = 15003;
const int ABILITY_SPELL_DEATH_MAGIC = 17002;
const int ABILITY_SPELL_DEMON_AURA = 90053;
const int ABILITY_SPELL_DEMON_LIFT = 90054;
const int ABILITY_SPELL_DEMON_SCATTER = 90052;
const int ABILITY_SPELL_DIVINE_RESTORATION = 10201;
const int ABILITY_SPELL_DO_NOT_USE = 11126;
const int ABILITY_SPELL_DRAGON_BREATH_EVIL = 15000;
const int ABILITY_SPELL_DRAGON_BREATH_FIRE = 10005;
const int ABILITY_SPELL_DRAIN_LIFE = 15002;
const int ABILITY_SPELL_EARTHQUAKE = 11116;
const int ABILITY_SPELL_EARTHRAGE = 12000;
const int ABILITY_SPELL_EARTHRAGE_II = 12001;
const int ABILITY_SPELL_EARTHRAGE_III = 12002;
const int ABILITY_SPELL_EARTHRAGE_IV = 12003;
const int ABILITY_SPELL_ELEMENTAL_AURA = 10601;
const int ABILITY_SPELL_ELEMENTAL_CONDUIT = 17000;
const int ABILITY_SPELL_FADE_SHROUD = 17021;
const int ABILITY_SPELL_FIRE_ELEMENTAL_LASH = 10006;
const int ABILITY_SPELL_FIREBALL = 10003;
const int ABILITY_SPELL_FIREFIELD = 10007;
const int ABILITY_SPELL_FLAME_BLAST = 10001;
const int ABILITY_SPELL_FLAMING_WEAPONS = 10204;
const int ABILITY_SPELL_FLYING_SWARM = 17007;
const int ABILITY_SPELL_FROSTWALL = 11007;
const int ABILITY_SPELL_GAS_EXPLOSION = 10008;
const int ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION = 17028;
const int ABILITY_SPELL_GLYPH_OF_PARALYSIS = 11001;
const int ABILITY_SPELL_GLYPH_OF_REPULSION = 17000;
const int ABILITY_SPELL_GLYPH_OF_WARDING = 10601;
const int ABILITY_SPELL_GOLEM_HURL = 90060;
const int ABILITY_SPELL_GREASE = 11113;
const int ABILITY_SPELL_GUARDIAN_GLYPH = 11001;
const int ABILITY_SPELL_HEAL = 10104;
const int ABILITY_SPELL_HEROIC_DEFENSE = 10203;
const int ABILITY_SPELL_HEROIC_OFFENSE = 10206;
const int ABILITY_SPELL_HEROS_ARMOR = 10202;
const int ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR = 4012;
const int ABILITY_SPELL_HIDDEN_BARD = 4015;
const int ABILITY_SPELL_HIDDEN_BLOODMAGE = 4017;
const int ABILITY_SPELL_HIDDEN_SHAPESHIFTER = 4018;
const int ABILITY_SPELL_HIDDEN_SPIRIT_HEALER = 4025;
const int ABILITY_SPELL_HIDDEN_WIZARD = 4023;
const int ABILITY_SPELL_HORROR = 11108;
const int ABILITY_SPELL_IMMOBILIZE = 11100;
const int ABILITY_SPELL_INFERNO = 10002;
const int ABILITY_SPELL_INVALID_SPELL = 10000;
const int ABILITY_SPELL_LIFEWARD = 10506;
const int ABILITY_SPELL_LIGHTNING = 14001;
const int ABILITY_SPELL_LIGHTNING_WEAPONS = 10205;
const int ABILITY_SPELL_MAGE_BASE_ATTACK = 11130;
const int ABILITY_SPELL_MANA_CLASH = 11000;
const int ABILITY_SPELL_MANA_CLEANSE = 11004;
const int ABILITY_SPELL_MASS_CORPSE_DETONATION = 12011;
const int ABILITY_SPELL_MASS_PARALYSIS = 11110;
const int ABILITY_SPELL_MASS_SLOW = 11112;
const int ABILITY_SPELL_MIND_BLAST = 12006;
const int ABILITY_SPELL_MIND_FOCUS = 10209;
const int ABILITY_SPELL_MIND_ROT = 11109;
const int ABILITY_SPELL_MONSTER_OGRE_HURL = 90061;
const int ABILITY_SPELL_MONSTERBUFFER3 = 90006;
const int ABILITY_SPELL_MONSTERBUFFER4 = 90007;
const int ABILITY_SPELL_MONSTERBUFFER5 = 90008;
const int ABILITY_SPELL_NIGHTMARE = 11125;
const int ABILITY_SPELL_PARALYSIS_EXPLOSION = 90173;
const int ABILITY_SPELL_PARALYZE = 11107;
const int ABILITY_SPELL_PETRIFY = 11124;
const int ABILITY_SPELL_PURIFY = 10207;
const int ABILITY_SPELL_REANIMATE = 10500;
const int ABILITY_SPELL_REGENERATION = 10210;
const int ARCHDEMON_VORTEX = 90000;
const int ARCHDEMON_SMITE = 90001;
const int ARCHDEMON_DETONATE_DARKSPAWN = 90002;
const int ARCHDEMON_CORRUPTION_BLAST = 90172;
const int ABILITY_SPELL_REVIVAL = 10504;
const int ABILITY_SPELL_ROOT = 11114;
const int ABILITY_SPELL_SHAPESHIFTER = 17009;
const int ABILITY_SPELL_SHARED_FATE = 11101;
const int ABILITY_SPELL_SHIELD_PARTY = 10401;
const int ABILITY_SPELL_SHIMMERING_SHIELD = 17022;
const int ABILITY_SPELL_SHOCK = 14000;
const int ABILITY_SPELL_SLEEP = 11121;
const int ABILITY_SPELL_SLOW = 11111;
const int ABILITY_SPELL_SPELL_BOOST = 17015;
const int ABILITY_SPELL_SPELL_BOOST_II = 17016;
const int ABILITY_SPELL_SPELL_BOOST_III = 17017;
const int ABILITY_SPELL_SPELL_BOOST_IV = 17018;
const int ABILITY_SPELL_SPELL_MIGHT = 17001;
const int ABILITY_SPELL_SPELL_SHIELD = 10400;
const int ABILITY_SPELL_SPELL_WISP = 11006;
const int ABILITY_SPELL_SPELLBLOOM = 11005;
const int ABILITY_SPELL_SPIDER_SHAPE = 17008;
const int ABILITY_SPELL_STEAM_CLOUD = 10009;
const int ABILITY_SPELL_STINGING_SWARM = 12008;
const int ABILITY_SPELL_STONEFIST = 12004;
const int ABILITY_SPELL_STORM_OF_THE_CENTURY = 14004;
const int ABILITY_SPELL_SUPPORT_THE_WEAK = 10509;
const int ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS = 11122;
const int ABILITY_SPELL_TEMPEST = 14002;
const int ABILITY_SPELL_TREMOR = 11117;
const int ABILITY_SPELL_TREMOR_II = 11118;
const int ABILITY_SPELL_TREMOR_III = 11119;
const int ABILITY_SPELL_TREMOR_IV = 11120;
const int ABILITY_SPELL_WALKING_BOMB = 12005;
const int ABILITY_SPELL_WALL_OF_FORCE = 17019;
const int ABILITY_SPELL_WALL_OF_STONE = 11002;
const int ABILITY_SPELL_WEAKNESS = 11106;
const int MONSTER_TALENT_WILD_SYLVAN_ROOTS = 12007;
const int ABILITY_SPELL_WINTERS_GRASP = 13001;
const int ABILITY_SPELL_WYNNES_SEAL_PORTAL = 10704;
const int ABILITY_TALENT_BACKSTAB = 3002;
const int ABILITY_SKILL_DWARVEN_RESISTANCE = 3080;
const int ABILITY_SKILL_HERBALISM_1 = 100061;
const int ABILITY_SKILL_HERBALISM_2 = 100062;
const int ABILITY_SKILL_HERBALISM_3 = 100063;
const int ABILITY_SKILL_HERBALISM_4 = 100064;
const int ABILITY_SKILL_INVALID_SKILL = 100000;
const int ABILITY_SKILL_LOCKPICKING_1 = 100001;
const int ABILITY_SKILL_LOCKPICKING_2 = 100002;
const int ABILITY_SKILL_LOCKPICKING_3 = 100003;
const int ABILITY_SKILL_LOCKPICKING_4 = 100004;
const int ABILITY_SKILL_PERSUADE_1 = 100011;
const int ABILITY_SKILL_PERSUADE_2 = 100012;
const int ABILITY_SKILL_PERSUADE_3 = 100013;
const int ABILITY_SKILL_PERSUADE_4 = 100014;
const int ABILITY_SKILL_PET_ATTACK = 100090;
const int ABILITY_SKILL_PET_DEFEND = 100092;
const int ABILITY_SKILL_PET_FOLLOW = 100091;
const int ABILITY_SKILL_PET_SPECIAL_ABILITY = 100093;
const int ABILITY_SKILL_POISON_1 = 100071;
const int ABILITY_SKILL_POISON_2 = 100072;
const int ABILITY_SKILL_POISON_3 = 100073;
const int ABILITY_SKILL_POISON_4 = 100074;
const int ABILITY_SKILL_COMBAT_TRAINING_1 = 100100;
const int ABILITY_SKILL_COMBAT_TRAINING_2 = 100101;
const int ABILITY_SKILL_COMBAT_TRAINING_3 = 100102;
const int ABILITY_SKILL_COMBAT_TRAINING_4 = 100103;
const int ABILITY_SKILL_SENSE_DARKSPAWN = 4050;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING = 100083;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM = 100080;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE = 100081;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT = 100084;
const int ABILITY_SKILL_STEALING_1 = 100021;
const int ABILITY_SKILL_STEALING_2 = 100022;
const int ABILITY_SKILL_STEALING_3 = 100023;
const int ABILITY_SKILL_STEALING_4 = 100024;
const int ABILITY_SKILL_STEALTH_1 = 100075;
const int ABILITY_SKILL_STEALTH_2 = 100076;
const int ABILITY_SKILL_STEALTH_3 = 100077;
const int ABILITY_SKILL_STEALTH_4 = 100078;
const int ABILITY_SKILL_STEALTHY_ATTACK = 12009;
const int ABILITY_SKILL_SURVIVAL_1 = 100051;
const int ABILITY_SKILL_SURVIVAL_2 = 100052;
const int ABILITY_SKILL_SURVIVAL_3 = 100053;
const int ABILITY_SKILL_SURVIVAL_4 = 100054;
const int ABILITY_SKILL_TRAPS_1 = 100041;
const int ABILITY_SKILL_TRAPS_2 = 100042;
const int ABILITY_SKILL_TRAPS_3 = 100043;
const int ABILITY_SKILL_TRAPS_4 = 100044;
const int ABILITY_SKILL_COMBAT_TACTICS_1 = 100110;
const int ABILITY_SKILL_COMBAT_TACTICS_2 = 100111;
const int ABILITY_SKILL_COMBAT_TACTICS_3 = 100112;
const int ABILITY_SKILL_COMBAT_TACTICS_4 = 100113;
const int ITEM_ABILITY_HEALING_SALVE = 200001;
const int ITEM_ABILITY_HEALING_SALVE_1 = 200010;
const int ITEM_ABILITY_HEALING_SALVE_2 = 200011;
const int ITEM_ABILITY_HEALING_SALVE_3 = 200012;
const int ITEM_ABILITY_HEALING_SALVE_4 = 200013;
const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE = 200203;
const int ITEM_ABILITY_KOLGRIMS_HORN = 200262;
const int ABILITY_TRAIT_CLUMSY = 150003;
const int ABILITY_TRAIT_COLD_IMMUNITY = 150011;
const int ABILITY_TRAIT_COLD_VULNERABILITY = 150012;
const int ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY = 150007;
const int ABILITY_TRAIT_DEMONIC_CASTER = 150008;
const int ABILITY_TRAIT_EXPLOSIVE = 150009;
const int ABILITY_TRAIT_FIRE_IMMUNITY = 150010;
const int ABILITY_TRAIT_FIRE_VULNERABILITY = 150013;
const int ABILITY_TRAIT_NATURE_IMMUNITY = 150014;
const int ABILITY_TRAIT_SPIRIT_IMMUNITY = 150015;
const int ABILITY_TRAIT_LIGHTNING_IMMUNITY = 150016;
const int ABILITY_TRAIT_STURDY = 90300;
const int ABILITY_TRAIT_FRAGILE = 150001;
const int ABILITY_TRAIT_GHOST = 150004;
const int ABILITY_TRAIT_HIGH_MORALE = 150005;
const int ABILITY_TRAIT_LOW_MORALE = 150006;
const int ABILITY_TRAIT_SENILE = 150002;
const int ABILITY_TRAIT_WEAKLY = 150000;
const int ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL = 90100;
const int ABILITY_MONSTER_ARCANEHORROR_SWARM = 90115;
const int MONSTER_TALENT_WILD_SYLVAN_STOMP = 90119;
const int MONSTER_TALENT_WILD_SYLVAN_RAGE = 90120;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BL = 90111;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BR = 90122;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FL = 90123;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FR = 90124;
const int MONSTER_TALENT_MONSTER_CORRUPTION_BURST = 90127;
const int MONSTER_ASHWRAITH_WHIRLWIND = 90134;
const int MONSTER_ASHWRAITH_LEAP = 90135;
const int MONSTER_ASHWRAITH_SLAM = 90136;
const int MONSTER_SUCCUBUS_DANCE = 90137;
const int MONSTER_SUCCUBUS_SCREAM = 90138;
const int MONSTER_DRAGON_BREATH = 90094;
const int MONSTER_DRAGON_TAIL_SLAP = 90140;
const int MONSTER_DRAGON_WING_BUFFET = 90141;
const int MONSTER_DRAGON_SHRED = 90142;
const int MONSTER_DRAGON_RAKE = 90143;
const int MONSTER_DRAGON_ROAR = 90144;
const int MONSTER_DRAGONLING_BREATH = 90145;
const int MONSTER_PRIDE_DEMON_FIRE_BLAST = 90146;
const int MONSTER_PRIDE_DEMON_FROST_BLAST = 90147;
const int MOSNTER_PRIDE_DEMON_MANA_WAVE = 90148;
const int MONSTER_PRIDE_DEMON_FIRE_BOLT = 90149;
const int MONSTER_PRIDE_DEMON_FROST_BOLT = 90150;
const int ABILITY_TALENT_MONSTER_AURA_FIRE = 90151;
const int MONSTER_RAGE_DEMON_FIRE_BOLT = 90152;
const int MONSTER_RAGE_DEMON_LAVA_BURST = 90153;
const int MONSTER_RAGE_DEMON_SLAM = 90154;
const int MONSTER_HIGH_DRAGON_BREATH = 10005;
const int MONSTER_LARGE_ATTCK_BACK_LEFT = 90063;
const int MONSTER_LARGE_ATTCK_BACK_LEFT2 = 90157;
const int MONSTER_LARGE_ATTCK_BACK_LEFT3 = 90158;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT = 90062;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT2 = 90155;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT3 = 90156;
const int MONSTER_LARGE_ATTCK_RIGHT = 90064;
const int MONSTER_LARGE_ATTCK_RIGHT2 = 90159;
const int MONSTER_LARGE_ATTCK_RIGHT3 = 90160;
const int MONSTER_LARGE_ATTCK_LEFT = 90065;
const int MONSTER_LARGE_ATTCK_LEFT2 = 90161;
const int MONSTER_LARGE_ATTCK_LEFT3 = 90162;
const int MONSTER_HIGH_DRAGON_WING_BUFFET = 90163;
const int MONSTER_HIGH_DRAGON_ROAR = 90164;
const int MONSTER_HIGH_DRAGON_TAIL_FLAP = 90165;
const int MONSTER_HIGH_DRAGON_SWEEP = 90166;
const int MONSTER_HIGH_DRAGON_STOMP = 90167;
const int MONSTER_HIGH_DRAGON_FIRE_SPIT = 90168;
const int MONSTER_HIGH_DRAGON_GRAB_LEFT = 90169;
const int MONSTER_HIGH_DRAGON_GRAB_RIGHT = 90170;
const int MONSTER_BEAR_OVERWHELM = 90130;
const int MONSTER_STALKER_OVERWHLEM = 90131;
const int MONSTER_DRAGON_OVERWHELM = 90132;
const int MONSTER_SPIDER_OVERWHELM = 90133;
const int MONSTER_ARCANE_HORROR_BUFF = 90171;
const int ABILITY_TALENT_STEALTH = 100075;
const int ABILITY_TALENT_COMBAT_STEALTH = 100077;
const int ABILITY_SPELL_WYNNE_SPECIAL = 10510;
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Cheat List 100%
***Alter game files at your own risk and always make backups!

Make a shortcut for the file daorigins.exe found in C:GamesDragon Agebin_shipdaorigins.exe or wherever you installed the game and got to Shortcut Properties. Under Target, add -enabledeveloperconsole at the end so it looks like this:

***: The file location will have quotation marks around it, like this "C:GamesDragon Agebin_shipdaorigins.exe". You need to make sure to add -enabledeveloperconsole AFTER the quotation marks, not inside of them, or the change will not work.

"C:GamesDragon Agebin_shipdaorigins.exe" -enabledeveloperconsole

Now, open the keybindings.ini file found in the game folder (My DocumentsBioWareDragon AgeSettings). Find the line OpenConsole_0=Keyboard::Button_X (GRAVE is default, change X to any button, [we recommend ~] that is not already used in the game.)
Then you will be able to press ~ (or the key you chose above) to open the console. Note that you will not see the console but there will be a line of symbols in the upper part of the screen as you type. You might want to press backspace a few times before you start typing just in case. Enter the following cheat codes for the desired effect:

runscript appearance X - Adds a character appearance modifier X (see below for codes)
runscript addxp X - Adds XP in the amount of X
runscript zz_money X - Adds copper in the amount of X (1000 = 1 Gold Piece)
runscript pc_immortal - Infinite health (will not drop below 0)
runscript zz_addparty NPCname - Add party member by name
runscript ai off - Turns off AI
runscript selectparty - Party selection screen
runscript chargen - Origin screen
runscript killallhostiles - Kill all enemies
runscript zz_addapproval X Y - Add approval to a character
runscript zz_upgrade - Enchantment menu
runscript zz_addparty - Add player beyond party limit
runscript healplayer - Heal party
runscript bowlingforferelden - Knocks back enemies and adds a shield
runscript zz_dropparty - Removes entire party
runscript zz_talk_nearest - Chat to nearest NPC
runscript zz_pre_strategy - Teleport party to Duncan's fire in Ostagar
runscript zz_pre_demo2 - Teleport party to Ostagar
runscript wizard - Become a Level 2 Mage
runscript rogue - Become a level 2 Rogue
runscript warrior - Become a Level 2 Warrior
runscript addtalent X - Add talent or spell, where X represents a specific talent or spell (1-?). ( Some digits may be unusable talents/spells)

runscript removetalent X - Removes a talent

Character Codes (for use with certain cheats, enter the number below for the desired character)

1 - Alistair
3 - Morrigan
5 - Shale
6 - Sten
7 - Zevran
9 - Eiliana

Talent Codes (for use with certain cheats, enter the number below for the desired talent)

1-Shield Pummel
3-Critical Strike
4-Sunder Armor
7-Punisher
9-Riposte
10-Cripple
11-Dual Striking
12-Shield Wall
13-Shield Cover
19-Precise Striking
20-Perfect Striking
25-Holy Smite
28-Imdomitable
33-Defensive Fire
38-Assault
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Dragon Age Origins Romance Guide 100%
Description: As is usual in Bioware games you can romance many different characters.This guide will help you in that effort.

Read the Guide --> Dragon Age Origins Romance [Guide]
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Character Modifier Codes 100%
Description: These character modifier codes work with the runscript appearance cheat

BLANK_MODEL = 1;
ELF = 2;
DWARF = 3;
DRAGON_NORMAL = 4;
GOLEM_SHALE = 5;
GOLEM_STONE = 6;
GOLEM_STEEL = 7;
BEAR_GREAT = 8;
BEAR_BLACK = 9;
BROODMOTHER = 10;
BRONTO = 11;
ARCANE_HORROR = 12;
QUNARI = 13;
WISP = 14;
HUMAN = 15;
HURLOCK_NORMAL = 16;
HURLOCK_ALPHA = 17;
HURLOCK_EMISSARY = 18;
NUG = 20;
WEREWOLF_A = 22;
SHRIEK_A = 23;
SUCCUBUS = 24;
ABOMINATION = 25;
REVENANT_A = 26;
RAGE_DEMON = 27;
CORPSE_D = 28;
CORPSE_E = 29;
CORPSE_S = 30;
SHADE = 31;
ASH_WRAITH = 32;
DEEPSTALKER = 33;
DOG_MABARI_ = 34;
DOG_PARTY_MEMBER = 35;
SQUIREL = 36;
RAT_LARGE = 37;
HUMAN_BOY = 38;
HUMAN_SERVANT_AMBIENT = 39;
HUMAN_LIBRARY_AMBIENT = 40;
RAT_SMALL = 41;
HUMAN_GUARD_AMBIENT = 42;
HUMAN_NOBLE_AMBIENT = 43;
HUMAN_MALE_FAT = 44;
HUMAN_FEMALE_FAT = 45;
APP_NPC_DUNCAN = 46;
APP_OGRE_A = 47;
WOLF = 49;
GENLOCK_NORMAL = 50;
GENLOCK_ALPHA = 51;
GENLOCK_EMISSARY = 52;
WITHERFANG = 53;
AMBIENT_GOAT = 54;
AMBIENT_MUTT = 55;
SPIDER_CORRUPTED = 57;
SPIDER_GIANT = 58;
SPIDER_POISONOUS = 59;
HUMAN_DYING_AMBIENT = 60;
HUMAN_PRELUDE_WIZARD = 61;
CAT = 63;
DRAGONLING = 64;
WILD_SYLVAN = 65;
DRAGON_HIGH = 66;
BEAR_BEARESKAN = 68;
SKELETON_A = 69;
SKELETON_F = 70;
SKELETON_S = 71;
PRIDE_DEMON = 72;
BROODMOTHER_TENTACLE = 73;
WOLF_BLIGHT = 74;
LADY_OF_THE_FOREST = 75;
PIG = 76;
DEER = 77;
OX = 78;
RAM = 79;
DRAGON_DRAKE = 80;
SPIRIT_APPARATUS_HEAD = 81;
ARCHDEMON_WOUNDED_ = 82;
RAVEN = 84;
HALLA = 85;
CHICKEN = 86;
OWL = 87;
GRAND_OAK = 88;
ARCHDEMON = 89;
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Dragon Age Origins Armor Guide 100%
Description: Below is a breakdown of the values of all the armor in Dragon Age Origins.

Read the Guide --> Dragon Age Origins Armor [Guide]
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*Dragon Age Origins: Crafting Guide Part 1 Guide 100%
Description: This is a comprehensive crafting guide
As such, here there be spoilers

Dragon Age has 3 schools of crafting: Herbalism, Trap Making and Poisons. Each of the 3 comes in 4 ranks: Basic (not named), Improved, Expert and Master. As long as you have the ingredients in your rather sizable inventory, you may make the items.

Read the Guide --> Dragon Age Origins: Crafting Guide Part 1
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Dragon Age Journeys Items 100%
*** To unlock these items you need to link your Bioware account to your Dragon Age Origins account. Play Dragon Age Journeys, the Flash game, at http://www.dragonagejourneys.com.
Perform the following actions in Dragon Age Journeys to unlock the items belwo in Dragon Age Origins.

Amulet Of the War MageSign in to your EA account in Dragon Age Journeys. If you do not have an existing EA
Embri's Many PocketsSave the Grey Warden Martine by completing The Missing Warden quest
Helm of the DeepEarn all five achievements in Dragon Age Journies: The Deep Roads
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Blood Dragon Armor Duplication 100%
Description: You will need a code with your Collector's Edition of the game for the rare Blood Dragon Armor for this cheat. *** This also works for other Collector's Edition downloadable content -- the tome, helmet etc.

How to: Once you have entered the code and received the 1st piece of the armor and you have a merchant in your camp area with the rest of the pieces, save your game then go to the Download Content section of the main menu.
Disable the Blood Dragon Armour content (and Collector's Edition content if you have it) and reload your game. It will give you a warning but ignore it and force load the game, immediately save your game and exit to the MAIN MENU once more. Enable the things we disabled before and reload your game.
You now have 2 sets of Blood Dragon Armor! You can repeat this as needed.
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Ghost Bridge Solve for Urn of Sacred Ash Quest 100%
How to: Follow these steps to get across the Ghost Bridge for the Urn of Sacred Ash quest:
1: Right one, right two, left three.
2: Player steps on 1st section of ghost bridge.
3: Right two, left three, left six.
4: Player steps on 2nd section of ghost bridge.
5: Right two, right four, left six.
6: Right four, left one, left six.
7: Player steps on 3rd section of ghost bridge.
8: Right four, right five, left one.
9: Right five, left one, left five.
10: Player crosses successfully.
Note that on the console version as each piece of the bridge becomes solid it remains solid permanently greatly reducing the difficulty of this puzzle.
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Level Up Glitch 100%
Description: During the Tainted Blood mission in Ostargar, collect the 3 Vials of Darkspawn Blood but avoid collecting the Grey Warden Treaties. After you have the vials, chat to Duncan and choose the conversation option "We have the blood, but not the scrolls." The conversation will end and you will get experience! You can repeat the conversation and get the experience each time. You can do this all the way up to the level cap at 25 (if you are patient)! You can click through the conversation fairly quickly once you have done it a few times.
(*** This bug was repaired as part of the v1.02 patch for this game. If you want to be able to take advantage of it, do not install the patch.)
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*Dragon Age Origins: Crafting Guide Part 2 Guide 100%
Description: This is a comprehensive crafting guide (Pt 2)
As such, here there be spoilers

Dragon Age has 3 schools of crafting: Herbalism, Trap Making and Poisons. Each of the 3 comes in 4 ranks: Basic (not named), Improved, Expert and Master. As long as you have the ingredients in your rather sizable inventory, you may make the items.

Read the Guide --> Dragon Age Origins: Crafting Guide Part 2
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Dragon Age Origins Companions Guide 100%
Description: There is a very vast cast of characters in Dragon Age Origins, each one has its own likes and dislikes and learning about them is the best way to utilize them in the game.

Read the Guide --> Dragon Age Origins Companions [Guide]
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Unequip for the Win 100%
Description: In the origins stories, be sure to remove all the items of those that accompany you (and leave your party) prior to their departure. You may need to save the gaem more often. You can use these items to sell or equip as needed.
Another example: once you return from the Kokori Wilds, before talking to Duncan, remove all the equipment from Jory and Daveth since they are destined to die.
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Infinite Attributes Glitch 100%
Description: This has only been tested on the original release. A "sacrificial" stat is required -- one you do not need (for a Mage that would be Strength; for a Warrior or Rogue, Magic works). Head to the level up screen and put all of your points into the sacrificial stat. Click Next, then click Previous and then hit Reset. Manually remove the points to the sacrificial stat. You should now have 6 points rather then the 3 you put in. Choose Next a few times and then choose Play to save the changes made. Repeat this process. When the stat turns negative the game will regard it as 0 but you will still be getting points for it. However, in order to bring the stat back up you must put the amount you took from it back in, which is why the stat is "sacrificial." The most you can put in at a time is 100 points.
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How to get the three class levels trophies/achievements (WITCH HUNT DLC ONLY!!!) 100%
Ok so what you need to do is create 1 rogue character in DAO,1 warrior character,1 mage character, then you need to get to lothering with all three of them, save with each of them, then, import them 1 by 1 to witch hunt and you will level up to level 20 then you will get the 3 class level 20 achievements/trphies
By: phantom101(950)
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Play Empire
  Play Goodgame Empire!

Crush your enemies, conquer land and rise to the ruler of a mighty empire!

Build your own castle, create a powerful army and fight epic player versus player battles on a dynamic world map.
VIDEOS
Walkthrough Video Playlists
Dragon Age: Origins -- Awakening video Dragon Age Origins - Awakening (PC) Video Walkthrough
   by: ItIsTheInvisibleMan
   Videos: 61 Length: 12:17:03
Dragon Age: Origins -- Awakening video Dragon Age Origins - Awakening (PC) Video Walkthrough
   by: Toegoff
   Videos: 72 Length: 11:35:49
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If I made a list of my favorite games in 2012, Far Cry 3 would be at the very top of that list. The game dominated a lot of my gaming time thanks to its expansive, engrossing, and thrilling free-roaming world filled with fun activities and a compelling mission structure and leveling system that made it impossible for me to put the controller down. I loved almost everything about Far Cry 3, and I never thought I could get enough of the Far Cry 3 formula. But then Blood Dragon came along. Blood Dragon is set in the 80's vision of [...More ]


Far Cry 3 - Blood Dragon Walkthrough [ GUIDE ]


Welcome to the evil infested world of Far Cry 3 - Blood Dragon. Play along with us as "Cyber-Commando Seargent Rex Power Colt - Mark IV" and destroy evil... Blood Dragon Taking down the Dragons... Hostage-Rescue Predator's Path Liberating Outposts... Collectibles... Main Missions: You got time to Duck? They're Hee-eere Save a Nerd (Hostage-Rescue 1) Birds with Attitude (Predator's Path 1) Liberating Garrisons - 1 =============================================================================== =============================================================================== You got time to Duck? Objective: Attack the Base As your copter whirls around the base - kill as many enemies as you can using the gatling gun you have... After you land, a nice little tutorial starts up.. "Military Navigation for Idiots" It's just the Basic tutorial in which you have to [...More ]


Far Cry 3: Blood Dragon [ Guide ]


1. Introduction and Controls 2. Walkthrough Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 ***THIS GUIDE IS A WORK IN-PROGRESS*** Stay tuned for the finished walkthrough, plus guides for completing the game 100%! ***THIS GUIDE IS A WORK IN-PROGRESS*** ------------------------------------------------------ 1. INTRODUCTION AND CONTROLS ------------------------------------------------------ Sergeant Rex "Power" Colt is a Mark IV Cyber Commando that must defeat the Omega Force! His 80s-style adventure spans across a violent island filled with enemies and freaky cyborg-animals! RT - Shoot RB - Grenade LT - Aim LB - Weapon Wheel Left Stick - Move D-pad (up) - Cyber Eye D-pad (right) - D20 D-pad (left) - Cyber Hearts Y - Switch Weapon X - Reload B - Crouch A - Jump Select - Map Start - Pause --------- MISSION [...More ]


Dragon Summoner Walkthrough [ Guide ]


Dragon Summoner is a fighting game where players use cards of varying strengths in order to do battle with each other. Players must be able to gather the most powerful cards and enhance them in such a way that they will be much more formidable when facing enemies and completing quests. Gameplay In Dragon Summoner, players must be able to collect cards and use them to battle different kinds of enemies. Players will be able to perform quests and battle different types of creatures and bosses. They will also be able to battle other players who are also playing the game. [...More ]


Fire Emblem: Awakening (3DS) [ Review ]


Among the known titles in Nintendo consoles, the Fire Emblem franchise has been one of the lesser known ones. However, the fan following that it has garnered over the years is as loyal as you'd find in those of Mario, Metroid, and Legend of Zelda. Perhaps what made Fire Emblem special is how it treats the games' characters, who are definitely susceptible to death and loss. Once you get someone killed, he/she is dead for the rest of the playthrough. This made for a very emotionally-invested gaming experience. The story is chopped up into different arcs with several chapters. [...More ]


Dragon Storm Walkthrough [ Guide ]


Those who want to live in medieval times filled with fantasy and lore would surely love playing Dragon Storm, the new strategy game from Griptonite Games, as it allows players to build their own kingdom and the community within it as they try to survive and expand their empire by building armies and conquering other lands. Gameplay Like most strategy games, Dragon Storm requires players to manage resources available to them by building structures such as farms so that they would be able to address the needs of the community. They would also be able to build camps where you can train [...More ]


Fire Emblem Awakening [ Review ]


"You only live once" has been the popular, albeit irritating catchphrase of the past year. It basically means, in popular lingo, that life is too precious to waste being on the safe side of things. Thus, it is only right to eat, drink, and be merry. On the other hand, YOLO can also work the other way – why live dangerously when every thrill, or even the most basic of actions, can potentially be your last? The latter interpretation is utilized within Fire Emblem Awakening, the thirteenth installment of the long running tactical RPG series Fire Emblem from Nintendo. [...More ]


Dragon Skies Walkthrough [ Guide ]


Dragon Skies is a simulation game that allows you to raise, train, and breed pet dragons in any way you wish. Of course, you would like them to become the best that they could be while being happy with the way that you take care of them, and this guide will help you on how to do just that. Gameplay Dragon Skies allows players to create a habitat for dragons, and they must raise them from eggs until they hatch and reach maturity. From there, players must train their dragons in order to level up and earn coins. Players can also breed [...More ]


Tokyo Game Show 2012: Day Two Recap (Dragon Quest X on Wii U!)


The second day of Tokyo Game Show 2012 proved to be another day of exciting announcements and new details for upcoming games from Japanese developers and publishers. There was exciting news abound, and it's sad to think that there's just one more day left of TGS, and they we have to wait all the way until E3 for the next truly big gaming event. In the meantime, TGS has been very exciting. To read all of the latest and great news from Sony's press conference, check out the link below. The article provides all the latest Sony news, including information and [...More ]


Tales from the Dragon Mountain: The Strix (iOS) [ Review ]


There are certain genres that tend to not do so well in some platforms, while they do very well in others. Casual games are a very good example of this. While PC gamers wouldn't really bother as much unless they're really bored, mobile gamers get to have fun with them on the road. Perhaps this is the same as well with this game released by Cateia Games and G5 Entertainment. Tales from the Dragon Mountain: The Strix had been released for the PC and Mac for quite a while now, then Cateia Games and G5 Entertainment then decided to release it [...More ]


Dragon Ball Z Budokai HD Collection - What to Expect


I remember when Dragon Ball Z Budokai came out on the PlayStation 2. It was amazing. I was pretty young then, and wasn't even allowed to play ESRB rated M or ESRB rated T games. However, I would sneak over to my friend's house across the street and play it with him. One time, me and my brothers went over to his house and played it. When we got back, my mother asked what we did there. I told her that we played video games. She asked me if there were any guns; my little brother said "No. [...More ]


The Spook House - Dragon's Dogma


Welcome back, my Spooky friends! Last time I saw you, I was whining speaking of legitimate complaints about Angry Birds Trilogy and how it's going to be price-gouging nonsense. Well, now I have something else to complain about, and that is a (not so) little game called Dragon's Dogma. You might have heard of Dragon's Dogma. It's a game where a dragon rips out your heart. It's a completely original idea that Capcom certainly did not rip off from any other sources. http://www.youtube.com/watch?v=Ln0GZcLG_Nc Ahem. Well, there is a lot about Dragon's Dogma that is fun. The game is very pretty, fighting giant monsters [...More ]


Dragon's Dogma FAQ/Walkthrough [ Guide ]


Dragon's Dogma is Capcom's latest foray into the RPG genre. This guide will help you complete all of the quests that are a part of the game's main questline, and more! Dragon's Dogma Written by Dalton "Horror Spooky" Cooper Copyright 2012 TABLE OF CONTENTS 1. Introduction and Controls 2. Walkthrough Act I ...>The End at the Beginning ...>Newly Arisen ...>Upon A Pawn ...>Strength in Numbers ...>Call of the Arisen ...>A Rude Awakening ...>Off With Its Head ...>A Matter of Myrmidons ...>Lure of the Abyss ...>The Cypher ...>A Fortress Besieged ...>Seeking Salvation ...>The Watergod's Altar Act II ...>Come to Court ...>Griffin's Bane ...>Trial and Tribulations ...>The Wyrmking's Rings ...>Pride Before A Fall ...>Honor and Treachery Act III ...>Reward and Responsibility ...>Deny Salvation ...>The Final Battle Epilogue ...>A Warm Welcome ...>Fathom Deep ...>Final Judgement ...>The Great Hereafter 3. [...More ]


Dragon's Dogma [ Review ]


Dragon's Dogma is honestly one of the finest and funnest experiences players and gamer will have all year. The game is truly one of the most rewarding experiences I've ever had in a video game. The combat is excellent, the story is engaging (despite what many game critics say about it), and the reply value is the best in it's class. I can honestly say that this is the best game I have played all year thus far, and with upcoming Downloadable Content (DLC), it can only get even better. The open-world in Dragon's Dogma is massive. It has been said [...More ]


Rayman Origins 3DS [ Preview ]


Rayman Origins has proven to be quite the success for Ubisoft. The game has been successful enough to warrant ports to multiple systems. The game has seen release on the PS3, the 360, the Wii initially, and it has since released on the PlayStation Vita. On the Vita, it is currently the highest-rated game on the system. Rayman Origins just recently launched for the PC, and on June 5th, Origins is coming to the 3DS. In the meantime, Ubisoft and Nintendo have made a demo available to see if this latest version of the popular platformer is up to snuff. The [...More ]


Dragon's Dogma - What to Expect [ Editorial ]


Dragon's Dogma is an upcoming action RPG that is set in an absolutely massive open-world, where you are free to explore after a certain point in the game (it starts out with cinematics, of course). It is being developed by Capcom as well as published by, you guessed it, Capcom. It is to be released for the PlayStation 3 and the Xbox 360, as of right now, there will be no PC version. Capcom promises that Dragon's Dogma will be their richest game yet. It will be massive and blooming with content. From what I've seen, it is the most beautiful [...More ]


LF - Assassin's Creed III, Dragon's Dogma, and Gravity Rush


Assassin's Creed III may just be what the series needs to get it back on track. I was utterly disappointed with Assassin's Creed: Revelations, as it was clearly a cheap cash-in by Ubisoft to milk the series like the cash cow they turned it into. However, Assassin's Creed III hopes to turn around the misfortunes of the franchise and bring Assassin's Creed back to the upper echelon of interactive entertainment. Meanwhile, Capcom is throwing their hat back into the RPG ring with Dragon's Dogma, an ambitious RPG of an immense scale that promises to give Xbox 360 owners early access [...More ]


RAYMAN: ORIGINS Walkthrough [ GUIDE ]


Here's the full video and written walkthrough for Rayman Origins including locations and how to's to release all the Electoons and find Skull Teeth to give to the Reaper to gain entry to the "Land of the Livid Dead" - TABLE OF CONTENTS The Snoring Tree Jibberish Jungle Desert of Dijiridoos Gourmand Land Sea of Serendipity Mystical Pique Ticklish Temples Grumbling Grottos Luscious Lakes Angsty Abyss Moody Clouds Land of the Livid Dead ------------------------------------------------------------------------------ The Snoring Tree While resting peacefully in thee Glade of Dreams, Rayman and his friends - Globox and the Teensies along with the Bubble Dreamer make so much noice that they raise the Livid Dead. The Livid Dead have now invaded the Glade and loonified the Dreamer, now Rayman [...More ]


Dragon Quest X UNVEILED! [ News ]


While the game was announced years ago as a Wii-exclusive (and despite recent reports from Square Enix that the game will only release on the Wii), Dragon Quest X has been officially unveiled for not only Nintendo's Wii, but also the Wii U. For the first time in the series, Square Enix is internally developing the game, who's full title is "Dragon Quest X: Awakening of the Five Tribes Online". While only a vague Japanese release date of 2012 has been announced so far, Square Enix has dropped a slew of details regarding not only Dragon Quest X, but other games [...More ]


Bruce Lee: Dragon Warrior (iOS) [ Review ]


The legendary film actor and martial artist Bruce Lee has been a cult figure for most of the later 20th century and still stands as one of the greatest figures in martial arts, even though he has been dead for almost 40 years now. In keeping his image fresh for the new generation, his estate seems to have officially licensed Digital Legends Entertainment to make a Bruce Lee game. Published by Indiagames.com, This 5-dollar iPhone/iPad title is a 3D fighting game with some notable features that make it a fun addition to anyone's collection. The visuals are the first thing that's [...More ]


Dragon Quest Monsters: Joker 2 [ Preview ]


It is the same old world for Dragon Quest Monsters: Joker 2, with the very persistent slimes. However, the remarkable feature of this latest version is that you will be able to supervise the monsters that you have gathered. It is an intriguing twist from being a tough hero that does it all. There is a monster scouting world championship. Being an energetic young boy, you want to be a monster tamer and scout at the same time. To do this, you stow away on an imposing airship that is bound to your dream destination. Sadly, the ship goes down and [...More ]


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