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Tuesday, 2 September 2014
Dragon Quest VI: Realms of Revelation Cheats for NDS
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Dragon Quest VI: Realms of Revelation
NDS Cheats

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Dragon Quest VI: Realms of Revelation Cheats

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Dragon Quest VI: Realms of Revelation

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Classes 100%
Description: Complete the listed task to unlock the specified class.

ArmamentalistMaster the Mage and Warrior classes on the same character
DragonFind the Draconic Diligence Scroll
GladiatorMaster the Warrior and Martial Artist on the same character
HeroMaster the Luminary, Gladiator, Sage, and Ranger classes on the same character
Liquid Metal SlimeFind the Liquid Metal Mind Scroll
LuminaryMaster the Gadabout and Dancer classes on the same character
PaladinMaster the Martial Artist and Priest classes on the same character
RangerMaster the Merchant, Thief, and Monster Master classes on the same character
SageMaster the Mage and Priest classes on the same character
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Job Grinding 100%
How to: Carver seems to level up a little too quickly vs. the other characters, so this makes job grinding a little tough. But! Once you make you are way to a place in the game called the Spiegelspire there is absolutely no level cap (Which means that you could be level 80 or higher and still come back to this place to job grind). Here's the party to use:

HeroMage (Warrior already mastered)
CarverPriest (Martial Artist already mastered)
MillyMage (Priest already mastered)
AshlynnPriest (Mage already mastered)


Description: Have the Hero, Milly, and Ashlynn cast the Boom spell. It only takes the Hero's and Milly's to take the entire opposing monsters out. Couple this with as the battle ends having sum1 use the Whistle ability and this becomes a very easy grinding place! This area works great if you are trying to get to the advanced classes early.
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Obtaining Lizzie 100%
Description: Remember that dragon that Terry defeated in the cave north of Arkbolt? Well, once Terry officialy joins your party you can go back to Arkbolt and recruit that dragon (Lizzie) onto your team.
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Recruiting Amos 100%
*** Save your game before even entering Scrimsley because you can miss Amos.

Description: You can accidently screw up this sidequest and you will never see Amos again and you will not be able to recruit him.
When you get to Scrimsley the townsfolk will talk about how cool he is, go to Amos's house and speak with him to learn he was bitten on the rear by a monster, he'll want to speak with you tomorrow and asks you to stay at the inn, do so.
You will wake up to a rumbling in the middle of the night. The Inn-keeper tries to get you to stay in your room but ignore him and proceed to the rooftop of the inn. Go over the edge of the inn to see a dragon-like monster attacking. Defeat this monster. Once you do sum1 will prevent you from delivering saying that this monster is Amos when night-time comes around. The Inn-Keeper will tell you more in the morning
Chat to the Inn-Keeper the next morning to learn that Amos does this every night and the townsfolk will not tell him becasue he'd leave. The inn-keeper and some of the townsfolk tell you to not tell Amos. This is VERY important! You CANNOT tell Amos the truth if you want him to join you later.
Go to Amos's house again and speak with him. Amos will ask if there is something on his face. Say YES. Then a you are prompted asking if you want to tell Amos everything SAY NO.
Go to a mountainous area to the north of Scrimsley and get the seeds of reason. When you get back depending on if you told Amos the truth or not, he will be in town or he will have disappeared. If you told him the truth the townsfolk are angry and an old women will tell you there is no use looking for him and everyone makes mistakes and she hopes you have learned from it (The mistake being if you are a completionist like me you now have to start over if you want Amos). If you didn't tell Amos the truth, give him the seeds of reason and the rest is cake. Amos then will join you.
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Classes 98%
Description: In case you do not know how to find them or are interested in knowing all of the available classes (Including the 2 secret ones!!) here you go!
Standard Classes (Available from the moment you have access to All-Trades Abbey)

WarriorGreat physical attacker, high HP, Str, and DEF
Martial ArtistAnother great physical attacker. The only difference is Martial Artists are a little more quick and a little less defensive than Warrior's
MageAttack magic user. A tough class to master, Mage's have high Int, at the cost of their HP, Atk, and Def stats
PriestHealers, as the name implies. They're a little better than mages when it comes to HP, Atk, and Def. Their Int is slightly lower than a mages
DancerVirtually all speed and flashy attacks
ThiefOnce again, speed and some flashy attacks
Monster MasterSadly, you aren't able to recruit monsters to join you. Instead, you can learn a few of their abilities with this class. It lowers almost all of your stats when you switch to this class, though
MerchantThey have an innate ability that makes more gold drop after battles. They also have some unique and interesting abilities as well as being the one of the faster classes to master. You get a slight increase to the Int stat when switching to this class
GadaboutDQIX's Minstrel with a different name. This is just a random kind of class that can be both harmful and useful


Secondary Classes (These are available once you have mastered a few of the Standard Classes.)
GladiatorMaster the Warrior and Martial Artist on one character and the Gladiator job opens up to them. The Gladiator is all physical. MP and Int take a bit of a dive
ArmamentalistMaster the Mage and Warrior classes on one character and the Armamentalist job will open up to them. The Armamentalist is a combination of a Mage and a Warrior. Decent Str and Int. Def is good. Overall very good class. Learns elemental sword attacks
PaladinMaster Martial Artist and Priest on one character and you can turn them into a Paladin. Paladins are all about protecting allies. They have a chance to instantly kill an oponent with a physical hit
SageMaster the Mage and Priest classes on one character and the Sage class will open before you. These are prime casters. The spell list they offer to teach is fantastic. As well with each job level their MP cost reduces
RangerMaster the Merchant, Thief, and Monster Master classes on one character and you will be able to turn them into a Ranger. Despite it is name there are no bow's in this game, unless you count the weapon called a bow-gun. Ranger's specialize in agility and nature based attacks
LuminaryMaster the Gadabout and Dancer on one character to develop them into a Luminary. Luminaries are all about Style. They have some flashy attadks to boot


Advanced and Secret Classes (These classes are available only if certain conditions are met.)
HeroThis classes is (in my opinion) better than most of the others. You get he Zap series of spells here. It doesn't take long to master it, but you have to master the Luminary, Gladiator, Sage, and Ranger classes before stepping foot into the Hero class. Along with each job level, they will regenerate more and more HP per turn
DragonYou can only access the Dragon class by finding a certain scroll which I believe is called a Dragonic Diligence Scroll. Once you have access to this class you will learn a variety of the breath based attacks
Liquid Metal SlimeOnce you unlock this class by having the Liquid Metal Mind Scroll it becomes slightly better than most others. I recommend this class only if you know a good area to grind in because it will cost 300 battles to master


If you wish to know more about the classe, go to All-Trades abbey and speak with the nun to the right before walking up the altar. She will offer you the knowledge on what exactly all the classes have to offer.
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