Classic NES Series: Zelda II (GBA) - AWing Pilot
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           /\                                Classic NES series:
          /  \                                      
         /    \                                     The
        /      \                           
       /________\                            Legend of Zelda II 
      /\        /\
     /  \      /  \                         The Adventure of Link
    /    \    /    \
   /      \  /      \
  /________\/________\
   


System: Gameboy Advance.
Developed by: Nintendo, 1988, 2004.
FAQ/Walkthrough written by: Christopher Long (AWing Pilot), November 2005.


NOTE: The following guide was written for the Gameboy Advance game but also 
applies to the NES classic and the Gamecube port that was part of the Zelda 
Collection.



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November 11th 2005: Submitted as v1.0

January 22nd 2006: Fixed grammatical and factual errors. Re-submitted as v1.1

February 13th 2006: Fixed one small error and added a new site permission. 
Re-submitted as v1.2

Febuary 17th 2006: Changed Barbra to Volvagia due to an oversight. I'm stuck in 
the past.... Added Wii Virtual Console mentions...


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Table of Contents
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1.0 Overview and GBA/NES comparison.
2.0 Controls, Story and game mechanics.
3.0 Items, Sword Techniques and Spells.
4.0 Walkthrough.
5.0 Heart/Magic container checklist.
6.0 Exp.Bags "P bags" and Link doll checklist.
7.0 Beastiary.
8.0 Secrets and Hints
9.0 Copyright and Contact Info.


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1.0 Overview and NES\GBA\Wii comparison.
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Zelda II: Adventure of Link
~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the game that got me into gaming. Adventure of Link was the 1988 sequel 
to the uber-popular Legend of Zelda on the NES and now we have this classic on 
the GBA thanks to Nintendo's Classic NES series. Adventure of Link is often 
referred to as the ugly step- child in the Zelda series family but those 
who are willing to give this game an honest shot will find a deep, intriguing 
and most importantly fun RPG experience.

This guide will feature a complete start to finish walkthrough with an easy 
checklist, item descriptions, spell descriptions, sword technique descriptions, 
a full Beastiary, the locations of the hidden Heart\Magic container and some 
helpful secrets and hints. Everything you need to get the most out of this 
classic is in this guide so I hope you enjoy it.


NES\GBA comparison
~~~~~~~~~~~~~~~~~~


All in all Classic NES series: Zelda II is an excellent port that manages to 
retain all the fun and almost, oh so close, all of its identity. Problems? Well,
some purist Nintendo fans might have a gripe with the minor graphical 
difference between the GBA port and the NES original. Due to the aspect ratio 
on the GBA screen being different then a standard 4:3 television some of the 
backgrounds tend to have a squashed and/or stretched appearance as well as some 
of the sprites clipping through the floors of the environments. Even more 
bizarre is the lack of the flashing animation when Link meets his maker. It's 
nothing that hurts game-play but for the hardcore fans out there these "errors" 
are a sore sight.

The controls managed to come out well thanks to the GBA layout. All the 
buttons are mapped like they were on the NES controller and arguably, some 
might find the GBA D-Pad to be better then the NES controller and certainly 
better then the Gamecube controller's D-Pad used to play the port found on the 
Zelda Collectors Disk.

Adventure of Link remains faithful to the original in the gameplay offering. 
All the palaces, enemies, spells, sword techniques and secret are here right 
where we left them some seventeen years ago. As you play you will find this 
great game just unfolding around you. Anything new? One feature has been added 
in the way of a sleep mode that sends the GBA to "sleep"; turning of the screen 
and saving battery. Not really needed since the pak has a save feature but it 
can't hurt. The biggest pro this game has to offer is that it is now portable. 
You can take it wherever you want so you'll never be without a great game in 
your pocket. 

This is a great port of an amazing game. It was amazing in 1988 to a little kid 
and it's amazing now to that same kid 17 years later. Such a great gaming
experience for only twenty dollars makes this a must buy!


Appearance on the Wii
~~~~~~~~~~~~~~~~~~~~~


In Febuary 2007 Nintendo released the unaltered original Nintendo Entertainment
System version of Zelda II: Adventure of Link over it's Virtual Console service.
Adventure of Link is available for 500 Wii Points or roughly 5 dollars USD give
or take taxes. Control is achieved either by turning the Wiimote on it's side to
mimic the classic Nintendo Entertainment System controller or by use of 
Nintendo's Classic Controller that mimics the look and feel of the Super 
Nintendo Entertainment System controller. Gameplay is also capable with any 
Gamecube controller although the button mapping leaves something to be desired. 
For a true classic feel stick with the Wiimote.


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2.0 Controls, Story and game mechanics.
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Explanations for controls as well as on overview of the story are found below.


~~~~~~~~~
Controls
~~~~~~~~~


D-Pad - control Link around Hyrule. Make selections on the menus.

[A] - has Link perform a Jump when in a Fight Screen. Uses the Flute when on 
the land map.

[B] - has Link attack with his sword while in a Fight Screen. Used in 
conjunction with the D-Pad to use sword techniques. Use the Hammer when on the 
land map.

[L] + [R] - not used in the game for anything but when pressed together opens 
the system menu where you can put the game to "sleep".

Start - Pauses the game while in the world view and brings up the Spell-
screen\Inventory while in a Fight Screen.

Select - Uses currently selected spell if Link has enough magic while in a 
fight screen.


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Story
~~~~~~


The following is from the manual and tells the back story of the Adventure of 
Link... 

The story picks up many seasons after the events of The Legend of Zelda where 
Link overthrew Ganon, took back the Triforce and rescued the Princess Zelda.

Hyrule was on the road to ruin. The power that the vile heart of Ganon had left
behind was causing chaos and disorder in Hyrule. What's more, even after the 
fall of Ganon, some of his underlings remained, waiting for Ganon's return.
 
The key to Ganon's return was the blood of Link - the valiant lad who overthrew 
the King of Evil. Ganon would be revived by sacrificing Link and sprinkling his 
blood on the ashes of Ganon. Meanwhile, Link remained in the little kingdom of 
Hyrule and lent his hand to its restoration. But circumstances did not look 
very good. One day, a strange mark, exactly like the crest of the kingdom, 
appeared on the back of Link's hand as he approached his 16th birthday. The 
worried Link went to Impa, Princess Zelda's nursemaid who was shocked and 
frightened when she saw the birthmark. When she regained her composure, she 
took Link to the North Castle.

The was a door in the North Castle called "the door that does not open." Only 
the descendants of the Impa family who served the king knew how to open the 
door. Impa took Link's left hand and pressed the back of it against the door, 
There was a sound of a lock falling open, the door slowly creaked open and 
there on an alter in the middle of the room lay a beautiful woman. "Here lies 
Princess Zelda." Impa began to speak calmly.

"Link, the time has come when I must tell you the legend of Zelda handed down 
in Hyrule. It is said that a long time ago, when Hyrule was one country, a 
great ruler maintained the peace in Hyrule using the Triforce. However, the 
king too was a child of man and he died. Then, the prince of the kingdom should 
become the kind and inherited everything, but he could inherit the Triforce 
only in part. The prince searched everywhere for the missing parts, but could 
not find them. Then, a magician close to the king brought him some unexpected 
news. Before he died, the king had said something about the Triforce to the 
only the younger sister of the prince, Princess Zelda. The prince immediately 
questioned the princess, but she wouldn't tell him anything. After the prince, 
the magician threatened to put the princess into an eternal sleep if she did 
not talk, but even still, she said nothing."

In his anger, the magician tried to cast a magic spell on the princess. The 
surprised prince tried to stop him, but the magician fought off the prince and 
went on chanting the spell. Then, when the spell was finally cast, Princess 
Zelda fell on the spot and entered a sleep from which she might never awake. At 
the same time, the magician also fell down and breathed his last." In his grief,
the prince placed the princess in this room. He hoped someday she would come 
back to life. So that this tragedy would never be forgotten, he ordered that 
every female child born in to the royal household shall be given the name 
Zelda."

From the stand next to the alter where Prince Zelda lay in a deep sleep, Impa 
took six crystals and a scroll with the same crest and handed them to Link. 
"For generation, my family has been handed down these things which have been 
set aside for a time when a great king will come. They are written in an 
ancient script that no-one can read now. But you who have the crest may be able 
to read it. It is said that the key to uniting the Triforce is hidden there. 
Now it is time for you to read it."

Link glanced at the scroll half in doubt, but what do you know? Although he had 
never seen the letters before, he found that he could read them as if they were 
talking to him.

This was written on the scroll.

"You who'll control the Triforce of the future. I shall hand down to you the 
secrets of the Triforce. There are three kinds of Triforce - Power, Wisdom and 
Courage. When these three are brought together, the Triforce will show its 
maximum power. Of the three, I have left Power and Wisdom in the kingdom. But 
the Triforce Courage I have hidden for a reason. Not everybody can use the 
Triforce. It requires a strong character with no evil thoughts. But an inborn 
special quality is also necessary. Unfortunately, I have not found such a 
person during my lifetime."

"Therefore, I have decided to cast a spell on all of Hyrule. A crest will 
appear on a young man with the character who has been brought up correctly, has 
gained many kinds of experiences and reached a certain age. But, what will 
happen if someone else uses the Triforce before then? If it is misused, it will 
produce many evils."

"The Triforce of Courage is hidden in the Great Palace in the Valley of Death 
on the largest island in Hyrule. However, to enter there you must first fight 
the guardians and undo the "binding force". When you have defeated the 
guardians, which I made to prevent enemies from invading the six palaces in 
Hyrule, set a crystal in the forehead of the statue you find. When you have set 
crystals in all of the statues in the six palaces, the "binding force" placed 
on the Valley of Death will be removed at you will be able to enter the great 
palace. There, you must fight the last guardian. And you can obtain the 
Triforce only by defeating that guardian. There's nothing to fear. You are the 
one to get the Triforce. You are the beacon of hope for Hyrule."

Impa implored Link, who raised his head slowly after reading the scroll. "The 
magic spell cast upon Princess Zelda will sure to be broken if the Triforce is 
used. Please, Link. Unite the Triforce and save the princess. And bring back 
peace to Hyrule." Link nodded silently in approval, and left the room after 
taking a long glance at the altar. Then, with a magical sword in his left hand 
and a magical shield in his right, he set off alone on his long travels. At 
that time, Ganon's underlings were calling up new allies from the Underworld, 
and were beginning to work devilishly towards the revival of Ganon.

And so the adventure began...


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Game Mechanics
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Life meter
~~~~~~~~~~

The life meter is the visual representation of how many hit points Link has 
left before he dies. As he takes damage the red bar at the top of the screen 
goes down and Link will die when it becomes empty. Replenish it by using a 
spell or talking to any "Lady in Red" in the towns around Hyrule. You can also 
find up to four Heart Containers around Hyrule that extend the length of the 
meter.

Raising the Life skill enables Link to take less and less damage.


Magic meter
~~~~~~~~~~~

The magic meter is the visual representation of how many magic points Link has 
left before he can no longer cast spells. As he casts spells the white bar at 
the top of the screen goes down and Link will no longer be able to use spells 
when it becomes empty. Replenish it by finding Magic Jars or talking to any 
"Hag in Orange" in the towns around Hyrule. You can also find up to four Magic 
Containers around Hyrule that extend the length of the meter.

Raising the Magic skill enables Link to use less and less magic when casting 
spells.


EXP meter and levels
~~~~~~~~~~~~~~~~~~~~

Most enemies reward Link with a numerical boost in EXP after he defeats them. 
After you kill an enemy you will notice a white number appear; this is how many 
EXP you got for the kill. Along with killing enemies Link can also get EXP from 
collecting the many P-Bags strewn across Hyrule; a few enemies can even steal 
EXP from Link. EXP counts towards adding levels to Life, Magic and Attack each 
of which can be raised to a maximum of the eight level. The chart below shows 
how many EXP are needed to reach each level in the three skills.

                    Life | Magic | Attack 
                  1| ~   |   ~   |   ~ 
                  2| 50  |  100  |  200 
                  3| 150 |  300  |  500
                  4| 400 |  700  | 1000
                  5| 800 | 1200  | 2000
                  6| 1500| 2200  | 3000
                  7| 2500| 3500  | 5000
                  8| 4000| 6000  | 8000

Be warned that if you lose all of Links lives any EXP you have will be gone. 
After all three skills are maxed out you will gain another life every 3000 
points.


Land Map
~~~~~~~~

This is the given name for the mode you are in when traveling around Hyrule. 
You can not use weapons but have access to the Hammer and Flute. Proceeding 
through dangerous areas like forests, deserts, swamps, water or fields will 
result in random enemies popping up and chasing Link. If they come in contact 
with him it will start a Fight screen that you must escape.


Fight Screen
~~~~~~~~~~~~

These are the side-scrolling parts of the game that include towns, caves, 
random enemy encounter, palaces and secret areas. Link can fight, jump and use 
spells in these areas.


Towns
~~~~~

These are like fight screens in the way you can move and fight but a few things 
should be mentioned. Each town has a "Lady in Red" and a "Hag in Orange" that 
walk back in front of a house; if you speak to them you can get them to fill 
your life(Red) and magic(orange). Also of note is that some agents of Ganon can 
be hidden in the towns disguised as humans; when you talk to them they will 
respond but then turn into a Purple Ache. Regular humans have nice tips for the 
quest ahead but they are cryptic and repeated too much.


Hidden areas 
~~~~~~~~~~~~

All across Hyrule there are many hidden errors that contain things like P-Bags, 
Hearts, Magic Containers and even some with just enemies in theme. These appear 
like Fight screens.


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3.0 Items, Sword Techniques and Spells.
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Items
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Blue Magic Jar - fills a portion of Links magic meter

Red Magic Jar - fills Links Magic meter to the top

P-Bag - gives Link an added amount of EXP points; range from 50 to 500.

Link Doll - awards Link with an extra life.

Heart Container - adds one space to Links health meter. There are four extra to 
be found in Hyrule.

Magic Container - adds one space to Links magic meter. There are four extra to 
be found in Hyrule.

Candle - lights up dark areas like caves. Found in the Parapa Desert Palace.

Power Glove - lets Link break blocks with his sword. Found in the Midoro Swamp 
Palace.

Hammer - lets Link smash boulders that block his way. Found in the maze of 
caves in southwest Hyrule.

Raft - lets Link cross an ocean. Found in the Island Palace outside the 
Graveyard.

Boots - lets Link walk on certain parts of Water. Found in the Island Maze 
Palace.

Flute - lets Link awaken sleeping monsters. Found in the Ocean Palace.

Cross - lets Link see invisible evil enemies. Found in the 3-eyes Palace.

Magic Key - opens all locked doors in a palace. Found in the hidden town of 
Kasuto.

Trophy - stolen trophy you return to the town of Ruto.

Water of Life - used to cure the sick girl in the town of Mido.

Child - kidnapped kid you return to the town of Darunia.


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Sword Techniques
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Downstab - taught to you by the knight in Mido who you can find in the church 
tower. Hit down on the D-Pad while jumping to perform.

Upper-ward stab - taught to you by the knight in the town of Darunia who you 
can find by going down the chimney of the first house in the middle section. 
Hit up on the D-Pad while jumping to perform.


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Spells
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All spells have a casting limit on Links magic meter; the amount goes down as 
the magic level goes up.

Shield - you get this spell from the town of Rauru for doing nothing. Lowers 
the amount of damage Link takes; goes away if Link enters a new area.

Jump - you get this spell from the town of Ruto after returning a stolen trophy.
Allows Link to jump twice as high.

Life - you get this spell from the town of Saria after finding a missing mirror.
Fills Links life meter up some; amount goes up with magic level.

Fairy - you get this spell from the town of Mido after healing a sick girl. 
Let's Link transform into a fairy to fly around the current area; goes away if 
Link enters a new area.

Fire - you get this spell from the town of Nabooru after getting a thirsty 
women some water. Lets Link shoot fireballs from his sword, effect goes away if 
Link enters a new area.

Reflect - you get this spell from the town of Darunia after rescuing a 
kidnapped child. Let's Link bounce magic off his shield; goes away if Link 
enters a new area.

Spell - you get this from the old man in the hidden Kasuto town. Can turn weak 
enemies into Bots and used for another magical purpose...

Thunder - get this from the old man in the deserted Kasuto Town after you have 
all items, spells and have placed all six crystals.


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4.0 Walkthrough
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Here we go. This section details everything you need to know to defeat this 
classic game. Everything is laid out in easily marked and noticeable steps so 
you should have no trouble finding a certain area. Palaces have a small map in 
the start of their sections that are labeled 1-0,A-Z. These "codes" are used in 
the walkthrough for that palace to help you keep it clear in your mind so while 
the maps aren't to scale they offer a good way to keep the sometimes confusing 
palaces in order. 

Refer to the checklist at the beginning to help jump keep the adventure in 
order and use the browsers CTRL-F function to easily search for a section by 
typing Section # ; where the number is the number of the section you want from 
the checklist

Alright, the adventure won't wait on you forever.....



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Walkthrough Checklist
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Section 1:  [ ] - Start Adventure in Zelda's Palace.
 

Section 2:  [ ] - Get spell of Shield from Rauru, head to Parapa desert, grab 
the first extra Heart Container from southern Parapa desert. Retrieve the 
Candle and defeat Horsehead in the Parapa Desert Palace.


Section 3:  [ ] - discover the theft of a Ruto trophy and recover it from a 
Goriya in Tantari desert, bring the trophy back to Ruto for the spell of Jump, 
take a small detour to grab the first extra Magic Container and then head to 
southern Hyrule by way of cave.


Section 4: [ ] - Grab the first Link Doll, locate the Midoro Swamp Palace and 
enter then get the Power Glove and defeat Helmethead in Midoro Swamp Palace.


Section 5: [ ] - Grab an added boost to EXP from a 200 point P-Bag in a cave 
outside the swamp, get the spell of Life from the town of Saria, grab another 
P-Bag from the forest patch east of Saria then make your way through the maze 
of caves to retrieve the Hammer.


Section 6: [ ] - use your new Hammer on a boulder to get the second of four 
Magic Containers, travel to the Graveyard, grab the second Link Doll and then 
travel to Mido to get the downstab and spell of Fairy; an additional Heart 
Container.


Section 7: [ ] - locate the way to the Island Palace, retrieve the Raft and 
defeat Ironknuckle in the Island Palace. Use raft to travel across the sea to 
east Hyrule.


Section 9: [ ] - Grab three P-Bags, retrieve the spell of Fire and the spell of 
Reflect along with the upward stab technique.


Section 10: [ ] - Traverse the Island maze to retrieve the third Magic 
Container, claim the Boots and defeat Carock to defeat the Island Maze Palace.


Section 11: [ ] - find the third Heart Container, retrieve the Flute and defeat 
Gooma to finish the Ocean Palace.


Section 12: [ ] - collect a Link doll and P-Bag, located the fourth Magic 
Container, retrieve the Spell of Spell and the Magic Key then grab another P-
Bag and then the fourth Heart Container.


Section 13: [ ] - locate the way into the 3-eyes Palace, claim the Cross and 
defeat Volvagia to finish the last palace before the Great Palace.


Section 14: [ ] - Get the spell of Thunder then travel to the Great Palace for 
end game grabbing a P-Bag along the way.


Section 15: [ ] - The Adventure is over.


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Section 1: The journey begins
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Link begins his journey in front of the sleeping Princess Zelda; located in a 
palace. Link as to break that curse and get the princess awake to save Hyrule 
from Gannon so let's get to it; head out of the palace either by going left or 
right. 


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Section 2: Get spell of Shield from Rauru, head to Parapa desert, grab the 
first extra Heart Container from southern Parapa desert. Retrieve the Candle 
and defeat Horsehead in the Parapa Desert Palace.
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Our first part of the journey is to visit the nearby town of Rauru and retrieve 
the spell of Shield from an elder there. From Zelda's palace follow the path 
all the way up until the split. Take the right path around and down and Rauru 
will be the town on your left just before the roadblock. Head into Rauru and 
continue left into the second section of town; talking with the lady in red for 
a life re-fill just before the tunnel to the second section if you need it. 
Once you've made it to the second section of Rauru go to the first gray house 
and wait for a women to come out. Talk with her and she will instruct you to 
talk with her father before you leave and then she heads in the house so go 
ahead and follow her in. Head all the way to the back of the house, down the 
stairs and stand in front of her father to receive the spell of Shield. Now we 
are ready to head to Parapa desert where the first palace lies.


Head back out of Rauru and follow the path back up until you spot a cave 
entrance in the back of the forest to your right. Head right and into the cave' 
fighting off any monster attacks that may occur. Inside the cave will be dark 
so you have to tread carefully in here. Head to the left over one small rock 
platform then left until another which you move over as well. If you stand on 
this one for a moment you will notice the movement of...something ahead of you. 
Watch the movement until whatever it is moves away from you then jump down and 
crotch to attack it before it rushes back into you. As you hit the enemy it 
will light up revealing that it is in fact a Lowder. After the pest is dead you 
can continue left and out of the cave where you will emerge in Parapa desert.


Before heading off to the first palace here in Parapa let's get Link his first 
Heart Container to help you on your journey. More life means an easier 
adventure. From the cave opening to Parapa that you just emerged from head 
south along the mountainside until you see a path that leads due south; 
defeating the stray Geldarm and Bots you may encounter. Head down this path 
until the halfway point where you will have to make your way across a few jumps 
above deadly water(Link won't learn to swim for another 5 years) while avoiding 
damaging bubbles that can knock you into the water below. Take your time to 
avoid the bubbles and gauge your jumps carefully to get across the eight jumps 
to make it back outside on the path. Once you're back on the path continue to 
follow it down and into the cleared patch of land in the middle of the small 
forest.

Inside this section head to your right a bit to notice a Heart Container on the 
ground with an orange Goriya nearby. If you try to grab the Heart Container 
without killing the Goriya then you will take a few hits from his boomerang so 
kill him first and then grab that Heat Container to bring Links life meter to 
five spaces which will be filled up as well! 


                [1]      [7][8]
             [3][2][4][5][6]
                [B][A][9][C][D][E]


Our first temple is located in Parapa desert; due north of the forest we just 
grabbed the Heart Container from on the very tip of the peninsula. Locate the 
palace and head on in. Ahh, our first palace; let's get this out of the way! 
Like all palaces you will visit you start outside the palace in front of small 
staircase with a statue of an Ironknuckle(1). Head up the stairs, past the 
statue and all the way to the elevator in the back of the entryway; take this 
elevator to access the Parapa desert palace.

As you travel down the elevator you will notice the occasional Tinsuit running 
back and forth on the floor beneath you(2). Tinsuits not only take Links health 
but also some of the experience points you have so avoid them when you depart 
from the elevator. Once you are safely on the ground head to your left while 
defeating the odd Tinsuit that comes at you and head into the next area(3). In 
front of you in this room will be two Bots that are going to leap at you from 
the block formation above you. Either wait for them to jump down and dispatch 
of them or run under the blocks before they can leap at you. Proceed to the 
left under these blocks. When you reach the end of this block formation a Red 
Stalfos will appear and leap down towards you. Dispatch of him and then 
continue to the left all the way under the next block formation; killing any 
Tinsuit that run towards you as you make your way to the back. Grab the key at 
the back of the room and then head back out to the right, take care of or avoid 
the two Bots that reappear and then head into the elevator room where we first 
entered this palace(2). Be weary of the Tinsuits in this room again.

Head to the right, past the elevator, defeating any Tinsuit that run at you and 
then on into the next area to the right(4). Proceed to the right and unlock the 
door with the key we grabbed a second ago; watch for Tinsuit running toward you 
from the right. After the gate is open you can continue on to the right where 
you will notice a Skull bouncing about the area. Don't bother fighting him; the 
Skull takes many hits and the Tinsuit running around will tear you to shreds 
while you sit there and attack. Continue to the right and into the next area(5).

In this area a Red Stalfos will drop from you right as you pass under the first 
low hanging. Defeat him and continue to the right, past the elevator for now 
and defeat the Red Stalfos that drops right as you pass the elevator. Continue 
on to the right into the next area(6).

In this area you will immediately run into one Bot on the ground and a Skull 
bouncing about above the Bot. Kill the Bot, continue to the right where a Red 
Stalfos will drop at you as you pass under the low over-hang. Kill the Red 
Stalfos and continue to the right where you will come across another elevator. 
If you need it there is a fairy to the right of the elevator otherwise take the 
elevator up to the next area(7).

Get off the elevator and continue to the right. Tinsuit will be coming at you 
while you make your way to the right and up the steep staircase. Grab the key 
at the back of the wall after the staircase before heading into the next 
area(8).

Kill the Bot that is immediately in your path and continue right through the 
Tinsuit that are running towards you. Eventually the hall will open up into a 
large room where a Mace Thrower occupies a small recess in the ground; a key 
sits behind him. Watch for an opening in his maces that he is throwing and then 
jump into the recess with him. Stay under the arc of his maces and kill him. 
Grab the key and the hidden Red Magic jar in the statue of an Ironknuckle and 
then make your way all the way back to the elevator in the area to the left(7) 
and down into the lower area(6).

Get off the elevator and head back left to the next area in that direction(5); 
avoiding the Bot and Skull as you go. Move left toward the center of the area 
where the elevator is and take it down to the area beneath. Get off the 
elevator moving toward your left. Avoid or kill the Skulls, three slow moving 
ones and a quick bastard, and move into the next area to the left(A).

Immediately prepare for two Bots who will jump at you from the a set of stairs 
in front of you to the left dispatch of them and make your way to the top of 
the staircase. Spreading out in front of you to the left is a bridge that spans 
over a lava pit. Out on the middle of this bridge is a P-bag worth 50 EXP. As 
you walk on this bridge it will dissolve from underneath you. You need to run 
across to the left, duck and snag the bag and then continue to the left and on 
to safe ground atop another small staircase with two more Bots on it. From the 
top you can jump straight over them and into the next area(B) to the left or 
you can kill them if you want.

Inside this area is where we will find the Palace treasure, the Candle. Head 
left until you run into a Mace Thrower. Get under his arc of Maces and destroy 
him then continue left where you will run into an orange Ironknuckle. Destroy 
him, unlock the door behind him and claim the Candle as your prize. The candle 
lights up dark areas like caves. With the candle in tow head back to the area 
we just came from(A), all the way to the right over the dissolving bridge into 
the next area(9). Run past the Skulls and back up the elevator to emerge in the 
area above(5). Head to the area to the right(6), to the elevator we took up 
last time only this time head to the area below by going down(C). 

Get off the elevator and move to your right where you will quickly run into an 
orange Ironknuckle. Dispatch of him, continue left and up the staircase made of 
blocks. On the second step a Red Stalfos will drop from the top to land on the 
next step so get rid of it. Move on up to that stair and to the right where 
another Red Stalfos will drop down. Once this one is gone you can continue up 
the staircase and head into the next area to the right(D).

Continue right where you will run into another locked gate with a Mace Thrower 
throwing his maces at you from behind it. Watch the arch so you can get under 
it, unlock the door and kill the Mace Thrower. Past the Mace Thrower will be 
another orange Ironknuckle. When that is gone you are free to continue to the 
right and into the bosses lair(E).

Inside the lair you will start in a small hallway that will open into the 
larger room to the right where you will fight Hammerhead. Use the spell of 
shield if you can and then move forward to the right to start the battle. You 
want to use the same strategy used against Ironknuckles to defeat him. Jump 
toward him, strike his head and then move away before being hit by his club. 
Repeat until he is dead. Afterwards grab the key, unlock the door to the right 
and stand in front of the statue to place the first of six crystals in. You 
will be rewarded with an EXP boost to the next nearest level. Exit the palace 
to the right at which point it will turn into rock. Congrats on your first 
palace finished. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 3: Retrieve discover the theft of a Ruto trophy and recover it from a 
Goriya in Tantari desert, bring the trophy back to Ruto for the spell of Jump, 
take a small detour to grab the first extra Magic Container and then head to 
southern Hyrule by way of cave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head back across Parapa desert and back into the cave now freshly illuminated 
thanks to your candle; head through the cave to emerge back out in the forest 
to the right of the path to Rauru. Take the path back to the split that takes 
you both up and around or back to Zelda's Palace. Take the high path that runs 
along the outside of another desert. At the start of this path is a lone patch 
of forest. Head in and grab a P-Bag worth 100 EXP being guarded by four blue 
Aches. Head back out to the path and then follow it to the left until it leads 
into a mountain area with a town in front of you. This is the town of Ruto.

Inside Ruto speak with the lady in red to fill your life or the old hag in 
orange to fill your magic if you need be. We are here to talk to a lady about a 
missing trophy. You can find the owner in the second section of town, first 
house. Speak with the lady wearing red that comes out to learn that a Goriya 
from Tantari stole her trophy. That fiend! Tantari is the desert we passed on 
the path to Ruto. Head back out of Ruto and follow the path back to the desert.

Make your way north across the desert fighting off any enemies that may attack 
until you spot a small mountain area with a cave entrance near the shore. Head 
on in this cave. Inside proceed to the left, kill the blue ache and then study 
the cave. In front of you to the left are two platforms surrounded by lave pits,
the second has a single red Octoroc shooting rocks at you. Jump across the 
first and then to the second, kill the Octoroc and then jump to safety on the 
other side where another red Octoroc sits above you. Kill this one and proceed 
to the left where you need to kill the red Goriya and claim the trophy.

Exit the cave and head back to the path across Tantari desert. Follow it to the 
left and back into the town of Ruto. Give the statue to the lady in the first 
house of the second section of town. She will let you in the house where you 
can proceed to the back and get the spell of Jump from the old man. Head back 
out of Ruto once you have the spell and you filled up on magic and health.

Follow the path outside of Ruto back right and then down at the fork to Zelda's 
palace. From outside the moat that surrounds the palace head south and follow 
the mountain side left until you spot a cave. Before going in notice that 
temple on the other side of the mountain; we are heading there next. Enter the 
cave and move right, kill three Lowders that rush at you before the cave opens 
into a larger area. In the ground are three holes each with a red Octoroc 
jumping and launching rocks at you. Dispatch of them to make it safely across 
to grab the Magic Container that waits for you. Once you have it make your way 
back out of the cave and back to the path outside of Zelda's palace. Follow it 
up and left and the fork back to Ruto.

From the outside of Ruto, head along the path south and into the cave at the 
end. Head right and up the two stairs in front of you, kill the following four 
red Octorocs and then move right down the hallway where a red Goriya will be 
guarding the way to the next area. Once he is dead you can continue to the next 
area to the right. Travel to the right and over the steps and recesses, killing 
the Lowders as you go. Again the hallway to the next area will be guarded by 
another red Goriya so dispatch of him and enter the next area to the right.

This last room of the cave will open into a larger cavern with two Aches flying 
around accompanied by an Acheman. Don't worry about them for now unless the EXP 
is worth the trouble of fighting three flying enemies at once. Head to the very 
end of the room to the right where you will be at the base of a large cliff. 
You need to use your new spell of Jump to get up there and then exit the cave 
to the right where you will come out in the southern part of Hyrule in front of 
a swamp.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 4: Grab the first Link Doll, locate the Midoro Swamp Palace and enter 
then get the Power Glove and defeat Helmethead in Midoro Swamp Palace.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Immediately to your right as you emerge from the cave will be a small forest 
that houses a fairy so go ahead and grab it from inside if you need it 
otherwise prepare to go into the swamp. Do you see that boulder blocking a cave 
entrance? Good, head to the left side of that rock where you will find the 
first Link doll which grants you one extra life. Grab it now or you can save it 
for later; just remember where it's at. Head back out of the area the doll is 
in and back into the swamp.

From the middle of the swamp we now occupy you need to move to the south and 
out of the swamp and into a field area. Once you're in the field move to the 
right until you spot a path. On this path to the south will be a bridge and to 
the right the path continues on. That's the direction we need to go. Travel on 
the path, following it right through a mountain area until it stops suddenly 
with a boulder in your way. The boulder will have a desert area behind it but 
for now let's take the path upwards, traveling north until the path emerges 
from the mountain area with the swamp to your left while you face north. 

The Swamp Palace is to the west in this swamp. We are going to travel across 
the swamp using two patches of dry land as resting spots; the whole time you 
are bound to be attacked a few times but that can't be stopped only shortened 
which is why we take this path. So let's get to it. Head out into the swamp and 
make your way to the first patch of dry land. Here you will find a Red Magic 
jar that can be used if you need the magic re-fill. Grab it, move back out to 
the swamp and continue to the west until you hit the dry land area between the 
two mountains to the north and south; no items here just a quick rest. When you 
are ready go ahead and take the last leg of the journey to the west and enter  
the Swamp palace that lies in front of you.


                   [1]
       [A][9][8][7][6]
 [D][C][B]      [5][4]
       [E][F][G][H][2][3]
             [I][J][K][L]


Here we go with our second palace in our Adventure to awaken Zelda. Head up the 
stairs, grab the Red Magic jar from the statue if you need it and continue to 
the right and down the elevator at the end to enter the lower section of the 
palace(2). Continue traveling down in the elevator trough two more floors and 
get off when the elevator can go no further(2). Move to the right until you 
come to the start of a staircase made from blocks that is crawling with Bots. 
Before heading up the stairs do you see that horse head on the wall above you? 
That will shoot rocks at you so be ready for that while you make your way up 
the stairs. Once you have made it to the top continue to the right into the 
next area(3).

Travel through this area to the right and grab the key in the back; fighting 
two Mace Throwers between small platforms that litter the room as you go. When 
you have the key head back to and through the last area(2) watching out for the 
Bot that reappear and take the elevator up one floor(4) and get off traveling 
to your left through all the Ropes that will be jumping at you; when you reach 
the end of this area there will also be a Skull floating around but avoid him 
and head into the next area(5).

A Bot will be ready to leap at you from the blocks above so be ready to get him.
Continue to the left under the blocks where at the back of the current 
formation a Blue Stalfos will leap at you and another at the start of the next 
block formation. Dispatch of them both and then continue to the back of the 
area to grab a second key. Back track to the last area(4) and take the elevator 
up a floor(6) and get off to the left. Watching out for the slime that falls 
from the pillars that can turn into Bot make your way to the back of this area 
and kill the Blue Stalfos that drops at you before continuing to the next area 
to the left(7).

Kill the Bot immediately in front of you and then move towards the left while 
watching out for the Unicorn Heads that are flying towards you. Past the pair 
of Bot in the middle of the area is the first locked door so use one of the two 
keys we already grabbed and continue past it, kill the Bot behind and then head 
left into the next area(8).

This next area(8) starts a red fixture dropping slime at you right in front of 
a lava pit that you need to traverse using the three sets of blocks with Bots 
inhabiting them. Jump past the falling slime and stand on the ledge before the 
first set of blocks letting the Bot jump to you where you can kill them before 
making that first jump. On the first set of blocks is another key; grab it and 
then jump the next set of blocks above the lava to your left watching for the 
Bot that is there. Separating you and the next set of blocks is another fixture 
that is dropping slime below with a Bot waiting for you on the next set; wait 
for a break in the slime, jump the next set of blocks and get rid of the Bot. 
Finally jump to the other side of the area and continue left into the new 
area(9). 

This area is a larger room with nothing going on at first. Continue to the left 
and past the first fixture dropping slime you will face an Orange Ironknuckle. 
Kill him and continue on past where you face another Orange Ironknuckle with a 
faster Skull bouncing all about; kill the Ironknuckle quickly to get away from 
that Skull and head left into the next area(A).Head forward and down the stairs 
grabbing the Red Magic jar in the horse head if you need it otherwise continue 
on moving left toward the elevator in the back of the room. Separating you and 
the Elevator are two quick Skulls that should be avoided. Take the elevator 
down one floor to the next area(B).

Move off the elevator to the left fighting the Blue Stalfos that drops at you 
before the locked door with a Rope in front of it. When the Stalfos and Rope 
are dead you can unlock the door and continue on to the next area to the 
left(C). This next area is a test on Links noggin. There are no enemies but 
falling from the roof are a ton of blocks that must be avoided somehow if Link 
is to make it to the next area to the left(D) so do so now; don't forget to 
grab that P-Bag worth 50 EXP in the middle of the room before the falling 
blocks cover it up. If you miss it you can grab it on the way back through in a 
moment.

In this area we will find the Swamp Palace treasure; the Power Glove which will 
let Link smash through blocks with his sword. Move left past the pillar 
dropping slime and towards the locked door to the back of the room where a Red 
Ironknuckle will rush out to battle with Link. When the Red Ironknuckle is no 
more you are safe to unlock that door and grab the Power Glove as your prize. 
With the Power Glove in tow backtrack to the elevator we took to this floor(B) 
and then continue to the next area below(E). Don't forget to grab that P-Bag(C) 
if you didn't grab it the first time; the Power Glove should make it easier 
this time around.

Once you get off the elevator in this next area(E) head off it and to the right 
avoiding the Orange Moa that is flying around. Defeat the first Orange 
Ironknuckle in front of the statue of the same monster, then the Orange 
Ironknuckle after it and then right into the next area(F). A Blue Stalfos will 
drop down and battle with you between two horse heads shooting rocks once you 
first come into this area. Defeat the Blue Stalfos and then make your way to 
the right through the stream of rocks. Use your sword on the blocks in your 
path and continue on forward where you will have to face another Blue Stalfos 
between horse's heads with even more blocks in your path beyond. Once you make 
it through this blocks it's a straight shot under a few more rock streams and 
right into the next area(G).

This next area has three Skulls floating about before the elevator that 
separates the area in two. Avoid the skulls and move past the elevator for 
right now to the right, avoid the last skull and head into the next area to the 
right(H). Kill the Bot ahead of you, fight through the Tinsuit that run at you 
and move into the back of this area where it opens up with a Mace Thrower in a 
recess guarding a key. You know what to do. Defeat the Mace Thrower, grab the 
key and then make your way back to the elevator(G) we went past to get to this 
area and take it down to the area below(I).

Move to the right and battle your way past Bot and Mace Throwers that occupy 
the block stairs that lead to the next area to the right(J); be careful not to 
smash through too many of the blocks that your way is impassable. Proceed 
forward to the ledge in front of you. Before you are there short dissolving 
bridges stacked on top of you with a P-Bag worth 100 EXP on the last one above 
the lava; you need to stand on the two top bridges away from the bag so when 
the bridge dissolves you land in a good spot to swipe the bag and then jump to 
the safety to your right or you can skip it all together. Either way you go you 
then need to make your way to the right through the Tinsuit that run at you and 
the Red Ironknuckle that blocks the way into the next area(K).

Kill the Blue Stalfos that attacks immediately and then unlock the door that 
blocks your way. Kill the following Orange Ironknuckle and then finally the 
last Red Ironknuckle that stands between you and the bosses lair(K). Enter and 
prepare to battle with the boss of the Swamp Palace, Helmethead.

Use Shield if you can and then move to the right to start the battle. Helmethead
has two stages. The first stage has his head being covered with his helmet 
where you need to jump and smack it with your sword while avoiding the rocks he 
spits at you from his mouth. When the helmet flies off the last stage will 
start. He attacks the same way only now the helmet is flying around by itself 
shooting rocks at you as well. Jump and strike his head while avoiding both 
rock steams to finish this boss off and conquer this palace. Unlock the door 
behind him with the key that falls from the ceiling and place the crystal in 
the statue to be boosted to the next EXP level. Once you have placed the 
crystal exit stage right and the palace will turn into rock.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 5: Grab an added boost to EXP from a 200 point P-Bag in a cave outside 
the swamp, get the spell of Life from the town of Saria, grab another P-Bag 
from the forest patch east of Saria then make your way through the maze of 
caves to retrieve the Hammer.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


On your back out of the swamp there will be a cave to the north in the side of 
a mountain. Step inside and move your way through the Megmat who are jumping in 
between stalagmites in the ground to face an Orange Goriya and then finally 
another Megmat before being able to proceed to the next area to the right. Go 
all the way to the back of this area to grab a P-Bag worth 200 EXP and then 
make your way back out of the cave and into the field. From there head back on 
the path to your right and follow it south and then west until you hit a bridge 
that leads over a river.


Head across the bridge which will require you to avoid the Bago-Bago that jump 
and spit rocks at you. Avoid them and exit out of the right to make it to the 
other side of the river where you can follow the path the rest of the way south 
and into the town of Saria. While you are here don't forget to talk with the 
ladies to fill up your magic and life but mainly we need to talk to the lady in 
purple that comes out of the first two story house in Saria to learn that she 
lost her mirror. Well, let's find it for her. Head to the left and enter the 
next section of Saria by way of the tunnel. From here you want to head into 
the small building that will be right in front of you and then search the
table for the mirror which you can take back to her to be let in her house. 
Once inside you need to head to the back and go underneath into the lower level 
to speak with the old man for the spell of Life. 

Now that we have the spell of Life we can continue through the town and see 
what lies beyond. Continue back into the second section of town where we found 
the mirror and keep going to the left and into the third section of town where 
you will find......hey, the way is blocked! There is no bridge to get across! 
Go inside the small building by the shore and speak with the guard to learn 
only residents of Saria can use the bridge. Damn! We need to find someone who 
can let us cross so head back into the middle section of town and into the 
first open house. What's this? A purple Bot? Speak to it and you find out it's 
a asleep. Well, wake it's ass up. Speak to it twice more and it will eventually 
crack with some info. Apparently his master is north of the river. Let's head 
out of Saria and back across the bridge to look.

Head back out of Saria to the left and follow the path back across the river by 
way of the bridge that is infested with Bago-Bago. Once you are across the 
river follow the path up north until it runs between two forests. We need to 
explore the forest above for that Bots master. The woods house him as well as a 
few other traps. The Diagram below shows the location of both the traps(X) and 
the house of the master from Saria(M). Traps are just wooded areas with Megmat 
jumping around.

                                             [ ][ ]
                  [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
            [ ][ ][ ][ ][X][M][ ][ ][ ][ ][ ][ ]
         [ ][ ][X][ ][ ][ ][X][ ][X][ ][ ][ ]
         [ ][ ][ ][ ][X][ ][ ][ ][ ]
            [ ][ ]

Once you located the masters house you will learn his name is Bagu and he will 
give you a note to show to "River Man" that will allow you to use the bridge to 
reach the other side of the river so head back out of the woods, down the path, 
across the Bago-Bago bridge and then pause a moment. 


You see that small patch of forest to the right sitting all alone out there? 
You can head in and grab a P-Bag worth 100 EXP among a few Megmat. Once you 
have the bag make your way into Saria and to the third section of town. Speak 
to the guard in the small building by the shore who will now extend the bridge 
for you. Head over the bridge, past the second guard building and out of the 
town to the left to emerge on the other side of the river finally!

Head into the cave opening to the south of the town on this side of the river 
and you will come out in a maze of caves. This area if filled with many cave 
openings, some lead to other caves and some lead to dead ends. I'll lead you 
through the caves that you need to go through to reach the Hammer beyond with a 
list of the basic cardinal directions to follow and detailed walkthroughs of 
the caves. Follow the directions carefully to not get lost. We'll also meet 
some new enemies in these caves that can prove to be a challenge for Link. 


Caves
~~~~~~

1. East
2. East
3. East
4. East
5. East
6. South
7. South
8. South

From the begin of the cave maze you want to head into the cave to the east(1). 
Wait for the two Bots to drop down from the steps they stand on so you can kill 
them easily then move up the steps and jump down below where a Red Moblin will 
rush you, then a Bot beyond him and another Red Moblin waiting after that. 
After the second Red Moblin you can jump over the last remaining Bot and exit 
the cave to the right. Head across the new area and into the only other cave 
here; to the east(2). Kill the three Red Octoroc on the stone steps as you move 
up them and then jump to the ground behind where a Blue Goriya will be waiting. 
Kill it and then the three additionally Red Octoroc waiting on the stone stairs 
behind and then exit the cave to the right(3).

Head to the next cave to the east and go inside. Jump the ledge inside where 
two Bots and three Blue Aches are flying around. Best to avoid them all since 
the Aches will tear you up. Jump from this ledge, ignore the elevator and 
battle with the Orange Daira and then exit the cave to the right to emerge in 
front of a small forest patch. Enter the cave below and to the east(4).

Easy cave here; just rush across the bridge above the lava while fighting and 
or avoiding the Bago-Bago that leap at you from below and shoot rocks. Exit the 
cave to the right and the take the only other cave in this new area to the 
east(5). Noticing a trend yet? Kill the Bot that is waiting for you and then 
cast the spell of Jump and use it to reach the rock platforms above the Red 
Daira below. Jump across these platforms making sure to not forget that Red 
Magic jar up there to fill your magic and then jump down at the end of the 
platforms and exit the cave to the right. 

From this area take the next cave to the south(6). This cave is a little 
different since you start on the right side of the area moving left. Go forward 
to the left and defeat the Blue Goriya with an Ache above him. Jump up the 
ledge and then down below into the pit. An orange Daira will come rushing at 
you along with three Blue Ache above on the ceiling. You can either fight the 
Orange Daira if you want or you can wait use the spell of Jump to just jump 
over him. Exit this cave to the left and then take the next cave to your 
south(7).

Go down the large steps, the first two have a Bit on them and the third has a 
Orange Daira who can easily be killed by crouching on the ledge and stabbing 
while he moronically runs forward. After the Orange Daira is dead continue down 
three more steps where another Orange Daira will come running forward, kill him 
the same way as the last then finish the two Bits behind and exit the cave to 
the right. Finally take the last cave to the south(8) for the last cave before 
where the Hammer lies.

Kill the Bot in front of you and then the Orange Daira that comes rushing at 
you from the second step below. When that is dead move forward and repeat 
against another Bot and Orange Daira then jump over the last Bot and exit the 
cave to the left to arrive in a desert. Woot! Out of the maze! From the opening 
into the desert you need to head to the left, up the small path and walk into 
the hole that lies there.

Run forward past the small pillars until you run into to a Red Daira blocking 
your path. Kill or evade him with the spell of Jump and continue on the right, 
past a Lowder and into a larger cavern where two Acheman will be ready to 
battle with you. Defeat them and then head to the next area through the right. 
Head down the steps in this area, kill the three Megmat that come bouncing 
toward you and continue forward to the right where an Orange Daira will be 
ready to fight. Kill it since there is no room to evade and then take the 
elevator down and get off to the right. You'll need to fight a Red Daira before 
being able to get to the next area to the right.

Inside this next area will be a set of jumps between lava pits that are easy to 
make; the sixth platform will have a Myu on it. Wait for the My to jump in the 
lave and then proceed with the rest of the jumps and head into the next area 
where the Hammer rests to the right. Right away you will fight an Orange Daira 
and then when the area opens into a larger area you will fight a Red Daira that 
can be jumped over to grab the Hammer behind. Once you have the Hammer in your 
inventory head back out, across the lava jumps in the next area and then back 
up the elevator. Backtrack your way through the two areas to the left and you 
will make it back outside in the desert with the Hammer safely in tow.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 6: use your new Hammer on a boulder to get the second of four Magic 
Containers, travel to the Graveyard, grab the second Link Doll and then travel 
to Mido to get the downstab and spell of Fairy; an additional Heart Container.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Use your new hammer on the boulder to the left of the cave you just got it in. 
Move into the patch of debris to fall into a long pit and land next to another 
Magic Container. Grab it and then exit the cave to the left where you will 
emerge back above the drop.

Head back into the small desert, past the cave that leads back to the maze and 
take the cave that is in the top right corner. Make the jumps between the lava 
pits, killing the Red Octorocs on each one then exit the cave to the right. 
Once outside the cave travel north alone the shore and into the cave opening to 
emerge in a small desert with a long bridge to your right. Across this bridge 
lies the graveyard and further northeast the town of Mido. Make your way across 
the bridge fighting your way through a Red Moblin, a Lowder and then finally a 
Blue Moblin before the last area of the bridge which has deadly bubbles 
floating around and a lone Red Daira that should be leapt over and then exit 
the bridge to the right where you will emerge on a path in front of a large 
graveyard.

From the path you stand on now move south along the shore until you run into 
the second Link Doll which you can grab if you need then follow the shore back 
to the path.

Follow the path up and around the outside of the graveyard until it stops with 
a desert in front of you and another path beyond that. Move across the desert 
on to the path and follow it east until you reach the shore town of Mido. Our 
first top in the town is to go to the church in the second part of town and 
using the spell of Jump, leap to the tower and enter to be taught the down stab 
sword technique from the knight that occupied the tower. Head back out of the 
tower and continue to the left and into the third section of Mido. Speak with 
the old women in purple that comes out of her home to learn her daughter is 
sick and she needs your help. Let's go look for something to help but first a 
small detour to help Link...

Head back out of Mido and back on the path. Follow the path to the left until 
you hit a boulder that blocks your path. Smash the boulder with your hammer and 
then follow the path to the north until you spot a boulder to your left that 
blocks a cave entrance. Smash that one as well and head on in the cave. 
Immediately jumping toward you will be a Myu so use that new downstab to take 
care of it and move forward to the right, over a small rock and then defeat the 
Lowder that comes rushing at you. Finally, there will be a Blue Goriya blocking 
your path to the next area so make a corpse out of it and head into the next 
area to the right. Run to the back of this empty area and grab the second of 
four Heart Containers. Head back outside the cave and get back on the path, 
traveling to the south.

Back on the path now you need to follow it back south and then to the west and 
then before the path goes across the river where that bridge is head off the 
path to the west and go north until you spot the boulder blocking the cave 
entrance out in the swamp to your left. You might remember this spot from first 
coming to south Hyrule. Head out in the swamp and use the hammer to smash the 
boulder to gain entrance to the cave.

The first part of the cave has you running across a bridge spanning across lava 
while Bago-bago jump at you spitting rocks. Just run your little green butt off 
across the bridge, jumping over the stray Lowder that may be in your way. 
Heading into the next area to the right an Orange Daira will rush towards you 
swinging his axe. Now that you have the downstab you can dispatch of him fairly 
easily. Beyond him are a couple of Red Daira that you can use the new sword 
technique on; just don't fight them at the same time. When the enemies are gone 
jump over the small lava pit at the end to grab the Water of Life and then move 
back out of the cave and into the swamp.

From the outside of the cave, move back south to get on the path and follow it 
east to the boulder and the town of Mido beyond.

Speak with the old women in purple found in the first house in the third 
section of Mido. She will thank you for giving the Water of Life and welcome 
you in to her house where you can get the spell of Fairy.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 7: locate the way to the Island Palace, retrieve the Raft and defeat 
Ironknuckle in the Island Palace. Use raft to travel across the sea to east 
Hyrule.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Move out of Mido and west on the path then south into the desert. Before 
heading into the cemetery align your self with the middle tomb; Kings Tomb. 
Move south in a straight line using Kings Tomb as a place to rest. The location 
of the secret drop way to the island off the shore is located in the seventh 
gravesite directly south of the Kings Tomb. Head there and drop into the cave.

Fight your way to the right through three Lowders then use the spell of Fairy 
to fly to the ledge above. Move to the right and into the next area where you 
have to face a Myu then a Lowder followed by a Blue Goriya. After you make it 
past them exit the cave on the right to emerge on the island where you can spot 
the next palace laying beyond a short turn. 

               [1]
               [2][3][4][5][6][7]
                     [C][B][8][9][A]
                     [D][E]F]

Head around the rock and into the palace. Outside the palace will be the usual 
Ironknuckle statue(1); this one will either result in a Red Magic jar or a Red 
Ironknuckle. Come in and out until you get what you need otherwise take the 
elevator down a floor(2). Get off the elevator moving the only way you can go, 
to the right. Moving to the right you will encounter a new enemy; the 
Doomknocker. Defeat the Doomknocker by jumping and bouncing on his head using 
the downstab then continue on to the right until you spot a Myu on the ground. 
Once you pass this Myu a Blue Armored Stalfos will drop at you so be prepared. 
Once these enemies are safely defeated or avoided you can continue on into the 
next area to the right(3). This area is a straight shot over a floor made of 
breakable blocks that have the stray Myu on them and waves of Tinsuit running 
toward you; nothing to grab or do here so just make a straight shot to the 
right and into the next area(4).

Immediately you will spot an Orange Moa flying around above dropping fire to 
the ground below. As you run to the right underneath the block platforms random 
blocks will fall toward the ground and finally another Orange Moa will be 
flying around at the end. Otherwise this room is another straight shot so just 
move on to the next area to the right(5). Defeat the Myu in front of you and 
then the next one to the right with a Doomknocker behind him; defeat this 
before grabbing both the key and the P-Bag worth 100 EXP that you see 
underneath the blocks below. With the key and P-Bag taken head to the next area 
to the right(6).

Right in front of you in this area will be a few steps made of blocks that have 
caged in two Red Ironknuckles on the first and second level and on top of the 
blocks are a few Myu. You don't need to release the Red Ironknuckle in this 
area and killing the Myu runs you the risk of destroying the blocks you need to 
reach the top of the steps so just jump over the Myu and proceed to the top and 
down where you will be on top of an elevator. Moving to the right will have a 
Red Armored Stalfos fall from the ceiling in front of a tall jump marked by a 
Ironknuckle pillar. Defeat the Red Armored Stalfos then use the spell of Jump 
to reach the ledge with the pillar and proceed to the next area to the right(7).

This area is an outside area with an Orange Moa flying around and a Red 
Ironknuckle occupying the middle ground. Run to the right, defeat or avoid the 
Red Ironknuckle and grab the key on the pedestal. With the key in your 
inventory head back to the left and into the last area(6) and then take the 
elevator down a floor(8). Make sure you have enough magic to cast Fairy; if not 
you can backtrack to the beginning of this Palace(1) and grab some from the 
statue and then come back.

From the landing of the elevator unlock the door to your right, kill the Bot 
and avoid the floating Wolf Heads to make your way to the next area to the 
right(9). Smash through the blocks that are in the way of the jump in front of 
you and then leap to the next platform that has the Bot on it. After the Bot 
you need to  grab the key on the fourth platform with a Red Ironknuckle near it,
kill or avoid the Red Ironknuckle and then continue jumping across into the 
next area to the right(A). You'll have to smash through some more blocks to 
clear the path. Kill the Red Ironknuckle that comes rushing at you and then 
proceed to the right where the room will open up. In your way will be a new 
enemy, the Blue Ironknuckle, which you need to get past to unlock the door and 
grab the Raft. Once you have the Raft backtrack through the lava room and to 
the area with the elevator(8) and then continue to the left through the Wolf 
Heads and into the next area(B).

Head forward to the left and kill the Red Ironknuckle that runs out to greet 
you. After it is dead unlock that door before the elevator but ignore the 
elevator for now and continue on to the left where a few Tinsuit will rush 
toward you before a lone Red Ironknuckle who is guarding the way to the next 
area to the left. Defeat the Red Ironknuckle and continue to the next area(C). 
Jump up on the huge block formation and move to the back while avoiding the 
Wolf Heads until you spot the key below. Standing on top of the key perform a 
downstab to break through and land on it and then cast the spell of Fairy 
quickly to fly back up and out of this area to the right before the Wolf Heads 
rip you up(B).

Head down the elevator now in to the area below(D) and unlock the door to your 
right before proceeding in that direction. Once you pass under the second block 
platform a Red Armored Stalfos will drop down so be prepared. Beyond it will be 
a P-Bag worth 100 EXP on the fourth platform above but it will require casting 
the spell of Jump to reach it. Kill the Doomknocker to proceed to the next area 
to the right(E). Jump across the gap and the move to the higher level. Smash 
through the blocks to drop below where the Red Ironknuckle is which you need to 
defeat to move on. DO it quickly before the Blue Ironknuckle behind you rips 
you up with his power beams; it's cramped but you can do it. Once it is dead 
smash through the rest of the blocks before proceeding to the bosses lair to 
the right(F). Note that there is a P-Bag worth 100 points on the lowest level 
of this area behind a few sets of blocks and being guarded by a Red Ironknuckle 
but the pay off is low so you might not want to risk it. Proceed to the bosses 
lair when you are ready.

Cast the spell of Shield before rushing forward to face this palaces boss; 
Ironknuckle. He has two stages. The first will be his mounted stage where he 
shoots back and forth across the screen trying to hit Link with his lance. Use 
the downstab to hit him in his head a few times until he jumps from the horse. 
Remember you need to hit his head and not the head of the horse; best way to do 
that is to wait until he is on a corner then simply bounce on him until he 
dismounts. The next stage of the battle with Ironknuckle will be just like 
fight an normal Ironknuckle except when you move towards him he will back away 
so you need to wait until he is in a corner then leap over him to get close and 
then attack. When he is dead grab the key that falls, unlock the final door and 
place the crystal in the statue to finish the Island Palace. 

Head back around the island and back into the cave that leads to the graveyard; 
watch out for the Lowder, Myu and Goriya that are in there again. From the 
graveyard you need to head north towards the path beyond the desert and then 
east to the port and finally across the ocean using the raft but don't forget 
to stop by Mido if you need to fill the life or magic again before sailing out.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section: 9 Grab three P-Bags, retrieve the spell of Fire and the spell of 
Reflect along with the upward-stab technique.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Our first task in this new area will be to grab three P-Bags to boost your EXP. 
The enemies over here require Link to be built up in levels somewhat. From the 
port you just got of the raft on head towards and into the small forest patch 
to your right that is sitting out there all by itself. Inside is a P-Bag worth 
200 EXP to the right being on top of a few steps being guarded by a swarm of 
Digdoggers. Evade them as much as possible; grab the P-Bag and then exit to the 
right back into the field. From outside the forest patch move to the right 
until you hit a path area with a town in the middle. Don't go in the town for 
now but instead head due south of the town across the field and into the open 
cave you see in the mountain side.

Inside there will be two Gohmas bouncing around; we can't kill them yet so just 
avoid them and rush past the two pits in the ground and into the next area to 
the right. Continue forward through the seemingly empty area until you spot a 
lone Scorpion in the back. Hop over it using the downstab to bounce if need by 
and then claim the P-Bag behind worth a whopping 500 EXP. Make your way back 
out of the cave through the area with the two Gohma. From the cave entrance you 
should notice a small desert stretch to your right with a boulder blocking a 
path around the mountain near the shore. Smash through the boulder with the 
hammer and travel along the mountain side until the path ahead opens up. 
Sticking the mountain side you will be sent into an area where this is a high 
jump to your right. Use the spell of Jump, leap up the high ledge, grab the P-
Bag worth another 500 EXP then make your way back out to the right and back 
down along the mountain side. Once you make it back to the field head north and 
go into the town we skipped earlier; this is the town of Nabooru.

Speak with the lady in red that comes out of the first house in the second 
section of the town to learn she is thirsty. Ok, we can help with that. Walk 
just a little further to see a fountain...wow, what a lazy... I mean grab some 
water from the fountain and take it back to her. She will thank you by letting 
you come in and speak with her father below to get the spell of Fire. Fill up 
with magic and life before heading back out of Nabooru. We now need to travel 
north and into the cave above Nabooru.

Immediately in front of you to the right will be a pair of Acheman so get rid 
of them or avoid them to continue on to the right; when the ceiling gets lower 
be ready for another Acheman and a following Basilisk. Kill the Acheman if you 
can but skip the Basilisk unless you have the magic to spare on casting the 
spell of Fire. Exit out of the cave to the right where you will emerge in a 
field with forest all around. Our next stop is to the town of Darunia to the 
northwest of your current location. 

Move to the north away from the cave exit and to the west through the forest 
until you come to a small desert area with a path that moves to the south and 
around a mountain. Follow this path to reach the town of Darunia where we will 
learn a few new tricks. You'll have to fight and jump through two sections of 
Blue Octoroc inhabited areas to reach the town beyond so be prepared.

Once in the town of Darunia travel to the second section of the town and 
forward until you spot the second brown house. Use the spell of Jump to leap to 
the roof and then travel across the roof tops back to the right and down the 
chimney of the first house before the tunnel Santa style. You will drop into a 
house where you can go forward to the right and learn the upward stab technique 
from the knight below. Exit the basement and the house to the left. Once 
outside of the house continue to the next section of town to the left and speak 
with the old women that comes out of the first house here to learn of a missing 
child that needs to be found. The child has been kidnapped and is being held on 
an island. Exit the Darunia after filling up on magic and life. 

Make your way back down and around the path in the desert then through the 
forest all the way to the right until you come out in another patch of desert 
with a long bridge spanning ahead of you. Before traveling across that bridge 
move to the left most corner of desert near the shore to get another Link Doll. 
Move across the bridge to arrive in a huge island maze. The next palace is at 
the end of this maze but we aren't here for that just yet. Nope, we are looking 
for a kidnapped child and to get to him you want to take the path to the south 
then all the way to the east and back up at the end where you will drop into a 
cave beyond the small turn in the path; you should be able to see the Palace 
off to your right. Defeat the Orange Lizardman to the right and then grab the 
kid. Where does Link keep him anyway!?!? 

With the kid in tow head back out of the maze, across the bridge and forest 
span, through the desert path and back into the Darunia where you will return 
the child to the old women to earn the right to go inside and learn the spell 
of Reflect from the old man. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 10: Traverse the Island maze to retrieve the third Magic Container, 
claim the Boots and defeat Carock to defeat the Island Maze Palace.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Head back out of Darunia and back to the bridge we crossed to find the kid. We 
need to get through the maze to grab the third Magic Container and reach the 
palace beyond. Follow the directions below for the best way to travel in the 
maze.

From the start in front of the bridge you want to go south then east and then 
take the first path to the north all the way around to reach the first bridge. 
Head across the bridge and around the turn where you will have to fight through 
some Blue Octorocs before being able to continue down to and across the next 
bridge. Once across the second bridge head north all the way across the bridge 
ahead to reach the thick of the maze.

Take the path to the south and follow it all the way west then north at the 
turn where you will drop into a cave with the third Magic Container laying to 
the right. Snag it and exit the cave to the left. Continue following the path 
all around and back east then take the first path to the north. Fall this path 
all the way around until another area where you fight a few Bots, Basilisk and 
alone Gohma. After this little area you need to continue to the north and then 
take the first left where there will be another area you need to fight some 
monsters in; a Blue Octoroc and Gohma on either side of a Red Magic jar in the 
middle of the area. 

Continue up until the next left which you need to take and then move all the 
way south until you hit another small area with monsters. This time you have to 
maneuver over some jumps while bees swarm all around you and after you get 
clear of this area it's a straight shot down and around to the palace.

                  [1]
            [E][D][2][3]
            [H][F][G][4][5][6]
            [I][J][K]   [7][8]
                  [C][B][9][A]

This is a big and potentially confusing palace so pay attention. Hit the 
typical Ironknuckle statue(1) out front for either a Red Magic jar or a Red 
Ironknuckle while a Orange Moa flies around; once you have made it to the back 
take the elevator down a floor(2). Travel to the right first, avoiding the 
Wizzrobe and into the next area(3).

Move forward to the right and up on to the higher part of the ground where 
holes appear every few feet. When you see the P-Bag in the second hole be 
prepared for a Blue Armored Stalfos to come jumping down into the hole. Leap 
back and forth over him until he jumps out of the hole and then defeat him 
quickly before he has a chance to move back in then claim the P-Bag which is 
worth 100 EXP. Continue on to the right where a second Blue Armored Stalfos 
will drop down to battle before you can get to the elevator which you need to 
take down one floor(4).

Get off the elevator on the first floor below(4) moving to the right, defeating 
the Red Armored Stalfos that drops in front of the steps then head up the steps 
and into the next area to the right(5). Move forward until the ledge above 
where the dissolving bridge starts. Cast the spell of fairy and fly above the 
bridge and to the right; above the Tinsuit and the Doomknocker who we will take 
care of in a second. In the next area(6) jump the first platform above the lava,
break through the blocks with the flame on them and then leap over the flame to 
continue to the next platform where you will have to bust through two more 
blocks and defeat the Doomknocker behind them. Just hit it until it drops into 
the lava to avoid falling into that same lava yourself then continue to the 
next platform where you can leap across one more time to grab a key and a 
hidden Red Magic jar in the Ironknuckle statue. Once you have the key backtrack 
over the platforms and into the last area to the left(5).

Take care of the Doomknocker we flew over a minute ago then move the edge ahead.
This next part is tricky but you can do it. You need to jump into the pit, down 
into the next area(7) and when you hit the dissolving bridge that sits above 
another quickly move to the right onto solid ground. Watch out for a random 
Skull and Tinsuit before you get to the Doomknocker that guards the path to the 
next area to the right(8). Run forward to the right in this new area(8) until 
both a Red and Blue Armored Stalfos will drop down on you. Defeat them to move 
on to the right, defeat the Blue Ironknuckle that is guarding the gate then 
claim the boots beyond. Head to the left and back into the last area(7). Jump 
down into the pit like last time into the area below(9) and when you hit the 
dissolving bridge move to the right onto the solid ground where you can run 
through a few Unicorn Heads to the right and into the next area(A).

Maneuver across the platforms above the lava like the room we got the first key 
in. Each one has a few blocks you need to bust through with a Doomknocker, a 
Red Armored Stalfos and a Skull on or around each in that order. Grab the key 
in the back and back track to the area to the left(9). Head across the 
dissolving bridge we landed on earlier while avoiding the Unicorn Heads again 
and into the next area(B). Run forward to the left, kill the Bot, avoid the 
Wizzrobe that may appear and unlock the door. Skip over the elevator here for a 
minute, past a few more Bots and Wizzrobe and into the next area to the left(C).

Jump up on the large block formation here and maneuver to the back of the room 
avoiding the Wolf Heads until you spot the key beneath Link in the blocks. 
Downstab until you grab the key and then quickly cast the spell of Fairy and 
float back up and out to the area to the right we came from(B). If you don't 
have enough magic or are feeling daring you can bust your way out to the right 
through the blocks but the Wolf Heads will be there to harass you the whole 
time. Move to the elevator and take it up through three floors, one an empty 
space area(D) and into an area we passed through in the beginning(4).

Move back to the left through the room we fought the two Blue Armored Stalfos 
and into the first room we came in from the entrance to the palace(2). Run past 
the main elevator and use a key on the gate to continue on through to the next 
area to the left(D). Kill the Red Ironknuckle in front of you before smashing 
the block above where a Skull is floating about. Jump up there with the spell 
of Jump to grab the key and then unlock the gate where the Red Ironknuckle was. 
Move over this elevator for right now, continue to the left through some 
Tinsuit and a Doomknocker before moving into the next area to the left(E).

Hop up on the block formation and continue to the left towards the back. Kill 
the Doomknocker above the P-bag below but skip it for right now. Continue on 
back until you spot another key below. Downstab your way to the key and then 
bust your way out through the block to the right remembering to grab that P-bag 
which is worth 200 EXP and into the last area(D) where you need to take the 
elevator down to the floor below(F). Move off the elevator to the right, 
through Tinsuit and the random Wizzrobe and into the next area(G).

Maneuver over three platforms that are floating above lava(AGAIN!), busting 
blocks and avoiding the Unicorn Heads that seek to knock you into the lava. 
When you reach the back make sure to just grab the key and not to awake the 
Ironknuckle inside the statue. Once you have the key move back over the 
platforms and into the last area(F). Move past the elevator, unlock the door 
and move into the next area to the left(H) while avoiding the Tinsuit and 
Wizzrobes.

Inside this next area(H) move to the left and maneuver over two dissolving 
bridges that each have a lone Myu on it and then onto solid ground. Take the 
elevator in the back down to the next area below(I). Unlock the door in front 
of you to the right, move forward until a Blue Armored Stalfos jumps from the 
second block platform above, kill it and then move forward to battle with the 
second Blue Armored Stalfos that jumps down from the platform above that houses 
a P-Bag worth 100 EXP. Continue on the next area to the right(J) when you are 
ready. Immediately in this new area a Red Ironknuckle will drop down to fight 
with you followed by another in the back of the room. Once they are gone you 
can proceed into the bosses lair to battle with Carock.

Easy boss here for such a confusing palace. Cast the spell of Reflect and the 
spell of Shield. Rush forward to start the battle. Carock is basically a large 
Wizzrobe so just dock and aim towards whichever side Carock has transported on 
to bounce the beams back. This boss is almost impossible to be killed on. Once 
he is dead grab the key, unlock the gate and then place the crystal in the 
statue to finish the fourth palace.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 11: find the third Heart Container, retrieve the Flute and defeat Gooma 
to finish the Ocean Palace
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Exit the fourth palace and use the new boots to walk across the river to the 
bridge that leads to the main land instead of traversing that maze again. Handy 
things. Once you get back across the bridge head back through the forest and 
south into the cave that leads to the town of Nabooru; avoiding the few enemies 
inside. Follow the path that leads from the town to the ocean to the east. You 
need to take sixteen steps directly out into the ocean, then turn north and 
take four steps then turn east and move forward until you hit the hidden area 
where the third Heart Container awaits. You will have to use the spell of Jump 
to reach it but there are no enemies to worry about so feel safe. Once you have 
the Heart back track through the ocean until the part where we turned north, 
instead finish walking east to reach a small island where the Ocean Palace sits.

                          [1]
                          [2][3][4][5]
                       [N][O][8][7][6]
                       [K][A][9]   [H][G]
                    [M][L][B][C][D][E][F]
                                [J][I]

This is my favorite of the games seven palaces. Note that we will be skipping a 
few areas in the palace that have no bearing on the game. There is no need to 
smack the statue this time since there isn't anything in there. Instead just 
head to the elevator in the back and take it down a floor(2). Move off the 
elevator and proceed to the right down a long hallway until the room opens up. 
In front of you will be a staircase made of blocks with a few Ropes on the 
steps and a horse head fixture that will shoot rocks at you once you pass 
underneath. Make your way up the stairs while killing the Ropes but be careful 
not to destroy the steps so much that you can't get up without spells. Once you 
are the top of the steps move to the next area to the right(3).

Run past the bouncing Skull until you hit the steep ledge with a key on top 
being guarded by another Skull. Use the spell of Fairy to fly up there and out 
to the next area to the right(4). Once back in Link form head back an area(3), 
grab the key and then back to the next area(4). Jump up the steps that lead to 
the dissolving bridge above the lava. Run on the bridges jumping over the 
Unicorn Heads that come flying up and down towards you, grab the P-Bag worth 
200 EXP and then on to the safety of solid ground to the right. Move down the 
stairs and into the next area to the right(5). If you miss the P-Bag then you 
can come back in and try again; just don't fall in the lava.

Make your way to the right and over the many sets of doubled up blocks that are 
in the way. A Red Ironknuckle waits for you behind the third set, a slime 
dropping fixture above the fourth and another Red Ironknuckle behind the fifth. 
After that you are free to unlock the door and then head down on the elevator 
to the area below(6). Move off the elevator traveling to the left, through the 
Wizards and the odd Skull that is bouncing around and into the next area(7). 
Move forward to the left until you spot a key on a very high platform, too high 
for the spell of Jump to help you reach. As you pass under the platform blocks 
will stop dropping down to the ground; you need to bust the blocks as they fall 
to make steps to reach the key then head to the next area to the left(8) before 
the blocks clobber you to death. Watch for a random Orange Moa here as well.

Defeat the Orange Ironknuckle that rushes you right away then move down the 
stone steps; grab the Red Magic jar in the horse head fixture if you want. Move 
down the hallway traveling to the left through two more Orange Ironknuckle and 
an Orange Moa and then down the elevator to the area below(9). Head off the 
elevator to the left, through the Wizards and the lone Bot then into then next 
area to the left(A). Avoid the Skull that is bouncing in the way, use the spell 
of Jump to reach the P-Bag worth 200 EXP above the elevator then take said 
elevator down to the area below(B).

Get off the elevator to the left and smash through a few sets of blocks and 
kill a lone Mace Thrower to reach a P-Bag worth 200 EXP; be careful of the 
Skull bouncing around the small room where it lies. After you have it go back 
over the elevator and use jump to reach the ledge where a key is being guarded 
by a Red Ironknuckle then go ahead to the next area to the right(C). Run your 
ass off through this area, hoping over any Wizards that may pop up and enter 
the next area on the right(D). Run forward to the right and defeat the Blue 
Ironknuckle waiting for you to......be stuck in a dead-end. SOME GUIDE THIS IS 
HUH? Now now, wait just a second. Head over to that wall and jump up and into 
the wall. Ah ha, fake wall. Once you make it through the wall you can head to 
the area to the right(E).

Run forward while evading any Wizards that pop, past the elevator on this floor 
for now and into the next area to the right(F). Run forward again to the right 
by jumping to the blocks above where the Tinsuit are. It's easier then trying 
to avoid the Wizards in the cramped area below. Take the elevator at the end of 
this room up a floor(G). Travel to the left over sets of double up blocks. 
There will be a Blue Stalfos after the first, third and fifth sets before you 
can run into the next area(H) where you can grab a key then backtrack through 
the block room(G) and down the elevator(F). Backtrack one more area to the 
left(E) and then take the elevator here down a floor(I).

Get off the elevator traveling towards the left where you need to unlock a door.
This area is filled with the random Wizard and plenty of Wolf Heads trying to 
ruin your fun. Use the spell of Jump to leap to the blocks above the ground to 
help you stay away from the Wizards while you travel to the next area to the 
left(J). Move forward in this area until you must do battle with an Orange 
Ironknuckle followed by a Blue Ironknuckle then the palace treasure, the Flute, 
beyond that. With the Flute in your inventory head back out of these two areas, 
up the elevator(E) and then move back through the two areas to the left until 
you can go through the fake wall(D). Keep backtracking traveling left until you 
hit another elevator(B) which you need to take to the area above(A).

Get off the elevator and then unlock the door to your left past the Skull and 
into the area to the left(K). Move to the right while ignoring the Mace Thrower 
above and over the elevator. Smash through few blocks on this left side of the 
elevator to claim a P-Bag worth 200 EXP that is being guarded by a Red 
Ironknuckle and a few Skulls. Once you have the P-Bag go back to the elevator 
and take it down to the area below(L). Again use jump to reach the blocks in 
this area to stay away from the Wizards below, grab the P-Bag worth 50 EXP and 
continue to the last area to the left(M).

Kill the Orange Ironknuckle that rushes out to say hi then cast the spell of 
Jump to leap to the second set of blocks in this area. Travel to the back of 
the area, down stab to reach the key that is below then leap back out and exit 
the area back to the room we came through(L). We did it this way to avoid that 
nasty Blue Ironknuckle so we didn't have to fight it in the cramped space. Head 
back up the elevator here two levels(N). Defeat the Orange Ironknuckle that is 
waiting for you and then unlock the door with the last key we just grabbed. 
Behind the door is a Blue Ironknuckle that can be skipped over to reach the 
stairs which have a Red Ironknuckle at the top. Defeat or avoid the Red 
Ironknuckle to reach the bosses lair to the right(O).

Cast the spell of Shield to give you an added layer of protection during the 
battle with Gooma then move forward to start the battle. Gooma attacks by 
spinning then launching his mace at you and it causes a lot of damage if it 
comes in contact with you. To defeat Gooma you need to rush in and stab him in 
the gut while the mace is still being swung and then move out of it's range 
before he launches it forward. Its hard so don't get down if you get hit a few 
times. Just stick with it and remember to use the spell of Life if you need it 
and Gooma will fall. Grab the key, unlock the door and place the crystal in the 
statue to complete the fifth palace. Woot!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 12: collect a Link doll and P-Bag, located the fourth Magic Container, 
retrieve the Spell of Spell and the Magic Key then grab another P-Bag and then 
the fourth Heart Container.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Exit the palace and make your way back east across the water making sure to 
stop in Nabooru to fill up on life and magic if you need to. From the outside 
of Nabooru you need to head south across the field up to where you see a 
monster that is blocking the path sort of like a boulder would do. Use the 
Flute to wake the monster then move down the path which has three areas spread 
out each with a quick run through some Orange Lizardmen while Red Lizardmen 
throw stone at you from behind a large fence. You can either fight them all for 
the EXP or just avoid them to reach the dangers beyond. Once you get past the 
third area keep heading down the path until you spot a swamp off to the east.

You want to head into the swamp and travel north along the mountain to the left.
This will take your through the spot where you can grab the last Link 
Doll(watch for the stray Bee) and into a cave that houses a P-Bag worth 500 EXP.
From the start of this cave move to the right up and down a few sets of steps 
that have Digdoggers flying around them; use the upward stab to kill them off. 
Proceed into the next area to the right where a lone Scorpion protects the P-
Bag worth 500 EXP, once you have it back track out of the cave. From the cave 
opening in the swamp you stand in now continue following the mountain wall east 
through the swamp and into a forest where you will find another cave opening. 
Head right, through the three Gohma that are leaping around into the next area 
which will have an Orange Lizardman followed by a Red Lizardman. They are in 
little pits in the ground so you can hop over them if you want or fight them if 
you need the EXP, either way exit the cave to the right to emerge in front of a 
small patch of desert with a forest beyond it.

                          [ ][ ]
                       [ ][X][ ][ ]
                    [ ][ ][ ][ ][ ]        
                    [ ][ ][ ][ ][ ]        
                    [ ][ ][ ][ ][ ]        
                       [ ][ ][ ][ ]      
                          [ ][ ][ ]        

The little map above shows the location where you need to use the hammer to 
uncover the hidden town of Kasuto so do that now and enter the town. Inside 
speak to the old lady in purple that comes of out of the second building to the 
right; she will reward you with the last Magic Container in her basement so 
long as you have the other seven which you should if you've been following the 
guide. Exit the house once you have the Magic Container continue to the right 
and into the second section of town where you need to go into the third house 
and then into the fireplace. Weird I know but back here we will get the spell 
of Spell from an old man. Once you have the spell leave the house and continue 
right through town until you come to an empty area in the third section of town 
before a dead end.

Cast the new spell of Spell here and a door will appear from the ground which 
you need to enter to get the Magic Key. Once you have the key you can exit the 
town to the left and go back through the cave that lead to this forest area 
where you will come out in a larger forest. From this opening go down to the 
side of the lake you see above take one step to the right to be in the middle 
square of three forest squares then move straight south until you come to an 
area where you will have to fight a Red Lizardman to get a P-Bag worth 500 EXP. 
Exit this area and then travel south through a forest until you hit the shore 
then travel east up the shore until you appear in an area with the final Heart 
Container waiting for you. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 13: locate the way into the 3-eyes Palace, claim the Cross and defeat 
Volvagia to finish the last palace before the Great Palace.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Move to the east from where we just grabbed the last Heart Container until you 
spot three rocks; stand facing the middle one between the two on the side and 
play the Flute. The last Palace will appear behind you. 

                            [1]
                         [3][2]
                            [4][5][6][7][8][9]
                               [C]      [B][A]
                               [D][F][G][H][I][J][K]
                               [E]               [L][M]

Note: a few rooms of this palace will be skipped over as they offer nothing in 
way of bonus or ease to the quest.

First, stab the statue for a Red Magic jar then take the elevator in the back 
down a floor(2). Move off the elevator and grab the P-Bag worth 100 EXP to your 
right; you need to break the blocks and the jump up there with some magical 
assistance but watch out for the two Skulls bouncing all around. Move back down 
and across the elevator and to the left over a few jumps into the next area(3). 
Kill the Blue Armored Stalfos that comes at you from the blocks while avoiding 
the Orange Moa fire and then hop on top of the blocks. Move back to the left 
until you spot a P-Bag worth 200 EXP below. Downstab to get it then bust your 
way out to the right; don't worry you will be safe from that Orange Moa down 
here. Head into the last area(2) and take the elevator down a floor(4).

Unlock the door to the right with the magic key and run forward to the right 
through some random Wizzrobes but don't bother wasting magic to fight them just 
fight the Doomknocker that blocks the way to the next area(5) then enter. Fight 
the Blue Ironknuckle that is in front of you then hop across the two small 
jumps to reach the other side of the area making sure not to fall; if you do it 
will loop through three rooms so just recover when you can. Unlock the door on 
this side, fight the Blue Ironknuckle and then go up the steps to reach the 
next area(6). Haul ass through this area(6) avoiding the Wizzrobes and the 
fixtures shooting rocks and head right into the next area(7). 

Make your up the block steps ignoring that P-Bag below; it's a trap. Run to the 
back of the area where a Doomknocker is guarding an elevator, kill it but skip 
the elevator for right now. Jump to the ledge where the statue is on a pillar 
and move to the next area to the right(8). Cast the spell of Jump again and 
move through the Wizzrobes to the third pillar of Ironknuckle stopping right in 
front of it. In front of you is a section of fake ground that you need to leap 
over to get to the next area(9) so do that now; if you fall(A) you need to 
backtrack a room to the left(B) and up the elevator to get your bearings(7). 
Smash through the blocks after the jump over the fake floor and enter the next 
area(9). Run forward to the right where you will have to face a mini-boss; 
Ironknuckle. Kill him the same way we did in the Island Palace then move on to 
the right to claim the cross as your prize. Once you have the cross backtrack 
to where the fake floor was and jump down there to land in the area below(A).

Use the spell of Jump to be able to smash through the blocks to the right, 
fight the Red Ironknuckle and claim the P-Bag behind him worth 200 EXP. Jump 
back out and smash the blocks to the left where another Red Ironknuckle is 
waiting before the next area to the left(B). Kill him and move on. A Blue 
Armored Stalfos will great you right away so dispatch of it, move to the left 
avoiding the Wizzrobes, fight the next Blue Armored Stalfos, unlock the door 
then take the elevator to come out in a familiar area(7). Use the spell of Jump 
to reach the high platform above and then down the blocks to the area to the 
left(6). Backtrack through this room to the left as well to come back to the 
room with the two small jumps(5).

Jump down the second hole in front of you(while you face left) to land on a 
platform in the area below(C) that has a Blue Ironknuckle guarding a P-Bag 
worth 200 EXP. Once you have the bag go back to the hole to the right and jump 
down towards the left to the next area below(D) then down once more to the 
left(E). Grab the P-Bag to the left worth 200 EXP then jump down the hole again 
to loop back to the first area(5). You need to jump down twice more(D) and this 
time take the bridge you land on to the right on to the solid ground. Unlock 
the door and fight the Blue Ironknuckle to continue to the next area(F). Smash 
through the blocks in your way in this area then make the jumps ahead while 
watching out for the Unicorn Heads and the stray Myu. Once you make it across 
smash through the blocks to be able head into the next area to the right(G).

In this area you need to make a mad dash through the Wizzrobes, fight the Red 
Ironknuckle in the middle and then into the next area to the right(H). Cast the 
spell of Fairy and float over the long lava pit while avoiding the Skulls and 
dropping slime then into the next area to the right(I). Run forward to battle 
with a Blue Armored Stalfos that drops down then move over the elevator for 
right now and unlock the door, kill the Myu and head into the next area(K). 
Here you will have to fight another mini-boss; yet another Ironknuckle. Once he 
is dispatched you can continue to the last area to the right(K). In front of 
you will be a small dissolving bridge in a whole with a ledge beyond it to the 
right. Cast the spell of Jump then fall to the bridge and leap back out to the 
right where you will find a Link Doll being guarded by a Blue Ironknuckle. Head 
back to the bridge. Go to your spell menu and select Fairy but don't cast it 
yet. You need to jump down on to the bridge and then let it dissolve away to 
make Link fall into the area below(L). Once you are in this room quickly hit 
select to cast the spell of Fairy then float to the bosses lair to the right(K).
You will fly over a Blue Armored Stalfos so back out of the lair(K) if you want 
to fight it.

Cast the spell of Shield and Jump first off then move forward to start the
battle with Volvagia. Volvagia comes out of the lava on either side of Link. 
Using your extended jumping skills you need to jump up and bounce on Volvagias 
head with the downstab to damage it. Make sure not to drop in the lava when 
Volvagia retreats. Alternatively, you can stand under his mouth and stab 
up to damage him as well. When he is dead you can grab the key, unlock the 
door and place the last crystal in the statue to be boosted up a level in EXP. 
The last palace is now complete. On to the Great Palace where our last enemy 
awaits.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 14: Get the spell of Thunder then travel to the Great Palace for end 
game grabbing a P-Bag along the way.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Now, head west across the desert from the rock that is now the 3-eyes Palace 
and locate a bridge with a town beyond which we need to get to. Head across the 
bridge which will require you to jump across a few sections while Bago-Bago are 
leaping at you and a Basilisk waiting to battle; I suggest using Fairy to just 
fly across. Once across enter the town of Kasuto which is now abandoned and 
infested with Purple Moa. Run forward to the left avoiding the Purple Moa and 
enter the first house where you can get the spell of Thunder from the old man 
below. Once you have the spell of Thunder exit the town and traverse back over 
the bridge outside. Head north and across the bridge that is accessible through 
a little bit of forest. This bridge is exactly like the other one below so just 
fly over it with Fairy if you have the magic to spare.

Once across the bridge it is time to enter Death Mountain; be warned that there 
will be random enemy encounters that will require some hairy jumps.

Enter the graveyard and then go down through the little path to the south where 
you will have to battle through some Blue Moa while Red Lizardmen chuck rocks 
at you from behind the fence. Once past this area you need to head west across 
the lava and into the small path that is between some mountains where you will 
face another enemy infested area. Head left across the first small jump where 
you will have to battle with an Orange Lizardman while Blue Moa harass you. 
After this jump across the last few jumps avoiding the Blue Moa and Digdoggers 
where you will be faced with another Orange Lizardman. Past that one will be a 
small jump and the exit beyond.

Once you are back out in the mountain area head north until the path splits. 
Take the path to the west while staying near the mountain to come to an area 
that you can grab a P-Bag worth 500 EXP. Once you have it continue back up the 
path to the north until you hit the second enemy area which will be a duplicate 
of the first one; Two Orange Lizardmen with swarms of Blue Moa and the random 
Digdogger. After you make it out of this area next you need to head north into 
the cave ahead to access the next part of Death Mountain.

Head left through this first area while avoiding the Blue Moa and Digdoggers 
that are flying around, head into the second area to the right. A scorpion will 
rush to meet you followed by a Blue Lizardman before the exit to the left. Head 
down and around the turn then north into the last enemy area before the Great 
Palace. This area is the same as the previous two only the Lizardmen are of the 
Red variety. After this area head north into the cave, kill the Blue Lizardman 
that rushes at you followed by a Red Lizardman that blocks the exit. After you 
leave the cave you will be in front of the Great Palace. Enter when you are 
ready.


No map for you guys this time. Why? Because the Great Palace is not only huge 
but it has areas where it loops back to others, areas with long run arounds 
that lead to nothing so drawing a map out of ASCII would be near impossible and 
not very helpful. Don't worry, I'll give good directions to reach the areas you 
need to see. Head forward and wait for the binding force to dissipate then head 
to the back and down the elevator. Move off the elevator to the left and up 
some long steps; a Firebird will be waiting for you on the fourth. Defeat this 
just like you do the Mace Throwers since they attack the same way.

Head up the blocks and move forward, jumping across the fake floor that starts 
where the pillar is below. Head to the back of this area and down the elevator 
which you need to disembark heading to the right and into the next area. This 
area is nothing more then a long, empty bridge so haul yourself across and into 
the next area to the right. Proceed all the way back to the end of this area, 
fight the Firebird then take the elevator down a floor and getting off moving 
the only way you can, the right. Proceed through this room by smashing your way 
through the blocks that are in the way while avoiding the Orange Unicorn heads 
until you can head into the next area to the right. Proceed forward to the 
right to face a deadly new enemy, the Red Birdknight. These guys are like 
Ironknuckles but can shoot power-beams and leap over Link quickly. Once this 
Birdknight is dead or evaded head down farther right, up the stairs where the 
lone Bot rests and then break through the blocks at the top to reach the area 
below where an elevator waits which you need to take all the way down until you 
can go no further.

Get off the elevator and move to the next area to the right through a Firebird 
that is on the fourth step. IN this next area you need to run forward through 
the Orange Unicorn heads that area all around; a Red Rope waits for you behind 
the first two pillars. Take the elevator in the back down into the area below. 
Move off the elevator to the right and smash through the first set of blocks to 
battle with a Blue Birdknight. Skip the Birdknight by jumping over him(or 
waiting for him to jump over you) and then use the spell of Jump to leap to the 
top blocks on the next set; smash through them as you jump to be able to move 
in. Proceed through the blocks and into the next area to the right.

This area has you running over a small dissolving bridge with a Red Rope on it 
and then having you make a small leap to a platform with an elevator beyond it. 
Take this elevator down a floor and move off to the right past a Large Skull 
and Firebird and into the next area to the right. Run forward to fight a Blue 
Birdknight then up the stairs where a large Skull is bouncing about. Smash 
through the blocks to get to the lower area and then take the elevator in the 
back down two floors. Off to the right of the elevator on this floor is a Fairy 
that you have to bash through some blocks to reach and to the left over a few 
jumps and in a small room to the right is another Link Doll; the last in the 
game. Go back to the elevator we got off of and take it down to the last floor 
it can go and move off to the left, up some long stairs and through another 
Firebird to reach the area to the left.

Move forward through the stray Orange Unicorn Head that may come at you until 
you are standing on a row of blocks. Smash through the fifth from the left and 
you will fall into the area below. Proceed to the right in this area, kill the 
Big Bot that drops down at you and then into the area to the right. Head across 
the dissolving bridge over two Myu until you see a shaft below you. Stop above 
the shaft and drop into it which will take you the area below. Once you land 
head to the right and into the boss's lair where we will fight the Thunderbird.

Cast the spell of Shield, run forward and when Thunderbird comes out to play 
immediately cast the spell of Thunder. He will turn blue now and is able to be 
defeated. Stay under his fireballs coming from his mouth and when he nears the 
ground jump up and hit him in the face until he dies. Once he falls you can 
grab the key(!?!?!?) and proceed to the final area to the right where you will 
face a great enemy.

Cast the spell of Shield again and then move forward to start. Above on a ledge 
you will see Impa and the Triforce which will disappear then everything gets 
dark. Suddenly, your shadow will leap from behind you and hit the ground ahead 
of you to the right. The final enemy is your own shadow. Shadow Link does the 
opposite of everything you do so you have to trick him to damage him. Crouch 
and jab repeatedly at his legs which may or may not get any hits in on him but 
wait for him to jump over you and quickly turn to face him and stab quickly 
before he lands; this will damage him. Repeat this to destroy him. You may also 
have luck with just stabbing wildly at him while alternating between standing 
and crouching but the shadow will probably tear you up while you try this.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 15: The Adventure is over.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After Shadow Link falls the lights will come back on and Impa will re-appear 
with the Triforce in front of you. He hands it to you which you hold proudly 
over your head! You then take the Triforce to where Zelda lays sleeping; it 
splits off into the three parts and floats around her. The power of the 
Triforce breaks the spell and she awakens.

"You saved Hyrule and you are a real Hero!"

The curtains come down but not before you spot Zelda sneaking Link a kiss for 
his troubles.

The End. Credits roll and then a picture of the Triforce will appear saying to 
Press Start to Replay.

Congrats on beating this classic game. As a reward you can now play through it 
again with the maxed out skill levels available from the start. You will notice 
a small Triforce symbol near the mini-Link in the menu. 
 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5.0 Heart/Magic container checklist 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Below are the locations of all the Heart Containers and Magic Containers found 
in The Adventure of Link. They are listed in the order received in the 
walkthrough.


~~~~~~~~~~~~~~~~~
Heart Containers
~~~~~~~~~~~~~~~~~


Below are the locations of the four extra Heart Containers Link can kind on his 
adventure throughout Hyrule. Check them off as you go.

1. [ ] - found in the southern part of Parapa desert; in the middle of a small 
forest.

2. [ ] - found in a blocked cave south of Rauru.

3. [ ] - found in the ocean above the Ocean Palace.

4. [ ] - found alone the shore near the 3-eyes Palace.


~~~~~~~~~~~~~~~~~
Magic Containers
~~~~~~~~~~~~~~~~~


Below are the locations of the four extra Magic Containers Link can kind on his 
adventure throughout Hyrule. Check them off as you go.


1. [ ] - found in the cave south of Zelda's Palace along the mountain side.

2. [ ] - found underneath the boulder outside of the cave you find the Hammer.

3. [ ] - found in the island maze on the west most path beyond the first second 
bridge.

4. [ ] - found in the second house of the hidden town of Kasuto if you have the 
other seven.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.0 Exp.Bags "P bags" and Link doll checklist
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Listed below are the location of all the "P-Bags" in the game. These give you 
an added boost to your experience points without having to battle monsters. 
Also listed below are the locations of the Link dolls that give you an extra 
life. They are in the order they are found in the walkthrough. Keep in mind 
that there are random P-Bags that enemies drop as well as to the ones listed 
below.


~~~~~~~
P Bags
~~~~~~~


1. [ ] - 50 point bag found in the Parapa desert Palace in the middle of a 
dissolving bridge(A).

2. [ ] - 50 point bag found in the Swamp Palace in the middle of the falling 
block room(C).

3. [ ] - 200 point bag found in the north outside of the Swamp in southern 
Hyrule.

4. [ ] - 100 point bag found in the forest patch east of Saria.

5. [ ] - 100 point bag found underneath the block floor in the Island Palace 
being guarded by a Doomknocker(5).

6. [ ] - 100 point bag found on the fourth block platform(D); Island Palace.

7. [ ] - 200 point bag found in the forest patch to the south of the dock in 
eastern Hyrule.

8. [ ] - 500 point bag found in the cave directly south of the town of Nabooru.

9. [ ] - 500 point bag found in the hidden area accessible by following the 
mountain side near the above mentioned cave all the way to the east.

10. [ ] - 100 point bad found in the second hole in the ground being guarded by 
a Armored Blue Stalfos in the Island Maze Palace(3).

11. [ ] - 200 point bag found underneath the blocks before a key in the Island 
Maze palace(E).

12. [ ] - 100 point bag found on a tall block platform being guarded by a Blue 
Armored Stalfos in the Island Maze palace(I).

13. [ ] - 200 point bag found on a dissolving bridge above lava in the Ocean 
Palace(4).

14. [ ] - 200 point bag found above an elevator in the Ocean Palace(A).

15. [ ] - 200 point bag found behind some blocks being guarded by a Mace 
Thrower(B).

16. [ ] - 200 point bag found behind some blocks being guarded by a pair of 
Skulls and a single Red Ironknuckle(K).

17. [ ] - 50 point bag on top of the third set of blocks in a room in the Ocean 
Palace(L).

18. [ ] - 500 point bag found in the cave above the swamp in the south part of 
Hyrule on the east island.

19. [ ] - 500 point bag found in a forest area south of the lake in the south 
part of Hyrule on the east island.

20. [ ] - 100 point bag found near two skulls in the 3-eyes Palace(2).

21. [ ] - 200 point bag found to the right in the area below the fake floor in 
the 3-eyes Palace(A).

22. [ ] - 200 point bag in the first area of the looping jump in the 3-eyes 
Palace.

23. [ ] - 200 point bag in the third area of the looping jump in the 3-eyes 
Palace.

22. [ ] - 500 point bag found in Death Mountain; left of the split before the 
second enemy encounter.


~~~~~~~~~~~
Link Dolls
~~~~~~~~~~~


Link Dolls give Link an extra life; there are four found around the land map 
and a few within the last Great Palace.

1. [ ] - near the boulder in the swamp outside of the cave from Ruto.

2. [ ] - located on the western shore from the graveyard.

3. [ ] - found in the left lower corner of desert before the bridge to the 
island maze.

4. [ ] - found along the west mountain side in the swamp past the path blocked 
by the sleeping monster.

5. [ ] - found to the right of the dissolving bridge above the fall that leads 
to Volvagia(K) in the 3-eyes Palace; a Blue Ironknuckle guards it.

6. [ ] - found in the Great Palace beyond a few jumps in the area with the 
fairy.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7.0 Beastiary
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This sections contains a full listing of all the enemies and bosses found in
Zelda II: Adventure of Link. 


~~~~~~~~
Enemies
~~~~~~~~

Listed below are description of all the enemies found in Zelda II: Adventure of 
Link as well as the best way to defeat them. Any new ideas can be emailed to me 
at LtCmdData@gmail.com



Bit
~~~

EXP Gained: 2

Red, slime like creature that slithers across the ground. Had no form of attack 
but will damage Link if it comes in contact with him. The best way to defeat is 
to simply duck and stab it.


Bot 
~~~

EXP Gained: 2

Blue, slime like creature that slithers across the ground: Bit's primary form 
of attack is a jump aimed at Link. Watch the jump and time your ducking sword 
strikes to defeat them.


Lowder 
~~~~~~

EXP Gained: 2

Blue, beetle like creatures that scurry back and forth on the ground. No main 
form of attack but Link will take damage if he comes in contact with one. Quick 
stabs or power beams from the sword will take care of the Lowder


Geldarm
~~~~~~~~

EXP Gained: 5

Tall standing snakes. Attack the body until it lowers down and then finish it 
by stabbing the head.


Orange Moblin 
~~~~~~~~~~~~~

EXP Gained: 0

Orange, spear wielding moblins that run back and forth. If their spears come in 
contact with Link he will lose life and experience points if he has any. Quick 
standing stabs will defeat them with ease.


Red Moblin 
~~~~~~~~~~

EXP Gained: 20

Red, spear wielding moblins that move back and forth while jabbing high and low 
with a spear. Links shield can block the spear so watch the movement of the 
spear to mix your attacks between high and low stabs.


Blue Moblin 
~~~~~~~~~~~

EXP Gained: 20

Blue, spear wielding moblins that move back and forth while jabbing high and 
low with a spear only now they can toss the spear at Link if he tries to run. 
Links shield can block the spear so watch the movement of the spear to mix your 
attacks between high and low stabs.


Orange Goriya 
~~~~~~~~~~~~~

EXP Gained: 20

Orange, dog-like monsters that attack with boomerangs high and low. Watch for 
the movement of their arm to block the boomerang and then stab quickly.


Red Goriya 
~~~~~~~~~~

EXP Gained: 20

Red, dog-like monster that attacks with boomerangs high and low. Throws them 
faster then the orange Goriya but can be defeated using the same strategy.


Blue Goriya
~~~~~~~~~~~

EXP Gained: 30

Blue, dog-like monsters that attacks with boomerangs high and low. Throws much 
faster then the Orange and Red Goriya and can take a few more hits too.


Megmat 
~~~~~~

EXP Gained: 5

Blue, jumping creatures that resemble opossums. They bound across the area and 
if they land on Link he will take damage. Judge their leaps and strike with 
your sword or power beam to defeat the Megmat although running is a good choice 
too since the EXP gain isn't much.


Moby 
~~~~

EXP Gained: 2

An orange bird that comes from the top of the screen then races toward Link to 
cause damage with contact and steal some EXP. Better to dodge the Moby since 
the payout is low and the risk high but if you are quick you can kill them with 
strikes from the sword or power beam.


Red Deeler 
~~~~~~~~~~

EXP Gained: 2

Red, spiders that drop from the treetops on a web on top of Link. Easy to dodge 
and easier to defeat with sword jabs or power beam hits.


Blue Deeler 
~~~~~~~~~~~

EXP Gained: 3

Much like the Red Deeler but blue of course. Comes from the tree tops down by a 
web to land on the ground and jump around. Contact will cause damage. Quick 
sword strikes or power beams hits can destroy it.


Tinsuit 
~~~~~~~

EXP Gained: 0

Orange, pig-men with capes. They do nothing but run toward you with their 
daggers aimed forward. If they hit Link he take damage and lose some EXP. A 
simple stab from Links sword or even a power beam will end the Tinsuit.


Red Stalfos
~~~~~~~~~~~ 

EXP: 30

Red, skeleton sword wielding warriors that drop at Link from the ceiling. As 
they fall they stab downward to try and hit Link. After hitting the ground the 
Red Stalfos will attack high with his sword. Watch the movement and block with 
your shield. When you have an opportunity duck and stab Red Stalfos in his legs 
to defeat him after a few hits.


Blue Stalfos
~~~~~~~~~~~~

EXP Gained: 50

Blue, skeleton sword wielding warriors that drop at Link from the ceiling. As 
they fall they stab downward to try and hit Link. After hitting the ground the 
Blue Stalfos will attack high with his sword but unlike their Red compatriots 
the Blue Stalfos can also leap over Link and attempt to stab him downwards so 
be careful. Watch the movement and block with your shield. When you have an 
opportunity duck and stab Blue Stalfos in his legs to defeat him after a few 
hits; the first hit will stop his jumping so finish him off quick before he 
gets mobile again.


Skull 
~~~~~

EXP Gained: 50

Floating, glowing skulls that bounce around an area trying to damage Link. If 
they touch Link they take health and magic from him. Extremely resilient and 
hard to catch. Better to avoid them but if need be you can kill them by 
cornering them and laying into the with repeated swipes from your sword.

Bago-Bago
~~~~~~~~~

EXP Gained: 3

Jumping skulls that shoot rocks and streak across the ground when they land. 
They cause Link damage as well as loss of EXP points when they come in contact 
with him. Easily stabbed to be killed but better to avoid them since they take 
more points then they give if you get hit


Mace Thrower 
~~~~~~~~~~~~

EXP Gained: 50

Big, red hairy beast that throws maces at Link in an arc while moving back and 
forth. Easy to defeat as long as you stay under the arc of the maces. Get near 
him without touching him and stab until dead.


Orange Ironknuckle 
~~~~~~~~~~~~~~~~~~

Exp Gained: 50

Orange, ironclad knights what attack with high sword swipes while moving toward 
Link. The only way to defeat them is to attack the head. Jump and stab at 
Orange Ironknuckle repeatedly until he is no more.


Red Ironknuckle
~~~~~~~~~~~~~~~

EXP Gained: 100

Red, ironclad knights what attack with high sword swipes while moving toward 
Link; moves much quicker then the Orange Ironknuckle and can take more hits to 
the head before falling. The only way to defeat them is to attack the head. 
Jump and stab at Red Ironknuckle repeatedly until he is no more.


Blue Ironknuckle
~~~~~~~~~~~~~~~~

EXP Gained: 150

Blue, ironclad knights what attack with high sword swipes and can shoot power 
beams very quickly while moving toward Link; moves much quicker then the Red 
Ironknuckle and can take more hits to the head before falling. The only way to 
defeat them is to attack the head. Jump and stab at Blue Ironknuckle repeatedly 
until he is no more.


Blue Ache
~~~~~~~~~ 

EXP Gained: 3

Blue bat that drops from the top of the screen to attack Link. Stabbed easily 
to be defeated.

Purple Ache
~~~~~~~~~~~

EXP Gained: 3

These Ache masquerade as humans in the towns around Hyrule but they are 
actually agents of Gannon who try to trick you. When you talk to one they will 
talk back but then turn into the Purple Ache which will fly to the top of the 
town and then back down at you if you move underneath. Easily stabbed and 
killed like the Blue Ache. Sneaky bastards.


Acheman
~~~~~~~ 

EXP: Gained: 10

Red bats that streak from the top of the area to land in humanoid form on the 
ground. Along with the dropping attack they can also shoot fireballs at Link. 
Kill them before they take humanoid form to make it easier on Link.


Red Octoroc 
~~~~~~~~~~~

EXP Gained: 10

Red, armored bug kind of creature. Shoots rocks at Link that his shield can 
block. Block or dodge the rock and hit Octoroc with the sword or power beams to 
defeat him.


Blue Octoroc 
~~~~~~~~~~~~~

EXP Gained: 20

Blue, armored bug kind of creature. Shoots rocks at Link that his shield can 
block. Block or dodge the rock and hit Blue Octoroc with the sword or power 
beams to defeat him.


Unicorn Head
~~~~~~~~~~~~

EXP Gained: 20

Floating horse heads that have no form of attack other then to ram you. Can be 
hard to hit due to their up and down motion during travel. Best to avoid them 
but can be killed with a series of quick stabs; get them in fast to prevent 
them from getting away from you.


Orange Unicorn Head
~~~~~~~~~~~~~~~~~~~

EXP Gained: 20

Floating horse heads that have no form of attack other then to ram you. Can be 
hard to hit due to their up and down motion during travel; they move much 
faster then their Blue namesake. Best to avoid them but can be killed with a 
series of quick stabs; get them in fast to prevent them from getting away from 
you.


Wolf Head
~~~~~~~~~

EXP Gained: 5

Floating red, wolf heads that shoot rocks at Link. Contact with the rocks cause 
damage while contact with the Wolf Heads themselves will cause damage and a 
loss of EXP points. Block the rocks with your shield and then stab to defeat 
the Wolf Head.


Orange Moa
~~~~~~~~~~

EXP Gained: 50

Orange Moa flies back and forth at the top of the screen dropping fire to the 
ground below. They look like big flying eyeballs. Best to avoid them since they 
move quick and they cause substantial damage but a few swipes from Links sword 
will fall this beast.


Red Moa
~~~~~~~

EXP Gained: 10

Red Moa flies back and forth trying to ram Link to cause damage and steal EXP 
from him. They appear like big red, flying eyeballs and are easy to kill solo 
but can be deadly in a group. Stab them a few times in the eye to defeat them.


Purple Moa
~~~~~~~

EXP Gained: 30

Purple Moa flies back and forth trying to ram Link to cause damage and steal 
EXP from him. They appear like big purple, flying eyeballs and are easy to kill 
solo but can be deadly in a group. Stab them a few times in the eye to defeat 
them.


Orange Daira
~~~~~~~~~~~~

EXP Gained: 70

Orange, rhino-men who swing an axe very quickly while running forward. These 
can tear Link to shreds very quickly so it's best to avoid them when possible 
but if you need the EXP bad enough they offer a decent amount. Best way to 
defeat them is to run forward and stab then rush the opposite way before they 
can hit Link with the axe. Repeat until Orange Daira falls.


Red Daira
~~~~~~~~~

EXP Gained: 100

Red, rhino-men who throws axes at Link very quickly. Their rate of fire make 
them very deadly but the EXP pay off is great so use your best judgment when 
deciding to flee or fight. Best way to defeat them is to stab them quickly and 
jump over the axes or use the downstab on their heads if you have it.


Myu
~~~

EXP Gained: 3

Small, spiky low-crawlers that move back and forth on the ground and can jump 
at Link attempting to push him off cliffs. Only way to defeat them is with the 
downstab.


Digdogger
~~~~~~~~~

EXP Gained: 20

Resemble floating red, eyes. Not to be confused with the Red Moa though. They 
don't offer much of a challenge by themselves but in a group they can ram Link 
to death quickly. Wait for Digdogger to open his eye then bounce on it using 
the downstab.

 
Doomknocker
~~~~~~~~~~~

EXP Gained: 100

They look like armored knights that are sort of slumping. They throw clubs at 
Link that shoot forward then rush back. Avoid the clubs and bounce on his head 
using the downstab to defeat Doomknocker.


Blue Armored Stalfos
~~~~~~~~~~~~~~~~~~~~

EXP Gained: 70

They look like the normal Blue Stalfos except they are wearing armor on their 
upper head and torso. They attack with upper strikes from the sword and also 
frequent jumps while stabbing down at Link. Defeat them by hitting them in the 
legs while avoiding their jumping stabs downward.


Red Armored Stalfos
~~~~~~~~~~~~~~~~~~~

EXP Gained: 50

They look like the normal Red Stalfos except they are wearing armor on their 
upper head and torso. They attack with upper strikes from the sword and also 
frequent jumps while stabbing down at Link. Defeat them by hitting them in the 
legs while avoiding their jumping stabs downward.


Gohma
~~~~~

EXP Gained: 50

Blue, bouncing long legged spiders that are invulnerable against Links sword. 
They attack by jumping on Link and firing rocks at him. The only way to defeat 
the Gohma is to use the spell of Fire and shoot fireballs into its eye to 
defeat it.


Leever
~~~~~~

EXP Gained: 10

Blue, bug-like tunneling enemies that travel under the ground beneath Link then 
try to pop up underneath him. Strike a few times with the sword when they are 
above ground to defeat. Easy to bounce on with the downstab.


Bee
~~~~

EXP Gained: 50

Blue bees that fly back and forth all around Link dropping rocks on him and 
trying to fly into him. Vulnerable to fire but the best way to defeat a Bee is 
to use the upward stab to gut it.


Scorpion
~~~~~~~~

EXP Gained: 150

Blue scorpions that can shoot fire from its tail as well as ram Link. Stab it 
in the eye or bounce on his head when the eye is opened to defeat it. Also 
vulnerable to fire if you want to take it out from a distance.


Basilisk
~~~~~~~~

EXP Gained: 50

Blue, reptilian creatures that move on all fours and attack by standing up on 
the hind legs to fire rocks at Link. Only way to defeat a Basilisk is to shoot 
it with fire while blocking the rocks with the shield.


Wizzrobe
~~~~~~~~

EXP Gained:

Wizards that shoot magic beams at Link then disappear and re-appear all over 
the area. They are invulnerable to sword; the only way to kill them is to cast 
the spell of Reflect and bounce their beams back at them off your shield.


Wizard
~~~~~~

EXP Gained: 200

Tough, orange wizards that cast fire toward Link then disappear. They are 
vulnerable to sword stabs but they are tricky to catch since they disappear 
quickly. Worth the effort for a nice 200 EXP though.



Orange Lizardman
~~~~~~~~~~~~~~~~

EXP Gained: 150

Walking lizard like men equipped with a spear and a shield. They attack and are 
defeated in the same way as the Orange Ironknuckles only they move quicker and 
require more hits to defeat based on your attack level.


Red Lizardman
~~~~~~~~~~~~~

EXP Gained: 100

Walking red lizards that are armed with a mace and shield which they use to 
defend and attack. They block with the shield and swing the mace at Links upper 
body. Attack and kill them just like you would any of the Ironknuckles; by 
jumping and stabbing the head.


Blue Lizardman
~~~~~~~~~~~~~~

EXP Gained: 200

Walking blue lizards that are armed with a mace and shield which they use to 
defend and attack. They block with the shield and throw the maces at Links 
upper body. Attack and kill them just like you would any of the Ironknuckles; 
by jumping and stabbing the head.


Firebird
~~~~~~~~

EXP Gained: 200

Big, red birds that spit fire in an arch at Link while hopping back and forth 
in a quick pattern. They can take a lot of hits before dying even with a maxed 
attack skill. Get under the fire arch and stab them repeatedly without letting 
him jump into you to defeat him.


Red Birdknight
~~~~~~~~~~~~~~

EXP Gained: 70

These guys are tough bastards. They look like armored birds and fight like Blue 
Ironknuckle with one exception, they can jump over Link back and forth. Defeat 
them by jumping and hitting the head while evading the power-beams but evade 
them whenever possible. They risk isn't worth the EXP gained.


Blue Birdknight
~~~~~~~~~~~~~~~

EXP Gained: 

These guys are tough bastards. They look like armored birds and fight like Blue 
Ironknuckle with one exception, they can jump over Link back and forth. The 
Blue variant jumps and shoots much faster then the Red. Defeat them by jumping 
and hitting the head while evading the power-beams but evade them whenever 
possible. They risk isn't worth the EXP gained.


Super Bot
~~~~~~~~~

EXP Gained: 10

These guys look just like the normal blue, slime Bot only are more resilient to 
attack and offer a little more in the way of EXP. Found only in the Great 
Palace.

Red Rope
~~~~~~~~

EXP Gained: 20

Red, snake heads that jump and shoot rocks at Link. Offer no real threats so 
just bounce on their heads with the downstab or stab them in the front or back 
to defeat.


Big Skull
~~~~~~~~~

EXP Gained: 0

Large, glowing skulls with horns. They bounce about the room and can steal 
magic from Link if he comes in contact with them. Can be killed by repeated 
sword swipes but they offer no rewards.


Big Bot
~~~~~~~

EXP Gained: up to 50.


A giant blue Bot that, when hit once, turns into five Super Bots that will try 
to gang up on you. These can be killed like normal. Not much of a threat but a 
nice surprise to see if you didn't know it's coming.


~~~~~~~
Bosses
~~~~~~~


Listed below are description of all the bosses found in Zelda II: Adventure of 
Link as well as the best way to defeat them. Any new ideas can be emailed to 
me at LtCmdData@gmail.com


Horsehead 
~~~~~~~~~

EXP Gained: 50

An armored walking horse-man. Attacks with a mace that strikes Link head high. 
Easy enough to beat for your first boss. Jump forward toward him, strike his 
head with your sword and them move away from his mace. Done quickly you can 
defeat him without ever being hit.

Helmethead
~~~~~~~~~~

EXP Gained: 200

A blue, tall armored knight who attacks by spitting rocks at Link. Contact with 
these rocks or Helmethead himself will result in damage. Defeat him by knocking 
his helmet off and then beating his uncovered head until this boss falls.


Ironknuckle
~~~~~~~~~~~

EXP Gained: 300

Looks just like a normal Blue Ironknuckle except he rides a floating horse into 
battle during the first stage of the fight. Knock him off the horse by down 
stabs to the head then finish him off like a normal Ironknuckle while evading 
his power-beams.


Carock
~~~~~~

EXP Gained: 300.

Like a large red, Wizzrobe but transports around/fires quicker. Bounce his 
beams back while crouching to defeat this surprisingly easy boss.


Gooma
~~~~~

EXP Gained: 500

Gooma is a large, fat man wearing a crown and swinging a mace at Link. Contact 
with the mace or Gooma himself can cause serious damage. You have to leap over 
the mace when he launches it and then stab Gooma in the cut to kill him.


Volvagia
~~~~~~~~

EXP Gained: 700

Volvagia is a large snake that comes out of the lava to shoot fireballs at Link.
His head is the only part of him that can be damaged. Either bounce on his head 
with the downstab or use the upward stab to get him in the jaw; the whole time 
making sure now to fall into the lava.


Thunderbird
~~~~~~~~~~~

EXP Gained: 1500

Big, red bird that flies around shooting fire out of its mouth. Use the spell 
of Thunder to turn him blue and then assault his face while avoiding the fire 
from its mouth to defeat it.


Shadow Link
~~~~~~~~~~~

EXP Gained: None

The evil representation of Ganon's will to come back to the world. Does the 
opposite of what Link does. You must trick him into taking damage by waiting 
for him to leap over you and then stabbing him before he lands.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8.0 Secrets and hints.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


- when you place a crystal in the statue at the end of a palace you are boosted 
to the next EXP level. You might consider saving the crystals until latter on 
to get the higher levels with less work or maybe to collect six extra lives for 
the last battle.

-you can use the spell of Fairy to go through locked doors if don't have any 
keys.

- A handy glitch in this port lets you cast spells while saving magic. When you 
grab a magic refill jar if you quickly switch to your spell menu, select a 
spell and then use it while the meter is still being filled from the jar you 
just grabbed the spell will be cast and the meter will continue to fill, making 
up for the difference in magic that the spell just used. You have to be quick 
to get it to work right; I've gotten this to fill it all the way back up 
sometimes but it appears to be based on just how fast you get it done.

- a little fun secret is that you can use the sword to bounce on the little kid 
you rescue. Don't know why that is worth nothing......


If you have any others then email me or better yet submit then to GameFAQ's and 
I'll update the guide from there with credit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9.0 Contact and Copyright Info
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I'd like to thank www.videogamesprites.net for helping me out on the correct 
spelling of some of the enemy names not found in the manual. They feature some 
great sprite sets so check them out sometime.

Also GameFAQ's contributor Lisanne who helped me with a few things relating to 
layout and Copyright info. Finally, GameFAQ's contributor StarFighter76 whose 
maps for the NES version of Adventure of Link helped me refresh a few things 
during the creation of this guide.

This guide is Copyright 2005 Christopher Long. This guide may be not be 
reproduced in whole or in part under any circumstances except for personal, 
private use.

It may not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of 
copyright. All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.

Should you have any questions about issues not raised in this FAQ, or should
you wish to contact me regarding seeking my permission to place this guide on
your site, please e-mail me:

AwingPilot@gmail.com

Please mention this FAQ in the subject line of your e-mail. If you are seeking
my permission to put this on your site, please include the URL of your site in
the e-mail. If you don't include the URL, the answer will be no.

At present, this guide may only be shown on www.gamefaqs.com and www.hyrule.net.
If you see this guide on any other site, please notify me through e-mail 
immediately.

I'd love to hear from anyone who found this guide helpful so drop me a line if 
you feel like it and feel free to point out any errors in the factual 
information, spelling or grammar. I'd appreciate it.

Thanks for reading...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~EOF~








Classic NES Series: Zelda II (GBA) - AWing Pilot