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| Walkthrough | 100% | |
| After Nancy writes the letter to George, it goes into your inventory and Nancy says something about needing a mailbox. Explore Nancy's room. First, read an article in the magazine on the table about using fingerprints to discover keypad access codes. Grab Nancy's passkey off of the desk. Your room is number 205. Note your locker number and combination on the paper in the desk drawer (310 with combo 3-1-7). You might want to write this down (it is a good idea to have paper and pencil in this game). Take the hotel menu from the top drawer of your dresser. Read the interesting brochure about the castle in your suitcase. Then walk to the radiator by your bed-it is broken! *** if you need advice at any time in the game, call Bess and George or Ned by using the phone by your bed, and if you want to change the time so that you can get to the ski rental office or whatever, set the alarm clock by your bed. Exit Nancy's room. Go down to the hotel lobby and talk with Dexter Egan, the caretaker. Exhaust all the conversations. He will ask you to go down to the ski rental office to pick up Professor Hotchkiss' boots and bring them up to her room, 214. (If you forget to give the letter to Dexter, do not worry, because it doesn't affect the game). The ski rental office is open 9 A.M. to 12 P.M. and 2 P.M. to 5 P.M. Check your watch to see if you can catch Jacques in the office. If not, then set the alarm clock by your bed to a time when the office is open. On your way down the spiral stairs to the basement, you will pass through the lounge next to the lobby. Read the 2 French Revolution books in the bookcase in the lounge. They will help a *lot.* You should also exhaust all the conversations with Lisa Ostrum, in the lounge. She'll tell you that Dexter keeps a spare key to the library in his desk. Go down the spiral stairs to the basement (through the doorway in the lounge, then make a left). Use the sign that says "Ski Rental" to help you find the ski rental office. Chat to Jacques and exhaust all the conversations. He will give you Prof. Hotchkiss' boots. Then go to the locker room and test your locker combo. Your locker is 310, remember? Turn the dial to the right until you reach the number five, then click on the green triangle above it. Then turn the dial to the left until you reach 1, and click on the triangle again. Turn the dial back to the right until you are on 7, then click on the green triangle one last time. Uh-oh! The lock must be broken. If Jacques is still in his office, chat to him about the broken lock and he'll tell you to try number 311. If he's not in his office, pick up the little paintbrush on the ledge and go set your alarm clock for a time when the office is open, then chat to him. Then open locker 311 using 5-1-7. Oops! Looks like the locker is already occupied. Read everything that you can in the locker. Now, if you haven't already got the paintbrush on the ledge of the door of the ski rental office, do that. If the office is open, go set your alarm for a time when it is closed and then get the brush. *Use the elevator* to go up to room number 214, knock on the door, and return Prof. Hotchkiss' boots to her by clicking the down arrow near the bottom of the screen when the conversations are exhausted, clicking on the boots in your inventory, and clicking on the ground by the door. Go into the elevator to tell Dexter you returned the boots. The elevator gets stuck! The emergency button doesn't work! Look up to see the trapdoor thing in the ceiling. Go through it and explore until you see the box thing. Look up to find a door and JUMP up to the 2nd floor. Go down the main stairs to the lobby to tell Dexter that the elevator got stuck and pester him to fix your radiator. He will ask you to fix the circuit breaker so that the light works on the back stairwell. Find the circuit breaker in the basement and move the top 3 right-hand single switches to the right. Move the double-switch below them to the right as well. Move the top left-hand triple switch to the left. Pull the elevator-reset switch next to the circuit breaker box. Go up the back stairwell (the lights are on). Go ask Dexter once more (in vain) to fix your radiator. He will ask you to ask Prof. Hotchkiss what she wants for dinner. Go up to her room and she tells you she's developing a powerful craving for couscous. When you tell Dexter this he tells you to tell her to order something off the menu. Do this, then slip the menu from your dresser under her door. She orders 50 chicken drumsticks! Tell Dexter this. Your last errand is to tell Jacques to defrost that bag of chicken legs. If the ski rental office isn't open, set your alarm to a time when it is. Go chat to Jacques. Go back up the spiral stairs up to your room. On your way to your room, exhaust all the conversations with Lisa. Your radiator is fixed! Grab the oil can by the radiator. Now set your alarm for 8 P.M. Time to get into that library! Take the elevator down to the basement. Go through the trapdoor thing you went through when you were stuck in the elevator. Turn around and look down and Nancy will say that that there is a strange noise coming from below. Climb up the metal ladder until you notice the open grate. Go through the ventilation duct until you see the grate leading into the library. Open it, then start to go down the stairs. You will hear a doorknob jiggling. Quickly open the grate back up and run into the ventilation duct. Watch the scene that follows. Once the coast is clear, go back into the library. Read the book called "An Atlas of the United States." The longitude of Wisconsin is 90 degrees, right? Write that down. Read the Diary of Hans Axel von Fersen, Marie Antoinette's friend. Read "Purple-Hearted Queen." It's on the floor. You HAVE to read the "True Stories Behind Famous Portraits" book in order to win the game. It's on the small table. Dip the paintbrush into all the dust on the desk. Look at the painting of Marie Antoinette. Go over to the alarm keypad and use the paintbrush on each key. Remember the "Fingerprinting 101" article in Nancy's room? Test the access code by pressing the keys. If the screen says "Approved," congratulations. The code is 3, *, 7, 2. On the globe, move the needle to the longitude of Wisconsin, then click on the knob on top. Write down the numbers that you find on the paper. Go over to the plaque above the fireplace and click. The apparatus there is called a sextant. Move the compass to each number from the paper. Every time you move the compass, click on the green button on top. The secret room upstairs opens! Go up the stairs and enter the secret room. Pick up the lighter and use it on the candle to get a key. Read the letter next to the candle. Make a U-turn and read the 2 books. Exit the secret room and then the library from the front doors (do not worry-you will not get caught). Set your alarm to 8 P.M. Make sure the elevator is on the 1st floor. Go down to Dexter's desk and investigate. Read the "To Do" list and find the key to the library in a drawer. Then go through the front doors of the library using the key. The alarm will go off. Quickly go forward 2 steps, turn, and go to the alarm keypad. Punch in the code (3, *, 7, 2). Then go up the stairs and into the ventilation duct. Climb down the ladder and hear the "strange sounds from below." Turn and find the stuck lever. Use the oil can and you can open the grill. Go down the steps and turn left. You should find a door with 6 sliding locks. This is a randomly-chosen puzzle that changes each time you go through the door. Click on the different locks and memorize the ones that do not slide back into place until you have the entire pattern. Follow the passage to the left and-SURPRISE-you should see none other than...I'll let you see for yourself. This person is sawing away at the gate. And boy, does he or she seem surprised to see you! Here are the responses you should say. "Don't you think..." "What's your..." "What kind of document?" "A secret compartment?" "What happened to the medallion?" "So, how do you know all of this?" "What did he think the journal contained that was so important?" "But how do you think the medallion fits in?" "I do not know..." "Well, as long as you tell Christi..." The person gives you the code to his or her locker...2-6-6-5. Turn and get the sword tip from the knight. Go up the stairs and through the passage. Go to the basement and open the person's locker. Read everything that you can in the locker before getting the BLUE MEDALLION. "OUCH" Looks like sum1 knocked you out. Answer the phone. *I do not know what..." *It was the last thing..." *I am afraid I am serious..." Listen to your voice messages and set your alarm for 8 A.M. Go down and talk with Dexter. Be honest with him about the red dirt from the Royal Tower entrance. Ask him about Ezra Wickford's garden. He will tell you there is a key in the shed. Go through the locker room in the basement to get outside. Go inside the shed and go down the stairs and then to your left. Go to the work benches. The key is on a peg board near the screwdrivers. Read the newspaper clipping and the ski lift instructions. You are beginning to freeze, though, so do all this quickly and do not take too long. Go back into the castle before going into the garden. Leave through the locker room again. Go to the "No Trespassing" sign and go a little to the left of it. Go to the vine- covered wall and open the gate. Find the sundial and the statue in the wall. Turn the sundial to the left to move the head of the statue. Pull the lever in the back of the statue's head. Take out the box and use the key you found in the secret room to unlock the box. You now have the RED MEDALLION. Go back into the castle quickly now, because you do not want to freeze to death. Go chat to Lisa in the lounge. She'll tell you about Dexter carrying a green ornament thing by the shed and tell you to go check it out. Go back out through the locker room and go by the shed. Try to get back into the castle. Hurry inside the shed and go over to the ski lift machine. Click on the middle lever once and the right lever twice. Dexter will come help you back inside. Go up to room 214 to visit Professor Hotchkiss. She will give you a random question to answer. Some common places to find the answer are the books in the lounge bookcase, the library, etc. If you absolutely cannot find the answer, knock on her door again and ask her to repeat the question. She will give you a new question (if, by some chance, she gives you the same question or you still can not find the answer to a new one, just ask her to repeat as many times as you like). Type in your answer on the slip of paper she gives you and press ENTER. She will tell you to meet her in the lounge between 3 and 6 A.M. Go set your alarm to 3 A.M. and go down to chat to her. Exhaust all the conversations and she will give you the spare passkey to her room and tell you to look around-only while she is in the lounge between 3 and 6 A.M. Go up to her room and read the notes by the typewriter. Read the letter in her briefcase. Move back the pillow on the couch and get the BLUE MEDALLION. Watch the video on the camera. Then put the battery pack from the camera on the recharger next to the camera. Go set your alarm for 8 A.M. Go get the GREEN MEDALLION from the shed. It's on the machine to the right of the ski lift machine. Don't let the rat get you Set your alarm for 3 A.M. Go back to Professor Hotchkiss' room and watch the 2nd half of the video. Then leave the Professor's room and go right to the end of the hall to find the circular room with the painting and peep hole. Look through the hole with each medallion and notice the location of the symbols (red is to the left, blue is to the right, and green is below them). Call the elevator to the 1st floor. Go through the front doors of the library using the key. Deactivate the alarm system. Go up the stairs in the library and into the ventilation duct. Go down the metal latter and open the grill again. Solve the sliding lock door puzzle (it will be different this time) and go through the iron gate using the key from the shed. Make sure you have the spear tip from the statue of the knight. To solve the chain puzzle, follow the pattern on the opposite wall. The chains should end up looking like the pattern. (Pull the chains in this order: [numbered from left to right ] 5, 5, 3, 2, 2, 1, 4, 4). Once you have solved the chain puzzle, go across the stepping stones. Go left down the hallway to the chessboard-like thing. What you are trying to do here is move the 4 discs around the board until they finally land on top of their listed squares. The order in which they go on the squares is blue, yellow, pink, then white. It's hard to tell you exactly how to get them to go on their squares, so just try your best. Go up the newly-opened stairway into the top of the tower. Go forward until you can find and click on the golden leaf puzzle on the wall. This is another one that is very hard to tell you how to solve. Basically, you can turn individual pieces 90 degrees by putting the cursor near the corner and seeing the curved arrow cursor, then clicking. You're trying to get all of the tiles to match together. This one is another one that can be frustrating. Remember to turn pieces and you know that the ones with the outlines on them are on the edge. You are now able to open the secret compartment. Nab the journal. Look at Marie Antoinette's portrait. Put the medallions into the little circles in the middle of the room. Red goes to the right, blue goes to the left, and green goes below. But there is still something missing in the middle, right? Meet Prof. Hotchkiss in the lounge and set your alarm if necessary. Ask about the translations through the peep holes and talk about the journal. She says she will wrestle you for it if you do not give it to her. Tell her that physical contact isn't necessary as long as you can have the journal translated. She tells you that she will have it ready by this time tomorrow night. Go up to your room and set your alarm for 3 A.M. Go down to the lounge to talk with her. She says that she has the journal translated and as an added bonus it includes the official decoder! Go up to the Professor's room and read the translation to the right of the typewriter. Read the official decoder to the left of the typewriter as well. Now go back to the room at the top of the Royal Tower, solving puzzles and whatnot if necessary! Make sure the medallions are placed in the middle in the correct order (red to the left, blue to the right, green below them). You will notice yet again that there is still something missing in the middle. Go up to Marie Antoinette's portrait and get a close-up of the purple rose. Use the tip of the spear from the knight to chip away at the portrait and get a key. Place the key in the middle of the medallions on the floor. A pedestal with the diamond will come up! But the bad news is that the thief will also appear (I'm not revealing who the thief is). The thief will try to make a run for it, but you know how to stop the thief, do not you? Quickly find the square stone button on the left side of the wall by the stairs and PUSH! The thief is trapped! Give yourself a pat on the back for helping Nancy Drew solve another mystery | ||
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| Hints | 100% | |
| Basically, when you are walking around, if you move the magnifying glass cursor and you see an arrow pointing forward, you can click it and you will move forward (interesting concept, huh?)! There are also some left- and right-pointing arrows that will take you in those directions if you click. These arrows will also help you look around a room. Occasionally there are up- and down-pointing arrows, as well. Clicking when the cursor is in a U-shape near the bottom of the screen will turn you around 180 degrees. When the magnifying glass cursor's outline turns red, it means you are onto something, so click! Also, when you open a suitcase or locker or whatever, if you want to leave, you will have to click on the suitcase or locker to shut it before you can go. When you want to chat to a person, click on them (the magnifying glass' outline will be red). There will be a few responses you can choose from in white. Click on the one you want to say and the conversation will continue. The person's responses will be in blue. | ||
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| This is a complete walkthrough for the Senior Detective level, but will work for Junior Detective also. A few of the puzzles will be easier to solve | 100% | |
| This is a complete walkthrough for the Senior Detective level, but will work for Junior Detective also. A few of the puzzles will be easier to solve in the Junior level. We will not include solves for all the puzzles, but if you are having particular difficulty with a puzzle please write and we will help. We also have many saved games in case you need one. The tutorial can be helpful if you are not familiar playing Nancy Drew games. I have enjoyed playing the Nancy Drew games since the first one, Secrets Can Kill came out, and look forward to each new Nancy Drew game. Nancy Drew 5, The Final Scene will be coming out this November! Check the following maps to help you find your way around the castle: Nancy is on a ski vacation staying at the Wickford Castle in Wisconsin. Christi Lane, a friend of Nancy's father, owns the castle. A blizzard swept in and closed the mountain and ended her plans for skiing. Nancy finds other ways to keep busy. The game starts with Nancy writing a letter to George. It goes into your inventory so you can mail it when you get a stamp later. Pick up your room pass key from the desk. Rm. number 205. Look at your locker card in the desk drawer. #310 with the combination 5-1-7. Take the menu from the top drawer of your dresser. Open magazine on the table and read how to get fingerprints. Check phone messages. Walk over by the radiator and notice that it must be broken. Open your suitcase and read the brochure. Exit your room and head downstairs to talk with Dexter Egan, the hotel manager. You can ask about the stamps and he will take your letter, but if you forget don't worry, it isn't crucial to the game. Talk to Dexter and exhaust all the conversations. Especially talk to him about the library and offer to help him. He will give you a chore to do. The ski rental office is open 9am - 12pm and 2pm - 5pm. You will pass by Lisa on your way down the spiral staircase to the basement. Talk to her about everything. She will tell you that Dexter keeps an extra Library key around his desk. (I wonder how she knows.) While you are in the lounge, read the 2 books in the bookcase. Check your watch, if it is still before noon, you can catch Jacques in his office and get the boots. Talk to him twice If the ski rental office is closed, pick up the little paint brush on the door ledge. Try out your locker and notice the combination doesn't work. To open the locker: Turn the dial to the right until you reach 5, then click on the dark triangle above the number. Turn the dial to the left until you reach 1, then click the triangle again. Turn the dial to the right until you reach 7 and click the triangle once more. Pass the time until 2 pm when the office opens again. Talk to Jacques twice. Locker 310 won't open with the 5-1-7 combination. Open locker 311. Learn about Lisa's secret identities/passports, ID's, etc. Also learn that she speaks fluent Spanish (unlike she said earlier). Go up the elevator to Professor Hotchkiss's room, #214. Return the boots to Professor Hotchkiss then take the elevator back down to talk with Dexter. [To return the boots, place them in the hall in front of her door. As you turn and walk away you will hear her open the door and take the boots.] You will get stuck in the elevator and the emergency button doesn't work! Turn around and look up for a way out. Jumping across to the metal ladder along the wall is a little risky, perhaps you can find another way. After you get back to the hall head down the stairs to talk with Dexter and let him know the elevator is broken also. He tells you that the lights in the upper spiral staircase are out and asks you to check the circuit breakers. Move the top 3 levers on the right as shown in the picture below. To reset the elevator, notice the elevator control box on the left side of the circuit breaker box. There is a lever to reset the elevator there. Pull it down. Go back up the stairs and notice the lights to the upper staircase are on. Ask Dexter about your radiator again. He will tell you that you fixed the circuit breakers and then he will give you another errand. This time he wants you to run up and ask the professor what she wants for dinner. She tells you she would like cous cous. When you tell Dexter he says that she needs to order off the menu. Bring her the menu and she will order 50 chicken legs! When you give Dexter her order he will give you one last errand and that is to tell Jacques to take the bag of chicken legs out of the freezer to defrost. Now your radiator will be fixed and you are free to enjoy your vacation. Check your watch to see if you have time to meet Jacques in his office. If not you can either do some snooping around or go up to your room and set the alarm clock by your bed to a time when the ski rental office will be open. Once you relay the message to Jacques about the chicken legs, you will find an oil can next to your radiator and it will be fixed! On your way you can confront Lisa with what you learned about opening her locker by mistake. Ask her about her many identities. Talk to her about the SECRET GARDEN and TOWER ENTRANCE After you have the oil can you can do more snooping. Set your alarm to 8pm. Take the elevator to the basement and climb out. You should hear noise that sounds like sawing. Nancy will mention something about a strange noise. Turn around and look down. Nancy will say something about a strange noise coming from down below and that there is something important down there. To get into the Library the 1st time: While you are down in the basement climb up the metal ladder against the wall. When you are near the top you will notice a grate that is falling off and an open vent. Swing across to the vent and crawl through it until you come to the grate leading into the library. Open it and jump down. As you start to go down the stairs you will hear the sound of someone coming. Quickly turn around and get back into the vents. Watch Dexter type in the code for the alarm and search the library. When he is gone you are safe to go back in the library. Things to do in the Library: Look in the desk and read An Atlas of the United States. Note the longitude of Wisconsin is 90 degrees West. Notice the dust on the top of the desk? Use the paint brush on the dust and then use that on the alarm key pad to figure out the code. (3, * , 7, 2 ) Try it out! If it says approved you have it correct. Find the globe and move the needle to the longitude you found in the atlas, then click on the top knob to open it. The paper inside has the clue for the compass puzzle found behind the plaque above the fireplace. (-15, 10, -5) Move the compass to each number and every time you move it click on the green top button. When you do this successfully you will hear a creaking, squeaky sound as the door to the secret room upstairs opens. Before you rush up there, take a look at some important books. One is the book on Marie Antoinette lying on the floor written by Professor Hotchkiss. The other book you MUST read is the one about Marie Antoinette's Famous Portrait that is on the small table to the RIGHT of the spiral stairs that lead up to the Secret Room and/or Vent shaft. This BOOK is what "triggers" the close up for the Purple Rose in the Portrait in the Tower. Go up to the secret room, pick up the lighter and use it on the candle to get an ornate key. Read the letter next to the candle. Turn around and read the two books about Dexter, one good and one bad. You can now leave the library from the main doors without getting caught. Now it is time to see where that noise is coming from beneath the elevator. Go to your room and set the alarm for 8 pm. Go back to the 1st floor Library. It is easy if you are using the elevators. Make sure the elevator is on the 1st floor and you have the oil can in your inventory. If you don't have the library key you will find it in a drawer on Dexter's desk. You will need that too! Open the door to the library and the alarm will go off. Quickly go forward two steps then turn and head to the alarm. Push the buttons 3, *, 7, 2 and the alarm will go off. Go up through the vent and climb down the ladder to the bottom of the elevator shaft. You will hear "strange sounds from below." Turn around and find the lever that is stuck. Use the oil can on the lever and open that grill. Go down the stairs and turn left toward a door with six sliding locks. The combination will change each time you want to open this door. Follow the hall around to the left where you hear the sawing noises. Confront Jacques,"don't you think I should be asking YOU that question?" "What's your fiancée…." "What kind of document?" "A secret compartment?" "What happened to the medallion?" "So, how do you know all of this?" "What did he think the journal contained that was so important? "But how do you think the medallion fits in?" "I don't know, Jacques….." "Well as long as you tell Christi…." Jacques gives you the code to his locker…. 2-6-6-5 Turn and get the sword tip from tin soldier. Go up the stairs, through the passage. Go back to the Basement and open Jacques locker. Look at the letter from his fiance', read the Diamond Chart and the Immigration letter, get the BLUE MEDALLION. BONK! Answer the phone in your room. "I don't know what really happened." "It was the last thing I saw..." "I am afraid I am serious..." Listen to your voice mail. Set your alarm for 8am. Go downstairs to talk with Dexter. Be truthful with him about the dirt on your shoes. Ask about the garden and the place his father used to go to think. He will tell you there is a key in the shed. On your way out to the shed if you meet up with Lisa don't reveal too much. Be careful about giving her too much information. Go through the locker room to get outside. It is very cold and you are starting to freeze. When you enter the shed go down the stairs and then turn to your left and go toward the work benches. The key you are looking for is on the peg board near the screwdrivers. There is also a newspaper clipping and instructions for the ski lift machine. Do this quickly and then leave and go back to the castle. To find the Secret Garden leave from the locker room again, take 3 steps forward and then click on the NO Trespassing sign. Go forward just to the left of that sign. Again you are getting cold so you must not take too long. Go to the vine covered wall and open the gate. Go forward and then left toward the sundial and a statue in the wall. Turn the sundial to the left to move the head of the statue. Go to the statue and pull the lever in back of the head. Take the box out and use the ornate key to open it. Take the RED MEDALLION. Quickly turn back and leave the garden before you freeze! Talk to Lisa. She will tell you that she saw Dexter carrying some green ornament outside by the shed and that you should check it out. You don't see anything and when you try to get back in the castle you are locked out! Hurry over to the shed and start up the ski lift machine. Set the levers according to the diagram 3.0, 2.0, and 4.0. To start the ski lift click on the middle lever once and the right lever twice. Dexter will come out to see what is wrong and help you back inside. If you can't get Lisa to tell you about Dexter carrying something green outside by the shed go up to your room and listen to your voice mail. Her message is the last one and it will say something about wanting to be friends and to see her because she has something to tell you. When you are back safely, go to room 214 to talk with Professor Hotchkiss. She will give you a question to answer. If you need to find the answer look at the books in the lounge bookcase. Once you answer her question correctly she will tell you to meet her in the lounge between 3 and 5:59 am. If you don't know the answer to the question, knock on her door again and ask her to repeat the question. She will give you another one. Go to your room and set the alarm for 3 am. Meeting Professor Hotchkiss. Talk about her theory of Marie Antoinette. She will give you a copy of her room pass key and let you know that you can inspect her room while she is in the lounge from 3am to 5:59am. You have plenty of time now so go up to her room and check it out. Read her notes next to the typewriter. Open her briefcase and read the letter. Move the pillow on the couch and get the BLUE MEDALLION. This time you don't get BONKED. Go over to the dresser and watch the video on her recorder. Place the battery pack on the recharger and come back the next night to watch the remainder of the video. Go back to your room and set the alarm 8am. Go out to the shed and retrieve the GREEN MEDALLIONwhich is on the machine to the right of the ski lift machine. Don't let the rat bite you! Return to your room, call your friends and listen to your voice mail. Set your alarm for 3am so you can visit Professor's room again and watch the 2nd half of the video. After viewing the last part of the video leave her room and turn right to the very end of the hall where you will find the circular room with the peep hole. Peep through that hole with each medallion and notice the location of the symbols. Red is to the left, Blue is to the right and Green is below and center. Time to go to the ROYAL TOWER. Take the elevator to the first floor, enter the library, deactivate the alarm system, go up the stairs, through the vent and down the shaft to the room under the Basement. Solve the door puzzle yet again, and then use the Skeleton key on the rod iron gate, but not before you get the spear tip from the Tin Soldier. To solve the Chain Puzzle, turn around and look at the plaques on the wall opposite the chains. The chains should be in that order. By pulling each chain, it not only activates movement of that particular chain, but also one other chain. It is not very difficult, really, but I managed to solve it by: clicking on 1, 2, 3, 5, 2, 4, and 1 (from left to right). Once you have solved the Chain puzzle, you need to move across the stepping stones. Go left down the hallway and you will come to what looks like a chess board. The idea here is to move the 4 pieces around the board until each lands on top of their corresponding square. Place the blue one first, yellow next, then pink, and finally the white one. This opens the stairway all the way to the top of the tower. [saved game titled SR.Tower 1st time] Go up the tower and open the door, walk forward several steps and click on the GOLD LEAF puzzle on the wall. You can turn each individual piece when you put your arrow cursor in the upper left corner and get a curved cursor. When you solve this puzzle you will be able to open the secret compartment. Get the Journal. Look at Marie Antoinette's portrait. Look at the floor in the middle of the room. The medallions fit nicely but there is something missing in the middle. Return to your room and set the alarm to meet Prof. Hotchkiss in the lounge. Ask her about the translations you saw through the peep holes. Give her the journal. She says she will wrestle you for it, but you say that is not necessary as long as you can have the translation. She agrees and says she will have it by this time tomorrow night. Time to relax a little and just set your alarm again for 3 am. Go down to the lounge and talk with her. She tells you that she translated the entire journal and as an extra bonus it includes Marie's official decoder. Go up to her room to read the translation which you will find to the right of the typewriter. Look at the decoder which is to the left of the typewriter. Time to get back to the tower! Place the medallions with Red on left, Blue on right and Green at the bottom. Go to Marie's portrait and you should get a highlighted cursor on the purple rose. If you come to the part where you should get a highlighted cursor and can't maybe you missed something. Here are a few common things missed: Did you read the book about Marie Antoinette on the table near the spiral staircase in the library? Did you give Prof. Hotchkiss the diary you found in the tower and ask her to translate it. Did you later read the translation and also the coder page? The coder is to the left of the typewriter. When you look at the decoder Nancy will say, "Purple Rose holds diamond key of Queen!" When you looked through the peep hole, did you look through with each of the medallions? Do you have the medallions in the proper order? Red left, blue right and green below. Use the tip of the spear to chip away at the portrait and you will get a key. Place the key in the center of the medallions. The middle of the floor will open and a pedestal with the diamond will come up. The diamond thief will also appear and spray your eyes with pepper spray. [saved game: ENDING] As the thief tries to run down the stairs, quickly find the square stone button on the left side of the wall of the stair well and push it. You will trap the thief! Nancy has solved another mystery! | ||
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| Mr. Egan Help | 37% | |
| If you wan't Mr. Egan To go away, set your clock for 1:00 am .Go downstairs and look but be careful he can come back at any moment | ||
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