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| Souvenir Locations - The Tourist Trophy Guide | 100% | |
| Description: Souvenirs are scattered around the map of New York City. If you collect them all Read the Guide --> Crysis 2 - Souvenir Locations (The Tourist Achievement/Trophy) [Guide] | ||
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| Stealth Assassin Trophy Guide | 100% | |
| Description: Re-route the power in Eye of the Storm without being detected. Stealth is the key here. Read the Guide --> Crysis 2 - Stealth Assassin Achievement/Trophy [Guide] | ||
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| Supersoldier Walkthrough Guide | 100% | |
| Description: Here's a complete video walkthrough of the Crysis 2 in Supersoldier difficulty Read the Guide --> Crysis 2 - Supersoldier Walkthrough [Guide] | ||
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| Crysis 2 Trophies Guide | 100% | |
| Description: There are 51 Trophies available for this game. Read the Guide --> Crysis 2 - Trophies [Guide] | ||
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| Popcorn Trophy Guide | 100% | |
| Description: You need to get the Microwave Gun(X-43 MIKE), you can pick this up laying on the ground between the : Read the Guide --> Crysis 2 - Popcorn Achievement/Trophy [Guide] | ||
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| Multiplayer Tips Guide | 100% | |
| Description: This is a "serious" hardcore shooter, in terms of multiplayer. Read the Guide --> Crysis 2 Multiplayer Tips [Guide] | ||
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| Food For Thought Trophy Guide | 100% | |
| Description: Kill a CELL operator with a giant donut in Lower Manhattan. Read the Guide --> Crysis 2 - Food For Thought Achievement/Trophy [Guide] | ||
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| Two Heads are Better Than One Trophy #2 Guide | 100% | |
| Description: This is an alternate way of completing this trophy/achievement. Unlike in the previous Two Heads Are Better Than One Achievement/Trophy Guide, this guide can be done in the Lab Rat mission. Read the Guide --> Two Heads are Better Than One Achievement/Trophy #2 [Guide] | ||
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| Easter Egg Dance Party Guide | 100% | |
| Description: You can find this Easter Egg in Mission 7 Dead Man Walking. Read the Guide --> Crysis 2 - Easter Egg Dance Party [Guide] | ||
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| Hole in One Trophy Guide | 100% | |
| Description: This can be done in Mission 9: Dark Heart. Read the Guide --> Crysis 2 - Hole in One Achievement/Trophy [Guide] | ||
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| Second Chance Mission - Hidden Items Guide | 100% | |
| Description: This guide will show you how to find the three hidden items ( Dogtag, Email, and the Souvenir) in the Second Chance Mission. It has a video showing you as well. Read the Guide --> Second Chance Mission - Hidden Items [Guide] | ||
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| Tactical Overview of Multiplayer Maps Guide | 100% | |
| Description: Here are the tactical overviews of the multiplayer maps Read the Guide --> Crysis 2 - Tactical Overview of Multiplayer Maps [Guide] | ||
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| Blast Radius Trophy Guide | 100% | |
| Description: Kill at least 3 enemies with a single grenade. Read the Guide --> Crysis 2 - Blast Radius Achievement/Trophy [Guide] | ||
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| Headhunter Trophy Guide | 100% | |
| Description: Single Player: Kill 4 enemies in a row with headshots Read the Guide --> Crysis 2 - Headhunter Achievement/Trophy [Guide] | ||
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| Literary Agent Trophy Guide | 100% | |
| Description: This can be done in the "Train to Catch" Mission. Read the Guide --> Crysis 2 - Literary Agent Achievement/Trophy [Guide] | ||
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| Band of Brothers - Trophy Guide | 100% | |
| Description: Keep all marines alive during the rescue in Semper Fi or Die. Read the Guide --> Crysis 2 - Band of Brothers - Achievement/Trophy [Guide] | ||
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| Two Heads Are Better Than One Trophy Guide | 100% | |
| Description: Single Player: Kill two enemies with a single bullet. Read the Guide --> Crysis 2 - Two Heads Are Better Than One Achievement/Trophy [Guide] | ||
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| Crysis 2 Walkthrough Guide | 98% | |
| This guide will walk you through Crysis 2 from beginning to end and discuss in detail all the collectables to be found in the game. Read the Guide --> Crysis 2 Walkthrough [Guide] | ||
| By: Toebin(4792) | ||
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| Crysis 2 Weapons Guide | 98% | |
| Description: This guide will help break down all the different weapons available to you in the different factions in Crysis 2. Read the Guide --> Crysis 2 Weapons [Guide] | ||
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| Nanosuit Guide Guide | 98% | |
| Description: In Crysis 2 you need to use all your smart fire power to win this war. Read the Guide --> Crysis 2 Nanosuit Guide [Guide] | ||
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| Hidden Mini-Game Guide | 98% | |
| Description: A hidden minigame in Crysis 2? Well yes, it is an old classic arcade mini-game: Read the Guide --> Crysis 2 - Hidden Mini-Game [Guide] | ||
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| Multiplayer Game Modes Guide | 98% | |
| Description: For Crysis 2, players can choose between 2 modes: Crash Site and Team Instant Action. Read the Guide --> Crysis 2 - Multiplayer Game Modes [Guide] | ||
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| Crysis 2 Introduction Guide | 98% | |
| Description: Lets face it I can almost guarantee only 2% off you had the NASA PC's capable of playing the first Crysis. Well luckily I'm here to get you caught up on whats going down in Crysis 2. Read the Guide --> Crysis 2 Introduction [Guide] | ||
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| Speeding Ticket Trophy Guide | 98% | |
| Description: This is the only Hidden Achievement (XBOX 360) and Secret Trophy (PS3) for Crysis 2. Read the Guide --> Crysis 2 - Speeding Ticket Achievement/Trophy [Guide] | ||
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| FUUUUUUUUUU meme reference | 100% | |
| FUUUUUUUUUU meme reference Look for a news stand while exploring the city. One of the magazines is marked "Simple" and features the "FUUUUUUUUUU" raging face. | ||
| By: Cardinal Drathm(1408) | ||
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| Back To The Future reference | 100% | |
| Back To The Future reference In the first chapter, you will have a chance to flank some CELL soldiers by entering a small sewer after the subway. You can see electrical wires hanging above that are marked "Caution 1.21 Gigawatts". | ||
| By: Cardinal Drathm(1408) | ||
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| Speed camera locations | 100% | |
| Speed camera locations The location of all speeding ticket cameras are as follows: 1. Battery Park: In the last section of the level, near Fred's Diner and the huge donut. 2. Sudden Impact: At the end of the level, on the street leading towards the underpass. 3. Road Rage: Inside the tunnel at the end of the level, near a sign for FDR Drive North. 4. Gate Keepers: To the left of the church across from a sedan, above a speed limit sign. 5. Seat Of Power: At the end of the level, on the slope that leads up to City Hall. 6. Semper Fi: At the beginning of the vehicle section, after you fight the Heavy, on a pole, near some trees. 7. Train To Catch: On the main road that leads to the library keep the concrete barrier with the yellow stripe on your left. 8. Unsafe Haven: Next to the Onyx building, on the street near a trestle-style barricade. 9. Power Out: On your way to Times Square, look for a camera attached to a pole on your right. 10. Masks Off: Right at the entrance to the bridge, hanging from the superstructure. | ||
| By: Cardinal Drathm(1408) | ||
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| E-mail locations | 100% | |
| E-mail locations Search the indicated locations to find all e-mails: 1. Chapter 2 - Second Chance: On a table, in the center of the castle's courtyard. 2. Chapter 5 - Lab Rat: Inside the warehouse, in the downstairs office, which is located on the south side of the building, between the two entrances. 3. Chapter 6 - Gate Keepers: In the northeastern part of the churchyard, on a desk inside an orange command and control trailer. 4. Chapter 7 - Dead Man Walking: At the end of the counter in the security office, which you have to access in order to call the elevator. 5. Chapter 8 - Seat Of Power: Once you enter the next building after the evacuation center, look for the computer on the reception desk. 6. Chapter 11 - Corporate Collapse: In the office to the left of the metal detectors, in the Hargreave-Rasch building, near the vending machines. 7. Chapter 16 - Eye Of The Storm: On a table in the main entryway of the first building Alcatraz infiltrates in the mission. 8. Chapter 16 - Eye Of The Storm: On a desk in the office near the far corner of the generator room. 9. Chapter 16 - Eye Of The Storm: In the control room where Lockhart is hiding, opposite the window through which he eventually flies out. 10. Chapter 17 - Masks Off: As you escape the building's self-destruction, look for a room lit up in red with a cell and a bunch of electronics. The e-mail tablet is on the floor, to the left of the exit. | ||
| By: Cardinal Drathm(1408) | ||
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| Dog tag locations | 100% | |
| Dog tag locations Search the indicated locations to find all dog tags: 1. Chapter 2 - Second Chance: In the warehouse, next to the body of the Prophet, on a bloody wheeled table with some surgical equipment on it. 2. Chapter 3 - Sudden Impact: In the underpass section, near a large red, white, and blue bus. There is a doorway across from the bus on the right, next to a dumpster. Look inside for the dog tag. 3. Chapter 5 - Lab Rat: In Gould's house, in the room with the two book shelves side-by-side, near the radiator, telescope, and window. 4. Chapter 7 - Dead Man Walking: After calling the elevator in the security office and riding it up, turn left and jump over the red velvet ropes. The dog tag is inside an open security deposit box. 5. Chapter 8 - Seat Of Power: Go through the showers until the pathway makes a hard right. You should be able to see a corrugated metal structure with a number of body bags in it. Turn on Nanovision, and look for the dog tag on the table. 6. Chapter 9 - Dark Heart: In a maintenance area, on the east side of the subway tunnel, across from where the MK.60 was. Follow the hallway to the north until you reach a dead marine with the dog tag next to him. 7. Chapter 9 - Dark Heart: On top of the red scaffolding in the subway's station area. 8. Chapter 10 - Semper Fi Or Die: Before following your comrades into the pipe, search near the end of the level for a dead marine and his dog tag. 9. Chapter 11 - Corporate Collapse: After you evade the flood, dive back into the water and swim south. There is a hard-to-see dog tag near a submerged car. 10. Chapter 13 - Unsafe Haven: By a pallet of supplies in the upper defense station, reached by moving east past the soldiers standing by the bridge. 11. Chapter 14 - Terminus: On the table in the room where you meet Colonel Barclay. 12. Chapter 15 - Power Out: On the table next to a military truck run to it after the first VTOL aircraft takes off. 13. Chapter 16 - Eye Of The Storm: After you are temporarily trapped in a garage, enter the room to the left. The dog tag is next to the gun crate, adjacent to some cardboard boxes. 14. Chapter 17 - Masks Off: Near the beginning of the level, on the second floor. Kill the guys by the security office and in the lobby, then go upstairs. Look for some ammo crates and a Stealth Scarab, with some yellow crime-scene tape nearby. 15. Chapter 18 - Out Of The Ashes: Once inside, look at the back of the empty, broken elevator, to the left of the one that Alcatraz ends up riding. 16. Chapter 18 - Out Of The Ashes: On top of the tallest greenhouse on the roof of the building. Climb up the lower portion of the greenhouse to get there. 17. Chapter 19 - A Walk In The Park: Beneath the yellow tents in the underpass tunnel, on a mattress that is folded against the wall. | ||
| By: Cardinal Drathm(1408) | ||
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| Car key locations | 100% | |
| Car key locations Search the indicated locations to find all car keys: 1. Chapter 3 - Sudden Impact: Climb to the top of the stairway you reach after leaving the parking garage. The key is next to a corpse and a pile of debris. 2. Chapter 4 - Road Rage: After you pass the machine gun turret, but before you acquire the ICV, look for a wall with barbed wire on the top that protects a shipping container. Look inside the container to obtain the key, along with a cache of supplies. 3. Chapter 5 - Lab Rat: Go to the far north end of the freeway, and look for a blue car parked in a corner. The key is near two corpse and a matching pair of stop signs. 4. Chapter 6 - Gate Keepers: After descending the window washing platform, search the nearby alley for a small set of stairs on the north end to find the key. 5. Chapter 7 - Dead Man Walking: The key is on a planter on the street surface, next to a white teddy bear. To reach it, go west, past the intersection, to the end of the road that lies opposite to the starting point. 6. Chapter 8 - Seat Of Power: While in the train station, look for an opportunity to run and jump across a gap in the tracks. You will reach a corpse seated on a row of blue chairs. The key is to his left. 7. Chapter 9 - Dark Heart: The key is at the end of the counter in the security office, which you have to access in order to call the elevator. 8. Chapter 11 - Corporate Collapse: The key is near the beginning of the level, inside a train car that lies toppled in the valley. 9. Chapter 12 - Train To Catch: The key is on the table inside the Vehicle Decontamination Bay Office. 10. Chapter 15 - Power Out: Immediately after the checkpoint on your way to Times Square, duck into the security trailer on your right. The car key is on the table, next to the entrance. 11. Chapter 18 - Out Of The Ashes: The key is on a rock beyond the vehicles, on the side of the waterway. 12. Chapter 19 - A Walk In The Park: The key is inside the bus that is dangling off the edge. Follow the walkway to the small snack stand on your way to the bus. | ||
| By: Cardinal Drathm(1408) | ||
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| Special ability stats | 100% | |
| Special ability stats Air Stomp: This is a velocity-based attack. The higher you are, the more time you have to fall and the faster you will go. Depending on the height, the Air Stomp can deliver from a minimum of 40 damage to a maximum of 220 damage, and a damage radius from 2 meters up to 7 meters. A Power Jump does not provide enough air to perform an Air Stomp for the minimum damage. You will need at least enough elevation where you are in the air for a few seconds to perform an Air Stomp. When you can successfully perform an Air Stomp, an on-screen prompt will be displayed instructing you to press a button to do the Air Stomp. Armor: This drains two to seven points of energy per second depending on your movement speed. Your movement speed is also decreased to 80%. Armor absorbs a percentage of damage to your health. 35% of the damage is diverted to your suit energy. For example, if your armor is hit in the torso for 30 damage, you will take 19 damage. Power Jump: This allows you 2.2x times the height of a normal jump. It takes 20 energy to use. Speed (running): You gain 1.8x speed while sprinting. Speed drains up to seven points of energy per second. Stealth: This drains your energy by five points while standing still. Based on how fast you are moving in Stealth mode, the suit will drain up to 15 points per second. | ||
| By: Cardinal Drathm(1408) | ||
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| New Game + mode | 100% | |
| New Game + mode All weapon attachments, armor modules, collectibles, traffic cameras triggered, and nano-catalyst collected are saved to your campaign career. Thus, when you replay a mission, all those items will be available. | ||
| By: Cardinal Drathm(1408) | ||
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| Steady aim | 100% | |
| Steady aim While aiming down the sights of any gun, hold L3 to use energy to steady your aim. When this is used while crouched in the Maximum Armor, your aim will be almost 100% accurate. | ||
| By: Cardinal Drathm(1408) | ||
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| Surviving high falls | 100% | |
| Surviving high falls When jumping from a high location, activate Air Stomp. | ||
| By: Cardinal Drathm(1408) | ||
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| Suit module upgrades | 50% | |
| Suit module upgrades The following is a list of all suit modules and their upgrades: Armor Air Stomp: Velocity based attack more speed deals more damage. Requires elevation beyond a Power Jump. Minimum Velocity Damage: 40 damage out to 2 meters Maximum Velocity Damage: 220 damage out to 7 meters Upgrade II: No damage from falling Upgrade III: 0.5x recovery time after Air Stomp Proximity Alarm: Sense enemy in a 30 meter horizontal radius (not vertical) updates every two seconds Upgrade II: Sensor updates every second Upgrade III: Sensor updates every half-second Armor Enhance 0.5x energy consumption Upgrade II: +25% movement speed in Armor mode Upgrade III: Immune to Nanosuit Jammer Bonus Threat Tracer: Highlight bullet path within 6 meters Upgrade II: Highlight grenades within a 15 meter radius Upgrade III: Highlights explosives within 15 meter radius Nano Recharge: 2x health regeneration Upgrade II: 2x suit recharge (60 per second) Upgrade III: 0.5x delay before health regeneration Detonation Delay: +2 seconds to grenade fuse when in blast radius Upgrade II: +2 seconds to C4 fuse when in blast radius Upgrade III: Fires Chaff against enemy JAW missiles Energy Transfer: Restores 20% energy with a kill Upgrade II: Restores 30% energy with a kill Upgrade III: Restores 50% energy with a kill Power Side Pack: +1 primary magazine Upgrade II: +1 grenade/explosive Upgrade III: +1 attachment ammo Weapon Pro: 0.6x reload time Upgrade II: 0.5x aim down sight time Upgrade III: 0.4x weapon swap time Aim Enhance: Reduced recoil (unique to weapon) Upgrade II: 0.4x view shake from explosions Upgrade III: 1.6x movement speed when aiming down sights (compared to whatever negative speed it offers) Loadout Pro: Two primary weapons Upgrade II: No mobility loss from attachments Upgrade III: 1.5x speed while carrying HMG (compared to its 0.6x speed scale) Rapid Fire: Higher rate of fire on primary weapons (unique to weapon) Upgrade II: Higher rate of fire on secondary weapons (unique to weapon) Upgrade III: Higher rate of fire on mounted weapons Point Fire Enhance: Reduces spread of primary weapons (unique to weapon) Upgrade II: Reduces spread of secondary weapons (unique to weapon) Upgrade III: Reduces spread of mounted weapons Mobility Enhance: 0.5x sprint and jump energy cost Upgrade II: 0.5x ledge grab climb time Upgrade III: 0.25x fire after sprint time Retriever: Automatically collect Dogtags Upgrade II: One less Dogtag required for support bonuses Upgrade III: 1.2x support bonus time Stealth Stealth Enhance: Transition time to/from stealth is halved Upgrade II: No shadow cast in Stealth mode Upgrade III: 0.5x energy drain rate in Stealth mode Covert Ops: No player footstep sound Upgrade II: Invisible to Ceph Airstrike Upgrade III: 2x enemy footstep sound Cloak Tracker: Displays particles on Cloaked enemy within 20 meters Upgrade II: Causes enemy Cloak to flicker after 7 seconds in radius Upgrade III: Causes enemy Cloak to flicker after 5 seconds in radius Jammer: Scrambles the radar of enemies within a 10 meter range Upgrade II: Provides protection against enemy Radar Jammer attacks Upgrade III: Scrambles the radar of enemies within an increased range Blind Spot: Invisible to Maximum Radar Upgrade II: Immune to Visor Tagging Upgrade III: Become less visible to enemies in Nano Vision Tracker: Track enemy footsteps within 25 meters updates every 0.6 seconds Upgrade II: Footstep direction tracks Upgrade III: Doubled track updates (every 0.3 seconds) Visor Enhance: Automatically tag enemies when zoomed in Upgrade II: Enemy Flashbang grenade effect lasts 0.1x as long Upgrade III: Nano Vision energy drain 0.5x | ||
| By: Cardinal Drathm(1408) | ||
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| How to get a golf cart | 50% | |
| When your in the deep end misshon as soon as you start go sraight ahead and if there is a wall just walk threw it and you will compleete the misshon whith a gold golf cart. oh go on ebay and buy bling man. | ||
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| Huba | 34% | |
| Press up down up down x o up down triangle squar up down for unlimited ammo for ps3 | ||
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Whether played in 3D or standard 2D, Crysis 2 drops players into a devastated New York in the midst of an attack by a frightening alien species. The alien enemies are armed with deadly weaponry and exceptional sensory abilities that test players’ skill and push them to the limit. These terrifying invaders stalk the streets of New York, leaving the streets in chaos and the skyline in flaming ruin.