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Chen Cheats for Dota2
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Chen Dota2

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Chen Stats 100%
These are the default stats for Chen at his various levels.

LEVEL 1:
Hit Points - 530
Mana - 273
Damage - 43 to 53
Armor - 1.1
Attacks/Second - 0.67

LEVEL 16:
Hit Points - 986
Mana - 845
Damage - 87 to 97
Armor - 5.79
Attacks/Second - 0.87

LEVEL 25:
Hit Points - 1594
Mana - 1404
Damage - 130 to 140
Armor - 10.96
Attacks/Second - 1.08

The following stats are the same no matter what level Chen reaches.

Movement Speed - 300
Turn Rate - 0.6
Sight Range - 1800/800
Attack Range - 600
Missile Speed - 1100
Attack Duration - 0.5+0.5
Cast Duration - 0.3+0.51
Base Attack Time - 1.7
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Recommended items for Chen 100%
These are the recommended items for Chen. The item is on the left, and the price of the time is in parentheses next to the item.

STARTING:
Animal Courier (150)
Clarity (50)
Healing Salve (115)
Ring of Protection (175)
Tango (125)

EARLY-GAME:
Boots of Speed (450)
Headdress (600)
Ring of Basilius (500)

CORE:
Arcane Boots (1450)
Mekansm (2300)
Observer Ward (150)

SITUATIONAL:
Aghanim's Scepter (4200)
Drum of Endurance (1850)
Flying Courier (370)
Ghost Scepter (1600)
Necronomicon (2700)
Observer Ward (150)
Scythe of Vyse (5675)
Vladmir's Offering (2050)
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Penitence 100%
Ability: Target Unit
Affects: Enemies
Damage: Physical
Range: 600
Duration: 7
Mana: 100

Penitence is pretty straight forward. It will make enemies move slower as well as make them more susceptible to damage. I recommend that you upgrade Penitence first for Chen, as you can use it when fighting any enemy Heroes or creeps.
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Test of Faith 100%
Ability: Target Unit
Affects: Enemies
Damage: Pure
Cooldown: 24
Mana: 175/200 (if used on allied Hero)

Test of Faith is an ability that is capable of two different functions. If you use it on an enemy unit, it will deal a random amount of damage.

If you use Test of Faith on an allied unit or allied creep, they are teleported back to the base. Creeps are teleported back to the base right off the bat. Allied heroes are sent back after a certain amount of time. The higher that you've upgraded Test of The faith, the less amount of time you have to wait for the allied Hero to be teleported back. At the first upgrade, it takes six seconds to send them back. At the highest upgrade, it takes three seconds.
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Holy Persuasion 100%
Ability: Target Unit
Affects: Creeps
Range: 900
Mana: 100

This ability will allow you to take control of creeps so that they can be used to attack enemy units directly. These creeps will do more damage when they are under Chen's control.
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Hand of God 100%
Ability: No Target
Affects: Allies

Chen's Ultimate will heal any creeps that have been taken under his control by Holy Persuasion, and it also heals every allied Hero on the map.

The more that you upgrade Hand of God, the more mana it costs (up to 400 mana), but the amount that it heals is also improved, and the cooldown timer is reduced.

Aghanim's Scepter, if purchased and equipped, will also reduce the cooldown timer, so I highly recommend purchasing it before you get Hand of God.
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Chen Strategies 100%
The first ability you should upgrade is the Penitence. Don't upgrade it all the way before getting Test of Faith and Holy Persuasion. Then you can upgrade them in any order, but be sure to get his Ultimate Hand of God as soon as you possibly can.

Chen is mostly an offensive character that can push down lanes effectively as his abilities can all be used in conjunction to be extremely effective.

For example, if you come across an enemy Hero, you can use Penitence to slow the enemies down and make them more susceptible to attacks. You can use Holy Persuasion to convert the creeps nearby to turn the tide against the enemy Heroes.

When Chen has his ultimate available, Hand of God, that can be used to keep those creeps alive.

Test of Faith can also be used to deal damage to enemy units. Used in conjunction with Penitence, it is especially effective. However, if there are allied Heroes in the area and there is a hectic battle going on, keep an eye on their health. If you've already used Hand of God and their health is low or the cooldown is going to take too long, you can save Test of Faith and use it to teleport them back to the base to keep them alive.
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