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Call of Duty: Black Ops 2 Cheats for WiiU
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Call of Duty: Black Ops 2 WiiU Cheats

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How to build Electric Trap (Green Run - Zombies) 100%
At the Power House in Zombies, the fourth stop on the bus, you will find an outhouse. Purchase the door to the outhouse and drop down. You'll find in a lab. After restoring power, a shutter opens that allows access upstairs, and it is here that you can build the Electric Trap.

To complete the trap, you'll need three items. The first item is a lamp that can be found smashed up a bit in a window upstairs. The second item is found near the window or in the area below. You can drop through the hole on the catwalk and land on the plank below if it happened to spawn down there.

The third item you need is a battery. The battery can spawn below or on the upper level. It always spawns on top of the white barrels in the area.

There is a workbench nearby that you can use to build it!

How to use the Electric Trap:

By itself, the Electric Trap is completely useless. To make it actually use electricity, you need to place a Turbine near it. This will cause the zombies to run into it, which will electrocute and damage them.
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How to build Power Switch (Green Run - Zombies) 100%
Go to the Power House in Green Run, which is the fourth stop on the bus. You need to find a zombie hand, the actual switch, and the panel for the switch. All of this needs to be assembled at the workbench in the Power House room next to the shutter.

The panel is easy enough to find. It will spawn in three different places, but the area is small and the panel is large. For the switch and the zombie hand, keep the camera aimed at the ground and look. The area is very bright, but you should be able to find them without too much trouble. Look next to the barrels and near the top of the stairs. If you're having particular trouble, make a crawler.

Hold X to turn the power on once it's assembled.
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How to get to Cabin (Green Run - Zombies) 100%
Go to the Town in TranZit. Walk backwards from where the bus drops you off and hug the left side of the street. Follow the path as soon as it starts diverting from the road and you will find the Cabin. Inside is the Bowie Knife.
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Meteorite Location (Green Run - Zombies) 100%
Exit the bus depot doors by either using the Turbine or paying the 750 points to go through the front door. Take a left and then look at the flaming hole in the wall.

There will be the meteorite there. Press B to crouch and look directly at it. Then hold X to pick it up. Remember that you MUST be playing on "Original" difficulty to complete the Easter Egg in Green Run, and you can't pick up the meteorite on Easy.
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Pyrrhic Victory (Angola 1986) 100%
Ride the vehicle to the open savannah area. Waves of enemies will come charging from the distance. Pick them off from your position and push forward with everyone else.

Your next objective will be to take out the mortar crews. There will be three targets at one mortar, and then a single target operating the other mortar. Rush to the rocks behind the crew of three. From there, take out the single mortar guy, and then whip around the rocks and quickly take out the other three mortar crew members. Quickly get back behind the rock before the tanks can kill you.

Push up on the d-pad when prompted to call for air support. You'll now control the helicopter that flies overhead. Use RT to fire machineguns and use LT to shoot rockets. Destroy the tanks below, which will be designated targets.

After the tanks have been destroyed, a couple of trucks with machinegunners in the back will roll into view. Take them out from the safety of the rock and then you will once again take control of the helicopter. Continue blasting the tanks until they've all been destroyed, and then start killing the enemies yourself.

Mason will then jump back on the side of the truck vehicle. Shoot the enemies as you drive by, killing as many as possible. Keep pushing through until they're all dead and a cut-scene interrupts the gameplay.

Following the scene, you'll be in the helicopter attempting to rescue Woods, who is reportedly on a barge that is floating down the river. When prompted, press A to jump out of the helicopter and land on the barge. Start clearing the deck of all enemies. Hudson will help you out.

Once they're all dead, approach the case on the ground and hold X to obtain the flak jacket inside. With that equipped, man the turret on the lower deck. Gun boats will start zooming into view from behind and to the sides. Blow them up. When they start pulling up on the opposite side of the boat, go to the upper deck and use the turret there to keep blowing them up.

If they get too close, enemies will board the ship. If that's the case, exit the turret and quickly take them out before getting back on. When the coast is clear, approach the shipping container that Hudson is standing it. Help him open the door and you'll find Woods inside.

A HIND will show up, making the situation much worse. Grab the Javelin weapon and equip it. Aim at the HIND and fire a missile. You can control the missile using the left and right analog sticks. If you tap the right trigger while the missile is flying, it will blow up. It will also blow up if the meter on the right side of the screen depletes as it is flying.

It is tricky to hit the HIND with a direct shot. Because of this, try to get the missile at least close to the vehicle and then tap RT to blow the missile up when it is near the HIND. This will perform a decent amount of splash damage. If you run out of ammo, there is an ammo crate adjacent to the shipping container Woods was in. Just hold X to replenish your ammunition.

After the HIND has been taken care of, the ship will crash. Pull back on LT to swim yourself and Woods out of the water. On dry land, follow Hudson. Go prone near the fallen tree and watch the scene. Afterwards, follow Hudson through the building. Follow his movements exactly, otherwise, you'll get caught and fail the mission.

Crouch behind the cover in the house and wait for the guards to leave. Stay crouched and follow Hudson through the tall grass. Keep following him until you drop Woods and go after the radio communications to call for help. There is a small shack before you go. Next to the shack is an open container with a pistol, plus there is a sniper rifle on the ground. Definitely grab the sniper rifle.

Pick the lock on the shack to enter. Inside, you'll grab the bear trap off the wall automatically. This can be used as a trap to lay for enemies. At any rate, wait for the coast to be clear then climb through the window of the radio control room. Things go south very quickly, so start sprinting back toward the river.

Everyone will stop behind a rock to thin out the enemies a bit. You can pick them off from behind the rock, but there is also a tree house of sorts that can be climbed, which can be an advantageous position with the sniper rifle. Kill as many enemies as you can and then continue sprinting toward the river until the next stop. Repeat this process until you finally reach the river.
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Celerium (Myanmar 2025) 100%
Mission 2 begins on the side of a cliff. Using new technology, you are able to stick to the sides of mountains with specialized gloves, ala Spider-Man. This is QTE segment. When prompted, press LT to signal Harper. Then push the left analog stick to the left when that prompt appears on the screen to successfully swing Harper to the other side.

At that point, you have to press A to launch yourself off the cliff wall. Then pull both LT and RT when they flash on the screen to stick to the next wall. Repeat this process until you and Harper are on solid ground, though that doesn't last long.

Reunite with your squadmates and then approach the side of the cliff. Equip your wing suit when the game says and then watch Crosby jump off the cliff and begin gliding through the area. Follow suit. Use the right analog stick to aim David by the trees and avoid running into any walls.

Keep gliding until the X button appears on the screen, which is a prompt to activate your parachute. Tap X to do this and then aim for the solid ground that is in the center of the canyon. After landing successfully, move forward with your squad to find a group of enemies using new cloaking technology.

The fighting begins on your cue. Toss an EMP grenade with LB to interrupt their cloaking devices and then start killing everyone. Work your way forward to the next objective, which is a turret gun. Run to the side of the gun and hold X to break into its infrastructure, taking control of the gun.

Use the gun to mow down the enemies. Destroy their vehicles as they appear as well. When they're all destroyed, follow your squadmates through these old ruins. You'll find the entrance to a lab below. Wait for everyone to catch up, and then approach the door panel. Hold X to enter and then wait inside until the next door opens up.

Go down the hall. A drone will begin attacking, causing an explosion. There are actually two drones in the next room, not to mention swarms of enemies. Switch to your secondary weapon in this mission (if you kept the default loadout at the mission briefing screen). This weapon shoots explosive flachetes and is incredibly helpful in destroying the two drones. Fire a few rounds into the drones to blow them up and then move through one of the side passages to start killing the enemies and flank the ones on the stairs.

Go up the stairs and continue into the next lab area. Watch out for the turret on the ceiling. Fire explosive flachetes at it to blow it up and use walls for cover. Keep going until you find a drone of your own to activate. This drone will now follow you around the rest of the level and provide protection.

And you'll need it. Enemies will suddenly appear from everywhere, and two turrets on the ceiling will activate. Your men will stab a shield into the ground for cover and use this. Crouch behind it and then pop up to destroy the turrets. When the turrets have been destroyed, work on ridding the room of enemies.

Next you'll find a scientist working on the mission titular Celerium. He'll explain the situation. More enemies will come down on the position, including some drones, so get behind cover and then wipe them all out. When the coast is clear, follow the scientist through to the next room.

There will be a door that can only be opened by being activated by two people. Approach the control panel on the wall opposite the scientist's and hold X to interact. Go through to the next room and watch the scene.

When it's done, quickly use the wall for cover. Push your way backward through the lab and kill all the enemies in sight. Keep going until you rendezvous with the extract team.
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Old Wounds (Afghanistan 1986) 100%
Mount the horse by holding X. Follow everyone through the villages to the base. To make the horse sprint, push down on the left analog stick the same as how to make any of the other characters you play in the game sprint.

Dismount the horse at the base by holding X. Speak with everyone inside to develop the strategy, then start to head back out. There will be a door to the left that will contain mortars, so pick the lock and grab them. Go back out and get on the horse. Sprint to the next objective. Enemies will be around. Shoot them from the horse or mow them down with the horse if they give you trouble.

Follow Woods through the desert and keep going until you are told to dismount. Do so and then start pushing your way through the ruins. Stick behind walls for cover and pop out until to mow down enemies from a safe distance.

Russian tanks will start rolling through the area. When you see the first one, sprint to the Stinger, which will be pointed out by a cursor on the screen. Kill anyone around and then equip the Stinger. Fire a round at the Russian tank to destroy it. Another tank will show up, so blow that up as well. Resupply your ammunition with the ammo crate near where you picked the Stinger up to begin with. A nearby crate that can be accessed will have mines if you want those.

When that's done, sprint to the next objective marker. Lay the bomb by holding X, then go behind cover with Woods. When everyone is safely behind the cover, press RT to blow up the ruin, making that area impassable by vehicles.

Get back on the horse and get out of there. Enemy tanks will start making their way to the base and helicopters will drop off more enemies. Sprint to the tanks and, on horseback, blast them with the Stinger to prevent them from destroying the base.

Enemy helicopters will now start flying to the base after the tanks have been destroyed. Blast the hell out of them with the Stinger. But first, push left on the d-pad to equip the homing function of the Stinger for flying vehicles. Use this to lock on to the helicopters to destroy them quicker.

Following a scene with Woods, Harper, and David Mason in 2025, you'll be back in the Afghan desert as a mammoth sized tank starts to lumber into view. Press RT when you're done looking at it, and charge forward to the tanks with everyone else.

Your horse is killed and falls on top of your legs. Press LT and RT to shove the horse off. Woods picks you up and then drops you off on the monster tank. Watch the scenes and then you'll take a Russian prisoner back to base.

Back at base, Mason will start seeing the numbers again. Whenever this happens, he will start pointing his gun at the prisoner. Mash X to keep Mason from killing him. Repeat the process every time that it pops up.
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Permanent Quick Revive in Zombies 100%
To get permanent Quick Revive in Zombies, revive a downed player 10 times.
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Black Ops II Master (15G) 100%
Description: Complete the campaign on Hardened or Veteran difficulty
Strategy: Just beat the single player campaign on either Hardened or Veteran difficulty. You don't have to complete the Strike Force missions, just the regular campaign missions.
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How to build a Turbine / How to use a Turbine (Guide) 100%
In this video, InsaneSVK will show you how to build this power source from scratch. See the video: Cheat Video
Call of Duty: Black Ops 2 cheat video Cheat Video
By: Toebin(11987)
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All intel locations 100%
Here's a video that takes you thru all of the Intel pickups in the game...... See the video: Cheat Video
Call of Duty: Black Ops 2 cheat video Cheat Video
By: a1ka1in(123)
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Black Ops II Zombies - How to build a Turbine / How to use a Turbine Guide 100%
Close Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
101 views Like Add to Share Loading... Sign in or sign up now! Share with playlist starting from current video start of playlist Loading... There is no Interactive Transcript.

In this video, InsaneSVK will show you how to build this power source from scratch. Why do you need the turbine? Turbine is used for power related operations, for using perk slot machines etc.

All you need is
1) The figourine body
2) the fan
3) the book from the bookshelf

See the video:

Cheat Video
Call of Duty: Black Ops 2 cheat video Cheat Video
By: CheatMaster(5956)
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Call of Duty: Black Ops II - Revolution Guide 98%
The first DLC pack for Call of Duty: Black Ops II was "Revolution", adding new multiplayer maps, a new multiplayer weapon, and a brand new Zombies map filled with secrets. This guide will go over the multiplayer maps, the Zombies map, and offer other hints, tips, secrets, and whatever else there is to know about Revolution.

Read the Guide --> Call of Duty: Black Ops II - Revolution [Guide]
By: Toebin(11987)
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Shipwreck (Singapore 2025) - Strike Force Mission 100%
This mission is an offensive mission, as opposed to the more defensive style mission you completed for the first Strike Force mission.

There are three targets. They are all missile defense and anti-aircraft weaponry. Focus all your units on one objective at a time. Plant the scrambler and then defend the position. I recommend focusing on positions A and C first, then moving in on B in the center area.

When B has the scrambler place, move around it in a circle and kill all the infantry in the area. Keep an eye for the quads that are flying around as well. Constantly hold LB and point directly at the center of B to keep drawing the new ground units to the area to help defend it.

When A, B, and C have been completed, you press X to launch the missile strike. Using the right analog stick, aim the missile directly to the freight carrier to blow it up.
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Time and Fate (Nicaragua 1986) 100%
First you begin this mission as Mason, observing Menendez in his sister's room as she sleeps. Then you switch control to Menendez. After the brutal opening sequence, Menendez picks up the shotgun. Blast the few soldiers that run up the hill, then sprint down the hill.

Menendez's machete is automatically equipped at this point. The screen will turn a blood red, and as you may notice, sprinting is much faster. When these sequences occur, rush over to enemies and then melee attack them to slice them apart.

Rush through the area, killing all the soldiers you see with shotgun blasts and melee attacks. Occasionally, an image of Josephina, his sister, will come up on the screen, which can be kind of spooky, to be perfectly frank. Run through the entire level, killing everyone in sight. Due to the nature of how Menendez is controlled, cover isn't even really something to worry about. Kill everything you see.

The perspective will then shift back to Mason. Follow Woods and Hudson through the village, killing everyone, as usual. As your work your way through the village, you will find a container that can be forced open, and inside you will find Molotov cocktails.

Continue. A truck will rush you guys, but if you take out the driver, you can stop the gunner from ever being effective. Move up toward the mansion. Use your sniper rifle to pick off enemies from a distance as you work your way up the hill.

Move into the house. I recommend snagging a shotgun as there is a ridiculous amount of ammo for it lying around everywhere. Kill everybody in the house and then move outside. Woods will see Menendez and go crazy, jumping over the balcony. Follow him, and then move down the dirt path with everyone, making your way back to the mansion again. A shutter will be nearby that you can interact with if you want mortars.

Just outside the mansion, many enemies will impede your progress. Take them out with the shotgun and work your way to the bell tower on the right. Climb up the ladder and take out the guy on top. Now if you don't have a sniper, grab the one up here because you'll need it.

First, take out the two snipers in the towers across the way, one on either side. Then make short work of the three men with RPGs on the balcony. From there, it's just a matter of wiping out all the ground troops from your position in the tower. Be wary of grenades they can toss in there.

When they're all dead, hop down and regroup with everyone. Move into the mansion and down the hatch. You'll hear a lot of enemies talking in the next room. Move into the next room quietly, crouched, and then start cooking and throwing grenades at them. This will wipe out the vast majority of the foes, allowing you to move through the room without nearly as much opposition.

Kill everybody and continue through to the next room. Fight your way to the stairs and then run up them and watch the cut-scenes.
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Fallen Angel (Pakistan 2025) 100%
Press "up" on the d-pad to equip the laser designator. Use this device to show the CLAW drone units where to fire. Aim at the clusters of enemies in the water as you move with the CLAW units, named Brutus and Maximus.

Outside, approach the fuse box near the shutter that says "ACCESS". Rip the panel off the box and then press the button to up the shutter. Maximus and Brutus will go inside and make their way to the rooftops.

In the meantime, you can have them attack targets in the alley below that you're moving through. Move through the alley and kill all the enemies, but then a flying drone will come into view, looking for targets.

At this point, follow Harper and stay close. Move with him as he moves from cover to cover, hiding from the drone. Do NOT sprint. It may seem smart to sprint by the drone, but there is a chance that the drone will pick up the sound of the water splashing as you run. This, of course, will result in death. Just push forward right behind Harper as you go through the water, but do not sprint.

When the drone is cleared, follow Harper to the next section where two enemies are patrolling nearby. Take out the guy on the right when ready and Harper will kill the one on the left. Then follow Harper to the sewer gate. Harper will open it up. Go inside and then follow Harper to the ladder.

Following the short discussion with the admiral, Harper and David will be on rooftops. Use the grappling hook by pressing RB to reach the top of the rooftop. Approach the enemy on the right and perform a melee attack to silently take him out.

Now David will pull out a recording device. Use it to scan the enemies to find Menendez. He will be the one chatting it up near the jeep vehicles. When he's been fully scanned, the device will begin recording his conversation. When the conversation is complete, he will walk away, so it's time to tail him.

Follow Harper and then go prone when he does. With the device, keep it trained on Menendez and record his next conversation. Then follow Harper to the radio room. Harper will kill the man at the controls, but aim the device out of the window. Identify the man in front of the helicopter, and then record the conversation he has with Menendez.

When that's done, move with Menendez through the train yard. Record the conversation more, and then follow him down the stairs to a flooded area. Follow Harper through the water. A dead body will float by with a musical jump in an attempt to scare you, but there's nothing down there that can actually do damage, unless you take too long and drown.

A few explosions later, you'll be back in the water. Swim to the surface and then use the d-pad to take control of Brutus. As Brutus, use the flamethrower to kill all the soldiers staring at him, and then move forward and wipe out the rest of the enemies in the train yard.

Then switch to Maximus. With Maximus, destroy the vehicles on the ground with grenades, and kill as many enemies as possible. Then destroy the flying drone as it comes, then control will return to David and Harper. Enter the vehicle.

This driving segment is as you'd expect. Just drive by pulling RT and try to avoid being shot. Mow down any enemies in the way, and ram enemy vehicles off the road whenever possible. Boost over ramps by pressing A.

A series of explosions will occur near an oil mill section. Avoid the flames by steering to the left and right. Then keep going until you reach the red flare of the evac point.
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Pyrrhic Victory Intel Locations 100%
Intel #1 - As soon as you can move on the battlefield, go to the right. The Intel will be in a crater right next to an overturned truck that is on fire.

Intel #2 - On the river barge, climb up the ladder to the second level. The Intel will be on the ground nestled in a corner.

Intel #3 - After getting Woods and retreated with Hudson, you will reach a waterfall. When you reach the waterfall, turn around and face the enemies. To your right will be a watchtower treehouse. The Intel will be in there.
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Art of War (25G) 100%
Description: Successfully assassinate SDC Chariman Tian Zhao
Strategy: You have to successfully complete the Strike Force Mission that requires you to assassinate Zhao.
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Back in Time (10G) 100%
Description: Use a future weapon in the past
Strategy: Black Ops II allows you to customize your loadout before each mission in the campaign. Change your loadout to include a futuristic gun while playing a mission that is set in the past.

Next you have to actually use the weapon in the level. After that happens, you have to complete the mission in order to unlock the achievement.
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Big Leagues (20G) 100%
Description: Win 5 multiplayer League Play games after being placed in a division
Strategy: Go to the League Play playlists in the game. Then play until you are "placed" into a division. From there, just keep playing until you win five games.
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Blind Date (15G) 100%
Description: Successfully rescue HVI
Strategy: Strike Force mission. Nothing big.
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Dance On My Grave (5G) 100%
Description: In Green Run, acquire your Tombstone
Strategy: While playing Zombies (on any map that isn't Nuketown 2025), on any mode and with any customizations, you have to purchase the Tombstone perk.

The Tombstone perk costs 2000 points to purchase. You also have to have another perk, such as Jugger-Nog or Speed-Cola. An easy map to do this is the "Town" map in Green Run, on Survival Mode instead of TranZit.

If you are playing with someone, get Tombstone and another perk. Go down on purpose and then when you are revived, pick your tombstone back up to get all your perks back that would otherwise be lost (sans Tombstone, you'll have to re-purchase that).

If you are playing by yourself, purchase Tombstone, Quick Revive, and another perk. This will revive yourself if you go down and allow you to have a chance to pick up your Tombstone.

In "Town", the Quick Revive perk machine is on the second floor of the bar, and Tombstone is in the street. Speed-Cola is in the bank, and Jugger-Nog is in the second floor of the other building in the town.
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Dead or Alive (15G) 100%
Description: Jailor or executioner
Strategy: Cryptic as it sounds, this achievement is just a part of completing the main campaign.
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Death from Above (50G) 100%
Description: Stop Menendez once and for all
Strategy: Beat the game.
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Deep Cover (20G) 100%
Description: Capture Menendez
Strategy: Just play the main campaign
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Defender (15G) 100%
Description: Successfully defend FOB Spectre from incursion
Strategy: Complete the Strike Force missions
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Desert Storm (15G) 100%
Description: Successfully escort the VIPs to safety
Strategy: Complete the Strike Force missions.
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Dirty Business (15G) 100%
Description: Listen and think before you shoot
Strategy: In the campaign, there are multiple times when you will be asked whether or not to kill someone. Avoid shooting people when given the opportunity to get this achievement.
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Don't Fire Until You See (30G) 100%
Description: In TranZit, have all doors opened without being set on fire
Strategy: Start a game of TranZit, then you have to open every door in the game on every map without ever being set on fire. The fire is on cracks on the ground that MUST be avoided. There are doors to open at every single TranZit stop, so keep that in mind.

There are a couple of spots where the fire is especially dangerous. When you stop at the diner, the bus steps lead out to a big fire pit. Get a running start and jump over the fire to avoid it. When going back into the bus, do the same. It's best to save the Diner for last, and just ride the bus all the way back through.

The Town has a ton of fire all over the place. It's all easily avoidable as long as you pay attention to where you're going.
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Driven by Rage (20G) 100%
Description: Take down Menendez and his operation
Strategy: Complete the campaign
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False Profit (20G) 100%
Description: Capture Manuel Noriega and bring him to justice
Strategy: Play through the campaign.
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Family Reunion (10G) 100%
Description: There are two futures
Strategy: There is a point in the past when you have to shoot a guy with a hood over his head. Your obvious instinct will be to shoot him in the head. Do so during one playthrough. The second playthrough, shoot him in the stomach instead.
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Fuel Efficient (10G) 100%
Description: In TranZit, use an alternative mode of transportation
Strategy: First off, build the turbine in the bus station. Do this by gathering the three parts in the station and then use them on the workbench. Use the turbine to exit the bus station.

Behind the bus there is a lamp. Use the turbine to power up the lamp and then walk into the fog. Let the "denizen of the forest" jump on your head and return to the lamp. Swing the right analog stick repeatedly to get rid of the "denizen" and a portal will appear that allows you to teleport.
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Futurist (50G) 100%
Description: Complete all future levels in veteran
Strategy: Beat every level set in the future on Veteran difficulty. Don't worry about Strike Force missions.
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Gathering Storm (20G) 100%
Description: Investigate the jungle facility
Strategy: Complete the Strike Force missions
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Giant Accomplishment (50G) 100%
Description: Complete all challenges in Black Ops II
Strategy: Each level of the campaign in Black Ops II has "Challenges". To see these challenges, check the stats of each level before starting the level and you'll be able to tab over to the "Challenges". There are 10 challenges in each level. They don't have to all be completed in each run through the level, but rather you can even accomplish them one at a time.
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Good Karma (20G) 100%
Description: Crack the celerium worm
Strategy: This is a campaign based achievement
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Hey Good Looking (10G) 100%
Description: Plastic surgery avoided
Strategy: Another campaign-based achievement.
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High IQ (20G) 100%
Description: Collect all intel
Strategy: There are three pieces of intel in each level of Black Ops II. Collect all the intel. Strike Force missions are excluded.
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I Don't Think They Exist (10G) 100%
Description: In TranZit, kill one of the denizens of the forest while it is latched onto you
Strategy: If you try to exit an area not on the bus, the foggy road in-between major stops in TranZit will feature little green goblin enemies that will jump on your head. They will then repeatedly swipe at your face until you are downed.

To avoid being downed by them, constantly push in the right analog stick to knife. Do this rapidly and they will be killed and fall off without causing any damage.
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Just Gettin' Started (10G) 100%
Description: Complete 1 challenge in any level
Strategy: Just complete one of the challenges in any level of the campaign. There is a challenge for every mission that is to beat the mission without dying, so that's a good one to shoot for.
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Late for the Prom (20G) 100%
Description: Escort the president to the secure location in downtown L.A.
Strategy: Campaign-based achievement
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Man of the People (15G) 100%
Description: Stop the brutality inflicted by the PDF
Strategy: As Menendez, you will come across people that are being beat up by the PDF government forces. Kill them and stop them from hurting the citizens in the campaign.
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Mission Complete (10G) 100%
Description: Complete all challenges in a level
Strategy: Each level of the game has 10 different challenges. You can check the challenges before starting each mission. Complete all 10 and the achievement is yours. You don't have to complete them all in the same run.
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No Man Left Behind (20G) 100%
Description: Rescue Woods
Strategy: Simply beat the first mission of the campaign
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Old Fashioned (50G) 100%
Description: Complete "Pyrrhic Victory", "Old Wounds", and "Suffer With Me" in Veteran
Strategy: Complete the aforementioned levels on Veteran difficulty. These are all levels that are set in the past.
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Party Animal (10G) 100%
Description: Win 10 multiplayer games while playing in Party Games playlists
Strategy: During online multiplayer, go to the Party Games playlists. These are the Wager Matches from the first Black Ops, except you don't bet CoD Points this time, but rather you can actually gain XP and level up by playing these.

To "win" one of these match types, you simply need to get in first, second, or third place.
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Shifting Sands (20G) 100%
Description: Gather intel on Raul Menendez from Mullah Rahmaan
Strategy: Campaign achievement.
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Ship Shape (10G) 100%
Description: Reinforcements on the way
Strategy: Strike Force mission.
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Showdown (15G) 100%
Description: A duel between rivals
Strategy: Campaign based achievement
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Singapore Sling (15G) 100%
Description: Successfully neutralize the SDC freighter at Keppel Terminal
Strategy: Campaign achievement.
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Sinking Star (20G) 100%
Description: Interrogate Menendez
Strategy: Campaign achievement, yet again
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Standard Equipment May Vary (25G) 100%
Description: In TranZit, acquire 4 different equippable items in 1 game
Strategy: In TranZit, you build different items that will help you accomplish various tasks throughout the different stops. You need to build four different items, and they are as follows:

1. Turbine
To build the Turbine, simply gather the three parts in the bus depot. You need a fan, a mannequin body, and a tail fin.

2. Zombie Shield
This is found at the diner. The workbench is inside the garage, and you need two different items. The first item is a trolley. You'll find this inside the diner. Secondly, you need a car door. This car door can be picked up inside the garage.

3. Turret
The Farm features the Turret equippable item. You need three different objects here. Firstly, you need a mower. The mower spawns randomly on the farm, but it's usually somewhere near the house and shouldn't be too hard to find. Secondly, you need the RPK, which is also randomly spawning, but it's typically in the barn. The ammo is the third item, usually found in the shed, but its spawn is also random.

4. Electric Trap
At the Power Room, you can build an Electric Trap. There are three items needed to do this. You need the Battery, the rod, and the light. They are all in the building above the powerhouse and can be found on barrels or the area directly below that you have to drop down to reach.
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Ten K (15G) 100%
Description: Minimum score 10k in every mission
Strategy: Each mission in the game is scored with points based on player performance and Challenges completed. It's very, very easy to get 10,000 points in every mission of the game. The only thing is that the Strike Force missions count as well.

Throughout the campaign, there are certain events that can occur which make it so some Strike Force missions never show up. This is probably what will be keeping you from getting the achievement after the first playthrough. I know that the fourth Strike Force mission is missable if you succeed in rescuing Karma.
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The Lights Of Their Eyes (5G) 100%
Description: In Green Run, pacify at least 10 zombies with 1 EMP
Strategy: You can do this in TranZit or Survival, but it's easiest on Survival. Spam the mystery box until you get the EMP grenades, and then use them on zombie swarms, and hope that you hit at least 10. If someone playing with you has monkeys, have them throw the monkeys, and then toss the EMP grenade in the middle of all the zombies.
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Tower of Babble (75G) 100%
Description: In TranZit, obey the voices
Strategy: This is a very complicated, Easter Egg-based achievement. I will divide this achievement into a step-by-step guide to make it easier on everyone involved.

1. You need at least four people to get this achievement. You can do it online or in split-screen, but I found the game has a tendency to crash in four player split-screen, so there's a fair warning. First, build the wind turbine using the fan, the mannequin, and the tail fin at the bus depot. Have all four players grab it off the workbench.

2. Next up is to get an EMP grenade. Exit the bus depot using the wind turbine to open the doors, and then hop on the bus, riding it to the diner. Try to stretch out the rounds. Keep crawlers for as long as possible and only start the next round when you need to kill zombies for points. Get off the bus at the diner and then go into the garage area. Keep hitting the box until you get the EMP grenades. If you get a teddy bear and the box disappears, then restart the game, as it is too much of a pain to go hunting the box down. To make a crawler, throw grenades at the zombies. Each round you will be given two grenades back.

3. Leave one player at the diner, but not the one with the EMP grenades. This will force the zombies to spawn in multiple areas, making the load easier on everyone. The other three players need to get in the bus before it leaves and ride it to the power station. Skip the farmhouse. To have the driver skip a stop completely, knife him on the way there until his eyes flash red. Don't do this too much so that he skips the power station as well, however.

4. At the power station, open the door to the outhouse and drop down to reach the underground lab. Assemble the switch by picking up the parts in the area, and then build the switch in the nearby control room. Turn on the power and listen to the voice. The voice will then tell you to turn off the power, so do this after he demands it.

5. Use the wind turbine on the shutter. Have the person that didn't use the wind turbine earlier on the gates to exit the bus depot so that you guys spread out the use of the turbines and no one loses their turbine prematurely. Have one person get on the bus and then stay at the Town. Have the other two people, one with the EMP grenades, walk backwards to the cornfield.

6. Make your way through the cornfield to the pylon in its center. The goblins will constantly jump on your head, so constantly slash at them to avoid going down. Once you reach the pylon, stand in the middle of it to avoid being attacked by the goblins. Place two wind turbines down at the base of the pylon.

7. This will cause a storm to erupt in the sky. When this happens, kill any remaining zombies and start the next round. Keep fighting the zombies until the electric man appears at the pylon. Have him watch in the middle of the pylon and then chuck the EMP grenades at him to defeat him.

8. The player at the diner comes into play again. Go to the lamp post by the shed outside the diner. Place the wind turbine down to turn the light on. Then have the player in the Town start walking toward the Bus Depot from the town and they will find another lamppost and then place the turbine down.
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Trained Up (10G) 100%
Description: Win 10 multiplayer games while playing in Combat Training playlists
Strategy: Online, go to Combat Training. If you are under level 10, you can play the regular Combat Training lists that let you play regular matches, but otherwise you will have to do Objective-based. Combat Training online is three real people on each team, and the rest of the teammates are bots. Win 10 games.
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Undead Man's Party Bus (15G) 100%
Description: In TranZit, complete all additions to the bus in 1 game
Strategy: There are three upgrades that you can add to the bus in TranZit to improve its overall performance. That is a hatch for the roof, a ladder for the side, and a plow on the front. They will randomly spawn at the following possible locations.

1. Bus depot room to the right of the workbench against the wall.
2. In the shed outside the diner.
3. At the farmhouse in the shed.
4. At the Town in the bar.
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Waterlogged (20G) 100%
Description: Gather information on Raul Menendez' suspected terrorist plot
Strategy: Beat this mission in the campaign.
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Welcome to the Club (10G) 100%
Description: Reach Sergeant (Level 10) in multiplayer Public Match
Strategy: Playing online, reach level 10
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Welcome to the Penthouse (50G) 100%
Description: Prestige once in multiplayer Public Match
Strategy: Get to level 55 in the multiplayer mode, and then "Prestige".
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What Happens in Colossus... (20G) 100%
Description: Find the Karma weapon
Strategy: Rescue Karma in the campaign.
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You Have No Power Over Me (15G) 100%
Description: You Have No Power Over Me
Strategy: Campaign-based achievement.
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Ray gun every time 100%
Spin the box spin round shoot 3 times works on mp and sp
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Facing the Dragon (10G) - Revolution 100%
In Die Rise, face the dragon head-on before reaching round 2

There is a large billboard of a dragon in the building next to the starting building of the game. This dragon is effectively at the "end" of the map, but can be reached fairly easily. In fact, getting to the dragon before round 2 is very, very simple if you know where to go!

First of all, if you are playing in co-op, have one person get all the points. Let zombies tear down barricades, and then build them up back up for extra points. Make sure you don't kill all the zombies, and then have every active player walk onto the nearby elevator.

The weight will cause the elevator to crash to the ground below. Take the first right, and then you will be able to jump across to the area where the power is located. The power room will be through two double doors that lead further into the building, not the double doors that lead outside.

Turn on the power. When you do this, two elevators will fall down into place in the shafts. One should show a perk or a pack-a-punch machine, and the other you should be able to stand on top of. Get on top of the elevator and then ride it to the top, which will be the roof. Get out and then run over to the dragon billboard.

This achievement is sometimes slow to unlock, or doesn't register properly. If the achievement doesn't pop for you, try jumping in front of it or slashing at its face with your knife until it finally pops up.
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High Maintenance (75G) - Revolution 100%
In Die Rise, be the architect of their instruction.

There will be a full guide based on this DLC to help you out with this achievement with more detail. This is the achievement that governs the super complicated Easter egg in Die Rise, and it's very difficult to figure out. Stay tuned to Cheat Masters for more information as it becomes available.
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I See Live People (20G) - Revolution 100%
In Diner Turned, kill the human while its decoy is in play in a Public Match

The decoy is a power-up that can be found in the new "Turned" game mode in Zombies. The human player can earn a decoy by getting kills in a row. Kill the human after he has deployed his decoy. This achievement will probably just pop up naturally by playing the game, so don't fret about this one.
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I'm My Own Best Friend (10G) - Revolution 100%
In Die Rise, revive yourself

A new perk has been added in Die Rise. The perk is called Who's Who. It costs 2000 points and will be in one of the elevators in the game. Acquire the perk, and the next step is reviving yourself. The next time you are downed, you will immediately come back as a "ghost". You can still be damaged and killed by zombies, and you only have your pistol to defend yourself. If you revive your own dead body, you will retain all the perks you had before you were downed.
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Mad Without Power (30G) 100%
In Die Rise, reach round 10 before turning on the power

Getting around in Die Rise is tough without the elevators, but it's totally possible. It's easiest to accomplish this achievement when playing with people either online or in split-screen. There's no real strategy to this. You won't be able to use perk machines, so it's like playing regular zombies.
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Monkey See, Monkey Doom (15G) 100%
In Diner Turned, retrieve a chained Cymbal Monkey in a Public Match

Another power-up that can be obtained by the human player in Turned is the Cymbal Monkey. Kill a bunch of zombies in a row until the Cymbal Monkey becomes available. Then throw it to kill another zombie. You can then run over and pick it up to use it again.
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Polyarmory (30G) 100%
In Diner Turned, get a kill with each primary weapon in a Public Match

Basically, you have to kill a zombie with each different weapon type in a single game of Turned. Here are the different weapons:

Executioner
M1216
M27
Chicom CQB
KAP-40
M1911

Every time you kill a zombie, the weapon will switch.
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Shafted (35G) 100%
In Die Rise, use Pack-a-Punch and all perk machines in one game

This one will require a lot of dexterity. These are the perks that are available in Die Rise:

Juggernog
Speed Cola
Double Tap Root Beer
Quick Revive
Mule Kick
Who's Who

Of course, you can only have four perks at a time, and with six perks available, that is a problem. Be sure to pick up Quick Revive for your first round of perks, and then just pick another three perks that you aren't too fond of, because you'll be losing them all pretty soon. Don't grab Who's Who, as it will let you keep your Quick Revive perk after you revive yourself in the game.

If you're playing solo, then down yourself after obtaining Quick Revive and three other perks. When you are revived, gather up the remaining perks you didn't buy before, and then use the Pack-A-Punch on a gun. The Pack-A-Punch will be in one of the elevators at a random location.
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Slippery When Undead (15G) 100%
In Die Rise, kill 5 zombies with a single shot from the Sliquifier

The Sliquifier is a new weapon that can be built in the game. There are two workbenches in Die Rise. The one that you need to build Sliquifier is in the same building as the power room, but on the lower floors.

This maze-like area features the workbench right next to a flight of stairs that will lead up and allow you to reach the power room. There are four parts that are randomly dispersed in the area, both in the downstairs section and the upstairs section with the power room. Return each part to the workbench to build the Sliquifier.

Then it's just a matter of shooting five zombies with a single shot with the device. This weapons has a wide blast radius and also shoots purple goo. Zombies slipping and dying on the purple goo count toward the achievement. So, say you fire a shot at a single zombie, and then four other zombies come and slip on the purple goo and die, that counts as killing five zombies with a single shot.
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Vertigoner (10G) 100%
In Die Rise, fling 10 zombies in one game

You can also build a catapult-like weapon in Die Rise. The workbench for this object is right below the starting area, and can be reached in a couple of ways. The parts for it are always in the first area of the game or the area immediately behind the door.

Take the items to the proper workbench. To reach this workbench easily, remove the debris at the top of the escalator in the room immediately behind the door of the spawn point. At the bottom of the escalator will be an opening that you can fall through, but if you move slowly, you can actually drop down and land safely on a ledge below.

This will be where the workbench is! If you are playing in four player co-op, you can easily build the machine right now. If not, you will have to move through the level a couple of times to gather the parts from before. You'll need the power on to ride the Quick Revive elevator back up to the starting position as well.

Once you have the machine, there is a very convenient place to put it to ensure you get the achievement easily, right in the same room with the workbench. Next to the three-burst pistol on the wall in this room is a drop that a lot of zombies come through in the waves. Place the machine there and you will definitely fling 10 of them, and likely many more, in one game.
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One shot one kill with a pistol 100%
123ABC
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Tower of Babble 100%
Description: In TranZit, obey the voices
Strategy: This is a very complicated, Easter Egg-based achievement. I will divide this achievement into a step-by-step guide to make it easier on everyone involved.

1. You need at least four people to get this achievement. You can do it online or in split-screen, but I found the game has a tendency to crash in four player split-screen, so there's a fair warning. First, build the wind turbine using the fan, the mannequin, and the tail fin at the bus depot. Have all four players grab it off the workbench.

2. Next up is to get an EMP grenade. Exit the bus depot using the wind turbine to open the doors, and then hop on the bus, riding it to the diner. Try to stretch out the rounds. Keep crawlers for as long as possible and only start the next round when you need to kill zombies for points. Get off the bus at the diner and then go into the garage area. Keep hitting the box until you get the EMP grenades. If you get a teddy bear and the box disappears, then restart the game, as it is too much of a pain to go hunting the box down. To make a crawler, throw grenades at the zombies. Each round you will be given two grenades back.

3. Leave one player at the diner, but not the one with the EMP grenades. This will force the zombies to spawn in multiple areas, making the load easier on everyone. The other three players need to get in the bus before it leaves and ride it to the power station. Skip the farmhouse. To have the driver skip a stop completely, knife him on the way there until his eyes flash red. Don't do this too much so that he skips the power station as well, however.

4. At the power station, open the door to the outhouse and drop down to reach the underground lab. Assemble the switch by picking up the parts in the area, and then build the switch in the nearby control room. Turn on the power and listen to the voice. The voice will then tell you to turn off the power, so do this after he demands it.

5. Use the wind turbine on the shutter. Have the person that didn't use the wind turbine earlier on the gates to exit the bus depot so that you guys spread out the use of the turbines and no one loses their turbine prematurely. Have one person get on the bus and then stay at the Town. Have the other two people, one with the EMP grenades, walk backwards to the cornfield.

6. Make your way through the cornfield to the pylon in its center. The goblins will constantly jump on your head, so constantly slash at them to avoid going down. Once you reach the pylon, stand in the middle of it to avoid being attacked by the goblins. Place two wind turbines down at the base of the pylon.

7. This will cause a storm to erupt in the sky. When this happens, kill any remaining zombies and start the next round. Keep fighting the zombies until the electric man appears at the pylon. Have him watch in the middle of the pylon and then chuck the EMP grenades at him to defeat him.

8. The player at the diner comes into play again. Go to the lamp post by the shed outside the diner. Place the wind turbine down to turn the light on. Then have the player in the Town start walking toward the Bus Depot from the town and they will find another lamppost and then place the turbine down.
By: icytricks67(60)
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Paranormal Progress (5G) - Uprising 100%
In Mob of the Dead, open a door without spending points.

This achievement can only be earned in Mob of the Dead with the new Uprising DLC. You can get it very early on in the game. Upon exiting the library area, you'll find a fusebox on the wall that you can use to enter the Afterlife. Do so, and then go through the ghost portal in the first area, across from a little candle shrine and usually below the key that drops down.

Go through the ghost portal hallway to make your way to a device that you can power with electricity. This will then open the door to the shower area, which will satisfy the requirement for the achievement.
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A Burst of Flavor (15G) - Uprising 100%
In Mob of the Dead, kill 10 zombies at once with a new beverage.

First thing's first, you'll need to power up the Electric Cherry perk machine and then purchase the perk. The Electric Cherry perk machine can be found on the top floor of the prison, and if you go behind it, you'll be headed to the rooftop area.

Go into Afterlife and power up the perk machine. Then get Electric Cherry. What Electric Cherry does is emit an electric spark to knock back zombies every time that you reload.

However, you won't be able to get this achievement just by reloading and hitting the shock. Get to a later round, about round 7 or so (if you aren't that great at the game, it's best to do this one in Easy mode), and then allow yourself to go into Afterlife when there are a lot of zombies around you.

This will cause an explosion of electricity, that will hopefully take out most of the undead.
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How to get Hell's Retriever 100%
Hell's Retriever is a powerful tomahawk-like weapon that can be found in Mob of the Dead. To get it, you need to feed three hellhounds that appear from specific locations on the map.

The first hellhound will be in the center area of the cellblock on the center floor. Look for the dog face painted in blood on the wall. To summon the dog, kill a zombie in front of it. Then hold your position at the dog so that you can keep killing zombies and allow the dog to eat their dead bodies. When it has been sufficiently fed, the dog will disappear.

Now go outside to the docks. Right by the workbench is another dog symbol. Reach the docks by going down the tunnels, but DON'T GO THROUGH THE GENERATOR ROOM. This will make it so zombies can come at you from even more directions, and that's definitely not something you want to happen. There's a gate for 2000 points that can be opened to reach the docks right by the generator room. Another option is to use the Gondola if you want to get there even faster from the first dog.

At any rate, once that dog is fed, go to the roof. The third dog will be here. Feed it sufficiently and then you can make your way back down to the Citadel Tunnels. Walk right by the gate that you would normally use to go deeper into the tunnels and you'll find a wall with three dog symbols at its top, and a new passageway that leads to the Hell's Retriever. The weapon will stay there forever until you lose the game.
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Trapped in Time (15G) - Uprising 100%
In Mob of the Dead, use and upgrade all traps before round 10.

There are three different traps in the game, and only one trap can be upgraded. The first trap is in the cafeteria. You'll need at least 1000 points to reach it. Once it is turned on, let a zombie be killed by the acid that rains from the ceiling and that will count as "used".

Now make your way to the Warden's Office. Open it up in Afterlife form and then you can activate the blades. Once the blades are activated, hang tight in the Warden's Office until a zombie is killed by the blades.

Now you need to make your way to the docks. First purchase the trap to turn on the Tower. Then go into the Afterlife using the fusebox by the tank part for the plane, and go to the tower and start zapping the hell out of it, right where the Afterlife symbol is painted to upgrade the tower.
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Acid Drop (20G) 100%
In Mob of the Dead, convert a weapon using a kit.

There are three parts to find to build the acid gat kit. There is one in the infirmary, one on the way to the Warden's Office, and one inside the Warden's Office proper.

Go to the workbench by the Electric Cherry perk machine and assemble the kit. Then find the mystery box and farm it until you get the Blundergat weapon. Take the Blundergat to the workbench and use it to get the upgraded weapon.
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GG Bridge (30G) 100%
In Mob of the Dead, survive an entire round on the bridge on round 15 or higher.

To get to the bridge, you have to ride the plane. The bridge features a Pack-A-Punch machine, plus there are four electric chairs here that you can use to return to the prison. Wait to go to the bridge until you have quite a lot of points, so that once you arrive, you can Pack-A-Punch your weapons and be able to hold out better on the bridge.

It'd also be helpful if everyone has Juggernaut and Electric Cherry, plus Speed Cola and even Double Tap if you can afford it.

Hell's Retriever is also a must.
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Making the Rounds (30G) 100%
In Mob of the Dead, complete the cycle 3 times.

After completing "No One Escapes Alive" return to Alcatraz. You will then go to the Bridge. Leave the Bridge by using the electric chairs. Upon arriving back at Alcatraz, the plane will be built, but you will have to refuel it. Gas cans are found at the same locations that you found the plane parts. Ride the plane around the island a couple more times to get the achievement.
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Full Lockdown (25G) - Uprising 100%
In Mob of the Dead, Brutus completes his patrol.

Allow Brutus to smash down all the objects that he is able to, consuming them with fire, and blocking them from use until you spend 2000 points.

There are five perk machines that you need to power up first. They are as follows:

Speed-Cola (Warden's Office)
Double-Tap Root Beer (Catacombs)
Juggernaut (Docks)
Deadshot Daiquri (Infirmary)
Electric Cherry (Cell Block)

You also need to build both the Acid Kit and the Zombie Shield at the two different workbenches. Make Brutus walk by these objects and he'll smash them into the ground and surround them with fire.

Finally, you will need to get him to smash down the Mystery Box, plus smash down the plane parts. Just put at least one plane part on the rooftop to make him do this.
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Kennerhrye 100%
I will run faster. Much lifes and many weapen
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Kennerhrye 100%
Run faster,jubler hight,
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Ectoplasmic Residue (15G) 100%
In Buried, acquire a perk for free

Okay, so what you need to do is make your way to the mansion. Now run through to the back of the mansion to get out to the maze. The witches will constantly spawn inside the mansion, and the only way to kill them completely is out in the hedge maze.

Run away from the ghosts/witches and shoot them until they are stop spawning. The last one to be killed will drop a perk bottle. Pick up the perk. The entire team will get it.
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I'm Your Huckleberry (25G) 100%
In Buried, access all areas with the help of your new friend in one game. See the video: Cheat Video
Call of Duty: Black Ops 2 cheat video Cheat Video
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Death From Below (10G) 100%
In Buried, drop the beat on 10 zombies in one game

Basically, build the Turbine and the Subsurface Resonator and use it to kill zombies. See the video: Cheat Video
Call of Duty: Black Ops 2 cheat video Cheat Video
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Candygram (10G) 100%
In Buried, make a candy delivery

The big guy in the jail cell can be fed candy that you can get from the candy store. Give it to him and he will start attacking enemies for you. Give it to him near a Mystery Box spawn point and he will retrieve the box for you.
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Awaken the Gazebo (30G) 100%
In Buried, Pack-A-Punch a weapon during round 1 with no one using the Bank or Weapon locker See the video: Cheat Video
Call of Duty: Black Ops 2 cheat video Cheat Video
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Revisionist Historian (10G) 100%
In Buried, rewrite history

This achievement is simple. Just spam the Mystery Box until you get the Time Bomb. Then just throw the Time Bomb anywhere you want.
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Mazed and Confused (35G) 100%
In Buried, survive an entire round within the maze on round 20 or higher.

I highly recommend doing this on the easiest difficulty. At round 20, go to the maze behind the mansion and then just survive an entire round there.
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FSIRT Against the Wall (20G) 100%
In Buried, purchase the LSAT off the wall and Pack-a-Punch it See the video: Cheat Video
Call of Duty: Black Ops 2 cheat video Cheat Video
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When the Revolution Comes (20G) 100%
In Buried, return to processing See the video: Cheat Video
Call of Duty: Black Ops 2 cheat video Cheat Video
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Kennerhrye 100%
I will run faster. Much lifes and many weapen
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Raygun mal2 100%
DULLI344arDee12--aa
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Kennerhrye 100%
I will run faster. Much lifes and many weapen
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How to skate 100%
Shanke then push square
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All Your Base (15G) 100%
In Origins, activate all generators without allowing one to stop.

There are six generators spread out across the map. Signs around the map will tell you how to get to each one.

Upon turning on a generator (which will cost 200 points for every character on the map), you will have to stay near it and defend the position from the medieval zombies that are electrified.

Now, the other part of the achievement is to not allow any of the generators to stop. What this means is that one of the generators will randomly be attacked by the medieval zombies. Rush to that position and defend it, or else you will have to start this achievement all over again.
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