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| Golden Sun: Dark Dawn FAQ / Walkthrough Guide | 98% | |
| Hey guys, Bkstunt here with a walkthrough for Golden Sun: Dark Dawn. This guide will strive to bring you everything you need to complete Golden Sun: Dark Dawn. Read the Guide --> Golden Sun: Dark Dawn FAQ / Walkthrough [Guide] | ||
| By: CheatMaster(5061) | ||
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| Easy experience | 98% | |
| How to: When you are at Apollo Sanctum and activating the device, after the cinematic where the men fall from the airship, run around getting into battles. The enemies have around 500 HP each and deal very little damage. If Matthew has the Sol Blade equipped, he may be able to take down enemies with one hit. You can easily gain over 21,000 to 45,000 experience points per battle, along with a Water of Life. | ||
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| Money $$$ Money | 98% | |
| How to: At the end of the game and before you battle the Chaos Chimera make sure you walk around the Apollo Sanctum to get into random battles with the Tua Warriors. It is good that you have one of your party members, that is not in your "battle party" equip the Lure Cap. They will almost always drop Water of Lifes. You can sell them for 2250 coins. Thirty of them equals up to 67,500 coins. 240 of them (your entire party) would equal up to 540,000 coins. | ||
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| Ghost Ship | 98% | |
| Description: Defeat the final Boss and save your game after the credits. Reload the cleared saved game file, then sail north of Haran island until you find some rocks shaped like a hand appearing from the water. Sail against the middle rock, then sail left into the purple fog until you reach the Ghost Ship. The Ghost Ship is where you can find the summon Azul, guarded by the Star Magician. | ||
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| Golden Sun: Dark Dawn Boss Fight Guide | 98% | |
| Description: A walk through of all the Boss's in Golden Sun Read the Guide --> Golden Sun: Dark Dawn Boss Fight [Guide] | ||
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| Point of No Return | 98% | |
| Description: There is a warning to beating the game. Before you meet Sveta get all and I mean ALL treasures, Djinn, and other things before you meet her. Afterwards the place is ice-locked and you have no way back. *** If you talk to an old woman in Kaocho before you light the Tower, then her granddaughter in Sana after, then back in one of the houses in Kaocho again you will get a good pair of ninja sandals out of it. Make sure to use spirit sense on the grandmother the 2nd time. | ||
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| Burning Island Cave door | 98% | |
| Description: Get the Sol Blade from the Apollo Sanctum and complete the game. Save the game when prompted. Load the cleared saved game file. Starting at Tonfon, sail back to the Burning Island Cave. Go to the bottom of the cave. Go to the previously locked door and select it. After the dialog, open your inventory, select the Sol Blade, and use it. The room beyond has the Summon Daedalus and the Ogre Titans Bosses. | ||
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| Secret Dungeon, Crossbone Isle | 98% | |
| How to unlock: Beat the game and save after the credits. Load your saved game and sail south from Tonfon. Look for a C-shaped peninsula near the edge of the map. A whirlpool near here serves as a warp point. Enter it and, on the far side, sail east to the island with the cave entrance to Crossbone Isle. A very difficult boss can be found here: | ||
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| Gaia Blade | 96% | |
| Description: To get the Gaia Blade, you must have the blue and red orbs. Go to the place where you get the yellow orb. Get the yellow orb then head back to the room outside the huge sculpture. Talk to the yellow tablet and the sand will drop. There is a small room you will need search to get the blade. Only matthew can use it, and it sells for a fair amount. | ||
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| Otka Island maze | 96% | |
| Description: Get the Sol Blade from the Apollo Sanctum and complete the game. Save the game when prompted. Load the cleared saved game file. Starting at Tonfon, sail to the west until you find a small island surrounded by rocks. Wait a whirlpool appears and sail into it to reach the other side of the rocks with the island. Land on the island, go inside, and select the door. After the dialog, open your inventory, select the Sol Blade, and use it. The maze contains the Summon Catastrophe and Ancient Devil Boss. | ||
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| Otka Island maze | 75% | |
| Otka Island maze Get the Sol Blade from the Apollo Sanctum. Then, successfully complete the game, and save after the credits finish. Load the cleared saved game file. Starting at Tonfon, sail to the west until you find a small island surrounded by rocks. Wait a whirlpool appears, and sail into it to reach the other side of the rocks with the island. Land on the island, go inside, and select the door. After the dialog, open your inventory, select the Sol Blade, and use it. The maze contains the Summon Catastrophe and Ancient Devil Boss. | ||
| By: Cardinal Drathm(1498) | ||
Was this cheat: (-)Bogus or (+)Helpful | ||
| Burning Island Cave door | 50% | |
| Burning Island Cave door Get the Sol Blade from the Apollo Sanctum. Then, successfully complete the game, and save after the credits finish. Load the cleared saved game file. Starting at Tonfon, sail back to the Burning Island Cave. Go to the bottom of the cave. Go to the previously locked door, and select it. After the dialog, open your inventory, select the Sol Blade, and use it. The room beyond has the Summon Daedalus and the Ogre Titans Boss. | ||
| By: Cardinal Drathm(1498) | ||
Was this cheat: (-)Bogus or (+)Helpful | ||
| Crossbone Isle dungeon | 50% | |
| Crossbone Isle dungeon Successfully complete the game, and save after the credits finish. Load the cleared saved game file, and then sail south from Tonfon. You will eventually find a "C" shaped peninsula at the edge of the world. Enter the whirlpool at that location, then sail east from the exit. You will find an island with a cave that leads to the entrance of Crossbone Isle. | ||
| By: Cardinal Drathm(1498) | ||
Was this cheat: (-)Bogus or (+)Helpful | ||
| Ghost Ship | 50% | |
| Ghost Ship Successfully complete the game, and save after the credits finish. Load the cleared saved game file, and then sail north of Haran Island until you find some rocks shaped like a hand appearing from the water. Sail against the middle rock, then sail left into the purple fog until you reach the Ghost Ship. The Ghost Ship is where you can find the summon Azul, guarded by the Star Magician. | ||
| By: Cardinal Drathm(1498) | ||
Was this cheat: (-)Bogus or (+)Helpful | ||
| Easy experience | 50% | |
| Easy experience When you are at Apollo Sanctum and activating the device, after the cutscene where the men fall from the airship, run around getting into battles. The enemies have around 500 HP each and deal very little damage. If Matthew has the Sol Blade equipped, he may be able to kill enemies with one hit. You can easily gain 21,000 to 45,000 experience points per battle, along with a Water Of Life. | ||
| By: Cardinal Drathm(1498) | ||
Was this cheat: (-)Bogus or (+)Helpful | ||
| Easy money | 50% | |
| Easy money At the end of the game, before you battle the Chaos Chimera, walk around the Apollo Sanctum to get into random battles with the Tua Warriors. It is recommended that you have one of your party members who is not in your "battle party" equip the Lure Cap. They will almost always drop Water Of Lifes, which you can sell for 2,250 coins. Thirty of them gets you 67,500 coins 240 of them (your entire party) gives 540,000 coins. | ||
| By: Cardinal Drathm(1498) | ||
Was this cheat: (-)Bogus or (+)Helpful | ||
| FINAL BOSS ULTIMATE MOVE(S) | 33% | |
| Put all of your djinn on stand-by then on boss smack him w/ summons BOOM! U win | ||
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| Last boss | 22% | |
| Have all poeple at 6o andput all djinn on standby for all of them use 4 summoning power I don't know if it is | ||
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Nintendo's classic role-playing game series branches out with a new look, countless adventures and heroic battles. At the end of Golden Sun: The Lost Age, the heroes succeeded in bringing the world-healing power of the Golden Sun back to the world of Weyard. In the 30 years since, the immense power of the Golden Sun has changed nearly everything. Continents have shifted. New countries have emerged. New species have appeared. But the world is now imperiled by a new threat.