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| Bonus points on Stage 2, Area 2 | 100% | |
| When on the train, another train will pass by and the Boss will shoot all of the windows. After that, the action message will appear and you will have to succeed in shooting 2 yellow men waiting on the train. Do this and you will jump on to the other train. There will be many yellow men to shoot. | ||
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| Bonus points on Stage 3, Area 1 | 100% | |
| When Wilddog 1st appears to fight, shoot the man with the rocket launcher to the left of him. Next, shoot the other man on the right. Now, shoot the blue man under Wilddog. Finally, shoot Wilddog 6 or more times. If you succeed, you will fight many yellow men when fighting Wilddog immediately before Area 1 ends. | ||
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| Bonus points on Stage 1, Area 2 | 100% | |
| In Stage 1, Area 2, when fighting Jacob Kinisky (the 1st Boss), shoot him in the head and his hat will fall off. Shoot his hat off every time you see him in the area. You will now notice that when you reach the end of the Area you will not fight the NDI vehicle: Instead, the vehicle will drive above you. You will look to the arch on your left, where you will find numerous bonus point soldiers (yellow color). Each of these bonus soldiers are worth 5,000 points when shot once, and if shot more than once, the extra shots will also amount to more than a standard soldier. Once all the yellow soldiers are defeated, Area 2 will be clear. | ||
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| Stage trial 2 | 100% | |
| Complete stage 1 in story mode on any difficulty setting to unlock stage trial 2. | ||
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| Music test | 100% | |
| Complete crisis mission mode. *** This will also unlock Final Mission 2. | ||
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| Crisis mission mode | 100% | |
| This mode appears in the Extra Games. To access Day 1 of the mission, successfully complete story mode once. To access Days 2 through 5 and the final day, you must clear the current day. For example, when you clear Mission Day 2, Mission Day 3 will be activated. To access the Extra Mission, clear 4 Day Missions out of 5. To access Final Mission 2, clear all extra missions except the Final Day. *** You do not have to clear all missions in a day to access the next day. Out of the 5 missions in a day (not including the Extra Mission), only at least 4 need to be cleared to proceed. | ||
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| Wide ammunition | 100% | |
| Complete story mode using infinite ammunition to unlock wide ammunition -From: titanstar85@yahoo.com | ||
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| Infinite ammunition | 100% | |
| Complete story mode using automatic weapons to unlock infinite ammunition -From: titanstar85@yahoo.com | ||
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| Wide Ammo Blast Radius | 100% | |
| Complete Story mode using infinite ammo. | ||
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| Shoot Away 2 extra mode | 100% | |
| Achieve a high score in Shoot Away 2 retro mode to unlock extra mode. | ||
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| Alternate 2 player mode | 100% | |
| To play a different 2 player mode without splitting screens, select double gun mode. One player can use the gun and the other player can use the controller. If you have 2 guns you can use them both. If you have 2 controllers you can also use both of them. *** Both players have to hold Reload to pop up or both players have to release to pop up. Both players also have the same amount of life. | ||
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| Infinite Ammo | 100% | |
| Complete stroy mode with only the automatic to earn infinite ammo. | ||
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| Shoot Away 2 arrange mode | 100% | |
| Achieve a high score in arcade original mode (Retro) to unlock arrange mode. You will receive bonus points if you hit 2 clay pigeons with one bullet. Your points will double, so if you hit a 30 points clay and a 40 points clay with one shot, you will get 140 bonus points. | ||
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| Stage trial 3 | 100% | |
| Complete stage 2 in story mode on any difficulty setting to unlock stage trial 3. | ||
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| Free play mode | 100% | |
| Everytime the player uses all credits in story mode, one credit is added. After 9 credits, the credits change to free play mode -From: titanstar85@yahoo.com | ||
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| Bonus Quick and Crash game modes | 100% | |
| To access the additional Game Modes, "Chain Hit Game", "One Shot Game" and "10 Second Game", you must achieve higher than fifth place on the standard difficulty setting. The Target will change in the "Chain Hit Game" as below: 0-48: A cup 49-98: A piggy bank 99-148: A filament light bulb 149-173: Pac-Man 174-198: Cosmo 199-223: Mappy 224-253: Pooka 254 - 255: Bacura *** If you shoot Bacura, the counter will stop at 255 points. There will be no further increase in your points after this, regardless of how many targets you continue to hit. | ||
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| Mirror Mode | 100% | |
| Complete Story mode on a single credit | ||
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| Automatic weapons | 100% | |
| Complete story mode twice to unlock automatic weapons -From: titanstar85@yahoo.com | ||
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