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Cheat Codes for Metroid Prime 2: Echoes GC + Tips Hints Cheats
Cheat Codes for Metroid Prime 2: Echoes GC + Tips Hints Cheats
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Metroid Prime 2: Echoes GC cheats

Metroid Prime 2: Echoes cheats
Verified Cheats: 31
Submitted Cheats: 1

Below you will find cheats for Metroid Prime 2: Echoes. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not recieved enough votes. Please have a look and do not forget to vote!
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Metroid Prime 2: Echoes GC Cheat List

Metroid Prime 2: Echoes Printable Cheat Codes

Cheat Masters's cheats and cheat codes for Metroid Prime 2: Echoes. We have the latest and most popular cheat codes, hints and tips for Metroid Prime 2: Echoes. New cheats are added almost daily.


Action Replay Cheat Codes (Metroid Prime 2: Echoes)

What is Action Replay? Answer Here
by: codejunkies.com
(M)6QC5-30T6-F3Q31XQBV-AXAP-86QZ042AC-TVD6-JXG37356M-Z1CN-NMM7W5ZW4-PG70-JE0UMXKYE-ENHH-JH1HT7810-27Y8-4QGMM
This Code Must Be On!84DG-3YYB-Q8MNP0ZA6-UD1P-XU0K7W83J-G7ZX-NXM63KCX7-PJUT-6PPW3Y39N-C48W-VR2DC
Infinite HealthA358-EXX7-KM2BJNXEX-PP1E-BWZKA9Z2C-FGYA-B00P7
Max Energy Tanks827U-5C6R-YJXD2KX89-C0VT-XA7Y5FYYB-D91W-GXXKR
Maximum MissilesPAQW-6EG6-QJXDUC1WE-HGGG-JDH0K
Infinite Missiles15Z8-BAEM-XVRC46N63-BA14-EYQN5
BEAM WEAPON CODES:X1PR-UMRA-JQRHZ
Have Charge BeamA8UP-55VH-F5HRT9J0C-TAP1-523VJZ1BU-JNVH-1AB26
Have Dark BeamPWHY-ZCCT-1D13GGQRR-NMU2-7XUHAFPRW-UYWE-PXHPK
Have Light BeamDGGH-N2QE-2UBKCH18K-46K9-R0M2AW4NG-09ER-DFAKT
Have AnnihilatorKAF0-8302-NT20RDEP3-DD2W-JGQBU4YHE-GHQJ-6WKKR
CHARGE COMBO CODES:2RE4-UP6U-975HU
Have Super MissileKF26-BAM9-FXX3N2087-8T1Y-CUZQA5CWC-3QMT-6TGWU
Have DarkburstD0ME-P5YE-2HHG07VCT-UVA8-134BDK5VJ-THEV-Y6FR8
Have SunburstTB12-GMWX-U5E6563NN-KMJY-GB9V284G1-G7WX-5KKXB
Have Sonic Boom8RTK-DJ5R-KVK6MW0H8-1UGE-C1FX7EKUZ-CPDW-J79JR
VISOR CODES:9BPW-BXCU-X05GV
Have Combat Visor3N69-74GC-XAARCDKTC-D8FG-5H6GTE15G-KUFG-B2MHR
Have Scan VisorHC74-J3W1-4UN8H3B2V-4U3M-7732WNPJR-3JE3-YAJGH
Have Dark Visor755D-2B23-J92F3JMHX-H2UR-M42GUPC27-M31B-HNHMR
Have Echo VisorG9GQ-Z55G-MQR5X58NH-WZ9V-TMF4MMTT7-3KHG-5WH2G
ARMOR CODES:10B2-9X35-VWAMR
Have Varia Suit2W4H-9788-YJGKMBKC7-1R1T-TEK86Y1ER-6B7P-NJ3RC
Have Dark SuitQ3JP-72W5-J5A33B8KN-FKHF-1T12T8CRR-FMUG-ZXZVG
Have Light SuitFGRD-83Z7-UMM2P6WYX-4AGM-20MN2NUX1-FBY4-ZWFN5
MOVEMENT SYSTEMS CODES:Z1EZ-MDA6-6GCC3
Have Space Jump BootsVT0N-Q141-0V7WN7Q1F-RGHW-GPFEP0EVJ-2E62-0TW66
Have Grapple Beam8WAR-7JC4-0Q9MVTMNE-J0DZ-NFW8C32BW-TEU1-DV85W
Have Gravity BoostQDQ1-UPUA-PJ4G3V0PG-GRTW-9D356DDUC-70BF-M6F9E
Have Screw Attack7QEP-X1ZX-X974K67BZ-U2Q7-QH06Y77QT-CEH5-KTZE5
MISCELLANEOUS CODES:5XGR-XZ90-VYGQK
Have Seeker Missile445V-G64A-EEPFTDVG0-K9Y5-4THVD7THM-11QB-JJP9C
Have Morph Ball Power BombVN09-QVHR-6RV6ZZTRQ-510C-VKMUW46UG-ZN41-610T7
Have Beam Ammo ExpansionJBJE-W3FU-3DQ07EVEY-FP2D-Z57PXHUF8-UX30-B82BZ
DARK TEMPLE KEYS:T7FU-XJ9Y-7V9KT
Have Sky Temple Key 1J131-ZF7J-MFW7XPQAC-GATF-3Z57NV4FP-66KK-2875Z
Have Sky Temple Key 21CKK-9GE2-0W1RA6X7R-W3VG-TBN48AWFF-CZFX-C0VK7
Have Sky Temple Key 3EXXR-XAMB-33KANMETU-HVV8-U596NQ86F-QPGN-U85WT
Have Agon Temple Key 12W44-8XA2-D8Z0ZR5XX-F76M-PNZKG019Q-BQUB-ZA1XY
Have Agon Temple Key 20H6D-U9FN-85B5K67RX-TCUF-NAJ9V3BRE-ZV35-1XBAZ
Have Agon Temple Key 3ZMZ5-09FY-HG9915QPH-BNGD-ZCB207NMQ-4AEH-FAEG5
Have Torvus Temple Key 1T526-WWGT-0F07DPH8J-55C2-89KQ16MT6-F13F-9JFV5
Have Torvus Temple Key 26BRY-WU3C-0VPVHB534-5Q4Q-3BMTKQF1U-BXQH-CGAHQ
Have Torvus Temple Key 3K12T-PBVN-89P3EMPVK-E6B4-42QAZ300V-862V-DDEXP
Have Ing Hive Temple Key 1829C-U0FP-BZ11ME8KQ-PK78-XZJU209RJ-MYE4-CH8R1
Have Ing Hive Temple Key 2DRMZ-GMYM-X59TQRG1E-DK72-3934A7YJ5-YENF-CKZ83
Have Ing Hive Temple Key 32Z2Y-CM3N-WEP6UNDYV-461J-BMZ9Q2F9Q-9R3P-HKR4M


Broken Sonic Locks in Main Research

After you fight Dark Samus in Sanctuary Fortress and you acquire the Echo
Visor, you have to go to a room called Main Research. When you go there
your objective is to deactivate 3 sonic locks in the room. However, if you
destroy 2 or less and you leave the room, when you come back and destroy
the remaining locks the door thats supposed to open doesn't open. The door
will never open so your game is stuck with no way to progress. This glitch
wrecks your game.

CheatMaster's Poll -[Metroid Prime 2: Echoes ]

Is there such a thing as playing video games too much?
Yes
No
 

Results :: Polls


Floaty Jump

This glitch is found in the Chykka boss fight. When breaking the last
strand off the cocoon, make sure you are in the water. If you are in the
water when you break the last strand, after the cutscene, you will be on
land, but when you jump you get an anti-gravity lift that lets you go
incredibly far, and incredibly high. The game still thinks you are in the
water so your jumps are like if you were in water. The disadvantage is, if
you touch any water, the effect wears off. Apparently, you must be in dark
water when a cutscene occurs to activate this, therefore, the Chykka
battle is the only place to activate this.

Forever beam ammo(Metroid Prime 2: Echoes)

If you ever run out of beam ammo for the light or dark beam. Simply charge
it like you would with the power beam. If you charge it while you have no
ammo, it will just be a normal shot, as if it wasn't charged.




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Glitches Metroid Prime 2: Echoes

101% Items
In GMFC Compound, your supposed to witness a cutscene and then blast a
yellow crate and recieve the Missile Launcher. However, right before the
"invisible wall" leading to activate it, there is a boot shaped formation.
By jumping onto it, you will be propelled onto the ledge above, allowing
you to skip the activation of the cutscene and go straight to the Missile
Launcher. After getting it and then activating the cutscene, glitchingly
the yellow crate reapperars, with ANOTHER Missile Launcher. Geting this 1,
and the remaining 99 items in the game will allow you to have 101% items
at the end of the game (your Missile count doesn't go above 255 however).

Hard difficulty -Metroid Prime 2: Echoes

Complete the game under the normal difficulty setting.
Promo gallery:
Complete 40% of the logbook scans.
Character gallery:
Complete 60% of the logbook scans.
Creature gallery:
Complete 80% of the logbook scans.
Boss gallery:
Complete 100% of the logbook scans.
Rough Sketch gallery:
Complete game under the normal difficulty setting.
Storyboard gallery:
Complete game under the hard difficulty setting.
Samus Body Suit FMV sequence:
Collect 75% of the items.
Dark Samus ending sequence:
Collect 100% of the items.
Dark Echoes multi-player soundtrack:
Complete the game.
Darkness multi-player soundtrack:
Complete the game.
Luminoth multi-player soundtrack:
Talk to U-Mos.
Pirate Fear multi-player soundtrack:
Restore energy to Agon Temple then talk to U-Mos.
Sanctuary multi-player soundtrack:
Restore energy to Sanctuary Temple then talk to U-Mos.
Torvus Bog multi-player soundtrack:
Restore energy to Torvus Temple then talk to U-Mos.
Pipeline multi-player arena:
Restore energy to Torvus Temple then talk to U-Mos.
Spires multi-player arena:
Restore energy to Sanctuary Temple then talk to U-Mos.

Hard Mode Metroid Prime 2: Echoes

UnlockableHow to Unlock
Hard ModeBeat the game


Hint: Beam Effects on Luminoth Light Beacons

Different beams have different effects when shot at a Luminoth Light
Beacon.

Power Beam: Charges beacon and offers protection from Dark Aether
Atmosphere for a short amount of time.
Light Beam: Charges beacon for an extended amount of time.
Dark Beam: Temporarily extinguishes beacon. Note: Only the Light
Beam can change it back, or you can wait for it to change back by
itself.
Annihilator Beam: Supercharges beacon for an extended amount of
time and causes any surrounding Ing to walk into the light causing
it to die. This is very helpful if you are low on energy or
ammunition.

Hint: Defeating Amorbis(Metroid Prime 2: Echoes)

There are two stages where you will encounter Amorbis. In one stage,
Amorbis will leap into the air and back into the ground, where its
impact will damage you if you are close to it. Use your radar more
often to see where Amorbis is located. Stay inside the Light
Crystals to avoid being damaged by the atmosphere. As it leaps up
into the air, shoot it with the Power Beam, Light Beam, or missiles.
After several hits, it will be time for stage two. On stage two, it
will stay at the center of the arena and will use its physical
attacks. Be careful, as Amorbis will also disable the Light
Crystals. Move on to the next one if that happens. It will also
shoot multiple blue energy beams on the ground. The best way to
dodge these is to morph into a ball inside the Light Crystals and
hover around the energy beams. Blast Amorbis down with the Power
Beam, Light Beam, or missiles. Its head will explode and it will try
to suck you in. Quickly form into a ball and let it suck you in,
then drop some bombs inside it. The battle repeats both stages
again, but with two, then three worms and it gets tougher. Once
Amorbis is defeated, the Dark Suit is yours.

In his first form, Amorbis will be jumping out of the ground then
going back in. He is vulnerable when he is in the air. Shoot him
with Charge Beam so you can conserve your missiles for the second
form. When you break off its shell, it will attach to the sphere in
the center of the arena and go into its second form. It will then
have an outer plate on its head, which you can break with a couple
of missiles. When it looses its plate, it will try to suck you up.
At that time, go into morphball and lay a bomb in its mouth. Repeat
this for two worms, then three. Also, when Amorbis has two or three
heads, it is able to use a laser attack. Finally, Amorbis has the
ability to disable the Light Crystals in the arena. You will have to
move to the next crystal every so often.

Hint: Defeating Chykka Larvae

This first part is actually very simple. Basically, just stay in the
center and fire. The larvae just swims around in a circle, then
dives down. Get ready, because it will jump out of the water,
allowing you to cause some damage to it. However, when it crashes
into the water, make sure you jump over the shockwave or it will
knock you into the poisonous water. Occasionally, it will send some
Dark Shredders against you. Just shoot them with charged shots or
missiles. They are mainly there for refills. Eventually, the larvae
will emerge from the water, exposing its front. Use Light Beam
charged shots as many times as possible. You should leave this
battle with almost all of your health intact. You will also be
constantly healing due to the Light Crystal field. Eventually, it
will "die".

Hint: Defeating Dark soldiers

To defeat Dark soldiers (the dead men), use the missiles or the
Charge Beam.

Hint: Defeating Emperor Ing

This fight is extremely difficult and requires a lot of energy and
ammunition. Before entering this battle, make sure you have full
health and ammunition. This fight is very long and there are only a
few opportunities to gain power-ups. The first part of the fight
begins with the Emperor Ing head and body. Do not forget to scan
these, especially if you are trying to fill your log book. The head
has some tentacles that perform a variety of nasty attacks. You must
kill the tentacles to make the head expose the energy core. The
easiest way to kill the tentacles is to use the Seeker Missiles to
get rid of them all at once. Note: Although the Annihilator Beam
homes in on the tentacles, you will need the ammunition for later in
the fight. After the defeat of tentacles, they will occasionally
drop ammunition or energy. Once the tentacles are defeated, the head
will diminish, exposing the energy core. Do not forget to scan it.
You must find the opening and shoot it with a charged shot from the
Power Beam or the Annihilator Beam. For ammunition conservation, the
Power Beam is recommended. This may take longer, but it will pay in
the end. While the Emperor Ing is in this state, it will shoot a
beam of energy at you that does a hefty amount of damage and cause
you to lower your weapon. Side-dashing is the easiest way to dodge
this beam. As the Emperor Ing's energy diminishes, the attacks
brought by the tentacles become more intense. Once the energy core
is defeated, the head will cover the body and form a sphere. This
begins part two of the battle. You must immediately scan this and
turn into the Morph Ball. Use the Spiderball to attach yourself to
it. There are numerous amounts of bright spots on the sphere. In
order to damage the spots, hover over it until you see black bubble
forming over it. Then, immediately drop some bombs and get away from
it as fast as possible. A tentacle will appear and start flailing.
If you kill it, there should be a hole left behind with purple smoth
spewing out. You must do this on all of the holes. Note: Getting hit
by a tentacle will knock you in a random direction and cause damage.
There are also puddles of Dark Matter moving around the sphere. If
you are hit by one of these, you will be knocked off the sphere onto
the ground, causing you to take damage from the poisonous fog. To
defeat the puddles, wait until it follows you, then lay a bomb and
it should move over it when it explodes. These puddles are one of
your few opportunities to gain ammunition and energy. They usually
drop Blue Energy and Missile Ammunition, but will also drop other
things such as Light and Dark ammunition, and Red (and rarely)
Yellow Energies. If you are low on energy, take the time to kill a
few of these dark puddles to gain back as much as you can. After
destroying all the holes of the sphere, part three of the battle
begins. Again, do not forget to scan this new form of the Emperor
Ing. In order to damage this form, you must shoot its heart, which
is located in its mouth. Use the Annihilator Beam to shoot the
heart. However, be wary of how it opens and closes its mouth because
ammunition is extremely limited. After a few shots, its heart will
either turn white or dark purple. If it turns white, it must be shot
with the Dark Beam. If it turns purple, it must be shot with the
Light Beam. Your best bet is to keep using the Annihilator Beam
because it damages the heart no matter what color it is, but watch
your ammunition. Do not charge the Annihilator Beam because the
chances of it missing are high since Emperor Ing's large legs get in
the way - this would be a waste of five Light and Dark ammunition.
After defeating The Emperor Ing, Samus will have to get out of Dark
Aether within seven minutes.

Hint: Defeating Ings(Metroid Prime 2: Echoes)

After getting the Annihilator Beam, any Ing you encounter will be
easy to defeat. Shoot an inactive Luminoth Light Crystal with the
Annihilator Beam. This will cause any Ing to seek the light given
off. The Ing will walk into the light and die. This is an easy way
to conserve ammunition and energy.

Hint: Defeating Quadraxis(Metroid Prime 2: Echoes)

Take out the Light Beam and use two Charged Shots on each knee when
they are flashing. Do not bother about the feet. For the second
stage, destroy the central antenna with a Super Missile or two.
Note: You can only see the antennas with the Echo Visor. When you
destroy the main body antenna, use a Charged Light Beam shot and two
regular shots on each antenna. On the third stage, use a fully
charged Light Beam to stun the head, then spider on the destroyed
main body's legs. Boost onto the head when it comes by. Do this once
more to defeat Quadraxis.

Hint: Defeating Space Pirates

To quickly destroy a flying Space Pirate, fire a Super Missile while
locked on.

Hint: Defeating Tallon Metroids

To defeat Tallon Metroids (red ones) quickly without using any Beam
ammo or missiles, just stand in front of a closed door. Shoot the
Metroid with a Power Beam shot. When it charges you to latch on, it
will explode when it hits the door.

Hint: Defeating the Alpha Blogg

To defeat the Alpha Blogg, you must first scan him if you want a
good ending. However, this is optional. Once you are fighting him,
make sure you always have him locked on. Sometimes he will shoot air
bubbles at you, then charge at you. When he is charging, charge the
Power Beam. Just before he hits you, fire the Super Missile. Do not
do this too soon or late or you will hit his side. You will still
get hit, but it will not do much damage if you have the energy
tanks. Keep doing this until he is defeated.

The Alpha Blogg can be eliminated the same way you would take care
of the normal Bloggs. The only differences are that you can move
freely with the Gravity Boost and that the Alpha Blogg shoots sonic
waves which will stun you and your gun for a few seconds. To kill
it, charge your Power Beam and wait until it rams you. When it gets
close to you, it will open its mouth. At that point, shoot like mad.
The Super Missile will damage it the most. After you shoot, strafe
and dash using Left or Right and B. Repeat this about four to five
times to win.

After obtaining the Gravity Booster, you will have to face Alpha
Blogg. While fighting this giant Boss, keep an extremely far
distance from it. When attacking, Alpha Blogg can do one of two
things. It can shoot blobs of goo which causes you to lose sight and
lower your gun, or it can charge at you like regular Bloggs. If it
starts shooting you, side-dash to dodge it. It will most likely
charge at you afterwards. While charging, it will open its mouth
just before it hits you. You can shoot a charged Power Beam shot or
a Super Missile into its mouth. After shooting it, immediately side
dash to dodge it because it does not stop charging after it gets
hit. This Boss is not difficult if you keep a safe distance away
from it.

Hint: Defeating the Bomb Guardian

The fight will begin with you fighting an Alpha Sanddigger for a
brief moment. First, when the Alpha Sanddigger is not infected by
the Dark energy, shoot it in the face with a few Power Beam shots
(like a regular Sanddigger). In a few seconds, the Alpha Sanddigger
will get infected by Dark energy, transforming it into the Bomb
Guardian. The Bomb Guardian is fast -- never stand in one place. It
also has a variety of attacks. As you might expect, the Bomb
Guardian uses your morph ball bombs against you. It will throw bombs
at you, leave some behind as it slithers across the arena, and hurl
some out of its mouth. The easiest way to evade the bombs it throws
is to keep your reticule locked on to it and strafe. Its other
attacks include charging at you, and biting you if you get too
close. You should also lock on and strafe to avoid these attacks
Note: When you avoid the Bomb Guardian's charge attack, it will get
behind you, making you lose your lock-on. When this happens, quickly
turn around and lock back on to it. During the battle, you will
notice a purple glowing thing on its tail. Lock on to it and shoot
it when you get the chance while avoiding its attacks, until it is
red and not glowing. Two Charge Beam shots should be sufficient.
When you shoot it, the Bomb Guardian will prepare its attack. While
it is doing this, shoot it in the head to whittle down its health.
Be careful, as it will soon hurl some morph ball bombs from its
mouth. It is practically possible to avoid this attack -- do not get
hit more than one time. Repeat this process until it is dead. When
you kill it, you will obtain your morph ball bombs again. Note: When
the Bomb Guardian throws bombs at you or charges at you, its weak
spot on its tail will stop glowing. Ignore this, as you still cannot
damage it until you make it stop glowing.

Hint: Defeating the Boost Guardian

In this battle, your energy will slowly decrease because of the Dark
atmosphere. There are no Light Crystals to help you. There are four
pillars in the room, and each contains the Ultra Energy Unit when
broken down. They are essential to your survival. The Boss will take
two forms, normal and liquid. When in its normal form, blast it down
with a Super Missile, as it will damage him the most. The Boss will
then form into a morph ball and start spiking through the room
randomly. Jump over it, or form into a ball to get out of its way.
Also watch out for its minions. After three to four spikes, it will
follow you on the ground in maroon liquid form. Quickly form into a
ball, roll around, and drop bombs behind you. It will repeat spiking
and forming into liquid again. Repeat this and it will finally
revert back to normal form. Blast it with the Super Missile and
repeat the entire process until it is dead. Once it is defeated, the
Boost Ball upgrade is yours.

Before you enter the hole to the Boss' chamber, switch to the Light
Beam. By doing this, you will start with it when you are out of
morph ball mode. When the battle begins, you will automatically
change out of morph ball mode. Either scan him or begin charging
your Light Beam (which will be your default) and try to get two or
three shots on him before he starts glowing. When he glows red, he
is temporarily invincible. When he is in ball form, switch to morph
ball mode. This will make avoiding his minion Ing easier. If you
can, drop a morph ball bomb in front of him before he charges off --
look for the line down the middle of his ball form. He will charge
in one of those two directions. If the blast hits him while he is in
ball form, he will instantly turn into his liquid form, in which
case he will follow you around. Drop M.B.B.s to damage him. If he
starts boosting around before you hit him, roll around, dropping
morph ball bombs and try to avoid him. If he hits the bomb blasts
while he is moving, he will stop and turn into his liquid form.
After about three bombs in his liquid form, he will change back to
his solid form. Change back to your gun mode and repeat those steps.
He should die after about three repetitions.

Hint: Defeating The Jump Guardian

To defeat the Jump Guardian, you must treat him as a Warrior Ing
with the power to jump higher and to generate shockwaves that may
knock you out of the Light Field when it lands. It will make a Dark
Aurora when it is about to jump, so you can be ready for the
shockwaves it makes. Shoot the Jump Guardian with Charge Beam or
missiles after it releases its shockwave, and make sure to jump at
the correct moment so you are not hit. It is acceptable if you are
hit by the shockwave a couple of times, as long as you get back to
the Light Field as fast as possible. When the guardian dies, the
Space Jump boots are yours.

The Jump Guardian can take a bit of damage. Use your Charge Beam or
missiles to do more damage. The Jump Guardian is much like a Warrior
Ing, but can jump and produce shockwaves when it lands. When the
Jump Guardian shoots at you, hide behind the Light Crystal; he
cannot hurt you there. When the Jump Guardian produces shockwaves,
just jump over him. Follow this and you should have no problems
defeating him.

Hint: Defeating The Spider Guardian

In each "room", you will have to understand the path of the Boss in
order to change and head into the electrical barrier. The path will
change when you use the bomb-slot. However, this will only be
available while the Boss' aura is green. You need to drop bombs in
front of him until he is green, and get to the bomb slot as fast as
possible. Continue this in each room until the Boss is dead. You
will need to be fast in the third room because of the fact that
there are three bomb-slots.

Hint: Light Suit *Metroid Prime 2: Echoes*

After restoring all the power to the Agon Wastes, Torvus Bog, and
Sanctuary Fortress Temples, talk to U-Mos and he will give you the
Light Suit. The Light Suit enables you to teleport from temple to
temple. The Light Suit also takes away the damage taken from walking
in the Dark Aether atmosphere.

Hint: See Samus' face

Walk to a wall and face it. Charge up your beam and shoot it to
reveal Samus' face reflecting off her helmet.

Hint: Sky Temple Key locations

The nine keys can only be found in Dark Aether. Also, these keys are
protected by invisible creatures only visible with the Dark Visor.
These creatures are not difficult to kill (finding them is the only
hard part). Just hit them once while in Dark Visor mode, then switch
back to combat mode, kill them, and get the key. You must have the
Light Suit to get some of these, as they require going into areas
that your Dark Suit cannot handle. There are three Sky Temple Keys
in the Dark Temple Grounds, two in Dark Agon Wastes, two in Dark
Torvus Bog, and two in Dark Sky Temple.
Dark Agon Wastes
Dark Oasis: You can get here via the portal from the Space
Pirate's base (or any portal in Agon). Once you are in this room,
Power Bomb the Denzium wall in the center. Do not go into the area
without the Light Suit --the Ingstorm will rip you apart. Go
underwater and switch to your Dark Visor. Kill it and take the
key.
Battleground: This is where you got the second Agon key. Look in
the air and there should be some platforms to jump on, only
visible with the Dark Visor. The Ing creature with the key at the
top. Kill it and get the key.
Dark Torvus Bog
Poisoned Bog: This room is in the upper area of Torvus, two rooms
away from the Venomous Pond. Go underwater and kill the creature.
Dungeon: This room is in the lower area of Torvus. You can reach
it by going through the portal in the Catacombs. There will be two
Dark Grenchlers here. Take care of them if desired, then dive
underwater. Get past the robots by shooting the Light Portal above
their heads. The Ing and key should be at the end.
Dark Sanctuary Fortress
Hive Dynamo Works: Go back to where you defeated the Spider
Guardian in the Light World (Dynamo Works). Blast open the yellow
hatch door with a Power Bomb. That should lead you to a portal
into the Dark World. You must traverse the chasm (either through
Spiderball Boosting or Screw Attack). The Ing is on the other side
of the chasm.
Hive Entrance: Go to the Dark World portal in the Hall Of Combat
Mastery. You will emerge into the Culling Chamber. Proceed through
the door leading to the Unseen Way. Cross the chasm of the room.
You will be in another room called the Hive Reactor. Go through
the yellow hatch door at the bottom to reach Hive Reactor Access
and Entrance Defense Hall. Go through the door again and you will
be at the Hive Entrance, a Dark version of the Sanctuary Fortress'
entrance. Screw Attack all the way over to the other side and ride
the Light Portal up. Then, Screw Attack again over to the other
side, the top level above the entrance where you came from. The
Ing and the key are there.
Dark Temple Grounds
Ing Reliquary: Go to the Sacred Path in the Light World and take
the portal there into the Dark World. You will emerge at the
Profane Path. Note: There is a beam ammo expansion here that you
can get by solving a sonic puzzle with the Annihilator. The rooms
along the way only have one way to go. Follow the one-way path and
keep going until you reach your destination (the path is very
linear). Check your map to see where the next door is located. The
room is on the second floor of a large complex looking structure.
Again, do not go through these areas without the Light Suit.
Accursed Lake: In the Light World, go to the Temple Assembly Site.
There is a door with a purple crystal on it. Search around and
shoot it with the Light Beam and activate the portal behind it.
You will emerge at the Plain Of Dark Worship. Go through the
Seeker Missile purple door and continue along the one-way path.
You will now be at the Accursed Lake. The Ing is floating in the
air. Kill it and get the key.
Defiled Shrine: This final key is actually very close to the Sky
Temple Gateway (your destination after you get the nine keys). In
the Light World, start at The Hall Of Eyes. Go through the portal
here. You will emerge in Base Access in the Dark World. Go through
the green hatch door. At the War Ritual Grounds, go through the
only door there. You will be at the Shrine Access. Go through the
Morphball tunnel and when you emerge, go through the green hatch
door. The Ing and the key are in here.
After getting all nine keys, do whatever desired to prepare for the
final fight. When you are ready, go to the Sky Temple Gateway in the
Dark Temple Grounds. Get all the Energy Tanks, Power Bombs,
Missiles, and Missile Combos if desired.

In-game reset(Metroid Prime 2: Echoes)

Hold Start + B + X for three seconds.

Jump Guardian Trick(Metroid Prime 2: Echoes)

After entering the judgement pit, don't enter the light sphere in the
middle yet. Instead go around the room and jump up to a light beacon to
the right of the door, and aim towards the green door across the room.
Then begin firing in front of the Luminoth statue's face and, if done
correctly, your shots should be stopped in midair by the jump guardian
(he's invisible until the fight begins). You can shoot him as much as you
like and when you start the fight he will start with that much damage!
(you can't kill him before the fight begins but you can get him to the
point where 1 shot kills)

Kota_sniper. -Metroid Prime 2: Echoes

Hint: Defeating Dark Samus:
This fight is especially frustrating because it is timed, and
learning how to damage Dark Samus can be difficult. Dark Samus will
first fly around and stay far away from you. This is perfect time to
scan her. If you get too close to her, she will set off an explosion
to blow you away. Shoot her with charged Power Beam shots until she
starts glowing light blue. She is then invulnerable. When she
renders herself invisible, switch to the Echo Visor to see her.
Shoot her until she either disappears or becomes invisible. When she
takes enough damage, she will move to the middle of the arena and
form a shield around herself, causing her to become invulnerable
once more. You can scan her again at this time because she is now in
a new form. Dark Samus will shoot you with powerful Phazon shots.
These can be easily avoided by side-dashing. Occasionally she will
expel small amounts of Light Phazon. With your Charge Beam charged,
you must collect these small amounts of Phazon until your Arm Cannon
glows blue. Then, shoot Dark Samus and she will take heavy damage.
The frustrating part about collecting the Phazon is that you must
manually collect it as it falls to you -- simply standing there will
not do it. Note: While collecting the Phazon, you must try not to
get hit by any stray pieces of Phazon, as it will cause you to lower
your weapon and lose the charge. After Dark Samus is defeated, a
short intermission sequence will begin and the credits will roll.
Note: If you die while fighting Dark Samus, the game will ask if you
wish to continue from last save. If you choose "Yes", you will not
have to fight Emperor Ing again. Instead, it will cut to the scene
where Emperor Ing dies.

Kota_sniper(Metroid Prime 2: Echoes)

Hint: Defeating Chykka Adult:
The field is divided into three platforms, each separated by nothing
but a grappling point and poisonous water. The Chykka Adult has a
projectile attack that easily blasts you off the platform and into
the deadly water. The Chykka Adult must first be stunned by shooting
it up front. Then, you must grapple onto a platform behind the
Chykka Adult and shoot its wings (preferably with Super Missiles to
just hit each point one by one). This can prove to be very difficult
if you have not mastered the Grappling Beam. The Chykka Adult will
not stay stunned for long -- be quick about it. After destroying all
four weak points on the back of its wings, the creature will fall
into the water and mutate into the Dark Chykka Adult. The only thing
you can do to this creature is shoot its pouch. Take out the Light
Beam and blast away. Charged Light Beam shots work the best. It may
sometimes launch a group of small creatures at you (mainly to kill
and get some refills). After defeating the Dark Chykka Adult, it
will revert back to the normal Chykka Adult again. You must repeat
the same process again; stun the creature, grapple behind it, and
blast the back of its wings with missiles. It may sometimes try to
run into you, but usually fails. Then when it turns into the Dark
Chykka Adult, use the same strategy and hit its pouch with charged
Light Beam shots. This battle could take a while, so be prepared.
For all your efforts, you are awarded the Dark Visor.

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Secrets

A Metroid's worst enemy, doors
This is a very simple way to despose of metriods, and you waist no beam
ammo. All you need is the power beam, and a door. Of course, the metriod
helps too. First, shoot the metroid with the beam, to make it go after
you. Face it, with your back to the door. Wait, just wait. When the
metroid charges you, dodge to the side. Hint, you can only dodge while
locked on. If the metroid hits the door or near it, it will explode.

Unlockable Multiplayer Bonuses

UnlockableHow to Unlock
Dark Echoes SoundtrackComplete the Game
Darkness SoundtrackComplete the Game
Luminoth SoundtrackRestore Energy to Agon Temple and talk to U-Mos
Pipeline ArenaRestore Energy to Torvus Temple and talk to U-Mos
Pirate Fear SoundtrackRestore Energy to Agon Temple and talk to
U-Mos
Sanctuary SoundtrackRestore Energy to Sanctuary Temple and talk to
U-Mos
Spires ArenaRestore Energy to Sanctuary Temple and talk to U-Mos
Torvus Bog SoundtrackRestore Energy to Torvus Temple and talk to
U-Mos


Unlockables(Metroid Prime 2: Echoes)

Galleries
UnlockableHow to Unlock
Boss Gallery100% of Logbook Scans
Character Gallery60% of Logbook Scans
Creature Gallery80% of Logbook Scans
Dark Samus Ending100% of Items Obtained
Promotional Gallery40% of Logbook Scans
Rough Sketch GalleryComplete game on Normal Mode
Samus Body Suit Cinema75% of Items Obtained
Storyboard GalleryComplete game on Hard Mode




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Fall through the clouds but avoid hitting the mines.
Virtua Worm Virtua Worm

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Balloon Duel Balloon Duel

Fly around with two balloons land on opponent to pop theirs and buy accessories like wings.
Amazing Videos
Drive Up Drive Up

Jeeps really are amazing. This one just went up a six foot step.
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Motorcycle Track Motorcycle Track

A motorcyclist rides through a course and makes a lot of very sharp turns.
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Dive Bomb Dive Bomb

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Emperor Ing Balle Hint Rating: 50%
When your fighting the Emperor Ing in its first stage use the Annihilator Beam to home in on the tentacles for a quick easy way to
advance.
By: Guest Views: 0
Was this cheat: Bogus or Helpful
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