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| Enable cheat mode and enter rosebud;: . Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.|
Enable cheat mode and enter rosebud , then enter !;!;!;!; and so on. Every "!" results in another 1,000 simolians.
Enable cheat mode and enter rosebud , then enter !;!;!;!;! and so on. After your last exclamation point, type a semi colon then a colon. The end of your entry should look like !;!;!;!;: Now, hold [Enter]. The "No such cheat" message will flash. Hold [Enter] to quickly get up to 9,999,999 simoleons.
| Bring up the Cheat box/menu by pressing and holding, control, shift, and C. Then in the box, type ''move_objects on'' without quotes. To disable the cheat, type ''move_objects off'' without quotes.|
This cheat allows you to move anything, at any time, such as sims, or a chair in use, this can be helpful, or risky. Below are some risks of the cheat.
DO NOT delete your Mailbox or original Trash Can, this can cause problems with your Newspaper, Bills, and Carpool.
Also, Don't delete your sim without saving first, because when you bring your sim back, (Along with all of his/her needs being full) their Skill/Personality points are back at what they were when you last saved. To bring your sim back, simply click on their ''icon/Face''.
Oh, one more warning, deleting your sim, and trying to bring him/her back where there is no space, such as over a pool, or crowded room, the game may just shut itself off, likewise, bringing them back over the "Grey" area that surrounds your lot can permanetly trap them there, unless you evict the family (Or the game may just shut off).
|Press [Ctrl] + [SHIFT ] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the listed cheat function. *** Enter [Exclamation point ] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.|
|1000 Simoleons rosebud||100%|
| Add new family history stat to the current family hist_add|
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load listed FAM file import
Automatically load listed house, no questions asked house
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running Windows NT flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames off
Draw all animation frames enabled draw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim logging sim_log end
Execute "file.cht" file as a list of cheats cht
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorial restore_tut
Rotate camera rotation <0-3>
Routing debug balloons disabled route_balloons off
Routing debug balloons enabled route_balloons on
Run series of random operations on unhoused families fam_test
Save currently loaded house save
Save family history file history
Say "plugh" plugh
Say "porntipsguzzardo" porntipsguzzardo
Say "xyzzy" xyzzy
Selected person's path displayed draw_routes on
Selected person's path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy <1-100>
Set game speed sim_speed <-1000-1000>
Set grass change value edit_grass
Set grass growth grow_grass <0-150>
Set lot size lot_size
Set maximum milliseconds to allow simulator sim_limit
Set sim speed sim_speed <-1000 - 1000>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubbles bubble_tweak
Sets the neighborhood directory to the path
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim logging sim_log begin
Swap the 2 house files and updates families swap_houses
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound event soundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export
|THIS CHEAT IS SOOO COOL!! like me :)||50%|
| Make a family of two that have the same gender and personalaty of Bella and mortimor.|
They dont need to look like them though. Once your done making them, move them into the ready-made house, 10, on the 1st neighbourhood.Bella then has all of the hot date items(like the box of chocies, flowers, etc.)without spending anything!