Ninja Gaiden Sigma (PS3) - VampireHorde
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NINJA GAIDEN SIGMA
STRENGTH BEYOND STRENGTH - STRONGER THAN ALL - FULL PS3 FAQ/WALKTHROUGH
Authored by VampireHorde



    
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LATEST UPDATE:


--VERY HARD MODE WALKTHROUGH COMPLETED 
--MASTER NINJA MODE WALKTHROUGH COMING SOON!


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What it do, party peoples? Let me get one thing straight: All my tips 
and tactics will be very detailed and will give PS3 players a run for 
their money against the experts of the original Xbox game. Do you think 
you can handle that? If so, scroll down and read on, Master Ninja!


LET'S START THIS PARTY! RYDE OR DIE!



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                    +++   TABLE OF CONTENTS   +++

        _________   ___  __   ____  ____  ____
       /_  __/ _ | / _ )/ /  / __/ / __ \/ __/
        / / / __ |/ _  / /__/ _/  / /_/ / _/  
       /_/ /_/ |_/____/____/___/  \____/_/    
                                                           
                    _________  _  _____________  ____________
                   / ___/ __ \/ |/ /_  __/ __/ |/ /_  __/ __/
                  / /__/ /_/ /    / / / / _//    / / / _\ \  
                  \___/\____/_/|_/ /_/ /___/_/|_/ /_/ /___/  
                                                           

To find a certain section of this FAQ, press CTRL+F and then type the 
letter of that section from the Table of Contents below. Trust me, this 
is a very lengthy FAQ and it's easy to get lost with all the stupid 
bullcrap that I tend to say. READY?


AA...THE GAMEPLAY ASPECTS

AB...THE WEAPONS
   --AB1...DRAGON SWORD/PLAMSA SABRE MK II/TRUE DRAGON SWORD
   --AB2...NUNCHUKUS/VIGOORIAN FLAILS
   --AB3...LUNAR
   --AB4...DRAGON CLAW & TIGER FANG
   --AB5...DABILAHRO
   --AB6...KITETSU
   --AB7...WAR HAMMER
   --AB8...WOODEN SWORD/UNLABORED FLAWLESSNESS
   --AB9...DARK DRAGON BLADE
   --AB10...SECONDARY WEAPONS & ARMLETS

AC...FIEND CHALLENGE INFO

AD...THE IMPORTANCE OF ESSENCE 

AE...FARMING FOR ESSENCE

AF...KARMA IN YOUR ASS

AG...MURAMASA'S SHOP INFO

AH...CHAPTER/ONLINE RANKING & MASTER NINJA TIME RANKINGS

AJ...HOW TO USE RACHEL SECTION

AK...ADVANCED TIPS & TACTICS

AL...HOW TO KILL EVERY ENEMY PROPERLY


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               ++CHAPTER WALKTHROUGHS (PER DIFFICULTY)


CHAPTER 1 WALKTHROUGH
   --NORMAL MODE.......BA1
   --HARD MODE.........DA1
   --VERY HARD MODE....EA1

CHAPTER 2 WALKTHROUGH
   --NORMAL MODE.......BB1 
   --HARD MODE.........DB1
   --VERY HARD MODE....EB1

CHAPTER 3 WALKTHROUGH 
   --NORMAL MODE.......BT1
   --HARD MODE.........DC1
   --VERY HARD MODE....EC1

CHAPTER 4 WALKTHROUGH 
   --NORMAL MODE.......BC1
   --HARD MODE.........DD1
   --VERY HARD MODE....ED1

CHAPTER 5 WALKTHROUGH 
   --NORMAL MODE.......BC2
   --HARD MODE.........DE1
   --VERY HARD MODE....EE1

CHAPTER 6 WALKTHROUGH 
   --NORMAL MODE.......BC4
   --HARD MODE.........DF1
   --VERY HARD MODE....EF1

CHAPTER 7 WALKTHROUGH 
   --NORMAL MODE.......BD1
   --HARD MODE.........DG1
   --VERY HARD MODE....EG1

CHAPTER 8 WALKTHROUGH  
   --NORMAL MODE.......BE1
   --HARD MODE.........DH1
   --VERY HARD MODE....EH1

CHAPTER 9 WALKTHROUGH
   --NORMAL MODE.......BF1
   --HARD MODE.........DI1
   --VERY HARD MODE....EI1

CHAPTER 10 WALKTHROUGH 
   --NORMAL MODE.......BG1
   --HARD MODE.........DJ1
   --VERY HARD MODE....EJ1

CHAPTER 11 WALKTHROUGH 
   --NORMAL MODE.......BH1
   --HARD MODE.........DK1
   --VERY HARD MODE....EK1

CHAPTER 12 WALKTHROUGH 
   --NORMAL MODE.......BI1
   --HARD MODE.........DL1
   --VERY HARD MODE....EL1

CHAPTER 13 WALKTHROUGH 
   --NORMAL MODE.......BJ1
   --HARD MODE.........DM1
   --VERY HARD MODE....EM1

CHAPTER 14 WALKTHROUGH
   --NORMAL MODE.......BK1
   --HARD MODE.........DN1
   --VERY HARD MODE....EN1

CHAPTER 15 WALKTHROUGH 
   --NORMAL MODE.......BL1
   --HARD MODE.........DP1
   --VERY HARD MODE....EO1

CHAPTER 16 WALKTHROUGH
   --NORMAL MODE.......BM1
   --HARD MODE.........DQ1
   --VERY HARD MODE....EP1

CHAPTER 17 WALKTHROUGH 
   --NORMAL MODE.......BN1
   --HARD MODE.........DR1
   --VERY HARD MODE....EQ1

CHAPTER 18 WALKTHROUGH 
   --NORMAL MODE.......BP1
   --HARD MODE.........DS1
   --VERY HARD MODE....ER1

CHAPTER 19 WALKTHROUGH 
   --NORMAL MODE.......BQ1
   --HARD MODE.........DT1
   --VERY HARD MODE....COMING SOON!


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               ++BOSS/SUB-BOSS SECTION (PER DIFFICULTY)


CHAPTER 1 MURAI
   --NORMAL MODE.......BA2
   --HARD MODE.........DA2
   --VERY HARD MODE....EA2

CHAPTER 2 HORSEMEN SUB-BOSS
   --NORMAL MODE.......BB2
   --HARD MODE.........DB2
   --VERY HARD MODE....EB2

CHAPTER 2 MASAKADO
   --NORMAL MODE.......BB3
   --HARD MODE.........DB3
   --VERY HARD MODE....EB3/EB4

CHAPTER 2 DOKU
   --NORMAL MODE.......BB4
   --HARD MODE.........DB4
   --VERY HARD MODE....EB5

CHAPTER 3 DYNAMO
   --NORMAL MODE.......BT3
   --HARD MODE.........DC3
   --VERY HARD MODE....EC3

CHAPTER 6 GAHRULA DINOS SUB-BOSS
   --NORMAL MODE.......BC5
   --HARD MODE.........DF2
   --VERY HARD MODE....EF2

CHAPTER 6 HYDRACUBUS
   --NORMAL MODE.......BC6
   --HARD MODE.........DF3
   --VERY HARD MODE....EF3

CHAPTER 7 BLACK DRAGON CLONE
   --HARD MODE.........DG2
   --VERY HARD MODE....EG2

CHAPTER 7 BONE DRAGON
   --NORMAL MODE.......BD3
   --HARD MODE.........DG4
   --VERY HARD MODE....EG4

CHAPTER 8 GAMOV
   --NORMAL MODE.......BE3
   --HARD MODE.........DH3
   --VERY HARD MODE....EH3

CHAPTER 9 HYDRACUBUS
   --NORMAL MODE.......BF2
   --HARD MODE.........DI2
   --VERY HARD MODE....E12

CHAPTER 9 ALMA
   --NORMAL MODE.......BF3
   --HARD MODE.........DI3
   --VERY HARD MODE....EI3

CHAPTER 10 ALTERNATOR
   --NORMAL MODE.......BG3
   --HARD MODE.........DJ3
   --VERY HARD MODE....EJ3

CHAPTER 11 MILITARY TANKS X2
   --NORMAL MODE.......BH2
   --HARD MODE.........DK2
   --VERY HARD MODE....EK2

CHAPTER 11 TOMOHAWK CHOPPER
   --NORMAL MODE.......BH3
   --HARD MODE.........DK3
   --VERY HARD MODE....EK3

CHAPTER 12 THUNDERBOLT WORM
   --NORMAL MODE.......BI3
   --HARD MODE.........DL3
   --VERY HARD MODE....EL3

CHAPTER 12 THUNDERBOLT WORM X2
   --NORMAL MODE.......BI4
   --HARD MODE.........DL4
   --VERY HARD MODE....EL4

CHAPTER 12 BLACK DRAGON CLONE
   --HARD MODE.........DL5
   --VERY HARD MODE....EL5

CHAPTER 12 PAZ ZUU
   --NORMAL MODE.......BI6
   --HARD MODE.........DL7
   --VERY HARD MODE....EL7

CHAPTER 13 DOKU
   --NORMAL MODE.......BJ2
   --HARD MODE.........DM2
   --VERY HARD MODE....EM2

CHAPTER 15 YOTUNFRAU
   --NORMAL MODE.......BL4
   --HARD MODE.........DP4
   --VERY HARD MODE....EO4

CHAPTER 15 FLAME WORM X2
   --NORMAL MODE.......BL5
   --HARD MODE.........DP5
   --VERY HARD MODE....EO5

CHAPTER 15 SMAUGAN
   --NORMAL MODE.......BL6
   --HARD MODE.........DP6
   --VERY HARD MODE....EO6

CHAPTER 16 BLACK DRAGON CLONE (OUTER MONASTERY)
   --HARD MODE.........DQ4
   --VERY HARD MODE....EP5

CHAPTER 16 BLACK DRAGON CLONE (GREAT BRIDGE SQUARE)
   --VERY HARD MODE....EP4

CHAPTER 16 ALMA AWAKENED
   --NORMAL MODE.......BM4
   --HARD MODE.........DQ5
   --VERY HARD MODE....EP6

CHAPTER 17 SPECTRAL DOKU
   --NORMAL MODE.......BN2
   --HARD MODE.........DR2
   --VERY HARD MODE....EQ2

CHAPTER 18 NICCHAE
   --VERY HARD MODE....ER3

CHAPTER 18 ISHTAROS
   --VERY HARD MODE....ER4

CHAPTER 18 MARBUS
   --NORMAL MODE.......BP3
   --HARD MODE.........DS3
   --VERY HARD MODE....ER5

CHAPTER 18 EMPEROR - FORM 1
   --NORMAL MODE.......BP5
   --HARD MODE.........DS4
   --VERY HARD MODE....COMING SOON!

CHAPTER 18 EMPEROR - FORM 2
   --NORMAL MODE.......BP6
   --HARD MODE.........DS5
   --VERY HARD MODE....COMING SOON!

CHAPTER 19 DARK MURAI
   --NORMAL MODE.......BQ2
   --HARD MODE.........DT2
   --VERY HARD MODE....COMING SOON!


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                  ++FIEND CHALLENGES (PER DIFFICULTY)


CHAPTER 3 - AIRSHIP 
   --NORMAL MODE.......BT2
   --HARD MODE.........DC2
   --VERY HARD MODE....EC2

CHAPTER 6 - ARCHIVES ROOM 
   --NORMAL MODE.......BD2
   --HARD MODE.........DG3
   --VERY HARD MODE....EG3

CHAPTER 10 - RITUAL ROOM 
   --NORMAL MODE.......BG2
   --HARD MODE.........DJ2
   --VERY HARD MODE....EJ2

CHAPTER 12 - PERISTYLE PASSAGE 
   --NORMAL MODE.......BI5
   --HARD MODE.........DL6
   --VERY HARD MODE....EL6

CHAPTER 12 - AQUADUCTS 4B
   --NORMAL MODE.......BI2
   --HARD MODE.........DL2
   --VERY HARD MODE....EL2

CHAPTER 15 - ZARKHAN STADIUM
   --NORMAL MODE.......BL2
   --HARD MODE.........DP2
   --VERY HARD MODE....EO2

CHAPTER 15 - STAIRWAY TO THE IMPERIAL PALACE
   --NORMAL MODE.......BL3
   --HARD MODE.........DP3
   --VERY HARD MODE....EO3

CHAPTER 16 - UNDERGROUND PASSAGEWAY
   --NORMAL MODE.......BM2
   --HARD MODE.........DQ2
   --VERY HARD MODE....EP2

CHAPTER 16 - DRAWBRIDGE SQUARE
   --NORMAL MODE.......BM3
   --HARD MODE.........DQ3
   --VERY HARD MODE....EP3

CHAPTER 18 - GREAT BRIDGE SQUARE
   --NORMAL MODE.......BP2
   --HARD MODE.........DS2
   --VERY HARD MODE....ER2

RACHEL FIEND CHALLENGE #1: MONASTERY ANNEX
   --NORMAL MODE.......BC3
   --HARD MODE.........DE2
   --VERY HARD MODE....EE2

RACHEL FIEND CHALLENGE #2: MILITARY GATE
   --NORMAL MODE.......BE2
   --HARD MODE.........DH2
   --VERY HARD MODE....EH2

RACHEL FIEND CHALLENGE #3: HAYABUSA VILLAGE
   --NORMAL MODE.......BK2
   --HARD MODE.........DN2
   --VERY HARD MODE....EN2


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CC1...SECRETS & EXTRAS

CC2...INSTRUCTIONAL BOSS & GAMEPLAY VIDEOS

JJ1...50 GOLDEN SCARABS LIST/NORMAL MODE POWER-UPS LIST

JJ2...HARD MODE - LIFE OF THE GODS/POWER-UPS LIST

JJ3...VERY HARD MODE - LIFE OF THE GODS/POWER-UPS LIST

KK1...MISSIONS MODE SECTION

KK2...SURVIVAL MODE SECTION

LL1...XBOX TO PS3 CHANGES FAQ

MM1...USELESS NINJA GAIDEN CRAP SECTION

NN1...THANK YOU SECTION


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AA.           +++   WAR NERVE - THE GAMEPLAY ASPECTS   +++


X BUTTON: JUMP
CIRCLE BUTTON: SECONDARY/PROJECTILE WEAPON
SQUARE BUTTON: REGULAR ATTACK
TRIANGLE BUTTON: HARD ATTACK/HOLD FOR ULTIMATE TECHNIQUE

START BUTTON: MENU SCREEN
SELECT BUTTON: MAP

L1 BUTTON: BLOCK BUTTON 
L2 BUTTON: KARMA SCORE
R1 BUTTON: RE-CENTER CAMERA
R2 BUTTON: MAP BUTTON
 
D-PAD LEFT: CHOOSE HEALING/RESTORE ITEM
D-PAD RIGHT: CHOOSE HEALING/RESTORE ITEM
D-PAD UP: REMOVE INVENTORY SCREEN
D-PAD DOWN: USE HEALING/RESTORE ITEM

L3 BUTTON: NOT USED
R3 BUTTON: TOGGLE FIRST-PERSON/THIRD-PERSON CAMERA

WIND RUN: X + SQUARE
NINPO: CIRCLE + TRIANGLE (SHAKE SIXAXIS FOR MORE POWER)
COUNTERATTACK (SCROLL ONLY): PRESS TRIANGLE OR SQUARE WHILE BLOCKING
REVERSE WIND: MOVE ANALOG STICK IN ANY DIRECTION WHILE BLOCKING


+++   THINGS TO REMEMBER   +++

--Ryu can now shoot Arrows in mid-air
--Ryu can automatically run on water without needing to tap any buttons
--When an enemy breaks your guard, it will make a "CLANG" sound
--You DO NOT need to upgrade the Dragon Sword to use the Flying Swallow
--Ryu can absorb Essence for an On-Land Charge WHILE blocking


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AB.              +++   SLAUGHTERED - RYU'S ARMORY   +++


In this section, I will reveal everything you need to know about every 
single weapon in the game. Ready?


--BUTTONS LEGEND:

SQUARE BUTTON =     []
TRIANGLE BUTTON =   /\
DIRECTIONAL --> =   PUSH ANALOG STICK FORWARD FROM RYU'S PERSPECTIVE
ROTATE 360 =        ROTATE LEFT ANALOG STICK IN A CLOCKWISE DIRECTION

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AB1.   ==   DRAGON SWORD/PLASMA SABER MK II/TRUE DRAGON SWORD   ==

The default weapon of choice. Before you decide to master other weapons 
in Ryu's inventory, you must first learn how to master Ryu's sword! 
Once you learn how to utilize the Dragon Sword, then using the other 
weapons will be a breeze.


--LEVEL 1 
CRIMSON SLASH                  [][][]
TIGER ROAR                     [][]/\
FIEND BANE'S KICK              [][] --> [][]
EARLY WINTER RAIN              [][] --> []/\
WINDMILL SLASH                 --> []
BLADE OF THE UNDEFEATABLE      /\
HAZE STRAIGHT SLASH            PRESS & HOLD /\
AZURE DRAGON                   --> /\
SCARLET DRAGON                 -->, PRESS & HOLD /\
VIOLENT WIND                   [] WHILE RUNNING
THUNDERCLAP KICK               /\ WHILE RUNNING
BLADE OF EMPTY AIR             JUMP STRAIGHT UP, /\
AIR DESTRUCTION SLASH          JUMP FORWARD, []
FALLING DRAGON BLADE           JUMP FORWARD, /\
CICADA SLASH                   RUN AGAINST WALL, [] OR /\
DIVINE CICADA SLASH            [] OR /\ DURING BIRD FLIP


--LEVEL 2
FANG OF THE WOLF               [][]/\/\
BLADE OF NIRRTI                []/\[][][][]
VIOLENT GALE                   [][] WHILE RUNNING
FLYING CRANE                   ROTATE 360, /\


--LEVEL 3
BLADE OF THE DRAGON'S TAIL     [][]/\/\/\
GLEAMING BLADE                 ROTATE 360, PRESS & HOLD /\


--LEVEL 4
DRAGON TEAR                    [][][]/\
BLADE OF THE TWIN DRAGONS      --> PRESS & HOLD /\, /\/\


--ULTIMATE TECHNIQUES
EXTINCTION STRAIGHT SLASH      /\ + ESSENCE
STORM OF THE HEAVENLY DRAGON   /\ + ESSENCE MAX
ROARING GLEAM                  ROTATE 360 PRESS & HOLD /\ + ESSENCE
TRUE DRAGON GLEAM              ROTATE 360 PRESS & HOLD /\ + ESSENCE MAX


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AB2.              ==   NUNCHUKUS/VIGOORIAN FLAILS   ==

The Nunchukus/Vigoorian Flails are great weapons to use on smaller 
enemies and most of the bosses (if you know their weak spot). Use these 
if you want to show-off that you can beat a boss with a smaller weapon!

++NOTE: If Ryu tries to do the Runaway Lightning, chances are he'll end 
up doing the Wide Heavens combo instead. To pull it off properly, Ryu 
MUST stand next to an enemy before pulling off the combo.


--NUNCHUKUS & FLAILS - LEVEL 1
DRAGON & PHOENIX               [][][][][][]
FIRE PIT 1                     [][]/\
FIRE PIT 2                     [][][]/\
FIRE PIT 3                     [][][][]/\
FIRE PIT 4                     [][][][][]/\
WIDE HEAVENS                   []/\
SWEEPING KICK                  --> []
FLAME WHEEL                    /\/\
AUSPICIOUS CRANE               PRESS & HOLD /\
EARTH SLIDE                    [] WHILE RUNNING
DEMON CHASER                   /\ ON DOWNED ENEMY
SWEEPING STRIKE                [] WHILE JUMPING
DRAGON EMPEROR KICK            /\ WHILE JUMPING
HELL DROP                      [] OR /\ DURING BIRD FLIP
MOUNTAIN CRANE                 []/\ OR /\/\ DURING BIRD FLIP
RED-HOT IRON BRAND             JUMP TOWARDS ENEMY, /\


--FLAILS ONLY - LEVEL 2
CREMATOR                       [][][] --> [][][][][]
DRAGON SLAUGHTER               [][][] --> []/\
RUNAWAY LIGHTNING              []/\ NEAR ENEMY
RIPPING THUNDER                --> /\/\/\


--ULTIMATE TECHNIQUES
AUSPICIOUS PHOENIX             PRESS & HOLD /\ + ESSENCE
GATHERING CLOUDS               PRESS & HOLD /\ + ESSENCE MAX


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AB3.                       ==   LUNAR   ==

The Lunar is one of the few weapons that are a little bit difficult to 
master than the others. While the Lunar does have a lot of super-fast 
combos to perform, its attacks are not so powerful until it is fully 
upgraded to Level 3. To properly utilize this weapon, Ryu must first 
learn to use its counterattack properly. After Ryu performs a counter, 
he can then perform a hard combo like the Black Widow for lots of 
damage to the enemy. Understand how the attack pattern works?

The Lunar was the newest weapon that was first introduced in the 
Hurricane Packs for the original Xbox versions. 


--LEVEL 1
RAVEN STRIKE                   [][][]
RAVEN LIGHT                    [][]/\
TWILIGHT                       []/\
ARC OF THE MOON                /\
SOUL OF THE CRESCENT           PRESS & HOLD /\
LION'S RAGE 1                  --> []
BLACK WIDOW 1                  --> []/\
CRESCENT STRIKE                --> /\
PURGATORY'S RIVET              [] WHILE RUNNING
TWIN SERPENT STRIKE            /\ WHILE RUNNING
NIRMANAKAYA                    /\ NEXT TO DOWNED ENEMY
TEMPEST                        [] WHILE JUMPING
PHANTOM MOON                   /\ WHILE JUMPING
GIBBOUS                        /\ DURING BIRD FLIP


--LEVEL 2
DRAGON'S CLAW                  [][][]/\
INFINITE FURY                  []/\/\
LION'S RAGE 2                  --> [][]
BLACK WIDOW 2                  --> [][]/\


--LEVEL 3
LION'S RAGE 3                  --> [][][]
BLACK WIDOW 3                  --> [][][]/\
FULL MOON STRIKE               --> /\/\
LUNAR EXPLOSION                --> /\/\/\
RAVEN STREAM                   ROTATE 360, /\


--ULTIMATE TECHNIQUES
SHROUDED RESCENT               PRESS & HOLD /\ + ESSENCE
RAVEN'S VEIL                   PRESS & HOLD /\ + ESSENCE MAX


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AB4.               ==   DRAGON CLAW & TIGER FANG   ==

The Dual Katanas are a great weapon to master if you are looking for 
something else to use other than the Dragon Sword. The Katanas have 
about 5 times more combos to learn than the Dragon Sword and both 
blades shave off more than 1.5% more health. 

Unfortunately, the Dual Katanas have a very slow reaction time after 
pulling a combo. Some enemy encounters become much more difficult 
because it takes Ryu a second to recover after pulling off a combo, 
which can lead to bad news. But other than that small problem, the Dual 
Katanas are still a bad-ass addition to the NG series.


--LEVEL 1 
TIGER'S ROAR                   []
DRAGON'S BREATH                [][]
MOONLIGHT REND                 [][][]
TRANSMIGRATION SLASH           [][][][]
THREE ROBES & ONE BOWL         [][][]/\
MAHAYANA BLADE                 [][][]/\/\
THERAVADA BLADE                [][]/\
BLADE OF DHARMA'S WAY          [][]/\/\
LIGHTNING STRIKE               [][] --> []
DOUBLE LIGHTNING STRIKE        [][] --> [][]
TRIPLE LIGHTNING STRIKE        [][] --> [][][]
ROARING THUNDER                [][] --> /\
THUNDER SLASH                  [][] --> /\/\
TRUE DRAGON'S BREATH           [] [] (BUTTON DELAY)
RISING DRAGON                  [] [][] (BUTTON DELAY)
FALLING DRAGON                 [] [][][] (BUTTON DELAY)
ZHONG KUI SLASH                []/\
DOUBLE ZHONG KUI SLASH         []/\[]
FIRE DRAGON SPINNING DESCENT   []/\/\
CLIMBING DRAGON BLADE          [], PRESS & HOLD /\
TWIN BLADES                    [], PRESS & HOLD /\, /\
CONTINUOUS SLASH               --> []
TWIN CONTINUOUS SLASH          --> [][]
FLYING DRAGON                  --> []/\
BLADE OF EARTH                 --> /\
BLADE OF HEAVEN                -->, PRESS & HOLD /\
HEAVEN & EARTH                 -->, PRESS & HOLD /\, /\
FANG OF THE DRAGON             /\
DOUBLE DRAGON FANG             /\/\
TRIPLE DRAGON FANG             /\/\/\
SWOOPING DRAGON FANG           /\/\/\/\
HAZE ROLLING SLASH             -->, PRESS & HOLD /\
SILENT GALE                    [] WHILE RUNNING
GALE RISING SLASH              /\
RISE TO HEAVEN                 ROTATE 360, /\
GROUND ROLL                    /\ NEXT TO DOWNED ENEMY
SPIN SLASH                     /\ WHILE JUMPING
DIVINE HAWK TWIN BLADES        RUN AGAINST WALL, []
DIVINE HAWK DANCING BLADES     [] DURING BIRD FLIP
DESCENDING DIVINE HAWK         RUN AGAINST WALL, /\
FLYING BIRD DESCENT            /\ DURING BIRD FLIP


--LEVEL 2
ROLLING THUNDER                [][] --> /\ --> []
WAVES OF ROLLING THUNDER       [][] --> /\ --> [][]
ROARING THUNDER CROSS CUT      [][] --> /\ --> [][][]
RISING THUNDER                 [][] --> /\ --> []/\
FALLING THUNDER                [][] --> /\ --> []/\/\
RISING ZHONG KUI               []/\[][]
HEAVENLY ZHONG KUI             []/\[][][]
FALLING DRAGON SLAYER          []/\[][][][][]
SPINNING DRAGON SLAYER         []/\[][][][]/\
BIRD & DRAGON                  []/\[][][][]X
FALLING ZHONG KUI              []/\[][]/\
TWIN CROSS CUT                 --> [][][]
DESCENDING DRAGON              --> []/\/\
GALE CROSS CUT                 [][] WHILE RUNNING
GALE FALLING SLASH             /\/\


--LEVEL 3
BLADED WIND                    [][] --> []/\
GREAT DRAGON SLAYER            []/\[][][][]/\/\
ZHONG KUI WHIRLWIND            []/\[][]/\/\
SPINNING FIRE DRAGON           []/\/\/\
WHIRLWIND SLASH                /\/\ WHILE JUMPING
SPINNING DIVINE HAWK           RUN AGAINST WALL, /\/\
FLYING BIRD SPIN               /\/\ DURING BIRD FLIP


--ULTIMATE TECHNIQUES
EXTINCTION CROSS CUT           PRESS & HOLD /\ + ESSENCE
EXTINCTION RISE TO HEAVEN      PRESS & HOLD /\ + ESSENCE MAX



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AB5.                      ==   DABILAHRO   ==

Of all the bigger weapons in Ryu's armory, the one you'll want to 
master is the Dabilahro. When you first equip it, it might seem a 
little difficult to perform combos with it because of its large size 
and slow combo animations. But in all fairness, it's more powerful. For 
smaller enemies, this weapon's counterattack works best. And for bigger 
enemies, the counterattack and Flaming Hell Slash will be your friends. 
Also, the Dabilahro is one of the better weapons to use when spamming 
for Karma points because of its long-range Ultimate Technique.

Once you've mastered using the Dabilahro, then you can easily utilize 
the other bigger weapons with ease (like the Dark Dragon Blade).


--LEVEL 1
DESTROYER OF ARMIES             [][][][]
FLAMING HELL SLASH 1            [][][][]/\
GLEAM OF HEAVEN & EARTH         []/\
INFERNO SLASH                   /\
PURGATORY SLASH                 PRESS & HOLD /\
FLAMING INFERNO                 --> []
FLAMING WHIRLWIND               --> /\
HUNDRED MAN SLASH               ROTATE 360, /\
CORPSE CRUSHER                  /\ NEXT TO DOWNED ENEMY
FOOL CRUSHER                    [] OR /\ WHILE JUMPING
THUNDERUOS BLADE                RUN AGAINST WALL [] OR /\
RAGING THUNDEROUS BLADE         [] OR /\ DURING BIRD FLIP


--LEVEL 2
There are no Level 2 moves


--LEVEL 3
WHIRLING EMPIRE BLADE           [][][][][]
FLAMING HELL SLASH 2            [][][][][]/\


--ULTIMATE TECHNIQUES
HUNDRED DEMON'S BLADE           PRESS & HOLD /\ + ESSENCE
ASURA SLASH                     PRESS & HOLD /\ + ESSENCE MAX


-----------------------------------------------------------------------


AB6.                      ==   KITETSU   ==

The Kitetsu was the original "dual Katana" of the Xbox Ninja Gaidens. 
Aside from its own special combos, the Kitetsu acts just like the 
Dragon Sword because of its same combos (Blade of Nirrti, etc.). The 
Kitetsu also has some cool life-sucking animations which leave Ryu 
invulnerable for a few seconds from enemy attack and it has the second 
coolest UT in the entire game called the Bassara! I only recommend that 
you use Kitetsu for fun until Ryu obtains the True Dragon Sword. Once 
he obtains the TDS, the Kitetsu becomes pretty much useless for the 
rest of the game.

In the original Xbox Ninja Gaiden, the Kitetsu was a 3-leveled sword 
that drained Ryu's health for as long as he wielded it on his back. The 
only way to counter the life-draining effect was to equip an armlet 
called the Armlet of Tranquility. For NG Black and NG Sigma, the life-
draining effect and the Armlet of Tranquility have both been omitted.


--LEVEL 1
DARK RAIN                      [][][]
STAB OF OVERPOWERING EVIL      [][]/\
CRAZED BONES SLASH             [][] --> []
DEAD SOUL BIND                 [][] --> [][]
SOUL ERASER 1                  [][] --> []/\
SOUL ERASER 1.1                /\ DURING DEAD SOUL BIND
BEHEADED DEMON                 [][] WHILE RUNNING


--LEVEL 2
There are no Level 2 moves


--LEVEL 3
SOUL ERASER 3                  [][] --> []/\/\/\
SOUL ERASER 3.1                /\/\/\ DURING DEAD SOUL BIND


--ULTIMATE TECHNIQUES
EXTINCTION STRAIGHT SLASH      PRESS & HOLD /\ + ESSENCE
BASSARA                        PRESS & HOLD /\ + ESSENCE MAX


-----------------------------------------------------------------------


AB7.                     ==   WAR HAMMER   ===

Not really one of my favorite weapons in the game. The WH has fewer 
combos than the Dabilahro and doesn't inflict as much damage. Unless 
you feel like you must complete Ryu's armory, there's really no use for 
this weapon unless you want to try it out for fun.


--LEVEL 1
RAM'S HEAD DROP                []
HORSE HEAD CRUSH               [][]
GLEAM OF HEAVEN & EARTH        []/\
SURGING WAVE                   /\
THUNDER TREMOR                 PRESS & HOLD /\
STEEL SEVERE                   --> []
FLAMING WHIRLWIND              --> /\
CORPSE CRUSHER                 /\ NEXT TO DOWNED ENEMY
AVALANCHE DROP                 [] OR /\ WHILE JUMPING
ROLLING THUNDER                RUN AGAINST WALL [] OR /\
RAGING THUNDER                 [] OR /\ DURING BIRD FLIP


--LEVEL 2
FLAMING TORRENT                /\/\
SIX PATHS SPIN                 ROTATE 360, /\


--ULTIMATE TECHNIQUES
RAGE TREMOR                    PRESS & HOLD /\ + ESSENCE
TREMOR OF THE HEAVENS          PRESS & HOLD /\ + ESSENCE MAX


-----------------------------------------------------------------------


AB8.          ==   WOODEN SWORD/UNLABORED FLAWLESSNESS   ==

The Wooden Sword has very little attack power yet has SEVEN upgrade 
slots. It takes about 108,500 Yellow Essence total (or 108,000 on 
harder modes) to upgrade the sword to a big paddle-looking weapon 
called the Unlabored Flawlessness. 

At first glance, the Unlabored Flawlessness (or simply, the UF) has 
immense strength but slow attack animations. While it may be slow in 
terms of starting a combo, it can kill an enemy instantly. The UF also 
has a trick called the 5% Health Trick. When Ryu has less than 5% 
health in his HP bar, the kanji letters on the UF will start to glow. 
From that point on, any enemy or boss that is struck with the glowing 
UF will lose up to 40-55% of their health in ONE combo! You wanna talk 
about cheap and easy deaths? Then THIS is your weapon right here!


--LEVEL 7 ATTACKS ONLY
FLAMING HELL SLASH             [][]/\
FLYING DRAGON FALLING SLASH    []/\[][][][]
FOREST WINDS & MOUNTAIN FIRES  [], PRESS & HOLD /\, /\
BOULDER SPLITTER               /\
STEEL SPLITTER                 PRESS & HOLD /\
HUNDRED DEMONS BITE            --> []
FLAMING WHIRLWIND              --> /\
HUNDRED MAN SLASH              ROTATE 360, /\


--ULTIMATE TECHNIQUES - LEVEL 7 ONLY
TEMPERED STEEL SPLITTER        PRESS & HOLD /\ + ESSENCE
EARTH SPLITTER                 PRESS & HOLD /\ + ESSENCE MAX


-----------------------------------------------------------------------


 AB9.                 ==   DARK DRAGON BLADE   ==

The Dark Dragon Blade is the ABSOLUTE coolest and most stylish weapon 
in the game. The DDB actually has fewer combos than the Dabilahro but 
is just as powerful as the Unlabored Flawlessness (though no 5% health 
trick) and requires NO upgrades. This weapon can only be obtained on 
harder modes by collecting all 50 Golden Scarabs.

So what's the point of using this blasted thing? Well, if you didn't 
complete any of the Fiend Challenges before obtaining this item, you 
can try it there. The DDB has a quicker combo attack and has the 
ABSOLUTE coolest Ultimate Technique in the game (better than the TDS). 
It might take a short while to get used to the DDB's slow UT absorption 
though, because it takes Ryu three seconds to fully charge it!


--ATTACKS
GLEAM OF HEAVEN & EARTH        []/\  
FLAMING HELL SLASH             [][]/\
DRAK DRAGON DESCENDING FIENDS  /\
DARK DRAGON FLAMING DRAGON     PRESS & HOLD /\
HUNDRED DEMON'S BITE           --> []
FLAMING WHIRLWIND              --> /\
HUNDRED MAN SLASH              ROTATE 360, /\
CORPSE CRUSHER                 [] OR /\ NEXT TO DOWNED ENEMY 


--ULTIMATE TECHNIQUES
DARK DRAGON CAUTERIZING SLASH  PRESS & HOLD /\ + ESSENCE
DARK DRAGON GATES OF HELL      PRESS & HOLD /\ + ESSENCE MAX


Copy and paste this URL to see my video for this awesome weapon: 
http://www.gametrailers.com/player/usermovies/91602.html


-----------------------------------------------------------------------


AB10.        +++   SECONDARY WEAPONS & ARMLETS   +++


--SHURIKENS
--INCENDIARY SHURIKEN
--WINDMILL SHURIKEN
--SMOKE BOMB
--APFSDS CORES
--EXPLOSIVE CORES
--BOW/STRONGBOW
--SPEAR GUN


--ARMLET OF THE SUN
--ARMLET OF THE MOON
--ARMLET OF BENEDICTION
--ARMLET OF FORTUNE
--ARMELT OF CELERITY
--ARMLET OF POTENCY
Each Armlet has its own specific use. Sun and Moon increase attack or 
Defense power. Benediction increases Yellow Essence by 1.5 percent. 
Fortune gives you an additional Ninpo refill (two slots refilled 
instead of one). Celerity decreases the Ultimate Attack time by 1.5 
seconds and the Potency Armlet increases your kick and throw attacks.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


AC.   ==   FIEND CHALLENGES   ==


During a specific chapter or event, Ryu can partake in a special 
optional challenge called a "Fiend Challenge". When he enters an area, 
multiple numbers of fiends will keep spawning until all are dead and 
gone. On Normal Difficulty, Ryu will usually face off against 60 
Fiends. As the difficulty level rises, the challenges increase by 20 
fiends, which means a Fiend Challenge by the time you reach Master 
Ninja Mode will contain 120 Fiends.

All Fiend Challenges are optional, but in some cases if you skip the 
challenge, you can still return to pursue the challenge again (and gain 
the prize) but you will NOT receive the Karma scores for it. So what is 
the point of pursuing these difficult challenges? For the most part, 
the prize for each challenge is usually a Power-up like a Lives of the 
Thousand Gods or a Spirit of the Devils.


This is the complete list of Fiend Challenges to pursue for Ryu's 
walkthrough (most are available after a specific chapter and some are 
unavailable after certain events):

--CHALLENGE #1: CHAPTER 3 - AIRSHIP 
--CHALLENGE #2: CHAPTER 6 - ARCHIVES ROOM 
--CHALLENGE #3: CHAPTER 10 - RITUAL ROOM 
--CHALLENGE #4: CHAPTER 12 - PERISTYLE PASSAGE 
--CHALLENGE #5: CHAPTER 12 - AQUADUCTS 4B
--CHALLENGE #6: CHAPTER 15 - ZARKHAN STADIUM
--CHALLENGE #7: CHAPTER 15 - STAIRWAY TO THE IMPERIAL PALACE
--CHALLENGE #8: CHAPTER 16 - UNDERGROUND PASSAGEWAY
--CHALLENGE #9: CHAPTER 16 - DRAWBRIDGE SQUARE
--CHALLENGE #10: CHAPTER 18 - GREAT BRIDGE SQUARE


Unlike Ryu's challenges, which take place during specific chapters, 
Rachel has a Fiend Challenge in each of her chapters. It takes a little 
bit of exploration to find the challenge, but if Rachel pursues it and 
wins, she will receive the highest ranking at the end of the chapter.


--RACHEL FIEND CHALLENGE #1: MONASTERY ANNEX
--RACHEL FIEND CHALLENGE #2: MILITARY GATE
--RACHEL FIEND CHALLENGE #3: HAYABUSA VILLAGE - CENTRAL BRIDGE


-----------------------------------------------------------------------


AD.   ==   THE IMPORTANCE OF ESSENCE   ==


As you defeat enemies in the game, they release different colored 
Essence. There are three types of colored Essence: YELLOW, RED, and 
BLUE. BLUE Essence restores little to big chunks of health, RED Essence 
restores an empty Ninpo slot, and YELLOW Essence is the currency used 
for purchasing items from Muramasa.

Depending on the situation, you can either absorb the Essence to 
collect the money and health OR...you can use Essence wisely and absorb 
it for an Ultimate Attack. When pressing and holding the Triangle 
Button during combat, Ryu will absorb any floating Essence and when the 
button is released, he unleashes an Ultimate Attack that instantly 
kills the enemy. Choose wisely on how to utilize the leftover Essence!


-----------------------------------------------------------------------


AE.   ==   FARMING FOR ESSENCE   ===


What is "farming for essence"? It means to kill enemies, grab the 
Yellow Essence they leave behind, leave the area, come back, and then 
repeat the process. As long as a set of enemies re-spawn in a certain 
area, the money will pour in. Depending on difficulty, Muramasa's 
inventory just gets more and more expensive. Why? Because he's a 
goddamn money-grubbing whore, that's why! 

In order for Ryu to afford the items that Muramasa sells at those 
bullshit prices (especially the Wooden Sword upgrades), Ryu needs to 
kill enemies and gather the Yellow essence that they leave behind to 
increase his paper. Ryu should take advantage of the re-spawning enemy 
presence and eliminate them by using UT's to double the essence intake. 
Usually a successful farm encounter can gather anywhere from 2000 
essence up to 10,000 essence depending on the enemy or situation. 


Here is a list of areas that have re-spawning enemies (some areas don't 
have enemies until after a certain chapter and some enemies disappear 
after the chapter):

--CHAPTER 1 - DOJO ROOM
--CHAPTER 4 - TWIN SERPENTS PLAZA/DWORKU ALLEYWAY
--CHAPTER 4 - CLOCK TOWER SQUARE/CLOCK TOWER STAIRWAY/CLOCK TOWER BASE
--CHAPTER 6 - HAN'S BAR (ENEMIES RE-SPAWN THROUGHOUT ENTIRE GAME)
--CHAPTER 6 - MOAT ROAD 
--CHAPTER 9 - CHAMBER OF EVERLASTING SLEEP
--CHAPTER 10 - DRAWBRIDGE SQUARE/MOAT ROAD/DWORKU ALLEYWAY
--CHAPTER 12 - AQUADUCTS 2B NEAR ELECTRIC WORM ROOM/PERISTYLE PASSAGE
--CHAPTER 13 - MOATS/FLOODED MONK CHAMBER 
--CHAPTER 15 - STAIRWAY TO THE IMPERIAL PALACE
--CHAPTER 16 - DRAWBRIDGE HILL/MOAT ROAD/CLOCK TOWER SQUARE
--CHAPTER 17 - THE LABYRINTH 
--CHAPTER 18 - PALACE COMPOUND/THE CORE/GREAT BRIDGE SQUARE


Also, once Muramasa gives you the Armlet Of Benediction, equip it when 
you begin farming so that you can receive twice the money in less time. 

Another alternate (but not recommended) way to gather lots of essence 
is to pursue a Fiend Challenge. Enter a Fiend Challenge and kill all 
but the last enemy and leave the battle. Return to the area and the 
Fiend Challenge will reset and you can start the Essence run again. 
Just know that you won't receive any Karma points if you do this!


-----------------------------------------------------------------------


AF.   ==   KARMA IN YOUR ASS   ==


What the hell is Karma? Karma is the score you receive for completing 
Chapters and defeating enemies and bosses. You will notice that when 
you press the L2 Button during a fight, it brings up a HUD that shows 
KARMA, COMBO, KILL, and TIME. Whenever you encounter an enemy or a 
group of enemies, that encounter is timed. If you finish the encounter 
within the Time Limit or not, you will still gain a score just for 
pursuing it. If you SKIP the encounter and then decide to return to 
pursue the encounter, the Karma score is forfeited. These are the 
scoring patterns:


--COMBOS = 10 POINTS PER HIT
Anytime you perform a regular or hard combo on an enemy while the Timer 
is running, the HUD will total up the hits. Each combo that you 
successfully make WITHOUT getting hit by the enemy (blocked hit or not) 
will multiply by ten. So if you made a 15-hit combo, multiply it by 10 
and your score will increase by 150 points. Understand? The more combos 
that you can muster up, the more points you'll receive.


--ESSENCE TECHNIQUE LEVEL 1 = 2,000 POINTS
--ULTIMATE TECHNIQUE LEVEL 2 = 5,000 POINTS
When Ryu performs an ET/UT, he receives a score IF the Technique 
successfully hits the enemy. If the Technique misses, the score won't 
tally. A Level 1 ET is achieved by using one Essence and a Level 2 UT 
is achieved by absorbing two or more pieces of Essence.


--KILL BONUS = VARIES
Ryu and Rachel will receive a Kill Bonus IF they defeat an enemy or set 
of enemies within the Time Limit. Depending on the encounter, a 
successful Kill Bonus can range from 50,000 points all the way up to 
150,000 points! You better start learning to speed up your kills!


--NON-KILL BONUS = 1000 POINTS PER ENEMY
If you DO NOT make the Time Limit during an enemy encounter, the Kill 
and Time Bonus is forfeited and you will only receive 1000 points for 
each enemy killed. So if you defeated 4 enemies but didn't make the 
Time Limit, you will only receive 4,000 points total. Understand it?


--TIME LIMIT BONUS = 10,000 POINTS
Every single enemy encounter is TIMED. Some encounters can range from 
30 seconds up to 15 full minutes to finish. If you successfully defeat 
the enemies within the Time Limit on the HUD, you will be awarded 
10,000 points IN ADDITION to the Kill Bonus. That's a lot of points! 
Remember, each encounter is only timed ONCE!


--SPAMMING FOR KARMA
What is spamming for Karma? There are certain ways to gain lots of 
points during an encounter and most of the time, Master Ninja players 
like to spam for Karma. Depending on the encounter, Ryu can exploit 
Karma by spamming Ultimate Techniques on the enemy. If you know how to 
exploit an enemy's weakness, Ryu can spend most of the battle just 
charging and unleashing Ultimate Techniques for lots of points. 


You have to ask which is better during a battle: a 50-hit combo worth 
500 points or five successful Ultimate Techniques worth 25,000 points? 
Trust me, the highest Karma scores on the Sigma Leaderboards were all 
achieved this way. (Oops, did I reveal the "secret"?)


-----------------------------------------------------------------------


AG.   ==   SHOPPING AT MURAMASA'S   ===


As soon as you enter the supply room in Chapter 2, you will find a 
statue with an old man carrying a large bag. This is called the 
Muramasa Statue and it appears frequently throughout the entire game. 

Access it to open up an Inventory and Blacksmith screen. Muramasa will 
sell various items including Technique Scrolls, Maps, Elixirs, and 
Armlets, etc. Depending on difficulty, Muramasa will sell his items for 
as low as 500 Essence up to 15,000 Essence. When you select the 
Blacksmith Screen, you can choose to upgrade your weapons IF the 
upgrade is available. Don't wait until the last minute to upgrade! Any 
opportunity to make your weapons stronger is always the best one.

And when you discover Golden Scarabs throughout the game, pass them on 
to Muramasa and he'll trade you the Scarabs for useful items. You'll 
receive various gifts for the Scarabs like a Life of the Gods and 
sometimes, he even gives you a brand spankin' new weapon to use! Also, 
if you feel so inclined, go to Muramasa's Shop in Tairon and try 
attacking that money-grubbing whore to see what happens.


Here is a Price List for Muramasa's Items for specific difficulties:

--NINJA DOG/NORMAL
ELIXIR OF SPIRITUAL LIFE
ELIXIR OF THE DEVIL WAY
GREAT SPIRIT ELIXIR
GREAT DEVIL ELIXIR
TALISMAN OF REBIRTH
ARROWS
APFSDS CORES
EXPLOSIVE ARROWS
INCENDIARY SHURIKEN
SMOKE BOMB
ARMLET OF THE SUN
ARMLET OF THE MOON
ART OF THE INFERNO SCROLL
FLYING SWALLOW SCROLL


--HARD
ELIXIR OF SPIRITUAL LIFE    1000
ELIXIR OF THE DEVIL WAY     3000
GREAT SPIRIT ELIXIR         10,000
GREAT DEVIL ELIXIR          15,000
TALISMAN OF REBIRTH         20,000
ARROWS                      10
APFSDS CORES                200
EXPLOSIVE ARROWS            100
INCENDIARY SHURIKEN         100
SMOKE BOMB                  400
ARMLET OF THE SUN           5000
ARMLET OF THE MOON          5000
ART OF THE INFERNO SCROLL   1000
FLYING SWALLOW SCROLL       1000


--VERY HARD
ELIXIR OF SPIRITUAL LIFE    1500
ELIXIR OF THE DEVIL WAY     4000
GREAT SPIRIT ELIXIR         10,000
GREAT DEVIL ELIXIR          15,000
TALISMAN OF REBIRTH         20,000
ARROWS                      10
APFSDS CORES                200
EXPLOSIVE ARROWS            100
INCENDIARY SHURIKEN         100
SMOKE BOMB                  500
WOODEN SWORD                500
ARMLET OF THE SUN           5000
ARMLET OF THE MOON          5000
GUILLOTINE THROW            1000
COUNTERATTACK SCROLL        1000
FLYING SWALLOW SCROLL       1000


--MASTER NINJA
COMING SOON!


-----------------------------------------------------------------------


AH.   ==   CHAPTER/ONLINE RANKINGS   ==


There are five types of rankings that Ryu can achieve as he completes 
each Chapter. Depending on how good or how completely suck-ass you are 
as a player, your ranking will reflect your skills. As for the Sigma 
Leaderboard rankings, the majority of rankings are all based on Karma 
Score. These are the chapter rankings from lowest to highest:

--NINJA DOG
--LESSER NINJA
--GREATER NINJA
--HEAD NINJA
--MASTER NINJA

Usually, the biggest factor in your ranking is the Chapter Time Limit 
(especially on the harder modes). While you may be able to muster up a 
lot of kills and gather lots of Essence, you can still get a low 
Ranking. The game factors up several types of requirements:

--CHAPTER TIME LIMIT
With the exception of a couple of chapters towards the end, you can 
easily get a high ranking by completing a chapter in less than 10-15 
minutes. Some chapters give you the benefit of the doubt and give you 
the highest ranking IF you can muster up a ton of kills past the 
chapter time limit. Read the next section below for the Clear Times.

--# OF KILLS
There a few chapters where the # of kills is a requirement in order to 
get the highest ranking. A good example is the "Tairon Under Alert" 
chapter where you can literally finish the chapter in less than 7-8 
minutes and still receive a low ranking. Usually, the best way to boost 
up your ranking is to finish Fiend Challenges during a specific chapter 
and that'll do it for you.

--UNUSED NINPO 
It's simple as it sounds. If you can finish a chapter with all Ryu's 
Ninpo slots still full, expect a full score.

--ESSENCE COLLECTED
If Ryu finishes a chapter with a ton of collected (and unused) Yellow 
Essence, he can rack up a high ranking. Just note that using the 
collected Essence at Muramasa's Statue DOES count against you, so use 
the Essence wisely!


Wanna receive a Master Ninja Ranking for each Chapter? The list below 
will give details for the Clear Time per chapter! Some of the Chapter 
Clear times increase dramatically on harder difficulties while some 
still rely on the # of Kills.


           ===   MASTER NINJA RANKING TIME REQUIREMENTS   ===


            NINJA DOG/NORMAL     HARD MODE         VERY HARD  

CHAPTER 1   9-10 MINUTES         9-10 MINUTES      10-15 MINUTES 
CHAPTER 2   10-15 MINUTES        15-20 MINUTES     15-20 MINUTES
CHAPTER 3** 10-15 MINUTES        10-15 MINUTES     15-25 MINUTES
CHAPTER 4   10-15 MINUTES        10-15 MINUTES     15-20 MINUTES
CHAPTER 5** 10-15 MINUTES        10-15 MINUTES     15-20 MINUTES
CHAPTER 6   10-15 MINUTES        10-15 MINUTES     15-20 MINUTES
CHAPTER 7** 25-40 MINUTES        40-60 MINUTES     30-60 MINUTES
CHAPTER 8** 20-25 MINUTES        20-30 MINUTES     15-30 MINUTES
CHAPTER 9   20-30 MINUTES        20-30 MINUTES     30-50 MINUTES
CHAPTER 10** 10-20 MINUTES       10-20 MINUTES     20-25 MINUTES
CHAPTER 11   20-30 MINUTES       20-25 MINUTES     20-25 MINUTES
CHAPTER 12** 30-35 MINUTES       40-45 MINUTES     45-60 MINUTES
CHAPTER 13   15-20 MINUTES       15-20 MINUTES     20-25 MINUTES
CHAPTER 14** 10-15 MINUTES       15-20 MINUTES     15-20 MINUTES
CHAPTER 15** 30-40 MINUTES       70-80 MINUTES     80-90 MINUTES
CHAPTER 16** 30-35 MINUTES       40-45 MINUTES     45-60 MINUTES
CHAPTER 17   10-15 MINUTES       10-15 MINUTES     15-20 MINUTES
CHAPTER 18** 20-30 MINUTES       20-25 MINUTES     40-50 MINUTES 
CHAPTER 19   5-10 MINUTES        5-10 MINUTES      10-15 MINUTES


**Complete the Fiend/Enemy Challenges in this Chapter to receive an 
automatic Master Ninja ranking!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


AJ.         +++   THE PEARL NECKLACE - UTILIZING RACHEL   +++


Oh my, the lovely and voluptuous Rachel. Controlling and using Rachel 
is much different than controlling Ryu. She moves like a tank and is 
pretty slow when it comes to combos. So how can you use Rachel properly 
without dying all over the place?

First of all, Rachel's best line of defense is her counterattack. Since 
her combos take some time pull off, her counterattack is the closest 
thing to a fast combo. The main strategy is to lure the enemy into 
attacking you and then countering. Also, when an enemy strikes at 
Rachel, she can immediately flip over them while blocking and then 
strike them from behind with a hard combo. This is probably the only 
evasion move that Ryu does NOT have in his set of evasion moves.

When fighting multiple big and small enemies, Rachel should target the 
weakest one first. For example, when fighting Samurais and Warlocks, 
Rachel should kill the Warlock and then use his Essence to UT the other 
Samurais. If Rachel faces off against Shadow Fiends and Red Dinos, she 
should lure the smaller fiends away from the Dinos, kill them off, and 
then use the Essence for a UT on the dinos. Understand how the pattern 
works in these situations? Also, don't hesitate to use wall attacks!


Here's a complete list of Rachel's War Hammer attacks and combos:

--DEFAULT LEVEL 2 ATTACKS
RIGHT FANG              [] 
LEFT FANG               [][]
VIPER BITE              [][][]
COPPERHEAD KICK         [][][], -->, []
VIPER CRUNCH            [][][][]
BARE FANGS              []/\
SAVAGE SNAKE            []/\/\
YELL IN PAIN            [][]/\  
MAX PAIN                [][]/\/\
HIGH KICK               --> []
DOUBLE HIGH             --> [][]
INTEGRAL HIGH           --> [][][]
PYTHON BITE             --> [][][][]
PYTHON CRUNCH           --> [][][][][]
HIGH KICK VENOM         --> []/\
DOUBLE HIGH VENOM       --> [][]/\
INTEGRAL HIGH VENOM     --> [][][]/\
STINGER                 --> /\
SNAKE HUNT              --> /\/\
SNAKE KILLER            --> /\/\[] OR --> /\/\/\
VENOM                   /\
PIERCING KICK           [] WHILE RUNNING
DEADLY VENOM            /\ WHILE RUNNING
ANACONDA CLUTCH         ROTATE 360, /\
SERPENT HAMMER          [] OR /\ WHILE JUMPING


--ULTIMATE TECHNIQUES
SIDEWINDER                            PRESS & HOLD /\ + ESSENCE   
JORMUNGANDR             PRESS & HOLD /\ + ESSENCE MAX


For an example of how to properly use Rachel, copy and paste this URL 
to see a Rachel Fiend Challenge video: 

http://www.gametrailers.com/player/usermovies/78514.html


=======================================================================
=======================================================================
=======================================================================
=======================================================================


AK.         +++   DOMINATION - ADVANCED TIPS & TACTICS   +++


If you want to see if you are indeed a Master Ninja player (or want to 
play like one), then utilizing the tactics mentioned below is vital in 
becoming an expert player. The more that you practice these advanced 
tactics, the easier it becomes to becoming a veteran player. If you 
find yourself already doing the things I mention here, congratulate 
yourself because you've earned my respect.


--ALWAYS BLOCK!!!!
I can NEVER stress this enough: ALWAYS BLOCK! If taking cover is the 
main strategy in Gears Of War, then blocking should be the main 
strategy for Ninja Gaiden. When you aren't busy performing kick-ass 
combos on your enemies, you should be in a defensive stance! No matter 
how close or far you are to the enemy, one finger should be on the 
Block Button regardless! Trust me, I've seen horrible gameplay videos 
(*cough IGN cough*) where the player didn't understand the gist of 
using the Block Button. Don't be that person, be the EXPERT!


--ALWAYS USE THE ULTIMATE TECHNIQUE (UT)
When Ryu kills an enemy (or a bunch of them), they leave essence for 
you to absorb. Instead of wasting time collecting the essence for the 
sake of collecting it, use essence wisely by absorbing it for Ultimate 
Techniques. Anytime that essence is floating around, don't hesitate to 
absorb it and unleash holy Hell on your enemies. By doing this, it 
increases your Karma score and it more than doubles the Yellow Essence 
intake left over. Also remember, if Ryu is in a blocking stance, he 
CANNOT absorb the essence by mistake!


--BE EVASIVE BUT DEFENSIVE
Always use the Reverse Wind when fighting enemies. If an enemy has an 
attack that breaks your guard (when Ryu falls back while blocking) the 
enemy WILL cause damage to you on the next hit. To avoid the 
embarrassing pain, use the Reverse Wind to evade the attack as soon as 
your guard is broken. Rolling away is a good way to avoid getting 
swarmed. Stay defensive while rolling, too! When rolling away, keep 
your finger on the Block Button so that another enemy doesn't attack 
you during mid-roll (it can happen). Remember, being a defensive player 
doesn't make you a wimp, it makes you a better player. Don't let any 
smart-mouthed peckerhead tell you otherwise!


--USE THE ROLL JUMP
This is a move that every expert player never leaves home without. To 
get through an area faster (or if you wanna avoid confrontations), 
using the roll jump is the fastest way to do it. While running, press 
the Block Button to roll and then press the X Button to jump forward. 
It's like doing a rolling somersault. Keep doing the move to get 
through an area faster.


--LEARN THE COUNTER-ATTACK
Every single weapon in the game has a special counter attack. Counters 
are crucial in most battles and are very helpful in eliminating enemies 
faster instead of just standing and blocking. To do the Counter attack 
for any weapon, hold the Block Button. When the enemy strikes you, 
press (don't mash) the Triangle Button at the right time when you hear 
the "CLANG" sound to perform the counter WHILE BLOCKING. Ryu will then 
break their attack with his own. Trust me, it's NOT so easy to learn, 
but once you figure out how it works, you'll never stop using it.

Copy and paste this URL to see an instructional video for Counters:
http://www.gametrailers.com/player/usermovies/102857.html


--AVOID USING NINPO ATTACKS
Yes, as pretty as the animations look for each attack, using Ninpo is 
just a time-waster. Using Ninpo on enemies is NOT necessary when you 
already know how to defeat them and trying Ninpo attacks on bosses is 
COMPLETELY useless anyway, so why bother with it? For the record, it IS 
indeed possible to go through the ENTIRE game without equipping Ninpo 
at all! If a player claims that the only way to beat harder 
difficulties is to spam your Ninpo attacks, DON'T LISTEN TO THEM!


--UTILIZE THE ON-LAND CHARGE (OLC)
The On-Land Charge is an advanced move that first-time players will not 
understand at first. When performing an Ultimate Attack, Ryu has to 
spend about a second or two to charge up and absorb essence, which 
leaves him vulnerable to attack. To make this animation go even faster, 
utilize the On-Land Charge. To do an OLC, jump up and then press and 
hold the Triangle Button as soon as Ryu's feet touch the ground and 
then unleash it for a quick Ultimate Attack (or hold the button until 
the enemy closes in). When you do an OLC, Ryu will immediately absorb 
the essence and can perform the Ultimate Attack without needing to 
actually charge. This move takes advantage of situations where you have 
multiple essences floating around and being bombarded by enemies. 
Remember, Ryu can also do an OLC from a roll jump!

Copy and paste this URL to see an instructional video for the OLC:
http://www.gametrailers.com/player/usermovies/92749.html


--RELY ON BLUE ESSENCE INSTEAD OF ELIXIRS
It's as simple as it sounds. If you find that you are consuming way too 
many Elixirs before you even reach the next boss battle, then you need 
to seriously practice your techniques. Ryu should conserve all of his 
Elixirs for boss battles only! Well, unless you are playing as Rachel.


--AVOID SPAMMING YOUR ATTACKS
What is a spam attack? It is when a player constantly does the same 
moves over and over. One example is the Flying Swallow attack. Players 
that spend most of their time spamming their attacks only show just how 
much they haven't learned. Ryu has a large arsenal of moves and all 
you're gonna do is spam ONE move? I don't think so. Be creative and mix 
your attacks! Unless you are on the last set of chapters (or you're 
spamming for some Karma), there's no reason to spam one attack 
incessantly on Chapter 1!


--MASTER NINJA DIFFICULTY IS ONLY FOR HARDCORE PLAYERS
You do not need to defeat this difficulty to call yourself a veteran 
player. Out of the three harder difficulties, the one that will test 
your patience is Very Hard Mode. If you can defeat Very Hard Mode with 
little to no problems, then pat yourself on the back, Master Ninja Vet! 
If you feel you need that extra push after completing VH Mode, then go 
ahead and attempt Master Ninja Mode. It should be easy...MY ASS!




=======================================================================
=======================================================================
=======================================================================
=======================================================================


AL.        +++   MESSAGE IN BLOOD - KNOWING YOUR ENEMY   +++


In this section, I will explain the best tactics to use for each enemy 
in the game. Every single enemy in the game (minus one or two of them) 
is well-balanced and has attacks to use against you from all ranges. 
While it may seem simple to just do the same combo over and over, using 
the same moves on every enemy might not always work out so well. This 
isn't God Of War or Devil May Cry! 

NOTE: this section is for regular enemies only! Boss and Sub-boss 
strategies will be explained in the main walkthrough.


--BROWN NINJA
--WHITE NINJA
These guys are the easiest enemy you'll encounter in the game. They 
don't have any guard-breakers and rarely inflict any hard damage. While 
they aren't hard to defeat, the white ninjas are a little bit tricky, 
so be on your guard when you're on the offense.


--BLACK SPIDER NINJA
--RED FIRE NINJA
--PURPLE WS NINJA
These guys are no joke, unlike the brown and white ninjas. Not only do 
they have guard-breakers but they also have grab moves and special 
weapons at their disposal. All it takes is a couple of hard combos to 
kill them, but what you REALLY need is to be super defensive AND 
evasive to keep from being swarmed. Use counterattacks on them and 
always utilize the Izuna Drop to lessen the herd.


--SAMURAI
--WARLOCK
Usually, Samurais on foot are always accompanied by a Warlock or two. 
The main strategy here is to avoid the Samurais and focus on the 
Warlock. Evade and block the Samurai attacks and wait for the Warlock 
to appear. When he appears, roll under his fireball TOWARDS him and 
perform a hard combo to kill him. If the fireball attack is too 
difficult to dodge, toss a projectile at the Warlock BEFORE he throws 
the fireball. This will stop him and sets him up for a combo. Use the 
leftover essence for UT's against the Samurais, rinse & repeat. Trust 
me, this tactic works wonders in Chapter 2!


--M-SAT SOLDIER
--ROBOT M-SAT SOLDIER
--M-SAT COMMANDER
--ROBOT M-SAT COMMANDER
These guys also require you to be on your guard. They have guns to 
shoot at you if you are too far and they have a mean guard breaker and 
grab move (SLIT THROAT AND KNEE TO THE GUT!). Use quick evasive rolls, 
counterattacks, and the Izuna Drop to get the best of these guys.


--MOTORCYCLE M-SAT SOLDIER
--MOTORCYCLE ROBOT M-SAT SOLDIER
All it takes is a few well-timed Flying Swallow attacks or a Guillotine 
Throw to unseat these guys from their bikes. Avoid trying to block the 
motorcycle as it approaches you and just keep your distance.


--RED DINOS (GAHRULAS)
--BLUE DINOS
Both of these dinos have five attacks: a chomp attack, a two-hit combo, 
fire breath, jumping attack, and a tail swipe. All these attacks can be 
evaded using evasive rolls. A good combo to perform on these lizards is 
the Blade of Nirrti attack. After evading one of their attacks, use the 
Blade Of Nirrti as a counter. Separate the group and then fight each 
one individually as much as possible. Once Ryu acquires the Dabilahro, 
use the Flaming Hell Slash combo on them.


--MACE-WIELDING GREEN/RED OGRES
These guys are probably the biggest enemy in the game. A lot of the 
ogre's attacks are based on their large maces, which means you need 
some heavy firepower to kill them. Your best weapon against these 
overgrown freaks is a fully upgraded Dabilahro. When the ogre begins 
his mace attack, simply roll forward IN FRONT of the ogre to avoid 
getting whacked. When it stops to recover, immediately do ONE Flaming 
Hell Slash combo on it. If they retaliate by jumping up, roll away. 
Always roll FORWARD when they use their mace or backhand attacks to 
easily evade them and then counter with a Flaming Hell Slash. Repeat 
this tactic as necessary to kill these stupid freaks. 

Copy and paste this URL to see how to defeat these Ogre freaks:
http://www.gametrailers.com/player/usermovies/90778.html


--CATWOMAN (KIYATT)
These feline pussies are the cheapest enemies in the game. Not only can 
they break your guard, but they can also grab you while you are evading 
them. Most of your combos will be difficult to pull off since they run 
and flip around all the goddamn time. The best weapon to use against 
them is the long-range Lunar. The Twilight combo of the Lunar usually 
stops them dead in their tracks, so abuse it! If worse comes to worse 
and you find that they are too difficult to kill, equip some Explosive 
Arrows and then shoot them in mid-air. This will put those furball 
pussies to bed. THAT'S WHAT SHE SAID!!!!!


--BROWN SHADOW FIENDS
--PINK SHADOW FIENDS
I really don't know what the difference is between these two enemies 
are since they are virtually the same enemy (except with a different 
colored skin). These guys are quite easy to dispatch with a few easy 
counterattacks and some hard Izuna Drops, so abuse it!


--ONE-EYED PINCER FIENDS
This guy is a strong and sneaky little bitch. Most of its attacks break 
your guard and they have that annoying home run slide attack. When it 
breaks your guard, roll back and try to counter with an Izuna Drop. 
That should do it for them.


--SCYTHE-WIELDING FIENDS
These guys are quite annoying since they like to do cheap swipes with 
their scythes. The best weapon to use against them is a Level 2 Dragon 
Claw & Tiger Fang. Jump up towards the fiend and press the Square 
Button FOUR times and see what happens. It's HI-LARIOUS!


--ZOMBIE WARRIOR/ARCHER (GHUULS)
The archers are the ones to be concerned about. While the other zombies 
are (slowly) trying to attack you, the archers can easily damage you 
with their arrows. Kill the archers in the area FIRST and then focus on 
the other zombies. If a zombie looks like he's about to hug you, roll 
back to avoid getting molested by them. Use any weapons and combos you 
want on these guys but watch out! When you see one of them about to 
strike with their large weapon, be ready to roll away or BLOCK!


--ARMORED SOLDIER
--MECHA-ARMORED SOLDIER
--RPG SOLDIER
--MECHA-RPG SOLDIER
These guys are a little more difficult to kill than the M-SAT soldiers 
because of their heavy armor and their non-stop machine gun fire (or 
rockets). Also, these are the only enemies in the game that have a 
combo breaker move. When you try to do a combo on them, they can 
immediately break your combo and attack back at you. Fortunately, there 
is a way to kill them in one hit: Explosive Arrows. 'Nuff SAID!


--ZOMBIFIED MSAT SOLDIER
These guys are sort of like a bizarre mix between the Black Spider 
Ninjas, regular MSAT soldiers, and the Warlocks. Use evasive rolls and 
wall attacks and then counter at them with the Izuna Drop.


--PURPLE ZOMBIES
You only encounter these guys ONCE in the main game. They have a super 
long life bar and are quite difficult to kill under the Time Limit. 
Simply equip the Dabilahro and spam the Ultimate Technique on them to 
kill them all.


--LASER/BULLET/BOMB COPTERS
You can kill these copters with any types of Arrows or with the 
Windmill Shuriken. With Rachel, use the Peluda Tail to destroy them.


--BATS
--WASP FIENDS
Bats can easily be killed with Shurikens, while the Wasp Fiends (those 
Metroid-looking rip-offs) can be killed with simple combos or 
Projectiles. Simply block the Wasp Fiends and then counter.


--STINKFISH MERMAID (GILLDABL)
These guys are more dangerous if you approach them up close, so avoid 
the close encounter. When they are at a mid-to-far distance, they throw 
Waterballs at you. To kill these guys, rely on using projectiles like 
Explosive Arrows or the Windmill Shuriken. Run on the water to get 
within mid-distance and then start shooting them using mid-air attacks.


--WHITE LIGHT APPARITIONS 
These are those large glowing thingies that are found in the caverns 
under the Monastery. Simply use the Windmill Shuriken or Arrows to 
eliminate these floating light bulbs. Be careful though because these 
high-falootin' things can break your guard!


--GHOST FISH
I love and hate these Fish. I love them because they bestow so much 
leftover Yellow essence when you kill them all properly. I also hate 
them because all it takes is ONE bite from them to ruin the Yellow 
Essence run. To kill these Fish properly, equip the Flails and walk 
into a Fish area and then jump and attack. When Ryu lands on the 
ground, use a continuous Flail combo but DO NOT finish the combo! When 
it looks like the combo is about to be done, quickly jump up again and 
repeat the tactic. With some well-timed jumps and attacks, you can net 
close to 10,000 essence in ONE encounter! Repeat over for more money!


--LARGE DUNG BEETLES
--LARGE GREEN FISH
The beetles are quite aggressive with their attacks and can really 
hamper your combos. Equip the Dabilahro and perform a downward wall 
strike to kill a couple of them. Now roll jump to the other end of the 
room and use the On-Land Charge for an Ultimate Technique. Roll jump 
from one end of the room to the other end and repeat (you gotta be 
FAST!). For the large green fish, simply avoid them by not swimming in 
front of them. You can also kill the green fish using APFSDS Cores (if 
you are standing above them on dry ground) or with the Spear Gun.


--CRAB FIENDS (ARIOCHS)
Oh dear god, I've hated these things ever since I first fought them in 
the original Xbox Ninja Gaiden. Just use the Flying Swallow and mid-air 
Explosive Arrows on these freaks, WHATEVER!


--KNIGHTMARES 
These guys are quite brutal as the Ogres and are more agile to boot, 
but they do have a very serious weakness that you can exploit! Equip a 
Level-3 Dabilahro and approach the Knightmare and let him attack you. 
You'll notice that when Ryu blocks the Knightmare's regular attacks, it 
does NOT break his guard (except for the second combo hit)! Take 
advantage of this weakness and use the Counterattack like crazy! 



+++ENEMY NOTE:
Some of the enemies that are mentioned in this section usually don't 
appear until harder modes or Mission Mode. Once you start Hard or Very 
Hard Mode (or Master Ninja Mode, if you're lucky), expect to see 
different enemies where you normally wouldn't see them.


=======================================================================
=======================================================================
=======================================================================
=======================================================================


            +++   BY DEMONS BE DRIVEN - THE WALKTHROUGH   +++

                    ____   __  __                           __  
    _      ______ _/ / /__/ /_/ /_  _________  __  ______ _/ /_ 
   | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
   | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
   |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                  /____/        


The walkthrough below is a non-Ninpo walkthrough for Ninja Dog/Normal 
Mode and is detailed as I can make it. You will also find the locations 
for all the Power-Ups and all 50 Golden Scarabs here. I will also add 
links to websites with expert Sigma videos (made by yours truly) for 
most of the difficult battles at the bottom of the walkthrough. 


=======================================================================
=======================================================================


BA1.          +++   CHAPTER 1: THE WAY OF THE NINJA   +++

               _______ _____   ___  _____________    ___
              / ___/ // / _ | / _ \/_  __/ __/ _ \  <  /
             / /__/ _  / __ |/ ___/ / / / _// , _/  / / 
             \___/_//_/_/ |_/_/    /_/ /___/_/|_|  /_/  
                                                             


++  AREA: VALLEY OF THE SHADOWS  ++


--OBJECTIVE: INFILTRATE THE FORTRESS

After the cutscene, collect an Elixir from the dead body. Two ninjas 
will appear from both sides, so be ready to eliminate them. Test out 
your weapon on them and eliminate them with ease. At the end of the 
mountain ledge (where the second ninja jumped out from) you'll find a 
lone chest. Open it and continue up the hill towards the fortress. 
Further down the path is a large closed doorway. It can't be opened 
yet, so just ignore it and take the rocky ledges to the top. Jump past 
the open gap and grab Ayane's first Kunai scroll.

Run up against the wall to grab the ledge and then shimmy to the right 
and climb up. Open the nearby chest for a goodie and then climb up the 
next wall and jump up. Go up the large tree bark onto the ledge to 
encounter two more enemies. Slice them down with some easy combos and 
then use a Wall Run to the next ledge. 

Open the chest to receive a new item. Now jump towards the branch and 
swing and jump to the next ledge. Use a Bird Flip to the upper ledge 
and prepare for battle. As you enter the pathway, three more enemies 
will emerge. You can either cut them down or avoid the battle by using 
a Bird Flip out of the cave from the area they emerge from.


++  AREA: NINJA FORTRESS  ++


--OBJECTIVE: FIND THE SAVE POINT

Enter the fortress to encounter two more enemies. Cut them down with 
some fancy combos and then enter the fortress. As you enter the first 
room (brown room), you will encounter three enemies. Eliminate them and 
then open the lone chest for a goodie. Exit this room to the next one.


++  AREA: YELLOW ROOM  ++

This area will be your first real test of combat. About 6-8 enemies 
will drop from the ceiling above and swarm you. Prepare the blood feast 
by testing out more combos. Be sure to be evasive and this room will be 
too easy. Once the room is cleared, exit out from the newly opened 
doorway to the next room.


++  AREA: STORAGE HALL  ++

As soon as you enter this hall, three enemies will be waiting on the 
right side. Eliminate them to clear this area. Before you exit this 
room, head to the opposite area from where you entered to see a large 
Samurai statue holding a Key Item. Ignore it for now and collect the 
Elixirs next to the statue. Exit the hall to the opposite doorway to 
the next area.


++  AREA: TATAMI ROOM  ++


++LIVES OF THE THOUSAND GODS #1
As you enter into this room, open the well-hidden chest next to the 
door to find your first LIVES OF THE THOUSAND GODS item! Equip it to 
increase your health bar!


Now go further into the room and be prepared for more enemies to jump 
down from the ceiling. Now is a good time to try out the On-Land Charge 
move on these guys. Once the room is cleared, open the lone chest to 
obtain a FLYING SWALLOW Scroll. Exit the room by cutting open the 
scroll on the wall next to the large pot.


++  AREA: DOJO ROOM  ++

There is a large trapdoor in this room. Avoid falling into it for now. 
This room will test your patience and the skills you've learned so far. 
About 10-12 enemies will appear from out of the rotating walls to swarm 
you. Outdo their tactics by being on your guard. Use evasive rolls and 
attack them from behind. Once the room is cleared, head past the 
trapdoor towards the wall scroll and cut it down to reveal a small 
doorway. Enter that room to find the Save Point. Save your game and 
then enter back into the Dojo room. Fall through the trapdoor to fall 
into a cave below the fortress. 


++  AREA: UNDERGROUND STORAGE HOUSE  ++


--OBJECTIVE: FIND THE FANGS OF THE SAMURAI

There are a couple of hard-to-see pots at the end of the cave. Destroy 
them to find a hidden chest with a goodie inside. Use the Shurikens on 
the bats to gather essence if you need to. Just before you exit the 
cave, open the chest just near the exit to find the FANGS OF THE 
SAMURAI Key Item. Now exit outside by destroying the fire posts and 
then jumping back to the upper ledge. Grab Ayane's Kunai if you want 
and then continue up the ledge.

Destroy the two enemies and enter back inside to see an open ceiling 
gap that leads down to the Tatami Room. Before jumping down, open the 
lone chest to find a TALISMAN OF REBIRTH. 


--OBJECTIVE: RETRIEVE THE KEY OF COURAGE

Jump down to the Tatami Room and go back into the Storage Hall. Place 
the FANGS onto the Samurai statue to obtain the KEY OF COURAGE Item. 
Now head back to the Save Point and SAVE your game. Now its time to 
meet up with the boss man!


--OBJECTIVE: DEFEAT MURAI

Head up the stairs towards the walkway. As you head up the walkway, 
eliminate the two ninjas and then use the Key Of Courage on the next 
door to unlock it. Enter inside for another battle.


++  AREA: INNER SANCTUM  ++

Six to eight ninjas will jump down from above to swarm against you. Use 
hard combos and evasive rolls to clear the room. As soon as the room is 
cleared, the exit door will re-open and the entrance to the boss's lair 
will open up. Go back to the Save Point if you want and then head back 
to the Inner Fortress to face off against your first boss!


-----------------------------------------------------------------------
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BA2.                  +++   BOSS BATTLE: MURAI   +++


Murai is NO pushover. Although he may only have puny Nunchukus as 
weapons, he can still kick your stupid little ass like nothing. Murai's 
main strategy is that he likes to get in close to you in a slow way. If 
you approach him, he either attacks with a three-hit combo or a grab. 
These are his main attacks:

--FIRE PIT 3-HIT COMBO
--BACK KICK
--RUSH ATTACK

Getting caught by Murai is not a good thing, so you must stay on your 
guard! If you try to spam the wall attack against him, he immediately 
grabs you. If you try the Fiend Bane's Kick combo, he'll just block it. 
This is what you should do to defeat Murai under the Time Limit:

Stay at mid-distance from Murai and let him come closer. Roll away with 
a Reverse Wind to get farther back. When you are a good distance away, 
Murai will either somersault or use a Rush Attack to get closer to you. 
If he somersaults closer, immediately attack him with a Square, 
Triangle 2-hit combo. As soon as Ryu lands on the ground, quickly roll 
back and Murai will retaliate with a Rush Attack or another somersault. 
If he uses the Rush Attack to get closer, quickly roll away and then 
smack him with the Square, Triangle combo. But you MUST be quick with 
the Reverse Wind after the combo or Murai will grab you! 

After you do the two-hit combo, roll away to let Murai retaliate. When 
he repeats the attack (or somersault), use the same combo again. The 
main point here is to let him get closer by baiting him to do an 
attack. Block his melee attacks and continue to roll away. If Murai 
blocks the two-hit combo, press Triangle again to do a downward strike. 
This will allow you to roll away while he blocks the third hit. 

Continue this simple tactic and you can defeat Murai in less than 30-40 
seconds. It's the Master Ninja way, BEE-YITCH!


MISSION COMPLETE!


Copy and paste this URL to see my video for this battle: 
http://www.gametrailers.com/player/usermovies/78428.html


           _         _                                 __    __     
    __ _  (_)__ ___ (_)__  ___    _______  __ _  ___  / /__ / /____ 
   /  ' \/ (_-<(_-, /\) to kill it off. From there, use its leftover 
essence for a UT on the other dinos. A UT won't kill the dino, so 
you'll need to attack it with a Flaming Whirlwind to finish it off. 
That's pretty much the strategy. It'll take awhile to get the rhythm 
going, but it's as easy as it sounds.

Complete the challenge to obtain a Lives Of The Thousand Gods! In order 
to get it, read the directions below.


-----------------------------------------------------------------------


Once you've finished the Fiend Challenge, its time to collect the rest 
of the treasures above the stadium. There are two floating platforms on 
the ground near you. Take the one on the right and do a Wall-To-Wall 
Run to the next floating ledge. Jump over to the top of the doorway to 
obtain a Great Spirit Elixir.


++GOLDEN SCARAB #42 & 43/LIFE OF THE GODS #19 & 20
Jump down and then jump on the floating ledge to the left. Use a Wall-
To-Wall Run to next floating ledge. Run up to the top of the doorway to 
find a Golden Scarab! Now jump down to the floating ledge you were on 
and use ANOTHER Wall-To-Wall Run in the opposite direction to the top 
ledge. Jump to the next ledge and then jump into the balcony. Open the 
two chests for a Devil Elixir and a Life OTG and continue down the 
upper balcony. Go all the way to the other end of the balcony to find 
another Golden Scarab. There are also two more chests here: one with 
another Life OTG and the other is your prize from the Fiend Challenge. 
Take them all and then leave the stadium.


++  AREA:  STAIRWAY TO THE IMPERIAL PALACE  ++

Exit the stadium and go down the hill towards the large stairway.


-----------------------------------------------------------------------

BL3.

++FIEND CHALLENGE: IMPERIAL PALACE STAIRWAY
As soon as you enter this area, be prepared for a Fiend Challenge with 
Brown and Pink Shadow Fiends. Simply use nonstop counterattacks and 
UT's and this challenge is done in less than 2 minutes. The prize for 
this challenge is a Lives Of The Thousand Gods!


-----------------------------------------------------------------------


There is also a dead body near the doorway across the stairs. Search it 
if you want and then continue down the path towards a large tree 
blocking the way. Jump over the tree to see a Save Point. 


++  AREA: ZARKHAN WATERFALLS  ++

First, there is another dead body across from the Save Point. Search it 
to obtain the MAP. Now SAVE your game.


++GOLDEN SCARAB #44 & 45/LIFE OF THE GODS #21 & 22
See those large boulders that look like heads? Destroy them to find a 
Golden Scarab and a Life OTG under each one. Now enter the next area 
with a large pool. Dive into the water to find another Golden Scarab 
and a chest with another Life OTG!


Once you're done collecting the stuff, enter the Cavern. Go all the way 
to the end and jump down to a small enclosure. Kill the bats and then 
dive into the water and emerge on the other side. Slide down the large 
slope to enter a new area.


++  AREA: THE GREAT HALL  ++


++LIFE OF THE GODS #23
When you land in this cavern, a bunch of Shadow Fiends and Red dinos 
will pop out to swarm you. Fight them if you want but you can escape 
the problem by just using a Bird Flip on the nearby wall and jumping to 
the top ledge. Open the nearby chest for a Life OTG! Now enter further 
into the Ice Cavern. 

Enter the area to find a Save Point and a large doorway. The door is 
missing an item, so SAVE your game first. Jump down to the area below 
and kill the enemies that appear. Follow the path to the right and 
climb up to the top. Make another right turn and break the ice to fall 
into a small ice enclosure with more enemies. Kill them all and then 
jump up to the top cavern.


++ AREA: RUINS  ++

You'll see some sort of device here used to make metal. On the opposite 
side is the SHIELD OF VIGOOR item. Grab it and make your way back to 
the door next to the Save Point. SAVE your game and then place the 
shield on the door to open it.


++  AREA: MAGMA LAKE  ++

Enter the doorway into Magma Lake. Across from you will be a large 
globe. Approach it to obtain the STONE TABLET (LEFT) to complete the 
Tablet. To kill the dinos in the magma, use a non-essence charged UT on 
them to kill them off. Use a Wall Run to get past each magma gap and 
drop to dry land.

When you reach the other end, you'll see a large open gap and walls 
that billow hot smoke. Above those hot smoke thingies is a ledge. Run 
up to it and shimmy all the way to the right (don't get hit by the 
smoke!). Drop down at the end and then jump down to the small little 
enclosure to encounter some Red dinos. Kill them with some hard 
Dabilahro combos and continue to the other.

Slam down on the large step button to reveal some floating platforms. 
Jump towards the platform and jump past the dinos to the other side 
with a Muramasa Statue and Save Point. SAVE your game! Next to 
Muramasa's Statue is a wall enclosure. Use a Wall-To-Wall Run to enter 
another small enclosed area. Red dinos will pop out so eliminate them!

Across from where you landed is a doorway. Jump up to it and enter to 
the other side with a large see-saw.


++  AREA: SEE-SAW ROOM  ++


++GOLDEN SCARAB #46
Before you jump onto the see-saw, jump down to the dry ledge on the 
right side to find a Golden Scarab! Now jump on the see-saw!

Let the see-saw go all the way down. Start running to the top and then 
jump to the upper room before the weight of the see-saw shifts. In the 
upper cavern is a room with bats. Destroy the bats and then exit out. 
Approach the large boiling pot at the other end to make it pour some 
hot Iron Ore onto the other side. Once that's done, it's time to leave.

There is another room above the exit door. Use the see-saw to get to it 
and then open the chest inside that room for a goodie. Now make your 
way BACK to the Ice Cavern. SAVE you game at Magma Lake first!


++  AREA: ICE CAVERN  ++

Make your way back to the Ruins (where you found the SHIELD OF VIGOOR) 
to find the COG OF VIGOOR item.


++GOLDEN SCARAB #47
Next to where you find the COG OF VIGOOR is a Save Point. The Golden 
Scarab is across the Save Point. SAVE your game and then approach the 
ice chunk in the corner and slam it down to enter a new area.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


BL4.               +++   BOSS BATTLE: YOTUNFRAU   +++


The boss for the Ice Cavern is large legless beast. That don't mean he 
ain't gonna be an easy boss! Yotunfrau has several attacks:

--ICE POUND
--3-HIT MELEE COMBO
--GRAB-AND-CHOMP
--ICE BREATH

All these attack are easy to evade. Just as long as you don't get 
careless, then this battle is easy to beat. When the battle begins, 
Yotunfrau will sit there for a couple of seconds. Approach him and get 
in a couple of hard combos. Once he starts moving, stay in front of him 
and bait him to attack you.

When he puts his left arm back, he's going for the melee combo. Simply 
roll to the LEFT side and roll behind him. Attack him from behind until 
he flips over or retaliates with an Ice Pound attack. If he flips over, 
stand in front of him again and let him attack. If he rears both arms, 
he's going for the grab and chomp. A good way to avoid this is to just 
jump straight up (so misses grabbing you) or to jump backwards. When he 
misses the grab, perform another hard combo until he retaliates.

That's pretty much it. With some quick evasive maneuvers and hard 
combos, he'll fall easily. When the boss is dead, grab the EYE OF ICE 
item and use it to leave the room.


Copy and paste this URL to see my video for this battle: 
http://www.gametrailers.com/player/usermovies/81796.html


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When you exit Yotunfrau's cavern, use a Bird Flip to reach the top of 
the room. Notice that chest in that alcove? When you reach the top, 
flip over the ledge and drop down and Ryu will catch the next ledge. 
Jump up and open the chest for a goodie and then jump down. Bird Flip 
to the top and make your way BACK to the Magma Cavern.


++  AREA: MAGMA LAKE  ++

Go to the area with the Save Point and SAVE your game. Replenish any 
stock at Muramasa's Statue and then place the COG OF VIGOOR on the door 
next to the Save Point. Enter inside for another boss battle.


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BL5.            +++   BOSS BATTLE: FLAME WORM X2   +++


You'll be fighting against two Worms but oddly enough, they only have 
ONE life bar! So that means you only need to kill one of them.

The Flame Worms use the same attacks as their electric brethren but 
they have a new attack. The Flame Worms have a Fire Ring attack that 
can be evaded by jumping straight up or rolling at the right moment. 
When they shoot the Fire Ring at you, jump straight up or roll so that 
the fire ring goes through you. The timing is a little difficult to get 
right but it's not so tough after some practice.

When the Worm uses its body to sweep the area, evade the attack and 
then counter with a hard Dabilahro combo. Evade and counter until one 
of them dies! Grab the EYE OF FLAME and use it to leave the room.


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Stock up on anymore things you need from Muramasa and SAVE your game. 
Across from the Magma Lake is a large ledge with a doorway that has a 
face on it. Slam down on the step button to raise the floating 
platforms and then run and jump up towards the large face door. Place 
the EYE OF ICE and the EYE OF FLAME on the door to open it.

Approach the mantle and grab the DEVIL DIETY statue to trigger the next 
boss battle!


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BL6.                +++   BOSS BATTLE: SMAUGAN   +++


Smaugan has a couple of attacks he likes to use:

--FIREBALL
--FIRE BREATH
--WINGSPAN ATTACK
--CHOMP ATTACK

All of these attacks can be evaded with simple evasive rolls. When it 
does the Wingspan Attack (when it rears its wings and unleashes a quick 
force field), wait for a second before it unleashes the attack and then 
use a Reverse Wind to roll under the attack. The timing for this 
Reverse Wind is CRUCIAL! When it uses its Fire Breath, simply jump over 
(not above) the flames.

The best weapon to use for this battle is the Dabilahro (or Unlabored 
Flawlessness). When the battle begins, Smaugan will slowly move its 
head towards you. Stay in your position and let him get closer. When 
its head is next you, do a Flaming Hell Slash to reduce his health and 
make him reel back in pain.

Once that's done, jump towards one of the step buttons and slam it down 
to make the platform rise to the top. Move onto the top platforms and 
stand in the very left corner of the platform. When you stand there, 
Smaugan will attempt to bite you but he can't even touch you! Evade all 
its attacks and stay in that corner. After a while, Smaugan will take a 
break and move his head in slowly. Quickly approach him and use a 
Flaming Hell Slash in his head and then roll back towards the corner. 
Repeat this tactic and Smaugan will fall easily.


Once the battle is over, run above its dead body and grab the Lives 
OTTG item and equip it! Exit the room to complete the mission.


MISSION COMPLETE!


Copy and paste this URL to see my video for this battle: 
http://www.gametrailers.com/player/usermovies/82569.html

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