Command & Conquer Red Alert 2: Yuri's Revenge PC Cheats
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Command & Conquer Red Alert 2: Yuri's Revenge PC cheats
Verified Cheats: 34
Submitted Cheats: 17
Below you will find cheats for Command & Conquer Red Alert 2: Yuri's Revenge. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Command & Conquer Red Alert 2: Yuri's Revenge PC Cheat List
View Printable VerionCheat Masters's cheats and cheat codes for Command & Conquer Red Alert 2: Yuri's Revenge. We have the latest and most popular cheat codes, hints and tips for Command & Conquer Red Alert 2: Yuri's Revenge. New cheats are added almost daily.
FAQs / Walkthroughs / Guides
| Command & Conquer Red Alert 2: Yuri's Revenge List |
| FAQ/Walkthrough |
First, you need to have 2 allies, one Allied and one Soviet. After
building a Cloning Vat, build a Yuri Prime. With the Cloning Vat you
will get 2 of them. Send each of your Yuri Primes to both of your
allies' Construction Yard. After building a Psychic Dominator,
Nuclear Silo, and Weather Storm, wait until they are all ready. When
they are, and you know where your enemy's construction yard is
located, launch all of them one after another as quick as possible.
This will cripple your enemy's base.
Select a level with Tech Buildings close to your enemy positions.
The best country to be is France, but any allied nation will also
work. Rush to capture the Tech Buildings around your enemy. You
should have some tanks to guard the Tech Buildings. Build up Armory
Structures such as the Grand Cannons or Prism Towers. Since you have
Tech Buildings, they work like regular buildings; you can build next
to them. Put the Grand Cannons up and they should fire on the enemy
if you are close enough. If the structures are not close enough, you
can seal you enemy off from the outside, allowing you to kill them
much faster. Some good levels to do this with are Breakaway and
Tanya's Training Ground.
When playing as the Iraqis, build a Terrorist and an Ivan. Have the
Ivan put a bomb on the Terrorist. Also try having a Demolition Truck
as the Allied and Soviets. First, you need a Crazy Ivan and an IFV.
Load your IFV with the Ivan and have it attack.
Get a Flak Track, five Conscripts, and a Crazy Ivan. Get Crazy Ivan
to attack a Conscript. Make sure there is a bomb ticking above their
heads and load it in the Flak Track. Do this again until all five
are in the Flak Track then send it into the enemy base. When it is
destroyed, there will be a big explosion which can take out Prism,
Tesla, and Gatling Guns. This is a cheap method, as each Flak Track
costs $500, the Conscripts cost $500, and an Ivan costs $600. If you
buy lots, it works out to be cheaper than a Demolition Truck.
Another trick is load a couple up and leave them between you and the
enemy. If they approach to attack, the enemy will destroy them and
be wiped out.
Make sure you have a Cloning Vat built before attempting this trick.
Build the Yuri Prime. Since you now have two, take them to an enemy
base and systematically take over the base. If they have a Prism
Tower (Telsa or Gatling Cannon) and it is too far in the base to
capture, just take over their power plants and sell them. You can
take out any base with this tactic.
This trick will only work with the Allies and Soviets. Build 2 Flak
Tracks or 10 IFVs. Put as many engineers as possible in each (10
engineers). Build some Rhino Tanks, Tesla Tanks, or Apocalypse Tanks
for the Soviets. For the Allies, build a couple Grizzly Tanks,
Mirage Tanks, and some Prism Tanks. Send the army into the base and
have the tanks go first. They will take the defense's attacks while
your engineered vehicles enter. Unload near the Construction Yard
and the War Factory. If there are walls, destroy them with your
tanks. Capture the Construction Yard and the War Factory and you can
sell or keep them. They cannot build any MCVs or structures, so
slowly eliminate them. Destroy the Barracks so they have no access
to troops.
After your base is well built, defended well, and you have a lot of
money, build a new MCV. Now, build 2 tanks with it. When the
units are finished, order the tanks to escort the MCV. Now, start
building a Grand Cannon. Send the MCV to the enemy base, but out far
enough so that it cannot get damaged. When it arrives, move the
tanks away and deploy the MCV. By now, the Grand Cannon should be
finished. Deploy it by your new Construction Yard. Now, target any
structures as desired. Make sure you build pillboxes for close range
defense. If you need more range to put other Grand Cannons, build
Barracks since they are the cheapest. Now, place the new Grand
Cannon further out. You can do this repeatedly for other bases --
just sell the Grand Cannon(s).
You will need a Genetic Mutator and Slave Miners. Use the Genetic
Mutator to mutate Slaves into Brutes. Because Slaves are free, your
Brutes will also be free.
If trees are in the way of building, take them out with some tanks.
It will take a bit, but they will be destroyed
Trees require five Grizzly, Rhino, or Laser Tank shots to be
destroyed.
In multi- player mode, have an ally, then build 3 Engineers and
3 Spies. Get a tank or something to damage your ally's War
Factory, Battle Lab, or Barracks just enough so an Engineer can be
sent in to repair it. Move your 3 Engineers and 3 Spies next
to the building you want to spy, for example, an allied Battle Lab.
Now, select your 6 men and click on "Waypoints" Click the men to
walk right next to the Battle Lab (not inside yet), then click on
the Battle Lab. Your Engineers and Spies should now go inside. The
"New Technology Acquired" message should appear, and you can now
build a Chrono-Commando. This can also be done to War Factories and
Barracks. *** Sometimes it may work with only one Engineer and one
Spy.
Capture 2 Power Plants then immediately sell all 4 Grand
Cannons. Use the time machine to go into the past. The Grand Cannons
will be there and you will have plenty of power. To get more,
capture any remaining Power Plants since you have no MCVs.
When playing as Yuri, build the Psychic Dominator. Wait until the
timer runs down to zero (0:00). Get a few of your units gathered in
an area. Take the units away from your base or you will destroy your
buildings. When the Psychic Dominator is ready to be activated, use
it on your units. Your units should now have a little brainwave
above them, letting you know they are being mind controlled. Your
units will not change to the bad enemy, but they are just being mind
controlled for no reason. Also, they do not self control themselves
like civilians.
Select a skirmish level with water as the Allies. Build a
Chronosphere and land your Nighthawk chopper on some land that is
away, so that other units cannot accidentally be transported along
with it. When your Chronosphere is done, select the Nighthawk and
choose an area of water to put it on. Next, transport the Nighthawk
onto it. If you have units in the nighthawk, it will not deploy
them. If there are any ships in the water, they can destroy your
Nighthawk if you cannot get it to take off fast enough.
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Command & Conquer Red Alert 2: Yuri's Revenge PC FAQs, Walkthroughs, Howto's and Guides
| FAQ Title | Rating | ||
![]() | FAQ/Walkthrough | Deuce ex Defcon | ![]() |
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Command & Conquer: Red Alert 2 - Yuri's Revenge cheats
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