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| LEVEL.ARMOUR.WEAPONS..PASSWORD....TITLE | 100% | |
| 02....200%..ALL - CR!3WDD3DB....Plant 03....200%..ALL - 3JJCMK8W64....Toxin Refinery 04....200%..ALL - O3LTJOY!02....Command Control 05....200%..ALL - H33!1HFTHK....Phobos Lab 06....200%..ALL - O4MSKZX9Z1....Central Processing 07....200%..ALL - YTTLCXXLXV....Computer Station 08....200%..ALL - 09SMBY04YW....Phobos Anomaly 09....200%..ALL - 7KKBLD7V53....Diemos Anomaly 10....200%..ALL - FM4217GSGJ....Containment Area 11....200%..ALL - H!!3WDGLDB....Refinery 12....200%..ALL - 07QPDW26WY....Diemos Lab 13....150%..123456..WTXQ9C3W12....Command Center 14....200%..123456..RBR4G!LDLN....Halls Of The Damned 15....175%..1236 - WTXQ9C3W11....Spawning Vats 16 - 75%..1234567..548C7DFWYX....Hell Gate 17....125%..1234567..JOC89DZPQS....Hell Keep 18....125%..1234567..JGB9CTONRT....Pandemonium 19....200%..ALL - 9QLTKRO!02....House Of Pain 20....200%..ALL - 78M63QX921....Unholy Cathedral | ||
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| Codes | 100% | |
Was this cheat: (-)Bogus or (+)Helpful | ||
| The controller cheat codes | 100% | |
| Full Guns and Ammo - X, Triangle, L1, Up, Down, R2, Left, Left Full Map - Triangle, Triangle, L2, R2, L2, R2, R1, Square God Mode - Down, L2, Square, R1, Right, L1, Left, Circle Level Warp - Right, Left, R2, R1, Triangle, L1, Circle, X Map with Objects - Triangle, Triangle, L2, R2, L2, R2, R1, Circle Invisibility - Pause and press Down, L2, Triangle, R1, L1, Left, Circle. | ||
| By: JAMESGAMES(97) | ||
| NEW Cheat Please Vote !! | ||
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| THE ENEMIES | 100% | |
| Note the first level of appearance for the enemies are on the skill level "Ultra Violence". Zombiemen: One of your most basic, standard, most weakest enemies in the game. They are small soldiers who used to be former marines of your own kind. They fire small pistol bullets at you for attacking. You can use pretty much any weapon to get rid of them. First found in level 1: Hangar. These are pretty weak to fight, but they may be a little pain if they are in big groups. In Doom II, these are first found in Level 31: Entryway. Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and better with their weapons. They carry around Shotguns and fire at you to attack. These Shotguns can do a lot of damage at you, especially on high skill levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they are still pretty weak. First Found in Level 1: Hangar. You can also find these easily in dark rooms because they glow for a split second when they fire their weapon, making them easy to spot. In Doom II, these are first found in Level 32: Underhalls. Heavy Weapon Dudes: Even worse than a Zombieman and Shotgun Guy combined. These people carry around Chainguns and they fire it at you when they attack. If you just stand in front of them and do nothing, their Chaingun will wear you down very fast. Any weapon but the Pistol can knock them out in one hit, so don't hesitate to use one of those weapons. These are very common in the game, especially on harder skill levels. Found in Level 1: Hangar. In Doom II, these are first found in Level 33: The Gantlet. Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk around on two feet. To attack you, they shoot out a fireball at far distances. But if you are up close, they will scratch you. Their attacks are pretty weak, so don't worry. Use any weapon but the Pistol or Fist (unless you have a Berserk), and they should be taken down in one hit. Found in plenty of the levels during the game. First found in Level 1: Hangar. Just watch out if these are in large groups. In Doom II, these are first found in Level 31: Entryway. Demon: One of the first actual "Demons" you will see in the game. They are pink "bulls" who run around on two legs. On harder skill levels, their bite, which is their only way of attacking, can hurt really badly. To kill these enemies, stay at a far distance and use pretty much any weapon. If you are up close, a Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to attack either. First found in Level 3: Toxin Refinery. In Doom II, these are first found in Level 32: Underhalls. Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly invisible, as they are gray and blurry, but you can still see them easily, but watch out in dark areas. They bite at you for attacking, and it can hurt badly on harder skill levels. To get rid of them easily, use any weapon and if you are up close, use a Chaingun or a Chainsaw to take them down in no time, and they shouldn't be able to attack either. First found in Level 2: Plant. In Doom II, these are first found in Level 34: The Focus. Nightmare Spectre: Like the Spectre, but darker, and much harder to kill. Use at least a Super Shotgun to take these down. They are also more powerful than the Demon/Spectre. These are a blue-ish black color to tell them apart from the other Demons. They are faster as well and they can take up to several shows with a Shotgun. First found in Level 5: Phobos Lab. I don't remember seeing these anywhere in the Doom II levels. Lost Soul: Probably the most annoying enemy at the game. You'll know them when you see them. Fine, I'll tell you. They are small enemies that are on fire and they also fly around in the air. Most of the time they appear in groups, and they will come out of the mouth of a Pain Elemental. They attack you by backing up and then charging right at you, which can be annoying, especially when you are up close to them. To get rid of them, use anything but a Pistol, Fist, or Chainsaw and they will go down quickly. First found in Level 1: Hangar. In Doom II, these are first found in Level 35: The Waste Tunnels. Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these enemies fly around in the air. They are big, red, have one eye, and a big mouth. They have two methods of attacking you. They can open their mouth up and shoot a fireball at you, and theirs is pretty strong. Their other attack is when you are up close, they can bit at you, which can hurt a LOT. The best weapons to use against them are the Chaingun and Chainsaw, and if you use those, they won't have a chance to attack you. First found in level 9: Deimos Anomaly. In Doom II, these are first found in Level 35: The Waste Tunnels. Hell Knight: A big step up from all of the other enemies. Like pretty much most other enemy, they walk on two legs, and have two methods of attacking you. They are tall and have a light color on their body as well. They can shoot a green fireball at you to attack, or if you're up close, they will scratch you. Either attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily. But a Plasma Gun and BFG are effective as well. First found in Level 9: Deimos Anomaly. In Doom II, these are first found in Level 35: The Waste Tunnels. Baron of Hell: Just when you thought the Hell Knights were bad enough. To find the difference between the Hell Knight and a Baron of Hell, Barons of Hell have a slightly darker body (they have dark pink, while Hell Knights have a bright color). Just like the Hell Knight, their two methods of attacking are using a fireball and scratching you up close, but these hurt a LOT more than the Hell Knights. They are also tougher, so they won't go down easy. Use a Rocket Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a long fight. First found in Level 8: Phobos Anomaly. In Doom II, these can be first found in Level 38: Tricks and Traps. Arachnotron: Well, there's always something new to look forward to. Has your fear for spiders increased now? These are spiders that walk around and when they see you, they will fire green cells at you, identical to the ones you fire from your Plasma Gun. They shouldn't be a problem if you are good at dodging. Almost any weapon can get rid of these enemies, except from the Pistol, Fist, or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of them in a fluke. First found in Level 11: Refinery. In Doom II, these can be first found in Level 37: Dead Simple. Pain Elemental: You may think these are the most annoying enemies in the game, but the Lost Souls can knock out any enemy in that game. They are almost like the Cacodemon. They are big, they fly, and have one eye. They are also brown and they don't attack you. What they do is that they shoot Lost Souls out of their mouths and the Lost Souls go and directly attack you. Once they get killed, 3 Lost Souls will appear after they explode, unless it explodes at a nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily, 1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells will finish them off easily. Surprisingly if you play the first level of the game on Ultra Violence skill, you will find this enemy in a secret area. In Doom II, these are first found in Level 38: Tricks and Traps. Revenants: For being annoying, Revenants are right behind the Lost Souls in that category. They are skeleton like enemies who have two methods of attacking you. One of their methods of attacking is that they will shoot a missile at you. There is a chance that it can be a homing missile. To tell if it is, there will be smoke in the back of the missile. Run around and try to have it hit something. Its other method of attacking is that it will punch you if you are up close. Both attacks are very annoying and can do a lot of damage. 2 Super Shotgun or Rocket Launcher blasts will do the trick. First found in Level 7: Computer Station. In Doom II, these can be first found in Level 36: The Crusher. Mancubus: Another fun enemy, which is one of my favorites. The bad news is that the fireballs it pumps out can hurt really badly on higher skill levels. The good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It has two missile launchers on its arms and both of them shoot out 3 missiles at a time. They can be dodged pretty easily, but sometimes it can be tricky. Three shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the trick as usual. First found in Level 15: Spawning Vats. In Doom II, these are first found in Level 37: Dead Simple. Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge goat-like monsters, but they stand on two legs and walk around. One of their legs is metal, and on one of their arms is a Rocket Launcher, which has about the same amount of power as yours. The rockets can be dodged without a problem, and you can attack him by using your own rockets or a BFG. It should take anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he walks, and it gets louder when he gets closer. This always scared the crap out of me. There is only 1 in the game, found in Level 23: Tower of Babel. Use a Rocket Launcher or better to take these down. Or, you can try having other enemies attacking him to weaken him. In Doom II, these are first seen in Level 38: Tricks and Traps. Spider Mastermind: Just like an Arachnotron, except bigger. A lot bigger. These are giant spiders with a huge brain that like to walk around. Instead of firing plasma cells at you, they have a Super Chaingun which is a lot more powerful. Even though it has that, it is still pretty week. It only takes about 2 or 3 BFG blasts to get rid of it, and not a lot of Rockets either. These do not appear at all in the Ultimate Doom levels and in Doom II they are found in the last level, Redemption Denied. | ||
| By: JAMESGAMES(97) | ||
| NEW Cheat Please Vote !! | ||
Was this cheat: (-)Bogus or (+)Helpful | ||

