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| All intel locations | 100% | |
Here's a video that takes you thru all of the Intel pickups in the game...... See the video: Cheat Video Cheat Video | ||
| By: a1ka1in(75) | ||
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| Black Ops II Zombies - How to build a Turbine / How to use a Turbine Guide | 100% | |
| Close Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info. 101 views Like Add to Share Loading... Sign in or sign up now! Share with playlist starting from current video start of playlist Loading... There is no Interactive Transcript. In this video, InsaneSVK will show you how to build this power source from scratch. Why do you need the turbine? Turbine is used for power related operations, for using perk slot machines etc. All you need is 1) The figourine body 2) the fan 3) the book from the bookshelf See the video: Cheat Video Cheat Video | ||
| By: CheatMaster(5615) | ||
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| Kill all zombies | 100% | |
| Killary defense | ||
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| KABOOM!!!!!!!!!! GLITCH!!!!!!!!!!! | 100% | |
| MUST HAVE MPL AND STAKEOUT, SHOOT 2 ZOMBIES WITH MPL, AND THEN SHOOT 4 WITH THE STAKEOUT, AND THEN AFTER THE LAST ZOMBIE IS KILLED A NUKE WILL APPEAR | ||
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| Celerium (Myanmar 2025) | 100% | |
| Mission 2 begins on the side of a cliff. Using new technology, you are able to stick to the sides of mountains with specialized gloves, ala Spider-Man. This is QTE segment. When prompted, press LT to signal Harper. Then push the left analog stick to the left when that prompt appears on the screen to successfully swing Harper to the other side. At that point, you have to press A to launch yourself off the cliff wall. Then pull both LT and RT when they flash on the screen to stick to the next wall. Repeat this process until you and Harper are on solid ground, though that doesn't last long. Reunite with your squadmates and then approach the side of the cliff. Equip your wing suit when the game says and then watch Crosby jump off the cliff and begin gliding through the area. Follow suit. Use the right analog stick to aim David by the trees and avoid running into any walls. Keep gliding until the X button appears on the screen, which is a prompt to activate your parachute. Tap X to do this and then aim for the solid ground that is in the center of the canyon. After landing successfully, move forward with your squad to find a group of enemies using new cloaking technology. The fighting begins on your cue. Toss an EMP grenade with LB to interrupt their cloaking devices and then start killing everyone. Work your way forward to the next objective, which is a turret gun. Run to the side of the gun and hold X to break into its infrastructure, taking control of the gun. Use the gun to mow down the enemies. Destroy their vehicles as they appear as well. When they're all destroyed, follow your squadmates through these old ruins. You'll find the entrance to a lab below. Wait for everyone to catch up, and then approach the door panel. Hold X to enter and then wait inside until the next door opens up. Go down the hall. A drone will begin attacking, causing an explosion. There are actually two drones in the next room, not to mention swarms of enemies. Switch to your secondary weapon in this mission (if you kept the default loadout at the mission briefing screen). This weapon shoots explosive flachetes and is incredibly helpful in destroying the two drones. Fire a few rounds into the drones to blow them up and then move through one of the side passages to start killing the enemies and flank the ones on the stairs. Go up the stairs and continue into the next lab area. Watch out for the turret on the ceiling. Fire explosive flachetes at it to blow it up and use walls for cover. Keep going until you find a drone of your own to activate. This drone will now follow you around the rest of the level and provide protection. And you'll need it. Enemies will suddenly appear from everywhere, and two turrets on the ceiling will activate. Your men will stab a shield into the ground for cover and use this. Crouch behind it and then pop up to destroy the turrets. When the turrets have been destroyed, work on ridding the room of enemies. Next you'll find a scientist working on the mission titular Celerium. He'll explain the situation. More enemies will come down on the position, including some drones, so get behind cover and then wipe them all out. When the coast is clear, follow the scientist through to the next room. There will be a door that can only be opened by being activated by two people. Approach the control panel on the wall opposite the scientist's and hold X to interact. Go through to the next room and watch the scene. When it's done, quickly use the wall for cover. Push your way backward through the lab and kill all the enemies in sight. Keep going until you rendezvous with the extract team. | ||
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| Karma (Cayman Islands 2025) | 100% | |
| Move through the security checkpoint. Then walk by the counter and continue to the elevator. Wait for Salazar and Harper to get inside with you, then ride it down to the first stop. Harper will get off. Ride the elevator down another level. Kill the two men in this room and then go to the designated area. You now get to control Ziggy. Ziggy is a spider robot that can cling to walls. Move Ziggy through the air duct and to the first target, which is a electrical device. There will be one part where you'll have to jump over a pit in the duct by pressing A. Blast it with a shot of electricity by pulling the right trigger. Then move Ziggy down the air duct some more. You'll reach a couple of gates that seemingly block the path, but there are corners curled up on the fencing that Ziggy can bypass. Continue until you reach a section that is seemingly impassible as it is too raised for Ziggy to move through normally. Check the walls of the air duct and then move to one of these walls say "UP" with an arrow. On this section of the wall, jump forward to bypass the ledge. Move out onto the red and blue pipes. Crawl up the red pipes and leap across when you see the next site of red and blue pipes. Follow these pipes to an air duct grate. Shoot the bottom of the grate with electricity and it will fall open. Jump out to land on the target and press RT to shoot him with an electric bolt. Following the scene, clear the lab area of all enemies. If you hack the nearby computer, you can make it so all enemies will appear in a red outline, which makes them easier to spot. At any rate, move to the main console as designated by the main objective marker, and get into that system. Move through the files by moving the left and right analog sticks in the directions they say at the bottom of the screen until all the files have been searched and the true nature of "Karma" is revealed. Now exit the lab area and kill everyone in sight. They will use a lot of smoke to try to hide, but when this happens, just get behind cover until the smoke dissipates and then flank the enemies. Make your way to the club Solar and then move by the bouncers and everyone until you reach the dance floor. When you get to "Karma", a woman already being talked to by Harper, she will be reluctant to come with you guys. Then the terrorists walk in and start taking hostages. A sequence of slow motion events follow, similar to the "breach and clear" sections of the previous games. In these moments, kill all the enemies to the best of your ability, going for headshots. When it's over, watch the scenes, and then you'll move to the next area automatically. The security guards will now be fighting with you. Follow them out into the mall area and push forward. Move from cover to cover and kill all of De Falco's men in the process with the help of the security guards. Move to the lower level of the mall. There is a shutter here that if you force open, will grant you a drone that follows you around named Buster. This little guy will help out with the other drones you'll have to deal with pretty soon. Help Salazar force open the door by approaching him when he's trying to push it open. After all the civilians run out, follow him to the outside and continue killing all of De Falco's men and pushing forward toward De Falco himself. When De Falco's name starts flashing on the screen, that means it's time to book it! Ignore all the drones and enemies and just start sprinting to De Falco. Sprint up the stairs and then around all the plants and fancy crap to get to De Falco before he is able to escape. Three enemies will be with De Falco, and they will all turn their attention to you once you get close enough (as does De Falco). Kill the three enemies first, and then focus on De Falco. When he's dead, run over to his body to finish the mission. | ||
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| Odysseus (USS Barack Obama 2025) | 100% | |
| Walk over to the retina scanner when Menendez demands to see you. After it's done scanning, walk into the interrogation room and go through the ropes. Menendez will knock you out. When you wake up, the Obama will be under attack. Go to the armory and snag any weapons you want. I recommend getting a shotgun and a machinegun of some sorts. Then start moving through the ship. The first hall, you'll discover the ship's turret systems have been hacked, and the turrets are killing everyone. Destroy the turret here, and then kill the enemies. Move down the hall. Salazar and David will split up. Go up the stairs and go outside. Kill the enemies here, then make your way to the next door. David will go through the door automatically. Kill the enemies in this hall and then work your way through these server rooms. On the wall, there will be a control panel marked by "ACCESS". Break into it and hack the systems to take control of the enemy turrets. Use it to clear the next room of enemies then move through. Fight your way to the next control panel and do the same thing. Go to the designated room and sit tight. Perspective will switch to Menendez. Slowly walk behind Briggs and then watch the scenes unfold. You then have a choice. You can choose to shoot Briggs in the head and kill him or you can choose to shoot him in the leg. No matter the choice, you then switch back to David. Move to the air shaft and wait for them to remove the grate. Press B to crouch and move through the ventilation shaft. Examine the damage then go to the flight deck. Go to the lift and ride it to the top. Use any unmanned aircraft as cover as you move across the deck. You can enter many of the aircraft to provide even more cover if the enemy force becomes too overwhelming. Fight your way to the designated airship. | ||
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| How to build Electric Trap (Green Run - Zombies) | 100% | |
| At the Power House in Zombies, the fourth stop on the bus, you will find an outhouse. Purchase the door to the outhouse and drop down. You'll find in a lab. After restoring power, a shutter opens that allows access upstairs, and it is here that you can build the Electric Trap. To complete the trap, you'll need three items. The first item is a lamp that can be found smashed up a bit in a window upstairs. The second item is found near the window or in the area below. You can drop through the hole on the catwalk and land on the plank below if it happened to spawn down there. The third item you need is a battery. The battery can spawn below or on the upper level. It always spawns on top of the white barrels in the area. There is a workbench nearby that you can use to build it! How to use the Electric Trap: By itself, the Electric Trap is completely useless. To make it actually use electricity, you need to place a Turbine near it. This will cause the zombies to run into it, which will electrocute and damage them. | ||
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| How to get to Cabin (Green Run - Zombies) | 100% | |
| Go to the Town in TranZit. Walk backwards from where the bus drops you off and hug the left side of the street. Follow the path as soon as it starts diverting from the road and you will find the Cabin. Inside is the Bowie Knife. | ||
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| Permanent Deadshot Daquiri Perk in Zombies | 100% | |
| Get two headshots with one bullet to get this perk permanently in Zombies. | ||
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| Black Ops 2 Achievements Detailed | 100% | |
| Any early look! Black Ops 2 Achievements Detailed: With Campaign Challenges, Scoring, and Possibly Leaderboards! Read the Guide --> Black Ops 2 Achievements Detailed | ||
| By: Toebin(8647) | ||
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| ALL INTEL LOCATIONS | 100% | |
| Call of Duty: Black Ops II ALL INTEL LOCATIONS (High IQ Achievement / Trophy) by XCVii007r1 See the video: Cheat Video Cheat Video | ||
| By: Toebin(8647) | ||
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| Tower of Babble Achievement / Trophy Video | 100% | |
| Tower of Babble (75G) - In TranZit, obey the voices. by XCVii007r1 See the video: Cheat Video Cheat Video | ||
| By: Toebin(8647) | ||
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| How to build a Turbine / How to use a Turbine (Guide) | 100% | |
In this video, InsaneSVK will show you how to build this power source from scratch. See the video: Cheat Video Cheat Video | ||
| By: Toebin(8647) | ||
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| Call of Duty: Black Ops II - Revolution Guide | 100% | |
| The first DLC pack for Call of Duty: Black Ops II was "Revolution", adding new multiplayer maps, a new multiplayer weapon, and a brand new Zombies map filled with secrets. This guide will go over the multiplayer maps, the Zombies map, and offer other hints, tips, secrets, and whatever else there is to know about Revolution. Read the Guide --> Call of Duty: Black Ops II - Revolution [Guide] | ||
| By: Toebin(8647) | ||
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| How to build Turbine (Green Run - Tranzit) | 100% | |
| You can build a Turbine in the Bus Depot at the very start of Green Run. Unlike other locations, the parts here do not change places, but rather can be found in the exact same locations every time. The first part is a mannequin torso. You'll find it leaning against the sign in the center of the room. Hold X to pick it up and then take it to the workbench for the base of the Turbine. There is a fan on top of one of the chairs against the wall, directly across from the bench. Place this fan on top of the mannequin. The final piece is a airplane-style tail at the opposite end of the room of the fan. You'll find it on the ground, a bit obscured by rubble, directly under a payphone. Take it to the workbench and then your creation is complete! To use the Turbine, hold X to pick it up from the bench. Press "up" on the d-pad to equip it, and then pull the right trigger to place the Turbine places. The Turbine is used to open doors that need "power" to open, and they also power electric traps. | ||
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| Old Wounds (Afghanistan 1986) | 100% | |
| Mount the horse by holding X. Follow everyone through the villages to the base. To make the horse sprint, push down on the left analog stick the same as how to make any of the other characters you play in the game sprint. Dismount the horse at the base by holding X. Speak with everyone inside to develop the strategy, then start to head back out. There will be a door to the left that will contain mortars, so pick the lock and grab them. Go back out and get on the horse. Sprint to the next objective. Enemies will be around. Shoot them from the horse or mow them down with the horse if they give you trouble. Follow Woods through the desert and keep going until you are told to dismount. Do so and then start pushing your way through the ruins. Stick behind walls for cover and pop out until to mow down enemies from a safe distance. Russian tanks will start rolling through the area. When you see the first one, sprint to the Stinger, which will be pointed out by a cursor on the screen. Kill anyone around and then equip the Stinger. Fire a round at the Russian tank to destroy it. Another tank will show up, so blow that up as well. Resupply your ammunition with the ammo crate near where you picked the Stinger up to begin with. A nearby crate that can be accessed will have mines if you want those. When that's done, sprint to the next objective marker. Lay the bomb by holding X, then go behind cover with Woods. When everyone is safely behind the cover, press RT to blow up the ruin, making that area impassable by vehicles. Get back on the horse and get out of there. Enemy tanks will start making their way to the base and helicopters will drop off more enemies. Sprint to the tanks and, on horseback, blast them with the Stinger to prevent them from destroying the base. Enemy helicopters will now start flying to the base after the tanks have been destroyed. Blast the hell out of them with the Stinger. But first, push left on the d-pad to equip the homing function of the Stinger for flying vehicles. Use this to lock on to the helicopters to destroy them quicker. Following a scene with Woods, Harper, and David Mason in 2025, you'll be back in the Afghan desert as a mammoth sized tank starts to lumber into view. Press RT when you're done looking at it, and charge forward to the tanks with everyone else. Your horse is killed and falls on top of your legs. Press LT and RT to shove the horse off. Woods picks you up and then drops you off on the monster tank. Watch the scenes and then you'll take a Russian prisoner back to base. Back at base, Mason will start seeing the numbers again. Whenever this happens, he will start pointing his gun at the prisoner. Mash X to keep Mason from killing him. Repeat the process every time that it pops up. | ||
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| Strike Force Tutorial | 100% | |
| When you begin your first Strike Force mission, you will be asked to go through the tutorial. If you've never done a Strike Force mission before, I highly recommend going through the tutorial so you can learn the ropes. You will be taught the basics of Strike Force. Basically, you can switch between a bunch of different units on the battlefield, or even command them from a tactical map view if you don't want to take control of them directly. Select - Tactical Map D-pad (up) - Turret D-pad (left or right) - Soldier D-pad (down) - Drone You can command your unit as a soldier or from the Tactical Map view with RT and LB. Hold RT or LB to command all units, but just tap it to control which ever unit has been selected. The tutorial will teach you how to do all this, but this is here for reference in case you forget something and don't want to go back through the tutorial. | ||
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| Shipwreck (Singapore 2025) - Strike Force Mission | 100% | |
| This mission is an offensive mission, as opposed to the more defensive style mission you completed for the first Strike Force mission. There are three targets. They are all missile defense and anti-aircraft weaponry. Focus all your units on one objective at a time. Plant the scrambler and then defend the position. I recommend focusing on positions A and C first, then moving in on B in the center area. When B has the scrambler place, move around it in a circle and kill all the infantry in the area. Keep an eye for the quads that are flying around as well. Constantly hold LB and point directly at the center of B to keep drawing the new ground units to the area to help defend it. When A, B, and C have been completed, you press X to launch the missile strike. Using the right analog stick, aim the missile directly to the freight carrier to blow it up. | ||
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| Time and Fate (Nicaragua 1986) | 100% | |
| First you begin this mission as Mason, observing Menendez in his sister's room as she sleeps. Then you switch control to Menendez. After the brutal opening sequence, Menendez picks up the shotgun. Blast the few soldiers that run up the hill, then sprint down the hill. Menendez's machete is automatically equipped at this point. The screen will turn a blood red, and as you may notice, sprinting is much faster. When these sequences occur, rush over to enemies and then melee attack them to slice them apart. Rush through the area, killing all the soldiers you see with shotgun blasts and melee attacks. Occasionally, an image of Josephina, his sister, will come up on the screen, which can be kind of spooky, to be perfectly frank. Run through the entire level, killing everyone in sight. Due to the nature of how Menendez is controlled, cover isn't even really something to worry about. Kill everything you see. The perspective will then shift back to Mason. Follow Woods and Hudson through the village, killing everyone, as usual. As your work your way through the village, you will find a container that can be forced open, and inside you will find Molotov cocktails. Continue. A truck will rush you guys, but if you take out the driver, you can stop the gunner from ever being effective. Move up toward the mansion. Use your sniper rifle to pick off enemies from a distance as you work your way up the hill. Move into the house. I recommend snagging a shotgun as there is a ridiculous amount of ammo for it lying around everywhere. Kill everybody in the house and then move outside. Woods will see Menendez and go crazy, jumping over the balcony. Follow him, and then move down the dirt path with everyone, making your way back to the mansion again. A shutter will be nearby that you can interact with if you want mortars. Just outside the mansion, many enemies will impede your progress. Take them out with the shotgun and work your way to the bell tower on the right. Climb up the ladder and take out the guy on top. Now if you don't have a sniper, grab the one up here because you'll need it. First, take out the two snipers in the towers across the way, one on either side. Then make short work of the three men with RPGs on the balcony. From there, it's just a matter of wiping out all the ground troops from your position in the tower. Be wary of grenades they can toss in there. When they're all dead, hop down and regroup with everyone. Move into the mansion and down the hatch. You'll hear a lot of enemies talking in the next room. Move into the next room quietly, crouched, and then start cooking and throwing grenades at them. This will wipe out the vast majority of the foes, allowing you to move through the room without nearly as much opposition. Kill everybody and continue through to the next room. Fight your way to the stairs and then run up them and watch the cut-scenes. | ||
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| Fallen Angel (Pakistan 2025) | 100% | |
| Press "up" on the d-pad to equip the laser designator. Use this device to show the CLAW drone units where to fire. Aim at the clusters of enemies in the water as you move with the CLAW units, named Brutus and Maximus. Outside, approach the fuse box near the shutter that says "ACCESS". Rip the panel off the box and then press the button to up the shutter. Maximus and Brutus will go inside and make their way to the rooftops. In the meantime, you can have them attack targets in the alley below that you're moving through. Move through the alley and kill all the enemies, but then a flying drone will come into view, looking for targets. At this point, follow Harper and stay close. Move with him as he moves from cover to cover, hiding from the drone. Do NOT sprint. It may seem smart to sprint by the drone, but there is a chance that the drone will pick up the sound of the water splashing as you run. This, of course, will result in death. Just push forward right behind Harper as you go through the water, but do not sprint. When the drone is cleared, follow Harper to the next section where two enemies are patrolling nearby. Take out the guy on the right when ready and Harper will kill the one on the left. Then follow Harper to the sewer gate. Harper will open it up. Go inside and then follow Harper to the ladder. Following the short discussion with the admiral, Harper and David will be on rooftops. Use the grappling hook by pressing RB to reach the top of the rooftop. Approach the enemy on the right and perform a melee attack to silently take him out. Now David will pull out a recording device. Use it to scan the enemies to find Menendez. He will be the one chatting it up near the jeep vehicles. When he's been fully scanned, the device will begin recording his conversation. When the conversation is complete, he will walk away, so it's time to tail him. Follow Harper and then go prone when he does. With the device, keep it trained on Menendez and record his next conversation. Then follow Harper to the radio room. Harper will kill the man at the controls, but aim the device out of the window. Identify the man in front of the helicopter, and then record the conversation he has with Menendez. When that's done, move with Menendez through the train yard. Record the conversation more, and then follow him down the stairs to a flooded area. Follow Harper through the water. A dead body will float by with a musical jump in an attempt to scare you, but there's nothing down there that can actually do damage, unless you take too long and drown. A few explosions later, you'll be back in the water. Swim to the surface and then use the d-pad to take control of Brutus. As Brutus, use the flamethrower to kill all the soldiers staring at him, and then move forward and wipe out the rest of the enemies in the train yard. Then switch to Maximus. With Maximus, destroy the vehicles on the ground with grenades, and kill as many enemies as possible. Then destroy the flying drone as it comes, then control will return to David and Harper. Enter the vehicle. This driving segment is as you'd expect. Just drive by pulling RT and try to avoid being shot. Mow down any enemies in the way, and ram enemy vehicles off the road whenever possible. Boost over ramps by pressing A. A series of explosions will occur near an oil mill section. Avoid the flames by steering to the left and right. Then keep going until you reach the red flare of the evac point. | ||
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| I.E.D. (Afghanistan 2025) - Strike Force Mission | 100% | |
| This mission is a drone-only mission. You can control two different types of flying drones as well as ground drones. Your mission this time is to move through the Afghan desert and protect four vehicles, labeled A, B, C, and D. The enemies will almost always attack the vehicle at the front. So if A goes down, then B will be the next most targeted vehicle. Because of this, throw all your weight at the front of the convoy. Take control of flying drones and scope out the area ahead. Be ready to shoot anyone in the mountaintops with RPGs, and if there are tanks, unload all you have into them before the convoy reaches that point. Perhaps the biggest annoyance are the enemies on horseback. These guys come in large waves and can be somewhat tricky to kill when there are so many and they move so fast. The flying drones are still the best option with combating them, however. I.E.D.s on the ground will cause the convoy to stop. Destroy these by shooting them. Protect the convoy to the best of your ability using these tips and you should be fine. | ||
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| Suffer With Me (Panama 1989) | 100% | |
| This mission, you play as Woods. Follow Mason to the front door of McKnight's house. Then walk around to the back of the house. Go to the shed and approach the shed doors that are slightly ajar. Grab the duffel bag inside and then follow them back to the driveway when they're done having their beer. Next, you're in Panama on a speed boat. Woods will jump into the water automatically. Swim to the shore, then follow Mason to the ladder. Climb up the ladder and Mason will work his way to the other side. Mason will stab the enemy, but another will appear from the guardhouse. Press RT when prompted to throw a throwing knife at the guard that comes out of the house. He'll manage to get a flare off, however, alerting all the enemies in the nearby courtyard. Stay crouched and work your way around the right side of the courtyard to flank them. Follow Mason through the area, killing all enemies in sight, and to the roof. Mason will open the skylight. Hop down onto the catwalk and then aim down to the warehouse below, killing the enemies there. Drop down to the next level. A lone enemy will charge, so quickly melee him. Pick the nearby lock to get a flak jacket and then follow Mason outside. Fight your way to the motel. Sprint up the stairs once the coast is clear and approach the door. Watch the cut-scene unfold. Afterwards, melee the three enemies that are beating up on the civilians. If you are accurate enough, then shoot them, but it's too easy to wind up with a stray bullet in a civilian, which will result in a failed mission. After these guys are dead, move to the nearby hall. After the short scene, go around the corner and approach the door that is shrouded in darkness to automatically breach it. Start sprinting through the areas. There will be an overwhelming amount of enemies, so stick to the sides of the streets, using anything for cover. The amount of enemies will make it difficult to kill them all, so it's really best to just sprint from objective marker to objective marker, killing only those that get directly in the way. Keep an eye on the rooftops for enemies with RPGs, but like I said, it may be best to ignore them and just push through. You'll reach a checkpoint with friendlies. Another scene will play, and then you will be moving through a partly-destroyed building. An injured woman will be crying for help in the next room. Go to help her, and an enemy will burst through the wall, swinging a machete. After that, more enemies will come in from down the hall, but they funnel in the area in a way that makes them easy targets. When they're dead, go up the stairs. Help Noriega up, and then a gunship will fly into the area. Sprint down the hall and then jump at the ledge when prompted. Follow Noriega to the ledge. Aim your sniper at the three men below and fire a shot into the head of the hooded figure. | ||
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| Dispatch (Pakistan 2025) - Strike Force Mission | 100% | |
| This mission can be incredibly tough, unless you do a little something first. Open up the tactical map and order ALL troops to move to the target immediately. This way when you die and respawn, you're already near the target, and it's just a matter of pushing through the enemy defenses. You only have ground troops for this one, but the enemies have multiple turrets and drones. Use EMP grenades generously whenever drones appear to take them out easily. Fight your way to the objective, and destroy the two turrets that are guarding the VTOL. Lay the EMP device on the ground at the designated area. Then hide on the nearby stairwell. From here, just kill the enemies as they come until the EMP sequence is complete. Approach the back of the ship to end the mission. | ||
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| Achilles' Veil (Yemen 2025) | 100% | |
| Follow Menendez out of the door and walk out on stage with him. All hell will break loose, and he will ask you to meet him at the Citadel. Sprint out of the area, taking pot shots at the enemy soldiers while also shooting the flying drones out of the sky when they become a nuisance. Work your way from checkpoint to checkpoint. Drones MUST be destroyed when you see them, or else they're just going to gun you down. Fire grenades at them and then empty a full clip into them, and they should blow up before long. Avoid standing still as much as possible. Enemies will be everywhere and seem to constantly respawn, so fight your way through all of them and make your way to the final objective marker. Menendez will shoot the American ship out of the sky, and then you have a choice to try to shoot Menendez or shoot Harper. Make your choice. If you decide to shoot Menendez, then Menendez will kill you. Next you will take control of David Mason again, this time at the turret of a helicopter. Kill all the enemies on the rooftops. When you land, start sprinting to the objective marker. It is quite far away. There will be drones to help you out for most of this part, and all you do here is kill everything in sight and move from point A to point B. The drones will be taken away from you, and flying enemy drones will show up instead. Kill them and go to the bridge. Wait for the first barrage of rockets, and then kill the RPG enemies from your position. Make your way across the ruined bridge and then push across the field, using the rocks as cover, until you reach Menendez. | ||
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| Cordis Die (U.S.A. 2025) | 100% | |
| As soon as you have control of David, sprint and jump to the SAM turret. Using it blast the flying drones out of the sky. Aim the guns at them until they are enclosed with red circles, which indicates a target lock-on, and then blast them with a pull of the right trigger. The freeway starts giving out, so David abandons the SAM turret. Follow everyone to the next area, and kill any enemies in the way. Next you have a choice between rappelling down with everyone else or giving them cover with the sniper rifle. I very much recommend the sniper rifle route. The reason for this is that you can thin out the enemies, which makes this level much easier, and the sniper rifle you use, the Storm, is incredibly powerful. It can see through walls with its scope, and you can charge its shot by holding RT, then releasing it to go through multiple walls. Not only is it good for this section, but it is very useful for the rest of the level as well. Kill the enemies with the sniper rifle until the freeway starts giving out. Then rappel down yourself and regroup with the convoy. Move slowly down the street as there will still be enemies down here, just not quite as many as before. Using the sniper rifle, kill everyone in sight and then fight your way to the armored truck. Get in the truck and start driving. You can run into almost anything you want, just avoid hitting any of the large structures or else the truck will take too much damage. Leave them when you're prompted, and now you have to take out two CLAW drones. Guess what is very useful in taking out the CLAWs? The sniper rifle! Three fully charged shots will destroy the CLAWs. There is also an overturned military vehicle with a quad drone inside if you want to free it and you will be able to designate its targets with a laser. If you don't have the sniper, then move into the building on the left side of the street. Clear the building of enemies first, then peak out the door and throw grenades at the first CLAW. EMP grenades will immobilize it momentarily, allowing you to freely shoot at it as well. Once the nearest CLAW is destroyed, focus on the second CLAW. When they're both destroyed, kill the rest of the enemies. Keep an eye on the rooftops for people with RPGs, and push your way to the next objective marker. An overturned military vehicle will have a few troops inside that will help you fight if you free them. These sections are very easy if you have the sniper rifle, so keep that in mind. Anderson, the chick that has been helping you out in a fighter jet periodically, will go down. Rush to the jet and take control of it yourself. Your goal now is to defend the convoy. Press RT to fire the jet's machineguns and press LT to fire rockets. The jet is capable of locking on to enemy vehicles. Follow the convoy and destroy the enemy trucks and drones that appear. Fly a bit behind the convoy and high in the air so you can see everything better. Targets will be marked, and they will include RPG guys on the buildings, so be ready to take them out as well. Enemy fighter jets will show up, which is your cue to chase them down. Wait for a lock-on to blast them out of the sky. Push on the left analog stick to use your thrusters if they get too far head. Keep wiping out all the enemy jets to complete the level. | ||
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| Judgment Day (Haiti 2025) | 100% | |
| From the start, fight your way along the right side of the compound. Basically, just kill everything sight. There will be friendly quad drones as well as unfriendly quad drones. You will start this mission with a great sniper rifle by default that you can use to pick off enemies from afar. Flank from the right side. There will be a couple of CLAWs in the building that you need to reach. Use the sniper rifle to take them out. Clear the front area of any enemies, then make your way to the front doors. Clear the room of enemies and then move from room to room as you make your way to the control room. In the control room, enemy drones will fly around all over the place. Take cover at the bottom of the room and start killing them all. Kill the enemies, too. Work your way to the actual control console and then hold X to interact. Watch the scenes. After that, start mowing down enemies as you sprint through the halls. An explosion will rock the place, and you'll have a chance to kill Menendez, finally. First, kill the two guards he has while you're sliding down the rubble. David will stab Menendez in the leg and then put a gun to his head. You now get to choose whether or not you want to kill him or capture him. | ||
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| Permanent Quick Revive in Zombies | 100% | |
| To get permanent Quick Revive in Zombies, revive a downed player 10 times. | ||
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| Pyrrhic Victory Intel Locations | 100% | |
| Intel #1 - As soon as you can move on the battlefield, go to the right. The Intel will be in a crater right next to an overturned truck that is on fire. Intel #2 - On the river barge, climb up the ladder to the second level. The Intel will be on the ground nestled in a corner. Intel #3 - After getting Woods and retreated with Hudson, you will reach a waterfall. When you reach the waterfall, turn around and face the enemies. To your right will be a watchtower treehouse. The Intel will be in there. | ||
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| Diamond Camo | 100% | |
| To get Diamond Camo for weapons, you have to unlock "Gold" for every different weapons. | ||
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| Art of War (25G) | 100% | |
| Description: Successfully assassinate SDC Chariman Tian Zhao Strategy: You have to successfully complete the Strike Force Mission that requires you to assassinate Zhao. | ||
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| Back in Time (10G) | 100% | |
| Description: Use a future weapon in the past Strategy: Black Ops II allows you to customize your loadout before each mission in the campaign. Change your loadout to include a futuristic gun while playing a mission that is set in the past. Next you have to actually use the weapon in the level. After that happens, you have to complete the mission in order to unlock the achievement. | ||
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| Big Leagues (20G) | 100% | |
| Description: Win 5 multiplayer League Play games after being placed in a division Strategy: Go to the League Play playlists in the game. Then play until you are "placed" into a division. From there, just keep playing until you win five games. | ||
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| Black Ops II Master (15G) | 100% | |
| Description: Complete the campaign on Hardened or Veteran difficulty Strategy: Just beat the single player campaign on either Hardened or Veteran difficulty. You don't have to complete the Strike Force missions, just the regular campaign missions. | ||
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| Blind Date (15G) | 100% | |
| Description: Successfully rescue HVI Strategy: Strike Force mission. Nothing big. | ||
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| Dance On My Grave (5G) | 100% | |
| Description: In Green Run, acquire your Tombstone Strategy: While playing Zombies (on any map that isn't Nuketown 2025), on any mode and with any customizations, you have to purchase the Tombstone perk. The Tombstone perk costs 2000 points to purchase. You also have to have another perk, such as Jugger-Nog or Speed-Cola. An easy map to do this is the "Town" map in Green Run, on Survival Mode instead of TranZit. If you are playing with someone, get Tombstone and another perk. Go down on purpose and then when you are revived, pick your tombstone back up to get all your perks back that would otherwise be lost (sans Tombstone, you'll have to re-purchase that). If you are playing by yourself, purchase Tombstone, Quick Revive, and another perk. This will revive yourself if you go down and allow you to have a chance to pick up your Tombstone. In "Town", the Quick Revive perk machine is on the second floor of the bar, and Tombstone is in the street. Speed-Cola is in the bank, and Jugger-Nog is in the second floor of the other building in the town. | ||
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| Dead or Alive (15G) | 100% | |
| Description: Jailor or executioner Strategy: Cryptic as it sounds, this achievement is just a part of completing the main campaign. | ||
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| Death from Above (50G) | 100% | |
| Description: Stop Menendez once and for all Strategy: Beat the game. | ||
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| Deep Cover (20G) | 100% | |
| Description: Capture Menendez Strategy: Just play the main campaign | ||
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| Defender (15G) | 100% | |
| Description: Successfully defend FOB Spectre from incursion Strategy: Complete the Strike Force missions | ||
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| Desert Storm (15G) | 100% | |
| Description: Successfully escort the VIPs to safety Strategy: Complete the Strike Force missions. | ||
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| Dirty Business (15G) | 100% | |
| Description: Listen and think before you shoot Strategy: In the campaign, there are multiple times when you will be asked whether or not to kill someone. Avoid shooting people when given the opportunity to get this achievement. | ||
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| Don't Fire Until You See (30G) | 100% | |
| Description: In TranZit, have all doors opened without being set on fire Strategy: Start a game of TranZit, then you have to open every door in the game on every map without ever being set on fire. The fire is on cracks on the ground that MUST be avoided. There are doors to open at every single TranZit stop, so keep that in mind. There are a couple of spots where the fire is especially dangerous. When you stop at the diner, the bus steps lead out to a big fire pit. Get a running start and jump over the fire to avoid it. When going back into the bus, do the same. It's best to save the Diner for last, and just ride the bus all the way back through. The Town has a ton of fire all over the place. It's all easily avoidable as long as you pay attention to where you're going. | ||
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| Driven by Rage (20G) | 100% | |
| Description: Take down Menendez and his operation Strategy: Complete the campaign | ||
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| False Profit (20G) | 100% | |
| Description: Capture Manuel Noriega and bring him to justice Strategy: Play through the campaign. | ||
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| Family Reunion (10G) | 100% | |
| Description: There are two futures Strategy: There is a point in the past when you have to shoot a guy with a hood over his head. Your obvious instinct will be to shoot him in the head. Do so during one playthrough. The second playthrough, shoot him in the stomach instead. | ||
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| Fuel Efficient (10G) | 100% | |
| Description: In TranZit, use an alternative mode of transportation Strategy: First off, build the turbine in the bus station. Do this by gathering the three parts in the station and then use them on the workbench. Use the turbine to exit the bus station. Behind the bus there is a lamp. Use the turbine to power up the lamp and then walk into the fog. Let the "denizen of the forest" jump on your head and return to the lamp. Swing the right analog stick repeatedly to get rid of the "denizen" and a portal will appear that allows you to teleport. | ||
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| Futurist (50G) | 100% | |
| Description: Complete all future levels in veteran Strategy: Beat every level set in the future on Veteran difficulty. Don't worry about Strike Force missions. | ||
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| Gathering Storm (20G) | 100% | |
| Description: Investigate the jungle facility Strategy: Complete the Strike Force missions | ||
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| Giant Accomplishment (50G) | 100% | |
| Description: Complete all challenges in Black Ops II Strategy: Each level of the campaign in Black Ops II has "Challenges". To see these challenges, check the stats of each level before starting the level and you'll be able to tab over to the "Challenges". There are 10 challenges in each level. They don't have to all be completed in each run through the level, but rather you can even accomplish them one at a time. | ||
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| Good Karma (20G) | 100% | |
| Description: Crack the celerium worm Strategy: This is a campaign based achievement | ||
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| Gun Nut (10G) | 100% | |
| Description: Complete a level with customized loadout Strategy: Customize a loadout entirely before doing a level. Then go through the level with all chosen guns and complete the level. | ||
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| Happy Hour (10G) | 100% | |
| Description: In TranZit, buy 2 different perks before turning on the power Strategy: There are multiple perk machines in TranZit. There is a Quick Revive at the bus station, Speed Cola and Jugger-Nog at the Town, and Tombstone at the energy place. Build a turbine at the beginning, and then go to the various perk machines. Do NOT turn on the power. Usually you wouldn't be able to use the machines without turning on the power. However, you can power the perk machines using the wind turbines. This will allow you to spend the points to purchase the perks. Buy two perks in this manner. | ||
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| Hey Good Looking (10G) | 100% | |
| Description: Plastic surgery avoided Strategy: Another campaign-based achievement. | ||
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| High IQ (20G) | 100% | |
| Description: Collect all intel Strategy: There are three pieces of intel in each level of Black Ops II. Collect all the intel. Strike Force missions are excluded. | ||
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| I Don't Think They Exist (10G) | 100% | |
| Description: In TranZit, kill one of the denizens of the forest while it is latched onto you Strategy: If you try to exit an area not on the bus, the foggy road in-between major stops in TranZit will feature little green goblin enemies that will jump on your head. They will then repeatedly swipe at your face until you are downed. To avoid being downed by them, constantly push in the right analog stick to knife. Do this rapidly and they will be killed and fall off without causing any damage. | ||
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| Just Gettin' Started (10G) | 100% | |
| Description: Complete 1 challenge in any level Strategy: Just complete one of the challenges in any level of the campaign. There is a challenge for every mission that is to beat the mission without dying, so that's a good one to shoot for. | ||
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| Late for the Prom (20G) | 100% | |
| Description: Escort the president to the secure location in downtown L.A. Strategy: Campaign-based achievement | ||
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| Man of the People (15G) | 100% | |
| Description: Stop the brutality inflicted by the PDF Strategy: As Menendez, you will come across people that are being beat up by the PDF government forces. Kill them and stop them from hurting the citizens in the campaign. | ||
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| No Man Left Behind (20G) | 100% | |
| Description: Rescue Woods Strategy: Simply beat the first mission of the campaign | ||
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| Old Fashioned (50G) | 100% | |
| Description: Complete "Pyrrhic Victory", "Old Wounds", and "Suffer With Me" in Veteran Strategy: Complete the aforementioned levels on Veteran difficulty. These are all levels that are set in the past. | ||
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| Party Animal (10G) | 100% | |
| Description: Win 10 multiplayer games while playing in Party Games playlists Strategy: During online multiplayer, go to the Party Games playlists. These are the Wager Matches from the first Black Ops, except you don't bet CoD Points this time, but rather you can actually gain XP and level up by playing these. To "win" one of these match types, you simply need to get in first, second, or third place. | ||
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| Shifting Sands (20G) | 100% | |
| Description: Gather intel on Raul Menendez from Mullah Rahmaan Strategy: Campaign achievement. | ||
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| Ship Shape (10G) | 100% | |
| Description: Reinforcements on the way Strategy: Strike Force mission. | ||
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| Showdown (15G) | 100% | |
| Description: A duel between rivals Strategy: Campaign based achievement | ||
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| Singapore Sling (15G) | 100% | |
| Description: Successfully neutralize the SDC freighter at Keppel Terminal Strategy: Campaign achievement. | ||
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| Sinking Star (20G) | 100% | |
| Description: Interrogate Menendez Strategy: Campaign achievement, yet again | ||
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| Standard Equipment May Vary (25G) | 100% | |
| Description: In TranZit, acquire 4 different equippable items in 1 game Strategy: In TranZit, you build different items that will help you accomplish various tasks throughout the different stops. You need to build four different items, and they are as follows: 1. Turbine To build the Turbine, simply gather the three parts in the bus depot. You need a fan, a mannequin body, and a tail fin. 2. Zombie Shield This is found at the diner. The workbench is inside the garage, and you need two different items. The first item is a trolley. You'll find this inside the diner. Secondly, you need a car door. This car door can be picked up inside the garage. 3. Turret The Farm features the Turret equippable item. You need three different objects here. Firstly, you need a mower. The mower spawns randomly on the farm, but it's usually somewhere near the house and shouldn't be too hard to find. Secondly, you need the RPK, which is also randomly spawning, but it's typically in the barn. The ammo is the third item, usually found in the shed, but its spawn is also random. 4. Electric Trap At the Power Room, you can build an Electric Trap. There are three items needed to do this. You need the Battery, the rod, and the light. They are all in the building above the powerhouse and can be found on barrels or the area directly below that you have to drop down to reach. | ||
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| Ten K (15G) | 100% | |
| Description: Minimum score 10k in every mission Strategy: Each mission in the game is scored with points based on player performance and Challenges completed. It's very, very easy to get 10,000 points in every mission of the game. The only thing is that the Strike Force missions count as well. Throughout the campaign, there are certain events that can occur which make it so some Strike Force missions never show up. This is probably what will be keeping you from getting the achievement after the first playthrough. I know that the fourth Strike Force mission is missable if you succeed in rescuing Karma. | ||
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| The Lights Of Their Eyes (5G) | 100% | |
| Description: In Green Run, pacify at least 10 zombies with 1 EMP Strategy: You can do this in TranZit or Survival, but it's easiest on Survival. Spam the mystery box until you get the EMP grenades, and then use them on zombie swarms, and hope that you hit at least 10. If someone playing with you has monkeys, have them throw the monkeys, and then toss the EMP grenade in the middle of all the zombies. | ||
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| Tower of Babble (75G) | 100% | |
| Description: In TranZit, obey the voices Strategy: This is a very complicated, Easter Egg-based achievement. I will divide this achievement into a step-by-step guide to make it easier on everyone involved. 1. You need at least four people to get this achievement. You can do it online or in split-screen, but I found the game has a tendency to crash in four player split-screen, so there's a fair warning. First, build the wind turbine using the fan, the mannequin, and the tail fin at the bus depot. Have all four players grab it off the workbench. 2. Next up is to get an EMP grenade. Exit the bus depot using the wind turbine to open the doors, and then hop on the bus, riding it to the diner. Try to stretch out the rounds. Keep crawlers for as long as possible and only start the next round when you need to kill zombies for points. Get off the bus at the diner and then go into the garage area. Keep hitting the box until you get the EMP grenades. If you get a teddy bear and the box disappears, then restart the game, as it is too much of a pain to go hunting the box down. To make a crawler, throw grenades at the zombies. Each round you will be given two grenades back. 3. Leave one player at the diner, but not the one with the EMP grenades. This will force the zombies to spawn in multiple areas, making the load easier on everyone. The other three players need to get in the bus before it leaves and ride it to the power station. Skip the farmhouse. To have the driver skip a stop completely, knife him on the way there until his eyes flash red. Don't do this too much so that he skips the power station as well, however. 4. At the power station, open the door to the outhouse and drop down to reach the underground lab. Assemble the switch by picking up the parts in the area, and then build the switch in the nearby control room. Turn on the power and listen to the voice. The voice will then tell you to turn off the power, so do this after he demands it. 5. Use the wind turbine on the shutter. Have the person that didn't use the wind turbine earlier on the gates to exit the bus depot so that you guys spread out the use of the turbines and no one loses their turbine prematurely. Have one person get on the bus and then stay at the Town. Have the other two people, one with the EMP grenades, walk backwards to the cornfield. 6. Make your way through the cornfield to the pylon in its center. The goblins will constantly jump on your head, so constantly slash at them to avoid going down. Once you reach the pylon, stand in the middle of it to avoid being attacked by the goblins. Place two wind turbines down at the base of the pylon. 7. This will cause a storm to erupt in the sky. When this happens, kill any remaining zombies and start the next round. Keep fighting the zombies until the electric man appears at the pylon. Have him watch in the middle of the pylon and then chuck the EMP grenades at him to defeat him. 8. The player at the diner comes into play again. Go to the lamp post by the shed outside the diner. Place the wind turbine down to turn the light on. Then have the player in the Town start walking toward the Bus Depot from the town and they will find another lamppost and then place the turbine down. | ||
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| Trained Up (10G) | 100% | |
| Description: Win 10 multiplayer games while playing in Combat Training playlists Strategy: Online, go to Combat Training. If you are under level 10, you can play the regular Combat Training lists that let you play regular matches, but otherwise you will have to do Objective-based. Combat Training online is three real people on each team, and the rest of the teammates are bots. Win 10 games. | ||
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| Ultimate Sacrifice (15G) | 100% | |
| Description: Only one can survive Strategy: The campaign. Achievement in it. | ||
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| Undead Man's Party Bus (15G) | 100% | |
| Description: In TranZit, complete all additions to the bus in 1 game Strategy: There are three upgrades that you can add to the bus in TranZit to improve its overall performance. That is a hatch for the roof, a ladder for the side, and a plow on the front. They will randomly spawn at the following possible locations. 1. Bus depot room to the right of the workbench against the wall. 2. In the shed outside the diner. 3. At the farmhouse in the shed. 4. At the Town in the bar. | ||
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| Waterlogged (20G) | 100% | |
| Description: Gather information on Raul Menendez' suspected terrorist plot Strategy: Beat this mission in the campaign. | ||
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| Welcome to the Club (10G) | 100% | |
| Description: Reach Sergeant (Level 10) in multiplayer Public Match Strategy: Playing online, reach level 10 | ||
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| Welcome to the Penthouse (50G) | 100% | |
| Description: Prestige once in multiplayer Public Match Strategy: Get to level 55 in the multiplayer mode, and then "Prestige". | ||
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| What Happens in Colossus... (20G) | 100% | |
| Description: Find the Karma weapon Strategy: Rescue Karma in the campaign. | ||
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| You Have No Power Over Me (15G) | 100% | |
| Description: You Have No Power Over Me Strategy: Campaign-based achievement. | ||
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| Facing the Dragon (10G) - Revolution | 100% | |
| In Die Rise, face the dragon head-on before reaching round 2 There is a large billboard of a dragon in the building next to the starting building of the game. This dragon is effectively at the "end" of the map, but can be reached fairly easily. In fact, getting to the dragon before round 2 is very, very simple if you know where to go! First of all, if you are playing in co-op, have one person get all the points. Let zombies tear down barricades, and then build them up back up for extra points. Make sure you don't kill all the zombies, and then have every active player walk onto the nearby elevator. The weight will cause the elevator to crash to the ground below. Take the first right, and then you will be able to jump across to the area where the power is located. The power room will be through two double doors that lead further into the building, not the double doors that lead outside. Turn on the power. When you do this, two elevators will fall down into place in the shafts. One should show a perk or a pack-a-punch machine, and the other you should be able to stand on top of. Get on top of the elevator and then ride it to the top, which will be the roof. Get out and then run over to the dragon billboard. This achievement is sometimes slow to unlock, or doesn't register properly. If the achievement doesn't pop for you, try jumping in front of it or slashing at its face with your knife until it finally pops up. | ||
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| High Maintenance (75G) - Revolution | 100% | |
| In Die Rise, be the architect of their instruction. There will be a full guide based on this DLC to help you out with this achievement with more detail. This is the achievement that governs the super complicated Easter egg in Die Rise, and it's very difficult to figure out. Stay tuned to Cheat Masters for more information as it becomes available. | ||
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| I See Live People (20G) - Revolution | 100% | |
| In Diner Turned, kill the human while its decoy is in play in a Public Match The decoy is a power-up that can be found in the new "Turned" game mode in Zombies. The human player can earn a decoy by getting kills in a row. Kill the human after he has deployed his decoy. This achievement will probably just pop up naturally by playing the game, so don't fret about this one. | ||
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| I'm My Own Best Friend (10G) - Revolution | 100% | |
| In Die Rise, revive yourself A new perk has been added in Die Rise. The perk is called Who's Who. It costs 2000 points and will be in one of the elevators in the game. Acquire the perk, and the next step is reviving yourself. The next time you are downed, you will immediately come back as a "ghost". You can still be damaged and killed by zombies, and you only have your pistol to defend yourself. If you revive your own dead body, you will retain all the perks you had before you were downed. | ||
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| Mad Without Power (30G) | 100% | |
| In Die Rise, reach round 10 before turning on the power Getting around in Die Rise is tough without the elevators, but it's totally possible. It's easiest to accomplish this achievement when playing with people either online or in split-screen. There's no real strategy to this. You won't be able to use perk machines, so it's like playing regular zombies. | ||
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| Monkey See, Monkey Doom (15G) | 100% | |
| In Diner Turned, retrieve a chained Cymbal Monkey in a Public Match Another power-up that can be obtained by the human player in Turned is the Cymbal Monkey. Kill a bunch of zombies in a row until the Cymbal Monkey becomes available. Then throw it to kill another zombie. You can then run over and pick it up to use it again. | ||
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| Polyarmory (30G) | 100% | |
| In Diner Turned, get a kill with each primary weapon in a Public Match Basically, you have to kill a zombie with each different weapon type in a single game of Turned. Here are the different weapons: Executioner M1216 M27 Chicom CQB KAP-40 M1911 Every time you kill a zombie, the weapon will switch. | ||
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| Shafted (35G) | 100% | |
| In Die Rise, use Pack-a-Punch and all perk machines in one game This one will require a lot of dexterity. These are the perks that are available in Die Rise: Juggernog Speed Cola Double Tap Root Beer Quick Revive Mule Kick Who's Who Of course, you can only have four perks at a time, and with six perks available, that is a problem. Be sure to pick up Quick Revive for your first round of perks, and then just pick another three perks that you aren't too fond of, because you'll be losing them all pretty soon. Don't grab Who's Who, as it will let you keep your Quick Revive perk after you revive yourself in the game. If you're playing solo, then down yourself after obtaining Quick Revive and three other perks. When you are revived, gather up the remaining perks you didn't buy before, and then use the Pack-A-Punch on a gun. The Pack-A-Punch will be in one of the elevators at a random location. | ||
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| Slippery When Undead (15G) | 100% | |
| In Die Rise, kill 5 zombies with a single shot from the Sliquifier The Sliquifier is a new weapon that can be built in the game. There are two workbenches in Die Rise. The one that you need to build Sliquifier is in the same building as the power room, but on the lower floors. This maze-like area features the workbench right next to a flight of stairs that will lead up and allow you to reach the power room. There are four parts that are randomly dispersed in the area, both in the downstairs section and the upstairs section with the power room. Return each part to the workbench to build the Sliquifier. Then it's just a matter of shooting five zombies with a single shot with the device. This weapons has a wide blast radius and also shoots purple goo. Zombies slipping and dying on the purple goo count toward the achievement. So, say you fire a shot at a single zombie, and then four other zombies come and slip on the purple goo and die, that counts as killing five zombies with a single shot. | ||
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| Vertigoner (10G) | 100% | |
| In Die Rise, fling 10 zombies in one game You can also build a catapult-like weapon in Die Rise. The workbench for this object is right below the starting area, and can be reached in a couple of ways. The parts for it are always in the first area of the game or the area immediately behind the door. Take the items to the proper workbench. To reach this workbench easily, remove the debris at the top of the escalator in the room immediately behind the door of the spawn point. At the bottom of the escalator will be an opening that you can fall through, but if you move slowly, you can actually drop down and land safely on a ledge below. This will be where the workbench is! If you are playing in four player co-op, you can easily build the machine right now. If not, you will have to move through the level a couple of times to gather the parts from before. You'll need the power on to ride the Quick Revive elevator back up to the starting position as well. Once you have the machine, there is a very convenient place to put it to ensure you get the achievement easily, right in the same room with the workbench. Next to the three-burst pistol on the wall in this room is a drop that a lot of zombies come through in the waves. Place the machine there and you will definitely fling 10 of them, and likely many more, in one game. | ||
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| Tower of Babble | 100% | |
| Description: In TranZit, obey the voices Strategy: This is a very complicated, Easter Egg-based achievement. I will divide this achievement into a step-by-step guide to make it easier on everyone involved. 1. You need at least four people to get this achievement. You can do it online or in split-screen, but I found the game has a tendency to crash in four player split-screen, so there's a fair warning. First, build the wind turbine using the fan, the mannequin, and the tail fin at the bus depot. Have all four players grab it off the workbench. 2. Next up is to get an EMP grenade. Exit the bus depot using the wind turbine to open the doors, and then hop on the bus, riding it to the diner. Try to stretch out the rounds. Keep crawlers for as long as possible and only start the next round when you need to kill zombies for points. Get off the bus at the diner and then go into the garage area. Keep hitting the box until you get the EMP grenades. If you get a teddy bear and the box disappears, then restart the game, as it is too much of a pain to go hunting the box down. To make a crawler, throw grenades at the zombies. Each round you will be given two grenades back. 3. Leave one player at the diner, but not the one with the EMP grenades. This will force the zombies to spawn in multiple areas, making the load easier on everyone. The other three players need to get in the bus before it leaves and ride it to the power station. Skip the farmhouse. To have the driver skip a stop completely, knife him on the way there until his eyes flash red. Don't do this too much so that he skips the power station as well, however. 4. At the power station, open the door to the outhouse and drop down to reach the underground lab. Assemble the switch by picking up the parts in the area, and then build the switch in the nearby control room. Turn on the power and listen to the voice. The voice will then tell you to turn off the power, so do this after he demands it. 5. Use the wind turbine on the shutter. Have the person that didn't use the wind turbine earlier on the gates to exit the bus depot so that you guys spread out the use of the turbines and no one loses their turbine prematurely. Have one person get on the bus and then stay at the Town. Have the other two people, one with the EMP grenades, walk backwards to the cornfield. 6. Make your way through the cornfield to the pylon in its center. The goblins will constantly jump on your head, so constantly slash at them to avoid going down. Once you reach the pylon, stand in the middle of it to avoid being attacked by the goblins. Place two wind turbines down at the base of the pylon. 7. This will cause a storm to erupt in the sky. When this happens, kill any remaining zombies and start the next round. Keep fighting the zombies until the electric man appears at the pylon. Have him watch in the middle of the pylon and then chuck the EMP grenades at him to defeat him. 8. The player at the diner comes into play again. Go to the lamp post by the shed outside the diner. Place the wind turbine down to turn the light on. Then have the player in the Town start walking toward the Bus Depot from the town and they will find another lamppost and then place the turbine down. | ||
| By: icytricks67(20) | ||
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| Paranormal Progress (5G) - Uprising | 100% | |
| In Mob of the Dead, open a door without spending points. This achievement can only be earned in Mob of the Dead with the new Uprising DLC. You can get it very early on in the game. Upon exiting the library area, you'll find a fusebox on the wall that you can use to enter the Afterlife. Do so, and then go through the ghost portal in the first area, across from a little candle shrine and usually below the key that drops down. Go through the ghost portal hallway to make your way to a device that you can power with electricity. This will then open the door to the shower area, which will satisfy the requirement for the achievement. | ||
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| A Burst of Flavor (15G) - Uprising | 100% | |
| In Mob of the Dead, kill 10 zombies at once with a new beverage. First thing's first, you'll need to power up the Electric Cherry perk machine and then purchase the perk. The Electric Cherry perk machine can be found on the top floor of the prison, and if you go behind it, you'll be headed to the rooftop area. Go into Afterlife and power up the perk machine. Then get Electric Cherry. What Electric Cherry does is emit an electric spark to knock back zombies every time that you reload. However, you won't be able to get this achievement just by reloading and hitting the shock. Get to a later round, about round 7 or so (if you aren't that great at the game, it's best to do this one in Easy mode), and then allow yourself to go into Afterlife when there are a lot of zombies around you. This will cause an explosion of electricity, that will hopefully take out most of the undead. | ||
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| How to get Hell's Retriever | 100% | |
| Hell's Retriever is a powerful tomahawk-like weapon that can be found in Mob of the Dead. To get it, you need to feed three hellhounds that appear from specific locations on the map. The first hellhound will be in the center area of the cellblock on the center floor. Look for the dog face painted in blood on the wall. To summon the dog, kill a zombie in front of it. Then hold your position at the dog so that you can keep killing zombies and allow the dog to eat their dead bodies. When it has been sufficiently fed, the dog will disappear. Now go outside to the docks. Right by the workbench is another dog symbol. Reach the docks by going down the tunnels, but DON'T GO THROUGH THE GENERATOR ROOM. This will make it so zombies can come at you from even more directions, and that's definitely not something you want to happen. There's a gate for 2000 points that can be opened to reach the docks right by the generator room. Another option is to use the Gondola if you want to get there even faster from the first dog. At any rate, once that dog is fed, go to the roof. The third dog will be here. Feed it sufficiently and then you can make your way back down to the Citadel Tunnels. Walk right by the gate that you would normally use to go deeper into the tunnels and you'll find a wall with three dog symbols at its top, and a new passageway that leads to the Hell's Retriever. The weapon will stay there forever until you lose the game. | ||
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| Trapped in Time (15G) - Uprising | 100% | |
| In Mob of the Dead, use and upgrade all traps before round 10. There are three different traps in the game, and only one trap can be upgraded. The first trap is in the cafeteria. You'll need at least 1000 points to reach it. Once it is turned on, let a zombie be killed by the acid that rains from the ceiling and that will count as "used". Now make your way to the Warden's Office. Open it up in Afterlife form and then you can activate the blades. Once the blades are activated, hang tight in the Warden's Office until a zombie is killed by the blades. Now you need to make your way to the docks. First purchase the trap to turn on the Tower. Then go into the Afterlife using the fusebox by the tank part for the plane, and go to the tower and start zapping the hell out of it, right where the Afterlife symbol is painted to upgrade the tower. | ||
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| Acid Drop (20G) | 100% | |
| In Mob of the Dead, convert a weapon using a kit. There are three parts to find to build the acid gat kit. There is one in the infirmary, one on the way to the Warden's Office, and one inside the Warden's Office proper. Go to the workbench by the Electric Cherry perk machine and assemble the kit. Then find the mystery box and farm it until you get the Blundergat weapon. Take the Blundergat to the workbench and use it to get the upgraded weapon. | ||
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| GG Bridge (30G) | 100% | |
| In Mob of the Dead, survive an entire round on the bridge on round 15 or higher. To get to the bridge, you have to ride the plane. The bridge features a Pack-A-Punch machine, plus there are four electric chairs here that you can use to return to the prison. Wait to go to the bridge until you have quite a lot of points, so that once you arrive, you can Pack-A-Punch your weapons and be able to hold out better on the bridge. It'd also be helpful if everyone has Juggernaut and Electric Cherry, plus Speed Cola and even Double Tap if you can afford it. Hell's Retriever is also a must. | ||
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| Making the Rounds (30G) | 100% | |
| In Mob of the Dead, complete the cycle 3 times. After completing "No One Escapes Alive" return to Alcatraz. You will then go to the Bridge. Leave the Bridge by using the electric chairs. Upon arriving back at Alcatraz, the plane will be built, but you will have to refuel it. Gas cans are found at the same locations that you found the plane parts. Ride the plane around the island a couple more times to get the achievement. | ||
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| Full Lockdown (25G) - Uprising | 100% | |
| In Mob of the Dead, Brutus completes his patrol. Allow Brutus to smash down all the objects that he is able to, consuming them with fire, and blocking them from use until you spend 2000 points. There are five perk machines that you need to power up first. They are as follows: Speed-Cola (Warden's Office) Double-Tap Root Beer (Catacombs) Juggernaut (Docks) Deadshot Daiquri (Infirmary) Electric Cherry (Cell Block) You also need to build both the Acid Kit and the Zombie Shield at the two different workbenches. Make Brutus walk by these objects and he'll smash them into the ground and surround them with fire. Finally, you will need to get him to smash down the Mystery Box, plus smash down the plane parts. Just put at least one plane part on the rooftop to make him do this. | ||
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| Xaasaasinx76 | 100% | |
| Enter the cheat or hints here!asom | ||
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| Rickyster | 100% | |
| Get on top of house with a rpg and have a bullistec vest then go by house aim at fence and fire | ||
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