Kingdom Under Fire: Heroes Xbox Cheats
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Kingdom Under Fire: Heroes Xbox cheats
Verified Cheats: 18
Submitted Cheats: 1
Below you will find cheats for Kingdom Under Fire: Heroes. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Kingdom Under Fire: Heroes Xbox Cheat List
Cheats and hints for Kingdom Under Fire: Heroes Xbox. Here at Cheat Masters, we provide you with the latest and most popular cheats for Kingdom Under Fire: Heroes. Come back often for other cheat codes for your Xbox games. Check out new cheats for all your favorite games.
Since a leader's skills all contribute to his or her level now, the
leader's equipment stays on even if a troop changes jobs. Equipment
available for a leader is often determined by the melee skill. The higher
the melee proficiency, the better the bonuses for that equipment.
You can trick the shop into generating better items, you can temporarily
create an infantry unit of a level equal to the unit you want.
For example, you have a melee 10, range 20 longbow unit. Reset the unit to
a level 30 infantry unit and start shopping. Once you find and buy the
weapons you want for a particular leader, reset the unit back to its
original job (in this case, the longbowmen). Your leader may now re-equip
the gear.
If you have an excess of gold but need experience points desperately, you
can hire high level mercenaries in the Pub and simply reset their units
and re-allocate experience to your core units. Like equipment, you may
also save and load the game to randomise the mercenaries until you get the
ones you want. *** This process is irreversible since the mercenary is
permanently added to your force roster.
After clearing a campaign, an option to save your game will appear. This
save allows your leader to replay select stages in his/her campaign with
your last configuration of skills, equipment, and units. Enemies don't get
stronger, and you may continue training and upgrading your units after
each mission.
The same XP glitch in Crusaders works in Heroes. While playing a mission,
when there is an experience number displayed from meeting certain tasks,
you can quit to the World Map and restart the mission to keep replying the
mission for more experience. Note this only applies to story mode
missions.
Since KUFH gauges experience differently (the game determines the cost of
a skill increase on the sum total skill levels instead of a particular
skill), you will want to keep all the skills of one leader or officer
within one level of each other to avoid paying an exorbiant cost of
increasing a skill. For example, if you have a leader with a melee of 9
and a range of 1, your cost of increasing the range skill from one to 2
will be the same as increasing your range skill from 9 to ten. By
increasing your skills equally, you will be able to economise on the skill
points you spend.
However, this doesn't help since you want each unit to be good at its
intended job. Therefore, you need to identify each unit's primary skill.
For example, an archer or longbow unit will have range as its primary
skill, even though melee and range are required for the unit. The reason
for this choice is because an archer unit is useless unless it is firing.
The range skill needs to be high for this unit or it will not be very
helpful. As a principle, be sure to have a unit's prime skill as 3 to
4 times the amount of its melee skill (which is used for all units).
If you are forced to choose between increasing a unit's primary skill or
its melee skill, opt for the primary skill once the melee skill is
sufficient to allow the unit to survive brief contact with enemies of
equal or slightly greater melee skill. Usually, a melee skill of 5 or 6 is
enough in KUFH (as opposed to melee 10 in The Crusaders). For the most
part, your core infantry needs to be around to screen your non-infantry
units from harm. That's what they are being paid for anyway.
Unit Name Prime Skill(s)
Infantry and Knights Melee
Archers and Longbowmen Range
Cavalry and Riders Frontal and Riding to 8 or 9
Spear and Axemen Melee (1.5 times Frontal) and Frontal
Sappers Teamwork (2 times Melee) and Melee
Mortars Gunpowder (2 times Range) and Range
Scorpions, Mammoth, Dirigibles Taming. Melee (1/2 of Taming) for
Scorpions
Officers in your core unit. Magic skill to 25 or skill officer uses
most (Range, Melee, etc.).
Since KUFH gauges experience differently (the game determines the cost of a
skill increase on the total skill levels instead of a particualr skill), you
will want to keep all the skills of one leader or officer within one level of
each other to avoid paying an exorbiant cost of increasing a skill. For example,
if you have a leader with a melee of 9 and a range of 1, your cost of increasing
the range skill from one to 2 will be the same as increasing your range skill
from 9 to ten. By increasing your skills equally, you will be able to
economise on the skill points you spend.
Mercenaries hired cannot be deleted from your force's roster.
Also, if you have cleared game files for a character, that character will
have access to any other character's stages upon that 2nd character's
clearing of their respective campaign. For example, clearing Morene's
campaign will allow Ellen's cleared game file(s) to have access to
Nymphbarren, Lichenvale, and Morene-specific stages.
The old trick in Kingdom Under Fire The Crusaders where the shop items are
re-randomised when you load a saved game works in Heroes. Just remember to
make 2 saves -- one before you spend your experience and gold and a
temporary save file so you can use it for this exploit.
The old trick in Kingdom Under Fire The Crusaders where the shop items are
re-randomised when you load a saved game works in Heroes. Just remember to make
two saves -- one before you spend your experience and gold and a temporary save
file so you can use it for this exploit.
Finish either Walter's or Leinhart's campaign.
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Cheats for Kingdom Under Fire: Heroes



Game Info




KUFH is a vastly enhanced sequel to the international hit Action RTS, Kingdom Under Fire: The Crusaders. Set in the same time frame as the predecessor, KUFH introduces seven new heroes who will chronicle the chaotic war for the fate of all mortals in seven different perspectives through 50+ campaign missions.