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|Hey Good Looking (10G)||36%|
| Description: Plastic surgery avoided|
Strategy: Another campaign-based achievement.
|Old Fashioned (50G)||36%|
| Description: Complete "Pyrrhic Victory", "Old Wounds", and "Suffer With Me" in Veteran|
Strategy: Complete the aforementioned levels on Veteran difficulty. These are all levels that are set in the past.
| Description: A duel between rivals|
Strategy: Campaign based achievement
|Ultimate Sacrifice (15G)||36%|
| Description: Only one can survive|
Strategy: The campaign. Achievement in it.
|3 guns tranzit or farm no perks||36%|
|Put 1 gun in the fridge go down start a new game go to the fridge with 2 guns and get your gun and you have 3 guns :-)|
|Black ops 2 zombies||36%|
|Unlimited ammo and unlimited guns and can not die|
|Revisionist Historian (10G)||36%|
| In Buried, rewrite history|
This achievement is simple. Just spam the Mystery Box until you get the Time Bomb. Then just throw the Time Bomb anywhere you want.
|Kung Fu Grip (15G)||36%|
| In Origins, free yourself and another from the Panzer Soldat's claw in one game.|
The Panzer Soldat will spawn randomly in the game. Its attack is that it will grab you with its chain hand and then pull you to him and kill you.
The easiest way to get this achievement is to be playing on Easy difficulty. Of course, you need to have at least one other person playing the game with you as well.
When the Panzer Soldat grabs you with his chain arm, turn around and fire directly at him until he lets go. Then a friend has to be grabbed by the arm next, and then you free him.
|Sinking Star (20G)||35%|
| Description: Interrogate Menendez|
Strategy: Campaign achievement, yet again
|Bo2 zomebeis cheats PS3||35%|
|To get a ray gun you have to shoot the box 2wice and then do a 360 spin and knife the bow and then do another 360 spin and knife it again.|
|This new cheat letís you have god mode, unlimited ammo, unlimited money, remove environments, freeze zombies and you can give it to other players when your the host! Anyone who becomes a VIP member can download it instantly and start using it inside the game.|
|Shipwreck (Singapore 2025) - Strike Force Mission||33%|
| This mission is an offensive mission, as opposed to the more defensive style mission you completed for the first Strike Force mission.|
There are three targets. They are all missile defense and anti-aircraft weaponry. Focus all your units on one objective at a time. Plant the scrambler and then defend the position. I recommend focusing on positions A and C first, then moving in on B in the center area.
When B has the scrambler place, move around it in a circle and kill all the infantry in the area. Keep an eye for the quads that are flying around as well. Constantly hold LB and point directly at the center of B to keep drawing the new ground units to the area to help defend it.
When A, B, and C have been completed, you press X to launch the missile strike. Using the right analog stick, aim the missile directly to the freight carrier to blow it up.
|Fallen Angel (Pakistan 2025)||33%|
| Press "up" on the d-pad to equip the laser designator. Use this device to show the CLAW drone units where to fire. Aim at the clusters of enemies in the water as you move with the CLAW units, named Brutus and Maximus.|
Outside, approach the fuse box near the shutter that says "ACCESS". Rip the panel off the box and then press the button to up the shutter. Maximus and Brutus will go inside and make their way to the rooftops.
In the meantime, you can have them attack targets in the alley below that you're moving through. Move through the alley and kill all the enemies, but then a flying drone will come into view, looking for targets.
At this point, follow Harper and stay close. Move with him as he moves from cover to cover, hiding from the drone. Do NOT sprint. It may seem smart to sprint by the drone, but there is a chance that the drone will pick up the sound of the water splashing as you run. This, of course, will result in death. Just push forward right behind Harper as you go through the water, but do not sprint.
When the drone is cleared, follow Harper to the next section where two enemies are patrolling nearby. Take out the guy on the right when ready and Harper will kill the one on the left. Then follow Harper to the sewer gate. Harper will open it up. Go inside and then follow Harper to the ladder.
Following the short discussion with the admiral, Harper and David will be on rooftops. Use the grappling hook by pressing RB to reach the top of the rooftop. Approach the enemy on the right and perform a melee attack to silently take him out.
Now David will pull out a recording device. Use it to scan the enemies to find Menendez. He will be the one chatting it up near the jeep vehicles. When he's been fully scanned, the device will begin recording his conversation. When the conversation is complete, he will walk away, so it's time to tail him.
Follow Harper and then go prone when he does. With the device, keep it trained on Menendez and record his next conversation. Then follow Harper to the radio room. Harper will kill the man at the controls, but aim the device out of the window. Identify the man in front of the helicopter, and then record the conversation he has with Menendez.
When that's done, move with Menendez through the train yard. Record the conversation more, and then follow him down the stairs to a flooded area. Follow Harper through the water. A dead body will float by with a musical jump in an attempt to scare you, but there's nothing down there that can actually do damage, unless you take too long and drown.
A few explosions later, you'll be back in the water. Swim to the surface and then use the d-pad to take control of Brutus. As Brutus, use the flamethrower to kill all the soldiers staring at him, and then move forward and wipe out the rest of the enemies in the train yard.
Then switch to Maximus. With Maximus, destroy the vehicles on the ground with grenades, and kill as many enemies as possible. Then destroy the flying drone as it comes, then control will return to David and Harper. Enter the vehicle.
This driving segment is as you'd expect. Just drive by pulling RT and try to avoid being shot. Mow down any enemies in the way, and ram enemy vehicles off the road whenever possible. Boost over ramps by pressing A.
A series of explosions will occur near an oil mill section. Avoid the flames by steering to the left and right. Then keep going until you reach the red flare of the evac point.
|I.E.D. (Afghanistan 2025) - Strike Force Mission||33%|
| This mission is a drone-only mission. You can control two different types of flying drones as well as ground drones. Your mission this time is to move through the Afghan desert and protect four vehicles, labeled A, B, C, and D.|
The enemies will almost always attack the vehicle at the front. So if A goes down, then B will be the next most targeted vehicle. Because of this, throw all your weight at the front of the convoy. Take control of flying drones and scope out the area ahead. Be ready to shoot anyone in the mountaintops with RPGs, and if there are tanks, unload all you have into them before the convoy reaches that point.
Perhaps the biggest annoyance are the enemies on horseback. These guys come in large waves and can be somewhat tricky to kill when there are so many and they move so fast. The flying drones are still the best option with combating them, however.
I.E.D.s on the ground will cause the convoy to stop. Destroy these by shooting them. Protect the convoy to the best of your ability using these tips and you should be fine.
|Karma (Cayman Islands 2025)||33%|
| Move through the security checkpoint. Then walk by the counter and continue to the elevator. Wait for Salazar and Harper to get inside with you, then ride it down to the first stop. Harper will get off. Ride the elevator down another level.|
Kill the two men in this room and then go to the designated area. You now get to control Ziggy. Ziggy is a spider robot that can cling to walls. Move Ziggy through the air duct and to the first target, which is a electrical device. There will be one part where you'll have to jump over a pit in the duct by pressing A. Blast it with a shot of electricity by pulling the right trigger.
Then move Ziggy down the air duct some more. You'll reach a couple of gates that seemingly block the path, but there are corners curled up on the fencing that Ziggy can bypass. Continue until you reach a section that is seemingly impassible as it is too raised for Ziggy to move through normally. Check the walls of the air duct and then move to one of these walls say "UP" with an arrow. On this section of the wall, jump forward to bypass the ledge.
Move out onto the red and blue pipes. Crawl up the red pipes and leap across when you see the next site of red and blue pipes. Follow these pipes to an air duct grate. Shoot the bottom of the grate with electricity and it will fall open. Jump out to land on the target and press RT to shoot him with an electric bolt.
Following the scene, clear the lab area of all enemies. If you hack the nearby computer, you can make it so all enemies will appear in a red outline, which makes them easier to spot. At any rate, move to the main console as designated by the main objective marker, and get into that system. Move through the files by moving the left and right analog sticks in the directions they say at the bottom of the screen until all the files have been searched and the true nature of "Karma" is revealed.
Now exit the lab area and kill everyone in sight. They will use a lot of smoke to try to hide, but when this happens, just get behind cover until the smoke dissipates and then flank the enemies. Make your way to the club Solar and then move by the bouncers and everyone until you reach the dance floor.
When you get to "Karma", a woman already being talked to by Harper, she will be reluctant to come with you guys. Then the terrorists walk in and start taking hostages. A sequence of slow motion events follow, similar to the "breach and clear" sections of the previous games. In these moments, kill all the enemies to the best of your ability, going for headshots.
When it's over, watch the scenes, and then you'll move to the next area automatically. The security guards will now be fighting with you. Follow them out into the mall area and push forward. Move from cover to cover and kill all of De Falco's men in the process with the help of the security guards.
Move to the lower level of the mall. There is a shutter here that if you force open, will grant you a drone that follows you around named Buster. This little guy will help out with the other drones you'll have to deal with pretty soon.
Help Salazar force open the door by approaching him when he's trying to push it open. After all the civilians run out, follow him to the outside and continue killing all of De Falco's men and pushing forward toward De Falco himself.
When De Falco's name starts flashing on the screen, that means it's time to book it! Ignore all the drones and enemies and just start sprinting to De Falco. Sprint up the stairs and then around all the plants and fancy crap to get to De Falco before he is able to escape.
Three enemies will be with De Falco, and they will all turn their attention to you once you get close enough (as does De Falco). Kill the three enemies first, and then focus on De Falco. When he's dead, run over to his body to finish the mission.
|Suffer With Me (Panama 1989)||33%|
| This mission, you play as Woods. Follow Mason to the front door of McKnight's house. Then walk around to the back of the house. Go to the shed and approach the shed doors that are slightly ajar. Grab the duffel bag inside and then follow them back to the driveway when they're done having their beer.|
Next, you're in Panama on a speed boat. Woods will jump into the water automatically. Swim to the shore, then follow Mason to the ladder. Climb up the ladder and Mason will work his way to the other side. Mason will stab the enemy, but another will appear from the guardhouse.
Press RT when prompted to throw a throwing knife at the guard that comes out of the house. He'll manage to get a flare off, however, alerting all the enemies in the nearby courtyard. Stay crouched and work your way around the right side of the courtyard to flank them.
Follow Mason through the area, killing all enemies in sight, and to the roof. Mason will open the skylight. Hop down onto the catwalk and then aim down to the warehouse below, killing the enemies there. Drop down to the next level. A lone enemy will charge, so quickly melee him.
Pick the nearby lock to get a flak jacket and then follow Mason outside. Fight your way to the motel. Sprint up the stairs once the coast is clear and approach the door. Watch the cut-scene unfold.
Afterwards, melee the three enemies that are beating up on the civilians. If you are accurate enough, then shoot them, but it's too easy to wind up with a stray bullet in a civilian, which will result in a failed mission.
After these guys are dead, move to the nearby hall. After the short scene, go around the corner and approach the door that is shrouded in darkness to automatically breach it. Start sprinting through the areas. There will be an overwhelming amount of enemies, so stick to the sides of the streets, using anything for cover. The amount of enemies will make it difficult to kill them all, so it's really best to just sprint from objective marker to objective marker, killing only those that get directly in the way. Keep an eye on the rooftops for enemies with RPGs, but like I said, it may be best to ignore them and just push through.
You'll reach a checkpoint with friendlies. Another scene will play, and then you will be moving through a partly-destroyed building. An injured woman will be crying for help in the next room. Go to help her, and an enemy will burst through the wall, swinging a machete. After that, more enemies will come in from down the hall, but they funnel in the area in a way that makes them easy targets.
When they're dead, go up the stairs. Help Noriega up, and then a gunship will fly into the area. Sprint down the hall and then jump at the ledge when prompted.
Follow Noriega to the ledge. Aim your sniper at the three men below and fire a shot into the head of the hooded figure.
|Dispatch (Pakistan 2025) - Strike Force Mission||33%|
| This mission can be incredibly tough, unless you do a little something first. Open up the tactical map and order ALL troops to move to the target immediately. This way when you die and respawn, you're already near the target, and it's just a matter of pushing through the enemy defenses.|
You only have ground troops for this one, but the enemies have multiple turrets and drones. Use EMP grenades generously whenever drones appear to take them out easily. Fight your way to the objective, and destroy the two turrets that are guarding the VTOL.
Lay the EMP device on the ground at the designated area. Then hide on the nearby stairwell. From here, just kill the enemies as they come until the EMP sequence is complete. Approach the back of the ship to end the mission.
|Achilles' Veil (Yemen 2025)||33%|
| Follow Menendez out of the door and walk out on stage with him. All hell will break loose, and he will ask you to meet him at the Citadel. Sprint out of the area, taking pot shots at the enemy soldiers while also shooting the flying drones out of the sky when they become a nuisance.|
Work your way from checkpoint to checkpoint. Drones MUST be destroyed when you see them, or else they're just going to gun you down. Fire grenades at them and then empty a full clip into them, and they should blow up before long.
Avoid standing still as much as possible. Enemies will be everywhere and seem to constantly respawn, so fight your way through all of them and make your way to the final objective marker. Menendez will shoot the American ship out of the sky, and then you have a choice to try to shoot Menendez or shoot Harper.
Make your choice. If you decide to shoot Menendez, then Menendez will kill you. Next you will take control of David Mason again, this time at the turret of a helicopter. Kill all the enemies on the rooftops.
When you land, start sprinting to the objective marker. It is quite far away. There will be drones to help you out for most of this part, and all you do here is kill everything in sight and move from point A to point B.
The drones will be taken away from you, and flying enemy drones will show up instead. Kill them and go to the bridge. Wait for the first barrage of rockets, and then kill the RPG enemies from your position. Make your way across the ruined bridge and then push across the field, using the rocks as cover, until you reach Menendez.
|Odysseus (USS Barack Obama 2025)||33%|
| Walk over to the retina scanner when Menendez demands to see you. After it's done scanning, walk into the interrogation room and go through the ropes. Menendez will knock you out. When you wake up, the Obama will be under attack.|
Go to the armory and snag any weapons you want. I recommend getting a shotgun and a machinegun of some sorts. Then start moving through the ship. The first hall, you'll discover the ship's turret systems have been hacked, and the turrets are killing everyone.
Destroy the turret here, and then kill the enemies. Move down the hall. Salazar and David will split up. Go up the stairs and go outside. Kill the enemies here, then make your way to the next door. David will go through the door automatically. Kill the enemies in this hall and then work your way through these server rooms.
On the wall, there will be a control panel marked by "ACCESS". Break into it and hack the systems to take control of the enemy turrets. Use it to clear the next room of enemies then move through. Fight your way to the next control panel and do the same thing.
Go to the designated room and sit tight. Perspective will switch to Menendez. Slowly walk behind Briggs and then watch the scenes unfold. You then have a choice. You can choose to shoot Briggs in the head and kill him or you can choose to shoot him in the leg.
No matter the choice, you then switch back to David. Move to the air shaft and wait for them to remove the grate. Press B to crouch and move through the ventilation shaft. Examine the damage then go to the flight deck.
Go to the lift and ride it to the top. Use any unmanned aircraft as cover as you move across the deck. You can enter many of the aircraft to provide even more cover if the enemy force becomes too overwhelming. Fight your way to the designated airship.
|Desert Storm (15G)||33%|
| Description: Successfully escort the VIPs to safety|
Strategy: Complete the Strike Force missions.
|Mission Complete (10G)||33%|
| Description: Complete all challenges in a level|
Strategy: Each level of the game has 10 different challenges. You can check the challenges before starting each mission. Complete all 10 and the achievement is yours. You don't have to complete them all in the same run.
| In Diner Turned, get a kill with each primary weapon in a Public Match|
Basically, you have to kill a zombie with each different weapon type in a single game of Turned. Here are the different weapons:
Every time you kill a zombie, the weapon will switch.
|Slippery When Undead (15G)||33%|
| In Die Rise, kill 5 zombies with a single shot from the Sliquifier|
The Sliquifier is a new weapon that can be built in the game. There are two workbenches in Die Rise. The one that you need to build Sliquifier is in the same building as the power room, but on the lower floors.
This maze-like area features the workbench right next to a flight of stairs that will lead up and allow you to reach the power room. There are four parts that are randomly dispersed in the area, both in the downstairs section and the upstairs section with the power room. Return each part to the workbench to build the Sliquifier.
Then it's just a matter of shooting five zombies with a single shot with the device. This weapons has a wide blast radius and also shoots purple goo. Zombies slipping and dying on the purple goo count toward the achievement. So, say you fire a shot at a single zombie, and then four other zombies come and slip on the purple goo and die, that counts as killing five zombies with a single shot.
|Mailbox easter egg on nuketown||33%|
|Look at the mailboxes on both building and you will see one name one each mailbox|
|How to get Hell's Retriever||33%|
| Hell's Retriever is a powerful tomahawk-like weapon that can be found in Mob of the Dead. To get it, you need to feed three hellhounds that appear from specific locations on the map.|
The first hellhound will be in the center area of the cellblock on the center floor. Look for the dog face painted in blood on the wall. To summon the dog, kill a zombie in front of it. Then hold your position at the dog so that you can keep killing zombies and allow the dog to eat their dead bodies. When it has been sufficiently fed, the dog will disappear.
Now go outside to the docks. Right by the workbench is another dog symbol. Reach the docks by going down the tunnels, but DON'T GO THROUGH THE GENERATOR ROOM. This will make it so zombies can come at you from even more directions, and that's definitely not something you want to happen. There's a gate for 2000 points that can be opened to reach the docks right by the generator room. Another option is to use the Gondola if you want to get there even faster from the first dog.
At any rate, once that dog is fed, go to the roof. The third dog will be here. Feed it sufficiently and then you can make your way back down to the Citadel Tunnels. Walk right by the gate that you would normally use to go deeper into the tunnels and you'll find a wall with three dog symbols at its top, and a new passageway that leads to the Hell's Retriever. The weapon will stay there forever until you lose the game.
|A ray gun||33%|
|Whe you play zombes you wont a ray gun you let some one get a box you shote the box and wen you find the spot you can get the box and shot the box at the same spot you git a ray gun I m a good player look me up om facebook my un is Nathan and my pp is a call of dute black ops 2 c|
|I'm Your Huckleberry (25G)||33%|
| In Buried, access all areas with the help of your new friend in one game. See the video: Cheat Video|
|Glitch on die rice||33%|
| Die rice if you go to the box and hit it once and you will get the Rey|
gun then what you need to do is look down and hold you greened
you will be invincible and the zombie will not hit you
|Camping On Farm - Zombies, Green Run||33%|
| Note: works best in multiplayer.|
The trick is to get a reasonable gun with one-hit-kill capabilities (Ray Gun and Python are good examples) and then head to the gate that leads out of the farm. There is a spot where zombies climb from the ground here. One strange thing is that zombies are weaker if you hit them while they are still climbing out. This means you can quickly kill them easier than if they climbed through a window.
If a full team of four does this and holds this corner, it is an easy spot to camp on because of the impossibility of being snuck up on from behind.
The only problem is running out of ammo. Running into the house after a round if you ran out and gathering new ammo from either Mystery Box or MP5 is the best option. Also you may get the occasional Max Ammo power up from a dead zombie.
|Very good wepon||33%|
| On Multiplayer get the SWAT-556. Add the Primary Gunfighter Perk so you can get another attachment. Get FMJ, Fore Grip, and Select Fire.that will make you gun a fast 2 shot kill gun or one shot head-shot. If you think the selection hogs up to much space for you selection you can just apply settings to every standard game mode so it can lert you choose 17 selections instead of the 10 default you normally get. Just go to "Setup Game" and go down to "Edit Game Rules" and select. Then go down to "Custom Classes" and select. Go down to "Selections Allowed" and move you gyro control left or right depending on the amount of selections you want.then if you think 10 is to little go to 17 which will let you unleash more destruction on to your opponents.|
Hope it helped
p.s. it will make you change to 17 selections every time because 10 is default
|Buried wall glitch||33%|
|First you make a Tramplesteam then you go to the tunnel and run all the way to the end and you jump a ditch. then you will so a wooden pole, make sure no zombies are around you and you get out the tramplesteam and go prone and push into the wooden pole much as you can and you put down the tramplesteam and you will see a yellow wall which means your in or your nearly in|
|You need two things that let you respawn in that spot 'it has to be in hijacked work' go over and you nee to go to the secret walk way go near the edg and throw them in the water and go closer to the edge dont jump off shoot your gun at the water and you will go down do not keep shooting or you will fall in he water you can kill enemys|
|Make Yourself a Better LMG User.||33%|
| LMGs are very peculiar weapons. They most certainly aren't user-friendly, and they take loads of skill to use well. However, through many hints and tips, you can become one with the LMG.|
LMGs have lots of power. They combine fast firing speeds with high ammo capacities. Due to their large ammo capacities, you shouldn't reload after every kill, which is what a lot of players like to do with other weapons. LMG reloads are slow, which is extremely true for the Mk-48 and the LSAT. Only reload when you're almost out of bullets, as you'll be capitalizing on a big advantage: the ammo. Reload cancelling can also make reloading a lot easier, as they all reload extremely slowly. You should also reload when it's safe, as, if you're walking around the map and doing your reload, you're bound to find someone whilst vulnerable and they can easily take you out, which leads up to my next point: Pistols. When you're in close proximity, LMGs are unwieldy and untrustworthy. Use a pistol to help you get out of these jams that will most likely doom you to your demise while using LMGs.
LMGs also own every optical sight excluding the MMS. Why? Because they love opticals. Weapons such as the MK-48 or the HAMR can have troubles with their iron sights, or they just don't cut it at longer ranges. That's why I always consider opticals while making my classes. Things such as the Dual Band Scope, the Target Finder, the ACOG, and even the EOTech Sight are all opticals that LMGs love. Find the optical that suits you most and show the world what you're made of.
Now, things to avoid. Due to their large ammo capacities, Extended Clip should be avoided at all costs, as they have little effect on these weapons, especially when they already have 75/100 bullets by default. If you're going to go over longer ranges with the QBB-LSW or the HAMR, please avoid Suppressors. These weapons have bad range, and using them in this style with suppressors on them will require you to put several more bullets on each enemy in order to kill them. And with sustained fire on these weapons come major consequences. For the QBB, it'll get some real nasty recoil, whilst the HAMR loses a ton of fire rate.
Another good strategy is burst firing. Only firing a few of many bullets at a time drastically improves accuracy and dampens recoil. This is a big way to make good use of the HAMR, as it shoots slower with sustained fire, and burst firing the HAMR won't let that happen.
Now, I'm going to give you examples of good LMG attachments.
Despite me detesting the use of a Suppressor, it is okay to use it on the MK-48 and the LSAT, because they have more range. The LSAT is a bit of a risk to do so, as it doesn't have that much more range.
FMJ is a nice attachment for when your enemies are trying to escape. However, LMGs also penetrate through walls easier, making the use of FMJ all up to preference.
As stated above, an Optical is a good choice for nearly every LMG. However, beware of Variable Zoom, because the recoil can be extremely annoying on the QBB and the HAMR.
Laser Sight is an option because all LMGs have poor hip-fire capabilities. However, the Laser Sight makes up for it, and the high rates of fire can come in hand in hand with the laser at short distances, especially with the QBB and the HAMR.
Even though I did not recommend Extended Clip, it can be useful on the QBB and the HAMR, as those weapons have smaller magazines, and they reload a lot more frequently than the Mk-48 or the LSAT. However, beware that the reload time is longer while using it.
Rapid Fire is a double-edged sword. On one side, you get a drastic increase in firepower. On the other side, your ammo will vanish before you know it. Rapid Fire will also increase recoil and lower range. It's entirely up to you if you want to use it or not. I wouldn't try it, but there will be some people that love that attachment.
Quickdraw is a huge recommendation, as ADS times are extremely slow for the LMGs. And when you're using LMGs more aggressively, that slow ADS time can come and stab you in the back. However, if you're not going to be moving around a ton, Quickdraw isn't as useful.
Using these tips to their greatest potential will make you a huge threat the next time you're using an LMG. Thanks for reading, and have an LMGtastic day. :3
|How to get Diamond and Gold on BO2 PS3||33%|
|1st you get whatever gun you want and you kill people with it until you rank to gold and you have to do the same with Diamond|
| To to this super spinning cheat you have to play the game and then choose any from campaign, Multiplayer or Zombies when you choose 1 of them play Play IT and then when the game starts go to options and then set your look sensitivity to 14 insane and then spin around you will SPIN SUPER FASSSSSTTTTTTTT |
By Komail Shah or Shah je
|Best gun combinations!||32%|
| Kino Der Toten: HK-21 and ThunderGun, Mule kick Weapon: RayGun or RPK|
FIVE: HK-21 and Winters Howl/Freeze Ray, Mule kick Weapon: RayGun or RPK
Dead Ops Arcade: N/A
Nacht Der Untoten BO Version: Same as Kino Der Toten
Verruckt BO Version: Same as FIVE
Shi No Numa BO Version: WunderWaffe DG-2 and HK-21, Mule kick Weapon: RayGun or RPK
Der Riese BO Version: WunderWaffe and HK-21 or Double Barrel Shotgun (DBS), Mule kick Weapon: RayGun or RPK
Ascension: Same as Kino Der Toten
Call of the Dead: HK-21 and Scavenger, Mule kick Weapon: ---NEVER VR-11--- RayGun or RPK
Moon: Wave Gun and RayGun, Mule kick Weapon: HK-21 or RPK
BEST GRENADE OVERALL: QED-Quantum Entanglement Device-Info-Turns into anything Eg RayGun or Upgraded RayGun able or not able to pick up, you might even get Wave Gun!
|Death from Above (50G)||32%|
| Description: Stop Menendez once and for all|
Strategy: Beat the game.
|Unlocks dead ops ardade||31%|
|Pyrrhic Victory (Angola 1986)||31%|
| Ride the vehicle to the open savannah area. Waves of enemies will come charging from the distance. Pick them off from your position and push forward with everyone else.|
Your next objective will be to take out the mortar crews. There will be three targets at one mortar, and then a single target operating the other mortar. Rush to the rocks behind the crew of three. From there, take out the single mortar guy, and then whip around the rocks and quickly take out the other three mortar crew members. Quickly get back behind the rock before the tanks can kill you.
Push up on the d-pad when prompted to call for air support. You'll now control the helicopter that flies overhead. Use RT to fire machineguns and use LT to shoot rockets. Destroy the tanks below, which will be designated targets.
After the tanks have been destroyed, a couple of trucks with machinegunners in the back will roll into view. Take them out from the safety of the rock and then you will once again take control of the helicopter. Continue blasting the tanks until they've all been destroyed, and then start killing the enemies yourself.
Mason will then jump back on the side of the truck vehicle. Shoot the enemies as you drive by, killing as many as possible. Keep pushing through until they're all dead and a cut-scene interrupts the gameplay.
Following the scene, you'll be in the helicopter attempting to rescue Woods, who is reportedly on a barge that is floating down the river. When prompted, press A to jump out of the helicopter and land on the barge. Start clearing the deck of all enemies. Hudson will help you out.
Once they're all dead, approach the case on the ground and hold X to obtain the flak jacket inside. With that equipped, man the turret on the lower deck. Gun boats will start zooming into view from behind and to the sides. Blow them up. When they start pulling up on the opposite side of the boat, go to the upper deck and use the turret there to keep blowing them up.
If they get too close, enemies will board the ship. If that's the case, exit the turret and quickly take them out before getting back on. When the coast is clear, approach the shipping container that Hudson is standing it. Help him open the door and you'll find Woods inside.
A HIND will show up, making the situation much worse. Grab the Javelin weapon and equip it. Aim at the HIND and fire a missile. You can control the missile using the left and right analog sticks. If you tap the right trigger while the missile is flying, it will blow up. It will also blow up if the meter on the right side of the screen depletes as it is flying.
It is tricky to hit the HIND with a direct shot. Because of this, try to get the missile at least close to the vehicle and then tap RT to blow the missile up when it is near the HIND. This will perform a decent amount of splash damage. If you run out of ammo, there is an ammo crate adjacent to the shipping container Woods was in. Just hold X to replenish your ammunition.
After the HIND has been taken care of, the ship will crash. Pull back on LT to swim yourself and Woods out of the water. On dry land, follow Hudson. Go prone near the fallen tree and watch the scene. Afterwards, follow Hudson through the building. Follow his movements exactly, otherwise, you'll get caught and fail the mission.
Crouch behind the cover in the house and wait for the guards to leave. Stay crouched and follow Hudson through the tall grass. Keep following him until you drop Woods and go after the radio communications to call for help. There is a small shack before you go. Next to the shack is an open container with a pistol, plus there is a sniper rifle on the ground. Definitely grab the sniper rifle.
Pick the lock on the shack to enter. Inside, you'll grab the bear trap off the wall automatically. This can be used as a trap to lay for enemies. At any rate, wait for the coast to be clear then climb through the window of the radio control room. Things go south very quickly, so start sprinting back toward the river.
Everyone will stop behind a rock to thin out the enemies a bit. You can pick them off from behind the rock, but there is also a tree house of sorts that can be climbed, which can be an advantageous position with the sniper rifle. Kill as many enemies as you can and then continue sprinting toward the river until the next stop. Repeat this process until you finally reach the river.
|Black ops zombies||31%|
|How do I get full ammo and cheats on my ps3 and the game black ops in zombies|
|Good class for online bo2||31%|
|Use the peace keeper with reflex sight with fmj. second gun a b23r.|
|Unlock all zombie maps|
|How to build Turbine (Green Run - Tranzit)||30%|
| You can build a Turbine in the Bus Depot at the very start of Green Run. Unlike other locations, the parts here do not change places, but rather can be found in the exact same locations every time.|
The first part is a mannequin torso. You'll find it leaning against the sign in the center of the room. Hold X to pick it up and then take it to the workbench for the base of the Turbine. There is a fan on top of one of the chairs against the wall, directly across from the bench. Place this fan on top of the mannequin.
The final piece is a airplane-style tail at the opposite end of the room of the fan. You'll find it on the ground, a bit obscured by rubble, directly under a payphone. Take it to the workbench and then your creation is complete!
To use the Turbine, hold X to pick it up from the bench. Press "up" on the d-pad to equip it, and then pull the right trigger to place the Turbine places. The Turbine is used to open doors that need "power" to open, and they also power electric traps.
|FOB Spectre (India 2025) - Strike Force Mission||30%|
| Your very first Strike Force mission tasks you with defending the area. There are three different devices here that are create shields for the nearby facility. There is a satellite dish on a roof, a generator at the start area, and a cooler at the other end of the area from the start. They are labeled A, B, and, C respectively.|
Move left infantry to B. From here, they can defend both the A position and B position. Move the CLAW to the area between B and C. Move the right infantry to C.
This should be enough to keep back the enemy forces. If they destroy just two of the devices, then the shields will go down. If this happens, move everyone inside the facility to hole up there to protect the mainframe.
The enemy will lay EMP devices to attempt to scramble the mainframe. Destroy these before their meter runs out, or else you fail the mission.
|No Man Left Behind (20G)||30%|
| Description: Rescue Woods|
Strategy: Simply beat the first mission of the campaign
|Ten K (15G)||30%|
| Description: Minimum score 10k in every mission|
Strategy: Each mission in the game is scored with points based on player performance and Challenges completed. It's very, very easy to get 10,000 points in every mission of the game. The only thing is that the Strike Force missions count as well.
Throughout the campaign, there are certain events that can occur which make it so some Strike Force missions never show up. This is probably what will be keeping you from getting the achievement after the first playthrough. I know that the fourth Strike Force mission is missable if you succeed in rescuing Karma.
|High Maintenance (75G) - Revolution||30%|
| In Die Rise, be the architect of their instruction.|
There will be a full guide based on this DLC to help you out with this achievement with more detail. This is the achievement that governs the super complicated Easter egg in Die Rise, and it's very difficult to figure out. Stay tuned to Cheat Masters for more information as it becomes available.
| In Die Rise, fling 10 zombies in one game|
You can also build a catapult-like weapon in Die Rise. The workbench for this object is right below the starting area, and can be reached in a couple of ways. The parts for it are always in the first area of the game or the area immediately behind the door.
Take the items to the proper workbench. To reach this workbench easily, remove the debris at the top of the escalator in the room immediately behind the door of the spawn point. At the bottom of the escalator will be an opening that you can fall through, but if you move slowly, you can actually drop down and land safely on a ledge below.
This will be where the workbench is! If you are playing in four player co-op, you can easily build the machine right now. If not, you will have to move through the level a couple of times to gather the parts from before. You'll need the power on to ride the Quick Revive elevator back up to the starting position as well.
Once you have the machine, there is a very convenient place to put it to ensure you get the achievement easily, right in the same room with the workbench. Next to the three-burst pistol on the wall in this room is a drop that a lot of zombies come through in the waves. Place the machine there and you will definitely fling 10 of them, and likely many more, in one game.
|Cordis Die (U.S.A. 2025)||29%|
| As soon as you have control of David, sprint and jump to the SAM turret. Using it blast the flying drones out of the sky. Aim the guns at them until they are enclosed with red circles, which indicates a target lock-on, and then blast them with a pull of the right trigger.|
The freeway starts giving out, so David abandons the SAM turret. Follow everyone to the next area, and kill any enemies in the way. Next you have a choice between rappelling down with everyone else or giving them cover with the sniper rifle.
I very much recommend the sniper rifle route. The reason for this is that you can thin out the enemies, which makes this level much easier, and the sniper rifle you use, the Storm, is incredibly powerful. It can see through walls with its scope, and you can charge its shot by holding RT, then releasing it to go through multiple walls. Not only is it good for this section, but it is very useful for the rest of the level as well.
Kill the enemies with the sniper rifle until the freeway starts giving out. Then rappel down yourself and regroup with the convoy. Move slowly down the street as there will still be enemies down here, just not quite as many as before. Using the sniper rifle, kill everyone in sight and then fight your way to the armored truck.
Get in the truck and start driving. You can run into almost anything you want, just avoid hitting any of the large structures or else the truck will take too much damage. Leave them when you're prompted, and now you have to take out two CLAW drones.
Guess what is very useful in taking out the CLAWs? The sniper rifle! Three fully charged shots will destroy the CLAWs. There is also an overturned military vehicle with a quad drone inside if you want to free it and you will be able to designate its targets with a laser.
If you don't have the sniper, then move into the building on the left side of the street. Clear the building of enemies first, then peak out the door and throw grenades at the first CLAW. EMP grenades will immobilize it momentarily, allowing you to freely shoot at it as well. Once the nearest CLAW is destroyed, focus on the second CLAW.
When they're both destroyed, kill the rest of the enemies. Keep an eye on the rooftops for people with RPGs, and push your way to the next objective marker. An overturned military vehicle will have a few troops inside that will help you fight if you free them. These sections are very easy if you have the sniper rifle, so keep that in mind.
Anderson, the chick that has been helping you out in a fighter jet periodically, will go down. Rush to the jet and take control of it yourself. Your goal now is to defend the convoy. Press RT to fire the jet's machineguns and press LT to fire rockets. The jet is capable of locking on to enemy vehicles.
Follow the convoy and destroy the enemy trucks and drones that appear. Fly a bit behind the convoy and high in the air so you can see everything better. Targets will be marked, and they will include RPG guys on the buildings, so be ready to take them out as well.
Enemy fighter jets will show up, which is your cue to chase them down. Wait for a lock-on to blast them out of the sky. Push on the left analog stick to use your thrusters if they get too far head. Keep wiping out all the enemy jets to complete the level.
|Big Leagues (20G)||29%|
| Description: Win 5 multiplayer League Play games after being placed in a division|
Strategy: Go to the League Play playlists in the game. Then play until you are "placed" into a division. From there, just keep playing until you win five games.
|Dirty Business (15G)||29%|
| Description: Listen and think before you shoot|
Strategy: In the campaign, there are multiple times when you will be asked whether or not to kill someone. Avoid shooting people when given the opportunity to get this achievement.
|Family Reunion (10G)||29%|
| Description: There are two futures|
Strategy: There is a point in the past when you have to shoot a guy with a hood over his head. Your obvious instinct will be to shoot him in the head. Do so during one playthrough. The second playthrough, shoot him in the stomach instead.
|Late for the Prom (20G)||29%|
| Description: Escort the president to the secure location in downtown L.A.|
Strategy: Campaign-based achievement
|What Happens in Colossus... (20G)||29%|
| Description: Find the Karma weapon|
Strategy: Rescue Karma in the campaign.
|Mad Without Power (30G)||29%|
| In Die Rise, reach round 10 before turning on the power|
Getting around in Die Rise is tough without the elevators, but it's totally possible. It's easiest to accomplish this achievement when playing with people either online or in split-screen. There's no real strategy to this. You won't be able to use perk machines, so it's like playing regular zombies.
|Paranormal Progress (5G) - Uprising||29%|
| In Mob of the Dead, open a door without spending points.|
This achievement can only be earned in Mob of the Dead with the new Uprising DLC. You can get it very early on in the game. Upon exiting the library area, you'll find a fusebox on the wall that you can use to enter the Afterlife. Do so, and then go through the ghost portal in the first area, across from a little candle shrine and usually below the key that drops down.
Go through the ghost portal hallway to make your way to a device that you can power with electricity. This will then open the door to the shower area, which will satisfy the requirement for the achievement.
|A Burst of Flavor (15G) - Uprising||29%|
| In Mob of the Dead, kill 10 zombies at once with a new beverage.|
First thing's first, you'll need to power up the Electric Cherry perk machine and then purchase the perk. The Electric Cherry perk machine can be found on the top floor of the prison, and if you go behind it, you'll be headed to the rooftop area.
Go into Afterlife and power up the perk machine. Then get Electric Cherry. What Electric Cherry does is emit an electric spark to knock back zombies every time that you reload.
However, you won't be able to get this achievement just by reloading and hitting the shock. Get to a later round, about round 7 or so (if you aren't that great at the game, it's best to do this one in Easy mode), and then allow yourself to go into Afterlife when there are a lot of zombies around you.
This will cause an explosion of electricity, that will hopefully take out most of the undead.
|Full Lockdown (25G) - Uprising||29%|
| In Mob of the Dead, Brutus completes his patrol.|
Allow Brutus to smash down all the objects that he is able to, consuming them with fire, and blocking them from use until you spend 2000 points.
There are five perk machines that you need to power up first. They are as follows:
Speed-Cola (Warden's Office)
Double-Tap Root Beer (Catacombs)
Deadshot Daiquri (Infirmary)
Electric Cherry (Cell Block)
You also need to build both the Acid Kit and the Zombie Shield at the two different workbenches. Make Brutus walk by these objects and he'll smash them into the ground and surround them with fire.
Finally, you will need to get him to smash down the Mystery Box, plus smash down the plane parts. Just put at least one plane part on the rooftop to make him do this.
|When the Revolution Comes (20G)||29%|
| In Buried, return to processing See the video: Cheat Video|
|This is how to get unli ammmmmmmmmmmmmmmmmmmo||29%|
|Ok if your tiered of running out of ammo here you go on zombies you dont shoot the gun you want unlimetid ammo on yous the gun you dont want unlimetid ammo on then wait for 5 max ammos ther|
|One shot one kill with a pistol||26%|
|In dierise purchase the olympia at the start of a game then save up to 3000 points then purchase it again then you have the raygun.|
|All Your Base (15G)||25%|
| In Origins, activate all generators without allowing one to stop.|
There are six generators spread out across the map. Signs around the map will tell you how to get to each one.
Upon turning on a generator (which will cost 200 points for every character on the map), you will have to stay near it and defend the position from the medieval zombies that are electrified.
Now, the other part of the achievement is to not allow any of the generators to stop. What this means is that one of the generators will randomly be attacked by the medieval zombies. Rush to that position and defend it, or else you will have to start this achievement all over again.
| In Origins, complete all 4 Challenges in one game.|
Do this on Easy to well, beat it the easiest!
These are the four challenges in the game:
1. Capture 6 Generators
The generators are the power supply in each of the major areas of the Origins map. Turning them on requires 200 points per player, and then surviving a bit on the platform near it as the electrified medieval zombies power up each generator.
2. Spend 30,000 points
Points can be spend on weapons, perks, and opening doors. The less players you have, the more likely you're going to get this one.
3. 115 Headshots
These headshots only count on normal type zombies. Unless you're grinding for points, it's typical to be going for headshots in Zombies anyway.
4. Fill all chests
There are numerous chests around the map, with a board above them to indicate which challenges have and haven't been completed by players up to that point. When the chests open, which is done by completing one of the Challenges, there is a reward that comes out of them. To "fill" a chest, you have to kill zombies when they are in very close proximity to it.
|Mob of the dead grief invincibility spot||25%|
|First go 2 the pack-a-punch (if you dont know where it is go on youtube.) then you go next to the ledge on the right if you were facing the pack-a-punch. Then slowly go towards the ledge crouching VERY SLOWLY until you fall a little then you float then the zombies just run into a bar and you can rack up|
|Cheat for ray gun!||25%|
| 1st go to multiplayer or combat training. Then you plant a claymore|
In the yellow house garage where the USA flag is and then throw a flash bang
Know remember the flash bang has to blind you otherwise
The glitch won't work then run to the green house and go upstairs
Witch any types of pistol got to the corner where the desk is and there
Should be a picture of geaorge Washington now hit the 4 corners and make sure the dram won't
Fall the use a machine an make a line on the desk and throw a flasbang
And make sure it blinds you then head to where the claymore was placed an shoot it with
A pistol go over to the black jeep and wait there for 3 seconds
And your done
|Shifting Sands (20G)||20%|
| Description: Gather intel on Raul Menendez from Mullah Rahmaan|
Strategy: Campaign achievement.
|Jump on roof|
|Black ops 2||20%|
|I am going to fail|
|Blind Date (15G)||17%|
| Description: Successfully rescue HVI|
Strategy: Strike Force mission. Nothing big.
|Good Karma (20G)||15%|
| Description: Crack the celerium worm|
Strategy: This is a campaign based achievement
|Kill all zombies||14%|
|How to get raygun almost every time in town.||14%|
|Ok first get the five seven (dual wield or not)then make the box where the quick revive is then shoot the picture on the left wall 1time then reload.that's all|
|Trained Up (10G)||13%|
| Description: Win 10 multiplayer games while playing in Combat Training playlists|
Strategy: Online, go to Combat Training. If you are under level 10, you can play the regular Combat Training lists that let you play regular matches, but otherwise you will have to do Objective-based. Combat Training online is three real people on each team, and the rest of the teammates are bots. Win 10 games.
|False Profit (20G)||9%|
| Description: Capture Manuel Noriega and bring him to justice|
Strategy: Play through the campaign.
|Go to a mystery box throw 2 grenades take the gun and fart on your dog this work on zombies don't say bogus or die!|
|You Have No Power Over Me (15G)||7%|
| Description: You Have No Power Over Me|
Strategy: Campaign-based achievement.