Below you will find cheats for Quake 4. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not recieved enough votes. Please have a look and do not forget to vote!
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Looking for Quake 4 cheat codes? Then look no further! ( Quake 4 cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for your PC games. Whatever you're looking for, it can all be found here. Check back often to find more cheats for Quake 4.
+ ~ during game play to display the console window.
EffectCode Unknown_attack Unknown_back Switch to listed weapon slot, regardless if you have a weapon there _button0 Switch to listed weapon slot, regardless if you have a weapon there _button1 Switch to listed weapon slot, regardless if you have a weapon there _button2 Switch to listed weapon slot, regardless if you have a weapon there _button3 Switch to listed weapon slot, regardless if you have a weapon there _button4 Switch to listed weapon slot, regardless if you have a weapon there _button5 Switch to listed weapon slot, regardless if you have a weapon there _button6 Switch to listed weapon slot, regardless if you have a weapon there _button7 Unknownaas_goalArea Unknownaas_pullPlayer Unknownaas_randomPullPlayer Unknownaas_showAreas Unknownaas_showFlyPath Unknownaas_showHideArea Unknownaas_showPath Unknownaas_showPushIntoArea Unknownaas_showWallEdges Unknownaas_test Unknownaasstats Show AAS statsaasStats Unknownaddarrow Adds debug arrowaddarrow Core to game chat linesaddChatLine Unknownaddline Add debug lineaddline Scale contact frictionaf_contactFrictionScale Force the given friction valueaf_forceFriction Name of the body to highlightaf_highlightBody Name of the constraint to highlightaf_highlightConstraint Scale the joint frictionaf_jointFrictionScale Maximum angular velocityaf_maxAngularVelocity: Maximum linear velocityaf_maxLinearVelocity Show structures of articulated figures not at rest af_showActive Show bodiesaf_showBodies Show body namesaf_showBodyNames Show two bodies constrained by the highlighted constraint af_showConstrainedBodies Show constraint namesaf_showConstraintNames Show constraintsaf_showConstraints Show the inertia tensor of each bodyaf_showInertia Show joint limitsaf_showLimits Show mass of each bodyaf_showMass Show primary constraints onlyaf_showPrimaryOnly Show articulated figure CPU usageaf_showTimings Show the total mass of each articulated figure af_showTotalMass Show tree-like structuresaf_showTrees Show velocity of each bodyaf_showVelocity Skip frictionaf_skipFriction Skip joint limitsaf_skipLimits Skip self collision detectionaf_skipSelfCollision Test for bodies initially stuck in solidaf_testSolid Scale timeaf_timeScale Use impulse-based contact frictionaf_useImpulseFriction Use impulse-based joint frictionaf_useJointImpulseFriction Use linear time algorithm for tree-like structures af_useLinearTime Use constraint matrix symmetryaf_useSymmetry Enable blocked fail safe handlingai_blockedFailSafe Draw movement information for monstersai_debugMove Display script calls for the specified monster entity number ai_debugScript Draw trajectory tests for monstersai_debugTrajectory Draw attack cones for monstersai_showCombatNodes Draw obstacle avoidance information for monsters. ai_showObstacleAvoidance 1 Draw obstacle avoidance information for monsters and player ai_showObstacleAvoidance 2 Draw path_* entitiesai_showPaths: Unknownai_testPredictPath Write .AVI for a command demoaviCmdDemo Save demo in .AVI formatavidemo Write .AVI for a demoaviDemo Write .AVI for the current gameaviGame Game benchmarkbenchmark Benchmarkbenchmark Unknownbind Bind command to a keybind Unknownbindlist Bind ragdoll at the current drag positionbindRagdoll Bind a key, but unbinds it first if there are more than two binds bindunbindtwo Unknownblinkline Blink a debug lineblinkline Unknowncenterview Center viewcenterview Check if new version of the game is available checkNewVersion Unknownclear Clear the consoleclear Unknownclearlights Clear all lightsclearLights Drop current weaponclientDropWeapon In-game GUI message modeclientMessageMode Voice chatsclientVoiceChat UnknownclientVoiceChat UnknownclientVoiceChat Team voice chatsclientVoiceChatTeam Close the view showing any notes for this map closeViewNotes Cull back facing polygonscm_backFaceCul Debug collision detectioncm_debugCollision Color used to draw the collision modelscm_drawColor Draw filled polygonscm_drawFilled Draw internal edges greencm_drawInternal Collision maskcm_drawMask Draw polygon and edge normalscm_drawNormals Unknowncm_testAngle Unknowncm_testBox Unknowncm_testBoxRotation Unknowncm_testCollision Unknowncm_testLength Unknowncm_testModel Unknowncm_testOrigin Unknowncm_testRadius Unknowncm_testRandomMany Unknowncm_testReset Unknowncm_testRotation Unknowncm_testTimes Unknowncm_testWalk Unknowncollisionmodelinfo Show collision model infocollisionModelInfo Use ~ to toggle consolecom_allowConsole Sample input from the async threadcom_asyncInput Mix sound from the async threadcom_asyncSound Unknowncom_aviDemoHeight Unknowncom_aviDemoSamples Unknowncom_aviDemoTics Unknowncom_aviDemoWidth Unknowncom_compressDemos Compress saved gamescom_compressSaveGame Unknowncom_fixedTic Force generic platform independent SIMDcom_forceGenericSIMD Unknowncom_guid Record journalcom_journal 1 Play back journalcom_journal 2 Unknowncom_logDemos Set hardware classification tocom_machineSpec Set hardware classification to not detected, com_machineSpec -1 Set hardware classification to low quality, com_machineSpec 0 Set hardware classification to medium quality, com_machineSpec 1 Set hardware classification to high quality, com_machineSpec 2 Set hardware classification to ultra quality com_machineSpec 3 Make a buildcom_makingBuild 1 Marker for memory statscom_memoryMarker Unknowncom_minTics Run one game tick every async thread update com_preciseTic Unknowncom_preloadDemos Purge everything between level loadscom_purgeAll Unknowncom_showAngles Show async network statscom_showAsyncStats Unknowncom_showDemo Show frame ratecom_showFPS Show frameratecom_showfps 1 Show total and per frame memory usagecom_showMemoryUsage Show sound decoderscom_showSoundDecoders Unknowncom_showTics Unknowncom_skipGameDraw Skip the renderer completelycom_skipRenderer Show engine timingscom_speeds Print time in milliseconds with each console print com_timestampPrints 1 Print time in seconds with each console print com_timestampPrints 2 Update the load size after loading a mapcom_updateLoadSize Hold last amount of detected video RAMcom_videoRam Unknowncom_wipeSeconds Unknowncombinecubeimages Combine six images for roq compressioncombineCubeImages Unknowncompressdemo Compress a demo filecompressDemo Print on the console but not onscreen when console is displayed con_noPrint Time messages displayed when console is displayed con_notifyTime Speed at which the console movescon_speed Unknowncondump Dump the console text to a fileconDump Unknownconnect Connect to a serverconnect Crashes gamecrash Crash gamecrash Unknowncvar_restart Restart the cvar systemcvar_restart Unknowncvarlist Apply damage to an entitydamage Launch script debuggerdebugger Print parsesdecl_show 1 Print parses and references developerdecl_show 2 Delete selected entitydeleteSelected Hold [Enter] to zoom viewdemoshot Save screenshot for a demodemoShot Load a map in developer modedevmap Open directorydir List a folderdir List a folder with sub-foldersdirtree Unknowndirtyfeet Disassembles scriptdisasmScript Disables connection for current multi-player game disconnect Disconnect from a gamedisconnect Unknowndmap Compile mapdmap Skip to last leveldoomhell Unknownecho Print listed textecho Launch in-game Articulated Figure EditoreditAFs Launch in-game Declaration EditoreditDecls Launch GUI EditoreditGUIs Change lightingeditlight Launch in-game Light EditoreditLights Open the in-game editoreditor Launch level editor Radianteditor Launch in-game Particle EditoreditParticles Launch in-game PDA EditoreditPDAs Launch in-game Script EditoreditScripts Change sounds in editor areaeditsounds launch in-game Sound EditoreditSounds UnknownEntityPlacement Unknownenvshot Take an environment shotenvshot Unknownerror Cause an errorerror Unknownexec Execute a config fileexec Execute appropriate config files and sets cvars based on com_machineSpec execMachineSpec Exit gameexit Exit command demoexitCmdDemo Unknownexportmodels Export modelsexportmodels Unknownfillrate Finish the build processfinishBuild Unknownflashlight Unknownfocussoundseditor Freeze everything on screenfreeze Freeze game for listed number of seconds freeze Unknownfs_basepath Unknownfs_caseSensitiveOS Unknownfs_cdpath Unknownfs_copyfiles Unknownfs_debug Unknownfs_devpath Unknownfs_game Unknownfs_restrict Unknownfs_savepath Armor takes this percentage of damageg_armorProtection Armor takes this percentage of damage in MP g_armorProtectionMP Maintain even teamsg_balanceTDM Unknowng_blobSize Unknowng_blobTime Show blood splats, sprays, and gibsg_bloodEffects Skip updating entities not marked 'cinematic' '1' during cinematics g_cinematic Set seconds to allow game to run when skipping cinematic g_cinematicMaxSkipTime Pregame countdown in secondsg_countDown Scale final damage on player by this factor g_damageScale Display information on which animations are playing on specified entity; -1 disables g_debugAnim Check for models with bounds over 2048g_debugBounds Unknowng_debugCinematic Unknowng_debugDamage Unknowng_debugMove Unknowng_debugMover Unknowng_debugScript Unknowng_debugTriggers Unknowng_debugWeapon Show decals (bullet holes, etc.)g_decals Disassemble script into base/script disasm.txt when script is compiled g_disasm Show double vision when taking damageg_doubleVision Unknowng_dragDamping Allow dragging physics objects around by placing the crosshair over them and holding [Fire] g_dragEntity Unknowng_dragShowSelection Unknowng_dropItemRotation Unknowng_dvAmplitude Unknowng_dvFrequency Unknowng_dvTime Edit entity mode; 0 = off, 1 = lights, 2 = sounds, 3 = articulated figures, 4 = particle systems, 5 = monsters, 6 = entity names, 7 = entity models. g_editEntityMode <0-7> Unknowng_exportMask Toggle disable buffer file writing for save games g_flushSave <0 or 1> Unknowng_fov Display timing information for each game frame g_frametime Score review time in seconds at end gameg_gameReviewPause Unknowng_gravity Unknowng_gunX Unknowng_gunY Unknowng_gunZ Set how much health to take in nightmare mode g_healthTakeAmt Set how low can health get taken in nightmare mode g_healthTakeLimit Set how often to take health in nightmare mode g_healthTakeTime Unknowng_kickAmplitude Unknowng_kickTime Unknowng_knockback Unknowng_maxShowDistance Unknowng_monsters Control the weapon sway in MPg_mpWeaponAngleScale Show muzzle flashesg_muzzleFlash <0 or 1> If nightmare mode is allowedg_nightmare <0 or 1> Game passwordg_password Show dynamic lights on projectilesg_projectileLights Draw boxes around thinking entities; dormant entities (outside of PVs) are yellow, non-dormant are green g_showActiveEntities Enable ejected shells from weapong_showBrass Display current frame number for camera when playing cinematics g_showcamerainfo Unknowng_showCollisionModels Unknowng_showCollisionTraces Unknowng_showCollisionWorld Draw boxes around monsters that targeted player g_showEnemies Unknowng_showEntityInfo Unknowng_showHud Enable shadow of player modelg_showPlayerShadow Enable display of player hit percentageg_showProjectilePct Toggle hit % to HUDg_showprojectilepct 1 Unknowng_showPVS Draw entities and their targets; hidden entities are gray g_showTargets Display current animation and frame number for testmodels. g_showTestModelFrame Draw trigger entities (orange) and their targets (green); disabled triggers are gray. g_showTriggers Unknowng_showviewpos Unknowng_skill Unknowng_skipFX Unknowng_skipParticles Skip damage and other view effectsg_skipViewEffects Let spectators talk to everyone during game g_spectatorChat Unknowng_stopTime Draw arrows over teammates in team deathmatch g_TDMArrows Unknowng_testDeath Unknowng_testHealthVision Test model animation; 0 = cycle anime with origin reset, 1 = cycle anim with fixed origin, 2 = cycle anim with continuous origin, 3 = frame by frame with continuous origin, 4 = play anime once g_testModelAnimate Number of frames to blendg_testModelBlend Test model rotation speedg_testModelRotate Test particle visualation; set by the particle editor g_testParticle Name of the particle being tested by the particle editor g_testParticleName Name of material to draw over screeng_testPostProcess When non-zero, shows entities whose think functions exceeded the number of milliseconds specified g_timeEntities scale damage and armor dynamically to keep player alive more often g_useDynamicProtection Unknowng_vehicleForce Unknowng_vehicleVelocity Unknowng_viewNodalX Unknowng_viewNodalZ Show available memorygame_memory Display game class infogame_memory Cause a game errorgameError Kick player from multi-player gamegameKick Kick listed player namegameKick Print current view positiongetviewpos Display graphics card detailsgfxinfo Show graphics infogfxInfo Unknowngive Spawn listed itemgive Full weapons and ammunitiongive all Full ammunition for current weaponsgive ammo Armor to 125give armor Classic 1995 versiongive doom95 Health to 100give health All keys give keys BFGgive weapon_bfg Chainsawgive weapon_chainsaw Machine gungive weapon_machinegun Plasmagungive weapon_plasmagun Rocket launchergive weapon_rocketlauncher Shotgungive weapon_shotgun God mode1god Unknowngui_configServerRate Unknowngui_debug Unknowngui_edit Gametype filtergui_filter_gameType Password filtergui_filter_password Players filtergui_filter_players Unknowngui_mediumFontLimit Unknowngui_smallFontLimit Send heartbeat to master serversHeartbeat Show helphelp Hitch the gamehitch Show IK debug linesik_debug Enable IKik_enable Name of log file; if empty "qconsole.log" will be used
ilFileName Set the maximum texture anisotropy if available image_anisotropy Maximum MB reserved for temporary loading of full-sized precompressed images image_cacheMegs Maximum KB of precompressed files to read at specification time image_cacheMinK See texture MIP usageimage_colorMipLevels Control texture downsamplingimage_downSize Control normal map downsamplingimage_downSizeBump Control normal map downsample limitimage_downSizeBumpLimit Control diffuse map downsample limitimage_downSizeLimit Control specular downsamplingimage_downSizeSpecular Control specular downsampled limitimage_downSizeSpecularLimit Change texture filtering on mipmapped images image_filter Unknownimage_forceDownSize Ignore high quality setting on materialsimage_ignoreHighQuality Change lod bias on mipmapped imagesimage_lodbias If 0, dynamically load all imagesimage_preload <0 or 1> Round bad sizes down to nearest power of two image_roundDown If 1, print number of outstanding background loads image_showBackgroundLoads<0 or 1> Allow alpha/intensity/luminance luminance+alpha image_useAllFormats If 1, do background load image cachingimage_useCache <0 or 1> If 0, force everything to high qualityimage_useCompression <0 or 1> If 2, use rxgb compression for normal maps; if 1, use 256 color compression for normal maps if available image_useNormalCompression <0-2> Write batch file for offline compression of .DDS files image_useOfflineCompression Use .DDS files if presentimage_usePrecompressedTextures Write .tgas of the final normal maps for debugging image_writeNormalTGA Write .TGAs of the final palletized normal maps for debugging image_writeNormalTGAPalletized Write .DDS files if necessaryimage_writePrecompressedTextures Write .TGAs of the non normal maps for debugging image_writeTGA Always run (reverse _speed button) in multi-player mode in_alwaysRun Angle change scale when holding _speed button in_anglespeedkey Look around with mouse (reverse _mlook button) in_freeLook Enable mouse inputin_mouse Pitch change speed when holding _lookUp or _lookDown button in_pitchspeed Unknownin_restart Restart the input systemin_restart Yaw change speed when holding _left or _right button in_yawspeed Unknownkeeptestmodel Keep last test model in the gamekeepTestModel Kick client by connection numberkick Kill current target; suicide if no one is targeted kill Kill the playerkill Kill all monsters in current levelkillmonsters Remove all monsterskillMonsters Kill all moving enemieskillmoveables Remove all moveableskillMoveables Kill all non-moving enemieskillragdolls Remove all ragdollskillRagdolls Scan LAN for serversLANScan Show LCP solver failureslcp_showFailures List active game entitieslistActiveEntities List articulated figureslistAF Unknownlistanims List all animationslistAnims List audioslistAudios List key bindingslistBinds List game classeslistClasses List commandslistCmds Unknownlistcollisionmodels List collision modelslistCollisionModels List cvarslistCvars List all declslistDecls List all keys used by dictionarieslistDictKeys List all values used by dictionarieslistDictValues List emailslistEmails Unknownlistentities List game entitieslistEntities Lists listed def file settingslistentitydefs List entity defslistEntityDefs List FX systemslistFX List game commandslistGameCmds List GUIslistGuis List decl text character frequencieslistHuffmanFrequencies Unknownlistimages List imageslistImages Lists listed def file settingslistlightdefs Unknownlistlines List all debug lineslistLines Unknownlistmaterials List materialslistMaterials List model defslistModelDefs Unknownlistmodels List all modelslistModels Unknownlistmodes List all video modeslistModes Lists images of monsterslistmonsters List monsterslistMonsters List particle systemslistParticles List PDAslistPDAs List the entity defslistRenderEntityDefs List renderer commandslistRendererCmds List the light defslistRenderLightDefs List scanned serverslistServers Unknownlistskins List skinslistSkins List sound commandslistSoundCmds List active sound decoderslistSoundDecoders Unknownlistsounds List all soundslistSounds Unknownlistsoundshaders List sound shaderslistSoundShaders List the spawn args of an entitylistSpawnArgs List system commandslistSystemCmds List tableslistTables Unknownlistthreads List script threadslistThreads List tool commandslistToolCmds List type infolistTypeInfo Unknownlistvertexcache List vertex cachelistVertexCache List videoslistVideos Load a gameloadGame Localize GUIslocalizeGuis Localize mapslocalizeMaps If 1, buffer log; if 2, flush after each print logFile <1 or 2> Mouse pitch scalem_pitch Show mouse movementm_showMouseRate Number of samples blended for mouse viewing m_smooth Mouse strafe movement scalem_strafeScale Number of samples blended for mouse movingm_strafeSmooth Mouse yaw scalem_yaw Make an ambient mapmakeAmbientMap Process giant imagesMakeMegaTexture Play listed mapmap game/
Submitted Cheats for Quake 4
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Quake 4 TOP QUESTIONS
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