Spore (PC) - Warfreak
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Author: Warfreak
Version: 1.4
Date Started: 31/8/08

SEND IN ALL TIPS, ALL USEFUL TIPS WILL BE ADDED AND CREDITED IF YOU SEND IT
IN. EMAIL ME IF YOU HAVE ONE, MY EMAIL IS AT THE BOTTOM. SEARCH FOR THE @ KEY.

NOTE! DOWNLOAD THE LATEST PATCH FOR BEST GAME PERFORMANCE. 

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Table of Contents
[1] Introduction
    [1.01] Introduction
    [1.02] Version History
[2] Creators
    [2.01] Cell Creator
    [2.02] Creature Creator
    [2.03] Tribal Editor
    [2.04] Civilisation Outfitter
    [2.05] Land Vehicles
    [2.06] Sea Vehicles
    [2.07] Air Vehicles
    [2.08] Building Creator
    [2.09] Spaceship Creator
[3] Cell Stage
    [3.01] Your Cell
    [3.02] Parts
    [3.03] Food 
    [3.04] Other Cells
    [3.05] Progress
    [3.06] Tips for Survival
[4] Creature Stage
    [4.01] Your Creature
    [4.02] Allies
    [4.03] Enemies
    [4.04] Epic Monsters
    [4.05] Food
    [4.06] Home Base Alpha
    [4.07] Migrating Nests
    [4.08] Parts
    [4.09] Combat
    [4.10] Abilities
    [4.11] Packs
    [4.12] Progress
    [4.13] Throwing Sticks and Stones
    [4.14] Tips for Survival
[5] Tribal Stage
    [5.01] Your Tribe
    [5.02] Tribal Village
    [5.03] Accessories
    [5.04] Buildings
    [5.05] Herbivore Food
    [5.06] Carnivore Food
    [5.07] Food for All
    [5.08] Other Tribes
    [5.09] Relations
    [5.10] War
    [5.11] And Peace 
    [5.12] Chieftan
    [5.13] Tools
    [5.14] MEDIC! Babies and Wounds
    [5.15] Threats
    [5.16] Tips for Survival
[6] Civilization Stage
    [6.01] Your Civilisation
    [6.02] Military
    [6.03] Economic
    [6.04] Religious
    [6.05] Mixture
    [6.06] Diplomacy
    [6.07] Consequence Abilities
    [6.08] Trade
    [6.09] City Building
    [6.10] Maintaining Happiness
    [6.11] Making Money
    [6.12] Exploring the Map
    [6.13] Capturing Cities
    [6.14] Buying them Out
    [6.15] Vehicles
    [6.16] Tips for Survival 
[7] Space Stage
[8] The Beyond
[9] Badges
[10] Consequence Abilities
    [10.01] What are They?
    [10.02] Cell Stage Consequence Abilities
    [10.03] Creature Stage Consequence Abilities
    [10.04] Tribal Stage Conseqence Abilities
    [10.05] Civilisation Stage Consequence Abilities
    [10.06] Space Stage Traits
    [10.07] Requirements for Each Trait
[11] MySpore Page Achievements
    [11.01] Achievements
    [11.02] General Achievements
    [11.03] Cell Stage Achievements
    [11.04] Creature Stage Achievements
    [11.05] Tribal Stage Achievements
    [11.06] Civilisation Stage Achievements
    [11.07] Space Stage Achievements
    [11.08] Hidden Achievements
[12] Patches
    [12.01] Patch v1.01

[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright
------------------------------------------------------------------------------
[1.01] Introduction

Welcome to my 40th guide, and the 1st in the line of Spore for PC. This is 
a longly awaited game, and one that there is certainly a lot of hype for 
before the initial release. Well, enjoy, because this is certainly going to be
fun. And to all those who say Spore Sucks, well, first of all, why are you
reading this and next, stop trolling, and finally, don't play this game. 

And to all those who pirated this game, go burn in the hell you belong. Unless
you buy this game, then you can all ascend to Heaven. Other, burn. And don't
give me the crap about Securom, Securom =/= Pirating the Game. I love the 
fact that you can't justify the actions, because I can't afford it, too 
expensive it is crap, why play it then? And also, Piracy isn't anonymous, 
your ISP is well aware that you downloaded this illegally and can shut down
your Internet access if EA asks them to, cause they don't want to harbour a 
criminal. 

And to those who didn't like that tirade, too bad, I'm not going to remove it
because if you are offended by that, you are technically a criminal. 

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[1.02] Version History

Version 0.0 [31/8/08]
Template complete. Ready for writing when the game arrives. 

Version 0.0a [2/9/08]
AH HA! BEAT THIS. GOT SPORE TODAY. 2 DAYS BEFORE THE EARLY AUSTRALIAN LAUNCH.
EFFECTIVELY 6 DAYS BEFORE THE US. 

Version 0.0b [4/9/08]
Been playing for a while, enough to get this guide started. 

Version 0.1 [5/9/08]
Finished the general table of contents, rather focus on more gameplay than 
writing air. 

Version 0.2 [7/9/08]
Lets Begin. Cell Stage is complete, but that is the easiest stage to complete
as well. Consequence Abilities are now complete. 

Version 0.3 [9/9/08]
Finished the Creature Creator.

Version 0.4 [10/9/08]
The End of the World with the Large Hadron Collider didn't happen. Guess I 
need to finish this guide. Added in a fair amount of tips. The length of the
creature stage is at least double the depth of the Cell Stage, imagine that
doubling constantly, that would mean nearly 96 topics for Space. Not going to
happen folks. 

Version 0.5 [11/9/08]
Abilities done, don't feel like updating. 

Version 0.6 [12/9/08]
Creatures done. Three more phases to go through. 

Version 0.7 [13/9/08]
Tables of Contents updated for Tribal Stage.

Version 0.8 [14/9/08]
Added some parts about food for tribes.

Version 0.9 [15/9/08]
Completed half of the tribal stage, for the part. 

Version 1.0 [16/9/08]
A bit more for the tribal stage. 

Version 1.1 [17/9/08]
Completed the tribal stage.

Version 1.2 [18/9/08]
Completed the Vehicle Editors.

Version 1.3 [19/9/08]
Completed the Creators.

Version 1.4 [20/9/08]
Added patch notes. Reader hints added, started chapter 6. 

Version 1.5 [21/9/08]
Completed some of the achievements. 

------------------------------------------------------------------------------
[2.01] Cell Creator

The Cell Creator is the tool that you need to use to make new cells that you
can use in the Creature Stage, since the Cell Creator is basically a complete
Cell.

There are 12 Items to choose from as well as 3 Sets of Legs. You have the
mouthes, the Filter Mouth, the Jaw and the Probosis, which determines what
kind of Diet that you cell can undertake. 

There are 3 different weapons, the Spike, Poison and Electric. There are 3
sets of movement parts, the Flagella, the Cilia and the Jet. And finally, 
there are 3 sets of eyes, Beady, Button and Stalk Eyes. 

The three legs that you get to choose from are the Brawnysaurus, the Phatella
and the Thundercalf. 

As you can see in your manual, and I will mention it here, there is a 
Complexity meter in the top right hand corner of the screen. This complexity
meter will determine how many parts you can place on it. Once it reaches its
red maximum, you cannot place any more parts on it because it is full. 

You start off with 200 DNA Points to spend, and that is quite a lot 
considering the amount of points needed for the parts. Below are the list of
parts and the functions of each part. Remember, these cells are going to be 
used in the Creature Stage, not the Cell Stage.

--==Mouths==--

Filter Mouth - 15 DNA Points - Allows your Creature to be a Herbivore
                               Mating Call, Bite - Level 1, Sing - Level 1
Jaw          - 15 DNA Points - Allows your Creature to be a Carnivore
                               Mating Call, Bite - Level 1, Sing - Level 1
Proboscis    - 25 DNA Points - Allows your creature to be an Omnivore
                               Mating Call, Bite - Level 1, Sing - Level 1

--==Weapons==--

Spike        - 10 DNA Points - Charge - Level 1
Poison       - 15 DNA Points - Spit - Level 1
Electric     - 25 DNA Points - Charm - Level 1

--==Movement==--

Flagella     - 15 DNA Points - Sneak - Level 1
Cilia        - 15 DNA Points - Jump - Level 1
Jet          - 25 DNA Points - Sprint - Level 1

--==Eyes==--

Beady Eyes   - 5 DNA Points  - Sight
Stalk Eyes   - 5 DNA Points  - Sight
Button Eyes  - 5 DNA Points  - Sight

--==Legs==--

Brawnysaurus - 50 DNA Points - Speed - Level 1
Phatella     - 50 DNA Points - Speed - Level 1
Thundercalf  - 50 DNA Points - Speed - Level 1

To make it an offical cell, you need some parts to ensure that it will be 
accepted, and survive in the creature stage. You need a Mouth, Eyes and Legs.
One of each will be needed, but you can have more if you like. This is just 
the Cell Creator, there are many more creators to go. For more information on
the Cell Stage, please read the respective section. 

------------------------------------------------------------------------------
[2.02] Creature Creator

The Creature Creator is vastly different to the Cell Creator, mainly because
there is a lot to modify. Bear in mind that this will only be effective if 
you want to start in the Tribal Stage since these cannot be used in the 
Creature Stage.

There are many parts to choose from, hundreds overall, but only some are 
completely necessary for your creature. First of all, you need eyes to see,
a mouth to feed through, legs to move, arms to grab, and these are only the
necessities.

You can change a lot of things here, such as the spinal chord. The spinal 
chord will adjust the shape your creature will have, so if you have a slope as
a spine, they will pretty much be a hunchback, which a tall straight spine 
makes them stand tall.

Why does your creature need limbs? Well think about it, they need arms to 
socialise and to eat, and they need feet to move. While we are on this topic,
you can also add hands to your limbs, or feet to your limbs, since they might
be needed, and they are better than the default ones to choose from. 

There is a lot about creature creation in the in game Spore Guide, I'm not
going to rehash what they are going through right now since it would be kind
of pointless. Anyway, I've listed all the parts for the Creature stage, which
is quite of a lot, and a lot of work.

**********
**Mouths**
**********

--==Carnivore==--

D'Orca       - 25  DNA - Mating Call, Bite - Level 2, Sing - Level 1
Gobsterclaw  - 25  DNA - Mating Call, Bite - Level 2, Sing - Level 1
Manglerfish  - 25  DNA - Mating Call, Bite - Level 2, Sing - Level 1

Terrorpin    - 75  DNA - Mating Call, Bite - Level 3, Sing - Level 1
Handibles    - 75  DNA - Mating Call, Bite - Level 3, Sing - Level 1
                         Health - Level 1
Slagjawed    - 75  DNA - Mating Call, Bite - Level 3, Sing - Level 1

Crockisser   - 150 DNA - Mating Call, Bite - Level 4, Sing - Level 2
Handtennae   - 150 DNA - Mating Call, Bite - Level 4, Sing - Level 1
                         Health - Level 2
Barracutie   - 150 DNA - Mating Call, Bite - Level 4, Sing - Level 1
                         Charge - Level 2

Shortensnout - 250 DNA - Mating Call, Bite - Level 5, Sing - Level 3
Pincernaut   - 250 DNA - Mating Call, Bite - Level 5, Sing - Level 1
                         Health - Level 3
Carcharebear - 250 DNA - Mating Call, Bite - Level 5, Sing - Level 1
                         Charge - Level 3

--==Herbivore==--

Mollratt      - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 2
Swillson      - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 2
Cantouis      - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 2

Laardvark     - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 3
Ungulot       - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 3
                          Charge - Level 1
Splatypus     - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 3
                          Health - Level 1

Luminanteater - 150 DNA - Mating Call, Bite - Level 2, Sing - Level 4
Soundersnout  - 150 DNA - Mating Call, Bite - Level 1, Sing - Level 4
                          Charge - Level 2
Snapgator     - 150 DNA - Mating Call, Bite - Level 1, Sing - Level 4
                          Charge - Level 2

Whalephant    - 250 DNA - Mating Call, Bite - Level 3, Sing - Level 5
Haunchface    - 250 DNA - Mating Call, Bite - Level 1, Sing - Level 5
                          Charge - Level 3
Grubblemaw    - 250 DNA - Mating Call, Bite - Level 1, Sing - Level 5
                          Health - Level 3

--==Omnivore==--

Toucan't      - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 1
Sauraclod     - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 1
Simperton     - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 2
Leeyotch      - 25  DNA - Mating Call, Bite - Level 2, Sing - Level 1

Buzzbeck      - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 2
                          Health - Level 1
Grimace       - 75  DNA - Mating Call, Bite - Level 2, Sing - Level 2
Rostrum       - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 3
Gnathognasher - 75  DNA - Mating Call, Bite - Level 3, Sing - Level 1

Buzzmuzzle    - 150 DNA - Mating Call, Bite - Level 1, Sing - Level 3
                          Health - Level 2
Vermillips    - 150 DNA - Mating Call, Bite - Level 3, Sing - Level 3
Worrybeck     - 150 DNA - Mating Call, Bite - Level 1, Sing - Level 4
Saginaughty   - 150 DNA - Mating Call, Bite - Level 4, Sing - Level 1

Skexybeast    - 250 DNA - Mating Call, Bite - Level 1, Sing - Level 4
                          Health - Level 3
S'gnarly      - 250 DNA - Mating Call, Bite - Level 4, Sing - Level 4
Amphibitude   - 250 DNA - Mating Call, Bite - Level 1, Sing - Level 5
Dietrap       - 250 DNA - Mating Call, Bite - Level 5, Sing - Level 1

*******************
**Eyes and Senses**
*******************

--==Eyes==--

Optic Orb     - 10 DNA - Sight
Ocubulge      - 10 DNA - Sight
Eyebissed     - 10 DNA - Sight
Scrutineye    - 10 DNA - Sight
Laro Eye      - 10 DNA - Sight
Seeodesic     - 10 DNA - Sight
Eyelein       - 10 DNA - Sight
Stemma-addict - 10 DNA - Sight
Empteyes      - 10 DNA - Sight
Occulus       - 10 DNA - Sight
Wide Eyed     - 10 DNA - Sight
Neoteeny      - 10 DNA - Sight
Coygamine     - 10 DNA - Sight
Grumpeye      - 10 DNA - Sight
Furtive       - 10 DNA - Sight
Evil Eye      - 10 DNA - Sight
Felizard      - 10 DNA - Sight
Wizened       - 10 DNA - Sight
Saurian       - 10 DNA - Sight
Boneye        - 10 DNA - Sight
Stalkgazer    - 10 DNA - Sight
Meanstalk     - 10 DNA - Sight
Periscoptic   - 10 DNA - Sight
Peduncledunk  - 10 DNA - Sight

--==Nose==--

Sporacles     - 10 DNA
Chuffle       - 10 DNA
Snuffle       - 10 DNA
Snortle       - 10 DNA

--==Ears==--

Mantenna      - 10 DNA
Feelyfrond    - 10 DNA
Segmentenna   - 10 DNA
Antler        - 10 DNA
Hearbear      - 10 DNA
Kitty         - 10 DNA
Elfinmagick   - 10 DNA
Gettineerful  - 10 DNA
Ehhwat        - 10 DNA
Overhear      - 10 DNA
Panhear       - 10 DNA
Batboy        - 10 DNA

*****************
**Arms and Legs**
*****************

--==Arms==--

Slackwrist    - 50 DNA, Graspers
Python        - 50 DNA, Graspers
Doubelbow     - 65 DNA, Graspers
Wizardsleeve  - 65 DNA, Graspers
Meekling      - 50 DNA, Graspers
Flextor       - 50 DNA, Graspers
Burly         - 65 DNA, Graspers
Buglo         - 50 DNA, Graspers
Deltroid      - 50 DNA, Graspers
Cutty         - 50 DNA, Graspers
Skrappy       - 65 DNA, Graspers
Gummshow      - 65 DNA, Graspers

--==Legs==--

Brawnysaurus  - 50 DNA, Speed - Level 1
Cankle        - 65 DNA, Speed - Level 1
Broncosaurus  - 65 DNA, Speed - Level 1
Steatopiggy   - 65 DNA, Speed - Level 1
Phatella      - 50 DNA, Speed - Level 1
Stompbottom   - 65 DNA, Speed - Level 1
Callypigeon   - 65 DNA, Speed - Level 1
Yumstick      - 65 DNA, Speed - Level 1
Thundercalf   - 50 DNA, Speed - Level 1
Ostrichopath  - 65 DNA, Speed - Level 1
Thighstrider  - 65 DNA, Speed - Level 1
Qopazcoatl    - 65 DNA, Speed - Level 1

************
**Graspers**
************

Setaetarsal     - 25  DNA - Pose - Level 2
Nubknuckle      - 25  DNA - Pose - Level 1, Strike - Level 1
Trapfist        - 25  DNA - Strike - Level 1, Health - Level 1
Bonesticker     - 25  DNA - Strike - Level 1, Pose - Level 1
Phatlanges      - 25  DNA - Strike - Level 1, Pose - Level 1
Grubbygrabber   - 25  DNA - Strike - Level 2
Butterbib       - 25  DNA - Pose - Level 1, Health - Level 1

Amphibigrab     - 75  DNA - Pose - Level 3
Lockpicker      - 75  DNA - Pose - Level 2, Strike - Level 1
Succulenders    - 75  DNA - Strike - Level 2, Health - Level 2
Torsionwrencher - 75  DNA - Strike - Level 2, Pose - Level 1, 
                            Health - Level 1
Badgerbear      - 75  DNA - Strike - Level 2, Pose - Level 1
Velocigrasper   - 75  DNA - Strike - Level 3
Mitzy           - 75  DNA - Pose - Level 2, Health - Level 2

Amphibigrip     - 150 DNA - Pose - Level 4
Opposabubba     - 150 DNA - Pose - Level 3, Strike - Level 2
Snatchergrabben - 150 DNA - Strike - Level 3, Health - Level 3
Prongripper     - 150 DNA - Strike - Level 3, Pose - Level 2, 
                            Health - Level 2
Ultrarolfer     - 150 DNA - Strike - Level 3, Pose - Level 2
Hookencrook     - 150 DNA - Strike - Level 4
Classic Minion  - 150 DNA - Pose - Level 3, Health - Level 3

Croak Masseur   - 250 DNA - Pose - Level 5
Monstrumtalon   - 250 DNA - Pose - Level 4, Strike - Level 3
Dexterrorous    - 250 DNA - Strike - Level 4, Health - Level 4
Tearerwrist     - 250 DNA - Strike - Level 3, Pose - Level 3, 
                            Health - Level 3
Metacarnal      - 250 DNA - Strike - Level 4, Pose - Level 3
Horrorthumbs    - 250 DNA - Strike - Level 5
Ectoknight      - 250 DNA - Pose - Level 4, Health - Level 4

********
**Feet**
********

Stubbtoe        - 25  DNA - Sprint - Level 2, Dance - Level 1, Speed - Level 2
Twopaw          - 25  DNA - Sprint - Level 1, Dance - Level 2, Speed - Level 2
Webwaddle       - 25  DNA - Jump - Level 1, Charge - Level 1, Speed - Level 2
Palmwalker      - 25  DNA - Speed - Level 1, Dance - Level 1, Sneak - Level 2
Clippity        - 25  DNA - Sprint - Level 1, Charge - Level 2, 
                            Speed - Level 2
Stumplestilt    - 25  DNA - Jump - Level 1, Dance - Level 1, Speed - Level 1
                            Health - Level 1
Suctoped        - 25  DNA - Sneak - Level 1, Charge - Level 1, 
                            Dance - Level 1, Speed - Level 1
The Geckonator  - 25  DNA - Jump - Level 2, Dance - Level 1, Speed - Level 1

Scareclaw       - 75  DNA - Sprint - Level 3, Dance - Level 2, Speed - Level 3
Threepaw        - 75  DNA - Sprint - Level 2, Dance - Level 3, Speed - Level 3
Backskritcher   - 75  DNA - Jump - Level 2, Charge - Level 3, Speed - Level 3
Underhanded     - 75  DNA - Speed - Level 2, Dance - Level 2, Sneak - Level 3
Cloppity        - 75  DNA - Sprint - Level 2, Charge - Level 3, 
                            Speed - Level 3
Buckfoot        - 75  DNA - Jump - Level 2, Dance - Level 2, Speed - Level 2
                            Health - Level 2
Sugenefoot      - 75  DNA - Sneak - Level 2, Charge - Level 2, 
                            Dance - Level 2, Speed - Level 2
The Geckoning   - 75  DNA - Jump - Level 3, Dance - Level 2, Speed - Level 2

The Clawman     - 150 DNA - Sprint - Level 4, Dance - Level 3, Speed - Level 4
Fourpaw         - 150 DNA - Sprint - Level 3, Dance - Level 4, Speed - Level 4
Eleuctorclaws   - 150 DNA - Jump - Level 3, Charge - Level 4, Speed - Level 4
Hombrenid       - 150 DNA - Speed - Level 3, Dance - Level 3, Sneak - Level 4
Hoppity         - 150 DNA - Sprint - Level 3, Charge - Level 4, 
                            Speed - Level 4
Slasherknight   - 150 DNA - Jump - Level 3, Dance - Level 3, Speed - Level 3
                            Health - Level 3
Suctopod        - 150 DNA - Sneak - Level 3, Charge - Level 3, 
                            Dance - Level 3, Speed - Level 3
The Froggening  - 150 DNA - Jump - Level 4, Dance - Level 3, Speed - Level 3

Dirtchargers    - 250 DNA - Sprint - Level 5, Dance - Level 4, Speed - Level 5
Morepaw         - 250 DNA - Sprint - Level 4, Dance - Level 5, Speed - Level 5
Raptorclaws     - 250 DNA - Jump - Level 4, Charge - Level 5, Speed - Level 5
Sassyquatch     - 250 DNA - Speed - Level 4, Dance - Level 4, Sneak - Level 5
Hippoty         - 250 DNA - Sprint - Level 4, Charge - Level 5, 
                            Speed - Level 5
Scarmaker       - 250 DNA - Jump - Level 4, Dance - Level 4, Speed - Level 4
                            Health - Level 4
Suctofleur      - 250 DNA - Sneak - Level 4, Charge - Level 4, 
                            Dance - Level 4, Speed - Level 4
The Toadening   - 250 DNA - Jump - Level 5, Dance - Level 4, Speed - Level 4

***********
**Weapons**
***********

Pediculous      - 25  DNA - Charge - Level 2
Keratinhorn     - 25  DNA - Charge - Level 1, Health - Level 1
Gobstalker      - 25  DNA - Spit - Level 1, Health - Level 1
Hockitlauncher  - 25  DNA - Spit - Level 2
Maceball        - 25  DNA - Strike - Level 1, Health - Level 1
Scimitard       - 25  DNA - Strike - Level 2

Fawninatrix     - 75  DNA - Charge - Level 3
Narwholicom     - 75  DNA - Charge - Level 2, Health - Level 2
Phlegmthrower   - 75  DNA - Spit - Level 2, Health - Level 2
Spraybuchet     - 75  DNA - Spit - Level 3
Stressball      - 75  DNA - Strike - Level 2, Health - Level 2
Toxic Telson    - 75  DNA - Strike - Level 3

Ultramegadeer   - 150 DNA - Charge - Level 4
Cornutopic      - 150 DNA - Charge - Level 3, Health - Level 3
Problem-Solvent - 150 DNA - Spit - Level 3, Health - Level 3
Ziggur-hat      - 150 DNA - Spit - Level 4
The Tauntlet    - 150 DNA - Strike - Level 3, Health - Level 3
Reapermantis    - 150 DNA - Strike - Level 4

Elkegent        - 250 DNA - Charge - Level 5
Rammer          - 250 DNA - Charge - Level 4, Health - Level 4
Sprayplam       - 250 DNA - Spit - Level 4, Health - Level 4
Poroupain       - 250 DNA - Spit - Level 4
SilmSlam Kabalm - 250 DNA - Strike - Level 4, Health - Level 4
Spurprise!      - 250 DNA - Strike - Level 5

***********
**Details**
***********

Heycorn           - 25  DNA - Charm - Level 2
Pomp Pom          - 25  DNA - Charm - Level 2
Derma Bark        - 25  DNA - Charm - Level 1, Health - Level 1
Featherbluster    - 25  DNA - Jump - Level 1, Charm - Level 1
Grasstachio       - 25  DNA - Sneak - Level 1, Charm - Level 1
Whipwhick         - 25  DNA - Charm - Level 2
Shellshard        - 25  DNA - Health - Level 2
Bonekneepad       - 25  DNA - Health - Level 2
Sporsalfin        - 25  DNA - Sprint - Level 1, Charm - Level 1
Antisoptera       - 25  DNA - Jump - Level 1, Glide - Level 2

Nurple            - 75  DNA - Charm - Level 3
Springle          - 75  DNA - Charm - Level 3
Baublewarts       - 75  DNA - Charm - Level 2, Health - Level 2
Marshcara         - 75  DNA - Jump - Level 2, Charm - Level 2
Coverleaf         - 75  DNA - Sneak - Level 2, Charm - Level 2 
Protubers         - 75  DNA - Charm - Level 3
Osteoflippy       - 75  DNA - Health - Level 3
Knurl Down        - 75  DNA - Health - Level 3
Icky-osaur        - 75  DNA - Sprint - Level 2, Charm - Level 2
Fauxry Wings      - 75  DNA - Jump - Level 1, Glide - Level 3

Jellybutton       - 150 DNA - Charm - Level 4
Wrottontail       - 150 DNA - Charm - Level 4
Jemite            - 150 DNA - Charm - Level 3, Health - Level 3
Peacrock          - 150 DNA - Jump - Level 3, Charm - Level 3
Branch Deco       - 150 DNA - Sneak - Level 3, Charm - Level 3
Hairlagmites      - 150 DNA - Charm - Level 4
Hydroxyloppetite  - 150 DNA - Health - Level 4
Bone Tablets      - 150 DNA - Health - Level 4
Finneas           - 150 DNA - Sprint - Level 3, Charm - Level 3
Megachiraptora    - 150 DNA - Jump - Level 1, Glide - Level 4

Mackne            - 250 DNA - Charm - Level 5
Fleurbine         - 250 DNA - Charm - Level 5
Stealing Crystals - 250 DNA - Charm - Level 4, Health - Level 4
Featherferns      - 250 DNA - Jump - Level 4, Charm - Level 4
Florsage          - 250 DNA - Sneak - Level 4, Charm - Level 4
Crestacean        - 250 DNA - Charm - Level 5
Triterraflops     - 250 DNA - Health - Level 5
Rockne            - 250 DNA - Health - Level 5
Pool Party-Foul   - 250 DNA - Sprint - Level 4, Charm - Level 4
Cassoworry        - 250 DNA - Jump - Level 1, Glide - Level 5

To make your creature ready to roll, you need Arms and Legs, a mouth and
some eyes. That is about it, you don't need much else, but it is better if
you move a bit more, otherwise, it might be a bit annoying to look at a 
useless creature.

------------------------------------------------------------------------------
[2.03] Tribal Editor

For your creatures that you have designed for the tribal stage, you will be
able to modify them to your hearts content with some accessory clothes to make
them ready for the civilisation stage. This is quite different from the normal
creature editor in a few ways.

First of all, you don't need to create a creature. You are only going to 
modify how the creature looks with a few pieces of clothing. These parts will
make them appear to more civilised, but I personally am disappointed at the 
lack of clothes that they allow you to select, no doubt I hear the name 
Spore: More Clothes expansion pack coming to a store near you. 

You can no longer modify your creature's physiology, you can't change how 
their mouth looks, how tall they are, only how they are dressed, which is
annoying, but in the tribal stage itself, this is relatively important because
the clothes will upgrade the abilties of your own tribe, their gathering 
power and such. 

Like I said before, there aren't a lot of parts to play, so there isn't going
to be a big lot here. 

--==Hats==-- 

Dockworka        - 15 Accessory Points - Health - Level 3
Plundercap       - 30 Accessory Points - Combat - Level 2, Health - Level 4
Body Wok         - 20 Accessory Points - Gathering - Level 2, Social - Level 2
Tierdrop         - 30 Accessory Points - Gathering - Level 2, Social - Level 4
Bakerware        - 15 Accessory Points - Gathering - Level 3
El Graucho       - 30 Accessory Points - Gathering - Level 4, Social - Level 2
Ultra-Fez        - 15 Accessory Points - Social - Level 3
King Bling       - 30 Accessory Points - Combat - Level 2, Social - Level 4
Floronet         - 15 Accessory Points - Gathering - Level 2, Combat - Level 1
Aloe Haira       - 30 Accessory Points - Gathering - Level 2, Combat - Level 4

--==Masks==- 

Apelious Mask    - 10 Accessory Points - Combat - Level 1, Social - Level 1
Kofi Kete Mask   - 30 Accessory Points - Combat - Level 3, Social - Level 3
Ayuba Mask       - 10 Accessory Points - Combat - Level 2
Oba Shaka Mask   - 25 Accessory Points - Combat - Level 5
Khwame Mask      - 10 Accessory Points - Social - Level 2
Tiki Gamba Mask  - 25 Accessory Points - Social - Level 5

--==Chest==--

Fancypack        - 15 Accessory Points - Gathering - Level 3
Charm Plate      - 25 Accessory Points - Gathering - Level 5
Leaf Camouflage  - 5  Accessory Points - Health - Level 1
Singuard         - 25 Accessory Points - Health - Level 5
Thorsbjerg Tunic - 5  Accessory Points - Social - Level 1
Tunic of Virtue  - 25 Accessory Points - Social - Level 3
Featherkilt      - 5  Accessory Points - Combat - Level 1
Philamore Kit    - 15 Accessory Points - Combat - Level 3

--==Shoulder==--

Crown Shoulder   - 10 Accessory Points - Social - Level 1, Health - Level 1
Metal Pleats     - 20 Accessory Points - Social - Level 3, Health - Level 1
Shell Shopped    - 10 Accessory Points - Combat - Level 1, Health - Level 1
Kharmadillo      - 20 Accessory Points - Combat - Level 3, Health - Level 1
Body Aegis       - 10 Accessory Points - Health - Level 2
War Plating      - 20 Accessory Points - Health - Level 4

--==Symbol==--

Stunrise         - 2 Accessory Points 
Spideycrest      - 2 Accessory Points 
Gleeclipse       - 2 Accessory Points 
Geltbuckle       - 2 Accessory Points 
Spore Gears      - 2 Accessory Points 
Stovras          - 2 Accessory Points 

--==Detail==--

Stickler         - 1 Accessory Point 
Trophybuck       - 1 Accessory Point 
Mustache         - 1 Accessory Point 
Hearty           - 1 Accessory Point 
Glibia           - 1 Accessory Point 
Prongalong       - 1 Accessory Point 
Bravefeather     - 1 Accessory Point 
Tufted Stalk     - 1 Accessory Point 
Ring             - 1 Accessory Point 
Skull            - 1 Accessory Point 

Again, the effects don't stalk up very well, and the symbol and detail is 
really just that, they are small details and are not that important. You get 
another chance to do some more clothes editing later on. 

------------------------------------------------------------------------------
[2.04] Civilisation Outfitter

The Civ outfitter is basically a way of dressing up your creatures for the
space phase with improved clothing for their outfits. They, unlike the clothes
in the Tribal Stage, don't provide any benefit, except the fact that they 
make them look more, civilisated. 

These are basically more parts from the tribal outfitter. These will only
number for half of the current existing outfits, so you only get 50% new 
content. Needless to say, I'm disappointed and hear expansion pack ringing. 

--==Hats==--

Tin Cap         - 40 Accessory Points
Seafairy        - 40 Accessory Points
M. Poly         - 40 Accessory Points
Vikis Beany     - 40 Accessory Points
Wizbang         - 40 Accessory Points

--==Masks==--

Intercisa Mask  - 40 Accessory Points
Aqua View Mask  - 40 Accessory Points
Mariposa Mask   - 40 Accessory Points

--==Chest==--

Leather Back    - 40 Accessory Points
Col. Primer     - 40 Accessory Points
Mini Frials     - 40 Accessory Points
Civil Senator   - 40 Accessory Points

--==Shoulders==--

Seashell Cuff   - 40 Accessory Points
Scrub Brushers  - 40 Accessory Points
Connector Plate - 40 Accessory Points

--==Symbol==--

Circumgear      - 2 Accessory Points
Rank Hatchings  - 2 Accessory Points
Snackelicious   - 2 Accessory Points

--==Detail==--

Bowlious        - 1 Accessory Point
Cury Coif       - 1 Accessory Point
Bolt            - 1 Accessory Point
Metal Cap       - 1 Accessory Point
Eril Meddllion  - 1 Accessory Point

This is one of the pointless editors that you will be forced to play with. if
you need to at all, since they don't really do anything but modify the way 
your creature looks. 

------------------------------------------------------------------------------
[2.05] Land Vehicles

Land Vehicles are going to be necessary for your creature stage. This is the
most basic form of vehicle, though as their name suggests, they need to stay
on the ground. The good thing is, with all them rockets, you can make a 
vehicle that can single-handedly create global warming. 

Just a few little tidbits, the basic or default for a vehicle, before there
is even a single part added, there will be a default of 5 speed, 150 health
and 10 attack (attack means military damage, economic progress or religious
convert power). Every increase in attack will mean 6 more, 1 point is speed
translates to 6 and every point in health is 90 hit points. 

That being said, you only need to have a piece of the body there to make it
work, you only need that, but then, it would be a useless vehicle with only
a body. I wonder how a cube moves, by itself. 

--==Bodies==--

Tear Drop-Ship   - 100 Construction Points - Health - Extra 90 Points
Cubby            - 100 Construction Points - Health - Extra 90 Points
Tubed            - 100 Construction Points - Health - Extra 90 Points
Dunce Cap        - 100 Construction Points - Health - Extra 90 Points
Orbed            - 100 Construction Points - Health - Extra 90 Points
Breadboxen       - 100 Construction Points - Health - Extra 90 Points
The Cowbell      - 100 Construction Points - Health - Extra 90 Points
More Cowbell     - 100 Construction Points - Health - Extra 90 Points
Sapphire Body    - 100 Construction Points - Health - Extra 90 Points
Flying Toaster   - 100 Construction Points - Health - Extra 90 Points
Tippy Canoe      - 100 Construction Points - Health - Extra 90 Points
Strutter         - 100 Construction Points - Health - Extra 90 Points
Cargohold        - 100 Construction Points - Health - Extra 90 Points
Tapered Brick    - 100 Construction Points - Health - Extra 90 Points
Beveled Lozenge  - 100 Construction Points - Health - Extra 90 Points
Kessel Runner    - 100 Construction Points - Health - Extra 90 Points

Smooth Lozenge   - 100 Construction Points - Speed - Extra 6 Speed
Tipped Plug      - 100 Construction Points - Speed - Extra 6 Speed
Astro Kennel     - 100 Construction Points - Speed - Extra 6 Speed
Pointed Node     - 100 Construction Points - Speed - Extra 6 Speed
Void Chaser      - 100 Construction Points - Speed - Extra 6 Speed
Macho            - 100 Construction Points - Speed - Extra 6 Speed
Crying Onion     - 100 Construction Points - Speed - Extra 6 Speed
Cosmic Flare     - 100 Construction Points - Speed - Extra 6 Speed
Comet Wasp       - 100 Construction Points - Speed - Extra 6 Speed
Tapered Bulge    - 100 Construction Points - Speed - Extra 6 Speed
Shellbeak        - 100 Construction Points - Speed - Extra 6 Speed
Wimp             - 100 Construction Points - Speed - Extra 6 Speed
Bird of Prey     - 100 Construction Points - Speed - Extra 6 Speed
Ridged Cabin     - 100 Construction Points - Speed - Extra 6 Speed
Event Horizon    - 100 Construction Points - Speed - Extra 6 Speed

Bubble Rider     - 200 Construction Points - Health - Extra 180 Points
Vetted           - 200 Construction Points - Health - Extra 180 Points

Slow and Low     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Trailfin         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Roadstah         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Battle Ready     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Catchamaran      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Skiffy Skiff     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
YoHoHoBoat       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Stubbybubble     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Aft Bluster      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Nulldragger      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Airbreather      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Light Venom      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Ghost Rocket     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Girded Saucer    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Sleakstream  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Flying Anvil     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Hot Dogger   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Hawt Tub     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Roe Boat         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Caviar Cruiser   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Stapeler     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Jet Stream       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Wyrm Rider       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Astro-Rocket     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Lozengator   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Horseshoe Flyer  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Star Deployer    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S

--==Cockpit==--

Exsporatorium    - 100 Construction Points - Health - Extra 90 Points
Lander Capsule   - 100 Construction Points - Health - Extra 90 Points
Chill Bibble     - 100 Construction Points - Health - Extra 90 Points
Moon Men         - 100 Construction Points - Health - Extra 90 Points
Inscritable Eye  - 100 Construction Points - Health - Extra 90 Points
Recessed Bay     - 100 Construction Points - Health - Extra 90 Points
Viewing Pod      - 100 Construction Points - Health - Extra 90 Points
Colonial Camper  - 100 Construction Points - Health - Extra 90 Points
Flarestream      - 100 Construction Points - Health - Extra 90 Points
The Viewfinder   - 100 Construction Points - Health - Extra 90 Points
The Viewkeeper   - 100 Construction Points - Health - Extra 90 Points

Glass Elevator   - 200 Construction Points - Health - Extra 180 Points
The Sightseer    - 200 Construction Points - Health - Extra 180 Points
Utility Cockpit  - 200 Construction Points - Health - Extra 180 Points
Speed Eraser     - 200 Construction Points - Health - Extra 180 Points
Viewmaster       - 200 Construction Points - Health - Extra 180 Points

Fly Cuspid       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Bubblecraft      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Clipped Cone     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Gondola          - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Conning Tower    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Advance Scout    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Sleek Fighter    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Executive Suite  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Split Cabin      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Blue Thunder     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Flying Car       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Mid-Life Crisis  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Thesar           - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Bubble Rider     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Starseed         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Star Whisp       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S

--==Land==--

Spinmill         - 100 Construction Points - Speed - Extra 6 Speed
Weft Coil        - 100 Construction Points - Speed - Extra 6 Speed
Dune Buggy       - 100 Construction Points - Speed - Extra 6 Speed
Slip Gripper     - 100 Construction Points - Speed - Extra 6 Speed
Drag Eraser      - 100 Construction Points - Speed - Extra 6 Speed

Rocket Keg       - 200 Construction Points - Speed - Extra 12 Speed
Carbon Belcher   - 200 Construction Points - Speed - Extra 12 Speed
Bespoked         - 200 Construction Points - Speed - Extra 12 Speed
Wagon Wheel      - 200 Construction Points - Speed - Extra 12 Speed
Cart Wheel       - 200 Construction Points - Speed - Extra 12 Speed
Fly Wheel        - 200 Construction Points - Speed - Extra 12 Speed
Dust Eater       - 200 Construction Points - Speed - Extra 12 Speed
Burn Rubber      - 200 Construction Points - Speed - Extra 12 Speed

Tread Smartly    - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Making Tracks    - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Betterpillar     - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Track Marker     - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Red Rover        - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Sunday X 3       - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Formula Won      - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Locomoleg        - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Mechpedal        - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Leggsy           - 200 Construction Points - Health, Speed - Extra 90HP, 6 S
Crawler          - 200 Construction Points - Health, Speed - Extra 90HP, 6 S

Swamp Heater     - 300 Construction Points - Health, Speed - Extra 90HP, 12 S
The Go-Ped       - 300 Construction Points - Health, Speed - Extra 90HP, 12 S
Wheel Well       - 300 Construction Points - Health, Speed - Extra 90HP, 12 S
The Chariot      - 300 Construction Points - Health, Speed - Extra 90HP, 12 S

--==Military==--

Bombardier       - 100 Construction Points - Military - 6 Extra Attack
Uranium Gun      - 100 Construction Points - Military - 6 Extra Attack
Tubergun         - 100 Construction Points - Military - 6 Extra Attack

Ye Olde Cannon   - 200 Construction Points - Military - 12 Extra Attack
Fortune Hunter   - 200 Construction Points - Military - 12 Extra Attack
Duo Blaster      - 200 Construction Points - Military - 12 Extra Attack

Boom Rocket      - 300 Construction Points - Military - 18 Extra Attack
Planet Sniper    - 300 Construction Points - Military - 18 Extra Attack
Spinfire         - 300 Construction Points - Military - 18 Extra Attack

Undue Force      - 400 Construction Points - Military - 24 Extra Attack
War Crime        - 400 Construction Points - Military - 24 Extra Attack
Paddleshot       - 400 Construction Points - Military - 24 Extra Attack

--==Economic==--

Stacked          - 100 Construction Points - Economic - 6 Extra Power
Coin-Siderate    - 100 Construction Points - Economic - 6 Extra Power
Ho Hum Heraldry  - 100 Construction Points - Economic - 6 Extra Power
Apogee           - 100 Construction Points - Economic - 6 Extra Power

Grab Bag         - 200 Construction Points - Economic - 12 Extra Power
Metir Badge      - 200 Construction Points - Economic - 12 Extra Power
Banner Day       - 200 Construction Points - Economic - 12 Extra Power
Binary Suns      - 200 Construction Points - Economic - 12 Extra Power

Bully Bullion    - 300 Construction Points - Economic - 18 Extra Power
High Roller      - 300 Construction Points - Economic - 18 Extra Power
Standard Bearer  - 300 Construction Points - Economic - 18 Extra Power
Wings of Flame   - 300 Construction Points - Economic - 18 Extra Power

Over Compensator - 400 Construction Points - Economic - 24 Extra Power
Charmed Quark    - 400 Construction Points - Economic - 24 Extra Power
Vexillum Verus   - 400 Construction Points - Economic - 24 Extra Power
Hanging Crests   - 400 Construction Points - Economic - 24 Extra Power

--==Religious==--

Squawk Box       - 100 Construction Points - Religious - 6 Extra Power
Shofar Victrola  - 100 Construction Points - Religious - 6 Extra Power
Note of Accord   - 100 Construction Points - Religious - 6 Extra Power
Kick-Thumper     - 100 Construction Points - Religious - 6 Extra Power

Charisma Nest    - 200 Construction Points - Religious - 12 Extra Power
Gammaphone       - 200 Construction Points - Religious - 12 Extra Power
The Harmonium    - 200 Construction Points - Religious - 12 Extra Power
Cymbol Crasher   - 200 Construction Points - Religious - 12 Extra Power

Sousaphone       - 300 Construction Points - Religious - 18 Extra Power
Crazaphone       - 300 Construction Points - Religious - 18 Extra Power
Sensual Harp     - 300 Construction Points - Religious - 18 Extra Power
Clarion Bell     - 300 Construction Points - Religious - 18 Extra Power

Goes to 11       - 400 Construction Points - Religious - 24 Extra Power
Pi Piper         - 400 Construction Points - Religious - 24 Extra Power
Harp's Accord    - 400 Construction Points - Religious - 24 Extra Power
Bombastic Gong   - 400 Construction Points - Religious - 24 Extra Power

--==Effect==--

Singularitron    - 25 Construction Points
Premium Service  - 25 Construction Points
Wide-Band        - 25 Construction Points
Plasma Bent      - 25 Construction Points
Port Hole        - 25 Construction Points
The Looktangle   - 25 Construction Points
Side View        - 25 Construction Points
Nemo Peeper      - 25 Construction Points
Shaft of Light   - 25 Construction Points
Holding Pattern  - 25 Construction Points
Authority        - 25 Construction Points
Roving Spot      - 25 Construction Points
Glow Slats       - 25 Construction Points
Smog Light       - 25 Construction Points
Ring of Light    - 25 Construction Points
Anthropomorph    - 25 Construction Points
Tri-Beams        - 25 Construction Points
Crystal Ball     - 25 Construction Points
Plasma Lathe     - 25 Construction Points
Photo Deco       - 25 Construction Points
The Glow Cone    - 25 Construction Points
The Glowport     - 25 Construction Points
Portal of Light  - 25 Construction Points
Klaxxon          - 25 Construction Points
Night Light      - 25 Construction Points
Glowing Hose     - 25 Construction Points
Camping Torch    - 25 Construction Points
Halcyon Days     - 25 Construction Points
Photon Cover     - 25 Construction Points
Glow Bubble      - 25 Construction Points
Shine Lozenge    - 25 Construction Points
Old 57           - 25 Construction Points

--==Detail==--

Bendy Band       - 25 Construction Points
Classin' It Up   - 25 Construction Points
Brood Ornament   - 25 Construction Points
The Coat Hook    - 25 Construction Points
Hermes           - 25 Construction Points
Mercurial        - 25 Construction Points
Bat-Bourne       - 25 Construction Points
Zoomerang        - 25 Construction Points
Ice Cubed        - 25 Construction Points
Sillynder        - 25 Construction Points
Snow Cone        - 25 Construction Points
Celestial Orb    - 25 Construction Points
Flower Power     - 25 Construction Points
Spazzberry       - 25 Construction Points
Deedly-Booper    - 25 Construction Points
Wunderstar       - 25 Construction Points
Trellis          - 25 Construction Points
Die-Cut Plate    - 25 Construction Points
Sturdy Strut     - 25 Construction Points
Coaster Harness  - 25 Construction Points
Gas Sublimator   - 25 Construction Points
Plasma Duct      - 25 Construction Points
Quantum Jet      - 25 Construction Points
NOS Combustor    - 25 Construction Points
Sporemangrill    - 25 Construction Points
Steam Punk'D     - 25 Construction Points
Roadsterama      - 25 Construction Points
Spacetimegrill   - 25 Construction Points
Spore Spoiler    - 25 Construction Points
Spoiled Rotten   - 25 Construction Points
Space Burner     - 25 Construction Points
Whale Tailed     - 25 Construction Points
Bicycle Seat     - 25 Construction Points
Back Tooth       - 25 Construction Points
Duck Bill        - 25 Construction Points
Tear Drop        - 25 Construction Points
The Horns        - 25 Construction Points
Ultra Wide-Band  - 25 Construction Points
Space Whiskers   - 25 Construction Points
Craft Beanie     - 25 Construction Points
Storm Chaser     - 25 Construction Points
Eraser           - 25 Construction Points
Buoy o Buoy      - 25 Construction Points
Chapeau          - 25 Construction Points
Clam Shell       - 25 Construction Points
Spade of Aces    - 25 Construction Points
Crescent Phase   - 25 Construction Points
Hedge-Row        - 25 Construction Points

------------------------------------------------------------------------------
[2.06] Sea Vehicles

Sea Vehicles are pretty much the same as the land vehicles, well, they have to
be, but they have a difference in terms of propulsion. You can look for it 
by quick searching --==Sea==--

--==Bodies==--

Tear Drop-Ship   - 100 Construction Points - Health - Extra 90 Points
Cubby            - 100 Construction Points - Health - Extra 90 Points
Tubed            - 100 Construction Points - Health - Extra 90 Points
Dunce Cap        - 100 Construction Points - Health - Extra 90 Points
Orbed            - 100 Construction Points - Health - Extra 90 Points
Breadboxen       - 100 Construction Points - Health - Extra 90 Points
The Cowbell      - 100 Construction Points - Health - Extra 90 Points
More Cowbell     - 100 Construction Points - Health - Extra 90 Points
Sapphire Body    - 100 Construction Points - Health - Extra 90 Points
Flying Toaster   - 100 Construction Points - Health - Extra 90 Points
Tippy Canoe      - 100 Construction Points - Health - Extra 90 Points
Strutter         - 100 Construction Points - Health - Extra 90 Points
Cargohold        - 100 Construction Points - Health - Extra 90 Points
Tapered Brick    - 100 Construction Points - Health - Extra 90 Points
Beveled Lozenge  - 100 Construction Points - Health - Extra 90 Points
Kessel Runner    - 100 Construction Points - Health - Extra 90 Points

Smooth Lozenge   - 100 Construction Points - Speed - Extra 6 Speed
Tipped Plug      - 100 Construction Points - Speed - Extra 6 Speed
Astro Kennel     - 100 Construction Points - Speed - Extra 6 Speed
Pointed Node     - 100 Construction Points - Speed - Extra 6 Speed
Void Chaser      - 100 Construction Points - Speed - Extra 6 Speed
Macho            - 100 Construction Points - Speed - Extra 6 Speed
Crying Onion     - 100 Construction Points - Speed - Extra 6 Speed
Cosmic Flare     - 100 Construction Points - Speed - Extra 6 Speed
Comet Wasp       - 100 Construction Points - Speed - Extra 6 Speed
Tapered Bulge    - 100 Construction Points - Speed - Extra 6 Speed
Shellbeak        - 100 Construction Points - Speed - Extra 6 Speed
Wimp             - 100 Construction Points - Speed - Extra 6 Speed
Bird of Prey     - 100 Construction Points - Speed - Extra 6 Speed
Ridged Cabin     - 100 Construction Points - Speed - Extra 6 Speed
Event Horizon    - 100 Construction Points - Speed - Extra 6 Speed

Bubble Rider     - 200 Construction Points - Health - Extra 180 Points
Vetted           - 200 Construction Points - Health - Extra 180 Points

Slow and Low     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Trailfin         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Roadstah         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Battle Ready     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Catchamaran      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Skiffy Skiff     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
YoHoHoBoat       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Stubbybubble     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Aft Bluster      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Nulldragger      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Airbreather      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Light Venom      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Ghost Rocket     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Girded Saucer    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Sleakstream  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Flying Anvil     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Hot Dogger   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Hawt Tub     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Roe Boat         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Caviar Cruiser   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Stapeler     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Jet Stream       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Wyrm Rider       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Astro-Rocket     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Lozengator   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Horseshoe Flyer  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Star Deployer    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S

--==Cockpit==--

Exsporatorium    - 100 Construction Points - Health - Extra 90 Points
Lander Capsule   - 100 Construction Points - Health - Extra 90 Points
Chill Bibble     - 100 Construction Points - Health - Extra 90 Points
Moon Men         - 100 Construction Points - Health - Extra 90 Points
Inscritable Eye  - 100 Construction Points - Health - Extra 90 Points
Recessed Bay     - 100 Construction Points - Health - Extra 90 Points
Viewing Pod      - 100 Construction Points - Health - Extra 90 Points
Colonial Camper  - 100 Construction Points - Health - Extra 90 Points
Flarestream      - 100 Construction Points - Health - Extra 90 Points
The Viewfinder   - 100 Construction Points - Health - Extra 90 Points
The Viewkeeper   - 100 Construction Points - Health - Extra 90 Points

Glass Elevator   - 200 Construction Points - Health - Extra 180 Points
The Sightseer    - 200 Construction Points - Health - Extra 180 Points
Utility Cockpit  - 200 Construction Points - Health - Extra 180 Points
Speed Eraser     - 200 Construction Points - Health - Extra 180 Points
Viewmaster       - 200 Construction Points - Health - Extra 180 Points

Fly Cuspid       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Bubblecraft      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Clipped Cone     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Gondola          - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Conning Tower    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Advance Scout    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Sleek Fighter    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Executive Suite  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Split Cabin      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Blue Thunder     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Flying Car       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Mid-Life Crisis  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Thesar           - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Bubble Rider     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Starseed         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Star Whisp       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S

--==Sea==--

Craft Propeller  - 100 Construction Points - Speed - Extra 6 Speed
Aquatictan       - 100 Construction Points - Speed - Extra 6 Speed
Grobby Paddle    - 100 Construction Points - Speed - Extra 6 Speed
Voidstroker      - 100 Construction Points - Speed - Extra 6 Speed
Mainsail Ahoy    - 100 Construction Points - Speed - Extra 6 Speed

Hooded Turbine   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Jet Propulsion   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Propeller Box    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Rivah Boat       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Fluid Turbine    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Water Wings      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Hydroplane       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S

Bilateral Oars   - 200 Construction Points - Speed - Extra 12 Speed
Hydraulic Oar    - 200 Construction Points - Speed - Extra 12 Speed
Antimatterfan    - 200 Construction Points - Speed - Extra 12 Speed
Scurvy Canine    - 200 Construction Points - Speed - Extra 12 Speed
Spinraker        - 200 Construction Points - Speed - Extra 12 Speed
Fine Junk        - 200 Construction Points - Speed - Extra 12 Speed
Water Skis       - 200 Construction Points - Speed - Extra 12 Speed
Aqua Sled        - 200 Construction Points - Speed - Extra 12 Speed

--==Military==--

Bombardier       - 100 Construction Points - Military - 6 Extra Attack
Uranium Gun      - 100 Construction Points - Military - 6 Extra Attack
Tubergun         - 100 Construction Points - Military - 6 Extra Attack

Ye Olde Cannon   - 200 Construction Points - Military - 12 Extra Attack
Fortune Hunter   - 200 Construction Points - Military - 12 Extra Attack
Duo Blaster      - 200 Construction Points - Military - 12 Extra Attack

Boom Rocket      - 300 Construction Points - Military - 18 Extra Attack
Planet Sniper    - 300 Construction Points - Military - 18 Extra Attack
Spinfire         - 300 Construction Points - Military - 18 Extra Attack

Undue Force      - 400 Construction Points - Military - 24 Extra Attack
War Crime        - 400 Construction Points - Military - 24 Extra Attack
Paddleshot       - 400 Construction Points - Military - 24 Extra Attack

--==Economic==--

Stacked          - 100 Construction Points - Economic - 6 Extra Power
Coin-Siderate    - 100 Construction Points - Economic - 6 Extra Power
Ho Hum Heraldry  - 100 Construction Points - Economic - 6 Extra Power
Apogee           - 100 Construction Points - Economic - 6 Extra Power

Grab Bag         - 200 Construction Points - Economic - 12 Extra Power
Metir Badge      - 200 Construction Points - Economic - 12 Extra Power
Banner Day       - 200 Construction Points - Economic - 12 Extra Power
Binary Suns      - 200 Construction Points - Economic - 12 Extra Power

Bully Bullion    - 300 Construction Points - Economic - 18 Extra Power
High Roller      - 300 Construction Points - Economic - 18 Extra Power
Standard Bearer  - 300 Construction Points - Economic - 18 Extra Power
Wings of Flame   - 300 Construction Points - Economic - 18 Extra Power

Over Compensator - 400 Construction Points - Economic - 24 Extra Power
Charmed Quark    - 400 Construction Points - Economic - 24 Extra Power
Vexillum Verus   - 400 Construction Points - Economic - 24 Extra Power
Hanging Crests   - 400 Construction Points - Economic - 24 Extra Power

--==Religious==--

Squawk Box       - 100 Construction Points - Religious - 6 Extra Power
Shofar Victrola  - 100 Construction Points - Religious - 6 Extra Power
Note of Accord   - 100 Construction Points - Religious - 6 Extra Power
Kick-Thumper     - 100 Construction Points - Religious - 6 Extra Power

Charisma Nest    - 200 Construction Points - Religious - 12 Extra Power
Gammaphone       - 200 Construction Points - Religious - 12 Extra Power
The Harmonium    - 200 Construction Points - Religious - 12 Extra Power
Cymbol Crasher   - 200 Construction Points - Religious - 12 Extra Power

Sousaphone       - 300 Construction Points - Religious - 18 Extra Power
Crazaphone       - 300 Construction Points - Religious - 18 Extra Power
Sensual Harp     - 300 Construction Points - Religious - 18 Extra Power
Clarion Bell     - 300 Construction Points - Religious - 18 Extra Power

Goes to 11       - 400 Construction Points - Religious - 24 Extra Power
Pi Piper         - 400 Construction Points - Religious - 24 Extra Power
Harp's Accord    - 400 Construction Points - Religious - 24 Extra Power
Bombastic Gong   - 400 Construction Points - Religious - 24 Extra Power

--==Effect==--

Singularitron    - 25 Construction Points
Premium Service  - 25 Construction Points
Wide-Band        - 25 Construction Points
Plasma Bent      - 25 Construction Points
Port Hole        - 25 Construction Points
The Looktangle   - 25 Construction Points
Side View        - 25 Construction Points
Nemo Peeper      - 25 Construction Points
Shaft of Light   - 25 Construction Points
Holding Pattern  - 25 Construction Points
Authority        - 25 Construction Points
Roving Spot      - 25 Construction Points
Glow Slats       - 25 Construction Points
Smog Light       - 25 Construction Points
Ring of Light    - 25 Construction Points
Anthropomorph    - 25 Construction Points
Tri-Beams        - 25 Construction Points
Crystal Ball     - 25 Construction Points
Plasma Lathe     - 25 Construction Points
Photo Deco       - 25 Construction Points
The Glow Cone    - 25 Construction Points
The Glowport     - 25 Construction Points
Portal of Light  - 25 Construction Points
Klaxxon          - 25 Construction Points
Night Light      - 25 Construction Points
Glowing Hose     - 25 Construction Points
Camping Torch    - 25 Construction Points
Halcyon Days     - 25 Construction Points
Photon Cover     - 25 Construction Points
Glow Bubble      - 25 Construction Points
Shine Lozenge    - 25 Construction Points
Old 57           - 25 Construction Points

--==Detail==--

Bendy Band       - 25 Construction Points
Classin' It Up   - 25 Construction Points
Brood Ornament   - 25 Construction Points
The Coat Hook    - 25 Construction Points
Hermes           - 25 Construction Points
Mercurial        - 25 Construction Points
Bat-Bourne       - 25 Construction Points
Zoomerang        - 25 Construction Points
Ice Cubed        - 25 Construction Points
Sillynder        - 25 Construction Points
Snow Cone        - 25 Construction Points
Celestial Orb    - 25 Construction Points
Flower Power     - 25 Construction Points
Spazzberry       - 25 Construction Points
Deedly-Booper    - 25 Construction Points
Wunderstar       - 25 Construction Points
Trellis          - 25 Construction Points
Die-Cut Plate    - 25 Construction Points
Sturdy Strut     - 25 Construction Points
Coaster Harness  - 25 Construction Points
Gas Sublimator   - 25 Construction Points
Plasma Duct      - 25 Construction Points
Quantum Jet      - 25 Construction Points
NOS Combustor    - 25 Construction Points
Sporemangrill    - 25 Construction Points
Steam Punk'D     - 25 Construction Points
Roadsterama      - 25 Construction Points
Spacetimegrill   - 25 Construction Points
Spore Spoiler    - 25 Construction Points
Spoiled Rotten   - 25 Construction Points
Space Burner     - 25 Construction Points
Whale Tailed     - 25 Construction Points
Bicycle Seat     - 25 Construction Points
Back Tooth       - 25 Construction Points
Duck Bill        - 25 Construction Points
Tear Drop        - 25 Construction Points
The Horns        - 25 Construction Points
Ultra Wide-Band  - 25 Construction Points
Space Whiskers   - 25 Construction Points
Craft Beanie     - 25 Construction Points
Storm Chaser     - 25 Construction Points
Eraser           - 25 Construction Points
Buoy o Buoy      - 25 Construction Points
Chapeau          - 25 Construction Points
Clam Shell       - 25 Construction Points
Spade of Aces    - 25 Construction Points
Crescent Phase   - 25 Construction Points
Hedge-Row        - 25 Construction Points

------------------------------------------------------------------------------
[2.07] Air Vehicles

Air Vehicles have exactly the same parts as Sea and Land vehicles and the same
crap applies, you just need a body to have a creation, though you might want
a bit more in them, since they are flying, after all.

--==Bodies==--

Tear Drop-Ship   - 100 Construction Points - Health - Extra 90 Points
Cubby            - 100 Construction Points - Health - Extra 90 Points
Tubed            - 100 Construction Points - Health - Extra 90 Points
Dunce Cap        - 100 Construction Points - Health - Extra 90 Points
Orbed            - 100 Construction Points - Health - Extra 90 Points
Breadboxen       - 100 Construction Points - Health - Extra 90 Points
The Cowbell      - 100 Construction Points - Health - Extra 90 Points
More Cowbell     - 100 Construction Points - Health - Extra 90 Points
Sapphire Body    - 100 Construction Points - Health - Extra 90 Points
Flying Toaster   - 100 Construction Points - Health - Extra 90 Points
Tippy Canoe      - 100 Construction Points - Health - Extra 90 Points
Strutter         - 100 Construction Points - Health - Extra 90 Points
Cargohold        - 100 Construction Points - Health - Extra 90 Points
Tapered Brick    - 100 Construction Points - Health - Extra 90 Points
Beveled Lozenge  - 100 Construction Points - Health - Extra 90 Points
Kessel Runner    - 100 Construction Points - Health - Extra 90 Points

Smooth Lozenge   - 100 Construction Points - Speed - Extra 6 Speed
Tipped Plug      - 100 Construction Points - Speed - Extra 6 Speed
Astro Kennel     - 100 Construction Points - Speed - Extra 6 Speed
Pointed Node     - 100 Construction Points - Speed - Extra 6 Speed
Void Chaser      - 100 Construction Points - Speed - Extra 6 Speed
Macho            - 100 Construction Points - Speed - Extra 6 Speed
Crying Onion     - 100 Construction Points - Speed - Extra 6 Speed
Cosmic Flare     - 100 Construction Points - Speed - Extra 6 Speed
Comet Wasp       - 100 Construction Points - Speed - Extra 6 Speed
Tapered Bulge    - 100 Construction Points - Speed - Extra 6 Speed
Shellbeak        - 100 Construction Points - Speed - Extra 6 Speed
Wimp             - 100 Construction Points - Speed - Extra 6 Speed
Bird of Prey     - 100 Construction Points - Speed - Extra 6 Speed
Ridged Cabin     - 100 Construction Points - Speed - Extra 6 Speed
Event Horizon    - 100 Construction Points - Speed - Extra 6 Speed

Bubble Rider     - 200 Construction Points - Health - Extra 180 Points
Vetted           - 200 Construction Points - Health - Extra 180 Points

Slow and Low     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Trailfin         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Roadstah         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Battle Ready     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Catchamaran      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Skiffy Skiff     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
YoHoHoBoat       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Stubbybubble     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Aft Bluster      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Nulldragger      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Airbreather      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Light Venom      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Ghost Rocket     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Girded Saucer    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Sleakstream  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Flying Anvil     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Hot Dogger   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Hawt Tub     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Roe Boat         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Caviar Cruiser   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Stapeler     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Jet Stream       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Wyrm Rider       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Astro-Rocket     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
The Lozengator   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Horseshoe Flyer  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Star Deployer    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S

--==Cockpit==--

Exsporatorium    - 100 Construction Points - Health - Extra 90 Points
Lander Capsule   - 100 Construction Points - Health - Extra 90 Points
Chill Bibble     - 100 Construction Points - Health - Extra 90 Points
Moon Men         - 100 Construction Points - Health - Extra 90 Points
Inscritable Eye  - 100 Construction Points - Health - Extra 90 Points
Recessed Bay     - 100 Construction Points - Health - Extra 90 Points
Viewing Pod      - 100 Construction Points - Health - Extra 90 Points
Colonial Camper  - 100 Construction Points - Health - Extra 90 Points
Flarestream      - 100 Construction Points - Health - Extra 90 Points
The Viewfinder   - 100 Construction Points - Health - Extra 90 Points
The Viewkeeper   - 100 Construction Points - Health - Extra 90 Points

Glass Elevator   - 200 Construction Points - Health - Extra 180 Points
The Sightseer    - 200 Construction Points - Health - Extra 180 Points
Utility Cockpit  - 200 Construction Points - Health - Extra 180 Points
Speed Eraser     - 200 Construction Points - Health - Extra 180 Points
Viewmaster       - 200 Construction Points - Health - Extra 180 Points

Fly Cuspid       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Bubblecraft      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Clipped Cone     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Gondola          - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Conning Tower    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Advance Scout    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Sleek Fighter    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Executive Suite  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Split Cabin      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Blue Thunder     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Flying Car       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Mid-Life Crisis  - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Thesar           - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Bubble Rider     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Starseed         - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Star Whisp       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S

--==Air==--

Pb Zeppelin      - 100 Construction Points - Speed - Extra 6 Speed
Phileas Fogger   - 100 Construction Points - Speed - Extra 6 Speed
Downward Spiral  - 100 Construction Points - Speed - Extra 6 Speed
Commercial Jet   - 100 Construction Points - Speed - Extra 6 Speed
Tongue Wing      - 100 Construction Points - Speed - Extra 6 Speed
Tiered Wing      - 100 Construction Points - Speed - Extra 6 Speed
Helix Wing       - 100 Construction Points - Speed - Extra 6 Speed
Bit Flapper      - 100 Construction Points - Speed - Extra 6 Speed

Montgolfier      - 200 Construction Points - Speed - Extra 12 Speed
Cushioned Drop   - 200 Construction Points - Speed - Extra 12 Speed
Spiritwister     - 200 Construction Points - Speed - Extra 12 Speed
Duo-Prop         - 200 Construction Points - Speed - Extra 12 Speed
Thermojet        - 200 Construction Points - Speed - Extra 12 Speed
Turbojet         - 200 Construction Points - Speed - Extra 12 Speed
Ramjet           - 200 Construction Points - Speed - Extra 12 Speed
Scramjet         - 200 Construction Points - Speed - Extra 12 Speed
Armoured Flight  - 200 Construction Points - Speed - Extra 12 Speed
Meah-Wing        - 200 Construction Points - Speed - Extra 12 Speed
Harrier Wing     - 200 Construction Points - Speed - Extra 12 Speed
Air Shark        - 200 Construction Points - Speed - Extra 12 Speed
Downward Drag    - 200 Construction Points - Speed - Extra 12 Speed
Spoar            - 200 Construction Points - Speed - Extra 12 Speed
Archaeopteryx    - 200 Construction Points - Speed - Extra 12 Speed
Dorsal Crest     - 200 Construction Points - Speed - Extra 12 Speed

The Propmaster   - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Jet-Setter       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Star Sailor      - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Wright Stuff     - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Bling Wing       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Ornithopteryx    - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Air Cutter       - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S
Urvogel          - 200 Construction Points - Health, Speed - Extra 90 HP, 6 S

--==Military==--

Bombardier       - 100 Construction Points - Military - 6 Extra Attack
Uranium Gun      - 100 Construction Points - Military - 6 Extra Attack
Tubergun         - 100 Construction Points - Military - 6 Extra Attack

Ye Olde Cannon   - 200 Construction Points - Military - 12 Extra Attack
Fortune Hunter   - 200 Construction Points - Military - 12 Extra Attack
Duo Blaster      - 200 Construction Points - Military - 12 Extra Attack

Boom Rocket      - 300 Construction Points - Military - 18 Extra Attack
Planet Sniper    - 300 Construction Points - Military - 18 Extra Attack
Spinfire         - 300 Construction Points - Military - 18 Extra Attack

Undue Force      - 400 Construction Points - Military - 24 Extra Attack
War Crime        - 400 Construction Points - Military - 24 Extra Attack
Paddleshot       - 400 Construction Points - Military - 24 Extra Attack

--==Economic==--

Stacked          - 100 Construction Points - Economic - 6 Extra Power
Coin-Siderate    - 100 Construction Points - Economic - 6 Extra Power
Ho Hum Heraldry  - 100 Construction Points - Economic - 6 Extra Power
Apogee           - 100 Construction Points - Economic - 6 Extra Power

Grab Bag         - 200 Construction Points - Economic - 12 Extra Power
Metir Badge      - 200 Construction Points - Economic - 12 Extra Power
Banner Day       - 200 Construction Points - Economic - 12 Extra Power
Binary Suns      - 200 Construction Points - Economic - 12 Extra Power

Bully Bullion    - 300 Construction Points - Economic - 18 Extra Power
High Roller      - 300 Construction Points - Economic - 18 Extra Power
Standard Bearer  - 300 Construction Points - Economic - 18 Extra Power
Wings of Flame   - 300 Construction Points - Economic - 18 Extra Power

Over Compensator - 400 Construction Points - Economic - 24 Extra Power
Charmed Quark    - 400 Construction Points - Economic - 24 Extra Power
Vexillum Verus   - 400 Construction Points - Economic - 24 Extra Power
Hanging Crests   - 400 Construction Points - Economic - 24 Extra Power

--==Religious==--

Squawk Box       - 100 Construction Points - Religious - 6 Extra Power
Shofar Victrola  - 100 Construction Points - Religious - 6 Extra Power
Note of Accord   - 100 Construction Points - Religious - 6 Extra Power
Kick-Thumper     - 100 Construction Points - Religious - 6 Extra Power

Charisma Nest    - 200 Construction Points - Religious - 12 Extra Power
Gammaphone       - 200 Construction Points - Religious - 12 Extra Power
The Harmonium    - 200 Construction Points - Religious - 12 Extra Power
Cymbol Crasher   - 200 Construction Points - Religious - 12 Extra Power

Sousaphone       - 300 Construction Points - Religious - 18 Extra Power
Crazaphone       - 300 Construction Points - Religious - 18 Extra Power
Sensual Harp     - 300 Construction Points - Religious - 18 Extra Power
Clarion Bell     - 300 Construction Points - Religious - 18 Extra Power

Goes to 11       - 400 Construction Points - Religious - 24 Extra Power
Pi Piper         - 400 Construction Points - Religious - 24 Extra Power
Harp's Accord    - 400 Construction Points - Religious - 24 Extra Power
Bombastic Gong   - 400 Construction Points - Religious - 24 Extra Power

--==Effect==--

Singularitron    - 25 Construction Points
Premium Service  - 25 Construction Points
Wide-Band        - 25 Construction Points
Plasma Bent      - 25 Construction Points
Port Hole        - 25 Construction Points
The Looktangle   - 25 Construction Points
Side View        - 25 Construction Points
Nemo Peeper      - 25 Construction Points
Shaft of Light   - 25 Construction Points
Holding Pattern  - 25 Construction Points
Authority        - 25 Construction Points
Roving Spot      - 25 Construction Points
Glow Slats       - 25 Construction Points
Smog Light       - 25 Construction Points
Ring of Light    - 25 Construction Points
Anthropomorph    - 25 Construction Points
Tri-Beams        - 25 Construction Points
Crystal Ball     - 25 Construction Points
Plasma Lathe     - 25 Construction Points
Photo Deco       - 25 Construction Points
The Glow Cone    - 25 Construction Points
The Glowport     - 25 Construction Points
Portal of Light  - 25 Construction Points
Klaxxon          - 25 Construction Points
Night Light      - 25 Construction Points
Glowing Hose     - 25 Construction Points
Camping Torch    - 25 Construction Points
Halcyon Days     - 25 Construction Points
Photon Cover     - 25 Construction Points
Glow Bubble      - 25 Construction Points
Shine Lozenge    - 25 Construction Points
Old 57           - 25 Construction Points

--==Detail==--

Bendy Band       - 25 Construction Points
Classin' It Up   - 25 Construction Points
Brood Ornament   - 25 Construction Points
The Coat Hook    - 25 Construction Points
Hermes           - 25 Construction Points
Mercurial        - 25 Construction Points
Bat-Bourne       - 25 Construction Points
Zoomerang        - 25 Construction Points
Ice Cubed        - 25 Construction Points
Sillynder        - 25 Construction Points
Snow Cone        - 25 Construction Points
Celestial Orb    - 25 Construction Points
Flower Power     - 25 Construction Points
Spazzberry       - 25 Construction Points
Deedly-Booper    - 25 Construction Points
Wunderstar       - 25 Construction Points
Trellis          - 25 Construction Points
Die-Cut Plate    - 25 Construction Points
Sturdy Strut     - 25 Construction Points
Coaster Harness  - 25 Construction Points
Gas Sublimator   - 25 Construction Points
Plasma Duct      - 25 Construction Points
Quantum Jet      - 25 Construction Points
NOS Combustor    - 25 Construction Points
Sporemangrill    - 25 Construction Points
Steam Punk'D     - 25 Construction Points
Roadsterama      - 25 Construction Points
Spacetimegrill   - 25 Construction Points
Spore Spoiler    - 25 Construction Points
Spoiled Rotten   - 25 Construction Points
Space Burner     - 25 Construction Points
Whale Tailed     - 25 Construction Points
Bicycle Seat     - 25 Construction Points
Back Tooth       - 25 Construction Points
Duck Bill        - 25 Construction Points
Tear Drop        - 25 Construction Points
The Horns        - 25 Construction Points
Ultra Wide-Band  - 25 Construction Points
Space Whiskers   - 25 Construction Points
Craft Beanie     - 25 Construction Points
Storm Chaser     - 25 Construction Points
Eraser           - 25 Construction Points
Buoy o Buoy      - 25 Construction Points
Chapeau          - 25 Construction Points
Clam Shell       - 25 Construction Points
Spade of Aces    - 25 Construction Points
Crescent Phase   - 25 Construction Points
Hedge-Row        - 25 Construction Points

------------------------------------------------------------------------------
[2.08] Building Creator

Again, there is a building creator to allow you to create buildings. Given
that there are going to be a lot of parts, I've bundled all the buildings 
together, but note that City Hall parts are only for City Halls, Housing for
Houses, and so forth.

All you need to create a building effectively is a body for the building and
that is all. Any other parts are merely accessories for the building, but 
they probably should be used to make sure you actually have a building. No 
one wants a city hall as a grey cube. Just as a note, you get 50,000 
construction points here, so you are going to probably be limited by the
complexity of your building. 

--==Bodies==--

Cubicle             - 500 Construction Points
Columnar            - 500 Construction Points
Octo-Cottage        - 500 Construction Points
Condominimum        - 500 Construction Points
Buttressgead        - 500 Construction Points
Castle Ramparts     - 500 Construction Points
Archway             - 500 Construction Points
Octo-Tower          - 500 Construction Points
Bachelor Vat        - 500 Construction Points
Bubble Fab          - 500 Construction Points
Thinkin' Logs       - 500 Construction Points
Octo-Lashings       - 500 Construction Points
Scare-Itecture      - 500 Construction Points
Bristly Abode       - 500 Construction Points
Bungle-Oh!          - 500 Construction Points
The Haunt           - 500 Construction Points
Futuro              - 500 Construction Points
Deco-Toaster        - 500 Construction Points
Maxx Ramparts       - 500 Construction Points
Concentricle        - 500 Construction Points
Building Block      - 500 Construction Points
Tube Cabin          - 500 Construction Points
Octa-Roost          - 500 Construction Points
Dollop Habitat      - 500 Construction Points

--==Roofs==--

Barn Roof           - 500 Construction Points
Civic Roof          - 500 Construction Points 
Tower Roof          - 500 Construction Points
Dome Roof           - 500 Construction Points
Narua Roof          - 500 Construction Points
Ivangorod Roof      - 500 Construction Points
Merlon Roof         - 500 Construction Points
Drum Roof           - 500 Construction Points
Leather Roof        - 500 Construction Points
Stretched Tarp      - 500 Construction Points
Cream Topping       - 500 Construction Points
Berry Roof          - 500 Construction Points
Ya-Gure Roof        - 500 Construction Points
Mempo Roof          - 500 Construction Points
Kabuto Roof         - 500 Construction Points
Himeji Roof         - 500 Construction Points
Cake Top Roof       - 500 Construction Points
Balboa Roof         - 500 Construction Points
Van Alen Roof       - 500 Construction Points
Gehry Roof          - 500 Construction Points
Pyramid             - 500 Construction Points
Bluauac             - 500 Construction Points
Top Cap             - 500 Construction Points
Buckyhome           - 500 Construction Points

--==Connector==--

Colaba Causeway     - 500 Construction Points
Kesher              - 500 Construction Points
Attache             - 500 Construction Points
Connexion           - 500 Construction Points
Overpassed          - 500 Construction Points
Fastenate           - 500 Construction Points
Marry Way           - 500 Construction Points
Weaver              - 500 Construction Points
Correlation Station - 500 Construction Points
Walkthrough         - 500 Construction Points
Hitch               - 500 Construction Points
Promenada           - 500 Construction Points
Piazza Della Spora  - 500 Construction Points
Portico             - 500 Construction Points
Stoa Way            - 500 Construction Points
Ponte Vexio         - 500 Construction Points
Passage             - 500 Construction Points
Veranda             - 500 Construction Points
Jeyway              - 500 Construction Points
Skywalked           - 500 Construction Points
Rejoinder           - 500 Construction Points
Up Periscope        - 500 Construction Points
Colonanade          - 500 Construction Points
Loggia              - 500 Construction Points

--==Doors==--

Double Doors        - 500 Construction Points
Civics Lesson       - 500 Construction Points
Double-Deco         - 500 Construction Points
Lancet Columns      - 500 Construction Points
Sci Fi Slider       - 500 Construction Points
Pod Bay Doors       - 500 Construction Points
Cobbled Gate        - 500 Construction Points
Drawbridge          - 500 Construction Points
Portcullis          - 500 Construction Points
Arched Hut Door     - 500 Construction Points
Lashed Entrance     - 500 Construction Points
Bio Window          - 500 Construction Points
Tree Fort           - 500 Construction Points
Egress              - 500 Construction Points
Terror Nook         - 500 Construction Points
Horned Portal       - 500 Construction Points
Aperture            - 500 Construction Points
Escape Hatch        - 500 Construction Points
Pressure Hatch      - 500 Construction Points
Irising Opening     - 500 Construction Points

--==Windows==--

Glazier Box         - 500 Construction Points
Beveled Bay         - 500 Construction Points
Porthole            - 500 Construction Points
New Colonial        - 500 Construction Points
Muntin              - 500 Construction Points
Spoarish Lancet     - 500 Construction Points
Polygon Window      - 500 Construction Points
Gobbled Portal      - 500 Construction Points
Wishbone Plate      - 500 Construction Points
Hearth Hole         - 500 Construction Points
Domed Ledge         - 500 Construction Points
Amoebic Outlook     - 500 Construction Points
Fang Porthole       - 500 Construction Points
Trophy Porthole     - 500 Construction Points
Gaping Maw          - 500 Construction Points
Portal Nostrils     - 500 Construction Points
Vaccum Porthole     - 500 Construction Points
Bolted Porthole     - 500 Construction Points
Window Flaps        - 500 Construction Points

--==Details==--

Awning              - 500 Construction Points
Lashed Awning       - 500 Construction Points
Awning of Doom      - 500 Construction Points
Hive Lover          - 500 Construction Points
Raw Demagogue       - 500 Construction Points
Chief's Perch       - 500 Construction Points
Bully Pulpit        - 500 Construction Points
Charismatic         - 500 Construction Points
Fortified Flair     - 500 Construction Points
Vacuole             - 500 Construction Points
Hanging Fang        - 500 Construction Points
Majestic Prong      - 500 Construction Points
Cubed               - 500 Construction Points
Pointed             - 500 Construction Points
Cylindra            - 500 Construction Points
Esphereal           - 500 Construction Points
Donut               - 500 Construction Points
Plop                - 500 Construction Points
Polyhedron          - 500 Construction Points
Parasol             - 500 Construction Points
Kickboard           - 500 Construction Points
Patch               - 500 Construction Points
Crayon Topper       - 500 Construction Points
Button              - 500 Construction Points
Batty               - 500 Construction Points
Acicularis          - 500 Construction Points
Tear Dropped        - 500 Construction Points
Sands of Time       - 500 Construction Points
Lozenge             - 500 Construction Points
Pedoep              - 500 Construction Points
Boxy                - 500 Construction Points
Puffer              - 500 Construction Points
Epee                - 500 Construction Points
Fringe Grabber      - 500 Construction Points
Mushroom Stalk      - 500 Construction Points
Tuning Time         - 500 Construction Points
Party Flavour       - 500 Construction Points
Illumine            - 500 Construction Points
Acorn               - 500 Construction Points
Your Turn           - 500 Construction Points

--==City Hall==--

Friar Tucker        - 1500 Construction Points
Little Johnny       - 2500 Construction Points
Mad Maid Marian     - 2500 Construction Points
Sherwood Fawks      - 2500 Construction Points
Teepee              - 500 Construction Points
Fiercesom           - 500 Construction Points
Jefferson           - 500 Construction Points
Caraousel           - 500 Construction Points
Yepun Seeker        - 3500 Construction Points
Antu Reveiver       - 3500 Construction Points
Qua-Yen Sighter     - 3500 Construction Points
Me-Li-Pol Finder    - 3500 Construction Points
Lev Anter Finder    - 3500 Construction Points
Sciroco Vane        - 3500 Construction Points
Huba Seeker         - 3500 Construction Points
Chincook Sensor     - 3500 Construction Points

--==Housing==--

Lawn Art            - 500 Construction Points
Window Boxing       - 500 Construction Points
Wishing Well        - 500 Construction Points
Overlook            - 500 Construction Points
Stonewall           - 500 Construction Points
Portal              - 500 Construction Points
Entree              - 500 Construction Points
Street Lamp         - 3500 Construction Points
Torchiere           - 3500 Construction Points
Light Sphere        - 3500 Construction Points
Industry Light      - 3500 Construction Points
Black Smoker        - 3500 Construction Points
Smokey Fang         - 3500 Construction Points
Light Cane          - 3500 Construction Points
Picnic Time         - 3500 Construction Points
Pajaro Paradiso     - 3500 Construction Points

--==Factory==--

Soot Belcher        - 2500 Construction Points
Carbon Vent         - 2500 Construction Points
Beamed              - 2500 Construction Points
Spotty Light        - 2500 Construction Points
Twirl Gear          - 3500 Construction Points
Fancy Fan           - 3500 Construction Points
Aqua Swisher        - 3500 Construction Points
El Quixote          - 3500 Construction Points
Steampunk Mill      - 3500 Construction Points
Artisan Mill        - 3500 Construction Points
Air Powered         - 3500 Construction Points
Gear Boxen          - 4500 Construction Points
Power Converter     - 4500 Construction Points
Plasma Still        - 4500 Construction Points
Kuba Steamer        - 4500 Construction Points
Piston Pusher       - 5000 Construction Points
Tire Pouse          - 5000 Construction Points
Criket Pump         - 5000 Construction Points
Fisson Station      - 6000 Construction Points
Metal Twister       - 7500 Construction Points

--==Entertainment==--

Daisy May           - 2000 Construction Points
Viking Horn         - 2000 Construction Points
Sagrada Uva         - 2000 Construction Points
Anemore Planta      - 2000 Construction Points
Cublious Sign       - 2500 Construction Points
Musko Sign          - 2500 Construction Points
Lamski Sign         - 2500 Construction Points
Ginog Sign          - 2500 Construction Points
Bubble Taps         - 2500 Construction Points
Old Spewie          - 2500 Construction Points
Confetti Blower     - 2500 Construction Points
Little Puffer       - 2500 Construction Points
Little Beam         - 2500 Construction Points
Fire Fly Beams      - 2500 Construction Points
Orbit Shiner        - 3500 Construction Points
Spot Light          - 3500 Construction Points

That should be it for all the buildings, it is a long and painful list to 
look through. 

------------------------------------------------------------------------------
[2.09] Spaceship Creator

The best creator in the game, you get to design all the spaceships that you
want. You can build spaceships from the fighters in X Com, your favourite 
fighters from Starlancer and Freelancer, the Star Destroyers from Star Wars,
the Enterprise from Star Trek, the Planet Express ship from Futurama, the 
Battle Ships from Nexus: The Jupiter Incident, the Darkstar One or any fighter
from the X Series. Yes, I love my Sci Fi in this department. 

In the Spaceship Creator, this is where things get a little, complicated. You
have all the parts of the vehicles, including SEa, Land and Air (SEAL), as 
well as space, and a reduced weapons bay. This makes it the best vehicle 
creator since you can have a carbon spewing boat that happens to cross into
space, crazy, but possible. I'll list all of the parts here, but note that
the Weapons have changed. 

--==Bodies==--

Tear Drop-Ship   - 100 Construction Points
Cubby            - 100 Construction Points
Tubed            - 100 Construction Points
Dunce Cap        - 100 Construction Points
Orbed            - 100 Construction Points
Breadboxen       - 100 Construction Points
The Cowbell      - 100 Construction Points
More Cowbell     - 100 Construction Points
Sapphire Body    - 100 Construction Points
Flying Toaster   - 100 Construction Points
Tippy Canoe      - 100 Construction Points
Strutter         - 100 Construction Points
Cargohold        - 100 Construction Points
Tapered Brick    - 100 Construction Points
Beveled Lozenge  - 100 Construction Points
Kessel Runner    - 100 Construction Points
Smooth Lozenge   - 100 Construction Points
Tipped Plug      - 100 Construction Points
Astro Kennel     - 100 Construction Points
Pointed Node     - 100 Construction Points
Void Chaser      - 100 Construction Points
Macho            - 100 Construction Points
Crying Onion     - 100 Construction Points
Cosmic Flare     - 100 Construction Points
Comet Wasp       - 100 Construction Points
Tapered Bulge    - 100 Construction Points
Shellbeak        - 100 Construction Points
Wimp             - 100 Construction Points
Bird of Prey     - 100 Construction Points
Ridged Cabin     - 100 Construction Points
Event Horizon    - 100 Construction Points

Bubble Rider     - 200 Construction Points
Vetted           - 200 Construction Points
Slow and Low     - 200 Construction Points
Trailfin         - 200 Construction Points
Roadstah         - 200 Construction Points
Battle Ready     - 200 Construction Points
Catchamaran      - 200 Construction Points
Skiffy Skiff     - 200 Construction Points
YoHoHoBoat       - 200 Construction Points
Stubbybubble     - 200 Construction Points
Aft Bluster      - 200 Construction Points
Nulldragger      - 200 Construction Points
Airbreather      - 200 Construction Points
Light Venom      - 200 Construction Points
Ghost Rocket     - 200 Construction Points
Girded Saucer    - 200 Construction Points
The Sleakstream  - 200 Construction Points
Flying Anvil     - 200 Construction Points
The Hot Dogger   - 200 Construction Points
The Hawt Tub     - 200 Construction Points
Roe Boat         - 200 Construction Points
Caviar Cruiser   - 200 Construction Points
The Stapeler     - 200 Construction Points
Jet Stream       - 200 Construction Points
Wyrm Rider       - 200 Construction Points
Astro-Rocket     - 200 Construction Points
The Lozengator   - 200 Construction Points
Horseshoe Flyer  - 200 Construction Points
Star Deployer    - 200 Construction Points

--==Cockpit==--

Exsporatorium    - 100 Construction Points
Lander Capsule   - 100 Construction Points
Chill Bibble     - 100 Construction Points
Moon Men         - 100 Construction Points
Inscritable Eye  - 100 Construction Points
Recessed Bay     - 100 Construction Points
Viewing Pod      - 100 Construction Points
Colonial Camper  - 100 Construction Points
Flarestream      - 100 Construction Points
The Viewfinder   - 100 Construction Points
The Viewkeeper   - 100 Construction Points

Glass Elevator   - 200 Construction Points
The Sightseer    - 200 Construction Points
Utility Cockpit  - 200 Construction Points
Speed Eraser     - 200 Construction Points
Viewmaster       - 200 Construction Points
Fly Cuspid       - 200 Construction Points
Bubblecraft      - 200 Construction Points
Clipped Cone     - 200 Construction Points
Gondola          - 200 Construction Points
Conning Tower    - 200 Construction Points
Advance Scout    - 200 Construction Points
Sleek Fighter    - 200 Construction Points
Executive Suite  - 200 Construction Points
Split Cabin      - 200 Construction Points
Blue Thunder     - 200 Construction Points
Flying Car       - 200 Construction Points
Mid-Life Crisis  - 200 Construction Points
Thesar           - 200 Construction Points
Bubble Rider     - 200 Construction Points
Starseed         - 200 Construction Points
Star Whisp       - 200 Construction Points

--==Land==--

Spinmill         - 100 Construction Points
Weft Coil        - 100 Construction Points
Dune Buggy       - 100 Construction Points
Slip Gripper     - 100 Construction Points
Drag Eraser      - 100 Construction Points

Rocket Keg       - 200 Construction Points
Carbon Belcher   - 200 Construction Points
Bespoked         - 200 Construction Points
Wagon Wheel      - 200 Construction Points
Cart Wheel       - 200 Construction Points
Fly Wheel        - 200 Construction Points
Dust Eater       - 200 Construction Points
Burn Rubber      - 200 Construction Points
Tread Smartly    - 200 Construction Points
Making Tracks    - 200 Construction Points
Betterpillar     - 200 Construction Points
Track Marker     - 200 Construction Points
Red Rover        - 200 Construction Points
Sunday X 3       - 200 Construction Points
Formula Won      - 200 Construction Points
Locomoleg        - 200 Construction Points
Mechpedal        - 200 Construction Points
Leggsy           - 200 Construction Points
Crawler          - 200 Construction Points

Swamp Heater     - 300 Construction Points
The Go-Ped       - 300 Construction Points
Wheel Well       - 300 Construction Points
The Chariot      - 300 Construction Points

--==Sea==--

Craft Propeller  - 100 Construction Points
Aquatictan       - 100 Construction Points
Grobby Paddle    - 100 Construction Points
Voidstroker      - 100 Construction Points
Mainsail Ahoy    - 100 Construction Points

Hooded Turbine   - 200 Construction Points
Jet Propulsion   - 200 Construction Points
Propeller Box    - 200 Construction Points
Rivah Boat       - 200 Construction Points
Fluid Turbine    - 200 Construction Points
Water Wings      - 200 Construction Points
Hydroplane       - 200 Construction Points
Bilateral Oars   - 200 Construction Points
Hydraulic Oar    - 200 Construction Points
Antimatterfan    - 200 Construction Points
Scurvy Canine    - 200 Construction Points
Spinraker        - 200 Construction Points
Fine Junk        - 200 Construction Points
Water Skis       - 200 Construction Points
Aqua Sled        - 200 Construction Points

--==Air==--

Pb Zeppelin      - 100 Construction Points
Phileas Fogger   - 100 Construction Points
Downward Spiral  - 100 Construction Points
Commercial Jet   - 100 Construction Points
Tongue Wing      - 100 Construction Points
Tiered Wing      - 100 Construction Points
Helix Wing       - 100 Construction Points
Bit Flapper      - 100 Construction Points

Montgolfier      - 200 Construction Points
Cushioned Drop   - 200 Construction Points
Spiritwister     - 200 Construction Points
Duo-Prop         - 200 Construction Points
Thermojet        - 200 Construction Points
Turbojet         - 200 Construction Points
Ramjet           - 200 Construction Points
Scramjet         - 200 Construction Points
Armoured Flight  - 200 Construction Points
Meah-Wing        - 200 Construction Points
Harrier Wing     - 200 Construction Points
Air Shark        - 200 Construction Points
Downward Drag    - 200 Construction Points
Spoar            - 200 Construction Points
Archaeopteryx    - 200 Construction Points
Dorsal Crest     - 200 Construction Points
The Propmaster   - 200 Construction Points
Jet-Setter       - 200 Construction Points
Star Sailor      - 200 Construction Points
Wright Stuff     - 200 Construction Points
Bling Wing       - 200 Construction Points
Ornithopteryx    - 200 Construction Points
Air Cutter       - 200 Construction Points
Urvogel          - 200 Construction Points

--==Space==--

Astrograbber     - 400 Construction Points
Exo-Arm          - 400 Construction Points
Vaccum Cups      - 400 Construction Points
Utility Clasper  - 400 Construction Points
Guided Thrust    - 1000 Construction Points
Plasma Jet       - 1000 Construction Points
Particle Drive   - 1000 Construction Points
Fusion Coil      - 1000 Construction Points
Vaccum Spatula   - 25 Construction Points
SETI Jammer      - 25 Construction Points
Function Plate   - 25 Construction Points
Rabbit Ears      - 25 Construction Points
Rocket Faccole   - 1000 Construction Points
Crustaceanout    - 1000 Construction Points
Sonic Reducer    - 1000 Construction Points
Blast Wings      - 1000 Construction Points
Landing Gears    - 1000 Construction Points
Landing Cushion  - 1000 Construction Points
Tread Lightly    - 1000 Construction Points
Hard Landing     - 1000 Construction Points

--==Weapons==--

Astro Ray        - 100 Construction Points
Comet Duster     - 100 Construction Points
Squawk Box       - 100 Construction Points
Shofar Victrola  - 100 Construction Points
Stacked          - 100 Construction Points
Coin-Siderate    - 100 Construction Points

Space Modulator  - 200 Construction Points
Meteor Mister    - 200 Construction Points
Charisma Nest    - 200 Construction Points
Gammaphone       - 200 Construction Points
Grab Bag         - 200 Construction Points 
Merit Badge      - 200 Construction Points 

The Couterizer   - 300 Construction Points
Asteroid Belter  - 300 Construction Points
Sousaphone       - 300 Construction Points
Crazaphone       - 300 Construction Points
Bully Bullion    - 300 Construction Points
High Roller      - 300 Construction Points

Trident Ray      - 400 Construction Points
The Nebulizer    - 400 Construction Points
Goes to 11       - 400 Construction Points
Pi Piper         - 400 Construction Points
Overcompensator  - 400 Construction Points
Charmed Quark    - 400 Construction Points

--==Effect==--

Singularitron    - 25 Construction Points
Premium Service  - 25 Construction Points
Wide-Band        - 25 Construction Points
Plasma Bent      - 25 Construction Points
Port Hole        - 25 Construction Points
The Looktangle   - 25 Construction Points
Side View        - 25 Construction Points
Nemo Peeper      - 25 Construction Points
Shaft of Light   - 25 Construction Points
Holding Pattern  - 25 Construction Points
Authority        - 25 Construction Points
Roving Spot      - 25 Construction Points
Glow Slats       - 25 Construction Points
Smog Light       - 25 Construction Points
Ring of Light    - 25 Construction Points
Anthropomorph    - 25 Construction Points
Tri-Beams        - 25 Construction Points
Crystal Ball     - 25 Construction Points
Plasma Lathe     - 25 Construction Points
Photo Deco       - 25 Construction Points
The Glow Cone    - 25 Construction Points
The Glowport     - 25 Construction Points
Portal of Light  - 25 Construction Points
Klaxxon          - 25 Construction Points
Night Light      - 25 Construction Points
Glowing Hose     - 25 Construction Points
Camping Torch    - 25 Construction Points
Halcyon Days     - 25 Construction Points
Photon Cover     - 25 Construction Points
Glow Bubble      - 25 Construction Points
Shine Lozenge    - 25 Construction Points
Old 57           - 25 Construction Points

--==Detail==--

Bendy Band       - 25 Construction Points
Classin' It Up   - 25 Construction Points
Brood Ornament   - 25 Construction Points
The Coat Hook    - 25 Construction Points
Hermes           - 25 Construction Points
Mercurial        - 25 Construction Points
Bat-Bourne       - 25 Construction Points
Zoomerang        - 25 Construction Points
Ice Cubed        - 25 Construction Points
Sillynder        - 25 Construction Points
Snow Cone        - 25 Construction Points
Celestial Orb    - 25 Construction Points
Flower Power     - 25 Construction Points
Spazzberry       - 25 Construction Points
Deedly-Booper    - 25 Construction Points
Wunderstar       - 25 Construction Points
Trellis          - 25 Construction Points
Die-Cut Plate    - 25 Construction Points
Sturdy Strut     - 25 Construction Points
Coaster Harness  - 25 Construction Points
Gas Sublimator   - 25 Construction Points
Plasma Duct      - 25 Construction Points
Quantum Jet      - 25 Construction Points
NOS Combustor    - 25 Construction Points
Sporemangrill    - 25 Construction Points
Steam Punk'D     - 25 Construction Points
Roadsterama      - 25 Construction Points
Spacetimegrill   - 25 Construction Points
Spore Spoiler    - 25 Construction Points
Spoiled Rotten   - 25 Construction Points
Space Burner     - 25 Construction Points
Whale Tailed     - 25 Construction Points
Bicycle Seat     - 25 Construction Points
Back Tooth       - 25 Construction Points
Duck Bill        - 25 Construction Points
Tear Drop        - 25 Construction Points
The Horns        - 25 Construction Points
Ultra Wide-Band  - 25 Construction Points
Space Whiskers   - 25 Construction Points
Craft Beanie     - 25 Construction Points
Storm Chaser     - 25 Construction Points
Eraser           - 25 Construction Points
Buoy o Buoy      - 25 Construction Points
Chapeau          - 25 Construction Points
Clam Shell       - 25 Construction Points
Spade of Aces    - 25 Construction Points
Crescent Phase   - 25 Construction Points
Hedge-Row        - 25 Construction Points

Note that only the body is required for the completion of the spaceship, but
make it look like a spaceship, otherwise, grey boxes will be flying. Note that
all the parts don't have any real effects, all your power are going to be 
coming from upgrades. 

------------------------------------------------------------------------------
[3.01] Your Cell

Your Cell is the thing you are going to be controlling, and when you start off
the Cell Stage, you need to click on a planet and start in the Cell Stage. 
Your Diet will determine what you will be hunting in this stage, but it can
be changed if you make the wrong choice. More on that later in its respective
part.

Your goal here is to survive. If you are killed by other cells, you will get 
respawned, but this is after you have mated and generally speaking, you don't
get to be killed until you mate.

To mate, you need to reach the second section or advancement in this stage, 
but more on that later. All you need to do is to click the mating call and
all you need to do is to move towards the cell with the love hearts and you
will mate. 

This will bring you to the cell creator where you can edit and modify your
cell to your hearts content, and you can do this as many times as your want 
with impunity. 

To modify your cell, you need to be aware that this stage uses DNA points to
allow you to modify your creature. DNA Points are awarded when you either
consume a piece of food, the choice between plant and animal doesn't really
matter, but it will later on. 

Other than that, protect your cell, and make it through to the next stage.

------------------------------------------------------------------------------
[3.02] Parts

There are 6 parts available to you in the very beginning, and 6 that will be
unlocked over the course of the Cell Stage. These unlocked parts will be 
listed for you to see and learn what you're missing out on. Note that these
parts are not going to be missing for the Cell Creator, but missing these
parts MAY lead to a choice that will impact the rest of your game. 

Like the Cell Creator, all the parts are going to be the same. You don't get
the legs though. Also, their functions are going to be a little different
as well, so remember that. 

--==Mouths==--

Filter Mouth - 15 DNA Points - Allows your Creature to be a Herbivore
Jaw          - 15 DNA Points - Allows your Creature to be a Carnivore
Proboscis *  - 25 DNA Points - Allows your creature to be an Omnivore

--==Weapons==--

Spike *      - 10 DNA Points - Attack and Break
Poison *     - 15 DNA Points - Poison
Electric *   - 25 DNA Points - Electrocute

--==Movement==--

Flagella     - 15 DNA Points - Speed - Level 1
Cilia *      - 15 DNA Points - Fast around Corners
Jet *        - 25 DNA Points - Speed - Level 2

--==Eyes==--

Beady Eyes   - 5 DNA Points  - Sight
Stalk Eyes   - 5 DNA Points  - Sight
Button Eyes  - 5 DNA Points  - Sight

* Denotes that the part is locked.

The parts that are locked are shown how in the cell stage, after you have 
eaten some food. You will see that you can either collect meteor fragments
and that will unlocked some parts for you. The second method is to kill 
another cell that uses that part. For example, a cell with the Electric part
is going to give you the first time you kill that cell. Or you can let the
other cells do it. 

You need a mouth, and if you want to be an omnivore, yet lack the Proboscis
part, just place a Filter Mouth and a Jaw, but not together, and check the
top right hand corner to see that you are an omnivore. This is overall, more
expensive than the Proboscis part, but considering that the Proboscis part is
the hardest part to obtain, you might need to stick to the double mouth 
part. 

A Mouth and Eyes are definitely needed, but Weapons are going to be needed. 
The Spike will be pretty much given to you during the course of the stage, so
to use it, you need an enemy cell to ram into your spike to dish out some 
damage to them. Or, you can ram into them with spikes there. 

Movement parts are useful, especially the Jet since it allows you to move
a lot fast, and that is a really big benefit for your cell since movement is
key to avoid the enemy cells from lunching on your poor little cell. 

Thats all for parts, there is a lot more to go for the Cell Age. Don't forget,
this is the smallest stage in terms of Parts, the Creature stage has PLENTY
of parts. 

------------------------------------------------------------------------------
[3.03] Food 

Food is going to be important over the course of this stage, because this 
pretty much allows you to advance your cell into the next stage and provides 
one valuable DNA point for each part of food you consume, and these DNA points
are definitely needed to make your Cell the biggest and meanest there is on 
the block.

Herbivores will use the Filter Mouth to do the feeding. Herbivores are going 
to be looking for the little green blobs that will pop across the screen. 
Over the course of the cell stage, there will be plenty of plants for you
to consume, and later on, there will be chains of plants to consume.

That means, there will be a chain or a ring that is decked in flora. This 
makes it very easy to feed, but there is a trade off. Since there is a lot of
plant parts to consume, there are easy to find, but they will provide and 
replenish less health, which is important after you have been wounded by the
enemy cells. 

Carnivores are going to be trying to consume the red blobs, these are pieces
of meat, and they won't consume the green blobs. Likewise, the Herbivores 
won't try to consume meat, that doesn't work. In this stage, there is a fair
amount in the beginning, but as the game progresses, there isn't going to be 
a lot of meat floating around, you need to attack other cells for meat. 

Meat is harder to come by, and as the opposite of plants, you are going to 
replenish more health as a result. Later on, you need to feed on other cells,
so weapons here is going to be a priority. You need to be a decent hunter in
order to progress to the next stage. Killing a monster that is smaller than
yours will give you one piece of food, as will killing an egg. Killing a 
monster the same size as you nets 3 pieces of meat, so it really pays to have
the guts to take the enemy on. If you want to take on a larger cell, it will
net you even more meat if you succeed. 

Omnivores will not be picky, they will take and eat both the plants and meat,
but this is because they need to pay a higher price before they can actually
start being an omnivore, most would need a second mouth or a Proboscis part. 
These parts are hard to come by, so it is a big trade off.

After you become an Omnivore, food isn't going to be an issue. You can take
plant and animals as you please, or whatever seems to be floating around at
the moment in time. You replensish health depending on what type of food that
you consume, but generally, they have it easy. 

Food is an important part of the game, so be sure that you quickly eat more
food and become stronger, and take down everybody else. 

Luk Vandelaer has sent the following as an alternative to becoming an
omnivore. 

"Another trick to end up an omnivore in the cell stage, is to alternate 
 between a filter mouth and a jaw.
 
 When you end up a herbivore, you can only choose from herbivore mouths in 
 the creature phase. It is possible to add a carnivore/omnivore mouth when 
 you leave the cell phase.  In this way you can even eat meat when being an 
 herbivore."

Part 2

"It's also possible to be able to eat both meat and fruit in the later stages,
 even when there are only herbivore or carnivore mouths. You just have to put 
 the opposite mouth (or both, or the omnivore mouth) on your creature when it 
 leaves the water. You can only choose from the more evolved mouths of 
 carnivore, omnivore or herbivore, but the mouth from the cell stage will let 
 you eat the other food to.
 
 Regarding the omnivore mouth, the easist way to destroy those cells that have
 it, is to put a very long spike in the front of your cell, and attack them 
 from behind. There is a little space between it's defences there that you can
 reach with a spike at it's longest length."

Summary, you can still be an omnivore, even if you ended the cell stage as a 
herbivore, all you need is the Jaw or Proboscis to make sure you can still
be an omnivore. However, the card you get at the end of the stage will 
determine the type of mouth you have. 

To back this up, reader Guy/Darksteelhyren, sent in the following:

"Hey, just wanted to point out on your guide, that if you put a proboscis on
 a cell before you advance to the creature age, the creature will be omnivore
 even if the final verdict on the cell stage was otherwise.  If you're 
 concerned about the asthetics, just select the probuscis in creature editor 
 and use the mouse wheel and shrink it way way down, you'll never even see it,
 and then put on the mouth you want (for biting or singing) and for creature, 
 and more importantly tribal, you'll have creatures that eat meat and 
 veggies."

That being said, you can hide the proboscis part in the top of the head, or 
somewhere it can't be seen. 

------------------------------------------------------------------------------
[3.04] Other Cells

There are going to be other cells here, and that pretty much means that you
are going to have competition of food, and later on, downright kill you. 

In the early stages where you don't really need to worry about death, you 
will find that other cells are going to be competition for the food resources
in the game. This might be annoying, but later on, you can get rid of them.

For Carnivores, later on, you need to attack other cells. You know how to
attack, read the manual (my punishment to pirates), and just ram them. Or,
the even easier way, to take down other Carnivores, you place a spike and 
hope that they ram into it. 

Other cells are going to be more and more aggressive till the point there
everyone is going to kill each other. Even the herbivores are going to be 
quite aggressive, which is why attack and defence is going to be extremely
important. 

Some cells will lay eggs, which is shown on the screen as a black blob, and
they will hatch out to be a creature. I suggest that you decide to eat the
egg for the DNA point and health replenishment.

Other cells will be ones that you want to target yourself. You need to know
that the parts that are locked are going to be obtained if you manage to
kill a cell that has that certain part, the part will spawn in a flash of
white light and you can swim to it and obtain it. Killing large cells are
a great way to get new parts since they will generally unlock new parts 
once they are killed. Apparently, you can get 1 part per phase. 

Overall, in this stage, cells aren't going to be a massive problem that 
other creatures, tribals, civilisation and empires are going to be, which
explains the short section on them. 

------------------------------------------------------------------------------
[3.05] Progress

To progress through this stage, you just need to eat more and more food until
your cell is strong enough to evolve into something that is more than just a
blob and become strong enough to become a creature. This progress, the amount
of food that you have eaten, will be shown on the bottom.

There are 5 intervals where your cell will grow bigger, and this is shown
by the little badges. Here, you grow bigger, making your enemies in the 
previous stage a lot weaker and easier to kill, all you need to do is to eat
them, and it creates new enemies, ones with a lot more power to make you fend
for yourself.

At the end of the stage, you have the choice whether to keep playing in the
cell stage or evolve. Bear in mind that you cannot get any more DNA points at
this point, nor will you be able to grow and kill more cells, it is pretty
much it. 

Bear in mind that there are consequence abilities, that is, abilities that
will be effected by your diet for the rest of the game, but more on that 
later.

------------------------------------------------------------------------------
[3.06] Tips for Survival

If you want to be rather peaceful, or want to survive against multiple foes, 
the best weapon is the spike.

The Spike is best used if you place one right where the tail is, that is, 
directly at the back. The reason for this is, when you are running away and
the enemy is fast, they will bite at the back of your cell, and this will
hurt them since there is a spike there. If they flee, you can either pursue
them and kill them, or just be on your way.

Movement items, especially the jet, are going to be useful if you want to
flee or want to grab that piece of meat before the enemy has a chance to. As
the game progresses in this stage, the enemy cells become more aggressive and
numerous, so you would rather run away now rather than stay and die.

Also, let the bigger cells at the end of the stage do all the work for you.
There are quite a lot of large cells, ones that you can kill, and they will
attack anyone with impunity, they don't care who they kill, nor do they care
the amount of meat, normally 3, that a dead monster would yield. They are 
quite useful to kill the enemy for you, can you can be the cleanup squad. 

The Large cells are hard to kill because they are very fast and deals a lot
of damage, but they are fun to kill, they net you a lot more food than 
normal, and a great source of parts.

Mate often, this allows you to constantly change your creature to the 
circumstances that have arisen due to what you have seen. Increase attack at
the cost of movement if you think that fleeing isn't effective anymore, and
likewise. 

A nice tip for survival, one that I haven't tried yet, was sent in by a 
diligent reader, Kaixiang Yong, who replaced my Butt Spike (it is), with a 
Poison Butt, in effects.

"I have a suggestion about the cell stage, instead of placing a spike at 
 the tail I used a poison. So I was basically spewing a cloud of poison 
 behind me and creatures that tried to chase/eat me just killed themselves. 
 I think that worked better than having a spike."

A following reader of this tip, Lawrence Kolmogorov has sent in a much better
tip, improving the previous tip:

"In the cell stage, I found quite useful put the poison spitter on the sides, 
 not the back.The trail is much bigger that way, apparently. One can argue 
 that it will more likely damage food, what it does, but at least it doesn't 
 get the chance to counter-attack, which is fair enough for me (even with a 
 proboscis)."

------------------------------------------------------------------------------
[4.01] Your Creature

Out of the cell stage and into the fire, you need to start designing your 
creature, and if you haven't read the part on the creature creator, you might
as well, or just note that you will see some things.

The little additions you made during the cell stage will still be there, and 
remember that if you don't like the spikes spiking our of your creatures rear
end, you can sell it for the full price and place a new part there to take
over. 

When you start, there will only be the most basic of parts there, compared
to the full set, you have a very small percentage, so you really want to 
start to look for some new parts. More on this later, in its own special 
section.

In this stage, you will control a creature, and later on, the leading creature
in the pack. Your goal here is to survive and get enough DNA points to improve
the intelligence of your creature, which will in turn allow you to evolve into
a more intelligent species and allows advancement into the Tribal Phase. 

This part of the game is more or less like an RPG, compared to the Pacman 
style of gameplay in the cell phase. This is where you really need to be
quick, because you are going to fight a lot of monsters here if you aren't 
going to be too careful. 

To earn DNA points here, you have two choices. You can either befriend other
creatures or you can attack them. There are no other methods to earn DNA 
points, so those are your only options. Given the diet of your Cell, that
will determine the best solution for you. Herbivores tend to do the 
socialising and Carnivores tend to do the killing. Omnivores get the best of
both worlds, they can befriend and kill with decent efficiency. 

There is a lot of information in this stage, but due to the randomness of the
game and the creatures, I can't really go into specifics since it is all
random. But I can go into the general jist of things, as you do. Without 
further ado, the Creature Stage. 

------------------------------------------------------------------------------
[4.02] Allies

Allies are basically the way you go about earning DNA points if you don't want
to kill too many species. They are the best way to go for the Herbivores 
since they don't need to hunt for any food and their mouths aren't built for
biting, which is more or less the most basic attack for any attacking 
creature.

To Socialise with other creatures, you need to find them which will be 
indicated on the minimap with a ? mark, and then a bird's nest when you
discover them. You need to choose the socialise option, that is the green
option with the speech bubble. All creatures can be befriend, except those
who will have red faces next to their name, they are natural enemies and
cannot be befriended. But on that note, some orange face relationships might
be problematic, but they can be befriended, but that would require you not 
to get the raiding party ready.

You have Sing, Charm, Dance and Pose, and they will vary from one to five. 
The ability to charm and successfully befriend the other tribe depends on
how you do in the mini game.

The mini game is pretty much matching exactly what the other creature does.
The music notes will denote sing, the clacks on the floor will mean dance,
the wriggling of body parts with yellow sparks will mean charm and general
showing off is pose. Keep those in mind. 

Matching the actions early on in the beginning of the stage is quite easy, but
later on, it is going to get harder. To keep up with this, you need to upgrade
your action parts. You need parts that give higher level sing, charm, dance
and pose. More on that later. 

It will also get harder late on as you can develop a pack. You need to bring
in other party members with you to counteract the effect of other party 
members that the other creatures will bring with them. Best if you bring in
creatures of your own race. 

Anyway, with the matching game, just remember and get used to the moves in 
order to get it done. 

To net the DNA points here, you need to befriend a certain amount of 
creatures of a type of creature. The game will list the amount of creatures
you need to befriend, and that will depend on the amount of creatures in 
their pack. Of course, if you successfully befriend a creature, you get 
DNA points, a bonus if you befriend the necessary amount the games says you
need for the bonus.

Also on allies, you can befriend the Alpha creature of each pack. This is 
indicated on the name of the creature, with the Alpha in front of it, and a
nice golden symbol to indicate it. The reward for this is great, you get a 
new part and the DNA points to boot, but they are generally harder to 
befriend. More on the parts thing later. 

------------------------------------------------------------------------------
[4.03] Enemies

You can also get DNA points by killing other creatures. This isn't exactly a
nice way to increase relations, but it nets you DNA points all the same. This
is the path for the Carnivores and possibly Omnivores because they will need
to eat meat to survive, and this is the only method to find meat, eating other
animals. 

There will be an entire situation devoted to combat later, but I'll just go
into the basics now. There are 4 moves, you can bite, charge, spit and strike.
Bite is the basic and the weakest move, Charge is a move that will stun the 
enemy for a short period of time but needs to be done from a nice range, 
Strike is a stronger melee attack, but needs more time to recharge, and 
finally, spit is a long range attack that poisons your enemy. 

To attack, click on the creature you want to attack and attack it. You will
get DNA points for killing a single creature, and it really doesn't matter
if you don't kill it by landing the finishing blow, the AI could land the
finishing blow and you still get DNA points for helping.

Like the Socialising bonus, there is a certain amount of enemies of a certain
race that you need to kill before you can get a bonus. This however, will
make a species extinct, that is, don't ever come back again, even if there
are still other creatures of that pack running around, probably due to no
mating partners left. 

Because this is a sure fire way to make a lot of enemies, and because of 
this, you need to develop your creature to be even stronger, so you need
to level up the power of the attacks. Get higher level moves based on the
creature parts available for you, remove the parts that will charm, since
you are going to kill everything in your path. 

Remember, there are relationships here, so attacking a nest and killing the
creatures living there may attract the wrath of the creatures allied to the
one that you have just made extinct. That surely isn't nice.

Finally, like socialising, you can kill the Alpha version of every creature
that you can see, and they will net you more parts for your animals, and
again, more on that later. Check the part under parts and there you go. 

------------------------------------------------------------------------------
[4.04] Epic Monsters

There are creatures in the world that you will see that are taller than 
trees and have a hell of a lot of health. These creatures are the Epic 
Creatures, random creature selected by the game to turn into a massive 
monster, and these aren't nice.

You'll see these from a distance, they are massive and are a little scary to 
see first hand. These are big, they are so big, that running is futile. You
really need to tag team with A LOT of allies to kill them, because these are
really hard to kill. 

There really seems to be no massive benefit when you actually kill them, 
except for a nice DNA point bonus and a lot of meat, but that is about all 
you get, so is it worth the effort? No, it is better just to avoid them and
move on. 

If you see an epic monster in the area, all you want to do is to run. No,
don't stand and fight, seriously, run for your life. You need to run face
because all it eeds to do is to bend over and all your creature is going to be
good for is the snack on. 

Don't get me wrong, not all of the Epic Creatures are evil here, but the
general majority of them are quite aggressive and it is best that you decide
to stick your head out of their way and run for cover, maybe for about a 
good 200 meters and don't stop until you get a quick check and make sure it
isn't still chasing you.

------------------------------------------------------------------------------
[4.05] Food

Food is extremely important here, you need food to survive. No food means that
your creature is going to die a slow, painful death as their body eats its own
muscle to survive, and you are tortured for days on end by the pain. Anyway,
the amount of food left to burn in the belly is where the health is, and it is
the brown bar.

This is where your decision in the previous cell stage really is important. I
told you that it would be important to get your diet right. Herbivores have it
really easy in this stage, and to that effect, so will Ommivores, but the
Carnivores better know how to fight. 

Herbivores need to search for fruit to survive. Fruit is everywhere. Plants
and trees will have orange pieces of fruit, which your creature can pick off
the plant and trees and they will eat. The problem with the fruit is that
it doesn't decide to heal a lot of health and doesn't relieve the hunger all
that much, but the good thing is, it is everywhere, so you don't need to worry
about healing and hunger when you are out exploring. 

Carnivores will have to fight for their right to live. Carnivores need the
meat of the other creatures to survive, or their own fate is sealed. There is
a massive disadvantage here since you really need to be able to fight other
creatures to get meat, and that will lead to souring relations, so it is 
really hard to keep a balance. The small upside is that a corpse is really
refilling and restores a lot of health as well. You can also take the corpses
of other dead creatures that other animals killed as well, if you need to make
do.

Omnivores have it real easy. Depending on your gameplay, you can eat the fruit
or eat meat. The best way to deal with this is to eat fruit until you are 
strong enough to take down creatures yourself with your pack if you have one. 
This means you need to build up your ally base, collect parts, upgrade until
you are an efficient hunter. If you are wounded in combat, retreat, eat some
fruit, heal and finish it off. Like I said, the best of both worlds. 

You can't change the type of food that you eat now, you need to change it 
during the cell stage, and not only will this apply for this stage, the diet
you will have will be pushed into the Tribal Stage, where food is EVEN MORE
IMPORTANT, but it is too late to change now, less you start a new game, which
isn't all that bad, its only the cell stage you need to repeat. 

------------------------------------------------------------------------------
[4.06] Home Base Alpha

When you start this stage, you will be spawned at a base, a place where all
the other members of your species will be residing. This is the place where 
you will respawn should your creature meet the wrong end of the stick.

The Nest is pretty much where you can heal if your are injured, mate, evolve
and find other members of your species. This is important if you need some
backup, and if you come back with a predator on your tail, your own clan
members will attack and hopefully kill them for you. Not bad eh?

Also, you heal here, that is, when your creature is injured for whatever 
reason, you just sit at your nest and wait for a little bit and you will
heal here. That isn't all that hard. Just make sure there isn't a predator
to make that a little harder. 

As a side note, when you modify your creature, unless you want to play a game
of copy me or Simon Says, just press the best key you are going to meet in the
game, the ESC Key. 

Also, if you ally yourself with another species, it is nice to know that their
nest will allow you to heal, so allies are portable or mobile healing nests
provided that you are close by. 

Cody Galluccio has pointed out to me that you can heal at the nests that you
have taken over via force, so I assume that this will apply to all other 
players, so I guess you can heal there. 

------------------------------------------------------------------------------
[4.07] Migrating Nests

Sooner or later, when the game progresses, you will need to move your nest to
a new location. You get a nice DNA point bonus, but there is a bigger reason
to do so, most of your kind is there as well, there are normally two that will
be left, and they aren't the type you can mate with.

Migrating nests is a really annoying change, because there will be a lot of
predators to deal with, so you need a really big pack to hunt with and also,
you will be forced to respawn at the old nest if you die, so you will lose a 
lot of progress if you die.

The migrate to the new nest, you need to follow the red dot path to the new
nest, and this path will pretty much be a road that you can travel, that will
bring you close to food, fruit if you are a herbivore, and other tribes with
you are a carnivore. 

Moving nests will noramlly bring you close to natural predators. These are
guys with red angry faces next to their name, they will always hate you and
you don't have a choice whether you like it or not. For this, they make
good sources of meat since relations can't get any worse than it already is,
it is already downright war, and you can't make them into allies, so in
reality, they make a good source of meat. 

At the end of the trek, which is often a very long trek across half a 
continent for each trek, you will need to reach the centre of the new nest to
offically migrate to it and then you will get your points and bonuses. 

When you finished moving nests, you need to remember that no friendly 
creatures are here to ally with you, so you either need to build new 
relationships or conquer all the tribes around you to be safe, or else you
could be facing a lot of problems. 

------------------------------------------------------------------------------
[4.08] Parts

There are a lot of parts for your creatures, a lot of parts. You start with
the most basic of parts and this is the complete list, and it is a copy of
the list found in the creature creator, listed here for the convenience and
for the heck of it. 

**********
**Mouths**
**********

--==Carnivore==--

D'Orca       - 25  DNA - Mating Call, Bite - Level 2, Sing - Level 1
Gobsterclaw  - 25  DNA - Mating Call, Bite - Level 2, Sing - Level 1
Manglerfish  - 25  DNA - Mating Call, Bite - Level 2, Sing - Level 1

Terrorpin    - 75  DNA - Mating Call, Bite - Level 3, Sing - Level 1
Handibles    - 75  DNA - Mating Call, Bite - Level 3, Sing - Level 1
                         Health - Level 1
Slagjawed    - 75  DNA - Mating Call, Bite - Level 3, Sing - Level 1

Crockisser   - 150 DNA - Mating Call, Bite - Level 4, Sing - Level 2
Handtennae   - 150 DNA - Mating Call, Bite - Level 4, Sing - Level 1
                         Health - Level 2
Barracutie   - 150 DNA - Mating Call, Bite - Level 4, Sing - Level 1
                         Charge - Level 2

Shortensnout - 250 DNA - Mating Call, Bite - Level 5, Sing - Level 3
Pincernaut   - 250 DNA - Mating Call, Bite - Level 5, Sing - Level 1
                         Health - Level 3
Carcharebear - 250 DNA - Mating Call, Bite - Level 5, Sing - Level 1
                         Charge - Level 3

--==Herbivore==--

Mollratt      - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 2
Swillson      - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 2
Cantouis      - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 2

Laardvark     - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 3
Ungulot       - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 3
                          Charge - Level 1
Splatypus     - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 3
                          Health - Level 1

Luminanteater - 150 DNA - Mating Call, Bite - Level 2, Sing - Level 4
Soundersnout  - 150 DNA - Mating Call, Bite - Level 1, Sing - Level 4
                          Charge - Level 2
Snapgator     - 150 DNA - Mating Call, Bite - Level 1, Sing - Level 4
                          Charge - Level 2

Whalephant    - 250 DNA - Mating Call, Bite - Level 3, Sing - Level 5
Haunchface    - 250 DNA - Mating Call, Bite - Level 1, Sing - Level 5
                          Charge - Level 3
Grubblemaw    - 250 DNA - Mating Call, Bite - Level 1, Sing - Level 5
                          Health - Level 3

--==Omnivore==--

Toucan't      - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 1
Sauraclod     - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 1
Simperton     - 25  DNA - Mating Call, Bite - Level 1, Sing - Level 2
Leeyotch      - 25  DNA - Mating Call, Bite - Level 2, Sing - Level 1

Buzzbeck      - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 2
                          Health - Level 1
Grimace       - 75  DNA - Mating Call, Bite - Level 2, Sing - Level 2
Rostrum       - 75  DNA - Mating Call, Bite - Level 1, Sing - Level 3
Gnathognasher - 75  DNA - Mating Call, Bite - Level 3, Sing - Level 1

Buzzmuzzle    - 150 DNA - Mating Call, Bite - Level 1, Sing - Level 3
                          Health - Level 2
Vermillips    - 150 DNA - Mating Call, Bite - Level 3, Sing - Level 3
Worrybeck     - 150 DNA - Mating Call, Bite - Level 1, Sing - Level 4
Saginaughty   - 150 DNA - Mating Call, Bite - Level 4, Sing - Level 1

Skexybeast    - 250 DNA - Mating Call, Bite - Level 1, Sing - Level 4
                          Health - Level 3
S'gnarly      - 250 DNA - Mating Call, Bite - Level 4, Sing - Level 4
Amphibitude   - 250 DNA - Mating Call, Bite - Level 1, Sing - Level 5
Dietrap       - 250 DNA - Mating Call, Bite - Level 5, Sing - Level 1

*******************
**Eyes and Senses**
*******************

--==Eyes==--

Optic Orb     - 10 DNA - Sight
Ocubulge      - 10 DNA - Sight
Eyebissed     - 10 DNA - Sight
Scrutineye    - 10 DNA - Sight
Laro Eye      - 10 DNA - Sight
Seeodesic     - 10 DNA - Sight
Eyelein       - 10 DNA - Sight
Stemma-addict - 10 DNA - Sight
Empteyes      - 10 DNA - Sight
Occulus       - 10 DNA - Sight
Wide Eyed     - 10 DNA - Sight
Neoteeny      - 10 DNA - Sight
Coygamine     - 10 DNA - Sight
Grumpeye      - 10 DNA - Sight
Furtive       - 10 DNA - Sight
Evil Eye      - 10 DNA - Sight
Felizard      - 10 DNA - Sight
Wizened       - 10 DNA - Sight
Saurian       - 10 DNA - Sight
Boneye        - 10 DNA - Sight
Stalkgazer    - 10 DNA - Sight
Meanstalk     - 10 DNA - Sight
Periscoptic   - 10 DNA - Sight
Peduncledunk  - 10 DNA - Sight

--==Nose==--

Sporacles     - 10 DNA
Chuffle       - 10 DNA
Snuffle       - 10 DNA
Snortle       - 10 DNA

--==Ears==--

Mantenna      - 10 DNA
Feelyfrond    - 10 DNA
Segmentenna   - 10 DNA
Antler        - 10 DNA
Hearbear      - 10 DNA
Kitty         - 10 DNA
Elfinmagick   - 10 DNA
Gettineerful  - 10 DNA
Ehhwat        - 10 DNA
Overhear      - 10 DNA
Panhear       - 10 DNA
Batboy        - 10 DNA

*****************
**Arms and Legs**
*****************

--==Arms==--

Slackwrist    - 50 DNA, Graspers
Python        - 50 DNA, Graspers
Doubelbow     - 65 DNA, Graspers
Wizardsleeve  - 65 DNA, Graspers
Meekling      - 50 DNA, Graspers
Flextor       - 50 DNA, Graspers
Burly         - 65 DNA, Graspers
Buglo         - 50 DNA, Graspers
Deltroid      - 50 DNA, Graspers
Cutty         - 50 DNA, Graspers
Skrappy       - 65 DNA, Graspers
Gummshow      - 65 DNA, Graspers

--==Legs==--

Brawnysaurus  - 50 DNA, Speed - Level 1
Cankle        - 65 DNA, Speed - Level 1
Broncosaurus  - 65 DNA, Speed - Level 1
Steatopiggy   - 65 DNA, Speed - Level 1
Phatella      - 50 DNA, Speed - Level 1
Stompbottom   - 65 DNA, Speed - Level 1
Callypigeon   - 65 DNA, Speed - Level 1
Yumstick      - 65 DNA, Speed - Level 1
Thundercalf   - 50 DNA, Speed - Level 1
Ostrichopath  - 65 DNA, Speed - Level 1
Thighstrider  - 65 DNA, Speed - Level 1
Qopazcoatl    - 65 DNA, Speed - Level 1

************
**Graspers**
************

Setaetarsal     - 25  DNA - Pose - Level 2
Nubknuckle      - 25  DNA - Pose - Level 1, Strike - Level 1
Trapfist        - 25  DNA - Strike - Level 1, Health - Level 1
Bonesticker     - 25  DNA - Strike - Level 1, Pose - Level 1
Phatlanges      - 25  DNA - Strike - Level 1, Pose - Level 1
Grubbygrabber   - 25  DNA - Strike - Level 2
Butterbib       - 25  DNA - Pose - Level 1, Health - Level 1

Amphibigrab     - 75  DNA - Pose - Level 3
Lockpicker      - 75  DNA - Pose - Level 2, Strike - Level 1
Succulenders    - 75  DNA - Strike - Level 2, Health - Level 2
Torsionwrencher - 75  DNA - Strike - Level 2, Pose - Level 1, 
                            Health - Level 1
Badgerbear      - 75  DNA - Strike - Level 2, Pose - Level 1
Velocigrasper   - 75  DNA - Strike - Level 3
Mitzy           - 75  DNA - Pose - Level 2, Health - Level 2

Amphibigrip     - 150 DNA - Pose - Level 4
Opposabubba     - 150 DNA - Pose - Level 3, Strike - Level 2
Snatchergrabben - 150 DNA - Strike - Level 3, Health - Level 3
Prongripper     - 150 DNA - Strike - Level 3, Pose - Level 2, 
                            Health - Level 2
Ultrarolfer     - 150 DNA - Strike - Level 3, Pose - Level 2
Hookencrook     - 150 DNA - Strike - Level 4
Classic Minion  - 150 DNA - Pose - Level 3, Health - Level 3

Croak Masseur   - 250 DNA - Pose - Level 5
Monstrumtalon   - 250 DNA - Pose - Level 4, Strike - Level 3
Dexterrorous    - 250 DNA - Strike - Level 4, Health - Level 4
Tearerwrist     - 250 DNA - Strike - Level 3, Pose - Level 3, 
                            Health - Level 3
Metacarnal      - 250 DNA - Strike - Level 4, Pose - Level 3
Horrorthumbs    - 250 DNA - Strike - Level 5
Ectoknight      - 250 DNA - Pose - Level 4, Health - Level 4

********
**Feet**
********

Stubbtoe        - 25  DNA - Sprint - Level 2, Dance - Level 1, Speed - Level 2
Twopaw          - 25  DNA - Sprint - Level 1, Dance - Level 2, Speed - Level 2
Webwaddle       - 25  DNA - Jump - Level 1, Charge - Level 1, Speed - Level 2
Palmwalker      - 25  DNA - Speed - Level 1, Dance - Level 1, Sneak - Level 2
Clippity        - 25  DNA - Sprint - Level 1, Charge - Level 2, 
                            Speed - Level 2
Stumplestilt    - 25  DNA - Jump - Level 1, Dance - Level 1, Speed - Level 1
                            Health - Level 1
Suctoped        - 25  DNA - Sneak - Level 1, Charge - Level 1, 
                            Dance - Level 1, Speed - Level 1
The Geckonator  - 25  DNA - Jump - Level 2, Dance - Level 1, Speed - Level 1

Scareclaw       - 75  DNA - Sprint - Level 3, Dance - Level 2, Speed - Level 3
Threepaw        - 75  DNA - Sprint - Level 2, Dance - Level 3, Speed - Level 3
Backskritcher   - 75  DNA - Jump - Level 2, Charge - Level 3, Speed - Level 3
Underhanded     - 75  DNA - Speed - Level 2, Dance - Level 2, Sneak - Level 3
Cloppity        - 75  DNA - Sprint - Level 2, Charge - Level 3, 
                            Speed - Level 3
Buckfoot        - 75  DNA - Jump - Level 2, Dance - Level 2, Speed - Level 2
                            Health - Level 2
Sugenefoot      - 75  DNA - Sneak - Level 2, Charge - Level 2, 
                            Dance - Level 2, Speed - Level 2
The Geckoning   - 75  DNA - Jump - Level 3, Dance - Level 2, Speed - Level 2

The Clawman     - 150 DNA - Sprint - Level 4, Dance - Level 3, Speed - Level 4
Fourpaw         - 150 DNA - Sprint - Level 3, Dance - Level 4, Speed - Level 4
Eleuctorclaws   - 150 DNA - Jump - Level 3, Charge - Level 4, Speed - Level 4
Hombrenid       - 150 DNA - Speed - Level 3, Dance - Level 3, Sneak - Level 4
Hoppity         - 150 DNA - Sprint - Level 3, Charge - Level 4, 
                            Speed - Level 4
Slasherknight   - 150 DNA - Jump - Level 3, Dance - Level 3, Speed - Level 3
                            Health - Level 3
Suctopod        - 150 DNA - Sneak - Level 3, Charge - Level 3, 
                            Dance - Level 3, Speed - Level 3
The Froggening  - 150 DNA - Jump - Level 4, Dance - Level 3, Speed - Level 3

Dirtchargers    - 250 DNA - Sprint - Level 5, Dance - Level 4, Speed - Level 5
Morepaw         - 250 DNA - Sprint - Level 4, Dance - Level 5, Speed - Level 5
Raptorclaws     - 250 DNA - Jump - Level 4, Charge - Level 5, Speed - Level 5
Sassyquatch     - 250 DNA - Speed - Level 4, Dance - Level 4, Sneak - Level 5
Hippoty         - 250 DNA - Sprint - Level 4, Charge - Level 5, 
                            Speed - Level 5
Scarmaker       - 250 DNA - Jump - Level 4, Dance - Level 4, Speed - Level 4
                            Health - Level 4
Suctofleur      - 250 DNA - Sneak - Level 4, Charge - Level 4, 
                            Dance - Level 4, Speed - Level 4
The Toadening   - 250 DNA - Jump - Level 5, Dance - Level 4, Speed - Level 4

***********
**Weapons**
***********

Pediculous      - 25  DNA - Charge - Level 2
Keratinhorn     - 25  DNA - Charge - Level 1, Health - Level 1
Gobstalker      - 25  DNA - Spit - Level 1, Health - Level 1
Hockitlauncher  - 25  DNA - Spit - Level 2
Maceball        - 25  DNA - Strike - Level 1, Health - Level 1
Scimitard       - 25  DNA - Strike - Level 2

Fawninatrix     - 75  DNA - Charge - Level 3
Narwholicom     - 75  DNA - Charge - Level 2, Health - Level 2
Phlegmthrower   - 75  DNA - Spit - Level 2, Health - Level 2
Spraybuchet     - 75  DNA - Spit - Level 3
Stressball      - 75  DNA - Strike - Level 2, Health - Level 2
Toxic Telson    - 75  DNA - Strike - Level 3

Ultramegadeer   - 150 DNA - Charge - Level 4
Cornutopic      - 150 DNA - Charge - Level 3, Health - Level 3
Problem-Solvent - 150 DNA - Spit - Level 3, Health - Level 3
Ziggur-hat      - 150 DNA - Spit - Level 4
The Tauntlet    - 150 DNA - Strike - Level 3, Health - Level 3
Reapermantis    - 150 DNA - Strike - Level 4

Elkegent        - 250 DNA - Charge - Level 5
Rammer          - 250 DNA - Charge - Level 4, Health - Level 4
Sprayplam       - 250 DNA - Spit - Level 4, Health - Level 4
Poroupain       - 250 DNA - Spit - Level 4
SilmSlam Kabalm - 250 DNA - Strike - Level 4, Health - Level 4
Spurprise!      - 250 DNA - Strike - Level 5

***********
**Details**
***********

Heycorn           - 25  DNA - Charm - Level 2
Pomp Pom          - 25  DNA - Charm - Level 2
Derma Bark        - 25  DNA - Charm - Level 1, Health - Level 1
Featherbluster    - 25  DNA - Jump - Level 1, Charm - Level 1
Grasstachio       - 25  DNA - Sneak - Level 1, Charm - Level 1
Whipwhick         - 25  DNA - Charm - Level 2
Shellshard        - 25  DNA - Health - Level 2
Bonekneepad       - 25  DNA - Health - Level 2
Sporsalfin        - 25  DNA - Sprint - Level 1, Charm - Level 1
Antisoptera       - 25  DNA - Jump - Level 1, Glide - Level 2

Nurple            - 75  DNA - Charm - Level 3
Springle          - 75  DNA - Charm - Level 3
Baublewarts       - 75  DNA - Charm - Level 2, Health - Level 2
Marshcara         - 75  DNA - Jump - Level 2, Charm - Level 2
Coverleaf         - 75  DNA - Sneak - Level 2, Charm - Level 2 
Protubers         - 75  DNA - Charm - Level 3
Osteoflippy       - 75  DNA - Health - Level 3
Knurl Down        - 75  DNA - Health - Level 3
Icky-osaur        - 75  DNA - Sprint - Level 2, Charm - Level 2
Fauxry Wings      - 75  DNA - Jump - Level 1, Glide - Level 3

Jellybutton       - 150 DNA - Charm - Level 4
Wrottontail       - 150 DNA - Charm - Level 4
Jemite            - 150 DNA - Charm - Level 3, Health - Level 3
Peacrock          - 150 DNA - Jump - Level 3, Charm - Level 3
Branch Deco       - 150 DNA - Sneak - Level 3, Charm - Level 3
Hairlagmites      - 150 DNA - Charm - Level 4
Hydroxyloppetite  - 150 DNA - Health - Level 4
Bone Tablets      - 150 DNA - Health - Level 4
Finneas           - 150 DNA - Sprint - Level 3, Charm - Level 3
Megachiraptora    - 150 DNA - Jump - Level 1, Glide - Level 4

Mackne            - 250 DNA - Charm - Level 5
Fleurbine         - 250 DNA - Charm - Level 5
Stealing Crystals - 250 DNA - Charm - Level 4, Health - Level 4
Featherferns      - 250 DNA - Jump - Level 4, Charm - Level 4
Florsage          - 250 DNA - Sneak - Level 4, Charm - Level 4
Crestacean        - 250 DNA - Charm - Level 5
Triterraflops     - 250 DNA - Health - Level 5
Rockne            - 250 DNA - Health - Level 5
Pool Party-Foul   - 250 DNA - Sprint - Level 4, Charm - Level 4
Cassoworry        - 250 DNA - Jump - Level 1, Glide - Level 5

 ***

These parts are quite important because they will sort of determine what your
creatures will do in the tribal stage, because to an extent, the work that 
they can do, the way they attack, will all depend on the type of creature 
you made them in the creature Stage.

For the mouths, there is a certain condition here. The diet of your creature
will determine what type of mouth your creature can unlock. Therefore, the 
Herbivore cannot unlock mouths belonging to the Carnivore and the Omnivore 
and likewise for the rest of the diets that you have. 

--==Obtaining Parts==--

There are several methods to obtains the parts for your creature. Well,
there are only two. You can either obtain it off the skeletons or the Alpha
Creatures.

The Skeletons are pretty much the carcasses of the dead creatures that you
will see are littered all over the landscape. These will be found when you
explore all over the area, and there are quite a lot, considering the amount
of parts there are. The general rule of thumb here is that the bigger the 
skeleton carcass that you find, the better and more expensive the part
that you unlock.

The second, which I have already documented is that by either befriending 
or killing the Alpha Creatures of a specific creature (there are normally
2 per set of creatures), they will give you or drop dead in their corpse a 
new part. These are completely random, you don't get a choice whether it is a
good part or a crap part. 

------------------------------------------------------------------------------
[4.09] Combat

Whether you like it or not, combat is probably going to very important in
this stage, because the odds are, you cannot stay alive forever when there is 
a massive monster trying to kill you or there is a extremely hostile tribe 
right next door, which no one would want either. 

There are only 4 sorts of attacks that you can use, and that really limits 
what you can do. Note you don't have swords or guns to slash and hack and
shoot your way out of this, so you might want to pay a bit of attention.

Bite is the basic attack. It doesn't do much damage against most monsters, 
you are looking at about 2 damage at most, but the really good thing is that
there is a really small cooldown, making you spam this move really quick and
you can slowly chip away at the enemy's health. 

Charge is a ranged attack what will basically means you rush towards the 
enemy and you will not damage them, but you will stun them, which gives you
enough time to unleash some real hell on them while you still can. This is 
the best when you are forced to battle and you want to dish out the damage
when you still can.

Strike is the stronger version of Bite, it is basically using the hands to
smack the enemy. This has a longer recharge time to match, since it does do 
a fair amount more damage. On average, it does 3 times the damage of bite
and has 2.5 times the recharge time of bite. 

Finally, there is spit, which is the poison attack. It will deal damage from
a nice range, which is always a nice bonus and it will slowly damage the 
enemy, slowly chipping their health away with poison, but by the time the 
recharge is done for Spit, the poison has worn off. 

To kill the enemy fast, you should single them out one by one, which will
make things a lot easier to start off with. Next, you want to Spit from a 
range, then Charge to stun. After that, Strike, Bite, Bite, Strike, Bite
and keep going on and on till the enemy is dead. Once you get to close range,
it is pretty much a contest of whether you are capable enough to mash the
keyboard or mouse fast enough to kill him. 

Make sure that when you are attacking an enemy, you aren't being ganged up
upon because that will make it harder to fight. You effectively have half
the health to play with which is a problem, so make sure the coast is clear
before you rush in and start raising all hell. 

------------------------------------------------------------------------------
[4.10] Abilities

All the abilities have been listed in their respective sections, the part on
Combat has been listed in the Combat section, which is detailed out in full,
the Social interactions has been listed out in the Allies section, and the
respective consequence abilities has been listed in that respective section
as well. There are a few abilities that haven't been named. These are the
movement abilities.

These are Jump, Glide, Sprint and Sneak, and they are given by using the 
correct parks that give these abilities. Of course, the level of the ability
will determine how useful it is, the higher the level, the more power there
is in it. 

Jump is a nice move that you can use in the midst of battle. This basically
makes your creature jump into the air, and not only does this have its uses
when you are in battle when you can dodge away from overwhelming odds, but
it does give you a fair amount of room to move away from hostile groups of
creatures. 

Glide is one to use in conjunction with Jump. Glide is basically a way to 
stop your fall to the ground and make you fly around, which is kind of fun
I guess. This will allow you to make full use of your time in the air, and
you can even access the places where you can't normally access due to the
restrictions on the height your creature can climb.

Sprint is the one for those who either want to hunt or want to not be what
is being hunted. Sprint increases your movement rate for a short period of
time, like how you will sprint in reality. This makes it good for closing 
in on the prey that is running away or you are being chased and you want to
run away.

And finally, sneak. This is the move for the crafty because it pretty much
allows you to move past a very hostile area without grabbing the attention 
of the enemy units that live there. It is hard to use, but once it once in
a while to get the hang of it. 

Otherwise, those are the abilities that we have to play with, and that is 
pretty much it. 

------------------------------------------------------------------------------
[4.11] Packs

Packs are going to be available to you during the course of the stage. This
is where you can recruit allies, ie, those creatures who you are friendly 
with or creatures from your own tribe to hunt with you, fight with you, 
socialise with you, follow you, everywhere you go, they will follow.

These guys are made to join your tribe when you have already allied or 
impressed them. Then, after another socialise action or minigame if you will,
then you get them to join your pack. You can tell if they can join your pack
because there is a sidebar on the right hand side of the screen showing the
pack. If there are empty spots, then you can get another creature in, but if
it is filled, then either kick one out or build up the brain capacity of your
creatures by progressing through the stage. To kick one out, hover over the 
portrait of a current member and click that red cross.

What are packs for? If you have extremely good socialising creatures, it makes
it even easier to befriend creatures. Later on, without more creatures to back
you up at the socialising minigame, it becomes impossible to befriend 
creatures since they will have members of their own tribe to back them up, and
that is why you need creatures to back you up as well. 

The other use is for fighting. Well, it makes it a lot easier to fight one
against a pack rather than one against one. You can easily take and lure a 
creature away from their nest, and attack them and kill them with your pack.
It makes killing a lot easier and it isn't hard to maintain a pack. They eat
when you eat, so if your hunger bar is full, odds are that your pack is as 
well, so it is to your advantage that you have a pack, and that makes your 
life a lot easier. 

------------------------------------------------------------------------------
[4.12] Progress

To progress through this stage, you need to ally yourself with other creatures
or you could just as easily kill them. These are going to be the main ways
that you earn your DNA points here.

Again, there are several stages here that will be unlocked after you have
gained enough DNA points. At each stage, either your nest will be moved or
there will be a new increase in your brain size, which allows you to increase
the size of your pack, which is always a good thing.

I've already said enough how to pass this phase with no real problem, you will
have to befriend and kill other creatures, and that will pretty much be it. As
long as you get enough DNA points, progressing to the next stage will be easy.

However, the creature you have when you finish this stage is going to be very
important, it is essentially going to be how your creature is going to look
like for the rest of the game, you can't edit the body parts of the creature
any more, so make sure you like how they look, because that is going to be 
the end of it. 

------------------------------------------------------------------------------
[4.13] Throwing Sticks and Stones

There are items on the floor that you can pick off the ground and throw them
to the other creatures. In particular, there are going to be two that will be
interesting, sticks and shells. 

To pick such items off the ground, just hover the mouse over it and if you
have the option to pick them off the ground, then do so, it would be in your
best interest to do so. 

Sticks are nice items to throw. They are pretty much the best option that
isn't an attacking move to use on the enemy, because all this makes them do,
if you move close enough and throw it at them, is that they will curse and
swear at you, and they will normally chase you out. How often have you let
someone throw a stick at you and you didn't try to lynch them? For that, it 
is an effective lure, and best if you want to save your spit attacks for 
later.

Shells are also quite interesting since they will normally result in the 
same effect. The only difference from sticks is that sticks can be found
literally anywhere, well, anywhere where there is grass, but shells can 
only be found near the beach areas, that is, the areas where there is some
water to play around with. 

Still, these items are nice to play with, and they are fun when you figure
out that the enemy is trying to abuse the crap out of you. 

------------------------------------------------------------------------------
[4.14] Tips for Survival

I have some tips for survival, more if some people email in, hint hint. 

My advice to you is to hunt in packs. Hunting in packs is relatively important
for you to do, it allows you to easier take on creatures that you normally 
can't take on due to the size problem, and also problems such as groups of
other enemy units, etc. 

Luring out units and attack them whilst they are on their own, using attacks
such as Spit to lure them out, and then taking them down on their own is the 
best way if you are going to go solo, and you either want to hunt the species
to death or to get a free feed. 

If you don't like those methods, and are being hunted close to your next, lure
an enemy out and make them chase you, chase you all the way back to your nest,
and once they see that you are being attacked, your own creatures, well, 
species will come to the aid of one of their own and kill the predator for 
you. Not a bad way to go either. 

If you aren't aware of already, make sure you look out for the skeletons that
sparkle, these are now parts that you can take for free. These are important,
and the bigger they are, the better the part that you get in the end. This is
important if you want to develop your creature into a stronger speciman. 

Befriend or kill the Alpha creature of each species first, they are the most
important because they will always give you a new part if you manage to kill
or befriend them, and that is surely a nice way to go. These parts are 
important, but the biggest bones are the best way to grab parts, the Alpha
creatures are just too random. 

Lawrence Kolmogorov/Zeroid has sent in this following tip, which seems to be 
quite helpful.

"Befriend rogues and turn them part of the pack. Not only they have a large 
 HP (about 260, IIRC) and give a sweet 100 DNA reward (apparently) regardless 
 of how much progress has been made, they are very easy to befriend 
 (especially if the player creature is not alone). Although they may lack 
 some important level on social skills on average, their usefullness in battle
 is quite unquestionable (even for herbivores, to gather more DNA points 
 near-end and get those big skulls from agressive species' nest ). And more, 
 every species that is in the player's pack the moment it passes to tribe 
 stage will leave a pet in the tribe (the 'rogue' part makes no difference 
 here, though). I used two of them as herbivore (just flew away and let them 
 fight) and three as omnivore (though one got chewed by an epic, and replaced 
 for the alpha of my species), it went quite smoothly (though befriending 
 social alpha creatures always become a close call) and I just regret not 
 finding this out as a carnivore (though they may not do that much damage 
 after the player creature gets sentient, which is the stage in which DNA from
 extinguinshing is much higher than befriending)."

Colin McMillen has sent in a useful tip for Carnivores and Omnivores.

"In Creature stage, if you are a carnivore/omnivore, you can eat from one 
 enemy corpse while fighting another enemy.  Useful if someone gangs up on
 you, because it's the only way of healing while not at a nest."

------------------------------------------------------------------------------
[5.01] Your Tribe

The Tribal Stage is a place where you need to master the part of 
micromanagement, think of a Real Time Strategy, but on a much smaller scale.
At least you aren't commanding a whole fleet of Battlecrusiers, Mammoth Tanks
or running an aged empire, three references to three games, guess which. 

You will start out with a total of 3 members, with the ability to have three 
more tribe members until you reach the limit. At the end of the stage, through
a large array of alliances and wars, you will be able to get a total of 12
tribe members. 

You need to gather food, but you can also hunt in packs. Unlike the creature
stage, you can now control your tribe members and order to make them do 
what they want you to do.

However, while there are other creatures around, you are now top dog and 
you are going to be fighting your own kind, the other trives are going to be
the same creatures as you, except that they are a bit different, lead by a 
different chief. 

All you need to do to finish this level is to find all 5 tribes, either
ally or conquer them all, and finish this level. This is probably one of the
hardest levels to master well because for one, you can be out attacking or
socialising and other tribes may attack, or wild animals will eat all your
food, so you really need to keep a balance. 

Other than this, this chapter/section/part will pretty much cover all the
things you need to know. 

------------------------------------------------------------------------------
[5.02] Tribal Village

If you haven't noticed already, there are several parts to your village. First
of all, there is the village hut. First of all, the village hut is going to
be relatively important. If it gets destroyed, then it is pretty much game
over for you. Imagine it as your headquarters that has no substitute, so if 
you lose it, your outta here.

At the tribal hut, it is important because you can place new buildings here,
more on that later in its own section, and you can also dresss your creatures
here as well, follow the tutorial at the beginning and it will show you the
path. Also at the tribal hut, you can create babies, or rather, spawn them,
because all they do is seem to roll out of no where and there you go, a new
child. 

Buildings are going to be important. You can only have 6 of them at any given
time, which might be hard since there are 9 different buildings to choose
from, again, unlocked over the course of the game. 

Then, there is the totem pole. To finish this level, you need to have 5 heads
on them. How do you get the heads? To get the heads, you need to either ally,
which means the green face, or conquer and destroy another tribe. Once that
is done, you get a head for that tribe, the colour will represent the colour
of the tribe that you befriended or killed. Note that this will only appear
when you have conquered your first tribe.

Another item is the food stash. This is where all the food from your gathering
efforts are stored. Herbivores will stash eggs, fruit and seaweed. Carnivores
will stash eggs, meat and fish. Omnivores will stash eggs, fruit, meat and 
fish. Of course, it does look a litter bare at the beginning, as the food 
starts to flow in, there is going to be a lot of food. Though the way they 
store eggs doesn't seem too, well, practical.

The third item is the firepit. What does it do? Well, pretty much nothing but
raise the morale of your tribe, but morale is a factor here, you don't have
such a thing as retreating troops. Anyway, when you conquer or ally more 
tribes, the size of the fire pit grows, well, it is the same with the village,
it will grow as your village grows. 

And finally, there is your animal pen. This is where your domesticated 
creatures stay for the night, where they lay their eggs for you to eat and 
so forth. It is important to those that when your village is under attack,
those animals will come to your aid, but whatever good they will do doesn't
seem to be such a big problem for those attacking. 

------------------------------------------------------------------------------
[5.03] Accessories

Accessories are like parts from the previous two stages, however, they are 
going to be unlocked differently. They will be unlocked over the course of 
the game, or rather, stage, when you have conquered more and more tribes, and
near the end, you will be able to get some new accessories. 

First of all, you will only get half of the available set that is originally
available for you. In each set, you get the cheaper or the crappier half, and
when you unlock it, you get the more expensive and much better part.

Accessory points are also unlocked over the course of the game. It is not 
related in any way to the food count of your village, that has pretty much no
bearing on what happens on the tribal outfitter screen, the screen that will
enable you to outfit your tribe. 

Note that you do not need any accessories for the phase here, you can go 
right through this entire stage without any need for accessories, unlike the
previous stages where not using the opportunity for new parts will dearly
cost you in the long run. 

The parts are as listed:

--==Hats==-- 

Dockworka        - 15 Accessory Points - Health - Level 3
Plundercap       - 30 Accessory Points - Combat - Level 2, Health - Level 4
Body Wok         - 20 Accessory Points - Gathering - Level 2, Social - Level 2
Tierdrop         - 30 Accessory Points - Gathering - Level 2, Social - Level 4
Bakerware        - 15 Accessory Points - Gathering - Level 3
El Graucho       - 30 Accessory Points - Gathering - Level 4, Social - Level 2
Ultra-Fez        - 15 Accessory Points - Social - Level 3
King Bling       - 30 Accessory Points - Combat - Level 2, Social - Level 4
Floronet         - 15 Accessory Points - Gathering - Level 2, Combat - Level 1
Aloe Haira       - 30 Accessory Points - Gathering - Level 2, Combat - Level 4

--==Masks==- 

Apelious Mask    - 10 Accessory Points - Combat - Level 1, Social - Level 1
Kofi Kete Mask   - 30 Accessory Points - Combat - Level 3, Social - Level 3
Ayuba Mask       - 10 Accessory Points - Combat - Level 2
Oba Shaka Mask   - 25 Accessory Points - Combat - Level 5
Khwame Mask      - 10 Accessory Points - Social - Level 2
Tiki Gamba Mask  - 25 Accessory Points - Social - Level 5

--==Chest==--

Fancypack        - 15 Accessory Points - Gathering - Level 3
Charm Plate      - 25 Accessory Points - Gathering - Level 5
Leaf Camouflage  - 5  Accessory Points - Health - Level 1
Singuard         - 25 Accessory Points - Health - Level 5
Thorsbjerg Tunic - 5  Accessory Points - Social - Level 1
Tunic of Virtue  - 25 Accessory Points - Social - Level 3
Featherkilt      - 5  Accessory Points - Combat - Level 1
Philamore Kit    - 15 Accessory Points - Combat - Level 3

--==Shoulder==--

Crown Shoulder   - 10 Accessory Points - Social - Level 1, Health - Level 1
Metal Pleats     - 20 Accessory Points - Social - Level 3, Health - Level 1
Shell Shopped    - 10 Accessory Points - Combat - Level 1, Health - Level 1
Kharmadillo      - 20 Accessory Points - Combat - Level 3, Health - Level 1
Body Aegis       - 10 Accessory Points - Health - Level 2
War Plating      - 20 Accessory Points - Health - Level 4

--==Symbol==--

Stunrise         - 2 Accessory Points 
Spideycrest      - 2 Accessory Points 
Gleeclipse       - 2 Accessory Points 
Geltbuckle       - 2 Accessory Points 
Spore Gears      - 2 Accessory Points 
Stovras          - 2 Accessory Points 

--==Detail==--

Stickler         - 1 Accessory Point 
Trophybuck       - 1 Accessory Point 
Mustache         - 1 Accessory Point 
Hearty           - 1 Accessory Point 
Glibia           - 1 Accessory Point 
Prongalong       - 1 Accessory Point 
Bravefeather     - 1 Accessory Point 
Tufted Stalk     - 1 Accessory Point 
Ring             - 1 Accessory Point 
Skull            - 1 Accessory Point 

------------------------------------------------------------------------------
[5.04] Buildings

There are 6 buildings that you can place in your tribal village, and these
are going to be at the cost of some. You see, there are 9 possible buildings
that you can choose, and there are only 6 spots, so some are going to miss
out which is pretty much the idea of opportunity cost.

However, you need to remember that when the building with the tools are 
destroyed, for whatever reason, you will lose the tools altogether, even 
though the members in your tribe are carrying them. So if those tools are
integral to the success of the tribe, you might want a little defence. 

However, these are additional problems for you. While each will cost about 20
to 30 food per building, but the problem is that you will only get the basic
tools at the beginning, the new buildings will number of 3. As your progress,
more buildings will be unlocked, and they are quite important later on.

At the beginning, you will only be able to access the wooden horn, fishing
spears and the throwing spears themselves. These will be your default 
buildings. The fishing spear is not useful for herbivores, so you don't need
that for the herbivore. Wooden horn is useful for socialising and the throwing
spear is your ranged attack or the throwing item.

CORRECTION: Apparently, having the fishing spear for the herbivores will 
            make them gather seaweed faster.

After the first unlock, you will be access to the maracas, the fire torch and
the gathering cane. These will serve the herbivore well, because the gathering
cane is pretty much useless for the carnivore. The fire touch is basically to
torch buildings, as you do, and finally, the maracas is another socialising 
tool, but again, more on that later.

And the final upgrade or unlock for the buildings are the stone axes, the 
healing rods and the didgeridoos. The stone axes are the best melee weapons
in the game, the healing rods will heal your troops wherever they are, they
don't need to be back at base and the didgeridoos are useful for the 
socialising game.

What I find disappointing is that there is no stage from this and the 
civilisation stage, so there is no medieval stage where you can brandish 
swords and swing and fight like crazy. What I would give for that to happen.
Sometimes, you simply can't have it all. 

Then it has come to my attention that that is only true for omnivores, but
the playout for the herbivores and carnivores will be quite different but
the above set is set for omnivores. 

For the herbivores, you will get the Maracas, the Gathering Cane and the 
Fire Torch first, then, I would imagine, the Didgeridoo, the Stone Axes and
the Healing Rods, and finally, the Wooden Horn, Fishing Rod and the Throwing
Spear.

For the carnivores, you will get the Stone Axes, Healing Rods and the 
Didgeridoo first, then the Throwing Spears, Fishing Spears and Wooden Horns
next and finally, the Gathering Cane, the Maracas and the Fire Torch. Thanks
for Mariano Rodriguez for the heads up. 

------------------------------------------------------------------------------
[5.05] Herbivore Food

Herbivores have again, a real easy job to gather food for their tribe. There
are really two main sources of food for the herbivores, since they cannot 
gather meat as part of their diet.

The first is using the nearby trees and bushes as a source of food. They 
tend to take a long time to gather, and for a tribe that needs to grow, 
it is a pretty painful wait. You see, to gather food, you need to head to a
tree or bush, but each tree once provides 5 food, enough for only one trip 
at most. The problem is that these trees, unlike farms, are really spaced out
so after you have exhausted your supply near your tribe, it is going to be a
problem as you get further away from your tribe. Don't fret, they will be
replenished over time.

The second exclusive source of food for the herbivore is Seaweed. This is 
going to be a very good source of food for tribes near the coastline and a 
fishing spot. The reason is that this source will never be depleted, it will
always be there and provide a constant source of 5 food in the form of 
seaweed. Note that for omnivores, this will be replaced with fish. It is a 
constant form as it does not for you to move to another location for more 
food, but it may be a walk from your tribe. 

These are the two exclusive types of food for the Herbivore, fruit from the
trees and bushes, and the seaweed from the sea. It is best to have a few to 
harvest the fruit near your own base or tribe, and enough so that you don't 
have to wonder too far before the fruit is replaced with new fresh fruit.

------------------------------------------------------------------------------
[5.06] Carnivore Food

Carnivores don't want fruit, even though it is for a balanced diet. They need
meat, and the more the better. They need to kill other creautres, those not
from tribes, and send them to the slaughterhouse.

The first real source of meat is going to be from other creatures, any wild
animal is a source of food. Monsters are going to provide 10 food, which is
enough for two tribesmen to gather, while the baby animals only provide 5. The
Alpha animal, there are 2 for each species of animals, will provide a nice
total of 20 meat. The Epic monsters, if you somehow manage to kill them, will
provide more than enough food, so much that by the time you gathered a few
rounds, the corpse would have disappeared, since there are not a lot of epics
and they are going to be few and far between on a continent. From what I have
seen myself, the meat you can gather from an Epic creature is about 300 so
that is a lot of meat. Lucky the corpse was close to my tribal base. 

The best way to have a constant supply of food is to monitor the close nests
of creatures near your tribal base. Never kill their young, do not kill the 
baby creatures. Take the Alphas down, wait for more to grow, and then kill 2
more, and wait, and repeat. That way, the number of creatures will stay 
relatively constant, which is always nice, and make sure you rotate nests 
because that way, you can pass the time and still have a relatively constant
supply of food. 

The second supply for carnivores are going to be the fishing spots. Unlike
the herbivores who will search for some seaweed, you will instead search for
some fish. The problem with this process is that it is rather tedious and 
takes a bit of time. Consider this as a trade off. The fruit gathering for
herbivores is slow compared to the meat gathering for carnivores. The seaweed
gathering for herbivores is going to be faster than the fishing for the 
carnivores. This is a constant supply like seaweed, so you might want to have
a few tribesmen here to do some fishing for a constant supply that doesn't 
kill any animals. 

These are the two exclusive sources of food for the carnivore, the meat and
the fish. The best food gathering method is to have most of your tribe to be
rotating and slaying other creatures for meat and some on fish. That way, you
build up a nice source of food. And the best thing for hunters is that they
get weapons, and with weapons, they can also defend your village. 

------------------------------------------------------------------------------
[5.07] Food for All

Again, omnivores have the best of both worlds. They can gather both fruit
and meat, fish (they cannot get seaweed for some reason), and eggs. Everyone
can get eggs, so, how do you get them.

You can get eggs only by domesticating a creature. To do this, you need to 
social with a creature, and this will mean that you give it 15 food, and they
will be friend. Then, social a creature of your choice and you get them to
head into the tribal pen. This will slowly but surely provide you with a 
provision of eggs. 

Note that you can always reclaim the food that you have used in the 
domestication process if the animal doesn't take it. A domesticated creature
will take some time before the first egg is laid, this can be seen in a little
fenced area that looks like a gate. You will see eggs there once they have 
laid some. It really confuses me that these animals aren't chickens yet all
of them lay the exact same type of eggs. Green eggs and ham anyone? 

You can have up to three creatures for domestication. These creatures, 
however, need to be from all different species. Therefore, you need to 
befriend three different species in order to have a nice set of eggs. This
flow will continue, and if you ever get sick of a domesticated speciman, 
you can always kill it for the meat. 

The next source of food for everyone is the fishing spot. Regardless of the
fact they you are a carnivore, omnivore or herbivore, you will always be able
to get food here. This makes it handy if you start near a beach. If you have
the fishing spears, they will help you gather seaweed faster.

A third, or less reliable set is where you will get gift baskets from other
tribes, but that will be explained in depth in its own section of peace. 

Therefore, Carnivores need to meat, herbivores need fruit and omnivores can
pick and choose. Its nice to be an omnivore. 

------------------------------------------------------------------------------
[5.08] Other Tribes

Other tribes will sprout during the course of the game. As you get more and
more food, and more heads are added to your totem pole, and soon, there will
be five tribes that you need to face.

At first, there will only be a limit of 6 units in the other tribes, which 
isn't going to be all that hard, but the problem is that once you have taken
care of that tribe, either through alliance or conquer, you will spawn three
more tribes, each with a limit of 9 members, to face, which isn't going to be
all that nice. 

The final tribe, the fifth tribe, doesn't have a limit, it will spawn when it 
wants to, and this has a limit of 12 members, which makes it very hard for 
you to defeat via military actions unless a wondering Epic unit decides to 
snack on their tribe or you decide to ambush the food gatherers. 

Note that these tribes will start on neutral relations with you, it will
depend on your difficulty of course. These tribes, will, over time, become
more and more hostile against you unless you actually do something. 

These tribes are competition as well, they will compete for animals to kill 
for meat, fruit off the trees or control over the fishing hole. This is a 
problem if they are close by, because they can use raiding parties against
you, so you don't want that. Anyway, more on that later. 

That is about it for the tribes, there isn't much about them, War and Peace,
well, that is a completely different matter. 

------------------------------------------------------------------------------
[5.09] Relations

What is going to be important is that you have decent relations with all the
other tribes until you either want to ally with them or build up a nice force
of all your tribe members to attack and plunder their fair city, or tribe. 

There are 5 stages of relations that you can have with your fellow tribes. 
Again, there are 5 faces that you need to focus on, red, orange, yellow, blue
and green, focus on the colour and not the faces, it is easier that way you
see. 

When there is a red face, that means war. They will attack you when they see
you, they will attack and try to steal from your food stash, and they 
generally aren't going to be the nicest people that you know.

Orange is unfriendly or unhappy to say the least. They aren't going to 
attack you per se, however, they will attempt to raid your food stash, which
means you need to defeat them and that would lead to war, and your relations
will continue to spiral down, therefore, they will head into the red unless 
you decide to do something.

Yellow is neutral, they don't like you, nor do they hate you. That is to say
that they won't attack you, or try to steal your food, that is the job for
wild animals, but they will have their relations go down over time, so if 
you don't do anything and autopilot this part, you will head into the orange
and then the red stage.

Blue is friendly, that means, they are happy with you and won't try to burn
your village down, but I don't trust them goblins, its always them goblins. 
They will bring the occasional basket of food, about 10 to 15 food per basket
and they will have their relationships set at blue, they don't seem to decay,
which is kind of nice.

Green means ally. That means that you will get a head on the totem pole for
this, a friendly one. They will bring your food baskets as well, more often
than before, and unless you kill their entire tribe so to speak, they will
stay allies for life. 

To boost your relations from red or orange to neutral, you need to give them
a little gift basket of your own, at the cost of some food, while you can
use instruments to make them go from neutral to friend to ally. Or you can
just wipe them out if you really want to finish things off. 

------------------------------------------------------------------------------
[5.10] War

War is going to be something that is more or less unavoidable, unless you 
truly are a diplomat, or the next Kissinger. War is going to be a nasty 
business if you want to conquer the other tribes instead of allying with 
them.

Overall, it is easier to conquer than to ally, because war is in, most cases,
much faster to finish because its way, conquer and finish off the other tribes
with ease.

You are going to wait till you get some more food to heal when you finish your
killing spree. You are going to have a full tribe, so all available members
wielding weapons, in the beginning, spears, and your chieftan, and you need to
move out to the enemy camp.

What you want to do is to observe the enemy. Wait until they have most of 
their tribe out gathering food. You now have two options, you can rush, or
kill. If you rush, you want to quickly run and destroy the enemy tribal hut
before they destroy yours or come back to fight.

If you are going to fight, then you need to find all the available members.
First of all, kill all of the enemy tribe members that are alone or in pairs
and are gathering food. Check the nearby trees or nests, and if you are near
the cost, the nearby fishing spots because the enemy sure likes to fish.

After you have killed all those that are not in the base anymore, you will
be able to launch an attack on the chieftan. You want to take him down, but
if there are other units there that protect the chief, you want to take them
down. Generally, there are two tribe members there to protect the big wig.

Take down all the members, making sure that the Chief is last for the 
respawn reasons, and once they are all down, burn down the tribal hut, that
will eliminate the tribe. There is no leveling in this game, so the amount
of kills doesn't matter. Once the hut is down, bye bye tribe.

When you get better weapons, it is going to be more fun for you. Fire torches
aren't very strong against enemy units, but they will make your rush and burn
down the tribal hut tactic much easier since they are super effective against
buildings. 

Axes are the best melee weapons, they are good for attacking and removing 
other enemy tribe members, so keep them for your frontline units. Spears are
your ranged units. So if you like, you can think of it this way, the spears
are the archers, the axes are the swords and the torches are the catapults.
Fill in the rest and there you go. 

A following reader, Kevin Lipkowskik, has sent in the following about the
attacks of your creatures. 

"Also, you keep racial traits. So if your creature had spit in the animal 
 stage, if you keep the spit, he'll use it in combat. The same with stealth, 
 which helps raiding other tribes or ambushing animals so much easier."

With the above tip sent in, it seems that if you are going for the conquering
approach in the Tribal Stage, best to bulk up your creature during the 
Creature Stage less they suffer from a weak attack. 

------------------------------------------------------------------------------
[5.11] And Peace 

Peace is something that people see as weak, and it is probably the best way to
finish this part of the Tribal Stage without losing all your tribe members to
death. 

To socialise, there are two real options that you have to make the other
tribes happy with you, the ability to gift and send food to the other tribe
or to play the instruments.

To send food, you need to hover over their food stash and right click and that
will send the food over. However, there are some reasons you cannot always do
this. First of all, you need to be either on the orange or red face status
with the other tribe, and this will only boost it to the yellow or neutral
level. And this is the only way to stop or end a war, nothing else. 

When they are neutral, you can play them instruments and this will make them
more happy. To play this, you need to select and socialise one of the other
tribe members, and this will trigger the minigame. You need to play the
instrument that they require. Look at the instrument that the other members
request, and play that instrument.

The general rule of thumb is that when you socialise, you bring in your 
entire tribe. The split should be about 4 tribe members per instrument 
because the max the enemy will ask for is four. You can tell the amount of 
people required when you see the speech bubble. One speech bubble requires one
person for that. You generally get about 3, but 4 to be safe. 

Peace is the sure fire path to make sure you don't lose any units or anyone
for that matter, but the problem is that it does require you to leave your
tribal village alone the whole time, but it sure beats the hell out of killing
everything in sight. 

------------------------------------------------------------------------------
[5.12] Chieftan

The Chieftan is the big wig of the tribe, he is the leader. The Chieftan is 
essentally, the creature that you controlled during the creature stage if you
decided to head through that stage. Well, either that or the Galactic Handbook
lied to me. 

The Chief is important for a few reasons. The fact of the matter is, if you
want to socialise, you need the Chief there to start the interaction. If you 
want to play some instruments, the Chief is the conductor. Therefore, if you
lose the Chief, there goes being friendly. Note that you can send gifts with
any other tribesmen, social interaction is only limited to playing musical
instruments. 

The Chief is also armed with more firepower and more health. This makes him
quite formidible in terms of fighting, and look at that staff, you really
don't want to mess with that thing. And when he dies, he has a regeneration
power where after a short period of time, he will suddenly appear in the 
village again. 

He will also pack most of the tools, provided that the building is down, so
he doesn't need any tools at all for this part of the mission. So that is 
about all the big chiefty chiefty does.

------------------------------------------------------------------------------
[5.13] Tools

I've already talked about most of the tools here, but now is the time to go
in depth, I guess.

The Fire Torch is essentially your siege weapon, it works best destroying 
enemy buildings but they will do some damage to enemy units. Throwing Spears
are decent melee weapons, but they can dish out some damage from a range, 10
to be exact. They are your ranged weapons. And finally, you have your stone
axes. These are quite powerful at close range, but you need to be in close
range to use them.

The Maracas, the Wooden Horns and the Didgeridoos are all musical instruments
and need to be used in the socialising mini-game, don't bother if you aren't 
going to be nice to anyone but yourself. 

The Fishing Spears make is much easier to fish, they will increase the speed
in which you gather fish from the sea, which is more than useful since fish is
probably the slowest type of food that can be gathered. Fishing spears will
also help you gather seaweed from the sea faster as well. Gathering Canes make
is much easier to gather fruit, which is useful, because other than fish, this
too takes a long time to gather. And finally, the Healing Rod is useful since
this is the only way that you can heal your troops besides them resting at 
the tribal village. 

9 different tools, one would ask for more, but you aren't going to get any. 

------------------------------------------------------------------------------
[5.14] MEDIC! Babies and Wounds

Well, you are going to need new tribe members sooner or later, either to fill
up the vacant gaps or to replace your fallen tribe members. To create some
new babies, you need to hover over your tribal village, and select the create
baby option under the tribal planner. They will cost 10 food each, and they
will take some time to grow into fully functioning tribal members, so let them
develop, and they will grow,

Make sure that you protect the babies when they are out and about because 
roaming tribes and animals will attack the babies and that isn't going to be
very useful in wasting your food like that. Once the circle around the baby's
portrait has spun a complete 360, the baby will grow into an adult. What 
baffles me is how babies roll out of tribal huts like that.

The next part of this section is hunger and wounds. Like the creature stage,
there is a health bar. This health bar, once it hits zero, it will make 
your creature go bye bye, unless the character is the Chieftan. To restore 
your health, either use some healing rods or head back to your tribal village
and stay there to heal your wounds. 

Finally, hunger. You can still die from starvation here, that is why your have
food as currency. Normally, they will eat, but for reasons unknown, they might
be away from their food stash for a long period of time, due to raiding or
attacking, and they need to eat. Right click at the food stash to force them 
to eat. Remember, it is best to be fully healed and fully fed before you 
launch a military campaign. Never fight on an empty stomach. 

------------------------------------------------------------------------------
[5.15] Threats

Again, there are threats on your tribe as usual, as you do. Besides the fact
that you can easily be sent into war for no real reason, just worsening 
relations, there are several that may threaten your tribe.

Once are raiding parties. These will come and attempt to steal your food, and
these are quite annoying since they are going to be increasingly common as
you continue to do nothing to stop the enemy from raiding your own base. They
are quite easy to destroy if you have some forces at home to keep them at 
bay. 

The second, while they aren't going to be such a threat are wild animals that
will try to steal the food from your little tribal stash. While they aren't
all that hard to kill, what strikes me is that when your entire tribe is out,
say, far from your tribal village, these guys strike and eat your food. At
least you get some back when you kill them. Thats about it for threats, 
though UFOs may come down and suck up your tribe. 

------------------------------------------------------------------------------
[5.16] Tips for Survival

You can progress through this stage by befriending or killing all the tribes
there are. Therefore, the most important thing is that you survive through
this stage, because you can lose now, the lost of the tribal hut means you are
screwed. 

Again, this is the part where you need to read all I have typed, and what
people have sent in.

This is sent in by John Baima, who sent in an excellent strategy (probably
trying to steal my job o.0) on how do effectively befriend all the enemy
tribes that you face. 

"When you start you will be the only one there, so first thing you're going
 to want to do is farm food. Do so.

 Shortly after you start one tribe will pop up (on hard mode they start 
 unhappy with you). If they are unhappy with you, first thing you're going 
 to want to do is give them a gift so they don't steal your food. Once 
 that's done, continue to farm and get enough to buy your first instrument.

 Equip everyone with an instrument, go over to the tribe, and make them 
 "happy." Stop there.

 Why stop there? Two reasons. For one, the moment you ally the first tribe,
 three other ones will pop up (on hard mode, all unhappy or sworn enemies. 
 This is bad). The other reason is it unlocks another instrument thing. 
 This sounds good, but if you don't have it unlocked, the other tribes won't 
 demand it. Due to this, you can make every tribe but the last happy with you
 by just using one instrument; they will demand nothing more.

 With the tribe now happy, you have no need to worry about them again until 
 you're ready to have everyone allied with you.

 Go back and continue farming. Farm as much as you can (and make more babies)
 until the three new tribes pop up (they pop up anyways after a set amount of
 time). If any are unhappy, immediately give them a gift. As soon as possible,
 make them all happy as well (this entails just moving a phalanx of dudes over
 from one to the other and mashing a button, since you only have on 
 instrument). Soon enough they will all be happy, and you won't have to worry 
 about their happiness decaying.

 I've found that the fifth tribe does not appear on a time limit, unlike the 
 others, but I may be wrong. If I am wrong, then it's quite a long time. Now 
 that you've got all the time in the world, just start farming like mad until 
 you have as much food as you want. I usually go to like 200 or more, but 
 that's just me. Once you're comfortable with your amount, move out and start 
 allying the tribes. Remember to buy and equip instruments the moment they 
 become available. After two or so allied, the final tribe should pop up. 
 Immediately give them a gift if they are unhappy or worse, and either make 
 them happy or ally them. Doesn't really matter at this point, once they're 
 happy you've effectively removed all threats unless you do something stupid.

 Just ally everyone from then on. Not that hard. Using this method I was able 
 to get the Watchful Parent achievement on Hard Mode (not a single tribe 
 member dead during the tribal phase), everyone was an ally, and all was well.

 The key part of this strategy is to keep them happy, but not allied. When 
 they're happy, they give you gifts and are no longer any sort of threat 
 to you, with no downsides other than not getting the perks of advancement 
 (most importantly, the gathering tools and increased maximum amount of 
 tribe members). When they're allied, the same is true, but it can have very 
 undesirable side effects (more tribes to contend with, more instruments to 
 buy). In Easy mode, this largely isn't much of a problem, as tribes are 
 by default okay with you, if I recall correctly. In Hard mode though, it's 
 quite the dilemma."

------------------------------------------------------------------------------
[6.01] Your Civilisation

Your tribe has evolved into a civilisation and now you are only one stage
away from the real part of the game, the space stage. Anyway, this is the
Sid Meier's Civilisation ULTRA Lite, and you need to conquer, own, or convert
all the cities on the map to progress to the next stage.

Here, the trait that your city developed during the tribal stage will be the
type of city that you get to play with. Red is Military, Blue is Economic and
Green is Religious, but more on that later.

Here, the aim is to produce a large empire. You want cities to be profitable,
yet to keep the citizens happy to ensure that they don't rebel against you and
you need to wage a desperate campaign to keep the city.

Over the course of the stage, other cities will spawn and you need to, over
time, take them over, buy them out or convert them, depending on your city
type. 

In this stage, you don't command a creature, they command themselves. You
will command a fleet of vehicles, SEa, Land and Air, to dominate the planet
and win the stage. 

You start with a city, and you get to customise the heck out of it. You can
design the buildings, design the vehicles, place them however you like or 
customise the effects, or even have your own national anthem. Welcome to the
Civilisation Stage. 

------------------------------------------------------------------------------
[6.02] Military
------------------------------------------------------------------------------
[6.03] Economic
------------------------------------------------------------------------------
[6.04] Religious
------------------------------------------------------------------------------
[6.05] Mixture
------------------------------------------------------------------------------
[6.06] Diplomacy
------------------------------------------------------------------------------
[6.07] Consequence Abilities
------------------------------------------------------------------------------
[6.08] Trade
------------------------------------------------------------------------------
[6.09] City Building
------------------------------------------------------------------------------
[6.10] Maintaining Happiness
------------------------------------------------------------------------------
[6.11] Making Money
------------------------------------------------------------------------------
[6.12] Exploring the Map
------------------------------------------------------------------------------
[6.13] Capturing Cities
------------------------------------------------------------------------------
[6.14] Buying them Out
------------------------------------------------------------------------------
[6.15] Vehicles
------------------------------------------------------------------------------
[6.16] Tips for Survival 
------------------------------------------------------------------------------
[10.01] What are They?

Throughout your gameplay, from the cell stage to the space stage, what you 
do will have consequences in the future, and these consequences will, from the
Creature Stage to the Civilisation Stage, will let you use certain abilities
exclusive to your units or civilisation, and cannot be changed. In the 
Space Stage, these will be converted into passive abilities. 

These actions can be viewed at the end of each stage by a trait card that will
appear in your History Tab. The History tab is at the end of the evolution
bar, so it isn't hard to find. Consult the manual for more information. 

The History will show you exactly what you have done, all the milestones that
you have reaches. It displays how many kills you have score, your evolutions
in terms of creatures and such, and what you have done, like colonised a 
planet or built a weapons workshop. 

The Consequences themselves will be calculated at the end of each stage. You
see the history tab? Well, at the end of the history for your tribe, there is
an arrow that leads to a section of three choices. These will be your traits,
and at the end of a certain stage, the traits (such as Omnivore, Carnivore and
Herbivore), will be listed on the top of the screen, and that will give you
a consequence ability for the rest of the game. 

The traits will determine where you start in the next Stage. This will be 
important because if you start as a Carnivore, you are more likely to become
a Predator in the Creature Stage due to the Carnivore in Cell Stage because
there are three determined lines. These lines will continue and they can go
up and down, but it is quite hard to do so, so be careful where you start 
because this is important. Red is the hostile path, green is the nice path and
blue is a middle ground, a neutral path. 

These consequences abilities will be available from each stage, so this is the
reason that you should start from the Cell Stage all the way through to the
Space Stage. Without any further ado, let us begin. 

------------------------------------------------------------------------------
[10.02] Cell Stage Consequence Abilities

In the Cell Stage, your conseqeunce abilities will be determined by what type
of diet your cell has at the end of the Stage. This is whether your cell is a
Herbivore, Carnivore or Omnivore. Not only does this have a massive 
consequence on the next two stages, the Creature and Tribal Stages, but a 
massive Consequence abilities. Who would have thought that the easiest stage
is probably the most important. 

*************
**Carnivore**
*************

Line - Red
Obtained By - Become a Carviore at the end of the Cell Stage.

--==Creature Stage Consequence Ability==--

The Raging Roar Ability

Raging Roar is the ability where your creature is able to scare away all enemy
creatures for a short period of time, which makes it very useful in order to
escape the enemy units or when you are lot on health and need some time to
run away and recoup your lost HP.

Raging Roar is also useful when you want to make the enemy scatter from their
group position, allowing you to take down the enemy one on one rather than 
facing a rather big group all by yourself. Useful for Carnivores because they
need to kill enemy creatures to consume their flesh in order to keep that 
hunger bar to a minimum. 

--==Tribal Stage Consequence Ability==--

The Traps Ability

The Traps ability allows the Chieftan of the tribe to lay traps for your 
tribe, which will lure any close by animals and will automatically poison the
animal, slowly damaging them over the course of time. This is useful for two
reasons.

The First is that you will get a head start on kill an animal, and it makes
it easier to gather food if you bring it closer to your tribal base. The
second is that it will seperate it from the other animals, which will also
be important because you don't get trigger happy and kill all the other 
animals and make them extinct. Odds are, you are going to still be a Carnivore
at the Tribal Stage, so meat is rather important. 

--==Civilisation Stage Consequence Ability==--

The Invulnerability Ability

This will allow your vehicles to stay invulnerable, that is, unable to take
any sort of damage for a period of time. This is again, very important because
if you are still bloodthirsty for violence, you will need protection from 
damage because religiously capturing a city will damage your vehicles as will
enemy Epic Monsters and enemy vehicles themselves as well as city defences.

This is best used when you are planning to capture a city for your own 
civilisation off the enemy, because this pretty much lets you have a short 
period of time to deal as much damage as you can without taking any damage in
return. 

--==Space Stage Consequence Ability==--

Power Monger Passive Ability

This will increase the amount of energy that your spaceship can hold, outside
from all the upgrades that you can purchase that will be able to increase the
amount of energy that your spaceship will use.

This is an important ability because energy is expensive to refill and through
constant travelling and terraforming, you will run out of energy quick and 
this is important because when your space ship is out of energy, your ship 
will not be able to function and it will be blown up and you will be killed 
and forced to respawn somewhere else. 

************
**Omnivore**
************

Line - Blue
Obtained By - Either have two mouths (1 Filter and 1 Jaw) or a Proboscis and
              be an Omnivore at the end of the Cell Stage. 

--==Creature Stage Consequence Ability==--

The Summon Flock Ability

This is an important ability for the Omnivore, it basically means that you are
an adaptive creature. The Summon Flock ability will summon a group of monsters
that will be friendly with you and will help you in socialising with other
creatures, or if need be, they will help you attack and kill other enemy 
creatures with your own creature. 

Again, this is quite useful because Socialising works a lot better when you 
have a large pack because the other creature will tend to have a large group
with them as well. And attacking other monsters is important, a bit of extra
firepower can never go wrong when you are trying to wipe out an entire species
by attacking their nest and killing everything in your wake. 

--==Tribal Stage Consequence Ability==--

The Flying Fish Ability

This will allow your Chieftan to literally make fish fly out of the sea by
summoning a deep sea monster to send them out of the sea. This is useful
because as a source of food, fish are a good substitute for meat if you don't
have any meat left. 

Also, this is a very useful ability time wise. Killing animals will turn all
the monsters against you most of the time and you need to help them all out
in response. That isn't very sustainable. Also, gathering fruit all the time
takes a lot of time to build up a good reserve, and eggs generally take a long
time to build a good stockpile of, so fish is quite a useful asset to control.

--==Civilisation Stage Consequence Ability==--

The Static Bomb Ability

This will pretty much freeze all the enemy turrets of a city, all their 
vehicles and makes sure that their buildings will not be able to function, so
this pretty much means that an entire city can be rendered defenceless for a 
short period of time.

This is useful in a prelude to a military attack on the city. No Turret means
that your forces can't be harmed, and disable enemy vehicles makes it even
easier. Disable buildings means that they can't generate any money to build 
more vehicles to fight you, so this is useful for any military action, but has
a massive recharge time just to be sure. 

--==Space Stage Consequence Ability==--

Gentle Generalist Passive Ability

This ability makes passive ability upgrades in the space stage much cheaper
than it normally is, but given that the price will vary from empire to empire,
this might mean that a cheap price might be even cheaper.

What are passive abilities? Passive Abilities are upgrades to your Cargo
Hold, your Energy stoage capacities and the amount of health that your space
ship has. At the end of the upgrade line, these upgrades are very expensive, 
costing over half a million sporebucks, so it is quite useful to make sure
that you have these abilities for yourself. 

*************
**Herbivore**
*************

Line - Green
Obtained By - You need to be a Herbivore at the end of the Cell Stage.

--==Creature Stage Consequence Ability==--

The Siren Song Ability

This makes the surrounding creatures more enchanted with you for a period of
time, which pretty much means more friendly and much easier to make allies 
with you for a limited period of time.

For Herbivores, this is useful since you don't really need to kill enemy 
creatures for a source of meat to relieve their hunger bar. It is possible
to go through the entire Creature Stage without having to fire a shot in 
anger, to use a modern cliche for the modern era. All you need to do is to
ally with all tribes that you can, but as the Creature Stage progresses, 
this becomes increasingly hard to do as more and more natural enemies will
spawn on you.

For a bit more, I'll set a part sent in by a reader, Kirk Rahusen, which 
explains it more detail, well, more detail than I did. 

"I wanted to write in a fun thing I noticed about the ability "Siren Song" 
 you get for the creature stage from being an herbivore as a cell. I played an
 herbivore as a creature too, and I noticed that you can use Siren Song at a 
 neutral or friendly nest, and then quickly engage a creature at the social 
 mini-game.  When you don't have enough pack members, this lets you single 
 out a creature so they don't get the advantage of their nest mates.

 It's also a good way to get those rogue creatures to stop biting you long 
 enough to talk to them."

--==Tribal Stage Consequence Ability==--

The Refreshing Storm Ability

This gives your Chieftan the ability to summon a storm, not to kill 
anyone, but it will make all the trees nearby to drop all their fruit and
grow new fruit, giving you effective two sets of fruit to harvest from all
the trees in the nearby area.

This is useful to the Herbivore because in the Tribal Stage, the distance
from tree to food stash is quite high and you want as little walks as 
possible. The long walk to new sources is quite annoying so having all the
trees near your own tribal base replenished with more fruit is quite a 
useful thing to have. Carnivores and Omnivores don't worry about this 
problem because they just kill enemy animals for meat. 

--==Civilisation Stage Consequence Ability==--

The Healing Aura Ability

This gives you the ability to repair all your damaged vehicles, regardless
of there the damage came from, and this cancels the need for your units to
head all the way back to a friendly city and wait outside to heal back to
full health. 

This is useful if your units are too close to the enemy and you are facing 
a fair amount of enemy vehicle fire as a result and you can't dish enough
back. However, this doesn't mean that they will not still take fire, if 
you aren't smart enough to take down the enemy damage causers quick, you
will just end up at the same result, this time, minus the Healing Aura
ability up your sleeve. 

--==Space Stage Consequence Ability==--

Social Suave Passive Ability

This will reduce the cost of all the socialisation tools that you can 
purchase for your space ship. These Social tools are items such as the
really lame sounding Happy Ray, to Fireworks and even items such as the
Wildlife Scantuary and the Creature Tweaker. 

Why are these useful? These will be useful to improve relations with
other space-faring empires and alliances here are extremely important,
less you like having the enemy bomb every single planet you own into 
complete submission. Also, tweaking the ecosystems to your will is quite
useful as well. 

 ***

As you can see, the Cell Stage probably has the most important and most
far-reaching consequence abilities in the game. This is why it is one of
the most important stages, not only does this stage determine what type
of diet you have for the next two stages, these Consequence abilities 
will determine how you are going to fight and survive for the next 4 
stages. 

------------------------------------------------------------------------------
[10.03] Creature Stage Consequence Abilities

The Creature Stage Consequence Abilities aren't as far reaching as the cell
stage is, but they are still quite powerful for your Tribal Stage, the 
Civilsation Stage and the Space Stage. Although this stage is going to be your
only real attempt at a third person killer, this stage somehow effects how
you are going to play the space age. 

************
**Predator**
************

Line - Red
Obtained By - Continious attack and wiping out all other creatures that stand
              in your path. You don't need to ally yourself with anyone, all
              you need to do is to wipe everyone out. It is possible for 
              a Herbivore to become aggressive and be a Predator, but given
              that they don't eat meat, whats the point?

--==Tribal Stage Consequence Ability==--

The Fire Bombs Ability

This ability allows your Chieftan to throw fire bombs, or a more modern term,
the Molotov Cocktail, at enemy buildings and units, or even use it to go 
hunting with it. This will be able to damage anything that it wants, but is 
most effective against enemy buildings, well, if it wasn't, then why is fire
so good at burning down homes.

This follows the tune of the aggressiveness of the Predator, they pretty much
don't want anything else left standing at the end of the day so you want to 
raze the enemy tribe. No really handy if you want them to survive, but a 
nice move none the less. And even better, its a fire bomb! 

--==Civilisation Stage Consequence Ability==--

The Mighty Bomb Ability

This follows directly after the Fire Bomb, you just bomb the enemy into 
submission with the power of Fire and attacking the enemy buildings and 
vehicles that stand in your way. 

This ability is enough to make sure that all the turrets that are in your
way don't be there to bother you for a while and will seriously help you
in capturing the enemy's cities for your own personal agenda. This is a 
useful prelude to a military invasion, but is shouldn't be used just by
itself to piss off the enemy, because that seriously isn't a good move.

--==Space Stage Consequence Ability==--

Prime Specimen Passive Ability

This is quite a useful passive ability, and in line with the Power Monger
ability, this will give an increase in the amount of HP that your Ship will
have overall.

Note that health is one of the most expensive upgrades in the game, and 
having a free boost for no extra cose is a very effective tool because 
unlike most Science Fiction games, there isn't any automatic or regenerating
shield to take most of the damage for you, all damage pretty much goes 
straight to your health, and even though you might have 5000 health, a 
million 1 damage hits is more than enough to blow you up 200 times.

*************
**Adaptable**
*************

Line - Blue
Obtained By - This is the middle ground between attacking all the enemy 
              units in your way and the ability to make friends with all
              the other creatures. Therefore, not too friendly but not
              too hostile either. Get a head start by being an Omnivore.

--==Tribal Stage Consequence Ability==--

The Beastmaster Ability

This gives the ability of Beastmaster to your Chieftan who will be able
to enchant and make the animals hear him to be more friendly than they 
normally would be, and this is useful for two seperate reasons.

The First is to enchant the monsters in order to domesticate them and
lead them to be a quick food source, either through their eggs or to do
so by killing them off for some meat. The second reason is to distract
them from your troops that are just waiting to take them all out and 
extract them for meat. 20 Meat off a dead animal isn't such a bad thing
anyway, food is important.

--==Civilisation Stage Consequence Ability==--

The Bribe Ability

One of the more creative abilities, this will basically give some money
to the enemy vehicles and make them attack each other, or their own 
cities, killing everything except for one thing, your own civilisation,
your vehicles and cities.

This is useful when you are about to launch an attack on the enemy
city, letting the enemy take down the city before you come in, mop up
the remaining enemy forces and then take the city for yourself. It is
quite a manipulative way to take over a city, but in the end, you have
the enemy city, so it doesn't really matter. 

--==Space Stage Consequence Ability==--

Speed Demon Passive Ability

The Speed Demon passive ability allows for greater and faster galactic 
travel, which means that overall, your spaceship will fly much faster
than the other spaceships.

Why is this useful? Well, first of all, fleeing enemy ships can't move
faster than you can, you can easily chase them down and fire a proton
missile up their rear and end critically wound them, if not downright
kill them. This is also handy for travelling across planetsides looking
for rare collectibles and for travelling in general. Make the most out 
of your time before another colony gets attacked.

**********
**Social**
**********

Line - Green
Obtained By - This is where you don't decide to go all trigger-happy and
              decide to ally as many creatures to your cause as much as 
              possible, either due to your own lack of improve abilities
              or some other fact. Herbivores have the headstart here.

--==Tribal Stage Consequence Ability==--

The Fireworks Ability

In order to make the enemy more happy with your tribe, your Chieftan has
the ability to create and make some fireworks which will temporarily 
increase your relationship with all the other tribes in the nearby area.

Why is this important. If the enemy is angry or at war with your tribe,
you cannot impress them with your amazing display of instrumental prowess
and this is one of the easiest ways to finish the Tribal Stage, just make
all the other tribes happy by playing the instruments that they want to
hear. A similar ability is available by itself at the Space Age, but it
isn't exactly the same, per se. 

--==Civilisation Stage Consequence Ability==--

The Diplo Dervish Ability

This is quite a useful ability should you find yourself at war. This 
ability will TEMPORARILY put your relationship with the other warring
nation from downright hostile to friend for a limited period of time.

Why is this a good ability. It gives you a lot of time for your troops
to move in and close the gap to the next closest cities so you can take
those over as well. Or, you can just use this to help mend the rift
between the two nations, because if you have this Trait, the odds are,
you are going to be a herbivore and a more peaceful creature and less
likely to end up in war. Just in case things break down, you always have
this up your sleeve. 

--==Space Stage Consequence Ability==--

Pleasing Performance Passive Ability

This little charm will help you in the Space Stage where Disasters are
going to be common. This will decrease the rate where the relationship
boost from helping out other Empires will decay, that is, the little boost
in relationship will last a lot longer.

Disasters are going to be common. Something like a Pirate Raid, or even more
common, a Biological disaster, such as the threat of an ecosystem collapse, 
will be classified as a disaster and this will boost the relationship if you
successfully complete it. This will slow the decay which is rather handy and
might even give an extra boost to your units. 

 ***

Although these abilities are as far reaching as their Cell Stage cousins, 
they are quite powerful none the less and again, it is important that this
stage be complete for the consequence ability reasons alone. There are two
more sets of Consequence Abilties, and then Traits

------------------------------------------------------------------------------
[10.04] Tribal Stage Conseqence Abilities

The Tribal Stage is the middle stage, and in my opinion, probably the most
boring, but this game is magificant, so boring in this case means pretty fun
at least. Anyway, there are only 2 sets of Consequence abilities for each
trait, but they are quite useful.

**************
**Aggressive**
**************

Line - Red
Obtained By - Aggressive Tribes are pretty much all attack, nothing else. They
              will attack all their other tribes, don't bother to ally, and
              is pretty much a continium of the previous traits of Carnivore
              and Predator. 

--==Civilisation Stage Consequence Ability==--

The Gadget Bomb Ability

This is one heck of a powerful military action, you are pretty much firing
a nuclear missile at the enemy here. This is powerful against a single target
so make sure that it counts.

Because it can level an enemy city pretty easily, you might want some vehicles
to come along and make sure that you either destroy the city to make sure that
it doesn't exist for much longer or convert it to your cause. This will leave
you with the military faction, since this is what Aggressive leads to, and you
get a really nice superweapon to play with, but you need to read the right 
section for it.

--==Space Stage Consequence Ability==--

Arms Dealer Passive Ability

Despite the fact that Arms Dealing is normally a criminal offence, this nice
ability will lower the cost of all weapons in the game, and believe me, there
are a lot of items here that you consider as weapons, ranging from the 
permanent items such as Proton Missiles to one off items such as Anti-Matter
Bombs. 

This is a very useful ability because the final upgrades just as the Massive
Justa Bomb or the Planet Buster will cost upwards of 2 million Sporebucks, so
any decrease in the price is a handy drop in price. Even smaller purchases 
such as the Repair or Anti Matter Weapons will be expensive and any drop in
the price is just as welcome.

***************
**Industrious**
***************

Line - Blue
Obtained By - Industrious Tribes are again the level in between hostile and
              friendly. This means that in the Tribe Stage, you need to 
              attack and ally yourself with all the tribes at a 2 to 3 or a
              3 to 2 ratio. Leads to the Economic Speciality in the Civ 
              Stage. 

--==Civilisation Stage Consequence Ability==--

The Ad Blitz Ability

Since you will be in the Economic group for the Civilisation Stage, this
will enable you to buy out enemy cities much faster than usual. This means, 
your trade routes will enable buyout much faster than usual.

This is useful for the Economic group because buying out cities is the only
option to capturing more cities, since the Religious and the Military will
be able to capture via force, you need to capture via peaceful means, which
somewhat semms more peaceful than the religious, who force their view down
people's throat and then take over a city.

--==Space Stage Consequence Ability==--

Colony Craze Passive Ability

This is one heck of a useful ability because unless you are planning to buy
every single system you own, you need to colonise all the planets that you 
want to keep, and that could mean a lot. 

A colony is going to cost a fair amount of money, up toward 150,000 Sporebucks
and if you have 20 colonies, which is something that is actually quite common
and even more, that is a lot of money right there. Also, don't forget that
there is more than just the Colony Pack. You have Embassies and Spice Storage
units there as well, and they are important and expensive, so any discount is 
a welcome one.

************
**Friendly**
************

Line - Green
Obtained By - This is where your tribe is downright friendly with all the
              other tribes there are. This means you don't really want to 
              attack and plunder the enemy tribes, you want to be nice friends
              and that means a lot of instrumental music to play to the other
              tribes and ally with them. 

--==Civilsation Stage Consequence Ability==--

The Black Cloud Ability

This is a pretty useful ability if you are planning to capture a city via
the religious means that is available to you. Therefore, you are going to 
need to be able to take down the enemy turrets before they blow up all your
current units.

The Black Cloud ability will disable and turn off all enemy turrets and
entertainment buildings, which means that they cannot defend themselves 
and their citizens are going to be very unhappy, because the odds are, 
a factory in the city will cause unahppiuness and all cities should have 
one and that means, unhappy citizens, and that means, easier to capture.

--==Space Stage Consequence Ability==--

Gracious Greeting Passive Ability

This will allow for your empire to have a nice bonus when you are talking
to other races, and this is extremely useful since the scale of relations is
-100 to 100 and the Gracious Greeting Boost is a nice boost of +10.

This is one of the best consequence abilities because even though you might
need to pay full price for all the items you are going to need, you won't
have the massive empires getting really annoyed at you and try to attack 
and defeat you. Because of this, this is a cushion of 10 points against war
and piece, and seeing that a massive empire is going to have a hard time 
maintaining peace, this is essential. Good luck if you have this, worse
luck if you don't. 

------------------------------------------------------------------------------
[10.05] Civilisation Stage Consequence Abilities

The Civilisation Stage, while is it rather fun and amusing to blow everybody
up with ICBMs, but in terms of Consequence Abilities, it is rahter bare and
hollow, there is only one single legacy that will be used in the next age,
but they happen to be probably the most powerful there are, so it is up to
you to judge.

************
**Military**
************

Line - Red
Obtained By - Being a Military Empire during the Civilisation Phase, which
              means you needing to be Ruthless during the Tribal Phase

--==Space Stage Consequence Ability==--

Pirate-B-Gone Passive Ability

This is one of the most useful space abilities that you are going to get,
and once you get to the Space Stage you'll find why. This will reduce the
amount of pirate raids on your colonies, and that is no small matter.

When you are not at war, that means, when you are at peace, pirate raids will
account for most of the missions you will undertake. Pirates will not only
raid your colonies for Spice, they will also try to destroy the colony, which
makes it more important than anything else. Luckily, if you have a good 
Terraforming Score, you can build some turrets and let it take care for 
itself, but otherwise, this is very useful. 

************
**Economic**
************

Line - Blue
Obtained By - Being a Economic Empire during the Civilisation Stage and that
              means you need to be Industrialous during the Tribal Stage.

--==Space Stage Consequence Ability==--

Spice Savant Passive Ability

As usual, the economic abilities of the Economic class go to the big stage.
This will pretty much increase your spice production capabilities, which
means your cities produce more spice. 

And this is not without even more benefit. Since you need to be Industrialous
during the Tribal Phase, you will get a nice discount in the Colonial Tools
area, and guess what, the Spice Storage boost is a colonial tool, so you
can store more spice, the spice that is gained via the Spice Savant ability
will be stored more cheaply in the Spice Storage facility. See, they do 
decide to balance up.

*************
**Religious**
*************

Line - Green
Obtained By - Being a Religious Empire during the Civilisation Stage and that
              will mean you need to be a Friendly Tribe at the end of the 
              Tribal Stage. 

--==Space Stage Consequence Ability==--

Green Keeper Consequence Ability

For once, a not so interesting ability because this will basically lower the
amount of Biodisasters that will occur, or of like pirate raids. It is nice
that Biodisasters get lowered, but clearing some are needed for the badges.

Biodisasters are important and dangerous if you do not complete, because if 
you do not complete, it will lead to a massive problem with the foodweb of
the planet, and that will lower the overall score of the Terraforming Score
and the ability to produce spice. So it is in your interest to keep these
disasters as low as possible because you really need to clean up these 
messes, and you can't leave your turrets to take care of them, unlike the
pirates. 

 ***

That marks the end of all the consequence abilities, but there is a liuttle
left on the Traits during the Space Stage, which might be a bit interesting
if you find these things interesting. 

------------------------------------------------------------------------------
[10.06] Space Stage Traits

Over the course of the game, you have developed and created many different
traits for your creations, and all these traits have come together into a 
single description, a class for your creations if you like, that will say
what type of superweapon they will get.

These weapons will instantly be added to your spaceship once you are off
the ground, you don't need to pay for them. These are the most powerful
weapons in the entire game, even the power to destroy planets, so really be
careful, since people don't like planets destroyed.

Unlike the previous traits, you can actually change these. You can find 
another empire, with a completely different trait, and once you get on
better terms, you can undertake a mission that will allow your empire to
change their trait to that of the other empire, and get a new superweapon
as a result. 

--==Bard==--

Soothing Song

The Bard is a social and an outgoing class who thinks of their Universe as
a playground. Their main ability is the Soothing Song, which has the power to
calm down esclating and hostile relations with the other Empires. This is
quite important because Wars are something you really want to avoid at all
possible cost, because it is expensive to end them and quite annoying to 
avoid. You can bet that these guys are quite easy to befriend and a good class
to be or ally. At the end of the day, this will stop your enemies attacking 
you for a period of time, which is handy to upgrade defences.

--==Ecologist==--

Safari Vacuum

The Ecologist is worried about maintaining the balanced in nature and dislike
those who attempt to mess or exploit nature. Their weapon, the Safari Vacuum,
is a very interesting ability because this will basically abduct several 
of each species on a planet off the planet, without any negative effect on the
planet and place them in your Cargo Hold, which makes it easy to terraform
new planets. You might want to reconsider from abducting some animals from the
planets of these guys, less you want war. Just as a note, it will suck up all
the plants and animal specimans, all of them. That is of course, if you cargo
hold is spacey enough.

--==Zealot==--

Fanaticial Frenzy

The Zealot is a religious fanatic that makes sure that if you do not believe 
in their God, you are against them. That makes them rather hard to ally if
you aren't the same as them. Their power is one to be feared, because the 
Fanticial Frenzy basically means that they will religious take over the 
entire planet without a single worry in the world, and that is quite scary 
because that could mean any planet. Even a rich, spice-producing one. Note 
that if you use this power will be a violation of the galactic code and 
that means that you lose 100 relationship points with all empires because 
you broke the CODE!

--==Diplomat==--

Static Cling

The Diplomat trys to make peace without resulting in violent means. They use
words rather than weapons, and that means you can understand them a bit better
and they're less like to rush into war. Their Static Cling ability, while it 
might not damage anyone, will basically disable all units and turrets on a 
planet for a good period of time, making it very easy for you to take down
all the enemy units on the planet and make the enemy surrender because while
the enemy cannot move, your units and their allies can. 

--==Scientist==--

Gravitional Wave

These guys believe in science and pretty much won't tolerate any faith such
as the Zealot. Want a God v Science battle, pitch the Zealots against the
Scientist. They have one of the most powerful superweapons in the game, the
Gravitional Wave. It pretty much blows up everything, all the structures 
anyway, not the vehicles, and that means you can rush in and claim the planet
as your own, with no defenders there to say otherwise. But somehow, the
religous one is a bit more, dangerous. Note that like the religious ability,
you will lose 100 relationship points for breaking the galactic code, which
really isn't all that nice. 

--==Trader==--

Cash Infusion

The Trader are the Teledi from the X Series. They only care about one and only
one thing, SPOREBUCKS. If it brings in some money, they are interested, if
they get more, they are even more interested. Thats is why cash gifts work so
well on them. Anyway, Cash Infusion will pretty much mean that all the 
progress on a trade route, the building up of the progress for a financial 
takeover of the system, will be full. This is a nice and powerful tool since
it is the only other way to take over a system without the need to blow the
system and capture it.

--==Shaman==--

Return Ticket

The Shaman believes that all the life in the galaxy is interlinked, one cannot
exist without the other. Well, they are right, without your species, many 
planets could not have possibly reached that valuable T3 score that enables
increase Spice Production. Their ability is quite useful if you are very far
from home, the Return Ticket allows your spaceship, regardless of where it is 
in the galaxy, to head back to the home planet and start from these, useful if
you are in the middle of a massive conflict. 

--==Warrior==--

Raider Rally

The Warrior is the most bloodthirsty trait there is, they guys are not the 
best allies, they will get what they want, when they want, and if they don't
get it, war will break out and you are going to be drawn into a massive
conflict. These guys have one of the most unique abilities, the Raider Rally
basically means that your species will talk to pirates and ask them to attack
a certain system, one of your choosing. Useful if you want to soften up the
enemy defences and get ready to take over the planet. 

--==Knight==--

Summon Mini-U

Knights are those creatures will believe that there is a justice in the world
and they will carry them out. They make decent allies as they are trustworthy
and dependable, and they will attack all enemies that you need to take down 
with impunity. Their ability is pretty much a reinforcing power, you get a 
spaceship that will come down and help you in the middle of a battle. Quite 
useful if you are fighting a battle where your unit is beaten up to a pulp and
you need some backup to help. As a note, the ship is just a smaller version 
of the one you are currently using. 

--==Wanderer==--

These guys want a bit of everything, but in reality, this trait is only 
available to the species that start in the Space Age, skipping all the other
stages, and for that, you don't get a nice superpower to play with. It pays
to play I guess.

------------------------------------------------------------------------------
[10.07] Requirements for Each Trait

My Thanks to Salvador Melo for sending in a complete and definite list that
shows how each trait for the space stage is obtained, and I must say, it is
pretty accurate from my own experience with the game.

The traits are determined by the cards that you have had at the end of each
stage. These are determined by the line that I have listed for the Consequence
abilities, so the card of Ruthless and Carnivore will be Red, Industrious and
Omnivore will be Blue and Herbivore and Religious will be Green.

It does not matter in what order you have obtained the cards, all that matters
is what type of card you obtained. So here it is.

             --------------------
            |        Card        |
 -----------+--------------------|
|   Trait   | Green | Blue | Red |
|-----------+-------+------+-----|
|   Bard    |   1   |  2   |  1  |
| Ecologist |   2   |  1   |  1  |
|  Zealot   |   2   |  -   |  2  |
| Diplomat  |   2   |  2   |  -  |
| Scientist |   -   |  2   |  2  |
|  Trader   |   -   |  3+  |  -  |
|  Shaman   |   3+  |  -   |  -  |
|  Warrior  |   -   |  -   |  3+ |
|  Knight   |   1   |  1   |  2  |
 --------------------------------

------------------------------------------------------------------------------
[11.01] Achievements

Achievements are online only items, they are only available, for now anyway,
available through the Sporepedia and through the achievements section. The
reason you can only access this online is beyond me, but you can share these
with your friends. 

Achievements are things that you can do in the game, and out of the game, and
depend on some luck, that will give you an achievement, the little ribbon 
to say that you have done something remarkable. Most are easy to obtain, but
some are not, and some, well are downright impossible and depends on a hell
of a lot of luck. You'll see what I mean.

Achievements are divived up into several groups. There are General 
Achievements, which are obtained throughout the game, Cell Stage Achievements
which are only obtained in the cell stage, same for the Creature, Tribal,
Civilisation and Stage Stages, and the secret achievements. These are secret,
so more on that in its own section. 

------------------------------------------------------------------------------
[11.02] General Achievements

There are 17 General Spore Achievements that you can obtained, and this is
the part of the game where the luck really needs to favour you, especially
when more and more creations are updated, and the game ages.

--==Galactic God==--

"Evolve a creature from cell to intergalactic space traveler in one 
 continious game."

No, you don't need to do it all in a single afternoon, you can save and such.
What you basically need to do is to start in the cell stage, and from that
stage, continue all the way until the Space Stage. You cannot start from 
any other stage other than Cell and finish before Space.

--==Photographer==--

"Send a photo or video to a friend from the Test Drive mode."

From the creators, all you need to do is to make a video or a photo, it is
all explained in the game, and you can email it to a friend, and this should
give you this achievement, but you can send it to Youtube as well, but that
requires a youtube account. I swear, Youtube is going full of Spore videos
soon.

--==Architect==--

"Create and share 50 buildings."

This can be an easy on if you spam, but all you need to do is to create 50
buildings, their type doesn't matter, they call all be crappy city halls if
you like, and upload them to the internet. Whether people download your
creations, then that is a completely different matter. 

--==Automobile Engineer==--

"Make and publish 50 vehicles."

This is another one like the architect ability. All you need to do is to 
create 50 vehicles, they can either be land, sea, air or space vehicles,
and upload them to the Spore database and available for other users to 
download. 

--==Biologist==--

"Create and publish 100 different creatures."

Again, another one where you need to create 100 creatures, all different
mind you, and using your Spore account, upload them to the internet and 
available for download by other Spore users online.

--==Spore Fan==--

"Spend 50 hours in your Spore Galaxy."

Well, there is no short way to complete this. You need to spend 50
hours in your galaxy. Maybe your can set your game on autopilot in the
tribal or civilisation stage, but you really can't do that effectively,
so just spend 50 hours here. Hey, if you can spend 50 hours writing this,
it can't be that hard to spend 50 hours in the game.

--==Spore Addict==--

"Spend 100 hours in your Spore Galaxy."

Well, this is the extreme version. Move over World of Crack, in this
achievement, they might as well admit that Spore is really just called
Spore Crack, and your are really become a Spore Addict, you can mine 
gold, wait, we aren't in a MMORPG. Anyway, just double the time from 
Spore Fan and here you go.

--==Creator==--

"Spend more than 50 hours in the Creators."

Well, given that if you are going to go for the Architect, Automobile
Engineer and Biologist, as well as several other achievements, you are 
going to, more or less, spend 50 hours here. Looks like you need to 
spend at least 150 hours in the game to get your complete achievement
list. 

--==Universe in a Box==--

"Play every game level and use every creator at least once."

Well, this is going to be a difficult one, but can be done in a single
gameplay. First, play the Cell Stage and use the Creator. Play the Creature
Stage and the Creator there. Play the Tribal Stage and use the outfitter
there. Play the Civilisation Stage, use the Land, Sea, Air and Space 
Vehicles Creators, use the Citizen outfitter, make and save a national
anthem, and finally, place the Space Stage, and this should get you the
nice achievement. 

--==Deja Vu==--

"Stumble across one of your own creations when exploring the universe."

Obtained in the space stage, this requires you to have other save 
games. The problem with this one is that although you may try to find
your other creations via the galaxy in the main menu, they actually
aren't there, they are quite a fair distance away. Use the space stage
and explore in both save games, or with more, if necessary and try to
find your other creations. A lot of luck is needed.

--==Social Engineer==--

"Make 5 Sporecasts of 50 assets or more."

Well, this is where your creations from the previous achievements 
come in. Create a Sporecast, shown in the manual and in game, on how
to create a Sporecast, and make them with 50 or more creations and 
do that 5 times, upload, and done.

--==Rising Star==--

"Have 5 different Sporecasts subscribed to by at least 10 different people."

This is where you use the five Sporecasts made from the last achievement 
and get 10 friends, who all have a copy of Spore, make them go online and
make them subscribe to your Sporecasts, and then you will be done. 

--==Front Page News==--

"Have one of your creations or Sporecasts featured on the Spore webpage."

Well, you need a lot of luck here, because I cannot determine who is going
to be featured, and when they are going to be featured on the Spore 
webpage. Remember, there are millions of creations and thousands of 
Sporecasts, so you need the element of luck here. 

--==Creature Stage Unlocked==--

"Play enough of the Cell Stage to unlock the Creature Stage."

This is a simple one, just complete the Cell Stage. How hard is that?

--==Tribe Stage Unlocked==--

"Play enough of the Creature Stage to unlock the Tribe Stage."

The description itself is more than enough.

--==Civilisation Stage Unlocked==--

"Play enough of the Tribe Stage to unlock the Civilisation Stage."

Again, this is about as self explanatory as 1+1= Window

--==Space Stage Unlocked==--

"Play enough of the Civilisation Stage to unlock the Space Stage."

This comment is as relevent as the fact that there was a Molecular and
City Stage that were to be implement in the game, but were scrapped.

------------------------------------------------------------------------------
[11.03] Cell Stage Achievements

These are all achievements to be made during the Cell Stage, and only obtained
in the cell stage. Well, that isn't all that hard, considering the cell stage
is relatively short. 

--==Aluminium Cell==--

"Finish the Cell Stage on Hard Difficulty."

Well, that is a little self-explanatory, isn't it?

--==Landfall==--

"Finish the Cell Stage and clamber onto the planet's surface!"

Well, this means that you need to complete the cell stage and move onto the
Creature Stage.

--==Pacifist==--

"Finish the Cell Stage without killing another creature."

Well, here, you need to either be a herbivore or an omnivore, and to an
extent, a carnivore. You just need to eat and not kill. Herbivores and 
Omnivores will have it easy, all you need to do is to find plants and keep
on eating, but Carnivores will need to scavenge some meat to eat. No
killing, that isn't too much fun. Make sure your cell doesn't have weapon, or
it might accidently kill another cell.

--==Completist==--

"Unlock all the Parts in the Cell Stage."

This isn't all that hard, you need to kill all the cells that you see because
all the maxis creations are going to house all the necessary parts that you
need. There are only 6 parts that you need, so it isn't all that hard. 

--==Speedfreak==--

"Finish the Cell Stage in under 8 minutes."

Hey, you can all be freaks like me. Anyway, you need to finish this stage 
really quick, under 8 minutes, so all you really need to do is to do the 
same as the Pacifist, just eat, as fast as your can, you can kill if you
want, but eat, eat, eat and finish this as fast as you can and that should
net you the achievement. 

--==Cell Addict==--

"Finish the Cell Stage 25 times."

You can finish this 25 times, but there is an even easier path. When you
are able to advance to the creature stage, DON'T. Save the game, then advance
to the creature stage, then, exit to main menu, reload the cell stage game, 
and then advance again. Do this 25 times, and there you go, the achievement. 

------------------------------------------------------------------------------
[11.04] Creature Stage Achievements
------------------------------------------------------------------------------
[11.05] Tribal Stage Achievements
------------------------------------------------------------------------------
[11.06] Civilisation Stage Achievements
------------------------------------------------------------------------------
[11.07] Space Stage Achievements
------------------------------------------------------------------------------
[11.08] Hidden Achievements
------------------------------------------------------------------------------
[12.01] Patch v1.01

The first patch. This is downloaded via the EADM or Electronic Arts Download
Manager that starts up when you first start the game. Start the game with
internet access and soon, you will get a message to download the patch via
the game. Download and install and this will update the game.

This game, will, normally run better with the patch, but there are some 
complaints about game missing. Search for the application in the install
folder and create a new shortcut. I advise not downloading off third party
sites, they seem to be corrupting games, and the EADM method is pretty much
the only way to download this properly. Sucks to be a pirate, ninjas are
far cooler. 

This seems to improve the running of the game and will seriously improve
the space stage. Download this if you want a proper game. Below are the
patchnotes, and some of my comments.

Features

    * New Cheat: "evoadvantage". Enter this cheat when are starting a new 
      Creature game to choose any creature from the Sporepedia. Start a new 
      game with one of your more evolved creatures!
    * Display part statistics when you are in Build mode. Rollover any part 
      and hold down the 'i' key.
    * New Cheat: "blocksmode". Turns creatures into their blocky 
      representations.
    * More style filters. Open the cheat window and type: "stylefilter 
      -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" 
      to see the new styles
    * Added 70 new planet scripts with a low terraform score, especially of 
      the "hot and high atmosphere" type

Graphics/Aesthetics

    * Animation improvements
    * Improved the planets fogging, blooming and lighting
    * Fixed animation issues with tool handling, hand walking and some of 
      the more oddly shaped creatures

Tuning

    * Creature phase: Improved the pacing towards the end of the game, and 
      increased the challenge in Normal and Hard modes.
    * Tribe phase: Increased the challenge in Normal and Hard difficulty 
      modes.
    * Civilization phase: Increased the challenge in Normal and Hard 
      difficulty modes.
    * Space phase: Made Empires in Easy and Normal modes demand reasonable 
      amounts of money in exchange for peace and adjust the level of 
      punishment if the player doesn't pay
    * Space phase: Made disasters less likely to occur in Easy and Normal 
      modes and increased the time between each attack from the enemy empire 
      when the player is at war.

Miscellaneous

    * Creature phase: Improved the way posse members behave during threatening
      situations and fights.
    * Space phase: Made finding your home world and colonies easier in the 
      Galactic view.
    * Tribe phase: Made it so that tribe members can travel on steep hills if 
      they need to do so now, but their speed will be reduced a lot.
    * Fixed an issue with attacks not working on some bigger animals and 
      larger animals not dying correctly
    * Fixed collect mission not completing correctly when all parts have been 
      collected
    * Fixed problems with the "Rolling Thunder" and "Déjà Vu" achievements 
      not being awarded as they should
    * Fixed floating parts not being deducted from the budget when loaded into
      creator
    * Fixed an issue with the rotation rings not resizing correctly when a 
      part was resized and improved their look
    * Fixed an issue where the terraforming score of planet could differ 
      when revisiting a solar system
    * Fixed the keyboard controls for zoom & pitch in the Colony Planner not 
      working properly
    * Fixed a crash that could occur when watching an epic creature attack a 
      city
    * Fixed some issues where the game would freeze when using the Creature 
      Tweaker tool or when capturing a planet in solar view
    * Fixed an issue where not all tribe members would obey the raid order 
      when a large group was ordered to raid
    * Fixed an issue where banning a creation from one of your other saved 
      games would black out the main menu

This is important because it will modify and decrease the events that will
effect you in the space stage and makes war demands a bit more reasonable. 
Makes the Tribal and Civilisation stage a bit more challenging, which is 
rather important since they are quite easy in the first place, making 
players, myself included, to hate those stages. 

Other additions, such as making your empire easier to find are important
additions since they make it easier to play the game. 

------------------------------------------------------------------------------
[A] Contact Information

APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. Never on that
c,h,e,a,t,c,c.c,o,m. Remove the commas.

Hey, what do you know, it looks just like my previous legal things, cause I'm
too lazy to make another one. That block button is mighty fun to use.

******************************************************************************
Before you E-Mail me, read the guide first. If the answer is not in here, then
E-Mail me. If it is, don't bother as I won't reply.
******************************************************************************

To contact me, e-mail me at
hillsdragon13 [at] hotmail [dot] com

Replace at with @ and dot with .

Don't add me to MSN Messenger List because if I don't know you, I won't accept
you, simple as that. 

E-Mail me (and anyone else you want to e-mail) with courtesy and respect as 
we are living people like you. Have a title of what you are sending so I know
what is going on. If you try to send attachments, I won't open them so stick
the information in the E-Mail. 

Please write in English or anything close to it. It can't understand foreign
languages so please don't give me a page long quote in Mexican or Antarctic
penguin language cause I don't understand.

Don't write in sloppy English. I mean, who the hell would understand "Hwo Od 
Yoi Di Tjih Ni Sroe?" Don' be too formal, a question is not a freakin
business agreement so don't say "Dear Sir, In accordance to your Walkthrough
to the PC Game, Spore, ..." it makes me wonder if I'm talking to a freak,
the President of the United States of America or Bill Gates or Donald Trump.

I will credit you if you send me information about this game that is not in
the FAQ. I will also be grateful if you see this FAQ somewhere else other than
Gamefaqs or a site which has my permission. If you do, tell me so I can kick
their ass to Pluto and make them bounce off to the other side of the Universe.

I will not respond to:

* Spam
* Bill Gate's Spam (He gets spam of up to 4 million per day)
* Something not related with the Spore
* Something already covered
* Illegal stuff, like CD-Keys and Pirated Versions or 3 Activations
* Technical Problems

Technical Problems will not be answered as they should be sent to Maxis not 
me.

I didn't design the game so I shouldn't know what's wrong with it, its your
game not MINE.

------------------------------------------------------------------------------
[B] Webmaster Information

ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED	BELOW
GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS

YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT.
YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT.

------------------------------------------------------------------------------
[C] Credits

This section is where you see your name. It will be long. The names are either
Board Names from the Boards or your e-mail so if your name is Bob Rob and 
another Bob Rob posted the message, the First Bob Rob will not be credited so
in short, someone around the world who shares the same name as you will not
be credited for your work.

NOTE: This is going to be a long list

CJayC, Thanks for the Memories
SBAllen for the job of administration GameFAQs
Will Wright for developing the game
Brian Sherman (and countless others) for point out issues in my copyright area
Tyler Wagner for pointing out large cells can be killed
Justin Vaughn for pointing out the errors in the Cell Food Section
Kirk Rahusen for pointing out the effects of Soothing Song on Creatures
Kaixiang Yong for a tip for survival in the Cell Stage
Bryan Bridges for correcting me that I got the Sassyquatch part wrong
Mariano Rodríguez for pointing out that there are seperate building loadouts
Cody Galluccio for saying that you can heal at extincted nests
Lawrence Kolmogorov (Zeroid) for sending in a massive email on tips for Spore
Kevin Lipkowski for his handy hint for the Tribal Stage
John Baima for sending in an excellent strategy for the Tribal Stage
Ryan Green for stating that fishing spears will speed up seaweed gathering
Kekvit Irae for demonstrating that there is a Galactic Code to follow
Luk Vandelaer for some nice tips on Cells, two nice tips
Salvador Melo for the input on the Traits Requirements
VRCore/Core Max for correcting me that tribesmen can send gifts
Guy/Darksteelhyren for more on the Cell Stage and Omnivores
Me for making it
Hotmail for giving me the e-mail account
http://www.rootsecure.net/index.php?p=ascii_generator for the ascii art
You for reading it

------------------------------------------------------------------------------
[D] Sites FAQ is on

Current FAQ is On
www.gamefaqs.com will always have the latest versions

May be outdated
www.neoseeker.com
www.supercheats.com

------------------------------------------------------------------------------
[E] Copyright

This game is Copyright 2008 Maxis and Electronic Arts. All Rights Reserved

This document is copyrighted by US and Canadian and Australian Laws. This FAQ
is for personal use only. This is not to be used for commercial or personal
gain. Websites publishing this guide without permission will face punishment
under the law. All sites except GAMEFAQS are not allow to host this FAQ 
without my permission.

This document is protected by the copyright laws that were founded in the
Bernes Copyright Convention in 1968. It states that:

The expression “literary and artistic works” shall include every production
in the literary, scientific and artistic domain, whatever may be the mode or
form of its expression, such as books, pamphlets and other writings; lectures,
addresses, sermons and other works of the same nature; dramatic or 
dramatico-musical works; choreographic works and entertainments in dumb show;
musical compositions with or without words; cinematographic works to which
are assimilated works expressed by a process analogous to cinematography;
works of drawing, painting, architecture, sculpture, engraving and 
lithography; photographic works to which are assimilated works expressed by a
process analogous to photography; works of applied art; illustrations, maps, 
plans, sketches and three-dimensional works relative to geography, 
topography, architecture or science.

If you fail to follow the law, you will be indited for fraud and is a criminal
offense and result in a criminal record. You will find it extremely hard to 
find a job if you have a criminal record. Do not sell this document or claim 
it as your own or you will be punishable under the law. If you wish to know 
more about this law as you don't believe that you are breaking copyright, 
feel free to do a google search on the Bernes Copyright Convention. 

You are not to sell this piece of work, claim it as your own, make any 
finanical gain out of this guide, or any other illegal activity. You are 
allowed to print this guide out and use it for personal uses but that is the
only thing you can do with this guide. 

Please abide with the terms. If not, you will be facing a lawsuit you cannot
win. 

This document is copyright 2008. All Rights are not designed by microscopic 
spores. 



Spore (PC) - Warfreak