Saturday, 20 December 2014
Unreal Cheats for PC
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Unreal PC Cheats

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Unreal Cheats

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New Videos

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THE CREW | Regional Series: The West Coast!
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The Crew - Region Video: Mountain States
Official Shadow of Mordor Lord of the Hunt DLC
War Thunder: Update 1.45
The Crew - Region Video: East Coast
THE CREW | Regional Series: Welcome to the Midwest!
Grand Ages: Medieval - Game World
The Witcher 3: Wild Hunt - Elder Blood
Civilization: Beyond Earth Fall Update
Official Call of Duty: Advanced Warfare - Havoc DLC Early Weapon Access
League of Legends - Rek'Sai Champion Spotlight
Tropico 5 - Waterborne Expansion - Teaser
Saints Row: Gat Out Of Hell - Behind The Scenes
Dragon Age Inquisition | Official Gameplay Trailer - A Word From Our Fans
The Sims 4 | You Rule
Far Cry 4 - Map Editor for Consoles Tutorial
No Man's Sky - Gameplay
Official Shadow of Mordor User Story
Batman: Arkham Knight - ACE Chemicals Infiltration
Battlefield Hardline Single Player Story
Saints Row: Gat out of Hell - Musical
The Crew - Freedom to Drive
Heroes of the Storm: Jaina
Terraria Next-Gen Launch Trailer
Batman: Arkham Knight -- Ace Chemicals Infiltration Part 2
THE CREW | Launch Trailer
Official Call of Duty: Advanced Warfare - Exo Zombies Trailer
Heroes of the Storm - In Development: Winter Veil Skins, Mount, and Altered Fates
League of Legends - The Terror Beneath
Dark Souls II: Scholar of the First Sin - Beyond the Scope of Light
Dragon Age: Inquisition | Followers Gameplay Series - Varric & Blackwall
Sid Meiers Civilization: Beyond Earth - Basics of Modding (Part 2)
Total War: ROME II - Black Sea Colonies Culture Pack
THE CREW | 101
Map Editor | Far Cry 4
Titanfall | New Gameplay Updates and Features
Sid Meiers Civilization: Beyond Earth - Basics of Modding
Battlefield 4 Final Stand Official Gameplay
Dragon Age: Inquisition | Tips & Tricks | Tactical Camera

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UnrealScript console commands (Can be used by remote administrators) 100%
ADDBOTS : Adds more bots to the game.

ALLAMMO: Gives you all the ammo for your current weapons.

GOD: Makes you invincible.

INVISIBLE: Makes you invisible.

KILLALL : Kills all actors of a certain class, for example "KILLALL UNREALI.BRUTE".

KILLPAWNS: Kills all monsters.

PLAYERSONLY: Pauses all non-player actors in the game. Cool for debugging scripts, taking screenshots.

SAY : Broadcast a message to other players in the game.

SLOMO : Sets the game speed, 1.0 is normal.

SUMMON : Spawns an actor of the specified class (for example, SUMMON UNREALI.BRUTE) in front of the player.

SWITCHCOOPLEVEL : Causes the server (or local machine, in a single-player game) to switch to a new level with coop-style weapon carrying between levels.

SWITCHLEVEL : Causes the server (or local machine, in a single-player game) to switch to a new level.
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Cheat Codes 100%
ALLAMMO - Gives you 999 ammo for all of your guns.

FLY - Lets you fly around.

GHOST - Lets you walk through walls.

WALK - Returns you to walking mode if you are flying or ghosting.

GOD - Makes you invulnerable to all attacks.

INVISIBLE - Turns you invisible.

KILLPAWNS - Kills all monsters.

WALK - Turns off "GHOST" or "FLY".

SLOMO # - Slows or speeds up the game. 1.0 is normal.

SUMMON - Lets you add a weapon or an item to the world. For example:




















PLAYERSONLY - Freezes time. Press again to resume time passage.

OPEN MAPNAME - Jump to any map, just enter the name like OPEN DIG.

BEHINDVIEW 1 - Puts you in Tomb Raider style view.

BEHINDVIEW 0 - Resets this.

FLUSH - If you start getting weird garbage graphics on wall textures or
creatures, type this to fix it.
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SET 100%
Sets the default value of a class's variable. If the class is designated as configurable (using the "config" keyword in UnrealScript or CLASS_Config in C++), and so is the variable, this function updates the Unreal.ini file to reflect the new default value. If any instances of objects belonging to are in memory, all of those objects are updated.
When an object's config variables are updated, they are notified as follows:

The object's PreEditChange() function is called, basically saying "Get ready to be modified!"

The object's configurable variables are updated with the newly configured values.

The object's PostEditChange() function is called, saying "You've been modified, so validate and update yourself".
This procedure enables objects to validate their configurable properties and update themselves. For example, the audio subsystem's PostEditChange() function clamps the sound volume to a safe range of 0.0 - 1.0 (because the SET command enables users to set it to ridiculous values) and then updates the actual volume of the sound effects that are playing.
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Map List: Map Name 100%
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Console configuration commands 100%
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Unreal Console Commands 100%
Audience: Advanced Users, Server Administrators, Programmers.

Command Line Parameters
-profile: When C++ is compiled with DO_SLOW_GUARD=1, generates an UnrealScript
function profile using the timings in the most recently played level only.

-nosound: Disables sound.

-nodsound: Disables DirectSound support.

-noddraw: Disables DirectDraw support.

-nohard: Disables 3d hardware support.

-log: Runs with the log window initially visible.

-firstrun: Re-asks the "First Run" questions in Unreal.

-nologwin: Don't output to log window, useful for debugging when printing
so many log messages that performance is slowed down by window updates.

-conflicts: Show objects of different classes whose names conflict.

-nok6: Disable AMD K6-3D support.

-nommx: Disables MMX support.

-noreplace: Don't automatically replace textures, sounds, and music if
they are not found.

-make: Rebuilds all .u files from their source .uc files.

-make -h: Rebuilds all .u files from their source .uc files and generate a C++ header for each package.

-editor: Runs Unreal for editing.

-server: Runs as a dedicated server.

-strict: Treat all script warnings as critical errors; useful for tracking down the call stack when debugging scripts.

-nobind: Don't treat UnrealScript/C++ binding errors as critical, for rebuilding scripts and avoiding the chicken-and-egg binding problem.

-showdep: Causes script compiler to log dependency information when recompiling scripts.

-nogc: Disables garbage collection.

-alladmin: Enable all players administrative access to the server.

LOG=logfilename: Uses the specified log file instead of Unreal.log. Useful when running multiple copies on the same machine.

INI=inifilename: Sets the .ini file to use for configuration, normally Unreal.ini.

READINI=inifilename: Sets the .ini file for reading only (not for writing); overrides the INI= option.

PORT=num: Sets the UDP port number for the Internet server.

MULTIHOME= Sets the "home" ip address (in numerical format) for Unreal of a machine with multiple network cards.
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GET 100%
Gets a configurable class parameter. may be a partial classname, such as "playerpawn", or a qualified classname such as "engine.playerpawn".
The class must be loaded in memory, otherwise GET returns an empty string. must be the name of a variable that is designated as configurable (either in UnrealScript using the "config" keyword or in C++ using CPF_Config).
This returns the value of the configured variable, converted to a string. The value returned by GET reflects the class's default value (for scripted classes, this is the default value that was set for the class using its property sheet). At any time, zero or more instances of objects belonging to may be in memory, and may have modified values of , and they don't affect the value returned by "GET".
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Deathmatch Maps 100%










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File Name 100%
Castle (intro movie) Unreal

Vortex Rikers Vortex2

NyLeve's Falls NyLeve

Rrajigar Mine Dig

Depths of Rrajigar Dug

Sacred Passage Passage

Chizra-Nali Water God Chizra

The Ceremonial Chambers Ceremony

Dark Arena Dark

Harobed Village Harobed

Terraniux Underground TerraLift

Terraniux Terraniux

Noork's Elbow Noork

Temple of Vandora Ruins

The Trench Trench

ISV-KRAN deck 4 IsvKran4

ISV-KRAN decks 3 & 2 IsvKran32


Spirevillage SpireVillage

The Sunspire TheSunspire

Gateway To Na Pali SkyCaves

Na Pali Haven SkyTown

Outpost 3J SkyBase

Velora Pass VeloraEnd

Bluff Eversmoking Bluff

Dasa Mountain Pass DasaPass

Cellars at Dasa Pass DasaCellars

Serpent Canyon NaliBoat

Nali Castle NaliC

Demonlord's Lair NaliLord

Demon Crater DCrater

MotherShip Basement ExtremeBeg

MotherShip Lab ExtremeLab

MotherShip Core ExtremeCore

Skaarj Generator ExtremeGen

Illumination ExtremeDGen

The Darkening ExtremeDark

The Source Antechamber ExtremeEnd

The Source QueenEnd

Ending Sequence (movie) endgame
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C++ Console Commands (Only works on the local machine) 98%
BRIGHTNESS: Cycle through 10 screen brightness values.

CHAT: Brings up a prompt to type chat text.

CANCEL: Cancels an "open" command in progress that is trying to connect to a network server.

CDTRACK num: Play the specified CD track.

CONSOLE FULL: Make the console fullscreen.

CONSOLE HIDE: Hide the console.

CONSOLE SHOW: Show the console.

DEBUG CRASH: Test crashing the game by appError.

DEBUG EATMEM: Test allocating memory until it fills up.

DEBUG GPF: Test a general protection fault.

DEBUG RECURSE: Test crash by infinite recursion.

DUMPCACHE: Display the contents of the memory cache GCache.

DUMPINTRINSICS: Display a list of unused intrinsic function ids.

EDITACTOR CLASS=classname: During game play, edits the properties of the nearest actor belonging to that class. Cool for debugging.

ENDFULLSCREEN: Go back to playing in a window.

EXEC filename: Execute the console commands in the filename, default is in the System directory.

EXIT: Exit the program.

FLUSH: Flush all caches. Regenerates all lighting, 3d hardware textures, etc.

HIDEACTORS: Hide actors during game play.

JUMPTO x y z: In UnrealEd, move the viewport to a certain X,Y,Z location, useful in conjunction with tester reports generated with the REPORT command.

LOADGAME num: Load a game in position 0-9.

MARK: Mark all objects that are in memory (for garbage collection debugging in conjunction with MARKCHECK).

MARKCHECK: Display a list of all unmarked objects that are in memory (for garbage collection debugging in conjunction with MARK).

MEM: List memory usage; only works when Unreal is compiled with the memory-tracking option (it's usually not).

MEMSTAT: Show Windows overall memory statistics.

MUSICORDER num: Change to a certain track in the song (0=ambient, 1=action, 2=suspense).

OBJ CLASSES: Prints a list of all loaded classes.

OBJ DEPENDENCIES PACKAGE=pkgname EXCLUDE1=otherpackage EXCLUDE2=otherpackage...:

OBJ GARBAGE: Collect and purge garbage ("garbage" means objects which are no longer in use).

OBJ HASH: Show object hashing statistics.

OBJ LIST CLASS=objectclass: List all objects belonging to the class (if the class isn't specified, lists ALL objects). Gives a summary of memory usage. This is very useful during game play for figuring out how much memory is being used. In UnrealEd, this statistic isn't useful because a huge amount of extra stuff is loaded which might not be used by your map.

OBJ REFS CLASS=objectclass NAME=objectname: Show a list of objects which reference the object you specify. When trimming memory usage, this is useful for figuring out why some object is being loaded.

OPEN url: Opens a local map (i.e. "unreal.unr") or an Internet server (i.e. "" or "").

PREFERENCES: Displays the preferences in a window.

REPORT: Copies a report of the current gameplay situation to the clipboard.
You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, because it dumps the player's X,Y,Z location, the difficulty level, etc.

RMODE: Set the rendering mode. 0-9.

SAVEGAME num: Save the game in a specified position, 0-9.

SHOT: Take a screenshot and save it in the System directory with a consecutive name like Shot0001.bmp.

SHOWACTORS: Shows actors during gameplay.

SOCKETS: In network play, shows a list of network sockets (UNetConnection's) in use.

STAT ACTOR: Shows various statistics.


















TOGGLEFULLSCREEN: Toggles fullscreen mode on and off.

TYPE: Types text on the console.

URL urlname: In network play, parses a URL and displays its components.

VIEWUP: Sizes the view up.

VIEWDOWN: Sizes the view down.
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Walkthrough Video Playlists
Unreal video Unreal (PC) Video Walkthrough
   by: AndehX
   Videos: 33 Length: 6:41:14
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