Ben 10: Alien Force -- Vilgax Attacks (PS2) - Ariesh007
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Table of Contents
Getting
Started.................................................................................................................
....................3
Saving and
Continuing..............................................................................................................
.............3
Game
Controls................................................................................................................
......................4
Playable
Characters..............................................................................................................
................6
User
Interface...............................................................................................................
........................8
Level
Walkthrough.............................................................................................................
....................9
Level 1 -
Bellwood................................................................................................................
.............9
Level 2 -
Vulpin..................................................................................................................
............12
Level 3 -
Terradino...............................................................................................................
...........14
Level 4 – Encephalonus
IV................................................................................................................19
Level 5 – Anur
Phaetos.................................................................................................................
....22
Level 6 –
MorOtesi................................................................................................................
..........24
Level 7.1 – Null
Void....................................................................................................................
....26
Level 7.2 – Bellwood
Revisited..........................................................................................................27
Plumber's Badge
Locations...............................................................................................................
....28
Level 1 –
Bellwood................................................................................................................
...........28
Level 2 –
Vulpin..................................................................................................................
............29
Level 3 –
Terradino...............................................................................................................
...........30
Level 4 - Encephalonus
IV................................................................................................................31
Level 5 – Anur
Phaetos.................................................................................................................
....32
Level 6 –
MorOtesi................................................................................................................
..........33
Enemy
Descriptions............................................................................................................
.................34
Achievements............................................................................................................
.........................40
Frequently Asked
Questions...............................................................................................................
...45
Walkthrough
Credits.................................................................................................................
...........46
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Getting Started
Whether you are playing Ben 10 Alien Force™: Vilgax Attacks for the first time or restarting
fromscratch, creating a new game is quick and simple. From the Main Menu select the option "New Game".
If you are playing on the PlayStation®2, the PlayStation®Portable or the Wii™ from Nintendo you will have
the option of selecting a profile slot you would like to save to. While playing on the Xbox 360™ the game will
save to the gamer profile that is signed in to the active controller.
Saving and Continuing
Ben 10 Alien Force™: Vilgax Attacks uses an Autosave feature which will automatically save your
game progress at certain points throughout a level. The Autosave will activate automatically when you
complete a level or when you select Quit from the Pause Menu. The game will display a saving icon or
message to indicate that the game is being saved.
Once the game has been saved there will be a Continue option on the Main Menu. Selecting
Continue will bring you to the last Autosave Point that was reached. 
If you wish to start a level over, or return to the beginning of a previously completed level, you can
choose the Level Select option on the Main Menu. All of the levels that have been unlocked will be available
on this menu. If a level portrait has a lock icon over it, you will not be able to enter that level until you have
played through the levels before it.
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Game Controls
Xbox360          Xbox360          Xbox360          Xbox360™Controls: Controls: Controls: Controls:
Button Controls
Left stick Navigate Menus / Move Ben
Right stick Move the Camera
A button Confirm Selection / Jump
B button Block / Interact
X button Light Attack
Y button Heavy Attack 
LB Cycle left through the Omnitrix
RB Cycle right through the Omnitrix
LT Reset Camera
RT Special Attack 
START button Pause Game
Right stick button Activate the Omnitrix
SonyPlayStation SonyPlayStation SonyPlayStation SonyPlayStation®®®®2Controls: 2Controls: 2Controls: 2Controls:
Button Controls
left analog stick Navigate Menus / Move Ben
right analog stick Move the Camera
× button Confirm Selection / Jump
  ?   button Delete Profile / Block / Interact
?  button Light Attack
?
 button Heavy Attack
L1 button Cycle left through the Omnitrix
R1 button Cycle right through the Omnitrix
L2 Reset Camera
R2 Special Attack 
START button Pause Game
R3 button Activate the Omnitrix
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Wii Wii Wii Wii™Controls: Controls: Controls: Controls:
Button Controls
Control Stick Navigate Menus / Move Ben
- Button
Tapping – Centers the camera / Hold – and move the Control
Stick to rotate the camera
Z button Jump / Glide (Hold)
C button Block / Interact / Interact
A button Light Attack
B button Heavy Attack
Left / Right on the +Control Pad Navigate Menus / Cycle the Omnitrix
Down on the +Control Pad Special Attack 
1 button Pause Game
Up on the +Control Pad Activate the Omnitrix
SonyPlayStation®PortableControls: SonyPlayStation®PortableControls: SonyPlayStation®PortableControls:
SonyPlayStation®PortableControls:
Button Controls
Analog stick Navigate Menus / Move Ben
×button Confirm Selection / Jump
  ?   button Delete Profile / Block / Interact
?  button Light Attack
?
 button Heavy Attack
R button Special Attack
left directional button Cycle left through the Omnitrix
right directional button Cycle right through the Omnitrix
L button   Hold to pan the camera with the analog stick
down directional button Center the Camera
START button Pause Game
up directional button Activate the Omnitrix
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Playable Characters
Ben  Tennyson   wields   the   Omnitrix   and   uses   its   power   to   transform   into
multiple  alien  forms. He has a dive  roll that allows him   to avoid various
obstacles and attacks.   Ben's quick  movements and close range attacks
make him good for taking down single enemies.
Spidermonkey is able to grab onto ledges and climb pipes, giving him access
to areas that none of the other Aliens can reach. Spidermonkey also uses
special   grapple  points   that  allow   him   to  cross   large  gaps   or   scale   large
obstacles. Spidermonkey's attacks allow him to trap his enemies in a sticky
web, keeping them in place while he pounds them with a barrage of melee
attacks.
Humungousaur   uses   his   super   strength   to   open   pathways   by   breaking
obstacles or prying doors open. Humungousaur's attacks allow him to hit a
multitude of enemies at once, making him ideal for large encounters in open
areas.
Big Chill has the ability to spread his wings and glide across gaps or fall from
high   areas   without   taking   damage.   Big   Chill's   attacks   will   encase   some
enemies in walls  of ice  that can be shattered along  with  the imprisoned
enemy. While blocking, Big Chill will freeze enemies that attack him. But be
careful, freezing enemies in this fashion will drain your Omnitrix energy and
not all enemies can be frozen.
Swampfire is able to destroy objects from a distance and ignite toxic gases
that block your path. Swampfire's special attacks will light his enemies on fire,
causing them to take damage over a long period of time. If an enemy is
destroyed by the fire, they will explode and light all other enemies in the area
on fire as well.
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Cannonbolt can use his Burnout ability to launch himself off ramps to reach
the opposite side of large gaps. He can also roll through pipes easily, making
him   especially   useful   in   certain   situations.   Cannonbolt   uses   a   variety   of
attacks but will most often decide to smash his enemies.
Goop's slimy body allows him to stick to certain walls and the jump off in the
opposite direction. When Goop fights, he stretches his limbs to reach his
enemies, making him a good choice when fighting enemies that you may not
want to get too close to.
Brainstorm's genius allows him to hack into computer systems and shut off
defenses.   Brainstorm's   electric   attacks   can   fry  single   enemies   or   blast  a
whole group depending on the situation. When Brainstorm blocks, he creates
a shield around himself that can deflect enemy missiles back at the attacker.
He can also use his unique blocking ability to change the path of lasers and
short circuit door lock systems.
Echo Echo is able to make Carbon Copies of himself that help him attack his
enemies. These Carbon Copies are also useful when opening doors that
require multiple pressure sensitive switches to be activated. Echo Echo's
ability to manipulate sound waves gives him  the power to shatter fragile
objects like glass, crystal, and enemies.
Chromastone can channel his energy into streams of energy that can power
machinery or activate special lifts. Chromastone's energy attacks, along with
his speedy movements, make him especially versatile when fighting all types
of enemies.
Jet Ray's glide ability allows him to fly over very large gaps at fast speeds
but, he has very little control while gliding in tight areas. Jet Ray takes down
his enemies by raining down lasers from long or short rage. His quick and
strong melee attacks help him to bring down large groups of enemies when
he is outnumbered.
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User Interface
1.   Health:  Displays the current amount of Health that the character has.
2.   Energy:  Displays the current amount of Energy that the character has.
3.   Omnitrix Experience Meter:  Displays the current amount of Omnitrix Experience collected. 
(You can unlock Combo attacks when this fills up.)
4.   Alien Form Hologram:  Displays the currently selected Alien Form.
5.   Point of Interest:  Pressing the button displayed on the screen will cause the camera to face the
Point of Interest.
6.   Boss Health:  Displays the current amount of health that the boss has. (Only displays during boss
encounters.)
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Level1-Bellwood Level1-Bellwood Level1-Bellwood Level1-Bellwood
When you begin the first level, you have all ten Aliens available, but only 
 Spidermonkey, Humungousaur, Big Chill, and Brainstorm will be absolutely 
 necessary. Proceed through the enemy encounters until you reach the  
 Spidermonkey hologram located at the beginning of the alley. Transform into   
 Spidermonkey and jump up onto the ledge and proceed across the pipes. Continue 
 into the exit of the alley and past the enemy encounter. If your Health becomes low, 
 refill it by breaking one of the many destructible items.
Once past the enemy encounters in this area, transform into Humungousaur and destroy the van
blocking the alley. Proceed to the generator that is located to the right of the opening of the alley and attack
it as Humungousaur. The electricity will shut off and you will be able to move on to the next area.
Proceed past the enemies and across the next set of pipes to the opening of the next alley. At the
end of the alley, defeat the enemies and proceed to the right side wall. Climb up the pipe to the roof where
you will need to transform into Big Chill.
Transform into Big Chill and glide down to the open door located across the street. Proceed inside of
the building until you reach a locked door. Transform into Humungousaur and press the interact button. You
will need to continually press the button that appears on screen until Humungousaur breaks the lock, then
the door will open. Proceed down the hallway until the next door is reached where Humungousaur must
perform this action again to proceed. Move into the room with the switch and the block. Once the block is
moved onto the switch, the door will open allowing you to proceed.
Defeat the next enemy encounter and proceed into the elevator. Pressing the interact button causes
the doors to close and the elevator to go down. Once you are outside of the elevator, proceed past the
enemy encounters and up to the top of the stairs.
Transform into Brainstorm and press the activation button to access the computer mini games. Once
the first mini game appears, you must press the action button when the dot lights up under the numbers.
This must be done three times. The next section of the mini game requires you to stop the line over the ball
twice. Then you will move onto the pin number keypad, in which you copy the numbers in the order shown.
After all three mini games are completed, Brainstorm will hack the computer and you will be able to
proceed.
Tip: To hack the Computer Terminal, complete 3 mini-games.
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Proceed back down the stairs to the circular structure
in the middle of the room. Activate the first lever which will
cause the second platform to open. Double jump up to the
next   platform   and   activate   the   next   lever.  This   must   be
done four times to open the door. Proceed through the door
to   the   scaffolding   blocking   the   door.   Transform   into
Humungousaur and attack the scaffolding to destroy it. 
Move down the hallway through the open door and get into the next elevator.
Press the interact button causing the elevator to go back up and proceed through
the striped caution door leading to the open warehouse area. Defeating the enemy
encounter will cause the ceiling to fall in, dangling electrical wires over the path.
Transform into Humungousaur and break the front end of the scaffolding that has a
generator on it. Move up the generator and destroy it to turn the energy in the wires
off. Proceed through the room and move over to the boxes
behind the shelves. Double jump onto the boxes to get to
the   top   of   the   shelves.   Proceed   to   the   Spidermonkey
hologram to continue.
Once you transform  into  Spidermonkey, the  grappling  points will  appear
leading to an open door. Double jump and press the block button to grapple to the
grapple point. Grapple to the door and proceed to the computers inside of the room.
Switch into Brainstorm and press the interact button to hack into the next
computer. This series of puzzles work the same as the last hacking puzzle. Once
the computer is hacked it will short circuit the door on the lower level. Move to the red lift at the end of the
walkway and press the interact button to lower the lift. Proceed over to the door to the right of the lift and
transform into Humungousaur. The door will need to be opened the same way as before. Defeat the enemy
encounters and proceed up to the top of the stairs.
For the first set of lasers, walk underneath them to
pass   the   area.   Once   you're   past   the   lasers,   defeat   the
enemy encounters and proceed down the stairs where you
must   transform   into   Humungousaur   to   move   the   block.
Move the block onto the switch on the floor causing a door
to open that is being guarded by lasers. Double jump over
the lasers to reach the door on the other side. Proceed
through   the   striped   caution   door   and   into   the   next
encounter.
Defeat the encounter and move up the stairs on the
right side of the room into the control room. Flip the lever on
the middle console to cause the block in the warehouse to
move, and the left terminal to short circut. Destroy the left
terminal, moving the block further, and short circuting the
right terminal. Destroy this terminal to drop the block to the
floor. Transform into Humungousaur and move back into
the warehouse to the block you just dropped. Press the
interact button to grab hold of the block and move it next to
the ledge on the right.
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Switch over to Spidermonkey, jump onto the block, and then to the ledge. This will cause grappling
points to appear. Grapple over the wall and defeat the enemy encounter. Move to the forklift blocking the
doorway. Transform into Humungousaur and attack the fork lift to destroy it, then proceed outside. Move
down the streets to the pipes on the building on the left. Move up the pipes to the roof to activate the first
Psyphon cut scene.
After the cut scene, Psyphon will be standing on the roof of the building above you. You cannot
reach Psyphon to damage him yet, but he can throw bombs at you. Ignore the Bioids and Drones because
they will continuously respawn if they're destroyed. Position Ben next to the fence on the left and wait for
Psyphon to throw a bomb at you. Move out of the blast radius, and then move back to the fence. This will
cause Psyphon's bombs to destroy the fence. Transform into Humungousaur and move past the broken
fence to break the generator. When the generator is broken the enemies will stop spawning and the tower
next to the generator will fall providing a bridge to the upper roof top. Move up to the second roof to begin
the Psyphon boss battle.
Psyphon is heavily guarded by Bioids and Drones, and defeating them all is an endless battle. Focus
on attacking Psyphon, but be careful of his space cannon attack. If Psyphon begins pressing buttons on his
wrist, move away from him. This attack will put a force field around him making him temporarily invincible
and will call down an attack from the ship. Avoid the targets on the ground and wait for the attack to end.
Continue attacking and his Energy Bar will slowly decrease. 
After defeating Psyphon, a cut scene will play of Psyphon shooting a laser at a Mr. Smoothy
billboard. This will animate Mr. Smoothy and begin the next boss battle. Unlike Psyphon, Mr. Smoothy does
not have minions to distract you, so just focus on Mr. Smoothy. Continue attacking and his Energy Bar will
slowly decrease. 
After the ending cut scene, you will be taken into the Ship mini game. During
the mini game the player is given the option of skipping the mini game or playing it.
To complete the mini game, Ship must simply survive to the end of the area. This
means avoiding or destroying meteors, satellites, and enemy ships. The easiest
way to accomplish this is by charging the main gun by holding the basic laser attack
for 3 seconds, then shooting it towards the larger collections of obstacles.
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Level2–Vulpin Level2–Vulpin Level2–Vulpin Level2–Vulpin
For level two, your Alien count is dropped to five due to Ben overloading the
Omnitrix. Your five available Alien Forms are Spidermonkey, Swampfire,
Cannonbolt, Humungousaur, and Big Chill. After defeating the first enemy
encounter, proceed to the pipe on the rocks on the right side. Transform into
Spidermonkey and use the pipe to move around the green sludge, which is an
instant defeat if you touch it.
Keep moving forward until you come across some ship pieces and a broken
gas line. Use Swampfire's fireball attack to cause the gas to explode, clearing a path. Proceed to the
platforming area. These platforms are easier to move past with a character that can double jump. Proceed
to the next area and defeat the encounter.
As soon as the Vulpimancers are defeated, two snake heads will come out of the cave openings across
the acid. The snakes have two devastating attacks and are impervious to normal attacks. Transform into
Swampfire and stand back out of range of their bite attack. Wait for one of the heads to begin breathing out
green gas. Run forward to the snake head and use Swampfire's special attack to ignite the gas. Repeat
these steps three times with both snake heads to defeat them. Proceed to the second broken gas line. Light
the gas with Swampfire's fireball attack to explode the door. 
Tip: Remain as Swampfire so that you don't miss the hiss.
Remain as Swampfire and proceed down the path to the tank spewing green gas. Ignite the gas to
break the tank off of the rest of the rubble and jump on the tank as it floats through the acid. As the tank
approaches the gas pipe on the far cliff, use Swampfire's special again to ignite the gas and create another
platform. Jump from the tank before it sinks to the second platform and then double jump to the solid
ground.
The next encounter will have a laser coming from the eye of a large robotic
head moving on a set path through the middle of the encounter area. Avoid the
laser while defeating the enemies. Once the enemies are defeated, gas will begin
coming out of the two robotic hands against the sides of the encounter area.
Transform into Swampfire and ignite the hands to destroy them. When both hands
are destroyed, the robotic head will collapse, destroying the door blocking your way.
Continue through the hallway to the next gas emitting blockage..
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Transform into Spidermonkey and grapple over to the
second   platform   on   the   right   path.   Press   the   interact
button to flip the lever on the back wall. This will cause a
series of platforms to begin floating through the acid down
the   path   to   the   next   ledge.   Jump   onto   one   of   these
platforms   and   move   down   to   the   far   ledge.   Press   the
interact   button   again   to   flip   the   second   lever.  This   will
create  grapple  points back to the starting  platform  and
stop the flow of acid out of the pipes on the left path.
Transform into Spidermonkey and grapple back up the path. Once back on the path, transform into
Cannonbolt and position yourself in front of the Burnout ramp. Press and hold the special attack button
while aimed at the ramp to launch Cannonbolt off the ramp, and over the acid.
Proceed through the enemy encounter to the next Burnout ramp. Again, place
Cannonbolt infront of the ramp and aim at the ramp while holding the special
button. This will launch Cannonbolt onto the far platform. Move across the next
series of platforms to the next barrier. Transform into Swampfire. Use Swampfire's
special attack to ignite and destroy the barrier.
Move down the walkway to the interlocking platforms. Double jump onto each
platform after they close. At the third interlocking platform, double jump onto the
platform on the left. Move past the acid coming out of the pipes to the Swampfire
barrier against the wall. Transform into Swampfire again and use his special attack to ignite the barrier. This
will open the door leading to a hallway.
Move down the hallway avoiding the acid pouring in from the sides. Keep moving forward until you
reach   the   Cannonbolt   hologram.  Roll   forward   into   the  hole   in   the   platform   and   perform  
Cannonbolt's
Burnout move until the conveyor belt explodes. Roll to the next area marked with a green light and perform
the same move on each platform. This must be done three times to proceed to the Vreedle Brothers boss
fight.
The Vreedle Brothers take very little damage from normal attacks. To defeat them easily, transform
into Swampfire and move close to the larger Vreedle brother. When the larger Vreedle brother attacks,
move out of the way. Continue to move up to him and away from him until he uses his ground pound attack.
When he does, gas will begin coming out of the ground. Use Swampfire's special attack to ignite the gas.
This will cause servere damage to the  Vreedle Brothers. Repeat this process until their health bar is
depleted.
Tip: The Vreedle Bothers take more damage when stunned!
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Level3–Terradino Level3–Terradino Level3–Terradino Level3–Terradino
In level 3, Goop is added to your available Alien Forms.  Proceed to the walls
where Grandpa Max tells you to use Goop's wall climb move to proceed. Use Goop
and move to the top of the ledge. Move down the path to
the   enemy   encounter   next   to   the   cliff   and   defeat   the
enemies.
Switch to Big Chill and glide down to the lower ledge.
Once on the ground, switch to Cannonbolt and perform the
Burnout move to jump across to the next area. Proceed
through the enemy encounters until you reach the next
cliff. Glide down with Big Chill, being careful of the spikes below which will defeat
you instantly if you touch them.
Inside the building, stand on the switch on the floor with Swampfire to open the door. The door will
only open halfway due to the vines holding it shut. Burn the vines down with Swampfire's Fireball attack to
proceed. 
Just through the door, in the open area, you need to
glide   down   to   the   air   vent   in   the   middle   of   the   room
allowing   you  to  glide   to   safety.   Stand   on   the   switch   to
move the walls apart. You will need to transform into Goop
while standing on the switch for this next area. 
As soon as you jump off of the switch, quickly move
forward and perform Goop's wall climb. This must be done
quickly since the walls are closing in on you. Once you get
to the top, you will need to jump into the open area before
the walls close all the way.
Proceed to the right, down the hallway to the snake heads. Transform into one
of the faster Aliens, such as Spidermonkey or Cannonbolt. Stand on the switch on
the floor and wait for the wall at the other end of the hall to fully raise. Proceed
down the hallway avoiding the the red switches on the floor. If any red switch is
touched, a fireball will come out of one of the snake heads which will defeat you in
one hit and cause the wall to fall quicker. Keep moving forward until you reach the
next set of switches.
Move to the end of the hallway and transform into Humungousaur. Attack the water pipe on the back
wall. This will stop the waterfall further back in the hallway. Transform into Swampfire and ignite the vines on
the statue revealed from under the waterfall.
Step onto the switch on the platform that was lowered by burning the vines.
This will open the room across from the statue, revealing a Humungousaur block.
Transform back into Humungousaur and move up to the block. Press the interact
button to grab ahold of the block, and move it down the hallway and onto the switch
next to the water pipe destroyed earlier. Transform into Swampfire and stand on the
second switch. This causes the door to open halfway. Shoot the vines preventing
the door from opening with Swampfire's Fireball attack to open the door completely,
allowing you to proceed. Move to the open area to the left at the end of the hallway.
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This   next   puzzle   is   extremely   involved   and   will   require   Swampfire,
Humungousaur,   and   Cannonbolt   to   solve.   Transform   into   Swampfire   and   use
Swampfire's fireball attack to ignite the vines on the left platform. Transform into
Cannonbolt   and   move   into   the   Burnout   hole   in   the   middle   of   the   room.   Use
Cannonbolt's Burnout move to raise the left Humungousaur statue. Transform into
Humungousaur and move up to the statue. Press the
interact   button   to   grab   hold   of   the   ring   the   statue   is
holding.   Rapidly   press   the   button   displayed   on   the
screen to break the statue, raising the left stairs.
Transform back into Swampfire and move up the stairs. Use Swampfire's
special attack to ignite the vines holding up the pendulum. This will knock the
large orb off of the second platform. Transform back into Cannonbolt and move
back into the Burnout hole in the middle of the room. Press and hold the special
button to perform Cannonbolt's Burnout move to raise the second Humungousaur
statue.  Transform into Humungousaur and move up to the statue. Press the interact button to grab hold of
the ring the statue is holding. Rapidly press the button displayed on the screen to break the statue, lowering
the bridge.
Tip: Burn the vines on the pendulum to move the boulder!
Move up the stairs and across the bridge to the top of the right platform. Step on the switch to push
the orb into the Burnout hole. Move back down to the ground level and transform back into Humungousaur.
Break the pillar below the right platform by attacking it. Step onto the switch that was under the pillar to push
the orb out of the Burnout hole. Transform back into Cannonbolt and move back into the Burnout hole in the
middle of the room. Press and hold the special button to perform Cannonbolt's Burnout move to raise the
third Humungousaur statue.  Transform into Humungousaur and move up to the statue. Press the interact
button to grab hold of the ring the statue is holding. Rapidly press the button displayed on the screen to
break the statue, extending the second set of stairs. Progress up both sets of stairs to the fourth
Humungousaur statue.
Transform into Humungousaur and press the interact button. Continually press
the button on screen to break the ring away from the statue and open the door.
Proceed down the hallway to the switch on the floor. Stand on the switch to allow
the wall to raise all the way to the ceiling. Quickly move past the wall before it fully
lowers. Glide down to the open area and proceed past the enemy encounters.
Keep an eye on your health and remember to rejuvenate your health with the
destructible objects if needed.
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Proceed to the bridge and transform into Goop. Use Goop's wall jump to move
up   the   insides   of   the   bridge   walls.   Land   on   the   top   of   the   bridge   pillars   and
transform into Big Chill to glide down to solid ground. Move into the building and
transform into Cannonbolt. Roll into the hole in the floor and perform Cannonbolt's
Burnout move to open the door. Proceed through the open door and move to the
right side of the large snake statue.
Activate the switch on the floor to lower the wall revealing a Goop wall jump.
Transform   into   Goop   and   use   his   wall   jump   to   proceed   up   to   the   next   floor.
Transform into Swampfire and use his special attack to ignite the vines on the
water pipe. This will cause the snake statue to rise.
Move to the left around the statue to the second switch. Move quickly over the segmented platforms.
If you stand on them for too long, they will collapse. Activate the second switch to reveal another Goop wall
jump area. Perform Goop's wall jump again to move up to the next floor. Transform into Swampfire and use
his special attack to ignite the vines on the water pipe. This will cause the snake statue to rise again.
Proceed to the right after reaching the top of the walls and conquer one more set of falling platforms.
Move   towards   the   next   wall   covered   in   ooze   and   use   Goop   to   get   to   the   next   floor. 
Transform   into
Cannonbolt and move into the left Burnout hole. Perform Cannonbolt's special attack to extend the ledge on
the center platform of the snake statue. Move over the gap at the top of the lest Goop wall and stand on the
switch located on the path. Standing on the switch will cause a Cannonbolt Burnout hole to flip over. Stand
in the Burnout hole and perform the Burnout attack to raise the platform across the room.
Tip: Watch the cut scenes to see where to go next!
Transform into Big Chill and glide down to the center platform. Transform into
Swampfire, and position him on the edge of the extended platform. Wait for the
platform to rotate to the third water pipe. Use Swampfire's special attack to ignite
the vines on the water pipe, raising the statue for a third time. Move across the
middle platform to the raised platform infront of the last
water   pipe.   Transform   back   into   Swampfire.   Use
Swampfire's special attack to burn the vines on the water
pipe. This will stop the statue from turning and open the
snakes mouth. Move to the snake's open mouth.
Transform into Humungousaur and press the interact button. Continually
press   the   button   shown   on   screen   to   destroy   the   statue   and   open   the   door.
Proceed through the door and onto the next area.
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Move down the stairs to the hole in the floor. Transform into Cannonbolt and
perform his Burnout move to open the door. Progress forward until you reach the
river.
Transform   into   Spidermonkey  and   move   out   to   the
rock that is surrounded by water. When the log falls into
the water use the grappling point to shoot up in the air,
then land on the log. Once on the log, quickly double jump
to dry land. Proceed inside and move to the saw blades.
Move over to the movable block and change into Humungousaur. Push the
movable block into the first set of saw blades. That set will explode creating a
walkway to the left giving you access to the gears controlling the saw blades.
Remain as Humungousaur and take out each set of gears
to  disable  the  blades.  After   the   gears   have  been   destroyed,   move  across  the
walkway to the breakable wall. Break the wall, grab the movable block, and move it
into the next set of saw blades. 
Proceed up the stairs and grab onto the movable block. Push the block past
the snake heads, being cautious not to move over the red switches on the floor.
Move the block around the right side of the tree in the center of the room. Push the
block into the walls that are slamming together. Once the spikes are being held
back by the block, switch into a character that can double jump and jump over the
block. Switch back into Humungousaur and pull  the block the rest of the way
through. Keep the block with you and rotate it so that you are pushing it again.
Move the block to the left side of the walkway and proceed forward. Move the block
forward slowly with caution, because the ceiling will slam down on you defeating
you instantly. The ceiling comes down when weight is on the ground below them,
so the block will stop the spikes before they can hit Ben. Push the block out far
enough so that it is centered between the first and second set of spikes. Move
around to the front and pull the movable block just under the second set. Rotate
the block so that it activates the third one as well. At this point there should be the
second and third set of spikes slamming down. Move around to the front of the
block again and pull it down the hallway to safety. Place the movable block on the switch and proceed to the
next area.
Choose one of the faster aliens for this next puzzle. Activate the switch by stepping onto it. This will
extend the bridge on the far end of the hallway and cause the axes to begin swinging. Move past the
swinging axes and move across the bridge. Transform back into Swampfire and stand on the next switch to
open the final set of doors covered in vines. Use Swampfire's Fireball attack to open the doors and proceed.
Defeat the enemy encounter that is in front of the next doors and move into the large round room.  
       Charmcaster is waiting inside for Ben on the right side
platform, but she has help. Charmcaster has large Rock
Monsters that defend her. Defeat the two Rock Monsters
and   move   to   the   pillar   Charmcaster   is   standing   on.
Transform   into   Humungousaur   and   press   the   interact
button to grab hold of the ring on the front of the pillar.
Rapidly press the button displayed on the screen to break
the ring off of the pillar. This will force Charmcaster onto
the groud level. Attack Charmcaster until she moves onto
the second pillar.
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Charmcaster will now begin dropping segments of the floor into the lava below. If a segment of floor
begins to shake, quickly move off of it to avoid falling into the lava. Repeat the previous steps again.
When Charmcaster moves onto the third pillar, defeat the rock Monsters again, and then move to the
third pillar. Transform into Swampfire and use his special attack to ignite the vines on the third pillar.
Transform into Humungousaur and press the interact button to grab hold of the ring on the front of the pillar.
Rapidly press the button displayed on the screen to break the ring off of the pillar. This will force
Charmcaster onto the ground level again. Attack Charmcaster until she moves onto the fourth pillar.
Tip: Watch for the tiles that are surrounded by fire. They will fall!
After defeating the fourth set of Rock Monsters, transform into Cannonbolt and move into the
Burnout hole in front of the fourth pillar. Perform Cannonbolt's special attack to reveal the fourth ring.
Transform into Humungousaur and press the interact button to grab hold of the ring on the front of the pillar.
Rapidly press the button displayed on the screen to break the ring off of the pillar. This will force
Charmcaster onto the groud level again. Attack Charmcaster until her health bar is depleted. Once she is
defeated, proceed to Encephalonus IV.
After the ending cut scene you are taken into the Ship mini game. Use the same tactic as the level
before to complete this one as well.
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Level4–EncephalonusIV Level4–EncephalonusIV Level4–EncephalonusIV Level4–EncephalonusIV
In level four, Brainstorm is added back to the arsenal of available Alien Forms and
will be used right away. Defeat the enemy encounter and move up to the laser in
front of the door. As Brainstorm, hold the Block button and move into the laser.
Adjust Brainstorm's position to reflect the laser into the lock on the door. Once the
laser is lined up, keep holding Block to reflect the laser until the lock opens and the
laser   disappears.   If   you   let   go   of   Block,   or   run   out   of
Energy and the laser touches you, you will take massive
damage which can easily defeat you.
After the door opens, proceed past the enemy encounters
and into the hallway. Jump over or walk under the lasers to avoid the wall turret fire.
This is most easily accomplished using Spidermonkey. Continue moving forward
until you reach the hole in the ground. Transform into Cannonbolt and perform the
Burnout move to raise the ramp. Perform the burnout move again at the bottom of
the ramp to launch yourself across. Proceed down the hallway until you reach the
computer terminal. 
Switch to Brainstorm and press the interact button. This computer hacking mini
game is different from before. For the first mini game, move the cursor to the
middle space and press the action button to fill in the empty spaces with numbers.
For the second mini game, move the cursor over to each corner and press the
action button. The last mini game combines the two. Once these mini games are
completed, three computers will appear that you must interact with. The order that
the computers must be interacted with does not matter, but all  three must be
activated once.
Walk across the bridge to the locked door. Transform into Humungousaur
and press the interact button. Continually press the button on screen to open the
door. Continue down the hall avoiding the lasers and turrets, and move through the
next encounters.
Proceed   to   the   hole   in   the   floor   and   change   into
Cannonbolt. Perform his Burnout move to line the ramp up
for the next area. Once the ramp is lined up, perform the
Burnout again to launch yourself across to the platform.
Next, move forward to the Train car.
For the next laser puzzle, transform into Brainstorm and activate the computer
terminal.   This   hacking   minigame   requires   moving   the   colored   orbs   into   the
appropriate colored rings. Click on the orb that you wish to
move to place each orb accordingly. First, move the blue
orb down and the yellow and purple orbs into the proper rings. Then rotate the
remaining orbs until they are in the right place. For the next set of lasers, Transform
into Humungousaur and grab the movable box. Rotate the box around and position
it in the laser so that the laser creates a pentagon shape. Switch over to Brainstorm
and proceed over to the last segment of the laser reflection. Reflect the laser using
Brainstorm's block and point it towards the lock. Wait for the laser to open the lock
and the door will open. Remember that the lasers will damage you heavily if you
touch them.
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Continue forward to the Spidermonkey wall climb area. Climb to the top of the
building   using   the   series   of   pipes,   ledges,   and   Spidermonkey   grapple   points.
Transform into Brainstorm and interact with the computer terminal on the left. This
hacking puzzle is the same as the previous one, requiring the orbs to be placed in
colored rings. First, rotate the bottom two orbs to their proper rings. Then rotate the
top 3 orbs until they are in their rings as well. Complete the hacking puzzle and
move to the center of the room. Transform into Cannonbolt, jump into the hole in
the center of the room, and perform Cannonbolt's Burnout move to raise the ramp.
Jump out of the hole and position Cannonbolt at the base of the ramp and perform
another Burnout to launch Cannonbolt into the tunnel.
While   in   the   tunnel,   you   will   have   to   repeatedly   press   the   button   that
displays on screen to open the doors that block your path. Be careful though,
because running into a door will cause Cannonbolt to take damage! Once at the
bottom of the tube, it will shoot you back out at the bottom of the building that you
just climbed up with Spidermonkey.
You   will   need   to   backtrack   towards   the   beginning   of   the   level   where
Brainstorm was used to open the door with the lasers. Go through the door that
was previously locked and move onto the train car. At this point, the train will take
you to the next part of this level. 
Leave the train car and move up the curved walkway to the next floor and
proceed down the hallway, again avoiding the lasers and wall turrets.
Transform into Big Chill for this next area. Once you reach the outside area,
glide down to the lower platform. Glide down to the second platform and move over
to the Spidermonkey grapple points on the right. Grapple up to the ledge and
proceed into the building.
After defeating the enemy encounter, the first set of
air vents will open. Transform into Big Chill and glide up to
the second floor platform. This second platform rotates every few seconds. Wait for
the platform to flip before landing on it and quickly move over to the second air
vent. Once you glide up from this air vent, you will have to glide over to the third air
vent. There is no platform around the third air vent to land on, so if you miss it, you
will have to proceed back across the walkway and try again. You must glide up a
total of five air vents to proceed up to the upper platform.
On the second floor change into Humungousaur and position yourself in the
middle of the laser.  Press the interact button to pull the pillars apart, exposing the
laser. Transform into Brainstorm hold the Block button and move into the laser.
Adjust Brainstorm's position to reflect the laser into the lock. Once the laser is lined
up,  keep   holding   Block   to  reflect  the   laser   until   the   lock   opens   and   the   laser
disappears. This will cause the next air vents appear.
Transform back into Big Chill and handle these vents
like the previous ones. Glide up to the upper platform and
proceed back outside. The next set of platforms rotate almost constantly. Transform
into any Alien that can double jump, and then wait for the first platform to begin
rotating back to its flat position. Quickly double jump across the platforms to the
other side of the walkway. Defeat the enemy encounter, and move up the next set
of platforms exactly as you did the previous set. Continue up the walkway and
move inside of the building.
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For   this   next   puzzle,   change   into   Humungousaur   and   move   to   the   block
closest to the entrance of the room. Press the interact button to grab onto the block
and position it so that the laser makes a partial square. Proceed around the outside
of the lasers to the second movable block. Position the second block so that the
laser is pointing at the lock. Another set of air vents with a second flipping platform
will turn on once the lock is activated.
Transform into Big Chill and glide up the air vents to
the   upper   platform.   Transform   into   Humungousaur   and
position   yourself   in   the  middle   of   the   laser.     Press   the
interact   button   to   pull   the   pillars   apart,   exposing   the   laser.   Transform   into
Brainstorm, hold  the  Block  button and  move into the laser. Adjust  Brainstorms
position to reflect the laser into the lock. Once the laser is lined up, keep holding
Block   to   reflect   the   laser   until   the   lock   opens   and   the   laser   disappears.   The
activation of this lock will expose the final set of air vents. Proceed up these vents
and through the rotating platforms to the door leading back outside.
This walkway is exactly the same as the last one. Again wait for the platforms
to  level   off,  then   jump   across  them   before  they  rotate  again.  Proceed   up  the
walkway and back inside to the computer terminal. Transform into Brainstorm and
press the activation button to access the computer mini games. Once the mini
game appears, you must fill in the empty spaces with numbers like before. For the
first puzzle: select the first, third, and fifth lights from the left on both the top and
bottom rows. For the second puzzle: the first, third, and fifth lights from the top in
the   left   column,   and   the   first   and   third   light   on   the   far   right   column   must   be
selected. The third puzzle requires the lights located in one spot diagonally from
each corner to be selected. When the mini games are completed, Brainstorm will
hack the computer and you will be able to proceed. 
Move back outside and stand on the edge of the platform. Transform into Big Chill and jump off the
platform holding the jump button down to glide down to the platform below. The yellow experience orbs will
guide you down. Avoid the floating satellites or they will electrocute Big Chill, and you will fall. Make sure
that the jump button is held down the entire time or Big Chill won't make it. Land on the platform and
proceed down the hallway. Walk down the the walkway and move into the train car. When the train stops,
walk out of the train car into the Darkstar boss battle.
Darkstar is a difficult enemy. He can knock the player out of any attack, and his laser and aura
attacks both devastate you and heal him. Focus on avoiding these two attacks and attack him when he is
not using these attacks. Deplete his health bar and he will be defeated.
Tip: Darkstar will regain health when he deals damage!
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Level5–AnurPhaetos Level5–AnurPhaetos Level5–AnurPhaetos Level5–AnurPhaetos
In level 5, Echo Echo has been added to your available Alien Forms, but isn't
needed for a while. The first enemy encounter includes a new enemy called an
Ectonurite. These enemies are invincible unless exposed to extreme light. Destroy
one   of   the   glowing   yellow   pods   while   an   Ectonurite   is   near   it   to   make   The
Ectonurite solid, then destroy it with any attack. Defeat the first enemy encounter
and proceed to the air vent. This air vent does not continually blow, so be careful
before gliding into it. After landing on the platform, avoid
the   spike   traps   across   the   many   walkways,   while   you
proceed through the enemy encounters and across the
moving platforms to the first Echo Echo switch.
Move   Echo   Echo   onto   the   switch   and   perform   the   Carbon   Copy.   This
causes the switch to activate moving the bone door out of the way. Quickly move
through   the   opening   before   the   Carbon   Copy   disappears.   You   must   proceed
through the opening of the portal before the Carbon Copy disappears since the
bone door will move back over once the switch is deactivated. Proceed down the
walkway avoiding the moving tentacles coming out of the walls.
You will need to change into Spidermonkey for this next area. Grapple past the moving whirlwind to
the platform on the other side. Defeat the enemy encounters and proceed to the next Echo Echo switch
puzzle. Transform into Echo Echo and move onto the switch on the left. Stand on the switch, and the
platform will rise to the upper ledge. Transform into Humungousaur and move the two movable blocks onto
two of the pressure plates on the upper ledge. Transform back into Echo Echo and place a Carbon Copy on
the third switch. Quickly move across the bridge and create a Carbon Copy on the switch on the opposite
side to open the bone door.
Avoid the darts coming out of the wall and proceed
past the black swirls on the ground. The swirls will capture
you and drain your life unless you rapidly press the button
displayed on the screen.
Keep moving forward until you reach the air vent. This
vent is the same as the previous one. It doesn't constantly
run, so you will need to wait for it. Glide up to the upper
platform   and   move   across   the   two   moving   platforms.
Proceed to the area with the crossing whirlwinds.
Transform into Big Chill and move to the middle of the platform. As soon as the whirlwinds start to
separate, glide down to the lower platform. If these whirlwinds touch you, you will be instantly defeated.
Move around and to the right, across the moving platforms, and back towards platform in front of the second
whirlwind glide area. Glide past this next whirlwind on the left to land safely on the platform below.
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Proceed through the enemy encounters until reaching the Cannonbolt tube
portal. Position Cannonbolt at the bottom of the ramp and perform Cannonbolt's
Burnout move to launch into the vortex. After the tube puzzle begins, press the
Special button to roll faster and back on the left analog stick to slow down. When
rolling  towards the first split in the tubes, continually press the jump button to
launch to the next tube. The next obstacle to conquer will be a closed door. Press
the shown button repeatedly to open the door and proceed. Keep rolling forward
until you reach the next door where the shown button must be pressed to pass. If
these doors are hit before being opened you will receive
damage. If you hit enough doors, you will be defeated. You
will have to perform these actions through two different tubes before proceeding
back to the flat ground. Proceed through the enemy encounters and across the
next set of moving platforms to the next Echo Echo switch area.
This   puzzle   is   more   difficult   than   the   last   two.
Transform into Echo Echo and place a Carbon Copy on
the first switch. This will flip the next platform revealing the
second switch. Jump over to this next platform and place a
second Carbon Copy on this switch, causing a third platform to move over. Step
onto this next platform and transform back into Ben. This will make the platform
move back, moving you to the third switch. Repeat these steps once more for the
next two switches. Once you're at the fifth switch, place a Carbon Copy on it  and
move onto the next platform.
Allow your energy to recharge enough to use Carbon Copy again. Quickly step onto the next switch,
create a Carbon Copy, and jump onto the platform moving by. Repeat these steps two more times to reach
the other side of the puzzle.
Proceed  past the next encounter to the next ramp area and change into Cannonbolt. Position
yourself at the bottom of the ramp and perform the Burnout move to launch into the tube. Complete this
tube like the last and proceed to the next area. Jump across the floating platforms to the Burnout ramp.
Transform into Cannonbolt, position yourself at the bottom of the ramp, and perform the Burnout move to
launch into the Ghostfreak boss battle.
Tip: Ghostfreak gets stronger after he steals Ben's Energy!
You will need to lure Ghostfreak toward one of the glowing orbs.  Attacking Ghostfreak at this point is
useless, as he is in his ghost form.  Break the glowing orb in order to release the built up light within it to
make Ghostfreak leave his ghost form.  This is the time that you attack him.  Switch into a Form that will
allow you to inflict the most punishment in a small amount of time, such as Cannonbolt and his Cannon
Shot attack. Once Ghostfreak re-enters his ghost form, move onto one of the other glowing orbs and
release the light within it by destroying it when he is near.  Once he is defeated, you will travel to MorOtesi.
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Level6–MorOtesi Level6–MorOtesi Level6–MorOtesi Level6–MorOtesi
Level   6   gives   you   the   ability   to   transform   into   Chromastone.   Defeat   the
opening   enemy   encounter   and   proceed   into   the   building.   Transform   into
Chromastone   and  move  onto   the   switch  on  the  lift  on  the  right  side.  Perform
Chromastone's Laserbeam towards the center of the control panel to raise the lift.
At the top of the platform, move through the doorway and perform the same move
on the horizontal lift. Both of these lifts will move back to their original position if
you stop shooting the Laserbeam at the control panel before reaching the other
side of the lift.
Once you are on the platforms after the lifts, proceed
inside  the building  to the  door blocked by red lasers.  Perform  Chromastone's
Laserbeam at the switch on the wall while standing on the switch on the ground to
open the door. Once inside, move to the pillar with the switch on it and perform this
move again. The Laserbeam will cause the pillars in the floor to rise. Move up the
top pillar, shoot the switch to open the door and proceed to the Echo Echo switch. 
Transform into Echo Echo and move down the stairs
to the crystal  with the Echo  Echo hologram  next to it.
Perform   the   Sonic   Scream   to   shatter   the   crystal   and
expose the switch. Perform the Carbon Copy on the first switch and move to the
second switch. Perform the Carbon Copy again on the second switch to raise the
ramp. 
Proceed up the ramp and position yourself at the bottom of the Burnout ramp,
Now switch over to Cannonbolt. Perform Cannonbolt's Burnout move at the bottom
of the ramp to launch up to the upper cliff. On this cliff, there is another ramp
directly on the right. Wait for the rainbow gas to stop coming out of the vent and perform the Burnout a
second time to proceed to the next cliff. Defeat the enemy encounter.
Transform   into   Chromastone   and  move   onto   the   lift   on   the   right   side.   Perform   Chromastone's
Laserbeam towards the center of the control panel to move the lift down. When the platform reaches the
lower platform, move to the next lift. Use the Laserbeam again to move the lift forward. For the next lift, you
will need to move the first lift forward, then quickly jump to the lift on the right. Using the Laserbeam one
more time will cause this lift to rise, allowing you to continue. 
Proceed to the Humungousaur hologram. Transform  into Humungousaur and press the interact
button. You will need to continually press the button that appears on screen until Humungousaur pulls the
door open. Proceed past the enemy encounter and perform this same move on the next closed door.
Switch   over   to   Brainstorm   and   begin   hacking   the
computer   to   open   the   door.   This   computer   hacking
minigame is different than the ones from previous levels.
To   complete   this  minigame,  you  will  need   to   move   the
Omnitrix snake over the randomly placed Omnitrix peices.
As you do this, the snake becomes longer. If the front of
the snake touches the walls, or another part of the snake,
you will have to restart the minigame.
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Proceed   through   the   opened   door   and   over   to   the   cliff.   Transform   into
Spidermonkey and hang from the pipes to proceed down the cliff wall. Like the vent
at the Cannonbolt Burnout puzzle, wait for the vents to close before jumping past
them.   Move   down   the   cliff   path   to   the   segmented   wall   against   the   far   cliff.
Transform into Goop and wall jump up the wall. Switch over to Chromastone and
move over to the drill control to proceed.
Point Chromastone's Laserbeam at the center of the drill control to activate the
drill. The drill will create a hole in the ground. Drop into the hole and change into
Humungousaur. Destroy the block wall with an attack of your choice and proceed to the enemy encounter. 
Avoiding   the   drill   on   the   right   and   the   falling   crystals.   Remain   as
Humungousaur and proceed to the closed double door. Press the interact button
that   appears   on   screen   to   pull   the   doors   apart.   Proceed   down   the   hallways
avoiding the falling crystals and the collapsing floors until you reach the next door
blocked by a laser force field. Transform into Echo Echo and perform the Carbon
Copy on the switch. Proceed to the next door. The same thing must be done on this
door as well, but there are two switches.
Switch over to Humungousaur and attack the boulder
walls that are blocking the path. Defeat the next enemy encounter and head inside.
Transform into Cannonbolt and jump into the Burnout hole on the left. Perform
Cannonbolt's Burnout attack to line up the small crystal with the line on the ground.
When it is properly lined up, it will glow white. Do this twice more on the other two
Burnout holes. Transform into Chromastone and move onto the switch. Shoot the
Laserbeam at the middle crystal once it rises to open the door allowing you to
proceed through the door. Remain as Chromastone and proceed out of the opened
door.
Once outside, move onto the lift and perform the Laserbeam to raise the lift. Jump off of the lift and
move  back  inside. Transform   back  into  Cannonbolt,  and  jump  into  the  Burnout  hole  on the  left. Use
Cannonbolt's Burnout attack to rotate the barriers to allow a path for the laser to hit the control panels. The
barrier will glow white when it is lined up properly. Do this again with the second Burnout hole. Transform
back into Chromastone. Stand on the switch near the entrance of the room and shoot the Laserbeam at the
middle crystal to open the door. Walk out the door, and around the path to the next building. Walking into the
building will begin the Albedo Ben boss battle. Focus on attacking Albedo Ben and his Energy Bar will
slowly decrease. 
Tip: Obtain Health Pick ups while Albedo Ben is transforming!
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Level7.1–NullVoid Level7.1–NullVoid Level7.1–NullVoid Level7.1–NullVoid
You've now obtained all ten Alien Forms. Right away you will need Jet Ray,
who becomes unlocked at the end of Level 6. Move past the first encounter to the
platform with the hologram of Jet Ray. Transform into Jet Ray and glide towards the
next platform, avoiding the floating meteors. If you run into a meteor, you will take
damage and drop slightly. Transform into Goop and move to the set of Goop walls.
Avoiding the spiked sections of  the walls, wall  jump up  to the upper platform.
Defeat the enemy encounter, and move to the next gliding platform. Wait until the
large rotating meteor directly in front of you is level before flying over to it. If the
meteor is not level, you will slide off and become defeated.
Defeat the enemy encounter, move to the set of double doors, transform
into Humungousaur, and press the interact button. You will need to continually
press the button that appears on screen until Humungousaur pulls the door open.
Proceed   across   the   moving   platforms   to   the   Burnout   ramp.   Transform   into
Cannonbolt   and   proceed   to   the   first   Burnout   ramp   on   the   right   side.   Perform
Cannonbolt's Burnout move at the bottom of the ramp to launch yourself to the
next ramp. This must be done 3 times before you are able to move on to the next
area. Transform back into Jet Ray once you've reached to fourth platform and fly
down to the next area. 
After the enemy encounter move up the stairs. For this next part, a fast Alien is necessary. Quickly
run across the bridge before the individual pieces begin to fall. Switch over to Humungousaur and attack the
boulder wall that is blocking the path. Another enemy encounter must be defeated on the other side of the
falling bridge. Move across the next set moving platforms to the third Jet Ray glide area. Again, avoiding the
meteors, glide across the gap to the Goop wall. Transform back into Goop and move to the two walls.
Avoiding the spiked segments, time your jumps to attach to the retracting wall segments while they are
extended. Defeat the enemy encounter and proceed to the Jet Ray glide area.
This gap is larger than the last few and requires a boost half-way. Transform into Jet Ray, and glide
to the large meteor floating half-way to the next platform. Land on the meteor,  jump into the glowing craters,
and hold down the jump button to have the gravity lift raise Jet Ray up. Glide off of the gravity lift down to
the next platform to begin the D'Void boss battle.
Tip: Staying as Big Chill will help you to stay ahead of D'Void!
D'Void is the strongest boss in the game. Three good hits can easily defeat Ben, so make avoiding
his attacks your first priority. D'Void also cannot be damaged while any of his Cormite furnaces are lit.
Transform into Big Chill and use his special attack to put out the Cormite furnace. Attack D'Void until
another Cormite furnace lights. Continue putting out the furnaces and attacking D'Void until his life is fully
depleted.
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Level7.2–BellwoodRevisited Level7.2–BellwoodRevisited Level7.2–BellwoodRevisited
Level7.2–BellwoodRevisited
Back in Bellwood, you must now defeat a series of four bosses.   Proceed
forward  to  activate  the  W. Orf   Beast  boss  battle. The  W.  Orf  beast  is  heavily
guarded by Minions and Drones, but defeating them all is an endless battle. Focus
on attacking the W. Orf Beast and his Health Bar will slowly decrease. 
Proceed down the second street to the green beast
battle. The green beast is similar to the last boss. Again,
focus on him and eventually he will become defeated.
 Proceed down the third street to the Havok Beast battle.   The Havok Beast is also
like   the   last   two   bosses.  Again,   focus   on   him   and   eventually   he   will   become
defeated.
Vilgax is a difficult boss. He can only be damaged a little when attacking him
normally.  When his  health reaches  4/5 full, Vilgax will  begin using  a charging
attack. At this time, position your character near one of the red energy tubes near
the wall and block. When Vilgax charges, he will destroy the energy tube and take
damage.  This   will   weaken   him,   allowing   more   damage   to   be   dealt   to   him   by
attacking. Destroying the   energy tubes will spawn three Health Pick ups. Also,
enemies will spawn. Watch out for Vilgax's attacks while disposing of his minions. 
When the minions are defeated, renew your attack on Vilgax. When his health
reaches just above 1/2, he will start using his charge attack again. Repeat the actions needed to make him
destroy the red energy tubes.
Defeat the minions once again and attack Vilgax until his life reaches just under 1/5. One more time
he will begin charging. Repeat the steps to make him destroy the third and last red energy tube, defeating
him.
Tip: Keep Vilgax in view at all times or he will shoot from off screen!
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Plumber's Badge Locations
Level1–Bellwood Level1–Bellwood Level1–Bellwood Level1–Bellwood
The first Plumbers' Badge is located on top of the awning to the right of the
generator in the streets. Use Spidermonkey to climb up the drain pipe to reach
the awning.
The next Plumbers' Badge is directly across from the one on the awning in a
fenced   in   area.   Spidermonkey   is,   again,   the   best   character   to   reach   this
Plumbers' Badge.
The following Plumbers' Badge is in a dead end alley to the left after crossing
the area with the downed power lines.  Head down to the end of the alley and
jump off of the nearby bench to collect it.
After making your way through the building and activating the switch to open the
door, proceed down the hall to the set of elevators. Move to the far set of
elevator doors that are partially closed and use Humungousaur to open them.
Once the doors are open you can drop down and collect the next Plumbers'
Badge.
The next Plumbers' Badge is on the ledge in the room with the movable block
and switch that activates the laser grid on the floor. After activating the switch,
transform into Spidermonkey and double jump onto the block and then onto the
ledge to collect the final Plumbers' Badge in this level.
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Level2–Vulpin Level2–Vulpin Level2–Vulpin Level2–Vulpin 
The first Plumbers' Badge is located in the large enemy encounter area after the
electrified pipe and the three acid pit traps. Just smash the machine that it is
encased in and collect it.
After defeating the two giant snake heads, a ramp will appear that Cannonbolt
can use to ramp across and reach the U-shaped cave. The Plumbers' Badge is
at the end of the cave before you jump back across the acid pit.
This Plumbers' Badge is just after navigating the two floating platforms that are
created by throwing fireballs at the two explosive containers. Turn to the right
just after reaching the other side of the acid pit and you will see it.
The next Plumbers' Badge is fairly easy to spot. It's at the end of the catwalk
that you need to go down to open the door after the three opening platforms.
Just jump past the last two acid gushing pipes to reach it.
This Plumbers' Badge can be easily overlooked due the the fixed camera angle
in the area. After heading through the door leading to the factory that contains
the Cannonbolt burnout puzzles, turn right and walk into the corner to collect the
Plumbers' Badge.
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Level3–Terradino Level3–Terradino Level3–Terradino Level3–Terradino
The first Plumbers' Badge can be easily bypassed if you're not paying attention.
It is on a small island in the middle of the river that you must glide over. After
gliding across the river, just turn around and glide down to the island. Then use
Spidermonkey to grapple your way back up.
The second Plumbers' Badge is on the ledge to the left of the giant spike pit
inside the first set of doors that Swampfire opens. Just glide down as Big Chill to
reach it.
The next one is slightly hidden behind some giant flowers in a corner within the
temple. It is in the area directly after the Hovering Bioid enemy is introduced, but
before entering the stairway puzzle area.
When using Cannonbolt to open one of the oversized doorways you will notice a
Plumbers' Badge through a second set of doors that opens, but the doors will
close   before   you   get   to   them.   Don't   worry   though,   because   you   can   use
Humungousaur to pry that door open and collect your reward.
The last Plumbers' Badge is located in the room with the spiked ceiling.  The
Plumbers' badge is on the side of the room opposite the exit. Just place the
block on the “T” intersections to prevent yourself from being crushed by the
ceiling and make your way over to it.
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Level4–EncephalonusIV Level4–EncephalonusIV Level4–EncephalonusIV Level4–EncephalonusIV
The first Plumbers' Badge is just after the first encounter. There is a platform to
the right after reaching the electrical beam. Switch to Big Chill and float down to
collect it. Use Spidermonkey to grapple back up.
In the area where you need to rotate the ramp around and line it up to make it
across a gap, move it all the way to the right.   Using the Burnout ability as
Cannonbolt   will   launch   you   over  to   the   platform   that   contains   the   Plumbers'
Badge.  You can then use the ramp on that platform to reach the next platform
and continue through the level.
The   next  Plumbers'   Badge   is   a  little  tricky.   If   you   open   the   door   needed   to
progress before opening this door, you will have to play back through the level to
collect this one. In the room that requires Brainstorm to reflect the laser beam at
the door to open it, open the left door first. The Plumbers' Badge is just inside the
door.
While on the Spidermonkey wall climb area, there will be a ledge with a door that
is partially opened. Make your way to this ledge, switch to Humungousaur, and
pry the door open to collect the Plumbers' Badge.
The final Plumbers' Badge in this level is located on a cliff in the Spidermonkey
grapple area.  There are two paths that can be taken in this area.  The left one
will lead to the Plumbers' Badge.  Grapple your way up and it is behind the cliff.
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Level5–AnurPhaetos Level5–AnurPhaetos Level5–AnurPhaetos Level5–AnurPhaetos
The first Plumbers' Badge is on the ledge that you float up to as Big Chill.  After
floating up, turn around and you will see it in a green orb guarded by some
ground spikes.  Break the orb to collect the Plumbers' Badge.
The next one is to the right of the bone door after the Echo Echo bridge puzzle.
It is encased in another green orb.  Smash the orb and collect the Plumbers'
Badge.
There is another Plumbers' Badge in a green orb on the floating platform.  It is
located to the right of the rotating spike loop. Destroy the green orb to collect
the Plumbers' Badge.
The next Plumbers' Badge will  be in the  Cannonbolt  tunnel.  There  is  a  'Y'
intersection that prompts you to go left.  Follow that tunnel and you'll roll into the
Plumbers' Badge.
The final Plumbers' Badge of the level is to the right when making your way
across the multitude of square floating platforms.  Just go all the way to the far
right platform and it will be sitting there.
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Level6–MorOtesi Level6–MorOtesi Level6–MorOtesi Level6–MorOtesi
The  first Plumbers'  Badge is  located  in  the  breakable   crystal  after  the  first
building where the Echo Echo puzzle with the large metal ramp is located. A
Health   Plumbers'  Badge   can  be  found   hidden   inside   the   breakable   crystal.
Break the crystal using Echo Echo's Sonic Scream ability.
The next Plumbers' Badge is located at the start of the opened mining canyon.
Right   after  the   first   lift,   proceed   to   the   right   and   at   the   bottom   will   be   the
Plumber’s Badge.  Use Chromastone to power the lift to get back up.
In the long hallway with the Echo Echo switch puzzles, there is a breakable
crystal containing another Plumbers' Badge.  It is located on the left side directly
after going through a door.  Break the crystal using Echo Echo's Sonic Scream
ability.
In the underground tunnel where the continuous falling crystals occur, there is a
breakable crystal with another Plumbers' Badge inside.  Use Echo Echo's Sonic
Scream ability to break the crystal.
Right before you go into the last building on MorOtesi, there is a breakable
crystal that has another Plumbers' Badge inside.  It is hidden to the left of the
doorway.  Use Echo Echo's Sonic Scream ability to break the crystal.
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Enemy Descriptions
The Vilgax Bioid is the first enemy you will encounter.
They   are   a   light   melee   based   enemy   with   low
toughness,   strength,   and   speed.   These   are   easily
dispatched   with   any   Alien   Form   or   even   as   Ben
himself.
The Vilgax Drone is a very weak enemy that floats
above the ground. They don't do much damage and
don't take more than a couple light attacks to defeat.
They have a short charge attack that they perform.
You will see their claws start to glow and they will rear
backwards. Just  hit  them  or  get out of  the  way  to
avoid this attack.
The Laser Drone is the ranged version of the Vilgax
Drone. They are weak, just like the Vilgax Drone, but
they will do their best to keep a distance between you
and them. The lasers that they shoot at you can be
blocked, or you can make sure to take them out early
in an encounter so that they can't sit back and fire
lasers at you.
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The Shielded Bioid is similar to the Vilgax Bioid, but
they carry a shield that increases their toughness. You
will need to do enough damage to destroy the shield
before you can defeat the Shielded Bioid. They don't
do much damage and they move very slowly.
The Vulpimancer is the first difficult enemy that you
will face. They have moderate toughness and decent
strength and melee attributes. They can chip away at
your health fairly quick if you're not paying attention.
They perform an attack where they stand up on their
hind legs and swipe at you, so look out for that.
The Laser Bioid is the first ranged bioid enemy that
you will encounter. All of their stats are decent, but
they don't pose that big of a threat unless you leave
them unattended and let them fire off lasers at you
from afar.
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This is the first reiteration of an enemy that you will
face. The Shielded Bioid II is essentially an upgraded
version   of   the   original   Shielded   Bioid.   Their
toughness, strength, and melee stats have all been
increased,   but   they   still   remain   very   slow.  You   will
need to destroy the shield before you can defeat this
enemy.
The   Rockmonster   is   moderately   tough   and   strong.
They will roll around to avoid attacks and attempt to
hit   you   with   their   own   melee   attacks.   They   will
occasionally get back up after you knock them down,
but keep at it and you will defeat them.
The Grunt is one of the toughest enemy types. They
have   high   toughness   and   melee   attributes   with
moderate strength. It will take a large amount of hits
before they are brought down for good. Use plenty of
special attacks in any of the Alien Forms and you will
knock them out. They will perform a small area-of-
effect attack that will knock you back, so look out for
that. 
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The Vilgax Drone II is the faster, stronger version of
the original. All of its attributes have been increased
and they now have moderate speed. They are still
fairly   weak   though   and   can   be   taken   out  with   just
regular attacks and combos.
The Hovering Bioid is quicker and more agile than the
Laser   Bioid.  They   have   a   jetpack   that   they  use   to
hover above the ground. They have moderate ranged,
melee, and speed. They will continuously backtrack
away from you as you're moving in to attack them, so
using   your   own   ranged   attacks   against   them   can
sometimes help.
The Laser Drone II is much stronger than the original
Laser Drone that you have been dealing with. Their
ranged   and   speed   attributes   have   been   increased
drastically. They still do not take many hits to defeat
though once you get in range of them.
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The   Cyber   Squid   is   an   enemy   exclusive   to
Encephalonus   IV.   They   have   high   toughness   with
moderate strength, melee, and speed. They have a
charge   attack   that   they  will   perform  as   well   as   an
electrical area-of-effect attack. Both will do a sizable
amount of damage if you're hit by them so use plenty
of   special   attacks   in   Alien   Forms   to   bring   these
enemies down as quickly as possible.
The  Ectonurite  is   a  ghost  enemy that  can  only  be
damaged   once   they   are   exposed   to   light   from   the
glowing yellow orbs around the encounter area.  They
are super fast with moderate strength and toughness.
They will do a flip attack that has decent range on it
for a melee attack. A single special attack in any Alien
Form can defeat them once you've destroyed one of
the yellow orbs next to them though.
The Ectonurite II has had its toughness and melee
attributes   increased   slightly   over   the   original.   The
same tactics are used to defeat them.  Just destroy a
yellow   orb   while   they   are   nearby   to   make   them
vulnerable   to   your   attacks.   Watch   out   though,   this
Ectonurite comes equipped with an area effect attack
that can knock you off the edge of  platforms.
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The Laser Bioid II has become far more difficult than
when   you   first   saw   them.   Their   toughness   is   now
super   high   with   high   ranged   attributes.   The   same
tactics as before still apply, but it will take more hits
before defeating them now.
The Grunt II is easily the strongest normal enemy in
the game. They have super high toughness with high
strength and melee attributes. You will be beating on
these guys for a little bit before you defeat them.  Just
use plenty of special attacks. Make sure that you still
look   out   for   the   area-of-effect   attack   that   he   does
though.
The   Hovering   Bioid   II   has   had   its   toughness   and
speed   doubled   when   compared   to   the   original.
Getting to these guys before they start firing at you is
highly recommended. You can see them charging up
their laser before they fire, so if you're not in range to
hit them be sure to dodge or block the projectile. Use
one of the faster Alien Forms to get in range quickly
and defeat them.
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Achievements
(Xbox 360 version only)
Once reaching level 7 – Null Void the final alien form, Jet Ray, will be unlocked.  Changing
into Jet Ray will unlock this achievement
Collecting Omnitrix Experience will allow you to upgrade your various Alien Forms.  After all
combos are unlocked this achievement will be awarded.
Cars can only be destroyed by Humungousaur.  There are a total of seventeen destroyable
cars in level 1 – Bellwood, so make sure to destroy them as you see them.  You can also
destroy cars in Level 7.2 – Bellwood Revisited.
This achievement is rewarded upon defeating Mr. Smoothy in Level 1 – Bellwood.
This achievement is rewarded upon defeating the Vreedle Brothers in Level 2 – Vulpin.
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This achievement is rewarded upon defeating Charmcaster in Level 3 – Terradino.
This achievement is rewarded upon defeating Darkstar in Level 4 – Encephalonus IV.
This achievement is rewarded upon defeating Ghostfreak in Level 5 – Anur Phaetos.
This achievement is rewarded upon defeating Albedo Ben in Level 6 – MorOtesi.
This achievement is rewarded upon defeating D'Void in Level 7.1 – Null Void.
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This achievement is rewarded upon collecting all 15 Red Plumber Badges throughout all of
the levels. (See the Plumbers' Badge Locations section)
This achievement is rewarded upon collecting all 15 Green Plumber Badges throughout all of
the levels. (See the Plumbers' Badge Locations section)
This achievement is rewarded after defeating 150 enemies while using Swampfire.
This achievement is rewarded after defeating 150 enemies while using Spidermonkey.
This achievement is rewarded after defeating 150 enemies while using Humungousaur.
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This achievement is rewarded after defeating 150 enemies while using Echo Echo.
This achievement is rewarded after defeating 150 enemies while using Cannonbolt.
This achievement is rewarded after defeating 150 enemies while using Goop.
This achievement is rewarded after defeating 150 enemies while using Big Chill.
This achievement is rewarded after defeating 150 enemies while using Brainstorm.
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This achievement is rewarded after defeating 150 enemies while using Chromastone.
This achievement is rewarded after defeating 150 enemies while using Jet Ray.
This achievement is rewarded after defeating 150 enemies while using Ben.
This achievement is rewarded upon defeating Vilgax in Level 7.2 – Bellwood Revisited.
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Frequently Asked Questions
Q:Q:Q:Q: How do I get the Green Plumbers' Badge behind the closing walls in Level 3?
A:A:A:A: Use Humungousaur and stand in front of the walls. This will cause th Interact Prompt to appear. 
Q:Q:Q:Q: How do I reach Psyphon when he's across the roof throwing bombs?
A:A:A:A: Please see this section of the Walkthrough.
Q:Q:Q:Q: Does it matter which Vreedle brother you attack?
A:A:A:A: No, the Vreedle Brothers share a health bar, so attacking either one of them causes damage.
Q:Q:Q:Q: What do I need to do to damage Ghostfreak?
A:A:A:A: Attack the yellow orbs while he is standing next to them. This will cause him to become solid allowing
you to attack him.
Q:Q:Q:Q: How can I unlock the Meet the Actors video?
A:A:A:A: Complete the game. This will allow you to access this video from the Main Menu.
Q:Q:Q:Q: What happens to the other five aliens at the beginning of Level 2?
A:A:A:A: Ben overloads the Omnitrix battling Mr. Smoothy, loosing five of the ten aliens. The player will gain back
an alien form at the end of each level, until all of the aliens are playable again.
Q:Q:Q:Q: How do I defeat Vilgax?
A:A:A:A: Attack Vilgax until his health bar drops. Eventually, he will no longer take damage. When this happens,
stand next to one of the glowing pillars at either end of the room. Allow Vilgax to perform his Charge attack,
which will cause the pillar to break. You will be able to damage Vilgax again to a certain point. You will have
to go through the same cycle again on the other pillar, allowing you to defeat him.
Q:Q:Q:Q: Am I able to play as Kevin or Gwen, like the first Alien Force?
A:A:A:A: No, Keven and Ben are NPC's, but the player has access to five more alien forms and special moves.
Q:Q:Q:Q: Is there any type of CoOp or Multiplayer?
A:A:A:A: No.
Q:Q:Q:Q: Do I have to turn on the cheat codes after I've entered them?
A:A:A:A: No, the cheat codes are automatically turned on once a code is entered correctly.
Q:Q:Q:Q: How do I defeat the two snakes in Level 2?
A:A:A:A: Use Swampfire to attack the snakes. Once they hiss their green venom, shoot Swampfire's Fireball
attack at their mouth, causing them damage. They share the same health bar, so continually do this until
they're defeated.
Q:Q:Q:Q: What are the cheat codes?
A:A:A:A: View all of the details for the game at www.ben10thevideogame.com/vilgaxattacks 
Q:Q:Q:Q: When is the next Ben 10 coming out?
A:A:A:A: Check our website for details on future titles.
Q:Q:Q:Q: How do I defeat the twin snakes in Level 2 – Vulpin?
A:A:A:A: Please see this section of the Walkthrough.
Q:Q:Q:Q: How do I watch a cutscene over again?
A:A:A:A: In the Main Menu select “Options,” then “Bonus Material.” Choose the Level with the scene that you
want to watch. 
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Walkthrough Credits
Level Walkthrough Text
Bryan Schroth
Nick Servi
Jeremy Kincaid
Screenshots, Layout, and Misc. Sections
Steve Ferenchak
Vincent Braun
Editing
Tyler “Red Pen” Kimmel
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Ben 10: Alien Force -- Vilgax Attacks (PS2) - Ariesh007