CheatMasters.com
Friday, 31 October 2014
The Testament of Sherlock Holmes Cheats for PC
Username
Password
Remember it

The Testament of Sherlock Holmes PC Cheats

Rating: 0/5 VOTE
CHEAT MASTER
The Next Top 10 Contributors
0 0
0 0
0 0
0 0
0 0
CHEATS


Sort Cheats by:      How Many to list?:

Have a Question?
Search Questions & Answers

Post a Cheat!
Do you have a new cheat, hint, or want to share a strategy?
Submit Cheats
Test your The Testament of Sherlock Holmes knowlege!


Can you answer these questions about The Testament of Sherlock Holmes?

If you have a question and you are having trouble finding it then just post it here. You do not need to login to post it or even to answer.

We need Your feedback!
Is The Testament of Sherlock Holmes any good?
Would you recommend it to a friend?
What do you like? What do you NOT like?

The Testament of Sherlock Holmes

Rating: 0/5 VOTE



Walkthrough 95%
Sherlock Holmes 6: The Testament of Sherlock Holmes

By frogwares Studios

Walkthrough by MaGtRo September 2012



Gameplay: This game can be played in first or third person point of view or with point and click or keyboard manipulation.

The main menu has: new, options, controls, exit game and honours. Play More (frogwares games link) and Write Us (support contact link) are seen at bottom right of the screen. Resume and load will be added during gameplay.

Options menu has video, graphics, sound and game setup selections. Scroll through the list using the bottom arrow.

The video setup has selections for: resolution, colour depth, vertical sync, antialiasing, anisotropic filtering, fullscreen and gamma.

The graphics setup has selections for: graphics detail, texture quality, normal mapping quality, water quality, water reflection, shadows, depth and bloom. Any graphic setup changes from default will need a restart of the game. If you get problems with the graphics, play the game in normal or minimum settings with all special effects turned off. Also be sure that you have updated your video card drivers.

The sound setup has volume adjustments for: master, voice, music, effects and ambient volumes.

The game setup has selections for: subtitles, text language, voices language, mouse sensitivity, invert camera, aim (cursor icon), game difficulty and controls.

Controls menu shows the keyboard list of the actions in the game. Below are some of the keyboard information.

Caps lock alternates between walking and running.

L shift (or double click) makes the character run.

R key toggles the first/third person view.

Space bar shows Sixth Sense or the hotspots in the game as indicated by the magnifying glass.

To open inventory, use the right mouse button or I key. Click to select an object and then go back to game screen. See the object at top right of screen. Use the mouse wheel to scroll through the inventory items. If the item selected is appropriate on the game screen close up it will automatically be used and possibly removed from the inventory bag. The inventory items collected are underlined in the walkthrough.

At the game inventory screen see picture links at the bottom (from left to right):

Return arrow goes back to the game screen.

Dr. Watson's medical bag is the inventory.

Framed picture is for dialogue review.

Stack of books are for documents obtained during gameplay. The collected documents are in underlined italics in the walkthrough.

Chalkboard shows the case deductions.

Character (Holmes and Watson) feature will be activated later in the game. This feature allows the gamer to select either Holmes or Watson to be the main character in the gameplay.

Medal shows the Honours collected in the game. The honours collected are in red text in the walkthrough.

The Map is used to access triggered locations.

Camera also returns to the last game screen.

ESC key returns to main menu and skips cutscenes.

Three children climb into the attic. They look around the attic in search of interesting items. The young boy sees a puppet show stand with Watson and Holmes puppets hanging in front. He plays with Watson puppet and it falls off the strings holding it. The puppet reveals a hidden book. The oldest girl reads the words written by Dr. Watson.



221B Baker Street:

Dr. Watson writes I wish that I had seen through all your lies...

He writes that it started one morning in 1898 when he accompanied Sherlock Holmes to the residence of Marquis of Conyngham.

Marquis of Conyngham's Residence

The Samoan Necklace:

Holmes states that he has solved the missing Samoan necklace.

Dr. Watson summarizes the case. The service bell rings alerting the servants. They find the door locked and smell of burning within. The Marquis of Conyngham unlocks the door with the sole key. They put out the fire in the room. The Samoan necklace has disappeared.

A tutorial of the game manipulation is presented. Follow the instructions seen on the screen for moving in the game and examining objects.

The inventory (right click and select Dr. Watson's medical bag) has matches and pocket knife.

Examine - click on:

- the hole on the display case. See that the hole is cut with a diamond. The hole is small and has no fingerprints on the window.

- to take the magnifying glass from the fireplace chimney-top mantel.

- the music scores on the floor beside the piano. Select the magnifying glass from inventory and then click the music scores for a close up view.

Use and move the magnifying glass on the music score to see small sooty hands. Click on the prints of the sooty hands.

- the goldfish aquarium. See a floating dead fish.

- the candle on the floor at center of room in front of aquarium. It must have fallen from chandelier.

- documents on the center table.

- the draught screen at right corner of room. The thief hid behind the draught screen to wait until he was alone in the room.

- the floor behind the draught screen. There are no prints left by the thief.

- the room door. The thief can't get out until the servants opened the door.

- the tipped over statues on fireplace mantel.

- the footprints in front of fireplace.

- the fireplace stand in front of fireplace.

- the bell pull right of fireplace. The thief must have had his feet in the fire and reached for the bell pull.

- the chest-cabinet at corner right of bell pull.

- the latch of the closed window. Go to the right and look close at left window.

- the left window with a start of a cut. The thief tried to escape by cutting the window but was interrupted by the entrance of the servants.

Inspector Baynes arrives when all the items above are inspected.

Holmes explains his deduction about the trail of the trained monkey. Holmes recovers the missing necklace from the aquarium.

Marquis of Conyngham: Holmes shows the necklace to the Marquis of Conyngham. The Marquis verified that it is the necklace.

The Inspector is called away to a bank robbery. Holmes places the necklace in the chest at the corner.

Elementary honour is obtained.

221B Baker Street:

Dr. Watson drinks his coffee and reads the newspaper. He tells Holmes to read the newspaper.

Take the newspaper from dining table and read September 1898 Globe Explorer newspaper article by O. Farley stored in the book (documents). It insinuates that Holmes is responsible for the fake Samoan necklace that replaced the real one stored in Marquis' chest.

The next article is about the confirmation of the royal ancestry of Prince Woodville. This confirmation allows him a claim to the Royal family's inheritance.

Samoan necklace: Holmes detects the arrival of Inspector Baynes.

Talk to the Inspector. Holmes does not want to be late for his appointment with the Bishop of Knightsbridge. Learn that the necklace is the Marchioness' dowry. Dr. Watson insists that Holmes examine the necklace.

Examine the necklace: Pick up the necklace from the table. Click on 3 pearls that show that the necklace is a vulgar fake.

Map: Time to go to Knightsbridge. Go to desk at right and pick up the map. It will now be seen at bottom right of the Inventory screen.

Lord Peregrine Maitland, Bishop of Knightsbridge

Use the map to jump to Diocese of Knightsbridge.

Examine the scene of the Crime.

Meet the Reverend, assistant of the Bishop in the hallway. See the tortured and mutilated Bishop in his office.

The extremely upset Reverend says that it appears nothing is stolen and the Bishop doesn't have anything of value. The Reverend doesn't want Holmes to investigate the crime and insists on wanting to call the police.

Deduction board: Watson creates a deduction board and notes that the crime is not for gain.

Click on the wealth square. Information that is verified is in blue. Use the return arrow or right mouse click to show the deduction book. Return to the game screen using the camera or left return arrow.

Examine the mutilated body: Go to the body of the Bishop.

Head and torso: Look close at head.

Click on head. Holmes sees strips of skin in the mouth.

Click on lacerated chest. Use the Close icon or pull back.

Hands and waist: Look close at hands.

Click on fingers. It has been crushed and struck.

Click on forearm to note that there is degeneration around the gnawed skin.

In this close up, pick up the rope on the floor left of the chair.

Click on old puncture wounds on waist. They are not made by the murderers.

Use the Close icon or pull back.

Legs: Look close at legs and feet.

Pick up the severed finger right of chair.

Click on burns on leg.

Click on rope tied on his legs.

Click on feet. They have been burned. Holmes notes that the Bishop wears size 9 shoes.

Pull back completely from the body and Holmes states that the Bishop's shoes are missing.

Stove: Turn to the right and check the stove. It is filled to overflowing.

Desk: Pan back to the left of the body.

Check the phial- broken flask on the floor in front of the desk. It has blood on the neck and smells of chemicals components.

Go behind the desk at left.

Check the broken bottle of whiskey on the floor close to the Bishop.

Check the bottle of whiskey on the desk stained with blood and dirt.

Click on the bloody paperweight used to crush the victim's fingers.

Armoire: Go to the armoire by the wall.

Check the portrait of Lord Peregrine Maitland, Commander of Infantry Brigade in Waterloo.

Open the bottom cabinets. See whip for self flagellation on the left and a cilice on the right. Take the metal stick right of cilice. It is used for fastening the cilice.

Check the locked chessboard chest right of the portrait. Click on scratches upper right edge of the checkerboard. Right click on the chest. The Reverend refuses to give the necessary implements to open the safe.

Bedroom: Enter the door left of the armoire and look around. Check the bed and window. Exit the bedroom.

Veranda door: Check the veranda door and see that it is locked. The Reverend refuses to help in opening the door.

Small table: Check the small table left of the veranda door. Take the bloody surgical scalpel from the table.

Examine the footprints: Go to the office door where Watson is standing. Look at the floor.

Use the magnifying glass and the measuring tape on each of the footprints:

Top left: Get a stone fragment from the size 9 well worn shoes with odd pattern on soles.

Top right: It is a size 9.5 hobnailed boot worn by labourers.

Middle left: It is a size 9.5 hobnailed boot worn by labourers.

Middle right: It is a size 9 hobnailed boot worn by labourers.

Bottom left: It is a size 9 hobnailed boot worn by labourers.

Bottom right: It is a size 9 expensive shoe and not a labourer's shoe.

Question 1: Click on question 1 at top of screen.

How many criminals were there? Scroll the arrow to 3. Click on check mark.

Question 2: Click on question 2 at top of screen.

What do the footprints reveal? One man left the room wearing different shoes.

Holmes surmised that there were 3 men who came in but one left with different shoes from the one he came in with.

Pea-Souper honour can be obtained when the sixth sense (space bar)-hints has been used 15 times or more in the game.

Deduction board for Bishop of Knightsbridge murder:

Talk to Watson about the deduction board.

Click on the subject matters at left column to get known clues at right. Click on the blue squares (known clues) to open it.

Click on the ? squares (deduction choices) and select the correct conclusion from the known clues.

If the choice is correct, the square will turn green. Perfect. The murderers were after something specific and they did not get it.

Holmes asks the Reverend to open the chest-safe again. He refuses.

Holmes asks Watson to go to the police station with the Reverend and to see only Inspector Baynes.

Get the Reverend's cooperation.

Veranda:

Now that Holmes is alone let's look around. Remember that the Reverend mentioned having the implements to open the safe.

Open the Veranda door: Go to the closed veranda door.

Use the metal stick taken from the armoire on the door latch.

See the close up of the lock. See the metal stick at bottom frame. There are 4 parts to the stick.

Click the parts of the stick to complement the shape of the tumblers of the lock above.

Select-click on part of the stick to be reshaped. Use the up or down arrows to shape the stick.

As a clue, take note that the pattern of the stick is already imprinted between the tumblers.

Then click on validate button at bottom right to use the shaped metal stick on the lock. There we are. It is simplicity itself.

Rug: Go to the table at right. Check the table and see that an inkwell was tipped over.

Move at center of carpet. Click on the carpet in front of the tipped inkwell. Holmes moves the carpet to see an ink stain on the floor tile but no stain on the rug.

Turn around and click on the ink stain at other side of the carpet. Holmes deduced that someone moved the rug recently.

Click on the rug to remove it from the floor tiles at center of room. There are certain stones marked out like a chess board.

Knight on chessboard: Go to the table again.

Look at the checkered cloth covered item on the floor right of the table and under the window. It hides a horse statue.

Click again to take the big chess knight horse's head with a message at the bottom.

Check unknown message in documents (stack of books). The last square on which the knight will place himself after having covered all the others will be the right one. I love you.

Ah. Go back to the chessboard on the floor.

Knight moves: Click the horse's head on the tiles on the floor.

See a close up of the puzzle. The chessboard is made of 5x5 squares.

The horse's head is at top left corner square.

Remember the message under the horse's head: the object of the puzzle is to land the horse's head on all the squares of the chessboard.

The knight chess piece-horse's head moves forward 2 squares and ends in one move to either right or left like an L shape.

One solution is shown below. Click on the squares in numerical order.

The horse's head ends up at top right corner. Use the knife to pry the tile off. See hidden letters.

Read The Reverend's hidden letters. Learn about the Reverend's secret illegitimate family.

Look for the reason for the murder.

The Chest:

Learn what opens the chest-safe: Go back to the office to meet the returning Watson and Reverend. They did not see Inspector Baynes.

Talk to the Reverend about the letters. Select the Blackmail dialogue. The elements-sticks are scattered around the room.

Find the sticks: Look around the area for 7 elements or sticks.

- Face the armoire and take 3 sticks from bookshelf from the slot at middle right.

- Enter the bedroom and take a stick used to hold the mattress on the bed.

- Go to the veranda and take 2 sticks from the table.

- Turn left and take a stick hidden by the leaves in the plant left of the chair.

Automatically, Holmes talks to the Reverend. Learn that the Bishop's nephew who rarely visits his uncle had a heated conversation with the Bishop. The nephew works at the Archives Section of the Royal Library.

Open the chest-safe: Click to look close at the chessboard chest in the armoire.

See the 7 sticks collected at left. Click on a square to place a stick in the hole of that square.

The object of the puzzle is to place the sticks in slots that do not have another stick diagonally, horizontally and vertically.

To return or remove a stick from a square click on the stick and it will be placed back on the left.

To reset the puzzle, pull back from or close the puzzle.

There is a skip button to solve the puzzle automatically.

Below is just one solution. Now I can open the chest. Click on the handle to open the safe.

Get the Safecracker honour for opening the safe.

If no puzzle is skipped in the game, you will get the Brain honour.

The Reverend runs out to call the police. Holmes hastens Watson to run after the Reverend.

When alone, Holmes places something in his pocket. Watson returns without catching the Reverend. Holmes says there is nothing of importance in the chest.

221B Baker Street - Murder of the Bishop

Use the map to return to Baker Street-Holmes at top left of map.

Analyze the clues:

Examine the items obtained: At Holmes worktable, click on the 2 triangular plates with a magnifying lens above it.

See the 4 samples taken from the Bishop's office at top right. Select an item to be place under the lens.

Use any or all instruments from the holder left of the water on the item.

Use acid or water to test the sample.

Rope: Take the rope taken beside the Bishop's body from top right.

Take the pincers from the holder and use on rope.

Click the pincers on the stones on the rope. The stones are too small to be examined.

Click the pincers on the dirt on the rope. It is black and damp earth.

Click pincers on the collected earth from the rope to take the sample.

Click pincers on the rope and Holmes notes that it is worn only on one side.

Stone: Take the stone taken from the boot print at the Bishop's floor from top right.

Holmes notes that it is smooth and needs to be stripped with one of his chemicals.

Use acid on the stone. It is the similar to the small stones taken from the rope fibers. Right click to return the acid on the table.

Use the scalpel on the stone. The stone is covered in black paint. It is granite and comes from the same place as the small stones.

Scalpel: Take the scalpel taken from small desk left of veranda door. There is something written on it.

Use water on the bloody scalpel.

Then use brush on the wet scalpel. See W.C.C.H. etched on the scalpel. It is from a hospital in Whitechapel.

Finger: Take the finger.

Use pincers on the dirt under the nail. Obtain black and damp earth under the nail.

Click pincers on the obtained earth from the nail to collect it.

Click pincers on the tooth marks at side of the finger. The deep marks are from incisors and a canine.

Click pincers on the cut end of finger. The finger was ripped off.

Holmes deduced that the Bishop bit the finger off one of the murderers when the finger was waved in front of his face.

Earth samples: Click on the 2 earth samples obtained in the examinations to place them under the lens.

Use water on the sample.

Use the scalpel to mix the 2 earth samples. They are both from the same place.

Dr. Watson surmises that it might be from a river bank, mine or trench. Holmes isolated it to a pit.

Get Register of London Hospitals (as Dr. Watson): Holmes wants the register of London Hospitals.

Look around the flat.

Newspaper: Go to the table in front of the fireplace and read the newspaper - Daily Report - The Sherlock Holmes Affair. O. Farley mentions another case involving the blackmailing of Lady Hilda Trelawney Hope. The blackmailer was murdered. Holmes found the compromising letter with ease even after a search was done.

Book: Check the book case left of the fireplace to see 3 active books. Take the List of Hospitals book at left second from the bottom shelf.

Go back to Holmes. Click the book on Holmes.

Chemical Analysis (as Sherlock Holmes):

Click the broken neck of flask taken in front of the desk at the Bishop's office on tubes right of the work table.

See 5 colored chemicals in tubes and one sample (?) tube.

The result chart is seen at left.

Sample: Click on the broken neck of flask to place it on the sample (?) tube.

Reagents: Select a colored tube to place it in front.

Click on the stopcock to add reagent to the sample in the tray.

Count how many colored spots appear in the tray.

Enter the result on the chart by clicking the number. If correct, the numbers turn green.

The brown reaction shows the strength of the fatality of the unknown chemical.

The green reaction shows the strength of the aggressiveness of the unknown chemical.

The clear bubble reaction shows the strength of the degeneration of skin tissue of the unknown chemical.

The blue reaction shows the strength of the muscular stimulant of the unknown chemical.



Result: It is a very virulent poison as seen in the results of the chemical analysis in documents. The poison administered to the Bishop is a substance that provokes heightened aggressions close to madness. Death is by cardiac arrest.

Holmes states that it is detectable only by post mortem and that it is the work of an expert chemist.

Get Monograph on Poisoners (as Dr. Watson): Holmes asks for his monograph on poisoners.

Go to the writing desk left of the door. Take the Chemistry book.

See an entry on documents: File No. 452 Hans Schielman, a.k.a. the "Rat Killer". Read the known information about Hans Schielman.

Talk to Holmes. Holmes wants to visit Schielman at the Westgate prison tomorrow.

Bishop of Knightsbridge deductions:

Click on the chalkboard in inventory screen. Select-click on Deduction Knightsbridge.

Select the correct deductions based on the clues obtained. If the conclusion is correct the frame turns green.

Holmes concludes that the Bishop was poisoned by murderers following orders from a person more intelligent that the murderers.

Get the Deduction Apprentice honour for completing the first deduction board.

Investigation into the Whitechapel dispensary: Click on the book on the desk.

Select the correct deductions based on the clues obtained. The correct answer turns the frame green. Now I can make the next decision.

Dispensary book: Click on the book at right edge of the dispensary deduction board or from the worktable.

See the List of Hospitals. Select the correct Dispensary based on the deduction board just completed.

Click on Dispensary 4661, near the Whitechapel Cemetery.

Holmes and Watson talk about the deduction.

Get the First Class Chemist honour for completion of analysis at Baker St .

3 leads:

Holmes has sent Wiggins the leader of the Baker Street Irregulars to find out where the Bishop's nephew lives. Wiggins arrives and is reluctantly paid by Watson. The nephew lives near Kensington and rents a room from an old lady. Holmes asks for an additional strain in Watson's pocket.

The children at the attic are engrossed listening to the story.

Watson retires for the night.

The next day at dawn.

Holmes puts forth 3 possible places they can go to continue the investigation:

- Whitechapel Dispensary 4661 and the Whitechapel cemetery to learn the identity of the murderer.

- The nephew at Knightsbridge.

- Westgate Prison to see Hans Schielman. Watson thinks this is the more promising.

Check the newspaper on the sofa beside Holmes worktable. Read "Globe Explorer" - The Sherlock Holmes Affair. O. Farley states that Holmes has been in contact with criminals wanted by the police.

You can visit the 3 places above in any sequence since they are all self-contained. Follow the appropriate walkthrough below.



Westgate Prison

Get information about the poison and poisoner.

Use the map to jump to Westgate jail.

Holmes and Watson talks to Frank Brighton manning the reception booth. They have to get permission from Director to see Schielman. Frank Brighton is not allowed to leave his post. Hans Schielman has not received any visitors lately.

Secretary's office:

Behind the reception booth there are 3 corridors. To the left is the low security level, right to the high security level and ahead is the administration corridor.

At the corner of the administration corridor and high security level corridor is the guardroom.

Walk the corridor behind the reception guard post and turn left at the end pass the cloakroom at right and checkroom at left.

Jenny Patterson: Enter the last room at right and go up the stairs. Talk to the napping secretary. She informs the director.

Watson deduced that she is expecting a happy event.

Look around. See a tea tray with lemon, sugar bowl and 2 tea cups on the cabinet by the stairs.

Click on the name sign on the desk - Ms Jenny Patterson.

Click the sign on the door: Director - Mr. P. Patterson. The secretary and the director have the same last name. This brings the director out of his office.

Director Paul Patterson gives permission to see Schielman. Holmes sidesteps the Scotland Yard reference. The director gives a pass to show Warden James at the guardroom.

Learn from Ms. Patterson that the secretary and director are father and daughter.

Exit the room and go back to the area behind the reception booth.

Guard room:

Select the pass in inventory so that it is seen at top right of screen.

Enter the room at the corner of the administration corridor and high security level corridor. Holmes is now allowed inside.

Look around. Click on the guards' signing book on the table and the saltpeter - potassium nitrate on the shelf on left wall. The information board on the wall is nearly empty.

Talk to Chief Warden Peter James. He says the other exit at the corridor is blocked for security measures.

The other guard is Deputy Warden O'Sullivan. Warden Mackenzie is the one at the post in the basement.

O'Sullivan is a fan of Holmes and wants to enter the police force. He is studying hard for the entrance examination to police school.

Learn about the prisoners: Hans the Rat Killer and the simple minded Flint brothers that detest one another.

Learn how the alarm system is set up. The code to unlock the basement gate is reset every guard change when the timer ends. Only the new guard to be stationed at the basement knows the code to open the gate below.

There are weapons on the wall by the window. Check the guest signing in book on the desk. Note the alarm left of the gate.

Prison cells:

Go through the gate, down the steps and pass through another gate to the basement.

Warden Mackenzie greets them and advises to walk the middle of the corridor to get to Schielman's cell at the end.

Walk the corridor and note the brothers at first cells facing each other. You can talk to each of the Flint brothers.

Schielman the Rat Killer: Go to the end of the corridor and talk to Schielman at the left cell. He is writing on the dirt floor.

Holmes informs Schielman about the new chemist that surpassed his genius. Schielman knows about the chemical poison that eats flesh and induces hysteria.

Learn that he once made a poison from food given to him which caused half the guards to hallucinate.

In return for information, Schielman wants his own ink pen that the guards confiscated from him when he arrived here. It must be in the checkroom.

Exit the prison cell area.

Get Schielman's pen:

Wardens: Go upstairs and talk to the Wardens. Learn that the prisoners' things are held in the locker room. The keys are in the secretary's office.

Secretary's office: Go back to Ms. Patterson at the secretary's office at end of Administration corridor.

Talk to Ms. Patterson. She informs the director.

Talk to the Director about the locker room. There is a coded case in Schielman's locker that cannot be opened. The experts advise to leave it alone after they tried to open it with no success.

The director gives the keys to Schielman's locker.

The Director reprimands Jenny about the delay in posting the duty list. Without it the changing of the guards cannot take place.

Ms. Patterson starts crying. Learn that she lost the key to her locker in the cloakroom. The locker has the list.

Exit the office.

Enter the checkroom: Go to the first door at right. Check the sign left of door. Use the bunch of keys on the door.

Look around. Use the bunch of keys on the active locker at right with H. Schielman's name tag.

See a box, a paper knife and blank blotting paper.

Open the box: Click on the box.

See chemical elements chart on top of the box.

Read the note written by a William Topaz McGonagall. Right click to place it down.

Check the blotting paper. Use the magnifying lens on the close-up of the blotting paper.

Note that there are 4 holes in the blotting paper. Click on holes. There is something interesting here. Right click to put the blotting paper down again.

Get the box code: Pick up the McGonagall's note.

Pick up the blotting paper. It should be over the written note.

Pick up the paper knife.

Puncture each of the 4 holes with the paper knife. See 4 elements through the holes. Place the papers down by right clicking.

Press the correct elements on the chart (in any order): H, S, Ca and Br. The box opens.

Take the note and the light brown pen. Holmes takes the note and stalls telling Watson what it is about.

Get Guard Duty List:

Warden Brighton: Go back to the reception desk. Warden Brighton at the reception area is upset that the cleaners brought his ceremonial dress while he is working. He is attending a wedding. He can't leave his post to place the dress in his locker. Holmes offers to help and Brighton gives the cloakroom key, Brighton's locker key and Brighton's suit.

Guardroom: Enter the guardroom and talk to Warden James. They cannot go through since the gates are automatically locked. MacKenzie is locked in there. They need the guard duty list.

Cloakroom: Go back outside and down the administration corridor.

Use the cloakroom key on the cloakroom door (the first door at right after the turn in the corridor).

Brighton's locker: Use Brighton's locker key to open the last locker at left with Brighton's name tag.

Place the ceremonial dress - Brighton's suit on the hanger.

Check the baking soda used for upset stomach.

Check the book and take the key with Jenny Patterson name on it.

J. Patterson's locker: Turn around and check Jenny's locker.

Use the key taken from Brighton's locker on Jenny's locker. Check the box.

Open the box: See an intricate lock on the box.

The aim of the puzzle is to place the hexagons on light colored slots to get similar colored jewels adjacent to each other.

Check the contents of the box. See Brighton's locket with inscription in documents book. How sweet!

Read the letter from Brighton asking Jenny to marry him because of the forthcoming baby.

Take the Guard duty list. See that new basement guard will be O'Sullivan.

A Fine Romance honour is obtained after finding all the love letters in the game.

Changing of the guards:

Secretary's office: Go back to secretary's office.

Talk to Jenny Patterson to inform her about the guard duty list.

Guardroom: Go back to the guardroom. Talk to Warden James.

O'Sullivan unlocks the door that is connected to the alarm system.

O'Sullivan asks that Holmes sign the guest book. Holmes signs the guest book by the window. O'Sullivan checks the guest book.

Holmes comments that a good night sleep will do O'Sullivan good.

Eventually, Holmes using O'Sullivan's paper writes a letter of recommendation to Inspector Baynes.

Schielman's escape plan:

Go down to the prison cells and to Schielman's cell. Give him the pen.

Learn from Schielman that the poison is not finished yet. The end result that the maker of the poison wants is to keep the poison stable enough to be stored and made in big proportion.

After talking to Rat Killer, Watson noted that Schielman is planning an escape. They have to warn the director.

See that the guard is now O'Sullivan.

Inform the Director: Go to the secretary's office.

See the confrontation between the director-father and Jenny about her pregnancy and refusal to name the father.

Holmes asks the Director to search Schielman's cell.

Problem in the cells: The search showed nothing of interest was found in the cell. The director is happy about it.

Holmes delayed their departure and waited to be called to Jenny's office. Holmes leaves Watson in the guardroom.

Hear Brighton called to the director's office thus leaving his post.

Hear a shout coming from the cells below. The Flints are out of their cells.

Warden James and Mackenzie go down the steps to the basement. They are locked between the 2 doors.

Calling O'Sullivan has no result. Smoke is coming out of the basement.

Warden James tells Watson to set the alarm to get the doors unlocked.

Unlock the prison doors (as Dr. Watson):

Check the alarm on the wall and see that it doesn't work.

Talk to Warden James. He wants Watson to check O'Sullivan through the other door at the hallway. The keys are in the guard room.

Pick up the bunch of keys beside the telephone on the desk where O'Sullivan was sitting before.

Go to the hallway. Turn left to the end of the corridor of the high security level.

Use the key on the door. It does not work.

Hear a foreign-accented voice call from the smoky basement. He says that the door above is blocked by the timer but not the one below.

Talk to the man below and is asked to throw the keys. Watson throws the keys and the uniformed man catches them.

Holmes returns to fix the alarm.

Fix the alarm: Click on the alarm. Holmes and Watson work together to fix the alarm.

The object of the puzzle is to move the gold metal arrowhead at bottom through the rings to end up at the inner horizontal slot at the center.

Note that there 5 rings. There are metal bars that blocks passage within the rings and rotating gold bars that throws the arrowhead back to the start.

I find that the easiest way for me is to use point and click within the rings rather than keyboard or arrows at bottom right.

Position the arrowhead at the open spot at bottom.

Move the arrowhead using left click on the place you want it to go.

Click on next ring when the rotating bar just passed. Time each click on the next subsequent rings when the rotating bars are far from where you click.

At the 4th inner ring or the one second to the innermost, position the arrowhead close to the blocking bar at right so that you can get to the inner ring as close as possible to the horizontal slot at center. Then move the arrowhead inside the slit. Good luck.

Check the cells:

The wardens have placed the Flints back in their cells.

O'Sullivan is nowhere to be found presumably left through the other door. Now the wardens will check the cells.

Holmes goes upstairs and Watson stays to help check the cells.

Check Schielman's cell. The gate is open.

Enter and check the sleeping man. It is O'Sullivan.

Warden James says that O'Sullivan was with them earlier unless... Schielman has escaped.

Go back to the reception room and talk to Holmes.

Prison Break honour is obtained.

Behind the prison:

Behind the prison, go to the man standing at left. It is Schielman. He is there because Holmes asked him to.

Holmes admits helping Schielman escape. This caused Watson to be very upset.

Holmes will bring Schielman to a safe place and will rejoin Watson at the next place Watson will go to.

Holmes gives his notes to Watson as explanation to what happened.

Select the next place you want to go to.

Read Escape from Westgate Prison for Watson's transcription of the Holes' explanation. Holmes revealed what was in the note in Schielman's box. The ink in the pen was mixed with his masterpiece. His special ink will destroy the will of anyone it touches. Holmes used the situation. Learn how Schielman got the keys from Warden James and how Holmes influenced O'Sullivan who is the new basement guard.

Click the books - documents at bottom of page to see the next entry that continues the story.

Continue the story at Escape from Westgate Prison (continued). Learn how the smoke screen was made Jenny's involvement, the director's manipulation and how Holmes controlled Schielman.

Whitechapel

Holmes and Watson walk down Whitechapel Street.

Look around and talk to any active person. It is nice to revisit the area. You can check Buck's Row (first side road at right) where Polly Nichols was killed. See people eating. Some have lost their homes.

If you talk to some of the non-essential characters in the streets, you might get the A Very Fine Loafer honour.

(Optional) Check the people at Whitechapel Street: those in line for a job, young boys, man closing shop man selling newspaper beggars and policeman pass the church.

Solomonovitch place is closed.

Find the source of items taken from murder and analysis.

Dispensary:

Walk forward and see the dispensary at right. It is now marked at the map (inset after clicking on Whitechapel).

Go through the gate and see falling leaves from trees people sleeping in benches and working people.

Enter the dispensary. Talk to the physician. Dr. Watson recognizes the doctor. It is an old colleague, Dr. Grant. Dr. Grant sounds bitter.

Holmes asks about the scalpel. Dr. Grant says it seems to be stolen from here by an employee.

Exit the dispensary and through the gate.

Cemetery:

See a circulating soup kitchen cart across the street and left of the church.

Enter through the church gate where a beggar is kneeling and right of the soup kitchen cart.

Go right of the closed main church door and be in a small courtyard.

Talk to the flower girl left of the cemetery gates.

Front part of cemetery: Go through the cemetery gates. Look around.

Shed: Go to the shed at right side of the front area of the cemetery.

Check the door and see that is impossible to open.

Rope: Check the rope hanging by the window sill.

See a close up of the long rope and the rope taken from the Bishop's office. Use the magnifying lens on rope.

Click to see that the long rope is worn on one side.

Click on the short rope taken from the Bishop.

Holmes deduces that it came from the long rope. The rope is used to lower the coffins to the grave.

Items: Go to the right side of the shed and check the shovel leaning by the ladder.

Take the leaflet on the wheelbarrow. It mentions that the soup kitchens are donated by Prince Woodville. This is a voucher for September 19. It is written for Kurtz and signed by Grape Ape.

Holmes deduces that since this voucher is for 2 days from now, only someone that works there could have written it. So Grape Ape works with the soup kitchen distribution.

Back part of cemetery: Go through the gates at right to enter the back part of the cemetery.

Open grave: Turn left and go forward to the freshly dug grave.

Soil: Examine the soil at foot of grave.

See a close up of the soil and a plate with the sample taken from Baker St examination.

Use the magnifying lens on the soil. It is freshly turned over and damp.

Use the magnifying lens on the soil on the plate. It is black and damp earth.

They are the same type the soil sample came from here.

Headstone: Go to the shed at the left corner of the back cemetery.

Look close at the chipped headstone leaning on the right wall.

Stone: See the close-up of the stone and the small stone from Baker Street examination.

Use the magnifying lens on the big piece of stone - granite.

Use the magnifying lens on the small piece of stone - they are of the same granite.

Use the magnifying lens on the wall under the chipped area at bottom part of the large piece of stone - black paint.

Use the magnifying lens on the small stone to show that it also has black paint.

Holmes and Watson surmise that the items taken from the Bishop's murder scene came from here and that one of the murderers works here.

Exit the cemetery, church courtyard and go to Whitechapel Street.

Find information and evidence about the murderers.

Soup kitchen:

Talk to the volunteer manning the mobile soup kitchen by the church gate.

Learn that Prince Woodville donated all the soup kitchens and the soup tickets are handed out after mass for that day's distribution.

Ask about Grape Ape and Kurtz. He refuses to answer.

Money Dice game: Click on the dice game - 36 on the box right of the soup kitchen.

Aha. Talk to the volunteer again about the money game. The bet is the volunteer's ring against Watson's watch.

The rule is the first who gets 36 points wins.

Roll the dice and then decide if you want to accept that number shown. If yes, roll again.

Roll the dice as many times as you want before "storing it" but - warning if you show a skull all the numbers accumulated is lost. (I do not roll more than 4 times before storing the accumulated points.)

Click the "store points" button at bottom left to keep what numbers has been rolled (as shown at top bar) and let the opponent play.

The accumulated number is seen at right.

Talk to the volunteer after winning the game. My, such a sob story. Hahahaha.

Grape Ape works for them he deals with the tickets. He was last seen with his friends. Grape Ape's friends work at the morgue of the dispensary. He refuses to discuss Kurtz.

Get The Gambler honour after winning the dice game.

Morgue:

Go back to the dispensary across the street. Enter the building and talk to Grant about the morgue.

Go and enter through the back door to be at hallway before the morgue.

Check the tack board at left and see the list of the recent death. Note that Sally Petticoat and John Hamilton are to be buried at same part of cemetery. They died of suicide by poisoning and were to be married.

Go through the next door. Look around.

Take the scissors from the tray by the autopsy table.

Coat: Check the coat hanging at the back of the desk chair. See a close up of the coat.

Use the scissors on the left on the "Kurtz" tag. Take the plan hidden behind the tag.

Use the scissors on the sewn pocket. Take 2 keys.

Use the scissors on the sewn cuff of the sleeve to get metal core.

Plan: Examine the plan in documents and see that it is the layout of the cemetery. The shed at front part of cemetery has an X on it.

Exit the morgue and then dispensary.

Cemetery:

Go to the cemetery behind the church across the street.

X marked Shed: Go to the shed marked in the plan.

Lock: Use the 2 keys from Kurtz' coat on the lock and then turn them.

Use the metal core at right side of the box to push out the bar to open the shed door.

Enter and search the shed.

Take the axe on top of a barrel at left wall.

Take and read the note from the cemetery tacked on post at left wall. Chief Long tells the workers to fell the Lovers' Tree.

Use the axe on the crate at center of room. It has bags full of nails.

Move the bag of nails and see a large crack at bottom of crate.

Use the pocket knife on the crack. See valuables that the murderers stole.

Click on the gold bag. Take the note from cemetery bandits. It states that whatever items they stored didn't fit the chest so the rest were hidden with Romeo and Juliet, the two newcomers. Exit the shed.

Find Romeo and Juliet:

Lovers tree: Go to the back part of the cemetery. Check all the trees.

Go to the right and look close at the tree at end of the front row. See names and drawings etched by lovers on the trunk of the tree.

Click on the recently deceased lovers - Sally and John at top. There is an intricate rose etched beside their names.

Grave: Check the designs on the headstones for the intricate rose design.

Go to the back wall graves. Look close at the headstone of the fresh grave third from left closest to the shed and has no fence.

Go close and click on rose etched on headstone. Holmes says yes - it must be there.

Go back to the shed at front part of the cemetery. Take the shovel leaning at right outside wall of the shed.

Go back to the grave and use the shovel. See a metal box.

Open the grave box: Take the box and see 8 numbers that can be moved two at a time.

See etched numbers at bottom right.

The object of the game is to arrange the numbers in the same sequence as the etched number at bottom right.

Click on the two numbers and then click on the place you want to move it to: above, below or either side. It will move to that place as long as one or both numbers are not blocked.

There is a reset arrow and skip puzzle arrow at top right.



One solution is shown below. Move the numbers as stated:

Move 75 up and left to the end.

Move 26 down, right and up to space before 8.

Move 44 up.

Move 68 down, left and up between 3 and 2.

Move 36 down, right and up at end.

Move 75 down.

Move 44 left and down after 5.

Move 54 up.

Move 82 down, left and up between 7 and 4.

Move 36 down, left and up after 24.


Move 43 down and left under 82.

Move 54 right, down after 82.

Move 46 up and right once.

Move 43 right and up after 5.

Move 54 down , right and up after 3.

Move 35 down, left and up after 2.

Move 46 down.

It is simplicity itself.

Get the Number Lover honour for opening the safe box.

See candlesticks, bloody hammer and key. Take the key.

The shed at left opens and closes. There is someone in that hut!

The shed:

Go to the shed at left. Check the door. Holmes talks to the people inside. Save game here.

They are children and one is wounded. Holmes deduces that the boys tried to steal from Samuel Fletcher the butcher.

Select the dialogue that blackmails (Afraid) the kids to get Kurtz' address. The boy says that Kurtz is called Colonel and lives at 8 Batty Street.

After treating the boy, Holmes tells Watson that the butcher must have hurt the boy as a warning.

Find the Kurtz.

Prince of Woodville:

Exit the cemetery. See a group of people.

Big Danny talks to the Prince of Woodville who is visiting Whitechapel. The Prince is guarded by Inspector Baynes.

Kurtz' place:

As directed by the boy go left with the church gate on your back facing the street and then first right. #8 is on the right at the end of the blind alley.

Check the door and see it is closed. Use the key taken from the grave box on the lock.

Examine Kurtz' torso: See a scene of carnage. Look close at Kurtz' body.

- check the head. The shredded skin is decomposed yet he recently died.

- check the stomach wounds. The dogs must have done these.

- check the bite mark on left hand. It is a dog bite.

- check the left forearm. It looks like a dog did this and gnawed on afterwards.

- check the bandaged finger at right hand. It is a day or 2 old.

- use the pocket knife on the bandage. He is missing the finger.

Examine Kurtz' feet: Look close at Kurtz' feet.

- check the wound on the right leg.

- check the tip of the shoe. It is size 9 hob nailed boots.

Examine the dog on Kurtz' right side:

- check the wounds on the body. The shredded skin is decomposed yet the dog recently died.

- check the horrible wound close to stomach.

- check the front leg wound. The skin is deeply torn.

Examine the dog by Kurtz' feet:

- check the wounds on the top part of the left front leg. The shredded skin is decomposed yet the dog recently died.

- check the body wound. The skin is deeply torn.

- check the horrible wound of the rear left thigh.

Examine the tray material: Look close at the tray on the floor behind Watson.

- check the pipe with strange smell at top of tray.

- check the glass lamp at left side. It is a small burner.

- check the small round balls in the bowl at center. They are burnt opium balls.

Dog items:

- check the dog bowl on the floor left of the sofa. It is empty.

- check the crumpled paper on the floor in front of the sofa.

It is a newspaper.

- click on the grape stem.

- click on the blood soaked on the newspaper. Someone wrapped meat in the newspaper.

- click on the left part of the newspaper to know that it was yesterday's newspaper.

Someone brought meat for the dogs. After the dogs ate, they attacked the man.

Boer War items:

- check the military badge on the top mantel of the fireplace. Kurtz served in the Boer war.

- check the newspaper clipping tacked on the wall above the fireplace. It is an article about the Boer War.

- check the picture on the left wall. Kurtz served as a commando and fought against Great Britain.

- check the paper in the drawer on the floor in front of the upturned table by the window. Read Kurtz' letter that mentions the reason he was dismissed from the Malan Kommando.

Kurtz deductions #1:

Talk to Watson to start the deduction. Click on the chalkboard in inventory frame. Click on Deduction Kurtz.

Select the correct deductions based on the clues obtained.

Watson says that he is still missing some information.

Holmes tells Watson to get permission for a post mortem examination at the dispensary while he arranges transport.

Morgue :

(As Dr. Watson) Automatically be at the dispensary. Go to the morgue door at back of the room.

Talk to Dr. Grant. After Dr. Watson's reprimand, Dr. Grant washes his hands off the business.

Autopsy (As Sherlock Holmes): Holmes and Watson enter the morgue. Kurtz' body is on the table.

Clean: Click on the cloth covering the body to expose the torso. Click the torso for close up.

Use-click the gauze on the body. Wipe the gauze on the body to clean the area.

Automatically cut marks are lined on the body.

Lung: Use the scalpel on the right dotted line.

Use the rib spreader on the cut.

Use the scalpel on the exposed lungs.

Use the pipette on the exposed lungs to get a sample of the liquid contents.

Stomach: Use the scalpel on the left dotted line.

Use the rib spreader on the cut.

Use the scalpel on the exposed stomach.

Use the tweezers on the exposed stomach to get the ball of paper.

Check Kurtz' map to see a logo and an address - 13 Berner Street.

The Hidden Message honour is obtained after the post mortem.

Analyze the liquid from the lungs: Go to the worktable right of the sink behind Holmes.

Click the pipette with the lung liquid on the test tubes at the corner of the table.

Pick up the pipette on the tray and automatically place the sample on the tube with the (?) question mark.

Select a colored tube to place it in front.

Click on the stopcock to add reagent to the sample in the tray.

Count how many colored spots appear in the tray.

Enter the result on the chart by clicking the number.

If correct the numbers turn green. Poison! Apparently very virulent.

Check the Results of the complete chemical analysis in documents.

Kurtz deductions #2:

Click on the chalkboard in inventory frame. Click on Deduction Kurtz.

Continue the deductions of Kurtz by adding the conclusion from lung examination. If the conclusion is correct the frame turns green.

Holmes summarizes the findings that Kurtz was killed by his accomplices with the same poison that was given to the Bishop. They did so because Kurtz became obvious due to his cut finger. The poison was administered through his opium pipe. Kurtz swallowed the map as revenge and as a clue where to find his murderers.



Find the the other murderers.

13 Berner Street:

Go to the street. Turn left from dispensary and turn on first street at right. Talk to the people on the street.

Turn right at the end of the street. See the Chinese establishment ahead.

Enter and talk to the manager of the opium den. The friend that looked into himself to recommend the place to Holmes was tied up with his dogs. Watson choked.

Check the opium den: Note the keys behind the manager.

Enter beyond the curtain and look around.

See glasses and mugs in dirty water at left.

Check the customers. Go forward. The table under the window across the entrance and end of the hallway has Jasmine tea.

Turn right and note that the customer at right is still awake. The table at the foot of his bed has a filled ashtray.

Go forward and turn to the next hallway to see a large guard standing in front of the private room. Talk to the guard.

The locked adjoining room:

Storage room: Turn back and check the closed door at right - end of hallway. Holmes is interested in discreetly entering the guarded private room.

He wants to check this locked adjoining room.

Click and note the Chinese characters on top of the locked storage door.

Room key: Go to the reception area and check-click the keys behind the manager.

Holmes says the key is here and he must get the man out of the way.

Distract the manager:

Prepare the distraction: Go back inside and turn left. Take a glass of dirty water from the bowl.

Go to the table under the window across from the entrance. Take the cup of Jasmine tea.

Go to the table with the conscious man across the hall at right. Take the ashtray with ashes.

In inventory, combine (click-hold-drop) ashes with dirty water and then combine dirty water and ashes with the tea to get lousy booze.

Do the distraction: Give the lousy booze to the conscious man at right corner of the hallway.

Watch the manager rush in and attend to the sick customer.

Get the key: Immediately go to the front reception room and take the key at left of top row under the familiar Chinese characters.

Go to the locked room and use the key. Watson returns the key.

Utility room:

Look around. Turn to the right and see a grilled window partly hidden by the curtain and right of the shelves.

It looks through the guarded private room. Hear the 2 murderers talk about what happened.

The one wearing the cap complains that he didn't get much except for new boots. The other (who must be Grape Ape) growls in reply. Learn that they must do the next one well or the boss will not forgive them as easily.

Prepare sedative: Holmes wants to have something that can put an elephant to sleep. That will take care of the guard.

Take syringe and the bottle of barbituric acid from the shelf left of Watson.

Turn around from the shelf. Take a teaspoon of opium beads from the bowl on the floor.

Go to the back room and see a cart with opium preparation utensils.

Light the burner with the matches. Move the attached screen over the burner.

Place the teaspoonful of opium on top of the screen. The opium melts to get liquid opium.

The manager sees the open door. The two hide behind the room separator. The manager locks the door. The two are locked in.

In inventory combine the liquid opium with the syringe. Combine the syringe with opium with barbituric acid to get syringe with soporific.

Find a way out: Check the window in the back room. It is impossible to open.

Check the window right of the door. It is big enough to go through. Watson says the window is stuck.

Take the billhook hanging below the window.

Look down to the floor and take stick from the barrel.

Use the billhook on the window to open it. Use the stick to hold the window open.

Go through the window.

Private room:

Take care of the guard: Highlight-select the syringe with soporific in inventory to show it at top right of screen.

Go forward to a position to see the guard at the hallway.

Holmes wants Watson to lure the brute and he will administer the sedative.

After Watson calls the guard, the guard walks towards Watson.

Wait until the guard passes the corner where Holmes is hiding and click the syringe on the guard.

If you fail, you can repeat the scenario.



The first time you miss, see what happens to Holmes and Watson. Hahahahahah.

Enter the private room: Go forward to the hallway and check the locked door.

Go up the stairs. Watson stops Holmes from doing the deed. Grape Ape sees Holmes. Inspector Baynes arrives.

221B Baker Street: Watson wants to go to the police station and help Baynes. Holmes thinks that the murderers will not talk to the police. They need more information to proceed.



Kensington Gardens

Use the map to jump to Kensington Gardens.

Holmes and Watson arrive at the house where Henry Hampford, the Bishop's nephew rents a ground floor room.

Talk to the landlady. There are prowlers about. Some of her washings have been stolen. Learn that Henry is strange.

Find the stolen washings:

Look around the gardens.

Enter through the gate left of the house to be in the backyard. Look around.

Check the laundry hanging on the clothes line.

Take clothes pegs with no clothes attached close to right end of the line.

Turn right to the house and check the window of the nephew's room.

Shed: Check the closed door of the shed right of the back door.

There is a missing spade on left side. Take the pickaxe (labeled spade) from right.

Go to the vegetable garden and pick up the rake from the ground.

Go to the right corner by the trees and look at the ground. There are tins of food tied to one another. Click on wire at left end holding the tins together. They serve as intruder alert.

Fence: Go to the wooden fence beside the clothesline and gate.

See new nails on the fence. Use the axe-spade on the interesting part of the fence.

Next lot: Go through the opening on the fence.

Check the remains of a small meal on top of the barrel at right.

Check the newspaper on the other barrel. It is 4 days old. The nephew was being watched long before his uncle's murder. Read the September 1898 "The Strand" newspaper that talks about the food shortage.

Check the closed shed.

Stolen washing: Go left of the shed and look up at the tree. See the stolen washing.

Use the rake to get the tattered clothes. The thief must have caught it on the tree.

Garden Gumshoe honour is obtained after the recovery of the stolen clothing.

Peephole: Go back to the fence beside the barrel with food.

Check-click the hole in the fence. It has an ideal view of Henry's room.

Return the stolen washing: Go back to the front door and knock. The landlady gets her washing back.

Learn that Henry lives in a world of his own. The landlady last saw Henry yesterday morning. Henry gets cross and quickly as that stands still.

The landlady gives permission to check Henry's room.

Check Henry's room:

Enter the house and the first door on the left. Look around Henry's room.

Check the bed - someone emptied a bag here.

Take the scarf by Watson's feet.

Check the empty hanger on the coat stand left of the door. No hat no coat.

Torn pieces of paper:

Check the trashcan beside the desk. It was emptied and torn pieces thrown in it. There is a smell of onion. Get torn-up pieces of paper.

Place the torn pieces of paper on the left side of the desk.

Put the paper together. Left click to pick up the paper and to place it down. The mouse wheel or arrow rotates the paper.

Use the stain and creases as guidelines. Get blank paper.

Blank paper: Use the clothes pegs on the rope strung at right side of the desk.

Hang the blank paper on the line.

Light the candle with the matches.

Click the hanged blank paper for a close up.

Take and move the lit candle on the onion smelling paper.

Click the candle when a whole word is formed on the paper.

Arrange the words at bottom of the screen to make the correct address written on the paper: Stinging Street Wharf 3 2 1 south bank. The Message written in onion juice is entered in documents.

Check the bookcase and the violin on the small table. The violin case is not here.

Secret compartment: Check the wall under the windows. Use the spade-axe on the light colored joint of 2 panels.

See and take a box with 4 dials.

Open the box: Look close at the box and see a brand name on the cover - Colt Paterson.

Turn the box on several sides and bottom. See and click on all 4 lock cipher codes - numbers etched on those sides. They are noted by Watson. I have noted everything.

Dial I = The progression of the numbers is: 1 + 2 = 3 2 + 3 = 5 3 + 5 = 8.

Turn dial 1 to 8.

Dial II = Add the left column and the sum is 9. Add the middle column and the sum is 9. If the blank third number of the right column is 1 the sum will be 9.

Turn dial 2 to1.

Dial III = Going on a spiral starting at 21 the difference between 21 and 18 is -3 18 and 16 is -2 16 and 15 is -1 15 and 12 is -3 (starts over) 12 and 10 is -2 10 and 9 is -1 and 9 and 6 is -3 again. So it is a repeated -3, -2 and -1 pattern. By the progression, the next number following 6 should be 4 having a difference of -2. (Thanks Rushes!)

Turn dial 3 to 4.

Dial IV = The difference between 10, 8 and 6 is 2 the difference between 3, 7 and 11 is 4. The only available progression with a difference on the bottom row is 1 so the middle blank number is 3.

Turn dial 4 to 3.

From left to right: turn the dials 8, 1, 4 and 3. The box opens. See that the new revolver is gone.

Holmes' question to Watson:

Now that all items are checked, Holmes asks Watson a question.

My dear Watson, in the garden and in this room, pieces are missing that should have never have left their places. What do you think?

Click on revolver, spade and violin case.



Holmes says that they have to recapture Henry Hampford immediately. Holmes explains that Henry has a moderate behavioural problem. The candle is still
Was this: (-)Bogus or (+)Helpful



comments powered by Disqus
Copyright © 1994 - 2014 CheatMasters.com. All rights reserved - Privacy Policy - Contact Us - Terms & Conditions - DMCA.