Have a Question?
Post a Cheat!
Do you have a new cheat, hint, or want to share a strategy?
Do you have a new cheat, hint, or want to share a strategy?
|Test your Devil May Cry knowlege!|
Can you answer these questions about Devil May Cry?
If you have a question and you are having trouble finding it then just post it here. You do not need to login to post it or even to answer.
|We need Your feedback!|
Is Devil May Cry any good? |
Would you recommend it to a friend?
What do you like? What do you NOT like?
| When the Nobody is in its smaller form, equip any sword and Ebony |
And Ivory. Do an upslash with the sword, but do not hold it so you
jump in the air. Instead, pull out your revolvers and shoot away.
The Nobody will stay in one position and will not move while you
| Check on top of pillars and other high places. You can get a good |
hand full of Red Orbs and other special treats.
At the start of the game, jump on the bridge that spans across the
walkway. Walk all the way to the left and a Blue Orb fragment will
If find a knight in armor in some levels, destroy it and you will
get some Red Orbs.
| When facing a single enemy, try running from it. If it follows, run |
towards a wall if one is near. When you are few steps away from the
wall, quickly jump at the wall. When you hit the wall in mid-air,
quickly press Jump again and away from the wall. When you land on
the ground quickly turn around to get the enemy from behind and
To defeat a single dummy, use your sword to hit him in the air. Then
while he is still in the air, use your guns and keep firing. He will
stay suspended if you keep shooting. Do not use this trick around
other dummies -- one could come up behind you and do damage.
Press Circle(2), then while Dante's sword is back, press Circle
again. He should then do a Double Upward Slash. Now, do the High
Time just after the Double Slashes. Hold Circle until Dante is in
the air, fire the pistol until Dante begins to drop down, then press
Circle again. Also, for the Fire Gauntlet, charge Magma Drive until
the enemy is about to attack. If it is not dead yet, use the Kick
You can get an easy kill with the Ifrit Gauntlets and your shotgun.
Equip both, jump, and fire a single blast from your shotgun followed
by a Homing Kick. Jump up again and repeat. This makes you very hard
to hit, and works with most enemies. *** Since the shotgun does
more damage when you get closer, if timed correctly you should be
able to fire the shotgun just before you land and still get a Homing
Kick in on the enemy. This also works well when you are getting
overwhelmed by enemies, because while you are hopping around, they
tend to try to follow you and end up in a little group that is
nicely lined up for your shot and kick, which will usually knock
them all down. Repeat the steps until all your enemies are scattered
into little bits all over the floor.
Do a High Time, go up in the air with your opponent, then start
firing your guns. When you are about to descend, do an Air Hike and
keep firing. Your opponent will still be getting hit from above, and
his body will go up. As soon as you hit the ground, keep firing.
To kill opponents with easily, knock them up into the air with the
1st portion of the High Time attack, but without making yourself
jump. Just tap Circle instead of holding the button. Next, aim your
guns and fire quickly. They will suspended in the air until they are
dead. This will also sort of work with the shotgun. You need to be
alone or have enough time to kill them without interference because
this leaves you wide open.
This trick is recommended when there is only one enemy in the room.
Get your handguns and get near any enemy that you can lift up in the
air with High Time on any sword. Do it, but do not hold Circle and
you will not jump, but the enemy will be in the air. Now, light
them up. If you are in Devil Trigger, the enemy will go farther in
the air with every shot.
Equip Alastor. When facing a enemy, run to a wall, and wait for it.
When it gets close, do a double jump and down slash. Now, do a
stab. This should kill it. It is best done when at level 2 or
|Legendary dark knight mode||100%|
| Win the game under the hard difficulty setting. |
You will be able to play as Sparda in this mode.
|Fast Punch combo||100%|
| With Ifrit, you can execute a combo of fast punching attacks. In |
order to execute this move, stand close to the enemy, press the Left
Analog-stick in the direction Dante is facing, then hold L1 and
rapidly press Circle rapidly while holding in that direction. If
successful, he will unleash a volley of fast punches and kicks.
However, this will use 2 or 3 Devil Magic Symbols per volley.
|Complete missions 1, 2, or 3 while using at least one continue. At the start of the next mission, there will be an option to change the game to easy mode. *** Once easy mode is activated you cannot return to normal mode.|
|In the 1st confrontation with the Knight, he is pretty hard to kill in the Hard mode, but you can recharge your devil gauges (with that your vitality gauge) by not following him when teleports to the upper levels of the courtyard and shooting him with the grenade gun. He will block your shots but your devil gauge will charge up. You have to play around to find a good vantage point in the courtyard to do this.|
|Defeating Nelo Angelo||100%|
| When you are on level 4 and are about to fight Nelo Angelo, find a |
way to knock his guard down to a point where he looks like he is
panting. When this happens, turn into the Alastor Devil and do the
4-Slash combo followed by a Stinger. This should reduce his health
greatly, especially in Devil Trigger mode.
With Alastor (first and 2nd times), make sure you have at least
Stinger. Air Raid may also help. Turn into Devil mode and attack him
with your basic sword combo. His guard will be broken at about the
3rd hit, unbalancing him. If you are quick enough, you can keep
hitting him without giving him the time to teleport away and take
away a lot of his life bar. Every time he uses the Energy Ball,
Stinger towards him. He will stop the attack. Every time he
teleports and slashes, jump over him and attack him from behind. Air
Raid will break him out of any attack he attempts. Plus he cannot
hit you in any way. Unfortunately he can block the bolts, so try
using it when he is near death.
With Ifrit (second and times), make sure you have learned Inferno
and Rolling Blaze. Once the battle starts, activate the Devil
Trigger and get near to him. Everytime he guards, jump against him.
His guard will be broken. Come down with Inferno and repeat. When he
uses the flying swords during the 3rd time, ,jump against them
when they are about to strike you. You will destroy them.
Use the following trick to defeat Nelo Angelo (second time) under
Dante Must Die mode. Since Nelo can kill you with a single combo
(and if you are not good with your sword), use the Bangle Of Time
(if available). First, use Stinger I or II (whatever available) to
get close to him. It should stun him for a few seconds, which gives
you just enough time to activate the Bangle Of Time and slice him up
with the Alastor until your gauge is empty. Now that you have
depleted your Devil Trigger gauge, you need to refill it and repeat
the process, which is very simple to do. Quickly jump onto one of
the side ledges and make your way to the alcove where you put the
chalice in. Once inside, wait a fre seconds for him to teleport into
position (it is usually one time). You then need to stand near the
edge of the platform, but not too close to it (he might shoot a
energy ball at you). Now, take out your grenade launcher and fire
away until your Devil Trigger gauge is full. While shooting him, you
sometimes can even get a shot in once or twice. Now that your Devil
Trigger gauge is full again, jump down and stun him, then activate
the Bangle Of Time. Slice him up again then go back to the alcove
and repeat the process. If you done correctly, he should not land a
single hit on you.
Run away from him as much as possible, firing your hand guns. When
you max out your Devil Triggers, run up to him and slash him until
he pants. *** He will block frequently -- try to hit him when he
raises his sword as it glows blue. Activate your Devil mode as he
pants and slash him. Repeat until he transports himself to the
crumbling wall across from the door you started from. Since he does
not come down from there, stay hugged up to the wall so that his
fireballs do not reach you. Try to get to a position where you can
taunt him while staying close to the wall. This is about twelve
paces from where he stands. When your Devil Gauge, fills go to Devil
mode and fire at Nelo. Your health should go up slightly each time
you shoot. Repeat until your life fills then jump up to where he is
and slash him in Devil mode. If you start losing health again, jump
down to the floor and recharge as mentioned above. When he
transports the 2nd time, follow the crumpled wall, jump the
broken space, and stand where the piled rocks are located. There you
can taunt him, gain health, and jump up to slash him whenever
desired. *** This can take a very long time, so be prepared to get
a low Devil Hunter ranking.
The last time you fight Nelo Angelo (mission 17), he can be
difficult. However, there is a quite easy, though lengthy, method to
defeating him this time. Before the battle, make sure you have the
Ifrit Gauntlets equipped. When the battle starts, get some hits in
with your guns, then wait for him to teleport. Jump away from him
and go towards the area he was originally standing at. Get very
close to the glass pane. Wait for him to approach you, and when he
is near, wait for him to attack. Jump over him and use the Ifrit
Kick to counter. *** When you are in the air, press Circle to do a
flying kick. If you done correctly, he should be on either the left
or right side of the glass. If he is here, jump backwards. At about
the top of your jump, use the Ifrit Kick again to smash into him. It
is too fast for him to teleport, but not so fast so that he can
block. Keep jumping away and hitting him with kicks until he goes
down. If he gets away, just dodge his attack and use the Ifrit Kick
Defeating Nelo Angelo the 1st time is easy if you use Stinger well
(even more so with level 2 Stinger). Do not use your pistols, as it
causes very little damage and will most likely provoke him into
shooting one of his energy shots at you. Instead, start slashing at
him. He will block most of them. Stop as soon as he pulls his sword
to his side and hesitates. Immediately jump backwards to avoid his
wide counter-swing and give him a Stinger. You can also use a
Stinger after he finishes one of his combos. Save your Devil Trigger
until he is winded; he will lower his sword and pant. When he does
so, activate your Devil Trigger and let him have it. As soon as he
regains balance, jump away and turn off your Devil mode. Even though
you could continue slashing, he will most likely block them and give
you a counterattack. If done correctly, he can be defeated without
taking a single hit.
To defeat Nelo Angelo extremely quickly, simply use Holy Waters.
These dramatically reduce his health, and tend to add towards your
Devil Hunter grade.
Have the lightning devil (Alastor) equipped when you face Nelo
Angelo. Nelo Angelo attacks in a simple pattern. He uses powerful
strikes, teleports, then uses a projectile attack against you. Watch
his arm movements. If you can hit his sword when he attacks, he will
become unbalanced and be open to a lot of damage. Roll to dodge the
projectiles, and chase when he teleports. Attack continually, and
remember to hit his sword to knock him off balance.
| First you go up to a small group of enemies that are close together |
(minimum of 2 enemies). Keep pressing Circle while holding R1 and
pulling back the Left Analog-stick in the opposite direction that
Dante is facing to literally "juggle" enemies. *** Only use this
trick on Marrionettes, Bloodymaries, Blades, and Fetishes. Practice
on a single enemy first.
Press L1 + Circle while pressing Left Analog-stick Back with the
shotgun. Keep shooting until the enemy dies. This does not work on
Hint: Easy long jump:
Using a Stinger of any level near the border of a ledge will make
you do the automatic long jump. This is extremely useful after
mission 3, when the bridge of the Cathedral is broken. Two or 3
long jumps will bring you easily from one side to the other.
|Quick Devil Trigger||100%|
| Approach an enemy and press R2 to taunt the opponent. The Devil |
Trigger meter should go up by one.
Press R2 + Left Analog-stick in any direction to taunt. Correct
timing is required. Once done correctly, it will increase by 2
symbols instead of just one. If you do this taunt from a distance it
will always give you at least one. The normal taunt only gives you a
half when done at that distance. When you know you have done the
taunt, instead of him instigating with one gun, he will use both
| Do not attack the metal plate which transforms him. Instead, let him |
pull you down into his special underworld. After defeating the
mini-Boss in his underworld, go back to the surface by stepping
through the portal. When you come back, it will destroy about one
quarter of his health. Now, when you hit the metal plate to
transform him, stand directly in front of Nightmare. Once the energy
ball on top of him appears, he will begin to shoot a beam of ice at
you. Jump on top of him and attack the ball repeatedly. Continue
this until you defeat him.
Take time to get Orbs and get the Inferno attack. Make sure to get a
Devil Star, Vital Star, Holy Water and an Untouchable. Have the Fire
Gauntlets equipped. When you go into battle, let Nightmare take you
to the Underworld. Defeat the monsters there, then take the warp
out. Run over and hit the switch to transform him. Use the Holy
Water (it takes almost half his hit points away). If your Devil
Trigger is not full, use the Devil Star. Transform, then use
Untouchable. Keep hitting Nightmare in his true form with Inferno
until he is gone. Make sure to run over and hit the switch again if
it is about to shut off. If your life gets to low, use the Vital
When fighting Nightmare, it will perform an attack that sucks you
into another realm where you must fight a mini-boss and some skulls.
Notice that while in the room that the main Boss is in "shadow" form
and will not attack you until all the skulls are dead. Just kill the
closest skulls to the shadow figure, and taunt the shadow. Taunting
enemies will raise your Devil Triggers. If you are low on health,
taunt until your Devil Triggers are full. Now, use your Trigger to
gain back health. This trick allows you to refill lost powers and
vitality during one of the most difficult fights in the game.
The tracking dark arrows he shoots at you while the core is revealed
can be reflected back to him with Rolling Blaze, doing damage. Time
the jump when they are about to hit you. They will go back, hitting
If you let Nightmare snag you with a cocoon, you will only have to
face a Sargasso and the ghost of the Phantom (the 1st time you
fight Nightmare). The 2nd time, you will face Sargasso and the
ghost of Griffon. The 3rd and final time you will face a Sargasso
and the ghost of Nelo Angelo. All the ghosts of the Bosses fall
easily with Holy Water or Alastor's Air Raid. Also, when you light
up the Emblem Trigger in the room, he turns into a solid form. When
he attacks in this form there will be a glow all on top of him
continuously for easy kill. If he turns back to a puddle form, hit
the Emblem Trigger to get him back into solid form.
You will need the Inferno skill and a Holy Water for this trick.
Also, it is best to have your Devil Gauges full before this battle.
Immediately fill the dial on the wall by attacking it. Now, avoid
the Nightmare's attacks until he shows his core. Jump on his back
and Devil Trigger with the Ifrits. Use Inferno on the core. If you
have enough gauges, you can deal great damage to him. When the dial
wears down, let him absorb you. Use the strategy for beating
Sargassos to defeat them, then destroy the ghost Boss. This allows
you to reveal your Devil Gauges. Exit and fill the dial again .He
should be very low on health. When he shows his core, use the
Inferno strategy again. When he is in his true form, after the bar
runs out, use the Holy Water. It should be enough to kill him
depending upon the difficulty setting your are playing under.
| You can charge any weapon by holding Square or X while aiming. The |
longer the charge, the more charged ammunition you will shoot
(handguns only). However, you can still charge any weapon but only
get one shot (excluding the needlegun). Unfortunately, when you
charge The Nightmare - Beta, it takes away your Devil Trigger
symbols. Charged ammunition is great for building Devil Trigger
symbols -- when you are in Devil Mode you shoot charged ammo, but
you do not build Devil Trigger symbols.
| This trick can be done at any time after you get Ifrit. If you want |
a quick change between Alastor or Ifrit, press R3 and he will do
something and either a Blue or Red light will surround you,
indicating the switch.
|All-star group photo||100%|
|Win the game with an S rank on all missions.|
|Blazing Buster combo||100%|
| If you have Ifrits and need a quick escape when being beaten by a |
tough enemy, use the following trick. Jump behind him with Rolling
Blaze to stun him, then use a Kick 13 to knock him to the floor, or
severely stun him. Now, charge up a Magma Drive, knock him into the
air, and finish him with your Shotgun or Grenade Gun.
|Defeating the Griffin||100%|
| Although your 1st instinct would to be to start blasting away at |
him with your guns at a distance, patience is the key to this
battle. As soon as the battle starts, walk forward slightly. A
lightning ball will hit the ground, giving out 2 bolts of
lightning that come together as though they were scissors. Jump
forward and the camera angle will change to where you can see the
Griffin in your sights. As soon as this happens, walk backwards
while firing. He will fly towards you while dropping balls of
electricity. When you see this happen, run at him and jump on his
head. Now, jump off and fire away. He will fly away some distance,
then stomp around and laugh. He will then charge at you. Make sure
to have the Gauntlets equipped. When he gets close, jump on his head
and jump off. As soon as your 2nd jump is performed, start firing
rapidly. If you are able to Devil Within, do so while firing. As
soon as you drop he will jump away. As soon as this happens, keep
your distance. He will blow a gust of wind at you, then fire either
lines of electricity or 2 electric lines coming together as you
saw at the start of the battle. Keep your distance and avoid these
attacks. When he is finished, he will charge at you again. Do the
same routine. After some rounds of this, he will fall to the ground
as if wounded. Approach him and bring out the Devil Within that you
have gathered by shooting at him with your guns. Start punching him
until he gets up. Punching him takes damage. After a few minutes
into the battle, he will perform the attack he performed at the
start. Do the same routine with the same tactics and this should
finish him. Every once in awhile he will perform an attack that will
put him high in the air before flying down at you. He will have
bolts of electricity guiding his path so it will not be too
difficult to evade. Remember, distance and patience. Do not go to
him -- let him come to you.
When you 1st enter the coliseum to fight Griffin, have at least
4 of five Holy Waters. At the beginning of the battle, use all of
your Holy Waters. After you use the 1st one, an intermission
sequence will show Griffin falling to the ground, making him
incapable of flying. Now, just waste all of your Holy Waters until
he is defeated.
Once you have Air Raid and Air Hike, you can easily defeat the
Griffin after he loses the ability to fly. As soon as he is down,
get close to him. He will blow you away with wind if you charge at
him head on -- run at him from the sides. Once next to him, jump on
his back, about where his wings are located, and slash at his neck
with your sword (Alistor). This may take awhile. You can speed this
up by use the Air Raid ability and frying him with electricity. Once
your devil gauge runs out, return to his back and fill it up again
by slashing at him. You might not need Air Hike to do this. You can
also try double jumping off the Griffin, but it will be a lot easier
to do this with Air Hike.
Using your handguns to kill the Griffin is easier than using a
grenade gun. The simplest way of killing the Griffin is to get above
him on high ground. Use your Devil Trigger with your handguns to
shoot him towards the ground. This is extremely effective. Once your
Devil Trigger runs out, keep shooting it with your hand guns. It
takes a while to kill him, but is worth the effort. You can also use
the hand guns and the Flame Gauntlets. Use Inferno, and while in
Devil Trigger, shoot him with your hand guns.
The following strategy works well during the 3rd fight against the
Griffin, mainly in Dante Must Die mode (in normal mode, you could
use Air Raid to take him down). Go in with Nightmare Beta and
Alastor then unload on him. After the intermission sequence, take
off Nightmare Beta and equip either the shotgun or grenade gun. In
the 2nd half of the battle, your guns will be less effective, and
he starts using very difficult to dodge lightning attacks. Equip
Alastor and get as close as possible to him, so that his attacks
miss. Slash at him in midair in Devil Trigger for good damage. If
you have Vortex, make sure you are not touching the Left
Analog-stick or you will go into it. Even when Dante is not in Devil
Trigger, continue slashing. When he starts looking up and spreading
his wings, he is about to do his Lightning Shower. This is very
difficult to dodge; if you have Devil Trigger remaining go into
Vortex and get as far away as possible as you dodge the bolts. If
you dot not have any Devil Trigger remaining, you may want to use a
Untouchable. However, in Dante Must Die mode they go for a 6000
Orbs. You may want to restart and try again. Also, if you are not in
Dante Must Die mode and plan on getting through it, do not use any
|Ground Round combo||100%|
| Charge up a Round Trip attack and hurl your sword at the enemy. |
Now, switch to your Ifrits very fast and invoke Devil Trigger. Use
the R1 + Forward + Circle attack on your opponent to bust them up
with blazing fists while they are being cut by Alastor.
|Unlimited Kick Jump||100%|
| Go to the 1st level. When you get to the puppet that is lying |
down, jump on the wall and keep pressing Triangle. Dante will keep
jumping and you will hear a clanking sound.
| This trick can be done in any stage, as long as you find that this |
mission has a lot of monsters. First, kill all the monsters on that
mission or even after a part of that mission. Save the game, then
press Select to reset the game. Restart the mission again and start
killing monsters. Repeat this process to get more Orbs.
Information in this section was contributed by Yaw Yong Xin.
Save the game before you play the mission that you 1st fight
Phantom (the scorpion-spider) in the hallway. This is the 2nd
encounter with phantom. Fight and beat Phantom. An easy way is to
have 3 to five Magic Meters and have the Air Raid move mastered.
Once you gain control of Dante after the short FMV sequence, press
L1 to change to Devil mode. Immediately press Triangle to jump then
hold R1 to float. Press X repeatedly as fast as possible until your
magic runs out. Once you fall, run as far away as you can, while
still keeping Phantom in your view. Whenever he shoots a fireball,
jump over it and slash his eyes. Repeat this until your magic meter
is full again. Change into Devil mode and perform the Air Raid on
Phantom. Repeat this process as needed until he is defeated. Collect
the 500 orbs he drops. Then press, Select and choose save. Overwrite
or save the game in a new slot. Now, return to the game. Press
Select, and select "Reset". Choose to quit. At Title Screen, load
the mission that you just fought Phantom in. When you start again
you will have the newly acquired orbs and you will be able to fight
Phantom again. Repeat this entire process as needed to collect orbs
(at least 15,000 recommended). This is one of the easiest Boss
fights and it happens in the beginning of the mission before you
really need orbs. After this, do not waste any orbs on anything.
Choose wisely on what you buy.
Find the secret missions rooms with killing the phantom babies.
Either of the 2 will do. Simply go into the room and intentionally
fail the objective. Kill all the babies to get between 100 and 135
Orbs a pop. Now, exit the room, go back in, and repeat the process
to get as many Orbs as needed.
When you enter the room with the Lion in it, jump on the top of the
fountain. You will receive about twenty Red Orbs.
Play the mission where you fight Griffon. Before you fight Griffon,
go to the room guarded by the blue shield and get the Luminite at
the opposite side of the room. Now, go down the stairwell. Defeat
the 2 Fetishes (the fire demons) there. An easy and fast way is to
roll or jump directly after shooting them, then jump (with Ifrit
equipped) and do the kick. Keep repeating this until they die.
Collect the orbs, then go to the door. Immediately hold R1. When
Dante aims, you will see one or 2 Sin Scythes. Immediately shoot,
then roll or jump. Shoot repeatedly until they are dead. Run around
until all of the dropped orbs are collected. Now, return to the
room with the Fetishes and kill them. There will be one more by the
station where you buy items. Kill all 3 and return to the Sin
Scythe room. Repeat going back and forth between the rooms, always
collecting all the orbs dropped. Repeat this for awhile to collect a
very large amount of orbs.
In hard mode during mission 4 when you face the phantom spider for
the 2nd time, while in the corridor where he chases you, just
equip the gauntlets, Make sure you have at least five Devil
Triggers. Turn into Ifrit and use Inferno 3 times in a row. If
you are fast enough, he will die, dropping 500 Orbs (sometimes
without even doing damage to Dante). Save the game, restart the
level, and repeat.
To gain easy Orbs and level up abilities quickly, after you have
returned to the castle the 2nd time (whenthe castle has changed),
the room with the biplane will new enemies. These enemies transform
into bats and split when attacked. Enter the room (the gauntlets are
recommended), shoot the 1st enemy with your grenade gun, then
attack it. The monster will split into 2 more enemies. Attack
until you can trigger Ifrit, then use Inferno to kill all the
enemies surrounding you. Each time you enter the room and
successfully defeat all the enemies, you will gain 300 to 400 Orbs.
Exit the room and repeat as desired.
In mission 4, after you defeat the scorpion, you can get easy Red
Orbs by going into the room where you got the shotgun with full
devil trigger. In there are 3 Sin Scissors. Circle around until
they are near each other, and activate the devil trigger. Begin
shooting them with the shotgun. By the time you kill them, you will
have reached the Stylin ranking, which gets you a lot of Red Orbs.
Go out into the hall and kill things until you get full Devil
Trigger and repeat.
At about mission 18, hit the switch and defeat the enemy with one
eye and laser vision. After a few doors you should be able to run
into another one of them. Take out your shotgun and use nothing but
that weapon. The enemy will split into two, having 3 on the
screen at once. Keep walking in circles and destroying the
creatures. Two will die and the original one will remain. Again,
shoot him with the shotgun and he will split apart. From this you
should get close to 1000 to1500 red orbs. You can leave and do it
In mission 21 (the heart mission), have the Inferno move and at
least 7 Devil Triggers. Go back through the room where you
fought Nightmare. Go to the room with the 2 Frosts. When you get
there, quickly run in and run towards the 1st Frost you see.
Activate Devil Trigger just before you get there, jump, then hold R1
and press Circle. Two Infernos should do in the 1st Frost. Quickly
run around to the 2nd Frost. Attack it 1st with a Homing Kick
(Jump and press Circle). After that, just use ground combos and
knock it out. If you do any more jumping, it will have a chance to
strike back. You should not use your guns, as they just slow you
down and stop your combo. Killing the 2nd Frost should fill your
Devil Trigger again, and if done properly, can easily get an
absolute or stylish combo without getting hit. You will get hit very
rarely, and you should get enough Green Orbs to keep going
indefinitely. The whole procedure should take an average of 10 to 14
seconds (excluding the time to go out of the room and return). and
will yield about 200 to 240 orbs every time. This averages to about
800 orbs a minute. You can do this in normal mode, so the items are
nice and cheap, unlike similar tricks which are done in hard mode,
where things get very expensive. You can quickly buy any moves you
do not already have, and stock up on items for the final battle
which is coming soon. *** You should save fairly frequently (or
when your life bar turns orange), to avoid losing all those orbs.
Information in this section was contributed by Ken VanderAa.
At beginning of mission 8, do not jump over the main hall to the
green door. Instead, jump down into main hall. Mission 8 does start
until enter the green door, so go into the "puppet" room with the
airplane. Now, go through the door on your left to the long curved
hallway. Follow it until you see the gold-toned door. Enter this
room (with the fountain) and use the Air Raid to quickly kill the
3 Scythes. They should drop a good amount of Red Orbs. Next, go
into the door in same room at top the stairs, where the lion door is
located. Press R2 to taunt or kill the bug-enemies until your Devil
Triggers are full, or are at least 4. Go back out the door into
fountain room. Use Air Raid on the 3 Scythes again. Repeat this
as needed. *** This is your last good chance to build up your
powers and your weapons.
You must have the Roundtrip move and have handguns equipped for this
trick. When at a Red Orb Lantern, hold the listed Devil Arms
activation button. As the Devil Arms leaves his hands, pull out
Dante's handguns and start shooting rapidly. You should be able to
get the Roundtrip/Handgun combo 2 to 3 times.
In hard mode at the start of mission 4 when you fight the phantom in
the hallway for the 2nd time, you can easily get red orbs. At
least five Devil Trigger gauges and Vortex level 2 are required.
Equip the Alaster, and as soon as he starts to chase you, transform
and quickly jump towards him. Use Vortex on him. Hold Circle + Left
Analog-stick. He will try to hit you, but it will have no effect.
Collect the orbs, press Select, save the game, and reset. Return to
the Title Screen and load your file. Keep repeating this as many
times as needed. After awhile you should be able to kill him in
about twenty seconds without him touching you . Try to max out your
Devil Trigger gauge and vitality for Dante Must Die mode.
On the mission 3, after defeating the Phantom for the 1st time,
leave the room you fought him in through the exit. You will now be
outside the statue of the judge. Turn around and enter again to
access the secret mission to kill 100 baby Phantoms. Fail it
intentionally, then kill as many as you can to gain Red Orbs (about
one from each). When they stop returning, leave through the door
where you took the Lion Heart test (when you fell down and had to
kill the Skulls). A screen will appear, stating that the mission was
failed. Go back through the door and you will be able to attempt the
mission again. A long as you keep failing it, you can do this as
many times as needed, gaining more orbs each time. The best part is
that the baby Phantoms cannot hurt you.
In mission 3, when you enter the room with the large mirror in the
back (where you 1st meet Neo Angelo), there is a king sized bed
towards the other side of the room. Double jump and land on top of
the bed. You will get 2 large orbs.
In mission 1, jump on top of the spike that the knight on the horse
statue is holding. You should get about 20 Red Orbs. This is
difficult, but not impossible to do.
Get enough orbs for Vortex Level 2 or something similar. After you
defeat Phatom during the next mission, he chases you down the hall.
If you have Vortex attack, you do not even have to run from him.
Morph and attack away to kill him quickly and get 500 Orbs. After
collecting the Orbs, press Select and save the game. Now, press
Select and reset. Restart the mission and repeat as many times as
| Frosts are one of the more difficult enemies in the game. However, |
you can kill them in one hit with a little Devil Trigger and Ifrit's
ability Inferno. Since most of them attack in groups, let them
surround you. Make sure you have at least 3 gauges on the Devil
Trigger full. Now, jump up, activate Devil Trigger (with Ifrit),
then press Left Analog-stick in any direction and Circle. Dante
should perform a powerful move. Though it sometimes does not even
kill Marrionettes, it will kill an entire group of Frosts in one
hit, since it is a Fire attack and they are of the Ice element. Even
if you do not have Inferno, Ifrit makes the battle a lot easier
instead of Alastor. Sometimes with Ifrit you can kill them up to
4 times faster than with Alastor,
| This weapon is located on mission 19 (after the mission where you |
receive the Elixir). When you exit from the 1st painting in the
area with the broken bridge, a short intermission sequence will
begin. Jump into the 2nd painting and you will find yourself in
the room with the bed, the mirror, and the statue that allows you to
buy power-ups. Approach the mirror. The Elixir will activate the
mirror. Press X to enter the mirror, as if it were a door. You end
up in the same room and the screen will be slightly fuzzy. You will
not be able to see the weapon at first, but it is in this room. If
you walk towards the screen, away from the mirror, you will find the
bed. On top of the bed is the weapon, shining. Pick it up from
Hint: Nightmare-Beta without Devil Trigger drain:
Once you have both the Nightmare-Beta and the Sparda sword, equip
both of them. Your Devil Trigger will not be drained, even when
charging up the Nightmare-B.
|Defeating Marionettes or Bloody Marys||100%|
| Equip the thunder sword (Alastor) and make sure you have bought |
Stinger level 1 or 2 with your red orbs. Keep hitting the enemy
until it dies. This should only require 3 hits. You can also
have the Vortex level 1 or 2 with Alastor in Demon state. When in
the air in Demon state, hold R1 to stay in the air, then press
Circle to hit the Marrionette. This should only require one hit.
| Intentionally use continues while completing one of the 1st 3 |
levels. An option for the easy difficulty setting will appear when
begining then next level. Once easy difficulty is selected, you will
be locked into that setting for the remainder of the current game.
|Double Upslash to Stab||100%|
| When do a normal combo, take 2 slashes, then delay very briefly |
(immediately after he stops his sword swing for the 2nd slash)
and press Circle again to upslash twice, and one last time to stab
or hard slash. This will make the Sparda sword transform for the end
of the combo.
| Buy as many Devil Stars as you can throughout the game. When you |
reach Mundus, you will be on the ground, and he will be in the
center of a lava pit. Use your Devil Star, transform into Devil
state, and fire your new weapon at him. They are balls of fire that
do massive damage. Continue doing this until you defeat him. If you
run out of Devil Stars, there will be large balls that occasionally
appear in front of you. Destroy them and you will regain enough
Devil Triggers to transform.
When he is flying through space, the best way to avoid getting hit
is to fly around in circles. Shoot as fast as you can to break his
shield and build up your Devil Trigger. When your Devil Trigger is
full, use it. You will unleash a powerful dragon attack. Keep doing
this until he is defeated. When he is in the lava, dodge and attack
the orbs. Use Devil power and shoot the comets at him. When he
shoots the white orbs at you, slash them with your sword and they
will fly back at him. He shoots about 3 white orbs. Be careful,
because if you hit too early or too late, the orbs will explode in
your face. It is the strongest thing against him. The comets do
little chipping damage. Watch out for the lava dragon -- kill it as
soon as possible. You will gain health from it.
Use the following trick during Mundus' 2nd stage in the lava pit.
Wait for Mundus to release 4 giant orbs. Instead of exploding
them, wait for Mundus to absorb the orbs. They will then begin to
circle around his head; which means he is about to "pitch" them back
at you. It is difficult to dodge the attack, and almost impossible
if he absorbs all four. Instead, just stand back and transform. When
he sends them flying towards you, "bat" them back with your sword.
You have to be in Devil form or this will not work. If you need
Devil Energy, shoot at least one of the 4 orbs he sends. This
should give you enough energy to perform the trick. This strategy
requires precision and timing if you want to hit him with all 4
or 3 orbs.
Use the following trick to easily defeat Volcanic Mundus, When the
battle begins, make sure you have at least one Untouchable, and 4
to five Devil Stars. Throughout the battle, he summons somewhere
about 20 Orbs. Use a Holy Water and all of the Orbs will disappear.
You will now have your Devil Trigger gauge full. If you get hit by
Mundus and are in need of health, he summons a dragon which shoots
out fireballs. When you destroy the dragon, it gives you a Green Orb
which restores a lot of health. When Mundus has about 25 to 35
percent of his health remaining, leap into the lava and stand next
to him. Activate the Untouchable and destroy him.
Buy one Vital Star and 2 Untouchables and start level 22. Fight
Mundus in space and defeat him. When he falls into the lava and the
2nd fight starts, use your Vital Star. Now, activate Untouchable
and jump into the lava directly next to him and slash away with your
sword in Devil Trigger. After it runs out, use your next Untouchable
and keep slashing in Devil Trigger. If done correctly, you will win
easily, and with full life. *** This has only been attempted in
When you fight Mundus (after where Mundus and Dante fly), he will be
trapped up to his waist in the lava pool. Keep Dante on the platform
where you start. Jumping to the higher ones makes it easier for
Mundus to attack, and they are not very big. Stay on the large one
and equip the Nightmare-B. When Mundus lets out the floating orbs,
run towards them and keep firing. If any shots miss, they will
deflect off the walls and eventually hit Mundus. When the Dragon
head appears from the lava, jump towards it, Air Hike or jump, and
fire a Nightmare shot at its face in mid air. As soon as you land,
fire another shot at the Dragon, then roll/jump away as it attacks
Dante. When the head lifts back up, run toward it again, and repeat
the attack. Once it is down, concentrate all firepower on Mundus.
The dragon returns twice again. Repeat the previous steps until
Mundus is dead.
After the intermission sequence near the end of the game, where the
giant statue of Mundus appears to kill Trish, you are timed to
escape from the collapsing castle. While escaping you will get into
a few fights before you progress. If the time runs out or you get to
the point where Dante falls into the sewer, Mundus will appear from
the wall as a huge blob. Jump to avoid any attack Mundus tries. As
Mundus slowly approaches Dante, he fills the room so you cannot get
behind him. Run as far away from the blob as you can, and with your
back to the wall, hit him with as many grenade shots as it takes
before a short intermission starts with Trish. She gives Dante Ebony
and Ivory (pistols). Equip them and fire one shot to destroy Mundus.
In space, equip Sparda and Ebony and Ivory, then fire as hard as you
can, dodging the rocks. When Mundus is in the lava, stay on the
platform you are put on and fire at him using Nightmare-beta or the
grenade gun. If a dragon appears from the lava, fire at its head.
The spheres with Chinese symbols need to be exploded as well. Use
Ebony and Ivory on them. On the escape level, the floor will
collapse in the castle and you will have to fight Mundus again. In
the dungeon, Mundus is a big blob which you attack with
Nightmare-beta, as it will reflect of the walls onto Mundus. When
his life goes, Trish will use her magic with Dante's Ebony and
Ivory, but you need Devil Trigger (buy a Devil Star or attack Mundus
with Alastor or Ifrit). Now, put Devil Trigger on, fire once and
Mundus will be defeated.
| A well-timed sword slash can reflect a Phantom's charged fireball |
back to him, doing damage. Also hit him repeatedly with Air Raid
when he is about to shoot.
The Phantom falls easily to Air Raid. Using your handguns or shotgun
is almost useless. You must have a good Devil Trigger gauge for him
to die easily. The key to defeating him is Air Raid or Holy Water.
Information in this section was contributed by Scotty2Hottie333.
When facing a Phantom, go behind him and use Air Raid on his butt.
This is where most of his insides are exposed, so you can deal out
If you use a Stinger (the level is unimportant) as soon as you see
him forming a fireball, he will throw his head back and either shoot
it into the sky, or it will explode in his mouth causing extra
damage to him. Otherwise, use your pistols to charge your Devil
Gauge. When it is full, jump in and slash his face furiously.
Another trick you can use on the Blue Phantoms (such as the ones
encountered in hard mode) is to use a fully charged Meteor level 2.
if it connects, it will kill him instantly.
|Dante Deluxe combo||100%|
| Perform a five-hit slash (press Circle(2), pause a moment, then tap |
Circle repeatedly), but instead of finishing with a big swing, do an
Uppercut Slash. Hold Circle to leap into the air after your
opponent, and press Circle again to slash him in midair. Now,
finish him with a Round Trip attack.
|Electric Fire combo||100%|
| *** You must have Alastor and Ifrit for this trick. Use Round Trip |
with Alastor, then press R3 to switch to Ifrit. Now, use Magma
Drive. Next, use Ebony and Ivory to keep them in the air. Wait until
your sword comes back, then use High Time to go into the air.
Finally, use your shotgun to blow them out of the air.
|Defeating the Phantom||100%|
| To kill the spider in the hallway without having to repeatedly jump |
and slash, run away and jump until he stops. Stand next to his head.
When he stops charging, time your attacks so that they begin
immediately when he shoots. Do not swing too early. You may be able
to swing slightly later. If done correctly, you will stuff his own
fire down his throat.
Information in this section was contributed by Adam.
When you fight the Phantom for the 2nd time outside, you will see
a round window on the floor. Instead of shooting or using the sword
on the Phantom, try to make him smash through the window. Make sure
you stand in the middle of the window. It sometimes works if you are
also behind him when he jumps. Move out the way and when you see him
land in the middle of the window you will see it smash slightly. It
takes five times smashes for him to go through and die.
Make sure you have Alastor and Vortex level 2. Once in the hallway,
jump up in the air and enable Devil Trigger mode. Now, hold Circle
to keep spinning away at his mouth. This will defeat him very
quickly. This strategy also works with Vortex Level 1, but when you
stop spinning it leaves you open to attack.
When you get chased by the Phantom (the big spider) in the hallway,
you do not have to kill it. If you run to the end of the hallway and
go into the door at your right, when you come back out it will be
To defeat the Phantom, you must strike either his face or back. When
he charges up his blast from his mouth, hit him in the face until
the attack backfires on him. This inflicts a large amount of damage.
Make sure to dodge his claws when close; and if he attacks with his
tail, roll or jump to the sides to dodge it. He will also sometimes
attack with flaming spikes that rise from the ground. Before this
happens, you will see an orange circle glowing beneath Dante's feet.
Roll to dodge this. Continue to strike his face and back until he
|Legendary Dark Night mode||100%|
|Complete Hard mode to unlock Legendary Dark Night mode.|
|Skip FMV sequences||100%|
| Press Select during an FMV sequence. |
Mission 3: Fall back in the water where the skullheads were
Mission 3: You will start near the Judge of Death. Press X to get
the secret mission.
Mission 3: After you get chased by the Phantom, at the end of the
hall will be a door to the left. Enter it.
Mission 4: Return to the room with the power-up statue. You will
have an encounter with the spider in the hall, just escape to the
nearest door, then go back out.
Mission 4 part 2: Go to the airplane room after the panther has
been defeated, then take the elevator down.
Mission 7: Kill the enemies in the sewer hall, then go the pipe
room (where the key was located).
Mission 11: Go through the door at the start of the mission.
Mission 14: Check the skeleton of the boat from the previous
Mission 15: Check the skull carving underground in the previous
Mission 16: Defeat the blob Boss, then go to the airplane room.
Mission 16: For a 2nd secret mission, go to the coliseum.
Mission 17: Go through the warp zone, then cross the broken bridge
Mission 21: Check the wall on the opposite side of the power-up
| Have Dante face the enemy. Use your Force Edge or any other of your |
swords to hit your enemy. Now, press the Left Analog-stick in the
opposite direction that Dante is facing. He should do an Upslash.
Use your handguns while your enemy is in the air.
|Grenade Sting combo||100%|
| Use a Stinger Level 2 to knock an enemy back. Now, blast them with |
the Grenade Gun. Hit with the Stinger again, then Grenade Gun and
| This trick requires the Round Trip technique. When you are fighting |
the Sargassos in the Nightmare World, they will be "ghosts", if you
are far enough away from them. Charge the Round Trip and release. It
should circle around a Sargasso. Move toward the enemy to make it
"solid", thus resulting in damage from the Round Trip. This is
usually enough to kill them.
| The easiest way to open up their core quickly is to use handguns |
with Alastor's Devil Trigger activated. Once the core is opened, 2
Devil Trigger sword combos will make them turn red, This works
better if you also throw in a Stinger. Once they are red, repeatedly
jump out of the way and shoot until they die.
Shadows can be difficult the 1st time you fight them. Do not try
using Alastor (or Ifirits or Sparda). Instead, stay away from him
and shoot furiously with your pistols. He has several attacks, most
of which can be countered by jumping precisely. When his body melts
away and his core is exposed, use your Devil Trigger and keep
Stingering him. If timed correctly and only Stingers are used, you
can "kill" him before he closes up again. After this, he will turn
red and move very fast. Keep jumping (Air Hike if possible) to avoid
him: If he catches you, he will explode and cause serious damage.
After a few seconds, he will explode on his own.
Use Devil Trigger with the Alastor and go into Air Raid until he
lets out his core. Now, use a Holy Water.
There is an incredibly easy way to defeat Shadows once you have
their core exposed, and it does not involve wasting a Holy Water.
First, use whatever method you prefer to expose the core of the
Shadow (shotgun recommended). Now, equip the Ifrit Gloves and turn
the Devil Trigger on. Next use the combination for what is normally
Kick 13, and Dante will do a very fast version of the normal Ifrit
combo. It seems like nothing special, but it only takes one of these
combos to kill a Shadow in normal mode.
Hint: Defeating Sin Scissors/Sin Scythes:
Equip the shotgun and keep shooting. This should only require 3
|Hard difficulty setting||100%|
| Win the game to unlock the hard difficulty |
There are extra in-game options when playing the game in hard mode.
Press Select during game play after begining a level. Two new
options, "Save" and "Total Results", are now available.
| A very easy way to kill Fedishes is to equip Alastor and use Vortex |
1 or 2 on them. They will drop five times faster than normal, and
usually cannot hurt you.
|Super Dante mode||100%|
| Win the game in Dante must die mode. Dante will be |
able to change into a demon with unlimited Devil Trigger.
|Defeating multiple enemies||100%|
| When facing Fetishes, Blades, Marionettes, or Bloody Marries, equip |
Ilfrit and activate Devil Trigger. Press R1, press the Left
Analog-stick towards the enemy and press Circle rapidly. Dante
should start a rapid combo of punches and kicks. The last kick will
send the enemy into the air. Start lighting them up with your
pistols while in Devil Trigger. When they fall, press the Left
Analog-stick towards them and press R2 to taunt. You should get 2
Devil Trigger symbols. Equip the Grenade Launcher and start shooting
to regain more and repeat.
Hint: Mission 5: Get the Ball Of Power back to the Lion door:
| Begin with 2 slashes, then pause for a brief moment (almost until |
he puts his sword away), then press Circle to start stabbing. Press
Circle repeatedly to extend the amount of time he is stabbing. This
also makes the magic stones light up in only one combo and the
Sparda sword transform for the end of the combo.
Hint: Multiple charged shots:
After charging the weapon (pistols recommended), release X or
Square, then rapidly tap the button. It is possible to get up to
|Defeating Marionettes or Fetishes||100%|
| Have any sword (Sparda is recommended) and the grenade launcher. Do |
a 2 hit combo ending with Stinger and fire the grenade launcher.
Then quickly do a Stinger to chase them and repeat. It is better to
do Stinger with the Fetish, as it will block and counter with fire
(especially in the harder modes).
| Win the game under the easy difficulty setting. |
You will be able to keep all your items such as the grenade launcher
and all your swords.
|Win the game once to unlock Hard mode.|
|All-star group photo||100%|
|Win the game with an "S" rank on all missions to unlock the all-star group photo.|
|Super Dante mode||98%|
|Complete Dante Must Die mode to unlock Super Dante mode. In this mode, you can transform into a devil, and use magic indefinitely.|
|Dante must die mode||98%|
|Win the game in legendary dark knight mode.|
|Greased Lightning combo||98%|
| Hit your opponent with a Stinger attack. Now, while they are still |
dizzy, invoke Devil Trigger. Hit your opponent with an Uppercut
Slash, holding Circle to leap in the air. Now, press R1 to turn
into Devil mode. Blast your opponents with lightning.
|Unlimited Air Hike||98%|
| Go to an enemy that makes you backflip when you hit it with your |
sword. Use Alastor and when you backflip, Air Hike towards the enemy
|Dante Must Die mode||98%|
|Complete Legendary Dark Night mode to unlock Dante Must Die mode.|
|Get alot of red orbs||67%|
|This is a little further in the game when it is dark,on any mode you will encounter a plasma enemy in the room where there is an airplane.Simply use the shotgun,it will most likely multiply into three this is a good thing because when you kill them they give a good amount of red orbs.don't worry if they keep multiplying they are very easy to kill with the shotgun just unload on them.You can get up to a thousand red orbs in one trip,when they die simply re enter the room,oh and they often give a large health.|
|Complete the game in normal.|
|Practically infinite devil trigger||33%|
|Just keep buying devil stars so far I have 100 and it takes literally FOREVER to use them all. I turned in to devil trigger like 12 times and I still have 82.|