Grand Theft Auto: San Andreas (Xbox) - RARusk
Rate this FAQ to give the author some feedback on their work: 

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X|                                                                         |X
X|             "Grand Theft Auto: San Andreas" Strategy Guide              |X
X|                                                                         |X
X|                     [PlayStation 2 and Xbox Versions]                   |X
X|                  Version 5.3 [Revision 9] (August 2009)                 |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2004-2009 Robert Allen Rusk.                  |X
X|                                                                         |X
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>>Contact Information
  *******************
  EMAIL: rarusk[gnat]netzero[snot]com
  FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
  XBOX LIVE GAMERTAG: RARusk

       [NOTE: the [gnat] replaces the "@" symbol in the e-mail address. It is 
              to thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].]

>>General Notices
  ***************
  NOTICE: This guide may only be distributed and/or posted in its original 
          format (and, most importantly, UNALTERED in any way).

  If you wish to post or use excerpts from this guide, PLEASE ask for my
  permission before doing so (especially if you work for a magazine or
  website). A lot of time and effort was spent putting this thing together 
  and that should be taken into consideration.

  And remember.....

     "Respect is everything."

  Besides, contacting me will also give me an opportunity to hook up and talk 
  shop with fellow San Andreas "thuggers".....

I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other FAQs and documents, b) hacking up a console or doing more
RGB experiments, or c) I've had a rough night at work (I work retail you
know....).

I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.

*****************************************************************************

"Grand Theft Auto: San Andreas" is Copyright 2004-2005 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.

"Grand Theft Auto: San Andreas" Official Strategy Guide - Written by Tim
Bogenn. Copyright 2004-2005 by BradyGames, an imprint of Pearson Education,
Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

  >>Graffiti Tag Map
  >>Photo-Op Map
  >>Horseshoe Map
  >>Oyster Map
  >>Weapon and Item Location Map
  >>100% Completion List

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

Added new contact information and made tweaks to the following chapters:

  >>Second Edition Differences.
  >>Weapons and Other Items.
  >>"Gray Imports" (C.R.A.S.H.).
  >>"Mike Toreno" (Loco Syndicate).

0===========================================================================0

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| Additional Sources |
0====================0
 \XXXXXXXXXXXXXXXXXX/

--"Grand Theft Auto: San Andreas" Local Business Advertiser's Guide (Game 
  Manual)
--GameFAQs San Andreas Message Board
  --The Chadness ("Reuniting The Families" Exploit)
  --TheLegendaryOne (Chiliad Challenge Exploit)
  --Malcrasternus (Thermal Goggles Hint)
--GTAForums.com Message Board
  --pdescobar, srg, and Mxyzptlk ("No Wanted Level" Mission Exploits)
--Vehicle Location Map by GamerLady
--Vending Machine and Food Cart Map (www.gtasanandreas.net/sam)

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0==========================0
| Additional Contributions |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

--Glen T. Winstein                          --Angela
--glenJammin                                --Steven Eng
--Allan Curtis (aka "evilrage")             --David Sears
--Andy Kim                                  --Andrew Petrie
--Jason Vercellone                          --Phil Carter
--Anders Paulson                            --Craig Kostelecky
--Odhita Kamayana                           --Mxyzptlk
--Andrew Mogridge                           --Randy Russell
--CNDW (aka "Evil Bastardo")                --Dr. Simon Chan
--Monkey Man                                --rav0
--Nick Markovich                            --Duke
--Vaibhav Naruka                            --Tom Fang
--powerslaves                               --Joshua Frech
--SkippPOP (Skipp Kennedy)                  --Carl Johnson
--rav0                                      --Stefan Cvetkovic
--Apearsall20                               --Anurag Sinha
--Philip Carstens                           --Sean McCafferty
--Slim                                      --Jay Versluis
--quest78                                   --Haenlomal
--Stuart Thomson                            --Tom Vanpool
--Victor Anni                               --Sarah Jane Marley
--Guillermo Caceres                         --Ben Riemer
--GTA_Phreak                                --Alky Alky2
--Eugene De Guzman                          --The Illusionist
--Kevin Brown                               --Rebecca Kyte
--Shee Soon Theng                           --Tim Stam
--Ron Schock                                --Siddharth Sharma
--Bragon the Bat                            --Brandon Rowan
--Brian Stell                               --Dienske
--Jordan Knupp                              --Krispykreme2546
--Mario Izquierdo                           --Naveen Akshar
--Richard Julian                            --Tim Mccollum
--Dan Stephen                               --Bob Smith

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0================================0
| Other Documents I Have Written |
0================================0
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Strategy Guides
***************
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"The Darkness" (Xbox 360)
  >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

FAQs
****
  >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" 
    for PlayStation 2
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC 
    versions)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

*****************************************************************************

Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

*****************************************************************************

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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

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| Table of Contents                                                  [TBCT] |
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| A. Introduction And General Information (IAGI) |
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       1. Who Am I?
(MSTP) 2. My Setup
(FRAU) 3. From the Author
(ABGD) 4. About The Guide
(SBMS) 5. Submissions
(GTAS) 6. "Grand Theft Auto: San Andreas"
(HCFE) 7. "Hot Coffee"
(SDFR) 8. Second Edition Differences
            A. Xbox Version
            B. PlayStation 2 Version
(TCDT) 9. Technical Data
            A. PlayStation 2
            B. PlayStation 3
            C. Original Xbox
            D. Xbox 360
(STTS) 10. Stats
(CTVH) 11. Controls and Vehicles
            A. On Foot
            B. First Person Shooting
            C. Swimming
            D. Bicycles
            E. In Cars, Motorcycles, and Boats
            F. In Planes (and Skydiving)
            G. In Helicopters
            H. In the Hunter
            I. With the Jetpack
            J. In The Hydra (Military Jet)
            K. In the Rhino
(MNSC) 12. The Main Screen
(GMNU) 13. Game Menus
(WPOI) 14. Weapons and Other Items
(BPBH) 15. Body Armor, Police Bribe, and Health Icons
(WSEU) 16. Weapon Skill and Easy Upgrading
(ETFD) 17. Eating and Food
(RSPT) 18. Respect
            A. Fat, Muscle Stats, and Gyms
            B. Clothes and Clothes Stores
            C. Haircuts and Tattoos
            D. Sex Appeal
            E. Girlfriends
(LWFM) 19. Law Enforcement
(USPS) 20. Using a Pay 'N' Spray
(BSTD) 21. Busted
(WSTD) 22. Wasted
(PVVM) 23. Police Vehicles and Vigilante Missions
(BMSH) 24. Bomb Shops
(SFHS) 25. Safehouses
(EXUA) 26. Exploration and Unwelcome Areas
(ERXP) 27. Early Exploration Exploits
(ADTI) 28. Advanced Tips And Information
(CPLT) 29. 100% Completion List
            A. Los Santos and Red County Tasks
            B. Badlands and San Fierro Tasks
            C. Desert and Las Venturas Tasks
            D. Global Tasks
            E. Returning to Los Santos Tasks

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| B. Los Santos and Red County (LSRC) |
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(PNLR) 1. Points of Interest List
            A. Los Santos
            B. Red County
(HULR) 2. Safehouse List
            A. Los Santos
            B. Red County
(FDLR) 3. Food List
            A. Los Santos
            B. Red County
(WILR) 4. Weapons And Items List
            A. Los Santos
            B. Red County

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  | B.I. Before Doing The Main Story Missions (BDMS) |
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(NTBG) 1. In The Beginning.....
(BRGN) 2. "Burglar" Side-Mission
(ITBM) 3. Inside Track Betting and Easy Money
(KPEO) 4. Keeping An Eye Open For Certain Cars
(OSLS) 5. Oysters (Los Santos and Red County)
(LSGT) 6. Los Santos Graffiti Tags
(CMCA) 7. The Commerce 24-7 Courier Asset Mission
(BMCL) 8. BMX Challenge
(VGLC) 9. Vigilante Mission (Motorcycle)
(TRSN) 10. 8-Track (Los Santos Forum)
(PMPN) 11. Pimping Mission
(AMBM) 12. Ambulance Mission
(FTKM) 13. Firetruck Mission
(XMSN) 14. Taxi Mission
(TKST) 15. Taking Stock

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  | B.II. The Main Story Missions (Los Santos and Red County) (TMLS) |
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(CRJN) 1. Carl Johnson
          CJ1. "Big Smoke" (Carl Johnson)
          CJ2. "Sweet and Kendl" (Carl Johnson)
          CJ3. "Ryder" (Carl Johnson)
(SWTJ) 2. Sweet Johnson
          SJ1. "Tagging Up Turf" (Sweet Johnson)
          SJ2. "Cleaning The Hood" (Sweet Johnson)
          SJ3. "Drive Thru" (Sweet Johnson)
(USGM) 3. Using Gyms
          SJ4. "Nines and AK's" (Sweet Johnson)
          SJ5. "Drive-By" (Sweet Johnson)
          SJ6. "Sweet's Girl" (Sweet Johnson)
          SJ7. "Cesar Vialpando" (Sweet Johnson)
(CSVL) 4. Cesar Vialpando
          CV1. "High Stakes, Low Rider" (Cesar Vialpando)
(RYDR) 5. Ryder
          R1. "Home Invasion" (Ryder)
          R2. "Catalyst" (Ryder)
          R3. "Robbing Uncle Sam" (Ryder)
(BGSK) 6. Big Smoke
          BS1. "OG Loc" (Big Smoke)
          BS2. "Running Dog" (Big Smoke)
          BS3. "Wrong Side Of The Tracks..." (Big Smoke)
          BS4. "Just Business" (Big Smoke)
(OGLC) 7. OG Loc
          OL1. "Life's A Beach" (OG Loc)
          OL2. "Madd Dogg's Rhymes" (OG Loc)
          OL3. "Management Issues" (OG Loc)
          OL4. "House Party" (OG Loc)
(CRSH) 8. C.R.A.S.H.
          CH1. "Burning Desire" (C.R.A.S.H.)
          CH2. "Gray Imports" (C.R.A.S.H.)
          SJ8. "Doberman" (Sweet Johnson)
          SJ9. "Los Sepulcros" (Sweet Johnson)
          SJ10. "Reuniting The Families" (Sweet Johnson)
          SJ11. "The Green Sabre" (Sweet Johnson)
(AFMH) 9. The Aftermath
(ORTN) 10. Orientation

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| C. Badlands and San Fierro (BLSF) |
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(PNBF) 1. Points of Interest List
            A. Whetstone
            B. San Fierro
(HUBF) 2. Safehouse List
            A. Badlands
            B. San Fierro
(FDBF) 3. Food List
            A. Badlands
            B. San Fierro
(WIBF) 4. Weapons And Items List
            A. Whetstone
            B. Flint County
            C. San Fierro

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  | C.I. Before Going Back To The Story (BGBS) |
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(OSBD) 1. Oysters (Badlands)
(MCCN) 2. Mount Chiliad Challenge
(OSSF) 3. Oysters (San Fierro)
(SFPO) 4. San Fierro Photo-Ops
(HPCM) 5. Hippy Shopper Courier Asset Mission
(NRCH) 6. NRG-500 Challenge
(BDCS) 7. BloodBowl (Corvin Stadium)
(CMTA) 8. Cobra Martial Arts (San Fierro Gym)

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  | C.II. The Main Story Missions (Badlands and San Fierro) (TMBD) |
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          CH3. "Badlands" (C.R.A.S.H.)
          ??1. "First Date"
          $$$1. "Tanker Commander" (Catalina)
(THTR) 1. The Truth
          TH1. "Body Harvest" (The Truth)
          CV2. "King In Exile" (Cesar Vialpando)
(CATL) 2. Catalina
          CA1. "First Base" (Catalina)
          $$$2. "Small Town Bank" (Catalina)
          CA2. "Gone Courting" (Catalina)
          $$$3. "Local Liquor Store" (Catalina)
          CA3. "Made In Heaven" (Catalina)
          $$$4. "Against All Odds" (Catalina)
          CV3. "Wu Zi Mu" (Cesar Vialpando)
          CV4. "Farewell, My Love..." (Cesar Vialpando)
          TH2. "Are You Going To San Fierro?" (The Truth)
          CJ4. "Wear Flowers In Your Hair" (Carl Johnson)
(ZRRC) 3. Zero RC Asset Missions
          ZRA1. "Air Raid" (Zero RC Asset)
          ZRA2. "Supply Lines..." (Zero RC Asset)
          ZRA3. "New Model Army" (Zero RC Asset)
          CJ5. "555 We Tip" (Carl Johnson)
(VHHF) 4. Vank Hoff Hotel (Financial) Valet Parking Asset Mission
          CJ6. "Deconstruction" (Carl Johnson)
(TTDS) 5. "Back To School" (Turning Tricks Driving School)
(LSYD) 6. Loco Syndicate
          LS1. "Photo Opportunity" (Loco Syndicate)
          LS2. "Jizzy" (Loco Syndicate)
          LS3. "T-Bone Mendez" (Loco Syndicate)
          LS4. "Mike Toreno" (Loco Syndicate)
          LS5. "Outrider" (Loco Syndicate)
          CH4. "Snail Trail" (C.R.A.S.H.)
          LS6. "Ice Cold Killa" (Loco Syndicate)
          LS7. "Pier 69" (Loco Syndicate)
          LS8. "Toreno's Last Flight" (Loco Syndicate)
(WZMU) 7. Wu Zi Mu
          W1. "Mountain Cloud Boys" (Wu Zi Mu)
          W2. "Ran Fa Li" (Wu Zi Mu)
          W3. "Lure" (Wu Zi Mu)
          W4. "Amphibious Assault" (Wu Zi Mu)
          W5. "The Da Nang Thang" (Wu Zi Mu)
          LS9. "Ya Ka-Boom-Boom" (Loco Syndicate)

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(PNDV) 1. Points of Interest List
            A. Tierra Robada
            B. Bone County
            C. Las Venturas
(HUDV) 2. Safehouse List
            A. Tierra Robada
            B. Bone County
            C. Las Venturas
(FDDV) 3. Food List
            A. Tierra Robada
            B. Bone County
            C. Las Venturas
(WIDV) 4. Weapons And Items List
            A. Tierra Robada
            B. Bone County
            C. Las Venturas

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  | D.I. Before Going Back To The Story (BFGB) |
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(OSDT) 1. Oysters (Desert)
(BMBS) 2. Bayside Marina Boat School
(RSHT) 3. RS Haul Trucking Asset Mission
(OSLV) 4. Oysters (Las Venturas)
(LVHS) 5. Las Venturas Horseshoes
(LVBK) 6. Las Venturas Bike School
(BSCM) 7. Burger Shot Courier Asset Mission
(KDBS) 8. KickStart and DirtTrack (Blackfield Stadium)
            A. KickStart
            B. DirtTrack
(FRMS) 9. The Freight Mission
(ANCH) 10. The Ammu-Nation Challenge
(LVGY) 11. Las Venturas Gym

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  | D.II. The Main Story Missions (Desert and Las Venturas) (TMDV) |
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          CV5. "Zeroing In" (Cesar Vialpando)
          CV6. "Test Drive" (Cesar Vialpando)
          CV7. "Customs Fast Track" (Cesar Vialpando)
(VEIM) 1. Vehicle Exports And Imports
            A. List One
            B. List Two
            C. List Three
          CV8. "Puncture Wounds" (Cesar Vialpando)
          ??2. "Monster" (?)
          ??3. "Highjack" (?)
(MKTR) 2. Mike Toreno
          T1. "Interdiction" (Mike Toreno)
          T2. "Verdant Meadows" (Mike Toreno)
(LRFL) 3. "Learning To Fly" (Verdant Meadows Flight School)
(RCTU) 4. Race Tournaments
            A. Los Santos Race Tournaments
            B. San Fierro Race Tournaments
            C. Las Venturas Race Tournaments (Cars)
            D. Las Venturas Race Tournaments (Aircraft)
(VGMH) 5. Vigilante Mission (Hunter)
(VGRO) 6. Vigilante Mission (Rhino)
(VMAG) 7. Verdant Meadows Aircraft Graveyard Asset
          VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset)
          VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset)
          VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset)
          VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)
(FDCS) 8. The Four Dragons Casino
          FDC1. "Fender Ketchup" (The Four Dragons Casino)
          FDC2. "Explosive Situation" (The Four Dragons Casino)
(HQST) 9. Hunter Quarry Asset
          FDC3. "You've Had Your Chips" (The Four Dragons Casino)
          FDC4. "Don Peyote" (The Four Dragons Casino)
(THST) 10. The Heist
          H$T1. "Architectural Espionage" (The Heist)
          H$T2. "Key To Her Heart" (The Heist)
          H$T3. "Dam And Blast" (The Heist)
          H$T4. "Cop Wheels" (The Heist)
          H$T5. "Up, Up And Away!" (The Heist)
(CLPL) 11. Caligula's Palace
          CP1. "Intensive Care" (Caligula's Palace)
          CP2. "The Meat Business" (Caligula's Palace)
          FDC5. "Fish In A Barrel" (The Four Dragons Casino)
          CP3. "Freefall" (Caligula's Palace)
(MDGG) 12. Madd Dogg
          CH5. "Misappropriation" (C.R.A.S.H.)
          CH6. "High Noon" (C.R.A.S.H.)
          CP4. "Saint Mark's Bistro" (Caligula's Palace)
          H$T6. "Breaking The Bank At Caligula's" (The Heist)
          FDC6. "A Home In The Hills" (The Four Dragons Casino)

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| E. Back To Los Santos (BTLS) |
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          CJ7. "Vertical Bird" (Carl Johnson)
          CJ8. "Home Coming" (Carl Johnson)
(TRAQ) 1. Territory Acquisition
            A. Weapon of Choice
            B. Tips and Strategies
            C. Small Territories
            D. Defending Territories
          CJ9. "Cut Throat Business" (Carl Johnson)
          SJ12. "Beat Down On B Dup" (Sweet Johnson)
          SJ13. "Grove 4 Life" (Sweet Johnson)
          CJ10. "Riot" (Carl Johnson)
          SJ14. "Los Desperados" (Sweet Johnson)
          SJ15. "End of the Line" (Sweet Johnson)

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| F. 100% Completion Score (CMSC) |
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| G. Credits |
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| H. Conclusion |
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| A. Introduction And General Information                            [IAGI] |
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| A.1. Who Am I?                                                            |
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My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).

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| A.2. My Setup                                                      [MSTP] |
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This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
Server 8550/200 (with a G3 card running at 330 MHz). It is now being
maintained using TextWrangler 2.1.3 on a 1.5Ghz Single Core Intel Mac Mini. I
view my work in Safari to help in seeing how it would look on the web and
correct format errors.

I also play "GTA: San Andreas" on my NEC MultiSync 3D RGB monitor using a
homebrew RGB box that contains a EL1883 (MacroVision compatible) sync
separation chip to acquire video sync, for RGB use, from Composite Video.

When I do my writing and guide revisions I run my Mac (on one monitor)
alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

At the time of this revision I have 22 memory cards for my PlayStation 2. I
have reorganized the game saves on my memory cards and I now have fifteen
black memory cards specifically dedicated to GTA3, Vice City (Original
Version (1.40)) and San Andreas. One of those is dedicated to the Second
Edition of San Andreas.

I also have four memory cards for the Xbox which I used to archive my game
saves for San Andreas.

These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.

I have done 100% Completion once on the PS2 (Original Version), Xbox
(Original Version), PS2 (Second Edition Version), and Xbox (Second Edition
Version).

 /=========================================================================\
0===========================================================================0
| A.3. From The Author                                               [FRAU] |
0===========================================================================0
 \=========================================================================/

Welcome to my "Grand Theft Auto: San Andreas" guide! If this is the first
time you have visited, you will find a lot of useful information in a highly
organized format that you can use to beat all of the missions here in San
Andreas.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted my initial version of my Vice City guide in 2003, my
first one, I did not know how well it would go over and how many people would
respond. I wasn't exactly swamped with e-mail but I do get letters from time
to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting my other work on their sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow San Andreas "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| A.4. About The Guide                                               [ABGD] |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions 
to many of the missions of "Grand Theft Auto: San Andreas".

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

This guide is designed to help you achieve 100% Completion within San
Andreas. Stuff that doesn't directly contribute to it won't be covered in the
guide (the exception being the "Burglar" Side-Mission).

This is mainly to keep things manageable. Stuff that won't be covered are
Girlfriends (although Gifts are listed in the Weapons and Other Items
sections), basketball playing, and (surprisingly enough) Unique Stunt Jumps.

Because of the large size of San Andreas each major section of the guide
(Section B, Section C, and Section D) will have their own Weapon location and
Safehouse lists.

Another emphasis of this guide is ORDER. If you do the missions and tasks in 
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the EXACT order I have them listed but as
you read the guide you will see how it benefitted me.

There are a total of 250 objects that must be painted over (Los Santos
Graffiti Tags), photographed (San Fierro Photo-Ops), or collected (Las
Venturas Horseshoes, Oysters).

Each Graffiti Tag, Oyster, Photo-Op, and Horseshoe has a letter designation
to make them easier to identify in this guide. In addition there is a three
letter Neighborhood Prefix (listings below) indicating a particular
neighborhood or area where the item can be found (in these examples I use
"XXX"):

  >>Graffiti Tags (Los Santos) will be identified with an "T".
    Examples: Graffiti Tag XXX-T21. 
              Tag XXX-T32.
              XXX-T65.

  >>Oysters (San Andreas) will be identified with an "Y".
    Examples: Oyster XXX-Y34.
              XXX-Y16.

  >>Photo-Ops (San Fierro) will be identified with a "P".
    Examples: Photo-Op XXX-P27.
              XXX-P48.

  >>Horseshoes (Las Venturas) will be identified with a "H".
    Examples: Horseshoe XXX-H18.
              XXX-H37.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Neighborhood Prefixes |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

LST - Los Santos
SMB - Santa Maria Beach
RDO - Rodeo
VWD - Vinewood
TMP - Temple
MRN - Marina
MKT - Market
VBH - Verona Beach
VBF - Verdant Bluffs
CMR - Commerce
DLS - Downtown Los Santos
MIN - Mulholland Intersection
GPK - Glen Park
JFS - Jefferson
LCA - Las Colinas
ELS - East Los Santos
LFS - Los Flores
EBH - East Beach
PDS - Playa Del Seville
ODK - Ocean Docks
WFD - Willowfield
LIA - Los Santos International Airport
ELC - El Corona
LMX - Little Mexico
IDW - Idlewood
GTN - Ganton
RDC - Red County

FLC - Flint County
WST - Whetstone
SNF - San Fierro
GBR - Gant Bridge
SFB - San Fierro Bay
EPN - Esplanade North
FNC - Financial
CLH - Calton Heights
JNH - Juniper Hollow
DTN - Downtown
GVB - Garver Bridge
PLS - Palisades
JPH - Juniper Hill
CHT - Chinatown
CHL - City Hall
QNS - Queens
KNG - Kings
ESB - Easter Basin
OFL - Ocean Flats
HSB - Hashbury
GRC - Garcia
DHR - Doherty
CRS - Cranberry Station
AVC - Avispa Country Club
EBA - Easter Bay Airport
MHL - Missionary Hill
FSV - Foster Valley

TIR - Tierra Robada
SMR - Sherman Reservoir
BNT - Bone County
LVN - Las Venturas
YBG - Yellow Bell Golf Course
PRP - Prickle Pine
KAC - K.A.C.C. Military Fuels
RSW - Redsands West
RSE - Redsands East
EMI - The Emerald Isle
JTN - Julius Thruway North
CRK - Creek
RCE - Roca Escalante
WHE - Whitewood Estates
LVA - Las Venturas Airport
OVS - Old Venturas Strip
TVS - The Visage
STC - The Starfish Casino
JTE - Julius Thruway East
TCE - The Clown's Pocket
PMP - Pirates in Men's Pants
RYC - Royal Casino
CML - The Camel's Toe
GGC - Greenglass College
LFD - LVA Freight Depot
FDC - The Four Dragons Casino
CAL - Come-A-Lot
BFC - Blackfield Chapel
RIE - Randolph Industrial Estate
RKW - Rockshore West
RKE - Rockshore East

 /=========================================================================\
0===========================================================================0
| A.5. Submissions                                                   [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at 
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

  >>Better ideas. If you have some better way to do certain missions, I would 
    be glad to hear it. Once I confirm it, I will include your idea in future 
    revisions and will credit you for it.

  >>Anecdotes and observations (especially if they're funny).

  >>Differences between the PC and Xbox versions that may make my some of my  
    strategies ineffective.

  >>Constructive critiques. While I have strived to make this as good a guide 
    as possible, I know it is not perfect. Whatever criticisms you make of 
    this guide please make them constructive so I can learn from it since I 
    may consider doing guides for other games in the future.

  >>Grammatical and formatting errors.

 /=========================================================================\
0===========================================================================0
| A.6. "Grand Theft Auto: San Andreas"                               [GTAS] |
0===========================================================================0
 \=========================================================================/

What can I say? Rockstar has done it again. They have completely blown my
expectations out of the water with San Andreas. San Andreas is much, much
larger than GTA3 and Vice City combined with many more things to do whether
you want to get 100% Completion or not.

There are even more vehicles to play with including earthmovers, tractors,
biplanes, jets, street sweepers, and even trains.

The one major criticism I have for this game is that they seem to have given
us too much of a good thing. Of course, there are a lot of companies that
would love to have that kind of criticism.

However, though, Rockstar ended up with lots of criticism over their handling
over the "Hot Coffee" scandal which leads to the next chapter.....

 /=========================================================================\
0===========================================================================0
| A.7. "Hot Coffee"                                                  [HCFE] |
0===========================================================================0
 \=========================================================================/

Shortly after the PC version was released Rockstar was caught up in a
controversy known as "Hot Coffee". Buried within the large mountain of
computer code was a little mini-game that allowed the main character to
actively please a woman sexually.

This was supposed to happen when you got far enough in the relationship with
a Girlfriend to have sex with her. The reason for the name "Hot Coffee" is
because when she invited you into her house it was for "coffee".

During development Rockstar felt that maybe that this mini-game might cause
too much trouble so they decided not to use it. However, instead of removing
the code, they decided to deactivate it but leave the code within the game.
Instead, when you go in for "coffee", you just see the outside of the house
and hear a lot of erotic noises.

When the PC version came out the mod community went to work to modify San
Andreas to suit their desires like changing landscapes, weapons, and cars.
But someone in Holland discovered the "Hot Coffee" mini-game and told the
gaming community about it. He showed them where it was and how to activate
it.

Glen T. Winstein wrote to me strongly suggesting that it was placed within
the code in such a way that it was meant to be discovered. Jay Versluis also
added that Rockstar knew it would cause controversy and would help them gain
publicity.

However, in some cases, the publicity can come at a high price as Rockstar
would soon find out.

Here in the United States our views toward sex are Puritan to say the least.
It didn't take long for certain activists to get their hooks into this
controversy. There was lawyer Jack Thompson (who I think is an attention
seeking troll) and Senator Hilary Clinton (who's no better) that made the
most noise about "Hot Coffee".

Rockstar's stance was that the modders created the mini-game and angrily
denounced it. The modders pointed out that the code was within the game and
that they simply unlocked it. Rockstar continued to point the finger at the
modders for creating the mini-game.

In the meantime, Xbox and PlayStation 2 users to begin trying to activate the
mini-game within their own copies. And thanks to cheat discs like ARMax they
were able to do just that. Since the PS2 and Xbox versions were nearly
impossible to mod, Rockstar's house of cards completely collapsed.

To make matters worse, the ESRB, which rates the games here in the United
States, retroactively changed the rating for San Andreas from M to AO (Adults
Only). This was despite the fact that you had to go through a lot of stuff
just to activate "Hot Coffee".

There were two reasons, I feel, that the ESRB did this. First, this was to
punish Rockstar for some of the other stuff they did in the past. And second,
the ESRB wanted to get the message across to all the other developers that
you will not get away with intentionally circumventing the ESRB.

A lot of places here in the US will not carry any game with an AO rating so
they quickly cleared the shelves of San Andreas. Rockstar began work to put
out a "Hot Coffee" free version as soon as possible to help recoup the losses
they suffered, one report said that Take Two Interactive would lose as much
as $50 million, over this controversy.

These new versions would be called the Second Edition and this leads me to
the next chapter.....

 /=========================================================================\
0===========================================================================0
| A.8. Second Edition Differences                                    [SDFR] |
0===========================================================================0
 \=========================================================================/

Shortly after their releases I acquired the Second Edition versions for both
the Xbox and PlayStation 2 consoles.

As with the various versions of Vice City the game saves from the previous
version of San Andreas will not work with the other. However, as it was
pointed out on various forums, whenever you change the main program even
a little this will cause the game save incompatibility. There is nothing that
anyone can do about it and this is something that we will have to live with.

This chapter also addresses two major bugs that appeared in the AO versions
of San Andreas ("Supply Lines" (PS2), Pilots License Bug (Xbox)) and have
been fixed for the Second Edition Versions.

Listed below are the differences between the Original and Second Edition
versions. They are categorized by platform.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.8.A. Xbox Version                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXX\
0===========0
| Packaging |
0===========0
 \XXXXXXXXX/

0========0
| Box Art \
0==========0

  The only change in the box art is the inclusion, in small letters along the 
  bottom of the front of the case, of the words "Second Edition". Not very 
  helpful but better than nothing.

  In addition, the Platinum Hits version of San Andreas is also the Second 
  Edition version.

0==========0
| Game Disc \
0============0

  On the game disc itself there should be the words "Second Edition" just 
  underneath the ESRB rating.

 /XXXXXXXXXXXXXXX\
0=================0
| Gameplay Issues |
0=================0
 \XXXXXXXXXXXXXXX/

0============================0
| Pilots License Glitch Fixed \
0==============================0

  In the Original Xbox version if you tried get your Pilots License before 
  you open up the Flight School (or, at least, the Desert / Las Venturas 
  area) by flying out over the ocean you will risk triggering this bug (and, 
  according to SkippPOP, this problem also occurs on the PC version).

  One of the things it does is it prevents you from doing the Taxi Mission. 
  You can activate the Taxi Mission but you will get a message saying "There 
  are no fares nearby. Keep looking." However, you can drive all around the 
  city, literally for hours, and no fares will generate. Ever.

  Worse, it will also prevent you from completing one of the Main Story 
  Missions. During the mission "Mike Toreno" (Loco Syndicate), you have to 
  find him using a cellphone. You are then told to go to a certain 
  destination. Once there, you are told to go to another destination. The 
  problem occurs when you reach the second destination. No matter from which 
  angle you approach it at or even of you sit on top of it, the game won't 
  recognize that you are at the second destination and you cannot progress 
  further in the mission. And, as a result, you cannot progress further in 
  the Main Story Missions. You either have to start from a point before 
  getting the Pilots License or restart your game from scratch.

  Reader Zoomzoom Moonchild had this to say about this glitch:

     "What triggers the glitch is going off of the regular map and going out 
      into the ocean. If you just keep going and going it does something to 
      the game where it can't recognize certain aspects geographically, such 
      as for the passengers in the Taxi Mission. You can trigger this glitch 
      by swimming out too far, or by traveling too far in a boat or 
      helicopter, however it's a lot easier to trigger the glitch it in a 
      fixed-wing aircraft such as a jet (because they move much faster). Once 
      the glitch has occurred there is no way that I know of to correct it, 
      you must restart from a previously saved game (before the glitch 
      occurred) or start a new game."

  The best way to avoid this problem is to wait until you open the Flight 
  School and get your License then (as well as do the Taxi Mission and the 
  "Mike Toreno" (Loco Syndicate) mission beforehand).

  However, according to this new information, you can go ahead and obtain the 
  License early as long as you don't fly out over the ocean.

  But, reader Tim Mccollum suggested that it may actually be possible to 
  finish this mission even if the bug manifests itself:

     "Hey dude, I know the game San Andreas is mad old now, but me and my 
      buddy got stuck on the Mike Toreno mission cause we took out the the 
      hunter helicopter out too far by accident and triggered the "Pilots 
      Liscense Bug" and thought we werent going top be able to finish the 
      mission. But before deciding to shut the game off we ran around for a 
      while just killing people and setting stuff on fire. We eventually made 
      our way back to the pleasure dome where appeared a highlighted area and 
      it said return to the pleasure dome, therefore ending the mission."

  It should also be noted that you can trigger this bug without successfully 
  obtaining the Pilots License. But, when I first discovered this problem, it 
  was when I was trying to get the License early and therefore I called it 
  the "Pilots License Bug".

  However, since this bug has been around for years, I am going to leave the 
  name of this glitch alone to prevent any confusion amongst Xbox players.

  But, if anybody has suggestions for a new name for this bug, I will be open 
  to it.

  Thankfully this problem was addressed for the Second Edition version. This 
  was the only major change for the Xbox Second Edition.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.8.B. PlayStation 2 Version                                             \
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 /XXXXXXXXX\
0===========0
| Packaging |
0===========0
 \XXXXXXXXX/

0========0
| Box Art \
0==========0

  The packaging for the Second Edition is much different than the regular 
  packaging. The case is thicker and the main lettering is in gold. The game 
  comes with two discs. There is the game disc and there is a second disc 
  that contains three movies:

  >>"The Introduction"
    ******************
    A short film that was originally included with the soundtrack box set. 
    This film chronicles the events leading up to the beginning of the game.

  >>"Sunday Driver"
    ***************
    A short documentary about a low rider club.

  >>"Grand Theft Auto: Liberty City Stories"
    ****************************************
    The trailer for the popular PlayStation Portable (PSP) game. Now also out 
    on PlayStation 2.

0==========0
| Game Disc \
0============0

  On the game disc itself there should be the words "Second Edition" just 
  underneath the ESRB rating.

 /XXXXXXXXXXXXXXX\
0=================0
| Gameplay Issues |
0=================0
 \XXXXXXXXXXXXXXX/

0=====================0
| "Supply Lines" Fixed \
0=======================0

  When the Original version of San Andreas came out one of the most 
  frustrating things about it was the mission "Supply Lines". In this mission 
  you flew a RC Baron so you could destroy some couriers on bikes. You used 
  up fuel no matter what you did (gliding, rolling on the ground, etc.) and 
  you ended up doing this mission over and over because you kept running out 
  of fuel. You can still complete this mission but it was quite frustrating 
  to most people.

  When the PC and Xbox versions came out this problem was addressed. When you 
  played the mission on either the PC or Xbox version you could glide without 
  using any fuel which made the mission far less frustrating. However, this 
  left the PS2 users out of the loop.

  But when Rockstar was forced to make the Second Edition version they were 
  able to address this problem on the PS2 side leaving only the PS2 AO 
  version with this problem.

0============================0
| Secret Pay 'N' Spray Closed \
0==============================0

  In the Original version there was a secret Pay 'N' Spray just east of The 
  Strip in Las Venturas. This was also a place where you could enter Grey 
  Hell (where the door meets the ground). In the Xbox and PC versions the 
  door remains closed so you can't enter. On the PS2 Second Edition version 
  not only is the door closed but all of the signage has been removed.

0==========================0
| Pool Playing Glitch Fixed \
0============================0

  According to multiple forum posters, Rockstar fixed the Pool Playing 
  Glitch. In the Original version if you pointed a gun at people in a bar 
  where there is a pool table you can play, you would not be able to play 
  pool anywhere in the game ever again. Rockstar went and fixed that.

0=======================0
| Icon For Cluckin' Bell \
0=========================0

  There is now an icon for the Cluckin' Bell south of the Movie Studio in 
  Market (Los Santos). In the Original Version the Icon for this Cluckin' 
  Bell was missing.

0=========================0
| Girlfriend Glitch Fixed? \
0===========================0

  Many people have had problems getting their Girlfriends to show up when 
  they are supposed to in the Original version. However, according to 
  quest78, who posted his find at the GameFAQs Message Boards, he noticed 
  that he no longer had any problems getting the Girlfriends to show up when 
  he got the Second Edition version. I have not verified this myself since I 
  never played around with the Girlfriend feature but this info looked solid 
  enough to include in this document.

 /=========================================================================\
0===========================================================================0
| A.9. Technical Data                                                [TCDT] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over technical data on the various platforms that San
Andreas has been released for and can be played on:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.9.A. PlayStation 2                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Overall
  ********
  The graphics for the PlayStation 2 version of San Andreas appear to be less 
  clean than the PlayStation 2 version of Vice City. But it is still 
  impressive. However, there has been complaints about it being very orange 
  in Los Santos and darker in most other areas (regardless of whether or not 
  you view it in Composite Video, S-Video, Component Video or RGB Analog 
  Video).

  The controls are pretty solid and are improved from Vice City. In addition, 
  the sound is pretty solid and haven't encountered any problems with it.

  The PS2 version runs fairly well though it tends to chug in a few spots on 
  the map (an intersection in Ocean Docks is one example). Sudden pop-ins are 
  a bit of a problem especially when flying fast aircraft (like smacking into 
  a tree you can't see because it has not loaded yet). Texture loading is 
  pretty smooth but not as fast when using aircraft (within cities).

>>Xploder HDTV Player
  *******************
  Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play
  most of their games in Progressive Scan mode. Many games will work but some
  of them will have issues.

  "Grand Theft Auto: San Andreas" works great in 480p mode. However, the main
  title intro will be glitchy because of "line meshing issues". This is
  actually a minor problem since you can easily skip the opening credits by
  pressing X. Once you get past the intro, all is good.

  Because the graphics are designed for 480 vertical resolution it is not
  recommended that you put San Andreas in any mode higher than 480p. The 
  higher resolution modes, like 720p, simply shoehorn the 480 graphics into 
  the higher end modes and tend to really squash the screen.

>>HDLoader
  ********
  This program, which has been floating around the internet for years, will 
  let you install your favorite games onto a hard drive (assuming you have an 
  older style PS2 "Fatty" (with a Network Adapter) or an early version of a 
  PS2 "Slim" that has been modified to use a hard drive).

  There are two variants of this program. The first variant is HDLoader which 
  is freeware and HDAdvance which is not. It is best to use HDLoader since it 
  is free and gets updated from time to time to improve compatibility and 
  functionality.

  HDLoader is best installed with a popular memory card exploit known as Free 
  McBoot. It is how I am using HDLoader now (with a 160GB hard drive).

  San Andreas, from what I know, has always been compatible with the earliest 
  versions of HDAdvance and HDLoader. Why install the game on a hard drive? 
  For starters, less wear and tear on the DVD-ROM mechanism.

  But mainly it is for faster loading speeds. Listed below is the speed 
  difference with HDLoader in certain situations:

  >>After selecting the game in the HDLoader menu it takes less than five 
    seconds to get to the logo screen since it doesn't do the PlayStation 2 
    splash screen.
  >>The initial load is a little faster and smoother.
  >>Entering/exiting buildings and closets are much faster.
  >>Loading up missions and cutscenes are faster.
  >>Loading up game saves is much faster.
  >>Going into the pause menu is much faster.
  >>Texture loading is faster (but there still are a few areas that have some 
    problems loading in a timely manner).
  >>Object loading is much faster (no more hitting invisible objects - 
    objects that are "there" but you can't see because the graphic hasn't 
    loaded up yet).

  Currently there is no reliable method to use HDLoader with HDTV Player to 
  allow you to play San Andreas off the hard drive in Progressive Scan mode.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.9.B. PlayStation 3                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Some of the earlier PlayStation 3 units available offer backwards
compatibility with the PlayStation 1 and PlayStation 2 games. At this time I
do not have a PlayStation 3.

However, I had a reader, Ben Riemer, who has a PlayStation 3, offer me his
assessment of San Andreas on the PS3:

     "I would say the graphics are worst in the PS3 version than the PS2 
      version because the PS3 does not do a good job on rendering graphics. 
      The HUD does not look as smooth as it would on the PS2 or Xbox version 
      of the game. The games lags in more places too. The game lags when you 
      are going off hills in the NW area of San Fierro. Since the sixaxis 
      controller doesn't rumble, that is a lost too. I haven't tried it with 
      the new dualshock controllers yet, because I do not own one. However, 
      other than that, the game is the same as it was on the PS2. My PS3 is 
      the old 20GB version of the system, and I played at standard defintion 
      (480i)."

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.9.C. Original Xbox                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Overall
  *******
  The graphics on the Xbox version aren't that radically better than the PS2 
  version but animates more smoothly than on the Xbox version of Vice City. 
  This is probably due to the new engine for San Andreas. In addition the 
  Xbox version has greater draw distance and is much brighter than the PS2 
  version. Oh, and let's not forget Progressive Scan (Component Video only) 
  for the Xbox version.

  The sound quality is about the same between the PS2 and Xbox versions of 
  San Andreas. The Xbox version gets a slight edge due to its custom 
  soundtrack feature.

  The controls is where the Xbox version is clearly inferior to the PS2 
  version. The use of the White and Black buttons for flying and drive-bys 
  makes some missions more difficult than on its PS2 counterpart. Rockstar 
  had to make do with what was given to them but the ambitiousness of San 
  Andreas had to have made it difficult for them to come up with a proper 
  control scheme.

  The Xbox version runs fairly smooth though it tends to chug when you fly 
  through clouds. There aren't as much sudden pop-ins but texture loading is 
  slower (you can outrun the texture loading (in a city) when using a fast 
  motorcycle). It is unclear whether the Thompson drives (which did not like 
  my GTA3 and Vice City games thus forcing me to trade in my initial Xbox) 
  would properly load up San Andreas.

>>Original Xbox and PS2 Version Differences
  *****************************************
  At this time there are a couple of differences between the PS2 and Xbox
  versions:

  >>Shady Industries in San Fierro is now called Solarin Industries.

  >>The secret Pay 'N' Spray east of The Strip in Las Venturas (found in the 
    Original PS2 version) has been deactivated. It should be noted that it 
    was completely removed in the PS2 Second Edition version.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.9.D. Xbox 360                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Original Xbox version of "Grand Theft Auto: San Andreas" works with the
latest Backward Compatibility updates for the Xbox 360 (you need the Hard
Drive to play Original Xbox games on the X360).

You can play San Andreas in many different resolutions depending on your
monitor or HDTV setup. Unlike "Grand Theft Auto III" and "Grand Theft Auto:
San Andreas" the main title intro for San Andreas plays flawlessly.

San Andreas looks great in 640x480 (although it is pillarboxed on my NEC
MultiSync 3D) and looks better in 1024x768. However, at that high a
resolution, you may notice a little bit of jagginess here and there due to
the upscaling of the graphics.

The emulator for San Andreas runs this game excellently. I have yet to 
encounter any slowdown (even in the clouds). You can still outrun texture 
loading but that is due to the DVD-ROM drive not the emulator.

Three bad things about playing San Andreas on the Xbox 360:

  >>You can't do custom soundtracks like you could on the Original Xbox.
  >>You can't transfer game saves to an external memory card for safekeeping.
  >>You can't transfer games saves from the Original Xbox to the Xbox 360.

But one good thing about playing San Andreas on the Xbox 360 is that the
White and Black buttons (from the Original Xbox controller) are replaced by
the Left and Right Buttons which are situated above the Left and Right
Triggers on the Xbox 360 pad. This makes it much easier to fly aircraft.

Sadly, even if you use a USB-to-Xbox adapter, you cannot use an Xbox 360
controller with the Original Xbox.

 /=========================================================================\
0===========================================================================0
| A.10. Stats                                                        [STTS] |
0===========================================================================0
 \=========================================================================/

One of the major things that has been added to the GTA series is something
called Stats. Stats adds an RPG element to your character and there are many
things that you can change to make your character better (or worse).

Most of the upgrades to your Stats are permanent although some can change one
way or the other depending on certain physical activities.

From this point forward you will see me write about certain Stats starting
with the next chapter.....

 /=========================================================================\
0===========================================================================0
| A.11. Controls and Vehicles                                        [CTVH] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have acquired used copies of San
Andreas that have no manuals.

I have also included basic action, vehicle, and Stats information with their
respective control schemes.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.A. On Foot                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with any GTA game there is plenty of things you can do when on foot.

And by doing certain activities on foot you can increase your Stamina and
Health Stats.

Increasing your Stamina will allow you to sprint longer on foot, in the
water, and on a bicycle. However you can gain Infinite Stamina by
successfully completing the "Burglar" Side-Mission (explained later).

Over the course of doing physical activities you may also see your Health
Stat increase. This increases your maximum health and you will see the Health
Bar lengthen slightly. You can also max out your Health Stat by successfully
completing the Ambulance Mission.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Move Around...............................................Left Analog Stick
  [1] Look Around..........................................Right Analog Stick
  [2] Run............................................................X Button
  [3] Jump/Climb/Block..........................................Square Button
  [4] Attack/Fire Weapon........................................Circle Button
  Enter Vehicle...............................................Triangle Button
  [5] Center Camera/View Stats/Fire Weapon/Buy Property.............L1 Button
  Previous Weapon...................................................L2 Button
  Next Weapon.......................................................R2 Button
  Crouch............................................................L3 Button
  [8] Target........................................................R1 Button
  Look Behind.......................................................R3 Button
  [9] Gang Active Mode.....................................Directional Pad Up
  [10] Gang Passive Mode.................................Directional Pad Down
  [11] Positive Response................................Directional Pad Right
  [12] Negative Response.................................Directional Pad Left
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

>>Xbox Version
  ************

  Move Around...............................................Left Analog Stick
  [1] Look Around..........................................Right Analog Stick
  [2] Run............................................................A Button
  [3] Jump/Climb/Block...............................................X Button
  [4] Attack/Fire Weapon.............................................B Button
  Enter Vehicle......................................................Y Button
  [5] Center Camera/View Stats/Fire Weapon/Buy Property..........Left Trigger
  [6] Previous Weapon............................................White Button
  [7] Next Weapon................................................Black Button
  Crouch.............................................Left Analog Stick Button
  [8] Target....................................................Right Trigger
  Look Behind.......................................Right Analog Stick Button
  [9] Gang Active Mode.....................................Directional Pad Up
  [10] Gang Passive Mode.................................Directional Pad Down
  [11] Positive Response................................Directional Pad Right
  [12] Negative Response.................................Directional Pad Left
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

  0-----------------------------------------------------------------------0

[1] - There is no First Person Look Around like there was in "Grand Theft 
      Auto III" and "Grand Theft Auto: Vice City". This Camera Control 
      follows the Third Person control style found in most Third Person 
      games.

[2] - If you hold down the Run button too long, you will tire and have to 
      rest before you can run again. Tapping the button in rhythm will serve 
      to help you run a little longer. The more times you run, the more you 
      increase your Stamina Stat. You can get Infinite Stamina by 
      successfully completing the "Burglar" Side-Mission.

[3] - When near a wall you press the button to grab the wall and press the 
      button again to climb the wall. When fighting hand-to-hand you press 
      the button to block their physical attacks.

[4] - When holding a melee weapon (like a bat) or using your Fist, the Attack 
      Button is used to swing at your target. 

      When using Grenades or Tear Gas, the same button is used to throw your 
      weapon at the target. The longer you hold, the farther you throw. 

      When holding a gun (like a Silenced Pistol) or a heavy weapon (like a 
      Rocket Launcher), you use the Attack Button to shoot. Use the Target 
      Button in conjunction to aim at your enemy. 

      When used with a Camera, the Attack Button is used to take pictures.

[5] - When outside of a vehicle you can see how your Stats are shaping up. 
      When targeting with a weapon this also becomes a handy fire button 
      depending on your particular comfort level. This button is also used to 
      buy property when you approach a Property Icon.

[6] - On the Xbox 360 this is the Left Button which is situated above the 
      Left Trigger.

[7] - On the Xbox 360 this is the Right Button which is situated above the 
      Right Trigger.

[8] - You can improve your ability to target and move at the same time by 
      upgrading Weapon Skills.

[9] - This is used in conjunction with the Target Button to recruit gang 
      members.

[10] - This is used to keep your gang from following you. It can also be used 
       to disband your group.

[11] - When talking to people you use this to give a positive response to
       their queries.

[12] - When talking to people you use this to give a negative response to 
       their queries.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.B. First Person Shooting                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

These controls only apply to when using a Sniper Rifle or Rocket Launcher.
You hold down Target to enter First Person Mode and release it to return to
Normal Mode.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  [1] Zoom In.......................................................L2 Button
  [1] Zoom Out......................................................R2 Button
  Fire Weapon.............................................Circle / L1 Buttons
  [2] Move Scope/Aim.............................Left and Right Analog Sticks
  Duck..............................................................L3 Button

>>Xbox Version
  ************

  [1] Zoom In....................................................White Button
  [1] Zoom Out...................................................Black Button
  Fire Weapon........................................Left Trigger / B Buttons
  [2] Move Scope/Aim.............................Left and Right Analog Sticks
  Duck...............................................Left Analog Stick Button

  0-----------------------------------------------------------------------0

[1] - This only applies to the Sniper Rifle.

[2] - You use the Left Analog Stick to move CJ around (which can be used in 
      aiming) and the Right Analog Stick to move the scope in other 
      directions.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.C. Swimming                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Unlike most of the GTA games your main character can swim. This can be pretty
useful for eluding pursuit and general exploring.

Swimming underwater will gradually increase your Lung Capacity Stat which
will allow you to stay underwater for long periods of time. This is very
helpful for acquiring Oysters which are found in the water all around San
Andreas.

You can also max out your Lung Capacity Stat, and increasing your Sex Appeal,
by collecting all of the Oysters found around the San Andreas area.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  [1] Swim Direction........................................Left Analog Stick
  Sprint......................................................(Hold) X Button
  Super Sprint.................................................(Tap) X Button
  Jump..........................................................Square Button
  Enter Boat/Climb Out........................................Triangle Button
  [2] Dive Underwater...........................................Circle Button
  Swim Forward (Underwater)..........................................X Button
  Swim Faster (Underwater).....................................(Tap) X Button

>>Xbox Version
  ************

  [1] Swim Direction........................................Left Analog Stick
  Sprint......................................................(Hold) A Button
  Super Sprint.................................................(Tap) A Button
  Jump...............................................................X Button
  Enter Boat/Climb Out...............................................Y Button
  [2] Dive Underwater................................................B Button
  Swim Forward (Underwater)..........................................A Button
  Swim Faster (Underwater).....................................(Tap) A Button

  0-----------------------------------------------------------------------0

[1] - This is used to turn CJ where you want him to go. When pushed forward 
      he will swim at a leisurely pace.

[2] - The more you swim underwater, the more you increase your Lung Capacity 
      Stat.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.D. Bicycles                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In San Andreas you can use Bicycles. Bicycles also have skills that can be
upgraded. The more you ride a bike, the better you become. The better your
Cycling Skill, the less likely you will fall off by going backwards.

You will also increase your ability to do Bunny-Hops which is jumping with
your bike straight up in the air.

When you get onto a bike, press Pedal to move forward. To sprint, tap Pedal
faster and you will see him stand on the bike and pedal really fast. You can
actually go quite a distance this way.

To Bunny-Hop, hold L1 (PS2) or B (Xbox) then release to jump. The higher your
Cycling Skill, the higher you will jump.

If you happen to come to a stop when you climbing a steep incline, rapidly
tap Pedal to shoot yourself up the incline. This skill will come in handy for
the BMX Challenge later.

Be careful when going at top speed. If you smack into a pedestrian, you will
wreck (as well as killing the pedestrian).

When you max out your Cycling Skill you can do very high Bunny-Hops. It is
best to max out your Cycling Skill before doing the BMX Challenge in Los
Santos.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Pedal.......................................................(Hold) X Button
  Pedal Faster.................................................(Tap) X Button
  Bunnyhop..........................................................L1 Button
  Bunnyhop Higher............................................(Hold) L1 Button

>>Xbox Version
  ************

  Pedal..................................................(Hold) Right Trigger
  Pedal Faster............................................(Tap) Right Trigger
  Bunnyhop...........................................................B Button
  Bunnyhop Higher.............................................(Hold) B Button

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.E. In Cars, Motorcycles, and Boats                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with all the other GTAs there are plenty of cars and other vehicles to use
in San Andreas. From junkers and gang cars to the fanciest sports cars. They
are all represented.

When you first start the game and enter a car you will see that the car might
not handle too well. This is not necessarily because of the car itself but
because it is that you don't have any Driving Skill. The more you drive
around in a car, the more you increase your Driving Skill. The higher your
Driving Skill, the better the car begins to handle (although that is open for
debate).

I should note that it takes a very long time to max out your Driving Skill
but you can speed that up by doing the Driving School which opens up later in
the game.

The same principle goes for Bike (Motorcycle) Skill. The more you ride around
on a Motorcycle, the better the handling. In addition, you won't fall off as
easily when struck. Maxing out your Bike Skill doesn't take nowhere near as
long as does the Driving Skill but it will take some time to do. You may want
to max out your Bike Skill first if you want to do the Vigilante Mission on
the Cop Motorcycle.

The fastest way to max out your Bike Skill is to do the Bike School in Las
Venturas after completion of the mission "Ya Ka Boom Boom" (Loco Syndicate).

Just like in most of the other GTAs, the motorcycles are great for
exploration, jumping, and looking cool on. The single biggest advantage to
the bikes is the fact that you can shoot forward (using a submachine gun)
while riding one.

However, there are a couple of disadvantages. First, it is much easier for a 
cop to knock you off and bust you than if he busts you in a car. Second, you 
can easily wipe out or get knocked off by other motorists if you're not 
careful.

But let's not forget the boats. Because of the vast amount of water all
around San Andreas there are plenty of boats to use. From sailboats and
speedboats to yachts and hovercrafts.

Although there are no Sailing Stats you still need to complete the Boat
School for 100% Completion.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Turn Vehicle..............................................Left Analog Stick
  [1] Camera Control/Turret Control........................Right Analog Stick
  Accelerate.........................................................X Button
  Brake/Reverse.................................................Square Button
  Handbrake.........................................................R1 Button
  Look Left.........................................................L2 Button
  Look Right........................................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  [2] Car Weapons/Nitrous Oxide.................................Circle Button
  Exit Vehicle................................................Triangle Button
  Change Radio Stations...............................Directional Pad Up/Down
  [4] Trip Skip.........................................Directional Pad Right
  Use Horn (Or Siren)...............................................L3 Button
  [5] Handbrake.....................................................R1 Button
  Look Right (Drive By Mode)........................................R2 Button
  Activate Vehicle Missions.........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

>>Xbox Version
  ************

  Turn Vehicle..............................................Left Analog Stick
  [1] Camera Control/Turret Control........................Right Analog Stick
  Accelerate....................................................Right Trigger
  Brake/Reverse..................................................Left Trigger
  [5] Handbrake......................................................X Button
  [6] Look Left..................................................White Button
  [7] Look Right.................................................Black Button
  Look Behind...........................................White + Black Buttons
  [2] Car Weapons/Nitrous Oxide......................................B Button
  Exit Vehicle.......................................................Y Button
  [3] Change Radio Stations...........................Directional Pad Up/Down
  [4] Trip Skip.........................................Directional Pad Right
  Use Horn (Or Siren)................................Left Analog Stick Button
  Activate Vehicle Missions.........................Right Analog Stick Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

  0-----------------------------------------------------------------------0

[1] - You use this to control the main Camera inside and outside of vehicles. 
      When in certain vehicles, like the Firetruck, you use this to aim the 
      turret. You also use this to control the camera when in Cinematic 
      Camera Mode.

[2] - You use this in conjunction with the Look Left and Look Right Buttons 
      to attack from either side of the car.

      On a motorcycle you can press this button by itself to fire forward.

      When not doing a Drive-By this will also activate the Nitros on any 
      Nitros installed vehicle.

[3] - When using the User Track Station (custom soundtrack feature) you use 
      the following commands to control your music:

      Hold Directional Pad Left to go to previous track.
      Hold Directional Pad Right to go to next track.
      Hold Directional Pad Up to change to previous user soundtrack.
      Hold Directional Pad Down to change to next user soundtrack.

      **NOTE: This is not available when playing San Andreas on the Xbox 360.

[4] - According to Allan Curtis, when you fail a mission and start it again 
      you may get the Trip Skip icon. When you press it you will 
      automatically go to the mission location instead of having to drive to 
      it again. However, this only occurs on certain missions like "Badlands" 
      (C.R.A.S.H.) where you have to drive a considerable distance to get to 
      your destination.

[5] - On the Monster trucks this activates the 4-Wheel Steering. This will 
      allow you to turn the truck on a dime.

[6] - On the Xbox 360 this is the Left Button which is situated above the 
      Left Trigger.

[7] - On the Xbox 360 this is the Right Button which is situated above the 
      Right Trigger.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.F. In Planes (and Skydiving)                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another vehicle related Stat you can increase is the Flying Skill. The more
you fly a plane, or helicopter, the more you increase this Skill.

When you reach about 20% through maxing your Flying Skill, you will get your
Pilot's License and the gates to the runways to all three airports will open
and you will have an easier time getting to an airplane.

You can increase your Flying Skill quickly by doing the Flight School which
is opened up later in the game.

However, you can still upgrade your Flying Skill while still confined in Los
Santos. Get a car and go to the runway gate near the pink and green Nude Shop
in El Corona. Get the vehicle against the wall and climb on top of the car
then climb the wall. Then go around the chain-link fences and go to the west
end of the airport where you will see a jet (the Shamal).

**[NOTE: On the Xbox AO Version you have to be careful when trying to upgrade 
   your Flying Skill early. Otherwise you risk triggering what is known as 
   the Pilots License Bug and you will screw yourself out of game completion. 
   This has been confirmed fixed for the Xbox SE Version.]

If you accidentally fly into an Unwelcome Area you will get a 4-Star Wanted
Rating and you will chased by a fighter jet and be shot at by heat seeking
missiles.

Maxing out your Flying Skill won't nearly take as long as maxing your Driving
Skill especially with a jet. Maxing out your Flying Skill will automatically
give you a Parachute every time you jump out of a plane regardless of whether
or not you had one when you entered the plane.

If you want to skydive, press Exit Vehicle while in an airplane high in the
air. Push forward on the Left Analog Stick to fall faster. Press Attack to
deploy the Parachute. You can control your direction with the Left Analog
Stick. To slow your descent pull back on the stick. You can actually fly
pretty far this way.

If you have a Wanted Level while in the air you will be vulnerable to Police
attacks because you can't use weapons while parachuting.

If you haven't maxed out your Flying Skill you may want to find where the
Parachute Icons are before flying.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left.......................................................L2 Button
  Rudder Right......................................................R2 Button
  Control Camera...........................................Right Analog Stick
  Thrust.............................................................X Button
  Reverse Thrust................................................Square Button
  [1] Raise/Lower Landing Gear/Smoke................................R3 Button
  [2] Machine Guns..................................................L1 Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>Xbox Version
  ************

  Pitch/Roll................................................Left Analog Stick
  [3] Rudder Left................................................White Button
  [4] Rudder Right...............................................Black Button
  Control Camera...........................................Right Analog Stick
  Thrust........................................................Right Trigger
  Reverse Thrust.................................................Left Trigger
  [1] Raise/Lower Landing Gear/Smoke................Right Analog Stick Button
  [2] Machine Guns...................................................B Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - On the Cropduster and Stuntplane this button will release smoke from 
      the rear of the plane.

[2] - This only applies to the Rustler (World War II fighter plane).

[3] - On the Xbox 360 this is the Left Button which is situated above the 
      Left Trigger.

[4] - On the Xbox 360 this is the Right Button which is situated above the 
      Right Trigger.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.G. In Helicopters                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are plenty of helicopters to use in San Andreas. They can be used to
quickly fly from one part of San Andreas to another.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left.......................................................L2 Button
  Rudder Right......................................................R2 Button
  Control Camera/Turret....................................Right Analog Stick
  Ascend.............................................................X Button
  Descend.......................................................Square Button
  Hover.............................................................L3 Button
  [1] Machine Gun...................................................L1 Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>Xbox Version
  ************

  Pitch/Roll................................................Left Analog Stick
  [2] Rudder Left................................................White Button
  [3] Rudder Right...............................................Black Button
  Control Camera/Turret....................................Right Analog Stick
  Ascend........................................................Right Trigger
  Descend........................................................Left Trigger
  Hover..............................................Left Analog Stick Button
  [1] Machine Gun....................................................B Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - This is used by the Sea Sparrow.

[2] - On the Xbox 360 this is the Left Button which is situated above the 
      Left Trigger.

[3] - On the Xbox 360 this is the Right Button which is situated above the 
      Right Trigger.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.H. In the Hunter                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Hunter is a powerful attack helicopter and an excellent vehicle to do the
Vigilante Mission in. You can earn one by completing Flight School or by
taking one when doing the "Heli Hell" Vehicle Race.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left.......................................................L2 Button
  Rudder Right......................................................R2 Button
  Control Camera/Turret....................................Right Analog Stick
  Ascend.............................................................X Button
  Descend.......................................................Square Button
  Hover.............................................................L3 Button
  Machine Gun.......................................................L1 Button
  Rockets.......................................................Circle Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>Xbox Version
  ************

  Pitch/Roll................................................Left Analog Stick
  [1] Rudder Left................................................White Button
  [2] Rudder Right...............................................Black Button
  Control Camera/Turret....................................Right Analog Stick
  Ascend........................................................Right Trigger
  Descend........................................................Left Trigger
  Hover..............................................Left Analog Stick Button
  Machine Gun........................................................B Button
  Rockets............................................................A Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - On the Xbox 360 this is the Left Button which is situated above the 
      Left Trigger.

[2] - On the Xbox 360 this is the Right Button which is situated above the 
      Right Trigger.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.I. With the Jetpack                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

After completion of the mission "Green Goo" (Verdant Meadows Aircraft
Graveyard Asset) you will be able to use a Jetpack which will spawn near the
entrance of the Verdant Meadows Aircraft Graveyard Safehouse. This is the
only place where the Jetpack spawns.

The Jetpack will allow you to access hard to reach areas of San Andreas.

When flying the Jetpack you can use Weapons but with only three: the Tec-9,
the Micro SMG, and the Pistol.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Move Around....................................Left Analog Stick + X Button
  Look Around..............................................Right Analog Stick
  Ascend.............................................................X Button
  Descend.......................................................Square Button
  Sidestep Left.....................................................L2 Button
  Sidestep Right....................................................R2 Button
  Hover.......................................................L2 + R2 Buttons
  Remove Jetpack..............................................Triangle Button
  Target............................................................R1 Button
  Fire Weapon...................................................Circle Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

>>Xbox Version
  ************

  Move Around....................................Left Analog Stick + A Button
  Look Around..............................................Right Analog Stick
  Ascend.............................................................A Button
  Descend............................................................X Button
  [1] Sidestep Left..............................................White Button
  [2] Sidestep Right.............................................Black Button
  Hover.................................................White + Black Buttons
  Remove Jetpack.....................................................Y Button
  Target........................................................Right Trigger
  Fire Weapon........................................................B Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - On the Xbox 360 this is the Left Button which is situated above the 
      Left Trigger.

[2] - On the Xbox 360 this is the Right Button which is situated above the 
      Right Trigger.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| A.11.J. In the Hydra (Military Jet)                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you first enter a Hydra you will be in Hover Mode. Go high up in the air
before switching modes. To go from Hover Mode to Jet Mode push Up on the
Right Analog Stick for several seconds. When you want to go from Jet Mode to
Hover Mode pull Down on the Right Analog Stick for several seconds.

You can earn this jet by taking one during the "Military Service" Vehicle
Race, by completing the mission "Vertical Bird" (Carl Johnson), or by
obtaining 100% Completion where one will spawn on top of Sweet's house in
Ganton.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Pitch/Roll................................................Left Analog Stick
  Rudder Left.......................................................L2 Button
  Rudder Right......................................................R2 Button
  Control Camera...........................................Right Analog Stick
  Thrust.............................................................X Button
  Reverse Thrust................................................Square Button
  Raise/Lower Landing Gear..........................................R3 Button
  [1] Rockets.......................................................L1 Button
  Countermeasures...............................................Circle Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>Xbox Version
  ************

  Pitch/Roll................................................Left Analog Stick
  [2] Rudder Left................................................White Button
  [3] Rudder Right...............................................Black Button
  Control Camera...........................................Right Analog Stick
  Thrust........................................................Right Trigger
  Reverse Thrust.................................................Left Trigger
  Raise/Lower Landing Gear..........................Right Analog Stick Button
  [1] Rockets........................................................A Button
  Countermeasures....................................................B Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - The Rockets are Heat Seekers and you use Target to lock-on. Then press 
      Attack to launch when the reticle goes from green to red.

[2] - On the Xbox 360 this is the Left Button which is situated above the 
      Left Trigger.

[3] - On the Xbox 360 this is the Right Button which is situated above the 
      Right Trigger.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.11.K. In the Rhino                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Although the Rhino looks cooler than in the last two chapters of GTA (it
looks similar to an M1 Abrams) it is also clearly the weakest. It is much
easier to destroy and the camera is linked to the turret thus making it quite
difficult to do the Tank Gun Boost.

However, one little advantage, is that you can shoot down low flying
helicopters in the Rhino because you can use the Right Analog Stick to aim
the gun upward.

You can earn this tank by taking one during a 6-Star Wanted Rating, from
Restricted Area (Desert), or by obtaining 100% Completion where one will
spawn near the Johnson residence in Ganton.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Turn Vehicle..............................................Left Analog Stick
  [1] Camera Control/Turret Control........................Right Analog Stick
  Accelerate.........................................................X Button
  Brake/Reverse.................................................Square Button
  [2] 4-Wheel Steering..............................................R1 Button
  Look Left.........................................................L2 Button
  Look Right........................................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  Main Gun................................................L1 or Circle Button
  Exit Vehicle................................................Triangle Button
  Use Horn..........................................................L3 Button
  Activate Vigilante Mission........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

>>Xbox Version
  ************

  Turn Vehicle..............................................Left Analog Stick
  [1] Camera Control/Turret Control........................Right Analog Stick
  Accelerate....................................................Right Trigger
  Brake/Reverse..................................................Left Trigger
  [2] 4-Wheel Steering...............................................X Button
  [3] Look Left..................................................White Button
  [4] Look Right.................................................Black Button
  Look Behind...........................................White + Black Buttons
  Main Gun...........................................................B Button
  Exit Vehicle.......................................................Y Button
  Use Horn...........................................Left Analog Stick Button
  Activate Vigilante Mission........................Right Analog Stick Button
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

[1] - You can aim the gun upward to shoot stuff on bridges or ledges above 
      you. You can even shoot down low flying helicopters.

[2] - Just like on the Monster trucks, this feature, when used, will allow 
      you to turn the Rhino on a dime.

[3] - On the Xbox 360 this is the Left Button which is situated above the 
      Left Trigger.

[4] - On the Xbox 360 this is the Right Button which is situated above the 
      Right Trigger.

  0-----------------------------------------------------------------------0

It should be noted that due to the difficulty of flying and doing drive-bys
with the standard Xbox controller it is HIGHLY recommended that you use
either a third party controller that has extra White and Black shoulder
buttons or a PS2-to-Xbox controller adapter (which will map the White and
Black buttons to L1 and R1 respectively). I used a PS2-to-Xbox controller
adapter while playing through the Xbox version.

Those who play San Andreas (Xbox) on the Xbox 360 will have a much easier
time because of where the White and Black buttons are remapped.

 /=========================================================================\
0===========================================================================0
| A.12. The Main Screen                                              [MNSC] |
0===========================================================================0
 \=========================================================================/

Your Main Screen is where all of the action in San Andreas take place.

In the center of your screen is your main character, Carl Johnson. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera.

In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, and Safehouses.

In the upper right corner of the Main Screen you will find the game clock,
your Health Bar, your Armor Bar (when you have Armor), Swimming Stamina Bar
(when you are in the water), your money, and the weapon or item you are
currently holding.

Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.

 /=========================================================================\
0===========================================================================0
| A.13. Game Menus                                                   [GMNU] |
0===========================================================================0
 \=========================================================================/

When you pause the game, using the Start Button, you also bring up these
menus listed at the bottom of the screen:

  >>Game
    ****
    This is where you load game saves, delete game saves, or start a new 
    game.

  >>Brief
    *****
    This is where you can go through the text used in the cutscenes,
    missions, and outside of missions.

  >>Map
    ***
    This shows the Main Map of San Andreas. This is where you can find your
    position, mission strands, and other notable places.

  >>Stats
    *****
    This is where the statistics for everything you do are listed.

  >>Controller
    **********
    This is where you can see the control scheme.

  >>Audio
    *****
    This is where you control the audio in San Andreas and listen to some of 
    the radio stations featured in the game (including the one you make 
    yourself (Original Xbox version)).

  >>Gallery
    *******
    This is where you can look at the pictures you have taken with your 
    Camera and saved to your Memory Card or Hard Drive.

  >>Display
    *******
    This is where you control some of the visual aspects of San Andreas.

 /=========================================================================\
0===========================================================================0
| A.14. Weapons and Other Items                                      [WPOI] |
0===========================================================================0
 \=========================================================================/

Weapons are the tools of the trade for any professional criminal regardless
of sophistication (or lack thereof). There are 32 different weapons, in nine
different categories, that can be found and used to create mayhem and abuse.
However, you can only have one of each type of weapon at a time so you are
limited to a maximum of nine weapons.

But there are other items you can pick up that can be used for different
purposes like picture taking, jumping from high buildings, or fostering
relationships with some of the Girlfriends you can date within the game.
There are three slots for these items. It should be noted that some of these
items can be used as weapons depending on the situation.

Most of the weapons listed have Weapon Skills that can be upgraded which will
make these weapons far more effective.

Some Weapon Classes use the same type of ammo so you can easily get a lot of
ammo for a weapon by switching from one type of weapon within that class for
another within the same class. The Shotgun class is one example. You can
increase your Shotgun ammo by switching from one type of Shotgun to another
since they use the same ammo. But not all Weapon Classes allow you to do that
(an example would be the Handgun class since the Handguns in that class all
use different ammo for each type).

Most of these Weapons can be found at Ammu-Nation which will be opened after
completion of "Doberman" (Sweet Johnson). More weapons will be available for
purchase at Ammu-Nation as you progress through the game.

The descriptions of the weapons are listed here and their locations listed in
each major section of the guide:

 /XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  Good for hands-on fisticuffs but you can increase your damage potential by 
  acquiring the Brass Knuckles which can be found in various places around 
  San Andreas.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These weapons are used for pounding, stabbing, and slicing your enemies. 
  Most of these weapons you can run with, some you can't. There are quite a 
  lot of choices of weapons here for the discriminating thugger.....

  >>Baseball Bat
    ************
    Great for batting practice (on somebody's head) or breaking kneecaps. 
    There are no Baseball Bat Weapon Icons in Los Santos but you can get one 
    from a angry pedestrian if he happens to be wielding one.

  >>Nightstick
    **********
    This can be acquired from a dead Cop which is just as well, he won't be 
    needing it anyway (or the locker room of most of the Police Stations). 
    Great for when you want to enforce your own brand of law. Can't we all 
    just get along?......

  >>Golf Club
    *********
    You can improve your swing and work somebody over at the same time.....

  >>Shovel
    ******
    Good for digging up secrets and burying bodies.....

  >>Knife
    *****
    A simple effective hand-held weapon. Can be used for stealth kills. Get 
    behind someone, Target them, and then use the Attack button to perform a 
    stealth kill.

  >>Pool Stick
    **********
    When you want to "cue" up some mayhem.....

  >>Katana
    ******
    Not as effective as it was in Vice City but still a nice melee weapon to 
    have.

  >>Chainsaw
    ********
    Be careful using this weapon you can't run while using it, unlike what 
    you can with the other Melee Weapons, so you are vulnerable to being 
    attacked or busted. Therefore, it has limited strategic potential. Good 
    for some sick thrills though.....

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  There are three Handguns that can be found in the game. These guns have 
  Weapon Skills that can be upgraded. You can also run when holding a 
  Handgun. All three Handguns listed here all use different types of ammo so 
  you will lose the ammo for one type of Handgun if you switch to another.

  >>9mm Pistol
    **********
    A decent handgun that can be bought or acquired from dead Cops. When 
    Hitman Weapon Skill Level is reached you can dual-wield Pistols. You can 
    run with this weapon while firing it. In addition, you can also use this 
    weapon with the Jetpack (acquired after the mission "Green Goo" (Verdant 
    Meadows Aircraft Graveyard Asset)).

  >>Silenced 9mm Pistol
    *******************
    A better version of the Pistol. More powerful and silent too. But you 
    have to stand still while firing it.

  >>Desert Eagle
    ************
    The best handgun in the game. You have to stand still while firing this 
    gun but if you are quick with your targeting, you can still make fast 
    work of a group of gunmen with little damage.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  The three Shotguns listed here have Weapon Skills that can be upgraded. All 
  of the Shotguns use the same ammo so you can actually increase your Shotgun 
  ammo when switching from one type of Shotgun to another.

  >>Shotgun 
    *******
    Just a standard pump action single barreled shotgun. Slow on the fire 
    rate but still effective.

  >>Sawnoff Shotgun
    ***************
    This Shotgun has had the barrels sawn off to make it easier to conceal. 
    However, this greatly reduces its range. Also, this is the only Shotgun 
    you can run with while holding it. When Hitman Weapon Skill Level is 
    reached you can dual-wield Sawn-Off Shotguns.

  >>Combat Shotgun
    **************
    This cool looking rapid fire shotgun is the best shotgun in the game.

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 5 - Submachine Guns |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  These lightweight weapons can take down anyone very quickly. These are the 
  only weapons that can be used while in a car or on a motorcycle. These 
  Weapons have Weapon Skills that can be upgraded. You can run while holding 
  any of the Submachine Guns. All of the Submachine Guns use the same ammo so 
  you can actually increase your Submachine Gun ammo when switching from one 
  type of Submachine Gun to another.

  >>Tec9
    ****
    This has the largest magazine of this group but is less accurate and has 
    a slower rate of fire. When Hitman Weapon Skill Level is reached you can 
    dual-wield Tec9's. You can also fire this weapon while moving. In 
    addition, you can use this weapon with the Jetpack (acquired after the 
    mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)).

  >>Micro SMG
    *********
    One of the better guns here, it has a good rate of fire and accuracy. It 
    also has a slightly faster reload than the other guns. When Hitman Weapon 
    Skill Level is reached you can dual-wield Micro SMG's. You can also fire 
    this weapon while moving. In addition, you can use this weapon with the 
    Jetpack (acquired after the mission "Green Goo" (Verdant Meadows 
    Aircraft Graveyard Asset)).

  >>SMG
    ***
    The best Submachine Gun in the group. Has a high rate of accuracy and 
    fire making it perfect for drive-bys. This is the only Submachine Gun 
    that you can't duel-wield at Hitman Weapon Skill Level (plus you have to 
    stand still while firing it) but that doesn't make you any less 
    dangerous.....

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are very good for getting rid of a crowd. These Weapons have 
  Weapon Skills that can be upgraded. You cannot run with these weapons while 
  holding one. In addition, they also use the same bullets so you can 
  increase your ammo by switching assault rifles.

  >>AK47
    ****
    A nice solid Assault Rifle that has been around a long time and is also 
    easy to acquire on the streets.

  >>M4
    **
    This Weapon has a very fast rate of fire and is generally better than the 
    AK47. Perfect for most missions and territory acquisition.

 /XXXXXXXXXXXXXXX\
0=================0
| Slot 7 - Rifles |
0=================0
 \XXXXXXXXXXXXXXX/

  The Rifles listed below have no Weapon Skills to upgrade. Plus you cannot 
  run with these weapons while holding one.

  >>Rifle
    *****
    Good for taking out varmints like rival gang members and Cops.....

  >>Sniper Rifle
    ************
    This high powered, long distance weapon is very good for taking down 
    people and to explore the surroundings with because of its viewscope. 
    You can even crouch with this weapon making your sight more steady.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These are some of the most powerful weapons in the game. However, you 
  cannot run while holding them thus making you an easy target for law 
  enforcement. Plus you can't crouch either. These Weapons have no Weapon 
  Skills to upgrade.

  >>Rocket Launcher
    ***************
    A standard issue Rocket Launcher. Hold down the Target button to properly 
    aim the weapon and press Attack to launch.

  >>Heat-Seeking Rocket Launcher
    ****************************
    Better than your standard Rocket Launcher because the rockets will follow 
    any heat source coming from a vehicle. Target your victim until the 
    reticle turns from green to red then press Attack to frag him.

  >>Flamethrower
    ************
    If you can't stand the heat, then get the hell away from CJ.....

  >>MiniGun
    *******
    This powerful handheld Gatling Gun (a holdover from Vice City) is made 
    better because of the improved aiming system. You can shred anything in 
    seconds with this puppy!

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are meant to be thrown at your targets. The longer you hold 
  the Attack button, the farther you throw. You can run with these weapons 
  while holding them. These Weapons have no Weapon Skills to upgrade.

  >>Grenades
    ********
    Toss one of these and watch the crowds scatter (in more ways than 
    one).....

  >>Tear Gas
    ********
    This weapon is much better implemented in San Andreas than was in Vice 
    City. Better still, CJ is unaffected by the Tear Gas cloud. Bonus! 
    Outside of a kick to the groin this is probably the best way to make a 
    grown man cry......

  >>Molotov Cocktails
    *****************
    Can be used to flambe' your enemies and yourself if you're too careless 
    in where you throw one. Best used when you acquire the Fireproof Feature 
    (by doing the Fire Truck Mission) to keep yourself cool when everybody 
    else is not.....

  >>Remote Explosives
    *****************
    This is basically a sticky grenade that you can attach to buildings, 
    vehicles, and even people. Then switch to the Detonator (it has its own 
    slot when the Remote Explosives is used) to detonate. Lots of fun can be 
    had with this weapon.

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 10 - Handheld Items |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  These items listed below have multiple uses.

  >>Spray Can
    *********
    This is used to spray over Graffiti Tags. But it can also be used like 
    Tear Gas to stun an enemy and if you keep spraying him it will even kill 
    him. Not exactly eco-friendly.....

  >>Camera
    ******
    This is used mainly for the San Fierro Photo-Ops done later in the game. 
    But you can recruit gang members with it and they will even take your 
    picture when you give them the Camera.

  >>Fire Extinguisher
    *****************
    This is used to put out fires of course. Aim at the base of the flame and 
    press Attack put it out. It can also be used as an effective Tear 
    Gas-like weapon to stun (and kill) enemies and bash them with the unit 
    itself when you get close enough.

 /XXXXXXXXXXXXXXX\
0=================0
| Slot 11 - Gifts |
0=================0
 \XXXXXXXXXXXXXXX/

  These items are used for dating Girlfriends. Strangely enough, you can also 
  use these items as weapons.....

  >>Flowers
    *******
    For when you want to play nice and sweet you can't go wrong with 
    flowers.

    It is important to note that once you take them from a location they will 
    NOT respawn so be careful when acquiring them. Although, according to Dan 
    Stephen, they are able to respawn in the PC version so the PS2 version 
    may have a bug that causes them not to respawn when one is picked up.

  >>Double-Ended Dildo
    ******************
    For when you're feeling horny and you don't want to beat around the bush 
    about it (so to speak).....

  >>Cane
    ****
    For some strange reason this particular item is a gift instead of a plain 
    melee weapon. Reader Kevin Brown said "but my idea is it's like a show
    off thing you know like pimps carry canes." Considering that there is a 
    Pimping Mission in this game this explaination makes sense.

  >>Vibrator
    ********
    Great for massaging those "special areas".....

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 12 - Apparel Items |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  These items need to be worn to be used. Some of these items won't appear 
  until after the missions in which they are used are done.

  >>Parachute
    *********
    When you need to bail from a plane or drop in on some unwanted guests 
    you'll need one of these. Press Attack to pull the ripcord and hope it 
    works.....

  >>Thermal Goggles
    ***************
    These goggles allow you to see the heat signature of objects, especially 
    bodies. According to Malcrasternus, who posted this little find on the 
    GameFAQs Message Boards, you can use these goggles to find the San Fierro 
    Photo-Ops regardless of the time of day.
    
    To use them, switch to them and press Attack. To turn them off, switch 
    back to them (you can have them on while using other items) and press 
    Attack again.

    It is important to note that once you take them from a location they will 
    NOT respawn so be careful when acquiring them.

  >>Night Vision Goggles
    ********************
    These goggles intensify faint light and allow you to see in the dark. You 
    can also use these to find the San Fierro Photo-Ops regardless of the 
    time of day. These goggles may actually be better than the Thermal 
    Goggles for finding the Photo-Ops. You can see your surroundings better. 

    To use them, switch to them and press Attack. To turn them off, switch 
    back to them (you can have them on while using other items) and press 
    Attack again.

    It is important to note that once you take them from a location they will 
    NOT respawn so be careful when acquiring them.

 /=========================================================================\
0===========================================================================0
| A.15. Body Armor, Police Bribe, and Health Icons                   [BPBH] |
0===========================================================================0
 \=========================================================================/

But Weapon and Item Icons aren't the only things you will find scattered
around San Andreas. You will also find these other icons that you can use to
help you out.

The basic information for each icon is listed here and their locations
revealed in each major section of the guide:

 /XXXXXXXXXXXXXXX\
0=================0
| Body Armor Icon |
0=================0
 \XXXXXXXXXXXXXXX/

  This armor-shaped icon will increase your armor rating to its maximum of 
  100 (the number can be seen in the Stats). When you complete Level 12 of a 
  Vigilante Mission, your maximum will increase to 150.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Police Bribe Icon |
0===================0
 \XXXXXXXXXXXXXXXXX/

  These star-shaped icons will drop your Wanted Rating by one star when 
  picked up. It is best to know where all the bribe icons are located before 
  doing any missions so you can quickly deal with any law enforcement 
  pursuit.

 /XXXXXXXXXXX\
0=============0
| Health Icon |
0=============0
 \XXXXXXXXXXX/

  This heart shaped icon will restore your health back to its maximum.

 /=========================================================================\
0===========================================================================0
| A.16. Weapon Skill and Easy Upgrading                              [WSEU] |
0===========================================================================0
 \=========================================================================/

As mentioned earlier, most of the weapons you can use during the game have
skills that can be upgraded.

When you first pick up a upgradable weapon it doesn't feel all that special.
But when you reach Gangster Weapon Skill Level with it, you will see an
improvement like being able to move while aiming and shooting plus longer
range. When you reach Hitman Weapon Skill Level you will have reached the
weapon's maximum skill. When Hitman Weapon Skill Level is reached on certain
weapons you can then duel-wield them, one to a hand, allowing you to inflict
a lot more damage.

You can find out how far you have upgraded a weapon by pressing the L1 button
(PS2) or Left Trigger (Xbox) to see your stats. You can also go into the
Stats menu to see the specific point level of your current weapon. The
upgradable weapons have three rankings: Poor, Gangster, and Hitman. Each
weapon has a maximum skill point level of 1,000. When you reach 1,000 skill
points on a weapon you will achieve Hitman Level. You can generally reach
Gangster Level at about 200 skill points.

The fastest and easiest way to upgrade your Weapon Skill Levels is to do the
following:

Get a car and place it into a garage (preferably the one at your Safehouse in
Mulholland - you won't get harassed this way). Shoot the car until it starts
flaming and then run away from the garage. The garage door will then close.
Wait a few seconds and when you run back to get the garage door to reopen,
you car will be as good as new. Repeat the process until you have achieved
Hitman Weapon Skill Level on your chosen weapon.

Although you can use the Shoot-The-Tire Trick on both of the PS2 versions I
found that you can really speed up the upgrading, and use a lot less ammo, by
doing it this way.

Then there's this option that was suggested to me by Sean McCafferty:

     "I've found that the lights and cardboard boxes at Emmet's place will 
      regenerate if you drive down the street to Denise's house and return.  
      So I've been able to get most of my weapons up to Hitman pretty easily 
      by just getting on a bike, riding to Denise's and back, and shooting 
      all the same lights and boxes all over again.  Since it's a quiet area, 
      it's good because Cops don't bother you while you're shooting the place 
      up."

There's also this option by Victor Anni:

     "Next get at least 300 ammo for your weapon of choice. Go to the front 
      of one of your safe houses preferably Jefferson or Willowfield. Kill a 
      Cop and keep killing them until the SWAT guys start dropping from the 
      helicopter or when your health is low. Duck into your safe house save 
      and come back out and repeat. Saving helps you get rid of wanted levels 
      and restores your health. Shooting the Cops also has the effect of 
      increasing your respect level (you could even max it out). I used this 
      strategy at the Willowfield safe house to level my silenced pistol, 
      shotgun and sawn-off shotgun to hitman levels within the space of an 
      hour and a half (maybe less wasn't really timing)."

 /=========================================================================\
0===========================================================================0
| A.17. Eating and Food                                              [ETFD] |
0===========================================================================0
 \=========================================================================/

Another thing you will need to do during the course of the game is to eat. If
you go too long without eating you will get hungry and start to lose energy.
However, you lose energy very slowly so even if you are out in the middle of
nowhere you can easily go and get food without starving to death. And you
don't even have to eat a lot either. A simple snack will do to keep from
going hungry.

Eating is the only way to get your Health back up to its current maximum.
There are very few Health Icons this time unlike in "Grand Theft Auto III"
and "Grand Theft Auto: Vice City".

If you wish to make CJ muscular you will need to eat large amounts of large
meals to get Fat so you can go to the Gym to convert it into Muscle. Eat too
many meals in one day however (about 11), and he will throw up.

You can also eat meals that can keep you from going hungry but without adding
to your Fat. A Salad Meal at any of the fast food places will do the trick.

There are three types of fast food restaurants in San Andreas. The
restaurants listed below are opened during and after "Ryder" (Carl Johnson).
Each place has a Map Icon for easy location:

  >>The Well Stacked Pizza Co.
    **************************
    Map Icon: Pizza Slice.

  >>Cluckin' Bell
    *************
    Map Icon: Chicken Head.

  >>Burger Shot
    ***********
    Map Icon: Hamburger.

There are four meals you can choose from in each place:

  >>Small Meal (adds a little bit of Fat)
  >>Medium Meal (adds a little more Fat than the Small Meal)
  >>Large meal (has the most Fat)
  >>Salad meal (has no Fat)

There are also Snack and Sprunk Machines plus Food Stands and Hot Dog Vans
spread throughout San Andreas that you can use to keep from going hungry.
They are open from the beginning of the game and their locations will be
listed in each major section of the guide.

It should also be noted that many of the Snack and Sprunk Machines are
located within the 24-7 convenience store chain found within San Andreas. The
locations of these store are also listed in each major section of the guide.

In addition, there are also Hot Dog Vans where you can get some food. These
guys tend to move around so they might not be a a location where you first
get to it. You may have to turn around and head back to get them to appear.

You can get fat from using these Machines and Vans but it will take awhile to
build up a sizable Fat Stat this way. However, you can use these machines,
along with the Beach Gym at Santa Maria Beach (Los Santos) to help build up
some muscle before you open up any of the restaurants and gyms.

 /=========================================================================\
0===========================================================================0
| A.18. Respect                                                      [RSPT] |
0===========================================================================0
 \=========================================================================/

"Respect is everything" went the tagline for "Grand Theft Auto 2".

And it has been resurrected for "Grand Theft Auto: San Andreas". Having
respect will allow you to easily recruit gang members for various activities,
getting Girlfriends, and will impact how people look at you.

Some of the things that change your Respect are:

  >>Killing Cops and rival gang members.
  >>Progressing through the Main Story Missions.
  >>Doing certain Side-Missions.

But there are other things that can affect your Respect.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.18.A. Fat, Muscle Stats, and Gyms                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Two of the Stats that will change most often is the Fat and Muscle Stats. If
you eat a lot of meals and don't do any physical activities you will get
pudgy. This will negatively impact your ability to run and jump plus people
will make unflattering comments about you.

In addition, the stuff CJ says will change. For example, he will say things
like "Lunch money", "This should help keep my belly full", and "I'm gonna
spend this on a good meal" when he picks up money. If you get a 100% Fat Stat
CJ will be obese.

You can change this by doing physical activities like bicycling or working
out at the local Gym. When working out at the Gym you can change the Fat into
Muscle. If you work out at the Gym long enough you can make CJ really buffed
and ripped. This will also make your physical attacks a lot more damaging and
you increase your Sex Appeal which will help with getting certain
Girlfriends.

You can burn off the Fat without building Muscle. You can do things like
swimming and bicycling to do this. Once you burn off the Fat, however, you
will then start burning off the Muscle until CJ is skinny again. If you want
to keep CJ with some degree of muscular build you will have to balance eating
and working out.

There are four Gyms you can use to work out CJ:

  >>Santa Maria Beach (Los Santos)
    ******************************
    This is open from the beginning of the game and, with the use of the 
    Snack and Sprunk Machines, you can gain a lot of muscle before doing any 
    of the Main Story Missions. NOTE: There is no Gym Icon for this one on 
    the in-game and printed Map.

  >>Ganton (Los Santos)
    *******************
    This is opened after doing the mission "Drive Thru" (Sweet Johnson).

  >>Cobra Martial Arts (San Fierro)
    *******************************
    This is opened after doing the mission "Drive Thru" (Sweet Johnson) but 
    you won't be able to access it until after the mission "The Green Sabre" 
    (Sweet Johnson).

  >>Redsands East (Las Venturas)
    ****************************
    This is opened after doing the mission "Drive Thru" (Sweet Johnson) but 
    you won't be able to access it until after the mission "Ya Ka Boom Boom" 
    (Loco Syndicate).
 
When you enter the Gym there are several activities you can do:

  >>Stationary Bike
    ***************
    You use this to increase your Stamina. There are ten levels you can 
    select to help you get the most from using the bike.

  >>Treadmill
    *********
    You use this to increase your Stamina. There are ten levels you can 
    select. The higher you go, the faster CJ has to run to keep up otherwise 
    he will fall off the Treadmill.

  >>Bench Press
    ***********
    You use this to gain Muscle. Select the weight you want to try and tap X 
    and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ 
    do reps.

  >>Dumbbells
    *********
    You use this to gain Muscle. Select the weight you want to try and tap X 
    and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ 
    do reps.

  >>Trainers
    ********
    You can also learn new fighting moves from the Trainers in each Gym 
    (except for the Santa Maria Beach Gym). It is also a requirement for 100% 
    Completion. You have to defeat the Trainer in order to learn the moves.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.18.B. Clothes and Clothes Stores                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In San Andreas you can change clothes to change how you look in the game just
like in Vice City. Unlike Vice City, however, you can change your appearance
in more ways than you can imagine. You can change shirts, pants, wear
necklaces, change shoes, wear hats, etc.

For those who want to go topless (if you have muscles and tattoos you want to
show off), go into your closet and use Remove Item to take off shirts and
jackets. You can also use this method to make CJ go (almost) completely naked
if desired.

Getting better clothes is one way to increase your Respect (as explained
above) and increases your chances of getting a Girlfriend (if you wish to
pursue one).

And, like in Vice City, you can also change clothes to get rid of Wanted
Ratings. But you don't need to change the entire outfit. You can just switch
one item to get rid of the Ratings.

In San Andreas, there are many places where you can get new clothes once you
have opened up the stores. Each store is represented by a shirt icon on your
map (and listed in each major section in the guide):

>>Binco
  *****
  Opened: After "Nines and AK's" (Sweet Johnson).
  Motto: "More trash for less cash."
  Notes: A budget clothes shop that looks like a thrift store more than 
         anything else. But you can get some decent clothes here, just not 
         very stylish clothes. This is where you can get green clothes for 
         representing Grove Street.

>>ProLaps
  *******
  Opened: After "Nines and AK's" (Sweet Johnson).
  Motto: "Train Hard."
  Notes: A sports clothes shop where you can get anything from expensive 
         sneakers to team jerseys. A lot of gangbangers like to wear sports 
         related stuff. You can gain additional respect with certain items 
         here.

>>SubUrban
  ********
  Opened: After "Nines and AK's" (Sweet Johnson).
  Motto: "...come to where it's apparently at."
  Notes: A trendy hip-hop clothes shop. Most of the clothes are based on what 
         the hot music acts are wearing. Additional respect can be gained by 
         use of some of the items here.

>>Zip
  ***
  Opened: After "Are You Going To San Fierro?" (The Truth).
  Motto: "Clothing to get your teeth into."
  Notes: A mid-range clothes shop. Better than Binco but not as good as the 
         others.

>>Victim
  ******
  Opened: After "Learning To Fly" (Completion of Flight School).
  Motto: "To die for."
  Notes: A high class and expensive clothes shop. Clothes based on the rich 
         fashion styles can be bought here. A lot of respect can be bought 
         here too.

>>Didier Sachs
  ************
  Opened: After "Saint Mark's Bistro" (Caligula's Palace).
  Motto: "For those with discriminating taste."
  Notes: A high class and expensive clothes shop. The best of everything, and 
         the most respect, can be bought here. Of course, you'll also spend 
         the most money but prestige doesn't come cheap.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.18.C. Haircuts and Tattoos                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The following places will let you change certain aspects of your physical
appearance:

>>Barber Shops
  ************
  This is where you can change hairstyles. You open up the Barber Shops when 
  you do the mission "Ryder" (Carl Johnson). There a quite a few hairstyles 
  you can choose from but you can probably get the best results (in terms of 
  increasing your Respect) from getting the most expensive style. You can 
  also get rid of a Wanted Rating by getting a haircut. They are represented 
  by a scissors icon on your map.

>>Tattoo Parlors
  **************
  Another way to change appearance is to get tattooed (no, not that kind of
  tattooed although I don't think you can get drunk or stoned in this game).
  No, I mean as in ink. Usually the more expensive and elaborate tattoos will
  be the ones that will increase your Respect the most. These shops open 
  after doing the mission "Ryder" (Carl Johnson). They are represented by a 
  "T" (Olde English Font) on your map.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.18.D. Sex Appeal                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Changing your appearance will not only increase (or decrease) your Respect
but will also change your Sex Appeal. The higher your Sex Appeal, the greater
your chances of getting a Girlfriend (if you want one) or having "coffee"
when you do have one.

You can also change your Sex Appeal by getting into a better car as well. A
good, solid, pimped-out car will really jack up your Sex Appeal (along with
good appearance).

You can also greatly increase your Sex Appeal by collecting all 50 Oysters
found around San Andreas.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.18.E. Girlfriends                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As noted above, a solid level of respect can help you get a Girlfriend if you
wish to have one. However, you will get two of them simply by playing through
the Main Story Missions.

But there are several more that can be found around San Andreas. Some of them
even allow you to gain special abilities (such as being able to keep your
weapons if you are Wasted or Busted).

And, according to Jordan Knupp, if you date a girlfriend on one game, the
bonuses from the girlfriend carry over to the other games.

However, obtaining additional Girlfriends doesn't contribute to 100%
Completion so I am not going to cover them in this guide.

 /=========================================================================\
0===========================================================================0
| A.19. Law Enforcement                                              [LWFM] |
0===========================================================================0
 \=========================================================================/

The main enemies in the Grand Theft Auto games are the Police. They were
fairly aggressive but stupid and predictable. They were also fun to mess
around with like playing demolition derby with them at the 4-Star Wanted
Rating.

In San Andreas, however, that's all changed. Here the Cops are FAR more
aggressive and intelligent. Even at the lowest wanted level they will take
cover, block your physical attacks, and even shoot at you. In other words,
playtime's over. Now things get serious when dealing with the law.

They even have more vehicles (details a little later) including Motorcycle
Cops who will shoot at your car to try to slow you down if they are chasing
you (I hate those bastards. They really take the fun out of car chases).

When you do something bad near a Cop, like mugging a person, one of the stars 
at the bottom of the HUD will light up indicating a Wanted Level. The Cops
will then try to bust you. The more stars you have, the more aggressive they
will be. There are several ways to get rid of a wanted rating.....

  >>Hiding out somewhere for a bit (depending on what you've done, this
    will work for up to 4-Stars).
  >>Getting a Police Bribe Icon (drops the level down a notch).
  >>Completing the current mission (if you get a rating during one).
  >>Getting busted or wasted.
  >>Driving a car (excluding rescue and most Police vehicles) into a Pay 'N'
    Spray. You can also get rid of a Wanted Rating by getting a mod done to
    your car at a Mod Shop. Thanks to Glen T. Winstein for that bit of
    info.
  >>Changing clothes at any Safe House. This will work all the way up to
    6-Star. It should be noted that you have to change items for this to
    work. It won't work if you use Remove Item. Thanks to CDNW for that
    handy bit of information.
  >>Saving your game at any Safe House. This will work all the way up to
    6-Star. Thanks again goes to CDNW.
  >>Getting a haircut at any Barber Shop. Thanks to Glen T. Winstein for
    that bit of info.

There are six Wanted Levels. The higher you go, the more aggressive the
pursuit. Below are the six Wanted Ratings and what you can expect.....

0=======0
| 1-Star \
0=========0

  You are of mild interest to the Cops. They will chase you on foot and will 
  whack you with their nightsticks when close enough. They will chase you for 
  some distance on foot unless you get a car and make a fast getaway. If you 
  attack a Cop with your Fist or Melee Weapon a nearby Cop may shoot at you. 
  When fleeing in a car, Motorcycle Cops may shoot at you to try to get you 
  to stop. Hiding out somewhere for awhile will get rid of a 1-Star rating 
  but may take awhile depending on what you've done.

0=======0
| 2-Star \
0=========0

  Things get a bit more serious here. The number of Cops increase a bit and 
  they will start shooting you instead of whacking you with their clubs. 
  Motorcycle Cops will shoot at your car to try to stop you. You may be able 
  to wait things out in a safe area but this may take a long time depending 
  on your crimes.

0=======0
| 3-Star \
0=========0

  More Cops will join the fray and a helicopter will start pursuing you and 
  will shoot at you if you stand still long enough for it to do so. The Cops 
  become more fearless and will stand in the open shooting at you in an 
  attempt to stop you. Don't be surprised to find several Cops standing there 
  using you as target practice if you poke your head out of a safe area. Your 
  best bet to get rid of a 3-Star Wanted Rating is to use a Pay 'N' Spray.

0=======0
| 4-Star \
0=========0

  Now a second helicopter and the SWAT team joins in. They will try to 
  blockade the road with their Enforcers and rappel down from the helicopter. 
  They are heavily armed with powerful submachine guns will make quick work 
  of your vehicle when encountering a SWAT roadblock. I've had a many as 
  eight Cops standing in the open taking shots at me (and making the most of 
  them) at 4-Star.

  If you're in a aircraft, you will be shot at by missiles and be chased by 
  fighter jets.

  This is the highest wanted level you can obtain while confined to Los 
  Santos.

0=======0
| 5-Star \
0=========0

  Now the FBI joins the pursuit with their FBI Ranchers. You can achieve this 
  rating after the mission "Farewell, My Love..." (Cesar Vialpando). There is 
  a Stat for how long you can maintain a chase with a 5-Star Wanted Rating.

0=======0
| 6-Star \
0=========0

  The Army finally gets in on the fun here. They will come with Flatbeds and 
  Rhinos and will kill you on sight. Considering how aggressive the Cops are 
  in San Andreas your chances for survival with a 6-Star Wanted Rating for 
  more than a few seconds are very slim and probably none.

  Of course, that also depends on where you hole yourself up at and what 
  weapons you have at your disposal. A couple of people have written me 
  telling me how much fun they had with a 6-Star Wanted Rating.

  You can achieve this rating after the completion of "Verdant Meadows" (Mike 
  Toreno).

 /=========================================================================\
0===========================================================================0
| A.20. Using a Pay 'N' Spray                                        [USPS] |
0===========================================================================0
 \=========================================================================/

As noted above you can drive a car or motorcycle, excluding Police and rescue
vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well
as repair it, to get rid of Wanted Ratings at a cost of $100.

When you use the Pay 'N' Spray to get rid of your Wanted Ratings the Wanted
Rating Stars will flash for a short time. While they are flashing you are
considered to be on "probation". If you commit a crime, like running over
someone, while the Wanted Rating Stars are flashing then your Wanted Rating
will be reinstated.

 /=========================================================================\
0===========================================================================0
| A.21. Busted                                                       [BSTD] |
0===========================================================================0
 \=========================================================================/

If you get a Wanted Rating and the Cops end up catching you, you are then
Busted. Any mission you were doing at the time will be Failed.

When you are Busted, you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons and your Body Armor.

In addition, you will be fined based on the number of Wanted Rating Stars you
have when you are Busted:

  >>1-Star: $100.
  >>2-Star: $200.
  >>3-Star: $400.
  >>4-Star: $600.
  >>5-Star: $900.
  >>6-Star: $1,500.

There are seven Police Stations in the San Andreas area where you may find
yourself if you are Busted by the Cops:

  >>Los Santos Police Department HQ (Los Santos).
  >>Dillimore Police Department (Red County).
  >>Angel Pine Sheriff's Office (Whetstone).
  >>San Fierro Police Station (San Fierro).
  >>El Quebrados Sheriff's Office (Tierra Robada).
  >>Fort Carson Sheriff's Office (Bone County).
  >>Las Venturas Police Station (Las Venturas).

 /=========================================================================\
0===========================================================================0
| A.22. Wasted                                                       [WSTD] |
0===========================================================================0
 \=========================================================================/

If you do something to reduce your Health to zero, like being too close to an
explosion or getting shot up a lot, you will then be Wasted. Any mission you
were doing at the time will be Failed.

When you are Wasted, you are sent to the nearest Hospital where you will be
treated (which takes six game hours), billed $100, and released. You also
lose all weapons and your Body Armor.

There are eight Hospitals in the San Andreas area where you may find yourself
if you are Wasted for any reason:

  >>All Saints General Hospital (Los Santos).
  >>County General (Los Santos).
  >>Crippen Memorial (Red County).
  >>Angel Pine Medical Center (Whetstone).
  >>San Fierro Medical Center (San Fierro).
  >>El Quebrados Medical Center (Tierra Robada).
  >>Fort Carson Medical Center (Bone County).
  >>Las Venturas Hospital (Las Venturas).

 /=========================================================================\
0===========================================================================0
| A.23. Police Vehicles and Vigilante Missions                       [PVVM] |
0===========================================================================0
 \=========================================================================/

Like in the other Grand Theft Auto games, you can grab Police Vehicles and
use them in Vigilante Missions. And there are a lot of Police Vehicles you
can use for that purpose:

  >>Police Car (found anywhere in the cities of San Andreas. Bonus: you get 5
                Shotgun shells when entering one (if you don't already have a 
                Shotgun you can get a Shotgun with 5 shells)).
  >>HPV-1000 Police Motorcycle.
  >>Predator (Police boat - found in the water around San Andreas).
  >>SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor
                   when entering an Enforcer).
  >>Police Rancher (in rural countrysides of San Andreas. You can also get
                    Shotgun ammo by getting in a Police Rancher).
  >>FBI Rancher (at 5-Star Wanted Rating).
  >>Barracks (at 6-Star Wanted Rating).
  >>Rhino (at 6-Star Wanted Rating).
  >>Police Maverick (can be found on the roof of the Los Santos Police HQ.
                     Press R3 (PS2) or Right Analog Stick Button (Xbox) to 
                     activate searchlight. Thanks to Nick Markovich for 
                     finding that).
  >>Hunter (unlocked at the Verdant Meadows Aircraft Graveyard by getting all
            Golds at the Flight School).

When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante
Mission. You will be prompted to chase and destroy a selected target, which
is another car. You have to kill all the criminals in the car before moving
onto the next level.

Sometimes, if you damage the criminal's car enough, the criminals may exit
the car to confront you. Drive-by or run them over to get rid of them. The
higher you go up the levels, the more criminals you will have to deal with
(up to a maximum of three cars per level).

In San Andreas, at later levels of the Vigilante Mission, the criminals will
shoot at you from their cars while you are chasing them. Some of them will
carry Shotguns which can seriously and quickly damage your vehicle (and
yourself if you are using a motorcycle).

It is best to get Hitman Weapon Skill Level on whatever weapon you plan to
use for the Vigilante Mission to increase your distance and rate of fire to
deal with these threats quickly.

After completing Level 12, you will be rewarded with a permanent increase in
your armor (going up to 150 maximum).

The Hunter, unlocked later in the game, is definitely the best vehicle to use
for the Vigilante Missions although using the Cop Motorcycle or Rhino is also
a good way to do this mission (more details later).

 /=========================================================================\
0===========================================================================0
| A.24. Bomb Shops                                                   [BMSH] |
0===========================================================================0
 \=========================================================================/

Like in most GTA games, you can rig a car with a bomb so you can cause some 
chaos or leave a nasty surprise for someone you dislike. However, there is 
no icon on the map for these places so you will have to look around a bit.

These Bomb Shops are listed in the Points of Interest chapter at the
beginning of each major section.

Once a car is modified with a bomb, you prime it by using Circle (PS2) or 
A/B (Xbox). Then sit back and watch the fun.

 /=========================================================================\
0===========================================================================0
| A.25. Safehouses                                                   [SFHS] |
0===========================================================================0
 \=========================================================================/

There are many places in San Andreas that you can buy. Each of these places 
serve as save points and each property bought will inch you closer to 100% 
Completion.

Some of these properties have additional features, like garages. All
Safehouses have closets where you keep all of the clothes you get during
the course of the game.

There are several Safehouses that can be purchased at the beginning of the
game (they will show green on your map). Other properties won't be accessible
until later in the game (they will show red on your map).

 /=========================================================================\
0===========================================================================0
| A.26. Exploration and Unwelcome Areas                              [EXUA] |
0===========================================================================0
 \=========================================================================/

In most of the GTA games there were roadblocks that kept you confined to a
certain area of the city until you passed a particular mission in which case
one of the roadblocks would be removed.

Of course, they could be easily circumvented by a variety of exploits so you
could explore the rest of the city and obtain items which could be used in
the early stages of the game to make things easier on yourself.

With the swimming element introduced in San Andreas you can very easily get
around the roadblocks that are supposed to keep you confined to Los Santos.

However, Rockstar implemented something that will make you think twice about
leaving Los Santos early.

When you cross the water and enter an Unwelcome Area (like Las Venturas) you
will be hit with a 4-Star Wanted Rating. As I've noted, this is a difficult
Wanted Rating to deal with. Worse still, Pay 'N' Sprays, Police Bribes, and
even the Lower Wanted Level cheats WILL NOT work while in an Unwelcome Area.

That's right. You're stuck with it until you go back to where you came from
so you can get rid of it. However, more than likely you will end up going
back in a body bag because of the very aggressive Police. This also makes
early exploration of an area very difficult.

However, because of the huge size of San Andreas, being confined to Los
Santos really isn't a Bad Thing. The Los Santos / Red County area is much
larger than Vice City with plenty of area to explore. San Andreas is also
easier to deal with when you just focus on one area at a time instead of
trying to absorb it all at once.

But you can swim around these Unwelcome Areas without getting a 4-Star Wanted
Rating as long as you don't make landfall. The only exceptions are an area on
the west side of Los Santos Inlet and the area around the Aircraft Carrier at
San Fierro.

You can also fly around in the open water all around the San Andreas area
without getting the 4-Star Wanted Rating as long as you don't fly over land
or over the Aircraft Carrier at San Fierro.

You can still do some of the challenges and tasks in the Unwelcome Areas but
the 4-Star Wanted Rating will make them much more difficult and frustrating
(but if you're looking for a nice challenge this might fit the bill).

However, over time, methods to explore the Unwelcome Areas without
interference were discovered which leads me to.....

 /=========================================================================\
0===========================================================================0
| A.27. Early Exploration Exploits                                   [ERXP] |
0===========================================================================0
 \=========================================================================/

In earlier versions of the guide there were two exploits that allowed you to
go around all of San Andreas without Wanted Ratings.

The first one could be done during the mission "Reuniting The Families"
(Sweet Johnson) (discovered by The Chadness). The second exploit can be done
during the mission "The Da Nang Thang" (Wu Zi Mu) (discovered by David Sears
and Dr. Simon Chan). There was also another mission that you could use to do
early exploration, "Are You Going To San Fierro?" (The Truth).

These exploits froze the Wanted Ratings so, at some point during these given
missions, you could leave and do unlimited exploring before completing the
mission at hand.

I had felt that these were the only missions where you could do early
exploration with. I was wrong.

I received a letter from pdescobar who was inspired by this guide to go
around and find other missions where you could freeze the Wanted Ratings for
early exploration or general mischief. With the help of two other gamers, srg
and Mxyzptlk, they found quite a few missions where you could get the Wanted
Ratings frozen and listed them in a topic at GTAForums.com.

Although they listed many missions I will focus only on those that allow for
easy early exploration (including those already listed in this guide):

  >>"Drive-By" (Sweet Johnson)
  >>"Los Sepulcros" (Sweet Johnson)
  >>"Reuniting the Families" (Sweet Johnson)
  >>"Are You Going to San Fierro?" (The Truth)
  >>"Mike Toreno" (Loco Syndicate)
  >>"Outrider" (Loco Syndicate)
  >>"Pier 69" (Loco Syndicate)
  >>"Amphibious Assault" (Wu Zi Mu)
  >>"The Da Nang Thang" (Wu Zi Mu)
  >>"Pier 69" (Loco Syndicate)

There are a few other missions where you can go and explore but they are
harder to take advantage of and I will leave those alone.

Some of these exploits, like the "Reuniting the Families" glitch, can leave
San Andreas a ghost town while others, like "The Da Nang Thang", will allow
you to kill pedestrians (for example) without generating Wanted Ratings.

These exploits are great for obtaining the Photo-Ops, Oysters, and Horseshoes
without interference and before the Badlands and Desert areas are officially
open.

While there are some things you can do while exploring in an Unwelcome Area,
there are things you can't do such as:

  >>Enter Gyms (they don't even appear on the map).
  >>Do Challenges (such as the NRG-500 Challenge).
  >>Arena Events.

But you can enter restaurants, casinos, and Police stations. You can kill all
of the people in these places and not get into trouble (even in Police
stations - but you'll have to deal with the guards in the casinos and strip
clubs).

(I should point out that I had a reader tell me of some problems when he
entered and exited buildings when taking advantage of the Early Exploration
Exploit during the mission "Los Sepulcros" (Sweet Johnson)).

Even if you don't wish to do a lot of things around San Andreas when taking
advantage of these exploits, there are some things I highly recommend you do.

Normally, you will get at least a 4-Star Wanted Rating by going near the
Easter Bay Naval Station in San Fierro. There are two Oysters (SNF-Y26,
SNF-Y27), one Photo-Op (ESB-P30), and a Patriot you will need to acquire for
later use.

With the Wanted Ratings disabled you should go ahead and get these things
from the Easter Bay Naval Station so you don't have to fight for them later
on. Store the Patriot at the Xoomer Garage across the street west of
Cranberry Station.

I should note that trying to acquire the Photo-Ops, Oysters, and Horseshoes
will take a very long time to do in one sitting since you can't save in the
middle of the mission. One option is to do some collecting and then fail the
mission (easiest way is to kill yourself). Then save your progress, do the
mission again, and reactivate the exploit to continue exploring and
collecting.

When you are finished exploring and doing the things you want to do, head
back to the mission you were in the middle of and finish it.

The missions listed above will have a small section called "Early Exploration
Exploit" which will show you how to take advantage of the exploits.

In addition, there are other missions late in the game where you can freeze
the Wanted Ratings:

  >>"You've Had Your Chips" (The Four Dragons Casino)
  >>"A Home in the Hills" (The Four Dragons Casino)
  >>"Los Desperados" (Sweet Johnson)
  >>"End of the Line" (Sweet Johnson)

The missions listed above will have a small section called "No Wanted Rating
Exploit" which will show you when they occur.

 /=========================================================================\
0===========================================================================0
| A.28. Advanced Tips And Information                                [ADTI] |
0===========================================================================0
 \=========================================================================/

Below are some tips and additional information that will be of benefit to 
you:

0==============0
| Crack Dealers \
0================0

  Sometimes you will see a black man with a black shirt (or a white guy with 
  a gray jacket with hood) just standing on the sidewalk with his arms 
  crossed. He is a Crack Dealer. You can talk to him and give him either a 
  positive or negative response. However, when you see one, just run over 
  him. When you kill a Crack Dealer he will drop a lot of money (about 
  $2,000). A good way to earn some fast cash.

 /=========================================================================\
0===========================================================================0
| A.29. 100% Completion List                                         [CPLT] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter is everything you need to do to get 100% Completion
within "Grand Theft Auto: San Andreas".

This list is broken down by region and when certain tasks become fully
available.

The entire 100% Completion list is as follows:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.29.A. Los Santos and Red County Tasks                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Below is the list of stuff that is specific to this area of San Andreas or
opens up in the first part of the game:

++Completion of the following Main Story Missions:
  ************************************************
    >>From "Big Smoke" / "Sweet And Kendl" (Carl Johnson) to "The Green 
      Sabre" (Sweet Johnson).

++Complete the following Side Story Missions:
  *******************************************
    >>Cesar Vialpando (one mission).
    >>OG Loc (four missions).

++Complete the following tasks:
  *****************************
    >>Do all 100 Graffiti Tags.
    >>Complete the BMX Challenge.
    >>Complete the Commerce 24-7 Courier Asset Mission.
    >>Complete the Los Santos Forum Arena Event (8-Track).
    >>Purchase the six available Safehouses.
    >>Upgrade your Muscle past the Buff stage and learn new moves from the 
      Boxing Trainer at the Los Santos Gym (after the mission "Drive Thru" 
      (Sweet Johnson)).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.29.B. Badlands and San Fierro Tasks                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Below is the list of stuff that is specific to this area of San Andreas or
opens up in the second part of the game:

++Completion of the following Main Story Missions:
  ************************************************
    >From "Badlands" (C.R.A.S.H.) to "Ya Ka-Boom-Boom" (Loco Syndicate)).

++Complete the following Side Story Missions:
  *******************************************
    >>Zero RC Asset Missions (three missions).

++Complete the following tasks:
  *****************************
    >>Do all 50 Photo-Ops (San Fierro).
    >>Complete the NRG-500 Challenge.
    >>Complete the three races for the Mount Chiliad Challenge.
    >>Complete the Hippy Shopper Courier Asset Mission.
    >>Complete the Corvin Stadium Arena Event (BloodBowl).
    >>Purchase the eight available Safehouses.
    >>Upgrade your Muscle past the Buff stage and learn new moves from the 
      Martial Arts Trainer at the San Fierro Gym.
    >>Complete the Valet Parking Mission (after the mission "555 We Tip" 
      (Carl Johnson)).

++Pass all tests, with a minimum of Bronze, at the following School:
  ******************************************************************
    >>Turning Tricks Driving School (twelve tests) (after the mission 
      "Deconstruction" (Carl Johnson)).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.29.C. Desert and Las Venturas Tasks                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Below is the list of stuff that is specific to this area of San Andreas or
opens up in the third part of the game:

++Completion of the following Main Story Missions:
  ************************************************
    >>From "Monster" (?) to "A Home In The Hills" (The Four Dragons Casino)).

++Complete the following Side Story Missions:
  *******************************************
    >>The Heist Missions (six missions).

++Complete the following tasks:
  *****************************
    >>Collect all 50 Horseshoes.
    >>Complete the Burger Shot Courier Asset Mission.
    >>Complete the Blackfield Stadium Arena Events ("DirtTrack" and 
      "KickStart").
    >>Complete both levels of the Freight Mission.
    >>Complete all seven missions for the Hunter Quarry Asset.
    >>Complete the entire RS Haul Trucking Asset Mission.
    >>Complete the entire Ammu-Nation Challenge (at any Ammu-Nation with a 
      shooting range).
    >>Purchase the twelve available Safehouses.
    >>Upgrade your Muscle past the Buff stage and learn new moves from the 
      Kickboxing Trainer at the Las Venturas Gym.
    >>Complete all three car lists (30 cars total) for the Import / Export 
      crane (after the mission "Custom Fast Tracks" (Cesar Vialpando)).

++Complete the following Checkpoint Races available after finishing the 
  mission "Verdant Meadows" (Mike Toreno):
  ****************************************
    >>Los Santos Race Tournaments (nine races).
    >>San Fierro Race Tournaments (six races).
    >>Las Venturas Race Tournaments (Cars) (four races).
    >>Las Venturas Race Tourmaments (Aircraft) (six races).

++Pass all tests, with a minimum of Bronze, at the following Schools:
  *******************************************************************
    >>Bayside Marina Boat School (five tests).
    >>Las Venturas Bike School (six tests).
    >>Verdant Meadows Flight School (ten tests) [after the mission "Verdant 
      Meadows" (Mike Toreno)].

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.29.D. Global Tasks                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Listed below is the list of tasks that can be done anywhere and anytime in
San Andreas:

++Complete the following tasks:
  *****************************
    >>Collect all 50 Oysters.
    >>Complete the Vigilante Mission.
    >>Complete the Ambulance Mission.
    >>Complete the Taxi Mission.
    >>Complete the Pimping Mission.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.29.E. Returning to Los Santos Tasks                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

If you've done everything prior to returning to Los Santos after completion
of the mission "A Home In The Hills" (The Four Dragons Casino) then these are
the remaining tasks that need to be done to acquire 100% Completion:

++Completion of the following Main Story Missions:
  ************************************************
    >>From "Vertical Bird" (Carl Johnson) to "End of the Line" (Sweet 
      Johnson).

++Complete the following task:
  ****************************
    >>Acquire a minimum of 35% of gang territories during Territory 
      Acquisition (after the mission "Home Coming" (Carl Johnson)) so you can 
      open up the last mission of the game, "End of the Line" (Sweet 
      Johnson).

With that done, let's move on to the main portion of the guide starting
with.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| B. Los Santos and Red County                                       [LSRC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Los Santos, based on Los Angeles, is where you will spend a lot of time in.
There is plenty to see and do. Most of the rich people live in Richman and
Rodeo areas. A lot of the lower class people, including the Families, live in
the south and eastern parts of town.

To the north is Red County. It has lots of open countryside and small towns.
You can find plenty of places to hide from the Cops out here. The open spaces
also make it easier to do certain things, like the Vigilante Mission.

 /=========================================================================\
0===========================================================================0
| B.1. Points of Interest List                                       [PNLR] |
0===========================================================================0
 \=========================================================================/

Below is a list of Points of Interest (excluding restaurants and Safehouses)
in the Los Santos and Red County area. The list is broken down by area and
neighborhood. Some of these places will appear on the in-game map during the
course of the game. The Map co-ordinates refer to the printed map that comes
included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.1.A. Los Santos                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXX\
0=======0
| Rodeo |
0=======0
 \XXXXX/

  Clothes Stores
  **************
    >>Didier Sachs: The highest of high end clothing places. This place opens 
                    up after the mission "Saint Mark's Bistro" (Caligula's 
                    Palace).
                    Map: (E-4).
    >>Victim: A high end clothes store. This place opens up after "Learning 
              To Fly" (Completion of Flight School).
              Map: (E-4).
    >>ProLaps: This is where you can buy sports related clothes. This place 
               opens up after the mission "Nines and AK's" (Sweet Johnson).
               Map: (E-4).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Santa Maria Beach |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Pay 'N' Spray
  *************
    >>Santa Maria Beach Pay 'N' Spray: This is where you can have your 
                                       vehicle repaired or re-sprayed to get 
                                       rid of Wanted Ratings.
                                       Map: (E-4).

  Gyms
  ****
    >>Santa Maria Beach Gym: This is open from the beginning of the game and, 
                             with the use of the Snack and Sprunk Machines, 
                             you can gain a lot of muscle before doing any of 
                             the Main Story Missions. NOTE: There is no Gym 
                             Icon for this place on the In-Game Map.
                             Map: (E-4).

 /XXXXXX\
0========0
| Marina |
0========0
 \XXXXXX/

  Barber Shop
  ***********
    >>Marina Barber Salon: This is where you can have your hair styled to 
                           alter your appearance. Across the street north of 
                           the Marina Burger Shot. This place opens up after 
                           the mission "Ryder" (Carl Johnson).
                           Map: (E-4).

 /XXXXXX\
0========0
| Temple |
0========0
 \XXXXXX/

  Pay 'N' Spray
  *************
    >>Temple Pay 'N' Spray: This is where you can have your vehicle repaired 
                            or re-sprayed to get rid of Wanted Ratings.
                            Map: (D-5).

  Car Modification
  ****************
    >>Temple TransFender: This is where you can have your vehicle modified to 
                          impress other people. Next door to the Temple Pay 
                          'N' Spray. This place opens up after the mission 
                          "Cesar Vialpando" (Sweet Johnson).
                          Map: (D-5).

 /XXXXXX\
0========0
| Market |
0========0
 \XXXXXX/

  Train Station
  *************
    >>Market Station: This is where you can catch a train to quickly go from 
                      one area of San Andreas to another. However, you have 
                      to wait until after completion of the mission "Ya 
                      Ka-Boom-Boom" (Loco Syndicate) to ride a train.
                      Map: (E-4).

  Hospital
  ********
    >>All Saints General Hospital: This is where you will end up if you get 
                                   Wasted in the west half of Los Santos.
                                   Map: (E-5).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Downtown Los Santos |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

  Clothes Stores
  **************
    >>Zip: A mid-range clothing store. This place opens up after the 
           completion of the mission "Are You Going To San Fierro?" (The 
           Truth).
           Map: (E-5).

  Ammu-Nation
  ***********
    >>Downtown Los Santos Ammu-Nation: This is where you can purchase weapons 
                                       and body armor. With it's red, white, 
                                       and blue paint job you can't really 
                                       miss this business. This place opens 
                                       up after the completion of the mission 
                                       "Doberman" (Sweet Johnson).
                                       Map: (E-5).

  Inside Track Betting
  ********************
    >>Downtown Los Santos Inside Track: This is where you can gamble on the 
                                        horses and win, but most probably 
                                        lose, a lot of money. This place is 
                                        located under the south part of the 
                                        Mulholland Intersection.
                                        Map: (E-5).

 /XXXXXXXXXXXXXXX\
0=================0
| Pershing Square |
0=================0
 \XXXXXXXXXXXXXXX/

  Police Station
  **************
    >>Los Santos Police Department HQ: This is where you will end up if you 
                                       are Busted anywhere in Los Santos.
                                       Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Los Santos International Airport |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  Airport Entrance
  ****************
    >>LSI Airport: This is where you can purchase a ticket to fly from one 
                   part of San Andreas to another. This opens up after 
                   completion of the mission "Ya Ka-Boom-Boom" (Loco 
                   Syndicate).
                   Map: (F-5).

 /XXXXXXXXX\
0===========0
| Jefferson |
0===========0
 \XXXXXXXXX/

  Clothes Stores
  **************
    >>SubUrban: A trendy hip-hop clothes store. This place opens up after the 
                mission "Nines and AK's" (Sweet Johnson).
                Map: (E-6).

  Hospital
  ********
    >>County General: This is where you will end up if you get Wasted in the 
                      east half of Los Santos.
                      Map: (E-5).

 /XXXXXXXX\
0==========0
| Idlewood |
0==========0
 \XXXXXXXX/

  Pay 'N' Spray
  *************
    >>Idlewood Pay 'N' Spray: This is where you can have your vehicle 
                              repaired or re-sprayed to get rid of Wanted 
                              Ratings.
                              Map: (E-6).

  Barber Shop
  ***********
    >>Reece's Barber Shop: This is where you can have your hair styled to 
                           alter your appearance. Across the street west of 
                           the Idlewood Well Stacked Pizza. This place opens 
                           up during the mission "Ryder" (Carl Johnson).
                           Map: (E-6).

  Tattoo Parlor
  *************
    >>Idlewood Tattoos: This is where you can get tattoos to alter your 
                        appearance. This place is next door to Reece's Barber 
                        Salon. This place opens up after the mission "Ryder" 
                        (Carl Johnson).
                        Map: (E-6).

  Dance Club
  **********
    >>Alhambra Club: This is where you can take Girlfriends to go dancing or 
                     dance by yourself.
                     Map: (E-5).

 /XXXXXXXXX\
0===========0
| El Corona |
0===========0
 \XXXXXXXXX/

  Bomb Shop
  *********
    >>8-Ball Autos: This is where you can have your car rigged with 
                    explosives. This is right next door to the Idlewood 24-7 
                    and is at the border of Idlewood and El Corona.
                    Map: (E-5).

  Train Station
  *************
    >>Unity Station: This is where you can catch a train to quickly go from 
                     one area of San Andreas to another. However, you have to 
                     wait until after completion of the mission "Ya 
                     Ka-Boom-Boom" (Loco Syndicate) to ride a train.
                     Map: (E-4).

 /XXXXXXXXXXXXXXX\
0=================0
| East Los Santos |
0=================0
 \XXXXXXXXXXXXXXX/

  Strip Club
  **********
    >>The Pig Pen: This is where you can enjoy the company of private 
                   dancers. Located at the north side of East Los Santos.
                   Map: (E-6).

 /XXXXXX\
0========0
| Ganton |
0========0
 \XXXXXX/

  Clothes Stores
  **************
    >>Binco: A low-end clothing store. This place opens up after the mission 
             "Nines and AK's" (Sweet Johnson).
             Map: (E-6).

  Gyms
  ****
    >>Los Santos Gym: This is where you can gain muscle to alter your 
                      appearance or to build up your health related stats. 
                      This place opens up after the mission "Drive Thru" 
                      (Sweet Johnson).
                      Map: (E-6).

  Bars
  ****
    >>Ten Green Bottles: This run-down place is where one can play a game of 
                         pool.
                         Map: (E-6).

 /XXXXXXXXXXX\
0=============0
| Willowfield |
0=============0
 \XXXXXXXXXXX/

  Car Modification
  ****************
    >>Loco Low Co.: This small business, located under a bridge, is where you 
                    can have your vehicle modified to impress other people. 
                    This place opens up after the mission "Cesar Vialpando" 
                    (Sweet Johnson).
                    Map: (E-6).

  Ammu-Nation
  ***********
    >>Willowfield Ammu-Nation: This is where you can purchase weapons and 
                               body armor. This place opens up after
                               completion of the mission "Doberman" (Sweet 
                               Johnson).
                               Map: (E-5).

  Tattoo Parlor
  *************
    >>Willowfield Tattoos: This is where you can get tattoos to alter your 
                           appearance. This place opens up after the mission 
                           "Ryder" (Carl Johnson).
                           Map: (E-6).

 /XXXXXXXXXX\
0============0
| East Beach |
0============0
 \XXXXXXXXXX/

  Stadium Events
  **************
    >>8-Track: This Stadium Event, located at the Los Santos Forum, is 
               available at the beginning and you need at least 10% Driving 
               Skill to enter.
               Map: (E-6).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Playa Del Seville |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Barber Shop
  ***********
    >>Playa Del Seville Barber Shop: This is where you can have your hair 
                                     styled to alter your appearance. This 
                                     place opens up after completion of the 
                                     mission "Ryder" (Carl Johnson).
                                     Map: (E-6).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.1.B. Red County                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXX\
0===========0
| Blueberry |
0===========0
 \XXXXXXXXX/

  Ammu-Nation
  ***********
    >>Blueberry Ammu-Nation: This is where you can purchase weapons and body 
                             armor. This place opens up after completion of 
                             the mission "Doberman" (Sweet Johnson).
                             Map: (D-4).

 /XXXXXXXXX\
0===========0
| Dillimore |
0===========0
 \XXXXXXXXX/

  Police Station
  **************
    >>Dillimore Police Department: This is where you will end up if you are 
                                   Busted anywhere in the Red County area.
                                   Map: (D-4).

  Barber Shop
  ***********
    >>Dillimore Barber Shop: This is where you can have your hair styled to 
                             alter your appearance. This place is located in 
                             the central part of Dillimore and opens up after 
                             completion of the mission "Ryder" (Carl 
                             Johnson).
                             Map: (D-4).

  Pay 'N' Spray
  *************
    >>Dillimore Pay 'N' Spray: This is where you can have your vehicle 
                               repaired or re-sprayed to get rid of Wanted 
                               Ratings. This place is located at the north 
                               part of Dillimore.
                               Map: (D-4).

 /XXXXXXXXXX\
0============0
| Montgomery |
0============0
 \XXXXXXXXXX/

  Hospital
  ********
    >>Crippen Memorial: This is where you will end up if you get Wasted in 
                        the Red County area.
                        Map: (C-5).

  Inside Track Betting
  ********************
    >>Montgomery Inside Track: This is where you can gamble on the horses and 
                               win, but most probably lose, a lot of money.
                               Map: (C-5)

 /XXXXXXXXXXXXXX\
0================0
| Palomino Creek |
0================0
 \XXXXXXXXXXXXXX/

  Ammu-Nation
  ***********
    >>Palomino Creek Ammu-Nation: This is where you can purchase weapons and 
                                  body armor. This place opens up after 
                                  completion of the mission "Doberman" (Sweet 
                                  Johnson).
                                  Map: (D-4).

 /=========================================================================\
0===========================================================================0
| B.2. Safehouse List                                                [HULR] |
0===========================================================================0
 \=========================================================================/

Here's a rundown of the Safehouses you can acquire in the Los Santos and Red
County area. The list is broken down by area. The Map co-ordinates refer to
the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.2.A. Los Santos                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Ganton Safehouse (aka CJ's House)
  *********************************
  Location: East Ganton.
  Price: None.
  Available: Beginning.
  Notes: Has a car garage. Also has multiple Weapon and Handheld Item Icons 
         that will spawn inside during the course of the game.
  Map: (E-6).

>>Willowfield Safehouse
  *********************
  Location: In Willowfield straight south of CJ's House.
  Price: $10,000.
  Available: Beginning.
  Notes: Just a basic save point. Nothing special.
  Map: (E-6).

>>Jefferson Safehouse
  *******************
  Location: Northeast of County Hospital in Jefferson.
  Cost: $10,000.
  Available: Beginning.
  Notes: A basic save point. Good place to save if you wish to do the 
         Ambulance Mission at County Hospital.
  Map: (E-6).

>>El Corona Safehouse
  *******************
  Location: North of Los Santos International Airport.
  Cost: $10,000.
  Available: Beginning.
  Notes: Has a car garage for storing vehicles.
  Map: (F-5).

>>Verona Beach Safehouse
  **********************
  Location: East of the Marina.
  Cost: $10,000.
  Available: Beginning.
  Notes: Has a parking lot where you can get a car.
  Map: (E-4).

>>Santa Maria Beach Safehouse
  ***************************
  Location: West of the Santa Maria Beach Pier.
  Cost: $30,000.
  Available: Beginning.
  Notes: Has a car garage for storing vehicles.
  Map: (E-4).

>>Mulholland Safehouse
  ********************
  Location: North part of Mulholland.
  Cost: $120,000.
  Available: Beginning.
  Notes: Has a car garage for storing vehicles.
  Map: (D-5).

>>Madd Dogg's Crib
  ****************
  Location: South part of Mulholland just west of the large VINEWOOD sign.
  Cost: Nothing.
  Available: After completion of the mission "A Home In The Hills" (Wu Zi 
             Mu).
  Notes: Has Apparel Items, Body Armor, and Health Icons inside.
  Map: (D-5).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.2.B. Red County                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Blueberry Safehouse
  *******************
  Location: On the second floor of the run down apartment complex in the 
            middle of Blueberry.
  Cost: $10,000.
  Available: After the mission "The Green Sabre" (Sweet Johnson).
  Notes: Basic save point.
  Map: (D-4).

>>Dillimore Safehouse
  *******************
  Location: At the northeast part of Dillimore.
  Cost: $40,000.
  Available: After the mission "The Green Sabre" (Sweet Johnson).
  Notes: Has a car garage for storing vehicles.
  Map: (D-4).

>>Fern Ridge Safehouse
  ********************
  Location: In the middle of Fern Ridge. From the entrance of the Dillimore 
            Police Station, head north. Turn left at the next intersection. 
            Follow the road around the west side of Dillimore and turn north 
            at the next intersection. Follow the road which will curve west 
            and out of Dillimore. Turn north at the next intersection. Cross 
            the bridge and continue north through the next intersection. You 
            will start to see a brick wall which will be on the right side of 
            the road. Before that you should see a dirt path on the right 
            side of the road. Turn onto this dirt road and follow it. When 
            you reach an intersection with a smaller dirt road, turn right 
            onto it. This path will lead you straight to the Safehouse (and 
            to a Shovel Icon just before it).
  Cost: None.
  Available: After "King In Exile" (Cesar Vialpando).
  Notes: Basic save point.
  Map: (C-4).

>>Palomino Creek Safehouse
  ************************
  Location: At the northwest part of Palomino Creek.
  Cost: $35,000.
  Available: After the mission "The Green Sabre" (Sweet Johnson).
  Notes: Has a car garage for storing vehicles.
  Map: (C-6).

 /=========================================================================\
0===========================================================================0
| B.3. Food List                                                     [FDLR] |
0===========================================================================0
 \=========================================================================/

This is the list of places in the Los Santos and Red County area where you
can get food. Most of these places are available from the beginning of the
game. The restaurants won't open until after the mission "Ryder" (Carl
Johnson). The list is broken down by area and neighborhood. The Map
co-ordinates refer to the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.3.A. Los Santos                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
 \XXXXXXXXXXX/

  Burger Shot
  ***********
    >>In Mulholland just east of the Sex Shop complex.
      Map: (D-5).
    >>In the east central part of Marina.
      Map: (E-4).

  Cluckin' Bell
  *************
    >>In the north part of Market just south of the large Film Studio in 
      Vinewood. NOTE: The icon for this place does NOT appear on the game map 
      (even on the printed map) for the AO Versions. It has been fixed for 
      the Second Edition versions.
      Map: (E-4).
    >>In the south part of East Los Santos just north of the bridge that 
      crosses over the main freeway and leads into Ganton.
      Map: (E-6).
    >>In the north part of Willowfield just south of the bridge that crosses 
      over the flood control channel and leads into Ganton.
      Map: (E-6).

  Well Stacked Pizza
  ******************
    >>In the south part of Idlewood just northeast of the Idlewood Pay 'N' 
      Spray.
      Map: (E-6).

 /XXXXXXXXXXXXXX\
0================0
| Snack Machines |
0================0
 \XXXXXXXXXXXXXX/

  >>At the Carniceria El Pueblo market at the top of the hill (north of the 
    Jefferson Motel) in Los Calinas.
    Map: (D-6).
  >>Inside the Alhambra Club in Idlewood.
    Map: (E-5).
  >>In front of the little strip mall west of the Jefferson Motel in 
    Jefferson.
    Map: (E-6).
  >>In front of the 6th Street Plaza (next to Sushi Man) in Willowfield. From 
    the entrance of the Willowfield Cluckin' Bell, head just southeast and go 
    on the road with the brick crosswalk. Head east along this road. Just 
    before you get to the signal light you should see a strip mall to your 
    right. This is the 6th Street Plaza. The Machine is right next to the 
    Sushi Man shop.
    Map: (E-6).
  >>Just west of the main terminal entrance at Los Santos International 
    Airport.
    Map: (F-5).

 /XXXXXXXXXXXXXXX\
0=================0
| Sprunk Machines |
0=================0
 \XXXXXXXXXXXXXXX/

  >>Inside the Alhambra Club in Idlewood.
    Map: (E-5).
  >>At the Going Gas Station in Idlewood. From the Idlewood 24-7, head north 
    and turn east at the intersection with the signal lights. Continue east 
    until you reach the next intersection with signal lights. At this point 
    you should see the Going Gas Station to your right. The Sprunk Machine is 
    at the front of the building.
    Map: (E-5).
  >>At the east side inside the Verona Mall.
    Map: (E-5).
  >>At the south side of Unity Station near the tracks.
    Map: (E-5).
  >>In the middle of a courtyard in Downtown Los Santos. From the street 
    corner at the entrance of County Hospital in Jefferson, head north up the 
    hill and to the next intersection. Turn left and head to the next 
    intersection. When you reach this intersection, go forward to the 
    building ahead and to the opening. As you head into the courtyard you 
    should see some tables and chairs to your left. Turn left at the corner 
    and you should see the Machine ahead of you against the wall on the left.
    Map: (E-5).
  >>At the Liquor Store in East Los Santos. From the entrance of the East Los 
    Santos Cluckin' Bell, head north and to the next intersection. Go left 
    and follow the road, and go through the two curves to the next 
    intersection. You should see the Liquor Store at the northwest part of 
    this intersection. The Machine is just north of the entrance.
    Map: (E-6).
  >>At the storefront in north Willowfield south of the Idlewood Pay 'N' 
    Spray. From the entrance of the Idlewood Pay 'N' Spray, head south and 
    cross the bridge. Go through the intersection and to the curve going 
    west. On the inside part of this curve is a small strip mall. The Machine 
    is located here.
    Map: (E-6).
  >>At the Ten Green Bottles bar in Ganton.
    Map: (E-6).
  >>On the ground floor inside the Jefferson Motel.
    Map: (E-6).
  >>On the top floor of Smoke's Crack Palace after completion of "End Of The 
    Line" (Sweet Johnson).
    Map: (E-6).

 /XXXX\
0======0
| 24-7 |
0======0
 \XXXX/

  >>East Mulholland 24-7. Just south of the VINEWOOD sign.
    Map: (D-5).
  >>Commerce 24-7. Just west of City Hall.
    Map: (E-5).
  >>Idlewood 24-7. East of Unity Station.
    Map: (E-5).

  **NOTE: There is another 24-7 in west Mulholland but it does not contain 
          any Sprunk or Snack Machines.

 /XXXXXXXXXXX\
0=============0
| Food Stands |
0=============0
 \XXXXXXXXXXX/

  >>On the beach just southwest of the Conference Center.
    Map: (E-5).
  >>At the intersection underneath the elevated roadway south of Mulholland 
    Intersection in Downtown Los Santos. From the Downtown Los Santos 
    Ammu-Nation, head north and turn east at the next intersection. Then turn 
    south at the next intersection and turn west at the one after that. When 
    you reach the next intersection, look to your left. You should see the 
    Food Stand.
    Map: (E-5).
  >>At the end of the Santa Maria Beach pier.
    Map: (F-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.3.B. Red County                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
 \XXXXXXXXXXX/

  Well Stacked Pizza
  ******************
    >>At the south central part of Blueberry.
      Map: (D-4).
    >>At the east part of Montgomery. ++NOTE: There is no icon on the in-game 
      map.
      Map: (C-5).
    >>In the central part of Palomino Creek next door to the Palomino Creek 
      Ammu-Nation.
      Map: (C-6).

 /XXXXXXXXXXXXXX\
0================0
| Snack Machines |
0================0
 \XXXXXXXXXXXXXX/

  >>At the Gasso Gas Station across the street east of the Dillimore Police 
    Station in Dillimore.
    Map: (D-4).
  >>At the Library in south Palomino Creek.
    Map: (D-6).

 /XXXXXXXXXXXXXXX\
0=================0
| Sprunk Machines |
0=================0
 \XXXXXXXXXXXXXXX/

  >>In front of Papercuts, north of Crippen Memorial, at the north part of 
    Montgomery.
    Map: (C-5).
  >>In the middle of the apartment complex where the Blueberry Safehouse is 
    located.
    Map: (D-4).

 /XXXXXXXXXXXX\
0==============0
| Hot Dog Vans |
0==============0
 \XXXXXXXXXXXX/

  >>On the beach on the north part of The Panopticon.
    Map: (C-3).
  >>At the intersection just south of Fallow Bridge.
    Map: (C-4).
  >>At the intersection just southwest of Dillimore.
    Map: (D-4).

 /=========================================================================\
0===========================================================================0
| B.4. Weapons And Items List                                        [WILR] |
0===========================================================================0
 \=========================================================================/

Listed below, by area and neighborhood, are the Weapon, Handheld Item,
Apparel Item, Gift, Health, Body Armor, and Police Bribe Icons list for the
Los Santos and Red County area of San Andreas. The Map co-ordinates refer to
the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.4.A. Los Santos                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXX\
0=======0
| Rodeo |
0=======0
 \XXXXX/

  Gifts
  *****
    >>Cane: In front of the Victim Clothes Store.
            Map: (E-4).

  Police Bribe
  ************
    >>In front of an apartment building on the east side of Rodeo. From the 
      south entrance of Interglobal Television Studios (in Vinewood), go west 
      and to the next intersection. When you reach the intersection you will 
      see a large beige building to the southwest. At the front of this 
      building are two large rectangular planters. The Police Bribe is 
      between these planters.
      Map: (E-4).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Santa Maria Beach |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>9mm Pistol: At the lifeguard station just west of the Santa Maria Pier.
                  Map: (E-4).
    >>Grenades: Behind the wooden building near the "Pizza By The Slice" 
                stand midway down the Santa Maria Pier.
                Map: (E-4).

 /XXXXXXXX\
0==========0
| Vinewood |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Nightstick: Inside the guard shack at the front of the large Film 
                  Studio.
                  Map: (E-4).
    >>Sawnoff Shotgun: Between Stage A and another unnamed stage in the 
                       southwest corner of the large Film Studio.
                       Map: (E-4).
    >>AK47: Behind Stage B in the northwest corner of the large Film Studio.
            Map: (E-4).
    >>Sniper Rifle: At the top of the stairs of Interglobal Television 
                    Studios.
                    Map: (E-4).
    >>Molotov Cocktails: By the "Strain Hard" / Sprunk billboard on the main 
                         road in the north part of Vinewood. From the Temple 
                         Pay 'N' Spray, head west to the next intersection 
                         and turn north. Continue north and when you reach 
                         the next intersection, with the signal lights, turn 
                         west. After turning west you should see the 
                         billboard on the right side of the street. The 
                         Molotov Cocktails are at the base of this billboard.
                         Map: (D-4).

  Gifts
  *****
    >>Flowers: In the southeast section of the Los Sepulcros Cemetery.
               Map: (E-4).

  Police Bribe
  ************
    >>In the middle of an alleyway north of the Country Club (which has a 
      whole bunch of tennis courts).
      Map: (E-4).

 /XXXXXX\
0========0
| Marina |
0========0
 \XXXXXX/

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Marina Burger Shot. 
                         NOTE: Not available in the PS2 AO Version. It is 
                         available in all other versions.
                         Map: (E-4).

 /XXXXXXXXXXXX\
0==============0
| Verona Beach |
0==============0
 \XXXXXXXXXXXX/

  Gifts
  *****
    >>Flowers: By the Chili Dog stand in northeast Verona Beach.
               Map: (E-4).

  Police Bribe
  ************
    >>In an narrow alleyway on the block directly across the street north of 
      the east half of the Conference Center.
      Map: (E-5).

 /XXXXXXXXXX\
0============0
| Mulholland |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>Sniper Rifle: On the upper level of the large white apartment building 
                    in Mulholland, not far from a Body Armor Icon, northwest 
                    of the Temple Pay 'N' Spray. From the Temple Pay 'N' 
                    Spray, head west to the next intersection and turn north. 
                    Continue north and across the main street at the next 
                    intersection to reach the complex (this item can be 
                    reached by Jetpack, helicopter, or by jumping from the 
                    house just northwest of the complex).
                    Map: (D-4).
    >>Tec9: Behind a house near a little road circle in central Mulholland. 
            From the back of the Mulholland Safehouse (where the signal light 
            is, head west and cross the bridge. Continue along the road until 
            you see another signal light. Just near this signal light is a 
            large white house with brown trim. Go behind the house to find 
            the Tec9.
            Map: (D-4).
    >>Rifle: Behind the mansion to the west of the Mulholland Safehouse. From 
             the back of the Mulholland Safehouse (where the signal light is, 
             head west and cross the bridge. After crossing the bridge you 
             should approach another mansion (which should be to your left). 
             Go onto the mansion grounds and behind the large house. The 
             Rifle should be near the swimming pool.
             Map: (D-5).
    >>AK47: Behind the Mulholland 24-7 (not far from the large VINEWOOD 
            sign).
            Map: (D-5).
    >>Golf Club: At the base of the broadcasting tower behind the large 
                 VINEWOOD sign.
                 Map: (D-5).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Mulholland Burger Shot. 
                         NOTE: Not available in the PS2 AO Version. It is 
                         available in all other versions.
                         Map: (D-5).

  Apparel Items
  *************
    >>Thermal Goggles: In Madd Dogg's Crib inside the barroom on the first 
                       floor by the large TV after completion of "A Home In 
                       The Hills" (The Four Dragons Casino).
                       Map: (D-5).
    >>Night Vision Goggles: In Madd Dogg's Crib first floor by the kitchen 
                            entrance after completion of "Breaking The Bank 
                            At Caligula's" (The Heist).
                            Map: (D-5).

  Gifts
  *****
    >>Flowers: Near a little road circle in central Mulholland. From 
               the back of the Mulholland Safehouse (where the signal light 
               is, head west and cross the bridge. Continue along the road 
               until you see another signal light. Turn left at this 
               intersection and as you head up the hill you should see the 
               Flowers to your left.
               Map: (D-4).
    >>Cane: Behind the "N" at the large VINEWOOD sign.
            Map: (D-5).

  Body Armor
  **********
    >>On the upper level of the large white apartment building in 
      Mulholland, not far from a Sniper Rifle, northwest of the Temple Pay 
      'N' Spray. From the Temple Pay 'N' Spray, head west to the next 
      intersection and turn north. Continue north and across the main street 
      at the next intersection to reach the complex (this item can be reached 
      by Jetpack, helicopter, or by jumping from the house just northwest of 
      the complex).
      Map: (D-4).
    >>Inside one of the bedrooms on the upper level of Madd Dogg's Crib.
      Map: (D-5).

  Police Bribe
  ************
    >>Behind a yellow house across the street north of the saucer shaped 
      house in Mulholland. From the back of the Mulholland Safehouse (where 
      the signal light is, head east and follow the road. It will curve and 
      you will head west. You will cross another bridge. As you near the end 
      of the bridge you should see a large saucer shaped house to your left. 
      When you reach the end of the bridge you should see a driveway to your 
      right. Turn onto that and follow it. You should come across a yellow 
      house. The Police Bribe is north of the garage.
      Map: (D-5).

  Health
  ******
    >>In Madd Dogg's Crib inside the kitchen on the first floor after 
      completion of "A Home In The Hills" (The Four Dragons Casino).
      Map: (D-5).

 /XXXXXX\
0========0
| Temple |
0========0
 \XXXXXX/

  Gifts
  *****
    >>Cane: In the middle of a group of apartments northwest of the Downtown 
            Los Santos Zip Clothes Store. From the Temple Pay 'N' Spray, head 
            east and through the first group of signal lights. Then proceed 
            through the second set of signal lights. Then proceed through a 
            third set of signal lights. After going through the third set of 
            signal lights, you will see a large driveway to your right that 
            goes through a group of small apartment buildings. Go south along 
            this driveway and at the bottom of the incline, to your right, is 
            the Cane.
            Map: (E-5).

 /XXXXXX\
0========0
| Market |
0========0
 \XXXXXX/

  Weapons
  *******
    >>Knife: On the loading bay ramp directly behind All Saints General 
             Hospital.
             Map: (E-5).

  Police Bribe
  ************
    >>In the middle of the apartment complex directly north of All Saints 
      General Hospital.
      Map: (E-5).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Conference Center |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Silenced 9mm Pistol: At the top of the stairs at the southeast part of 
                           the Conference Center (near the parking lot).
                           Map: (E-5).

  Body Armor
  **********
    >>On the upper level at the northwest corner of the Conference Center.
      Map: (E-5).

 /XXXXXXXXXXXXXX\
0================0
| Verdant Bluffs |
0================0
 \XXXXXXXXXXXXXX/

  Gifts
  *****
    >>In front of the Observatory.
      Map: (E-5).

  Body Armor
  **********
    >>In front of the cafe at the street junction southeast of City Hall and 
      west of where the Sweeper spawns. From the front of the Los Santos 
      Police Department HQ, go south and turn east at the next intersection 
      then turn south at the next intersection. Continue going south until 
      you reach the three-way intersection. You should see a cafe ahead of 
      you. The Body Armor is in this cafe area.
      Map: (E-5).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Downtown Los Santos |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Tear Gas: At the top of the front steps of The Opera House (just west 
                of the Mulholland Intersection).
                Map: (D-5).
    >>Rocket Launcher: On top of the tall building with the antenna in 
                       Downtown Los Santos at the west edge of Glen Park. 
                       Can be reached by aircraft (preferably by Dodo or 
                       helicopter).
                       Map: (E-5).

  Weapons (Downtown Los Santos Ammu-Nation)
  *****************************************
    ++Becomes available after completion of "Doberman" (Sweet Johnson):
         >>9mm Pistol - $200.
         >>Silenced 9mm Pistol - $600.
         >>Shotgun - $600.
         >>Sawnoff Shotgun - $800.
         >>Tec9 - $300.
         >>Micro SMG - $500.
         >>SMG - $2,000.
         >>Grenades - $300.

    ++Becomes available after completion of "Body Harvest" (The Truth):
         >>Rifle - $1,000.
         >>Remote Explosives - $2,000.

    ++Becomes available after completion of "Pier 69" (Loco Syndicate):
         >>Sniper Rifle - $5,000.

    ++Becomes available after completion of "Lure" (Wu Zi Mu):
         >>AK47 - $3,500.

    ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco 
      Syndicate):
         >>M4 - $4,500.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,200.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,000.

  Apparel Items
  *************
    >>Parachute: At the top of the tallest building in Downtown Los Santos. 
                 From the Downtown Los Santos Ammu-Nation, head north and 
                 turn east at the next intersection. Then turn south at the 
                 next intersection and turn west at the one after that. Just 
                 before you reach the next intersection, and before you reach 
                 the freeway overpass, look to your right. You should see a 
                 very large round building. There should also be an entrance 
                 arrow at the northeast side. This will allow you to go to 
                 the top of this building and acquire the Parachute.
                 Map: (E-5).

  Body Armor (Downtown Los Santos Ammu-Nation)
  ********************************************
    ++Becomes available after completion of "Doberman" (Sweet Johnson):
         >>Body Armor - $200.

 /XXXXXXXX\
0==========0
| Commerce |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Brass Knuckles: In the alley beside the Commerce 24-7.
                      Map: (E-5).

  Body Armor
  **********
    >>Inside the Atrium's lobby. From the front of the Los Santos Police 
      Department HQ, go north and turn east at the next intersection. Proceed 
      under the freeway overpass and through the double intersection. After 
      going through the double intersection, look to your right. You should 
      see some escalators. These escalators will lead you to the door going 
      inside the Atrium. Once inside the lobby, you should see the Body Armor 
      behind a short wall on the south side.
      Map: (E-5).

 /XXXXXXXXXXXXXXX\
0=================0
| Pershing Square |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Nightstick: In the locker room of the Los Santos Police Department HQ.
                  Map: (E-5).
    >>9mm Pistol: On the lower floor inside the Los Santos Police Department 
                  HQ. NOTE: To get this weapon without obtaining a 2-Star 
                  Wanted Rating you have to have either a Dildo, Vibrator, or 
                  Flowers in your hand when you acquire the weapon - thanks 
                  to Haenlomal for that tip. Or use a Nightstick - thanks to 
                  Mario Izquierdo for that info.
                  Map: (E-5).
    >>Shotgun: On the top floor, in one of the interrogation rooms, inside 
               the Los Santos Police Department HQ. NOTE: To get this weapon 
               without obtaining a 2-Star Wanted Rating you have to have 
               either a Dildo, Vibrator, or Flowers in your hand when you get 
               the weapon - thanks to Haenlomal for that tip. Or use a 
               Nightstick - thanks to Mario Izquierdo for that info.
               Map: (E-5).

  Gifts
  *****
    >>Double-Ended Dildo: In the showers, by the locker room, on the first 
                          floor inside the Los Santos Police Department HQ.
                          Map: (E-5).

  Body Armor
  **********
    >>In the locker room, on the first floor, inside the Los Santos Police 
      Department HQ.
      Map: (E-5).
    >>In the middle cell at the basement level inside the Los Santos Police 
      Department HQ.
      Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Los Santos International Airport |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Tec9: Underneath the freeway ramp near the southwest parking lot for 
            Los Santos International Airport.
            Map: (F-5).
    >>M4: In between concrete ramps at the west end of the main runways 
          inside the Los Santos International Airport complex.
          Map: (F-5).

  Body Armor
  **********
    >>On the ledge halfway down the ramp (to your right) in the northeast 
      corner of the inner portion of Los Santos International Airport.
      Map: (F-5).

 /XXXXXXXXX\
0===========0
| Glen Park |
0===========0
 \XXXXXXXXX/

  Gifts
  *****
    >>Flowers: At the east side of the lake within the area of red flowers.
               Map: (E-6).

  Police Bribe
  ************
    >>In the small tunnel under the north end of the bridge that goes over 
      the lake.
      Map: (E-6).

 /XXXXXXXXX\
0===========0
| Jefferson |
0===========0
 \XXXXXXXXX/

  Weapons
  *******
    >>SMG: On top of the west side of the Jefferson Motel. Use the stairs on 
           the south side of the Motel to reach.
           Map: (E-6).
    >>Sniper Rifle: At the top of the highest part of County Hospital. NOTE: 
                    This weapon can only be reached by helicopter or Jetpack. 
                    However, according to Brandon Rowan, you can parachute to 
                    this weapon and jump down to the lower rooftops and to 
                    ground level after acquisition.
                    Map: (E-6).

 /XXXXXXXX\
0==========0
| Idlewood |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Katana: Behind the wooden fence east of the Idlewood 24-7.
              Map: (E-5).
    >>Grenades: On the second floor of the 24-Hour Motel (east of the 
                Idlewood Well Stacked Pizza).
                Map: (E-6).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Idlewood Well Stacked 
                         Pizza. NOTE: Not available in the PS2 AO Version. It 
                         is available in all other versions.
                         Map: (E-6).

  Gifts
  *****
    >>Flowers: By the Sprunk Machine at the Going Gas Station in Idlewood. 
               From the Idlewood 24-7, head north and turn east at the 
               intersection with the signal lights. Continue east until you 
               reach the next intersection with signal lights. At this point 
               you should see the Going Gas Station to your right. The 
               Flowers are by the Sprunk Machine at the front of the 
               building.
               Map: (E-5).

 /XXXXXXXXX\
0===========0
| El Corona |
0===========0
 \XXXXXXXXX/

  Weapons
  *******
    >>SMG: Behind the white wall on the south side of Unity Station. From the 
           Idlewood 24-7, head just southwest and enter the parking lot for 
           Unity Station. On the southwest side of the parking lot you should 
           see a white wall. The SMG is behind this wall.
           Map: (E-5).

  Gifts
  *****
    >>Flowers: In front of one of the houses south of the Idlewood 24-7 just 
               across the street from the pedestrian bridge over the railroad 
               tracks. From the Idlewood 24-7, head south and turn left at 
               the curve. You should see houses to your left. The Flowers are 
               in the front yard of the second house.
               Map: (E-5).

 /XXXXXXXXXXX\
0=============0
| Las Calinas |
0=============0
 \XXXXXXXXXXX/

  Weapons
  *******
    >>9mm Pistol: In an empty lot between two houses on the south side of the 
                  road leading up to the upper portion of Las Calinas. From 
                  the Jefferson Motel parking lot, head east through the 
                  intersection with signal lights and across the railroad 
                  tracks. When you reach the next group of signal lights turn 
                  north and follow the road upwards. After turning east with 
                  the curve, you should see a house to your right. After this 
                  house is an empty lot. The 9mm Pistol is in this lot.
                  Map: (E-6).
    >>Tec9: In an open area to the west of a three-way intersection in north 
            Los Calinas. From the Jefferson Motel parking lot, head east 
            through the intersection with signal lights and across the 
            railroad tracks. When you reach the next group of signal lights 
            turn north and follow the road upwards. Follow the road all the 
            way up to a three-way intersection. Turn right at this 
            intersection. Just after you turn right you should see a driveway 
            to your right. Go onto this driveway and angle southwest. The 
            Tec9 should be near the chain-link fence not far from a large 
            billboard (and not far from a Body Armor Icon).
            Map: (E-6).
    >>SMG: At the top of the stairs of the house with the brick yard in north 
           Las Colinas. From the Carniceria El Pueblo Market (at the top of 
           the hill at the three-way intersection north of the Jefferson 
           Motel), head east. As you proceed along the street you should see 
           a large beige house with an sharply angled brick red rooftop to 
           your left. There is also a set of stairs on the east side of this 
           house where there is a a parking lot made out of red bricks. Go up 
           the stairs and you should run into the SMG.
           Map: (D-6).
    >>Grenades: Tucked in a corner in the front of a small house with a dark 
                wooden fence (and a dark wooden house extension). From the 
                Carniceria El Pueblo Market (at the top of the hill at the 
                three-way intersection north of the Jefferson Motel), head 
                east. Continue east and you will see some trailers to your 
                left. Continue further east and you will see a small 
                clearing, to your left, beyond the trailers. After this small 
                clearing you will see a small house. This is where the 
                Grenades can be found.
                Map: (D-6).

  Handheld Items
  **************
    >>Spray Can: Behind a trailer in north Los Calinas. From the Carniceria 
                 El Pueblo Market (at the top of the hill at the three-way 
                 intersection north of the Jefferson Motel), head east. On 
                 the right side of the road you will see some homes. Continue 
                 east and the homes will end and a long guardrail will begin. 
                 Continue east until the guardrail ends. Where the guardrail 
                 ends there will be a trailer. Go east from this point and up 
                 the road to the next trailer. This is where the Spray Can 
                 can be found.
                 Map: (E-6).

  Gifts
  *****
    >>Flowers: In the yard east of the Iglesia Pentecostes church. From the 
               Carniceria El Pueblo Market (at the top of the hill at the 
               three-way intersection north of the Jefferson Motel), head 
               northeast and across the street. You'll run into the church. 
               In the yard just east of here is the Flowers.
               Map: (D-6).

  Body Armor
  **********
    >>In an open area to the west of a three-way intersection in north Los 
      Calinas. From the Jefferson Motel parking lot, head east through the 
      intersection with signal lights and across the railroad tracks. When 
      you reach the next group of signal lights turn north and follow the 
      road upwards. Follow the road all the way up to a three-way 
      intersection. Turn right at this intersection. Just after you turn 
      right you should see a driveway to your right. Go onto this driveway 
      and angle south. The Body Armor should be in a corner near the 
      chain-link fence not far from a large billboard (and not far from a 
      Tec9 Weapon Icon).
      Map: (E-6).

  Police Bribe
  ************
    >>In a sloping alleyway in north Las Colinas. From the Carniceria El 
      Pueblo Market (at the top of the hill at the three-way intersection 
      north of the Jefferson Motel), head east. On the right side of the road 
      you will see some homes. Continue east and the homes will end and a 
      long guardrail will begin. The last home before the guardrail begins 
      will be colored green. On the west side of this house is a narrow 
      alley. In this alley is where you can find the Police Bribe.
      Map: (E-6).
    >>Suspended in the air over the road going down to the beach road east of 
      a three-way intersection in north east Los Calinas.
      Map: (E-6).

 /XXXXXXXXXXXXXXX\
0=================0
| East Los Santos |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Sawnoff Shotgun: On top of the Pig Pen club in northwest East Los 
                       Santos. Go up the hill near the club and climb where 
                       the roof is at its lowest.
                       Map: (E-6).
    >>Molotov Cocktails: In an alley north of Rodriguez Iron Works. From 
                         entrance of the East Los Santos Cluckin' Bell, go 
                         north. At the intersection you will see Rodriguez 
                         Iron Works. In the alley on the north side of this 
                         building is where you will find the Molotov 
                         Cocktails.
                         Map: (E-6).

  Police Bribe
  ************
    >>At the edge of the flood control channel. From entrance of the East Los 
      Santos Cluckin' Bell, go east. You will reach a curve that will turn 
      north. Instead of following the curve continue east. You will quickly 
      come to the flood control channel. There will be a gap in the fence. 
      The Police Bribe is in this gap.
      Map: (E-6).

 /XXXXXX\
0========0
| Ganton |
0========0
 \XXXXXX/

  Weapons
  *******
    >>Brass Knuckles: Underneath the south end of the bridge just west of 
                      CJ's house.
                      Map: (E-6).
    >>Shovel: In the backyard of Ryder's house.
              Map: (E-6).
    >>9mm Pistol: In the corner of the back yard of the house north of Sweet 
                  Johnson's house.
                  Map: (E-6).
    >>Tec9: On the roof of Sweet Johnson's house.
            Map: (E-6).
    >>Micro SMG: Under the west end of the bridge over the flood control 
                 channel just east of CJ's house.
                 Map: (E-6).

  Inside CJ's house after acquiring all 100 Graffiti Tags
  *******************************************************
    >>Sawnoff Shotgun
    >>Tec9
    >>AK47
    >>Molotov Cocktails

  Handheld Items
  **************
    >>Spray Can: In CJ's room after completing "Tagging Up Turf" (Sweet 
                 Johnson).
                 Map: (E-6).
    >>Spray Can: On top of the Pawn Shop behind CJ's House. Climb onto the 
                 awnings of the Pawn Shop then pull yourself up to the roof. 
                 Thanks to Randy Russell for that tip.
                 Map: (E-6).
    >>Camera: In CJ's room after completing "Big Smoke" / "Sweet and Kendl".
              Map: (E-6).

  Body Armor
  **********
    >>Under the west end of the road bridge in the flood control channel just 
      northeast of CJ's house.
      Map: (E-6).

  Police Bribe
  ************
    >>Behind the Botanica store (which is southwest of the Ten Green Bottles 
      bar).
      Map: (E-6).

 /XXXXXXXXXXX\
0=============0
| Willowfield |
0=============0
 \XXXXXXXXXXX/

  Weapons
  *******
    >>Chainsaw: Behind the large container to the left of the Scrapyard 
                entrance. From the parking lot of the Willowfield Cluckin' 
                Bell, go south and turn west at the signal light. Continue 
                west until you reach the three-way intersection. Ahead of you 
                is the Scrapyard entrance. Go through the entrance, turn 
                left, and you should see the Chainsaw.
                Map: (E-6).

  Weapons (Willowfield Ammu-Nation)
  *********************************
    ++Becomes available after completion of "Doberman" (Sweet Johnson):
         >>9mm Pistol - $200.
         >>Silenced 9mm Pistol - $600.
         >>Shotgun - $600.
         >>Sawnoff Shotgun - $800.
         >>Tec9 - $300.
         >>Micro SMG - $500.
         >>SMG - $2,000.
         >>Grenades - $300.

    ++Becomes available after completion of "Body Harvest" (The Truth):
         >>Rifle - $1,000.
         >>Remote Explosives - $2,000.

    ++Becomes available after completion of "Pier 69" (Loco Syndicate):
         >>Sniper Rifle - $5,000.

    ++Becomes available after completion of "Lure" (Wu Zi Mu):
         >>AK47 - $3,500.

    ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco 
      Syndicate):
         >>M4 - $4,500.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,200.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,000.

  Body Armor
  **********
    >>Behind the building with large red awning (with white and green 
      striping on the top and bottom) southwest of the Willowfield Cluckin' 
      Bell. From the Willowfield Cluckin' Bell parking lot, go to the 
      southwest corner of the parking lot and follow the asphalt path going 
      west. Turn left at the path intersection and then turn right at the 
      corner. The Body Armor should be nearly hidden in some weeds next to 
      the small stairs to your right.
      Map: (E-6).
    >>Between the large coal pile and container crate in the Scrapyard. From 
      the parking lot of the Willowfield Cluckin' Bell, go south and turn 
      west at the signal light. Continue west until you reach the three-way 
      intersection. Ahead of you is the Scrapyard entrance. Go through the 
      entrance and to the railroad tracks. When you reach the railroad tracks 
      you should see a huge black pile ahead of you and to the left. This is 
      the coal pile. Continue forward to the two very large containers and 
      angle towards the left one. As you get close to the left container, 
      look left. You should see the Body Armor in the gap between the 
      container and the coal pile.
      Map: (E-6).

  Body Armor (Willowfield Ammu-Nation)
  ************************************
    ++Becomes available after completion of "Doberman" (Sweet Johnson):
         >>Body Armor - $200.

 /XXXXXXXXXX\
0============0
| East Beach |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>Micro SMG: In the northwest corner of the top floor of the East Beach 
                 Parking Garage in central East Beach.
                 Map: (E-6).
    >>Grenades: In the northeast corner of the third floor of the East Beach 
                Parking Garage in central East Beach.
                Map: (E-6).

  Body Armor
  **********
    >>Behind The Golden Palms apartments in north East Beach. The apartments 
      are at the top of the hill just south of a bridge and also borders Los 
      Flores.
      Map: (E-6).

 /XXXXXXXXXXX\
0=============0
| Ocean Docks |
0=============0
 \XXXXXXXXXXX/

  Weapons
  *******
    >>Chainsaw: On the stone pier at water level on the southwest side of the 
                main island. From the south end of the large ship docked on 
                the east side of Ocean Docks, head west and along the road. 
                Cross the bridge. You will eventually get to a curve turning 
                south. Ignore the curve and continue west. You will get to 
                some container crates. Go through the gap between the crates 
                and you will reach the edge. You should also see some stairs 
                leading down to water level. Behind the stairs, to the south, 
                is where you will find the Chainsaw.
                Map: (F-6).
    >>Desert Eagle: Underneath the blank billboard behind where the 
                    chain-link fences meet at the curve for the main highway 
                    in northeast Ocean Docks. From the southeast parking lot 
                    entrance for the Los Santos Forum, go south along the 
                    major highway. When the highway curves west, continue 
                    south and onto the beach. Once on the beach, head west. 
                    You should see the large cranes for Ocean Docks and a 
                    large chain-link fence. You should also see a large 
                    billboard near a smaller chain-link fence. Where the two 
                    chain-link fences meet is where you will find the Desert 
                    Eagle.
                    Map: (F-6).
    >>Sawnoff Shotgun: In one of the train cars inside the large blue 
                       building where the railroad tracks end in north Ocean 
                       Docks. From the east end of the large road tunnel 
                       south of the Los Santos International Airport, head 
                       east. Follow the highway until you reach a set of 
                       signal lights. When you get there you should see a 
                       large blue building to your left. Go in through the 
                       east side of this building to find some railroad cars. 
                       The Sawnoff Shotgun is in the first car you come to on 
                       the right half of the tracks.
                       Map: (F-6).
    >>AK47: Inside the large warehouse with the red top at the end of the 
            railroad tracks in north Ocean Docks. From the east end of the 
            large road tunnel south of the Los Santos International Airport, 
            head east. Follow the highway until you reach a set of signal 
            lights. When you get there you should see a large blue building 
            to your left. Go in through the east side of this building to 
            find some railroad cars. Go through the building and exit out the 
            west side. After exiting, turn north. You should see a large red 
            warehouse building. There should be an entrance on the southeast 
            side. Go through this entrance and follow the path inside the 
            building. The AK47 is behind the stairs in the west side of this 
            building.
            Map: (F-6).
    >>Tear Gas: On the west end (north side) just inside the large blue 
                building where the railroad tracks end in north Ocean Docks. 
                From the east end of the large road tunnel south of the Los 
                Santos International Airport, head east. Follow the highway 
                until you reach a set of signal lights. When you get there 
                you should see a large blue building to your left. Go in 
                through the east side of this building to find some railroad 
                cars. Go through the building and to the west entrance. As 
                you reach the west entrance, look north. You should see the 
                Tear Gas in the corner where the garage door and the boxes 
                meet.
                Map: (F-6).
    >>Molotov Cocktails: Under white stilt building behind fence by the large 
                         yellow crane northwest of the signal lights in west 
                         Ocean Docks. From the east end of the large road 
                         tunnel south of the Los Santos International 
                         Airport, head east. Follow the highway and, just 
                         after the curve going north, you should see an 
                         intersection. When you reach this intersection you 
                         should see a large white structure on stilts behind 
                         the chain-link fence at the northeast part of this 
                         intersection. This is where you will find the 
                         Molotov Cocktails.
                         Map: (F-6).

  Body Armor
  **********
    >>In one of the train cars inside the large blue building where the 
      railroad tracks end in north Ocean Docks. From the east end of the 
      large road tunnel south of the Los Santos International Airport, head 
      east. Follow the highway until you reach a set of signal lights. When 
      you get there you should see a large blue building to your left. Go in 
      through the east side of this building to find some railroad cars. The 
      Body Armor is in the last car you come to on the right half of the 
      tracks.
      Map: (F-6).
    >>Inside the large warehouse with the red top at the end of the railroad 
      tracks in north Ocean Docks. From the east end of the large road tunnel 
      south of the Los Santos International Airport, head east. Follow the 
      highway until you reach a set of signal lights. When you get there you 
      should see a large blue building to your left. Go in through the east 
      side of this building to find some railroad cars. Go through the 
      building and exit out the west side. After exiting, turn north. You 
      should see a large red warehouse building. There should be an entrance 
      on the southeast side. Go through this entrance and follow the path 
      inside the building. The Body Armor is in the office at the top of the 
      stairs in the west side of this building.
      Map: (F-6).

  Police Bribe
  ************
    >>On the north bridge arch on the bridge in south Ocean Docks. From the 
      south end of the large ship docked on the east side of Ocean Docks, 
      head west and along the road. When you get to the bridge climb onto the 
      arch to your right. The Police Bribe is on the top of this bridge arch.
      Map: (F-6).
    >>Behind some crates near a red crane in central Ocean Docks. From the 
      south end of the large ship docked on the east side of Ocean Docks, 
      head west and along the road. Cross the bridge. As you cross the bridge 
      you should see a large red crane to your right. After crossing the 
      bridge turn right and towards the crane. One the north side of the 
      crane is some container crates. On the other side of these crates is 
      the Police Bribe.
      Map: (E-6).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.4.B. Red County                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXX\
0================0
| The Panopticon |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Shovel: Under the overhang of one of the dingy shacks in the central 
              part of The Panopticon.
              Map: (D-3).
    >>Chainsaw: Under the log shelter on the west side of The Panopticon 
                (near the road).
                Map: (D-3).

  Police Bribe
  ************
    >>On a short dirt road between hairpin turns in the northern part of The 
      Panopticon.
      Map: (C-3).

 /XXXXXXXXXXXXXXX\
0=================0
| Blueberry Acres |
0=================0
 \XXXXXXXXXXXXXXX/

  Police Bribe
  ************
    >>At the southeast corner of EasterBoard Farm in the intersection of dirt 
      roads.
      Map: (D-3).

 /XXXXXXXXX\
0===========0
| Blueberry |
0===========0
 \XXXXXXXXX/

  Weapons
  *******
    >>Pool Stick: In front of a small restaurant. From the entrance of the 
                  Blueberry Well Stacked Pizza, head east and through the 
                  four-way intersection. Continue until your reach the next 
                  intersection which should be a three-way. At the northeast 
                  part of this intersection you should see a small 
                  restaurant. The Pool Stick is just north of the entrance.
                  Map: (D-4).
    >>Tec9: Across the street directly east of SpandEx in northern Blueberry.
            Map: (C-4).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Blueberry Well Stacked 
                         Pizza. NOTE: Not available in the PS2 AO Version. It 
                         is available in all other versions.

  Weapons (Blueberry Ammu-Nation)
  *******************************
    ++Becomes available after completion of "Doberman" (Sweet Johnson):
         >>9mm Pistol - $200.
         >>Silenced 9mm Pistol - $600.
         >>Shotgun - $600.
         >>Sawnoff Shotgun - $800.
         >>Tec9 - $300.
         >>Micro SMG - $500.
         >>SMG - $2,000.
         >>Grenades - $300.

    ++Becomes available after completion of "Body Harvest" (The Truth):
         >>Rifle - $1,000.
         >>Remote Explosives - $2,000.

    ++Becomes available after completion of "Pier 69" (Loco Syndicate):
         >>Sniper Rifle - $5,000.

    ++Becomes available after completion of "Lure" (Wu Zi Mu):
         >>AK47 - $3,500.

    ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco 
      Syndicate):
         >>M4 - $4,500.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,200.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,000.

  Body Armor (Blueberry Ammu-Nation)
  **********************************
    ++Becomes available after completion of "Doberman" (Sweet Johnson):
         >>Body Armor - $200.

  Police Bribe
  ************
    >>In an alley north of the Blueberry Ammu-Nation.
      Map: (D-4).

 /XXXXXXXXXXXXX\
0===============0
| Hampton Barns |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Chainsaw: In front of one of the pink shack on the south side of the 
                road (on top of the hill).
                Map: (C-4).

  Body Armor
  **********
    >>Under the overhang at the large gray shack on the north side of the 
      road (and close to the water).
      Map: (C-4).

 /XXXXXXXXXX\
0============0
| Fern Ridge |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>Shovel: By the makeshift graves just to the west of the Fern Ridge 
              Safehouse.
              Map: (C-4).

 /XXXXXXXXX\
0===========0
| Dillimore |
0===========0
 \XXXXXXXXX/

  Weapons
  *******
    >>Nightstick: In the locker room of the Dillimore Police Station.
                  Map: (D-4).
    >>Shotgun: On the top floor, in one of the interrogation rooms, inside 
               the Dillimore Police Station. NOTE: To get this weapon 
               without obtaining a 2-Star Wanted Rating you have to have 
               either a Dildo, Vibrator, or Flowers in your hand when you get 
               the weapon - thanks to Haenlomal for that tip).
               Map: (D-4).

  Gifts
  *****
    >>Double-Ended Dildo: In the showers, by the locker room, on the first 
                          floor inside the Dillimore Police Station.
                          Map: (D-4).

  Body Armor
  **********
    >>In the locker room, on the first floor, inside the Dillimore Police 
      Station.
      Map: (D-4).
    >>In the middle cell at the basement level inside the Dillimore Police 
      Station.
      Map: (D-4).

 /XXXXXXXXXX\
0============0
| Montgomery |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>SMG: Behind the wall on the west side of the burned out building, just 
           north of the Montgomery Inside Track, on the north side of 
           Montgomery.
           Map: (C-5).
    >>Remote Explosives: In the alley north of the Montgomery Inside Track.
                         Map: (C-5).

  Body Armor
  **********
    >>In the northeast corner of the small trailer park on the south side of 
      Montgomery.
      Map: (C-5).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Montgomery Intersection |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Police Bribe
  ************
    >>Under the Montgomery Intersection on the dirt road.
      Map: (C-5).

 /XXXXXXXXXXXXXX\
0================0
| Palomino Creek |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Shovel: Inside the graveyard in the southwest corner of Palomino Creek.
              Map: (D-6).
    >>Sawnoff Shotgun: In the back yard of the house east and across the 
                       street from Jazz Mags in south central Palomino Creek.
                       Map: (C-6).
    >>Molotov Cocktails: On top of the Library in south Palomino Creek.
                         Map: (C-6).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Palomino Creek Well 
                         Stacked Pizza. NOTE: Not available in the PS2 AO 
                         Version. It is available in all other versions.
                         Map: (C-6).

  Weapons (Palomino Creek Ammu-Nation)
  ************************************
    ++Becomes available after completion of "Doberman" (Sweet Johnson):
         >>9mm Pistol - $200.
         >>Silenced 9mm Pistol - $600.
         >>Shotgun - $600.
         >>Sawnoff Shotgun - $800.
         >>Tec9 - $300.
         >>Micro SMG - $500.
         >>SMG - $2,000.
         >>Grenades - $300.

    ++Becomes available after completion of "Body Harvest" (The Truth):
         >>Rifle - $1,000.
         >>Remote Explosives - $2,000.

    ++Becomes available after completion of "Pier 69" (Loco Syndicate):
         >>Sniper Rifle - $5,000.

    ++Becomes available after completion of "Lure" (Wu Zi Mu):
         >>AK47 - $3,500.

    ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco 
      Syndicate):
         >>M4 - $4,500.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,200.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,000.

  Body Armor
  **********
    >>Between a white house and a blue garage in northeast Palomino Creek. 
      From the entrance of the Palomino Creek Well Stacked Pizza, head east 
      through the intersection next to the restaurant. Follow the road until 
      you reach a three-way intersection then turn east. Turn north at the 
      next intersection. Follow the road and turn east with the curve. After 
      going through the curve you should see a long white house to your left. 
      To the east of this house is a short blue house. The Body Armor is 
      between these two houses.
      Map: (C-6).

  Body Armor (Palomino Creek Ammu-Nation)
  ***************************************
    ++Becomes available after completion of "Doberman" (Sweet Johnson):
         >>Body Armor - $200.

 /XXXXXXXXXX\
0============0
| Red County |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>AK47: On the north side of the FleischBerg beer factory west of 
            Blueberry.
            Map: (D-3).

  Body Armor
  **********
    >>By the door on the northeast side of the FleischBerg Beer building west 
      of Blueberry.
      Map: (D-3).

  Police Bribe
  ************
    >>On the rock wall on the north side of the river north of Dillimore. 
      From the entrance of the Dillimore Police Station, head north. Turn 
      left at the next intersection. Follow the road around the west side of 
      Dillimore and turn north at the next intersection. Follow the road 
      which will curve west and out of Dillimore. Turn north at the next 
      intersection. Cross the bridge and turn east at the next intersection. 
      Continue until you reach a bridge. You should also see a dirt road 
      intersecting with the road just before the bridge. Turn south onto the 
      dirt road. As you do you should see a rock wall. On the top of this 
      rock wall is the Police Bribe.
      Map: (D-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| B.I. Before Doing The Main Story Missions                          [BDMS] |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

To start, I'm going to do a lot of the off-story stuff before doing the first
official mission, "Big Smoke" / "Sweet and Kendl". 

Since I can't fully explore the areas outside Los Santos / Red County, at
this time, my primary focus is to do as much as possible before going into
the Main Story Missions.

 /=========================================================================\
0===========================================================================0
| B.I.1. In The Beginning.....                                       [NTBG] |
0===========================================================================0
 \=========================================================================/

It is 1992 and Carl Johnson is returning home to Los Santos after a five year
self-exile to Liberty City. It is not a happy occasion, however, since he is
returning home because his mother has been killed.

Upon arrival, it gets worse for him. He encounters two Cops from his
gangbanging past, Officer Tenpenny and Officer Pulaski, who are very corrupt
and frame him for a Cop's murder to drag him back into the game once again.

To top that off, they drop him into Ballas turf. The Ballas are rivals of the
Grove Street Families, the gang that Carl used to be affiliated with, and he
has to get himself out of there pronto.

All he has in front of him is a bicycle and thus the story begins.....

 /=========================================================================\
0===========================================================================0
| B.I.2. "Burglar" Side-Mission                                      [BRGN] |
0===========================================================================0
 \=========================================================================/

Although you are alerted to this side-mission at the end of the mission "Home
Invasion" (Ryder) you can actually do this side-mission at the very beginning
of the game (thanks goes to Derrick for this bit of information).

In this side-mission you go from house to house and steal items from them.
You have to get the Boxville which is parked at the apartment complex south
of the Los Santos Gym. Then press Activate Vehicle Mission (after 20:00) to
start and you have until 06:00 to complete it.

After 06:00 you can no longer rob houses but you are then given a five minute
timer to head to the lockup so you can get paid (thanks to Alky Alky2 for
that wonderful bit of information). You have to get a minimum of $10,000
worth of stuff in order to successfully complete the side-mission.

Although it is very easy to get that, and more, in one night reader Richard
Julian states you don't have to do it all in one night. You can do some in
one night and more in another night. But you still have to get a total of
$10,000 to successfully finish off this side-mission.

In Los Santos your dropoff point is LB's garage in Willowfield just north of
the Playa Del Seville Barber Shop. The best place to do the mission is on the
very short street west of the dropoff point.

Get there before 20:00 and the moment the clock says 20:00 press Activate
Vehicle Mission. This will maximize the time you have to complete the
mission.

Find two houses that have arrows on their doorsteps preferably across the
street from each other. Better still if they happen to be at the signal light
which is as close as possible to the dropoff point.

Enter one of the houses. You have to be stealthy when inside a house and
creep around in order to keep the Noise Meter from maxing out.

If you max out the Noise Meter you will be detected you will have ten seconds
before the Cops arrive and you will be hit with a 3-Star Wanted Rating if you
don't get out in time. But, once outside, the countdown disappears and you
can re-enter the house.

When inside a house scope out the place a little bit. There is usually three
items worth stealing within a house. Sometimes one of the items is in the
bedroom.

If an item is in the bedroom, I sneak into the room, take the item, and run
out. It doesn't matter if I'm detected or not. I have plenty of time to get
out. Once outside with my item I drop it off in the back of the truck. Then I
run back inside the same house, grab another item, and run out before the
detection timer runs out.

Once I clean out this house, I then go and enter the house across the street.
Then I repeat the process I used on the first one. Once I clean out the
second house I then go back to the first house and repeat the process.

You see, once you start robbing another house, all of the items in the first
house reset so instead of finding a completely different house to rob you can
just go back to this one. By having the two houses you can rob across the
street from each other you can quickly accumulate items by just going back
and forth between the two houses.

You can also kill the occupant of the house so you can rummage through the
place without interference. However, if you go to another house then back to
the first one, the occupant will be "revived".

Skipp Kennedy went one step better. He ran into the first house, grabbed the
first thing he saw then ran back out. Dropped off the item in the back of the
Boxville then ran into the second house, grabbed the first thing he saw
there, then ran back out. Then he dropped off that item and ran back into the
first house and repeated the pattern. This was much faster and allowed for
the collection of more items.

You would definitely be detected using this method but you will be long gone
before the Cops show up.

Continue robbing houses until you have about ten seconds left on the clock
then re-enter the Boxville. When the Daylight Timer runs out then you will be
given another five minute timer to get to the lockup so you can successfully
complete this side-mission.

Once you get to the lockup you will be paid for the items you have stolen
plus $3,000 for successful completion.

Although this mission doesn't contribute toward 100% Completion there is
something you earn that can be very useful and is not documented within the
game but works on all versions of San Andreas (I confirmed this on all of my
PS2 and Xbox versions).

According to Glen T. Winstein, with help from Mxyzptlk and Craig Kostelecky,
you earn the Infinite Stamina Feature. This means that you can run and sprint
without ever getting tired.

This is also why I put this near the beginning. Having Infinite Stamina can
be extremely useful. However, you can still earn Stamina on your Stamina Stat
but it is now irrelevant.

I should point out the on the PC AO Version it may be possible to trigger the
Pilots License Glitch by doing this mission (info courtesy of Odhita
Kamayana).

After completion of this side-mission I head up to Jefferson and purchase the
Jefferson Safehouse. And, with my remaining money, I head to my next
objective.....

 /=========================================================================\
0===========================================================================0
| B.I.3. Inside Track Betting and Easy Money                         [ITBM] |
0===========================================================================0
 \=========================================================================/

Under the raised freeway and just south of the parking lot under the
Mulholland Intersection is the Inside Track Betting parlor.

Here you can bet on the horses. And it is here you can win a lot of money. A
whole lot of money.

Walk to the ITB Machine to play the horses. There are five choices and they
go from top to bottom from best odds to long odds. The long odds are usually
10 to 1, 11 to 1, and 12 to 1. You can also bet in increments from $5 to
$10,000.

As it turns out, based on info from the message boards, all of the horses
have the same chances of winning regardless of the odds posted. It is not
skewed to where the worst horse loses 99 time out of a hundred or where the
best horse wins most of the time. No, all of the horses have an equal chance
to win the races.

To start trying to win money bet all of your money on the bottom horse. If
you win, go back to the Jefferson Safehouse and save your game. Then go back
here to win more money. If you lose, pause, reload from your Jefferson
Safehouse save point and come back here to try again.

The maximum you can bet at any one time is $9,999,995. At 12 to 1 odds that
means you can win a maximum of $119,999,936.

However, it can become tedious trying to get that 119 million. The maximum
increment is $10,000 and you have to press the button once for each ten grand
you wish to bet. You can't just hold the button down to get it to increase.
You either have to tap fast using two fingers or use a programmable joypad to
speed things up.

Of course, having $10,000,000 plus is more than enough to get things started
so you don't have to try to get $100,000,000 unless you want to but it will
be very nice to have.

Regardless of whether or not I had over ten million or over a hundred
million, I went ahead and purchased the remaining available Safehouses.

 /=========================================================================\
0===========================================================================0
| B.I.4. Keeping An Eye Open For Certain Cars                        [KPEO] |
0===========================================================================0
 \=========================================================================/

In the later stages of the game you will need to collect cars for the
Import / Export Car Lists to get to 100% Completion.

Many of the cars can be easily found. But some of the cars are not so easy to
find. Now that I have bought all of the available Safehouses I have four
garages to store cars in.

Below is the list of vehicles you may want to look out for in your early
travels in Los Santos:

  >>Feltzer (convertible)
  >>Cheetah (Ferrari Testarossa)
  >>Stallion (late 70s Ford Mustang)
  >>Freeway (Harley-Davidson style bike)

Although you can store more than one vehicle in a garage I try to put just
one car in any garage. This will reduce, but sadly not eliminate, the
infamous Car Eating Garage Glitch.

 /=========================================================================\
0===========================================================================0
| B.I.5. Oysters (Los Santos and Red County)                         [OSLS] |
0===========================================================================0
 \=========================================================================/

The next thing one can do here is start collecting Oysters which are spread
around the San Andreas area. There are fifty of them to acquire and it is
required for 100% Completion.

You can go swimming around the Unwelcome Areas (without touching land) safely
to acquire a lot of the Oysters. You can also max out your Health and Lung
Capacity along the way (and increase your Sex Appeal).

However, there are faster ways to get both done but it is not a bad way to do
some early exploration of San Andreas.

The fastest way to acquire all of the Oysters is to use a speedboat and
collect them either using an Early Exploration Exploit or by waiting until
all of San Andreas is open.

You will get $100 for each Oyster you collect and $100,000 (plus maxing out
your Lung Capacity Stat) for acquiring all fifty of them.

Listed below are the Oysters for Los Santos and Red County. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXX\
0==================0
| Los Santos (LST) |
0==================0
 \XXXXXXXXXXXXXXXX/

[LST-Y1] - Inside the swimming pool of the large mansion behind the VINEWOOD 
           sign (Madd Dogg's Crib). Climb the fence on the north side to gain 
           entrance.
           Map: (D-5).

[LST-Y2] - Inside the lake in Glen Park.
           Map: (E-5).

[LST-Y3] - At the end of the concrete pier at Playa Del Seville.
           Map: (F-6).

[LST-Y4] - At the south end of the pier just southwest of the large docked 
           ship at Ocean Docks.
           Map: (F-6).

[LST-Y5] - Under the southernmost bridge at Ocean Docks. Southwest of LST-Y6.
           Map: (F-6).

[LST-Y6] - Underneath the bridge just northwest of LST-Y4.
           Map: (F-6).

[LST-Y7] - Just off the beach at the southwest corner of Los Santos 
           International Airport. Near the center of the curve.
           Map: (F-5).

[LST-Y8] - Just west of the Verdant Bluffs road tunnel near the south 
           entrance.
           Map: (F-5).

[LST-Y9] - Underneath the south road bridge in the Marina.
           Map: (E-4).

[LST-Y10] - Underneath the north road bridge in the Marina.
            Map: (E-4).

[LST-Y11] - At the end of the Santa Maria Beach Lighthouse.
            Map: (E-4).

 /XXXXXXXXXXXXXXXX\
0==================0
| Red County (RDC) |
0==================0
 \XXXXXXXXXXXXXXXX/

[RDC-Y12] - Under the pier at Fisher's Lagoon.
            Map: (D-6).

[RDC-Y13] - Under the center of Frederick Bridge.
            Map: (C-6).

[RDC-Y14] - Under the smaller bridge just south of the freeway bridge (west 
            of Palomino Creek).
            Map: (C-6).

[RDC-Y15] - Under the road bridge northwest of Dillimore.
            Map: (D-4).

[RDC-Y16] - At the northwest part of the Panopticon.
            Map: (C-3).

[RDC-Y17] - Under the bridge just east of Flint Water.
            Map: (D-4).

[RDC-Y18] - Under the bridge just south of Flint Water.
            Map: (D-3).

[RDC-Y19] - Under the railroad bridge southeast of RDC-Y18.
            Map: (D-4).

[RDC-Y20] - Under the bridge northeast of the Flint Intersection. The Oyster 
            sits in a gully in the area between the two bridges.
            Map: (E-4).

 /=========================================================================\
0===========================================================================0
| B.I.6. Los Santos Graffiti Tags                                    [LSGT] |
0===========================================================================0
 \=========================================================================/

In Los Santos there are 100 Graffiti Tags that must be spray-painted over
with the Grove Street Families tag. You're supposed to do this after the
mission "Tagging Up Turf" (Sweet Johnson) but you can do them all before
doing the Main Story Missions.

You can find Spray Cans in Las Calinas and Ganton (on top of the Pawn Shop
behind CJ's House) so you can do the Tags before doing any Main Story
Missions.

When doing the "Tagging Up Turf" mission, the six tags you covered up
beforehand will be uncovered so you can cover them back up to complete the
mission. I played around and found out that you can get all 100 Tags before
the Main Story Missions without negatively affecting "Tagging Up Turf".

One option is to wait until the mission "Tagging Up Turf" to take advantage
of the unlimited Spray Can "ammo" during the mission and do all of the Tags
then.

Another little tip is to try to get the Tags at night since they tend to be
brighter when the sun is down (making them easier to see) and blend into the
walls during the daytime (making them harder to see).

The Graffiti Tag List is broken up by neighborhood. There are 26
neighborhoods that have Tags in them.

When you find a Tag to spray paint, you use Target to aim and use the Attack
to paint. Wait until the game prompts that the tag has been successfully
painted before stopping. Make sure that no Cops are around when tagging
otherwise you will get a Wanted Rating.

When all 100 Tags are finished your Respect will increase and the following
Weapon Icons will spawn in the kitchen of CJ's House:

  >>AK47
  >>Tec9
  >>Sawnoff Shotgun
  >>Molotov Cocktails

And, according to Allan Curtis, your fellow gang members will be armed with
more powerful weapons like the SMG, Desert Eagles, and Knives.

Listed below, by neighborhood, is the Graffiti Tag list for Los Santos. The
Map co-ordinates refer to the printed map that comes included with the game
disc:

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Santa Maria Beach (SMB) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[SMB-T1] - At the end of the Santa Maria Pier on the upper level of the east 
           building.
           Map: (F-4).

[SMB-T2] - On the lower level (south side) behind the Santa Maria Beach Pay 
           'N' Spray.
           Map: (E-4).

 /XXXXXXXXXXX\
0=============0
| Rodeo (RDO) |
0=============0
 \XXXXXXXXXXX/

[RDO-T3] - From the south entrance of Interglobal Television Studios (in 
           Vinewood), go west and to the next intersection. When you reach 
           the intersection you will see a large beige building to the 
           southwest. At the front of this building are two large rectangular 
           planters. A Police Bribe Icon is between these planters. Go south 
           until you are past this building and you will see a clearing to 
           your right. This is the parking lot for this building and you will 
           also see a large "Ranch" billboard. Just under the right side of 
           the billboard, on the wall, is the Tag.
           Map: (E-4).

[RDO-T4] - Tucked in a corner left of the doors for the Vinyl Countdown 
           record store in north Rodeo.
           Map: (E-4).

 /XXXXXXXXXXXXXX\
0================0
| Vinewood (VWD) |
0================0
 \XXXXXXXXXXXXXX/

[VWD-T5] - From the Temple Pay 'N' Spray, head west to the next intersection 
           and turn north. Continue north and when you reach the next 
           intersection, with the signal lights, stop and look west. You will 
           see a building on the corner with a light blue/dark blue wall. The 
           Tag is on the north side of this corner building facing the main 
           street.
           Map: (D-4).

 /XXXXXXXXXXXX\
0==============0
| Temple (TMP) |
0==============0
 \XXXXXXXXXXXX/

[TMP-T6] - On the east side of the yellow TransFender building (that is 
           next door to the Temple Pay 'N' Spray).
           Map: (D-5).

 /XXXXXXXXXXXX\
0==============0
| Marina (MRN) |
0==============0
 \XXXXXXXXXXXX/

[MRN-T7] - From the south entrance of Interglobal Television Studios (in 
           Vinewood), go southwest, and across the street, to the sign that 
           says "Jetty Lounge". Go south down some stairs until you reach a 
           small wooden pier. The Tag is on the nearby wall.
           Map: (E-4).

[MRN-T8] - From the entrance of the Marina Burger Shot, go south along the 
           road and on the yellow lines in the middle. Go straight through 
           the intersection at the end of the road, cross the main road, and 
           you should run smack into the Tag (this Tag is at the entrance of 
           the Verona Beach Pier at the corner of a building).
           Map: (E-4).

 /XXXXXXXXXXXX\
0==============0
| Market (MKT) |
0==============0
 \XXXXXXXXXXXX/

[MKT-T9] - From the entrance of the Downtown Los Santos Ammu-Nation, stay on 
           the sidewalk and head south. When you get to the next 
           intersection, cross it going southwest to the sidewalk on the west 
           side of the street. Continue south for a little bit and you should 
           see a white futuristic building with green windows to your right. 
           Angle southwest toward this building and you should see a lower 
           level and angled pillars for this building. On the lower level for 
           this building, on the north side between the doorways, is the Tag.
           Map: (E-5).

[MKT-T10] - From the entrance of The Temple Pay 'N' Spray, head east to the 
            second set of signal lights. Go past it and you will notice a 
            large pathway to your right. Go south down this path and you will 
            enter the parking lot for the apartment complexes on this block. 
            As you continue south you will see an alleyway which leads to an 
            intersection with signal lights. The Tag can be found on the 
            large white building on the southwest corner, across the 
            intersection, on your right.
            Map: (E-5).

[MKT-T11] - From the Jim's Sticky Ring doughnut shop, go northeast across the 
            intersection and you should run into the Phat Discs store (it is 
            at the corner with blue and salmon trim). Head just south of the 
            entrance of Phat Discs to find a set of stairs. Go upstairs and 
            follow the way. On the wall at the end of the path is the Tag.
            Map: (E-5).

[MKT-T12] - From the main entrance (north side) of The Verona Mall, go south 
            into the mall and toward the escalators. Go under the overhang 
            just west of the escalators. Turn and head west, through the 
            tunnel, and onto the street going west. Head to the next 
            intersection. As you near the intersection you will see a large 
            white building with blue windows at the corner and on your right 
            side. When you reach the large palm tree next to the white 
            building you will see an alleyway that goes behind the white 
            building. Go into the alleyway and you will see two air 
            conditioning units on the wall to your left. Go between them, 
            jump, and grab onto the roof ledge. Climb up and you should see 
            the Tag on the wall ahead of you.
            Map: (E-4).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Verona Beach (VBH) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[VBH-T13] - If you go to the northeast corner of the Conference Center 
            complex (in Conference Center) and look north you should see a 
            large white building across the street. Cross the street and on 
            the south side of this building you should see a set of stairs. 
            Go up the stairs and head east. Follow the path and you will see 
            the Tag at the end by the door.
            Map: (E-5).

[VBH-T14] - At the very southwest part of the Conference Center (in 
            Conference Center) is an intersection with signal lights. Go 
            south across the street and you will see the Tag on the corner, 
            west wall, to your left.
            Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Verdant Bluffs (VBF) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[VBF-T15] - On the upper level of the Observatory on the north dome.
            Map: (E-5).

 /XXXXXXXXXXXXXX\
0================0
| Commerce (CMR) |
0================0
 \XXXXXXXXXXXXXX/

[CMR-T16] - On the north side (west of the main doors) of City Hall.
            Map: (E-5).

[CMR-T17] - On the south side of the Legal Theatre across the street, north, 
            from the Commerce 24-7.
            Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Pershing Square (PSQ) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[PSQ-T18] - On the south side of the Los Santos Police Department HQ 
            building.
            Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Downtown Los Santos (DLS) |
0===========================0
 \XXXXXXXXXXXXXXXXXXXXXXXXX/

[DLS-T19] - In the middle of a courtyard in Downtown Los Santos. From the 
            street corner at the entrance of County Hospital in Jefferson, 
            head north up the hill and to the next intersection. Turn left 
            and head to the next intersection. When you reach this 
            intersection, go forward to the building ahead and to the 
            opening. As you head into the courtyard you should see some 
            tables and chairs to your left. Ahead of you is some railings 
            with a couple of trees. Go on the left of these trees and, just 
            past them, you should see the Tag on the wall to your left.
            Map: (E-5).

[DLS-T20] - From the entrance of the Downtown Los Santos Inside Track 
            building, head east to the next intersection then turn south. As 
            you head down the hill you should notice a short wall to your 
            right after you get past the red building. When you reach the end 
            of the wall, turn right, up the stairs and stop between two 
            trees. Turn north, go past the tree, and to the next tree. When 
            you reach this tree turn west and head toward the building. As 
            you get close to the building you should see the Tag to your 
            left.
            Map: (E-5).

[DLS-T21] - From the entrance of the Downtown Los Santos Inside Track 
            building go west past the first set of signal lights. As 
            you near the second set of signal lights you will see a clearing 
            and a building with pillar supports that have dark blue 
            horizontal stripes on your left. Aim toward the corner of the 
            building just inside the pillars. When at the corner turn and 
            head south. The Tag is on the wall straight ahead of you (after 
            the fifth pillar).
            Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Mulholland Intersection (MIN) |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[MIN-T22] - On the west wall (by the trash containers) of the parking lot 
            under the Mulholland Intersection.
            Map: (D-5).

[MIN-T23] - On the west wall underneath an exit ramp in the northeast section 
            of the Mulholland Intersection.
            Map: (D-5).

 /XXXXXXXXXXXXXXX\
0=================0
| Glen Park (GPK) |
0=================0
 \XXXXXXXXXXXXXXX/

[GPK-T24] - From the entrance of the Downtown Los Santos Inside Track 
            building, go north and into the parking lot under the Mulholland 
            Intersection. Continue north until you reach the short retaining 
            wall then head east. Go under the billboard and into the street 
            continuing east. Look to your right. You will see some dumpy 
            looking beige one-story apartments with orange roofs. There are 
            gaps in the fence that serve as an entrance to each building. Go 
            to the second one and turn south to enter. As you enter the small 
            courtyard you should see the Tag on the wall to your right.
            Map: (E-5).

[GPK-T25] - Under the north end of the bridge that goes over the lake in Glen 
            Park.
            Map: (E-5).

[GPK-T26] - In the alleyway at the end of the bridge directly south of Glen 
            Park.
            Map: (E-5).

[GPK-T27] - Inside the northeast corner of the Skate Park west of County 
            General Hospital.
            Map: (E-5).

 /XXXXXXXXXXXXXXX\
0=================0
| Jefferson (JFS) |
0=================0
 \XXXXXXXXXXXXXXX/

[JFS-T28] - From the south gate of the Jefferson Church parking lot look 
            south. You are at an intersection with signal lights. Go 
            southwest to the corner of the sidewalk that has a wall with a 
            hedge on top. Go south along the sidewalk and go to the fifth 
            house. If you are at the right house it should be gray with a 
            light red door and a blue house to the right. There is an 
            overhang on the right side of the gray house. Go under the 
            overhang and the Tag should be on the wall to your left.
            Map: (E-6).

[JFS-T29] - On a wall by the stained glass window on the south side of the 
            Jefferson Church.
            Map: (E-6).

[JFS-T30] - Under the stairs at the south side of the Jefferson Motel.
            Map: (E-6).

[JFS-T31] - Go into the backyard of the Jefferson Safehouse and jump the 
            fence to enter an alleyway. Go east and you should come across 
            the Tag which is on the fence to your left.
            Map: (E-6).

[JFS-T32] - From the parking pad of the Jefferson Safehouse, go west to the 
            signal lights then turn north. When you get to the second set of 
            lights you should see a store called Discount Warehouse to your 
            right. A little north of that is a store called Diamonds. Right 
            next to it is an alleyway. Go west into this alleyway. When you 
            get to the corner you should see the Tag to your right. This Tag 
            is also behind the SubUrban Clothes Store.
            Map: (E-6).

[JFS-T33] - On a wall, hidden behind some bushes, on the southeast side of 
            County General Hospital.
            Map: (E-6).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Las Calinas (LCA) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[LCA-T34] - From the entrance of the Jefferson Motel, go into the street and 
            head west through the double set of signal lights. Go west until 
            you reach another set of signal lights at a 3-way intersection. 
            Look right. You should see a orange house with a light blue house 
            just to the east of it. There is an alley between the two houses. 
            Go north into the alley and you should see the Tag on the blue 
            wall to your right.
            Map: (E-6).

[LCA-T35] - From the entrance of the Jefferson Motel, go into the street and 
            head west through the double set of signal lights. Go west until 
            you reach another set of signal lights at a 3-way intersection. 
            Look right. You should see a orange house with a light blue house 
            just to the east of it. There is an alley between the two houses. 
            Go north into the alley, past LCA-T34, and into the street. Angle 
            northeast and you should see an angled pathway leading up. The 
            Tag is on the ground wall of this walkway.
            Map: (E-6).

[LCA-T36] - Just inside the train tunnel, west wall, northeast of the 
            Jefferson Motel.
            Map: (E-6).

[LCA-T37] - From the Carniceria El Pueblo Market (at the top of the hill at 
            the three-way intersection north of the Jefferson Motel), head 
            east. As you proceed along the street you should see a large 
            beige house with an sharply angled brick red rooftop to your 
            left. There is also a set of stairs on the east side of this 
            house where you can get an SMG Weapon Icon. On the north wall of 
            this house is where you can find the Tag.
            Map: (E-6).

[LCA-T38] - From the Carniceria El Pueblo Market (at the top of the hill at 
            the three-way intersection north of the Jefferson Motel), head 
            west. Just as you get to the gentle curve look left. You should 
            see a orange house with a brick red overhang. Just before this 
            house is a light blue house. There is an alley between them. Go 
            south into this alley and you should see the Tag on on the blue 
            wall to your left.
            Map: (E-6).

[LCA-T39] - From the entrance of the Jefferson Motel, go into the street and 
            head east. As you head up the hill you should see a group of 
            three billboards. You should also see a stairway to your left. Go 
            up the stairway and follow the path, and up another set of 
            stairs, until you reach another street. Once on this street turn 
            north. Look to your left and you should see a group of light 
            orange houses and a group of light blue houses. Go into the yard 
            of the light blue house that is right next to an light orange 
            house. Go between the two houses and you should see the Tag on 
            the wall of the light orange house to your right.
            Map: (E-6).

[LCA-T40] - From the entrance of the Jefferson Motel, go into the street and 
            head east. As you head up the hill you should see a group of 
            three billboards. You should also see a stairway to your left. Go 
            up the stairway and follow the path, and up another set of 
            stairs, until you reach another street. Head north and past where 
            you found LCA-T39 then turn east at the 3-way T-intersection. Go 
            down the hill and past the Police Bribe. As you get to the bottom 
            of the hill you should see a large blue and white building to 
            your right. There is also an entryway up into the building's 
            entrance at the bottom of the hill. Go south into the entryway 
            and angle right past the pillar. The Tag should be on the wall 
            ahead of you.
            Map: (E-6).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| East Los Santos (ELS) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[ELS-T41] - On the west wall of Lolita's Mexican restaurant (between the 
            painting of a woman and the entrance) west of the East Los Santos 
            Cluckin' Bell. (This is also one of the Tags featured during the 
            mission "Tagging Up Turf" (Sweet Johnson)).
            Map: (E-6).

[ELS-T42] - On upper level of the Sign Shop just south of the East Los Santos 
            Cluckin' Bell. (This is also one of the Tags featured during the 
            mission "Tagging Up Turf" (Sweet Johnson)).
            Map: (E-6).

[ELS-T43] - In the alley, behind the chainlink fence, just north of the East 
            Los Santos Cluckin' Bell. (This is also one of the Tags featured 
            during the mission "Tagging Up Turf" (Sweet Johnson)).
            Map: (E-6).

[ELS-T44] - From the entrance of the East Los Santos Cluckin' Bell, head east 
            past Mama's Cinema. As you get near the curve look left. You 
            should see a tunnel just past the Carnicera market. Go north into 
            the tunnel and you should see the Tag to your right as you reach 
            the north end of the tunnel.
            Map: (E-6).

[ELS-T45] - From the entrance of the East Los Santos Cluckin' Bell, head east 
            past Mama's Cinema. As you get near the curve look left. You 
            should see a tunnel just past the Carnicera market. Go north into 
            the tunnel, past ELS-T44, and out of the tunnel. You should see 
            the Carwash. Turn east to go back to the road then turn north. Go 
            under the bridge, and up the hill. When you reach the top of the 
            hill you should see a set of signal lights. As you near the 
            lights look right. You should see the Tag on the wall near the 
            signal lights.
            Map: (E-6).

[ELS-T46] - From the entrance of the East Los Santos Cluckin' Bell, head east 
            past Mama's Cinema. As you get near the curve look left. You 
            should see a tunnel just past the Carnicera market. Go north into 
            the tunnel, past ELS-T44, and out of the tunnel. You should see 
            the Carwash. Turn east to go back to the road then turn north. Go 
            under the bridge, and up the hill. As you go up the hill keep an 
            eye to your left. You should see a yellow sign that says "Super 
            Value". Right where this sign is is an alley. Go west into the 
            alley and turn north at the corner. Look right and you should see 
            the Tag on the wall near the corner.
            Map: (E-6).

[ELS-T47] - From ELS-T46 look north. About fifteen feet north, and on the 
            opposite wall, from ELS-T46 is the Tag ELS-T47.
            Map: (E-6).

[ELS-T48] - From the entrance of the Jefferson Motel, go into the street and 
            head east. As you head up the hill you should see a group of 
            three billboards. You should also see a stairway to your left. Go 
            past the stairs and to the lamppost just after it. You should see 
            the Tag on the wall to your left.
            Map: (E-6).

[ELS-T49] - From the entrance of the East Los Santos Cluckin' Bell, go to the 
            building southeast from here. Go to the parking lot on the south 
            side of this building. As you enter the lot look left. You should 
            see a fence, two palm trees, and a gray wall. The Tag is on the 
            gray wall near where it meets the blue wall.
            Map: (E-6).

[ELS-T50] - From the south entrance of the parking lot for the East Los 
            Santos Cluckin' Bell, go into the street and head west toward 
            Lolita's Mexican restaurant then turn north at the signal light. 
            Go north until you reach the next set of lights. Ahead of you is 
            the Liquor Store. At the northeast part of the Liquor Store is a 
            Sprunk Machine. Just north of the Liquor Store is a orange 
            building. Go into the alley between the Liquor Store and this 
            building and you should see the Tag on the wall of the orange 
            building.
            Map: (E-6).

[ELS-T51] - From the entrance of the Jefferson Motel, go into the street and 
            head east. After crossing the railroad tracks take the next right 
            at the signal lights. As you go south along this street, which is 
            parallel to the railroad tracks, look left you should see a 
            salmon colored wall with a fence on top, a gap, and another 
            section of salmon colored wall. On this second section of salmon 
            colored wall is a tunnel, with white walls, leading down. Go into 
            the tunnel and you will enter an underground parking lot. Turn 
            right and go south. Look to your right. You should see the Tag on 
            the wall (usually behind a car).
            Map: (E-6).

 /XXXXXXXXXXXXXXXX\
0==================0
| Los Flores (LFS) |
0==================0
 \XXXXXXXXXXXXXXXX/

[LFS-T52] - From the entrance of The Pig Pen Strip Club parking lot go into 
            the street and turn east. Go past the first set of signal lights 
            and up the hill. Go past the second set and stop at the third set 
            of signal lights. This is also the intersection where ELS-T45 can 
            be found. Now turn left and go north up the hill. Look right and 
            you should see a group of blue and white apartments. As you get 
            near the top of the hill get on the sidewalk and go inside the 
            hedge. Continue going up the hill and turn right at the inside 
            corner of the hedge. You'll notice ahead of you is another set of 
            apartments with a beige and white color. The Tag should be on the 
            wall of the beige and white apartment ahead of you.
            Map: (E-6).

[LFS-T53] - From the entrance of the East Los Santos Cluckin' Bell, head east 
            past Mama's Cinema. Follow the curve going north and go under the 
            bridge. As you are under the bridge look right. You should see a 
            set of stairs going up. At the base of the stairs is an alley 
            going east. Go into the alley and turn left when you reach the 
            top of incline. The Tag should be on the wall ahead of you.
            Map: (E-6).

 /XXXXXXXXXXXXXXXX\
0==================0
| East Beach (EBH) |
0==================0
 \XXXXXXXXXXXXXXXX/

[EBH-T54] - On the southeast part of the Los Santos Forum building.
            Map: (E-6).

[EBH-T55] - From the southeast entrance of the The Los Santos Forum parking 
            lot go north along the main highway. After the next intersection 
            angle left and go on the road parallel to the main highway. When 
            you get to the pedestrian bridge turn left to enter a parking 
            lot. Turn left again and angle southwest. The Tag should be on 
            the wall of the gray and brick red building ahead of you.
            Map: (E-6).

[EBH-T56] - From the southeast entrance of the The Los Santos Forum parking 
            lot go north along the main highway. After the next intersection 
            angle left and go on the road parallel to the main highway. Go 
            north past the pedestrian bridge and turn left at the 
            intersection after the green and white building. Just as you go 
            up the incline look right. You should see a large multistory 
            carpark. Go just inside the entrance and stop. The Tag should be 
            on the wall to your right.
            Map: (E-6).

[EBH-T57] - From the entrance of the East Beach Parking Garage (near where 
            you found EBH-T56), go east down the hill and turn north at the 
            intersection. Follow the road and to the base of the incline. 
            Look left and you should see the East Pacific apartments. Go to 
            the north part of the apartments and climb onto the roof. Once on 
            the roof go south until you drop down to the roof below you. Turn 
            around and you should see the Tag on the wall.
            Map: (E-6).

[EBH-T58] - From the entrance of the East Beach Parking Garage (near where 
            you found EBH-T56), go east down the hill and turn north at the 
            intersection. Follow the road and up the incline (and past where 
            you found EBH-T57). Just before you reach the bridge you should 
            see two houses to your left. Turn left and go into the parking 
            area between them. You should see a yellow cone at the entrance 
            to the house on your right. This is Colonel Fuhrberger's house. 
            Look left to face the other house and you see the Tag on the 
            wall.
            Map: (E-6).

[EBH-T59] - From the northwest entrance of the The Los Santos Forum parking 
            lot, look north. Go east on the road ahead of you and turn left 
            where you see the large Saints Boulevard sign. Go north along 
            Saints Boulevard and up the hill. At the top the road will level 
            out then you go up the hill again. Just as you start going up the 
            hill again look right. You should see a set of small stairs 
            leading up. If you look at the building where the stairs are at 
            you should see the number 2026 above the entrance (this would 
            make it 2026 Saints Boulevard). Go up these stairs and you should 
            see the Tag on the wall on your right.
            Map: (E-6).

[EBH-T60] - From the northwest entrance of the The Los Santos Forum parking 
            lot, look north. Go east on the road ahead of you and turn left 
            where you see the large Saints Boulevard sign. Go north along 
            Saints Boulevard and up the hill. At the top the road will level 
            out then you go up the hill again (and past where you found 
            EBH-T59). Continue north until you are at the very top of the 
            hill. Just before the bridge you will see a apartment complex to 
            your right. This is The Golden Palms apartments. You will also 
            see a small clearing between the apartments and the bridge. Go 
            right into this clearing and stop at the wall (you will also see 
            a chunk taken out of it). Go right from here and you will see a 
            Body Armor Icon. Jump the wall beyond it and you should see the 
            Tag on the wall to your right.
            Map: (E-6).

[EBH-T61] - From the northwest entrance of the The Los Santos Forum parking 
            lot, look north. Go north along the road after the intersection, 
            under the bridge, and up the hill. When you get to the next set 
            of signal lights. Turn right and go around the north side of the 
            gray building (with large light blue windows) next to you. Go 
            onto the S-shaped road going south. Just before the next curve 
            look right. You should see the Tag on the wall of the gray 
            building between two of the large light blue windows.
            Map: (E-6).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Playa Del Seville (PDS) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[PDS-T62] - From the southeast entrance of the Los Santos Forum parking lot 
            go directly southeast and you should enter what appears to be a 
            parking area for the nearby beach. Find the stairs and go down to 
            the beach. Go north a little bit and you should see the Tag on 
            the wall to your left.
            Map: (E-6).

[PDS-T63] - From the southeast entrance of the Los Santos Forum parking lot 
            go directly south and towards the blue and white apartments 
            directly south of the Los Santos Forum. Usually there is a parked 
            car that rolls onto the highway. On the wall, just before the 
            parked car, is the Tag.
            Map: (E-6).

[PDS-T64] - From the southeast entrance of the Los Santos Forum parking lot 
            go directly south and towards the blue and white apartments 
            directly south of the Los Santos Forum. Just as you get to the 
            south end of the apartments, just past PDS-T63, you should see a 
            gap in the wall leading west. Go up this path and go southwest. 
            You should see a basketball court. On the wall of the building on 
            the west side of the court is the Tag.
            Map: (E-6).

[PDS-T65] - From the southeast entrance of the Los Santos Forum parking lot 
            go directly south and towards the blue and white apartments 
            directly south of the Los Santos Forum. Usually there is a parked 
            car that rolls onto the highway. On the wall, just before the 
            parked car, is PDS-T63. Go up the ramp that the nearby car rolled 
            from and enter the tunnel going west. You should see a road and 
            the other half of the blue and white apartments. Cross the street 
            and into the tunnel for the other half of the apartments. After 
            that you should see another road and a white wall which has some 
            transformers behind it. On the wall at the entrance to the 
            transformers is the Tag.
            Map: (E-6).

[PDS-T66] - From the southeast entrance of the Los Santos Forum parking lot 
            go directly south and towards the blue and white apartments 
            directly south of the Los Santos Forum. Once you cross the 
            street, take the first ramp, going west, that you see. Once you 
            get to the top of the ramp you should be on the north side of the 
            apartments. In the middle of the blue wall, which should be to 
            your left, is the Tag.
            Map: (E-6).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Docks (ODK) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[ODK-T67] - From the parking lot of the Willowfield Cluckin' Bell, go south 
            and turn west at the signal light. Continue west until you reach 
            the three-way intersection. Ahead of you is the Scrapyard 
            entrance. Turn left at the lights and go south. Go past the next 
            set of signal lights and go up the incline for the bridge. You 
            should also see the large green bridge support for this end of 
            the bridge. Look to your left and you should see the Tag on the 
            bridge support.
            Map: (F-6).

[ODK-T68] - From the southeast entrance of the Los Santos Forum parking lot 
            go directly south and past the apartments directly south of the 
            Los Santos Forum. Follow the main highway along the curve turning 
            west. Just after the curve you will reach a set of signal lights. 
            Look slightly to your right and you should see the Tag on the 
            wall near the corner.
            Map: (F-6).

[ODK-T69] - From the east end of the large road tunnel south of the Los 
            Santos International Airport, head east. Follow the highway until 
            you reach a set of signal lights. When you get there you should 
            see a large blue building to your left. And you should see the 
            Tag on the blue wall near the corner.
            Map: (F-6).

[ODK-T70] - From the east end of the large road tunnel south of the Los 
            Santos International Airport, head east. Follow the highway until 
            you reach a set of signal lights. When you get there you should 
            see a large blue building to your left. Turn right at this 
            intersection and turn right at the next intersection. Just as you 
            get to the large yellow crane you should see a angled path to 
            your left. Take this path and go down the stairs. You should see 
            some buildings to your left. After the first building is a bunch 
            of cargo containers. Turn left between the first building and the 
            containers and then turn right when you reach the edge. You 
            should see the Tag on the container to your right.
            Map: (F-6).

[ODK-T71] - Go into the flood control channel directly east of CJ's House in 
            Ganton and go south. Keep going south and you will reach a bridge 
            that has a large support in the middle of the channel. Go on the 
            left side of the support and you should see the Tag at the corner 
            near the end (and just as you cross into Ocean Docks).
            Map: (F-6).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Willowfield (WFD) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[WFD-T72] - From the entrance of the Willowfield Safehouse go west. As you 
            near the intersection look right. You should see a large maroon 
            building. The Tag is on this wall near the intersection.
            Map: (E-6).

[WFD-T73] - From the parking lot of the Willowfield Cluckin' Bell, go south 
            and turn west at the signal light. Continue west until you reach 
            the three-way intersection. Ahead of you is the Scrapyard 
            entrance. Go through the entrance and to the railroad tracks. 
            Right where they merge to become one track angle left. You should 
            see a large pile of coal and a white/gray building. There is a 
            gap between the coal and the building. Go through the gap and you 
            will land in the flood control channel. Once in the channel, stop 
            and rotate your camera to look back at the pile of coal. On the 
            wall right beside the tunnel beneath the coal is the Tag.
            Map: (E-6).

[WFD-T74] - From the entrance of the Willowfield Cluckin' Bell, head just 
            southeast and go on the road with the brick crosswalk. Head east 
            along this road. Just before you get to the signal light you 
            should see a strip mall to your right. This is the 6th Street 
            Plaza. The Tag is between the stores "Hong Kong Deli" and "Sushi 
            Man".
            Map: (E-6).

[WFD-T75] - On the south wall of the Willowfield Cluckin' Bell.
            Map: (E-6).

[WFD-T76] - From the entrance of the Idlewood Pay 'N' Spray, head south and 
            cross the bridge. Go through the intersection and to the curve 
            going west. On the inside part of this curve is a small strip 
            mall. On the north part of this center you will see a Sprunk 
            Machine. The Tag is to the right of the machine.
            Map: (E-6).

[WFD-T77] - From the east end of the large road tunnel south of the Los 
            Santos International Airport, head east. Follow the highway until 
            you reach a set of signal lights. When you get there you should 
            see a large blue building to your left. Turn left at the 
            intersection going north (and crossing the railroad tracks). 
            Continue north until you reach an intersection with signal 
            lights. When you get to the intersection you should also see a 
            chainlink fence to the northwest. There are some medium sized 
            buildings behind the fence. You should also see the Tag on the 
            building closest to the corner. To reach it, continue north until 
            the fence ends then do a U-turn to get behind the fence so you 
            can get to the Tag.
            Map: (F-6).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0========================================0
| Los Santos International Airport (LIA) |
0========================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[LIA-T78] - On the south side of the control tower in the center of the Los 
            Santos International Airport complex.
            Map: (F-5).

[LIA-T79] - On the top of the road tunnel entrance (west end, south side) 
            over the main highway south of the Los Santos International 
            Airport complex.
            Map: (F-5).

 /XXXXXXXXXXXXXXX\
0=================0
| El Corona (ELC) |
0=================0
 \XXXXXXXXXXXXXXX/

[ELC-T80] - On the south side of the Liquor Mart just south of the Idlewood 
            24-7.
            Map: (E-5).

[ELC-T81] - From the El Corona Safehouse, go east and take the first left at 
            the three-way intersection and go north. Then take the first 
            right going east. Then take the first left going north. This 
            should lead you to a short dead end street with a bunch of light 
            blue apartment buildings. Go through the end of this street and 
            onto the path between the buildings that leads to a chainlink 
            fence. As you get near the fence look right. You should see the 
            Tag above the entrance to one of the apartment buildings.
            Map: (E-5).

[ELC-T82] - From the El Corona Safehouse, go east and take the first left at 
            the three-way intersection and go north. Then take the first 
            right going east. Continue going east, and past where you found 
            ELC-T81, until you reach another three-way intersection. To your 
            left you should see a beige and brown Bar. On the west side of 
            this Bar is the Tag.
            Map: (E-5).

[ELC-T83] - From the El Corona Safehouse, go east and take the first right at 
            the three-way intersection and go south. Then take the first left 
            at the next three-way intersection going east. Continue going 
            east until you reach another three-way intersection. To your left 
            you should see the pink and white Nude Shop. On the south wall of 
            the Nude Shop is the Tag.
            Map: (F-5).

[ELC-T84] - From the El Corona Safehouse, go east and take the first right at 
            the three-way intersection and go south. Then take the first 
            right at the next three-way intersection going west. Look to your 
            right and you should see a long fence with three colored 
            sections. There is a beige section, a light green section, and a 
            red section. The Tag is on the light green section of this fence.
            Map: (F-5).

[ELC-T85] - From the entrance of the El Corona Safehouse, go east and toward 
            the intersection. As you get near the intersection look left. You 
            should see a house on the northwest corner of the intersection 
            with a red fence and a chainlink fence. Go through the entrance 
            in the chainlink fence and go north along the east side of the 
            house. The Tag should be on the wall to your left.
            Map: (F-5).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Mexico (LMX) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[LMX-T86] - From the entrance of The Alhambra Club (in Idlewood), go north 
            until you reach the signal lights. From there go west. As you 
            near the next set of signal lights, look to your left. You should 
            see the Tag on the curved wall.
            Map: (E-5).

[LMX-T87] - From the entrance of The Alhambra Club (in Idlewood), look west. 
            You should see a large billboard. Below the billboard you should 
            see the fence it sits behind. The Tag is on the building behind 
            this fence. To get to it go south and take the first right just 
            before the signal lights. After turning right you should see the 
            corner of this fence and an entrance between the end of the fence 
            and the white building (with red awnings) which should be on your 
            right. Go north into this entrance and you see the Tag on the 
            wall to your left.
            Map: (E-5).

[LMX-T88] - From the entrance of The Alhambra Club (in Idlewood), go south 
            and turn west at the next intersection. Go to the next set of 
            signal lights. Just after you get past the lights you should see 
            a Church to your left. The Tag is on the wall of this Church.
            Map: (E-5).

 /XXXXXXXXXXXXXX\
0================0
| Idlewood (IDW) |
0================0
 \XXXXXXXXXXXXXX/

[IDW-T89] - On the west side of the south end of the bridge north of the 
            Idlewood Well Stacked Pizza Co. (This is also one of the Tags 
            featured during the mission "Tagging Up Turf" (Sweet Johnson)).
            Map: (E-6).

[IDW-T90] - On the blue house directly across street west of IDW-T89. (This 
            is also one of the Tags featured during the mission "Tagging Up 
            Turf" (Sweet Johnson)).
            Map: (E-6).

[IDW-T91] - In the alleyway behind the blue house where IDW-T90 is. The Tag 
            is on the east wall of the alleyway. (This is also one of the 
            Tags featured during the mission "Tagging Up Turf" (Sweet 
            Johnson)).
            Map: (E-6).

[IDW-T92] - From IDW-T91 go north until you hit the intersection. Head 
            northeast toward the white dumpy apartments. Enter the small 
            courtyard and the Tag will be on the wall to your right (just 
            past the line of laundry overhead).
            Map: (E-6).

[IDW-T93] - From the entrance of the Idlewood Well Stacked Pizza Co. head 
            west along the street. As you go down the street you will see a 
            small set of white stairs to your right. Once past the stairs you 
            will see the Tag on the wire window on the wall.
            Map: (E-6).

[IDW-T94] - On the north wall within the parking lot of the 24-Hour Motel 
            east of the Idlewood Well Stacked Pizza Co.
            Map: (E-6).

[IDW-T95] - From the entrance of The Alhambra Club go south and turn east at 
            the intersection at the southwest corner of the building. 
            Continue east until you reach the next intersection with signal 
            lights. At this point you should see the Going Gas Station to 
            your right. Turn left at this intersection, going north, north 
            and into the group of beige apartments (where the street curves). 
            As you enter the apartment area you will see some vegetation to 
            your right. Once past the second large plant angle right so you 
            are parallel to the wall on your right. Then go right around the 
            corner of the building. Once around the corner you should see the 
            Tag ahead of you.
            Map: (E-5).

[IDW-T96] - From the entrance of The Alhambra Club go north along the side of 
            the building and you should see the Tag on the wall to your 
            right.
            Map: (E-5).

[IDW-T97] - From the Idlewood 24-7, head north and turn east at the 
            intersection with the signal lights. Continue east until you 
            reach the next intersection with signal lights. At this point you 
            should see the Going Gas Station to your right. On the back of 
            the Car Wash sign on the top of the Going Gas Station is the Tag.
            Map: (E-5).

[IDW-T98] - From the entrance of the Idlewood 24-7 go north and angle right 
            so you can enter the flood control channel. When inside the 
            channel you should see a wall in the middle just ahead of you. Go 
            around to the north side of this wall and you should see the Tag 
            on it.
            Map: (E-5).

 /XXXXXXXXXXXX\
0==============0
| Ganton (GTN) |
0==============0
 \XXXXXXXXXXXX/

[GTN-T99] - On the south end of the bridge, west side, just west of CJ's 
            House.
            Map: (E-6).

[GTN-T100] - From the entrance of the Ten Green Bottles bar, go southwest 
             toward a blue building named Botanica. Go into the parking lot 
             and to the chainlink fence. Climb the fence and head west. You 
             should see the Tag on the blue wall to your right.
             Map: (E-6).

 /=========================================================================\
0===========================================================================0
| B.I.7. The Commerce 24-7 Courier Asset Mission                     [CMCA] |
0===========================================================================0
 \=========================================================================/

At the southwest part of Commerce is the Commerce 24-7 (just west of City
Hall). In front of the 24-7 is a BMX bike. But this one is special. Getting
on this bike will trigger the Commerce 24-7 Courier Asset Mission.

This is a simple mission. While on the bike you have to throw packages
through the red coronas shown on your map. You have do this Drive-By style
using the Look Left and Look Right Buttons in conjunction with the Attack
Button. If you miss you can get a second chance by picking up the package and
trying again.

Part of your score is determined by how many packages you bring back to the
24-7 when you complete a level.

After completing the last corona in the run you then have to go back to the
Commerce 24-7 to complete the run.

There are a total of four runs to complete:

>>Run #1
  ******
  --Coronas = 3
  --Packages = 6
  --Time Limit = 3 minutes

>>Run #2
  ******
  --Coronas = 4
  --Packages = 6
  --Time Limit = 5 minutes

>>Run #3
  ******
  --Coronas = 5
  --Packages = 7
  --Time Limit = 5 minutes

>>Run #4
  ******
  --Coronas = 6
  --Packages = 8
  --Time Limit = 10 minutes

For the last run you will notice that the packages are really spread out.
Start by going west and going clockwise along the course. You can practically
sprint all the way through the course even with low Stamina. Just try not to
wreck too much.

Upon completion you gain a Money Icon outside the 24-7 and it will max out at
$2,000. And you will also inch closer toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| B.I.8. BMX Challenge                                               [BMCL] |
0===========================================================================0
 \=========================================================================/

To the west of County Hospital in Jefferson is the Skate Park. By one of the
half-pipes on top of the small hill is a BMX bike. Getting on this bike will
trigger the BMX Challenge.

There are 19 coronas you have to get to complete the challenge. Some of them
are really high up in the air so it is recommended that you max out your
Cycling Skill beforehand so you can Bunny-Hop to them. There are three of
them on the half-pipes and they are the toughest to get. One is actually on
the flat top of one of the half-pipes and the other two are in the air on
each side of the other half-pipe.

To successfully do this Challenge you must have a high Cycling Skill. This
will enable you to Bunny Hop really high and go backwards without falling
off. You can go and do other things like doing Graffiti Tags and Weapon
Collection while building up your Cycling Skill. It is recommended that you
max out your Cycling Skill before trying this Challenge.

Before doing the BMX Challenge, use the BMX bike you should have saved in
CJ's garage and practice doing the half-pipes. Go up one side and tap Pedal
really fast. You should shoot up the side and into the air. Learn how to land
and how to go up the other side of the pipe. Once you get the hang of it, get
onto the other bike to start the challenge.

When you start the challenge, you get ten seconds and get an additional ten
seconds for each corona you collect.

Get all of the other coronas on the ground and air as quickly as possible
before doing the half-pipe ones. This will allow you to get enough time so
you can get the last three on the half-pipes.

If you are having trouble getting the coronas on the half-pipes Philip
Carstens gave me this advice:

     "Go to Ocean Docks and get yourself a Packer (the truck with the tracks 
      on the trailer) and drive to the Skate park with the Packer. Once there 
      go to the half pipe in the north-western corner (the corona is on the 
      flat top of the half pipe). Park the Packer on the south-eastern side 
      with the front of the packer facing towards the flat top (north). Using 
      the side view make sure the truck is not to close to the half pipe 
      otherwise you might end up crashing into the half pipe with the BMX. If 
      parked correctly the corona almost becomes the easiest one to get. With 
      a moderate speed go up the tracks of the Packer and bunny hop to the 
      flat top, if you go to fast you will end up on the road behind the 
      skate park. If you don't succeed the first time you can go back to the 
      hill and activate the challenge again and the Packer will still be 
      there a second time around."

Once you complete the Challenge you will inch closer to 100% Completion.

 /=========================================================================\
0===========================================================================0
| B.I.9. Vigilante Mission (Motorcycle)                              [VGLC] |
0===========================================================================0
 \=========================================================================/

Another thing that can be done here in the Los Santos and Red County area is
to do the Vigilante Mission. While there are several kinds of Police vehicles
I can use here the best one to use is the Cop Motorcycle. It is also
recommended that you max out the SMG Weapon Skill Level and have about 2,000
rounds.

I found that the best place to do the Vigilante Mission is in the Red County
area. Very little traffic and few Cops to stop you if you get a Wanted Rating
during the mission. And even then the Police Ranchers are easy to deal with
since the country Cops are not as aggressive as their city counterparts. By
doing this mission in the country you are making the mission much easier.

By using the Cop Motorcycle I also have the ability to shoot forward which
gives me a huge advantage. All I have to do is just get behind my quarry and
shoot up the back of their car until it blows up.

The downside is that the criminals in the cars, at later levels, will shoot
back at you while being pursued. And some of them will wield Shotguns. They
can quickly destroy your armor and health if you get too close. This is why
you should have Hitman Weapon Skill Level on the SMG. This way you can shoot
further and reduce the damage they can do.

When you completing level 12 of the Vigilante Mission you will increase your
maximum Body Armor from 100 to 150 and inch closer to 100% Completion.

Several people have written to me about tricks that can allow you to enter
buildings to do the Vigilante Mission. You enter a building, wait a few
seconds, and the threat will be gone. Go back, reenter your Police vehicle,
get back out and, repeat the process. However, I have not gotten them to work
100% of the time. In addition, these tricks do not seem to work on the Xbox
so I will stick to my above strategies for now.

However, if you're willing to wait until much later in the game, you can earn
the Hunter attack helicopter by getting all Golds in the Flight School or by
stashing the Hunter in the hangar at Verdant Meadows Aircraft Graveyard
during the race "Heli Hell". It is much easier, and more fun, to use the
Hunter to complete the Vigilante Mission.

 /=========================================================================\
0===========================================================================0
| B.I.10. 8-Track (Los Santos Forum)                                 [TRSN] |
0===========================================================================0
 \=========================================================================/

At the Los Santos Forum there is a Stadium Event known as "8-Track". You need
to have about 10% Driving Skill before you are allowed to go inside. You
don't need to max out your Driving Skill before going to do this event but it
will help a bit. You can still win this event even with the minimum allowed
Driving Skill.

This is a 12 lap race around a figure-eight course. There are twelve cars on
the course including yourself.

The cars used are Hotring Racers. But these are not the same Hotring Racers
used in Vice City. They are not as durable and even with maximum Driving
Skill it still doesn't handle very well.

The starting point is under the bridge over the middle of the course. There
is a sharp left and a bottleneck as you get onto the bridge and a sharp right
as you head back toward the starting line. These are the places where you can
really get messed up if you're not careful.

The key thing in doing the race is patience. You can't go too fast otherwise
you will slide into the walls at the sharp curves which will damage your car
and cause you to lose position. As you head back toward the starting line, go
along the wall on the right side. This will allow you to gain position. When
you get back underneath the bridge, be careful of the other cars. However, if
you hit the rear of the car in front of you, you can cause him to spin out
because of the angle you are at when you get under the bridge. This will also
allow you to gain position.

When you finally get into first place, be conservative. Try not to hit any of
the walls from here on out even if you have to really slow down on the sharp
curves to do it. This will allow you to keep your car in shape until the end
of the race.

If you finish in first place you will win $10,000 and inch closer to 100%
Completion. In addition, the Hotring Racer and the Monster (which is a big
ass monster truck) will spawn outside the Los Santos Forum.

I should note that the Monster truck has no Handbrake. It has 4-Wheel
Steering in its place. When used it will allow you to do very sharp
cornering.

 /=========================================================================\
0===========================================================================0
| B.I.11. Pimping Mission                                            [PMPN] |
0===========================================================================0
 \=========================================================================/

Behind the Going Gas Station, in Idlewood, you will find a car parked there
called the Broadway. Upon entering it you will notice that you can do a
vehicle based mission. That mission is called the Pimping Mission. Press the
Activate Vehicle Mission button to begin the mission.

When you first start you will be prompted to pick up your girl. When you do,
you will have a time limit (usually three minutes) to take her to a customer.
Once you have dropped her off, you will be prompted to pick up another girl.
When you have done that you have about a three minute time limit to take her
to her customer. When you have dropped her off, you will be prompted to pick
up the first girl.

So now you begin alternating between the two girls. When one is finished, you
pick her up, take her to another customer, and be prompted to pick up the
other girl to repeat the process.

There are ten customers to serve during this mission. In addition you may see
your Pimping Skill go up even though I haven't found it in the Stats.

One of three things will happen when you are prompted to pick up a girl:

One, you will get a notice she is finished and waiting to be picked up. Here
you can take your time and even repair your car if you have taken too much
damage from smacking it around.

Second, she is getting roughed up by the customer. You have about three
minutes to get to her before the customer kills her. Once you get there, exit
your car and kill the customer. Then you have twenty seconds to get back in
the car before the mission ends. Get back in the car, pick up your girl, and
head to the next customer.

Third, the customer refuses to pay. You have about three minutes to get to
your girl before the customer runs off. When you get there the customer will
run for it. Kill him before he gets too far. Just line him up and run him
over. If you have to get out and chase him, don't run too far too since you
have twenty seconds to get back in the car before the mission ends. Get back
in the car, pick up your girl, and head to the next customer.

When you pick up a girl, you will get a cut of the earnings. You will always
get $300 from the girl but your money will increase due to a multiplier which
also serves as a indicator of how many customers you have served regardless
of the outcome.

When you have served your tenth customer the mission will end successfully.
You will get a little closer to 100% Completion plus a little bonus. From now
on, whenever you decide to do business with a prostitute she will pay you
instead of you paying her for the pleasure.

 /=========================================================================\
0===========================================================================0
| B.I.12. Ambulance Mission                                          [AMBM] |
0===========================================================================0
 \=========================================================================/

Just like in all the other "Grand Theft Auto" games there is a Ambulance
Mission to do in order to get 100% Completion. The rules are still the same.

You have to climb into an Ambulance and press Activate Vehicle Mission to
begin the mission. You drive around picking up patients and take them to a
nearby hospital. You can carry a maximum of three patients at one time so you
will have to plan your routes, using the in-game map, to find the best way to
pick them up.

There are twelve levels in the Ambulance Mission. You start with one patient
at Level 1 and a additional patient will be added in each level as you
progress. Care must be taken not to smack the Ambulance too much because of
the patients inside but it seems that the Ambulance is much tougher in San
Andreas than it was in Vice City.

There are three Hospitals in the Los Santos and Red County area. How
difficult or easy this mission is determined by which hospital you use. So
which is the best one to do the mission with?

I found that Montgomery Hospital in Red County is a very good place to do the
mission. The patients tend to be within the city limits for the early part of
the mission which makes it easy because the town is small. But at Level 8
things start to change. You will then start to see patients in Dillimore,
Palomino Creek, and Hampton Barns. Even so, it is still not too difficult
since there is a lot of room to make your own shortcuts and avoid traffic.

When you have to deal with traffic, you can make things easier on yourself by
using the Siren to make the cars move out of the way.

Within Montgomery city limits your time bonus for each patient is 16-19
seconds. Outside the city limits your time bonus for each patient is at least
45 seconds.

However, if you're willing to wait, THE best place to do the Ambulance
Mission period is in Angel Pine (Badlands and San Fierro area). All of the
patients remain confined to the small town thus making the mission easier
(and faster).

Once you have successfully completed the Ambulance Mission your Health will
be maxed out and take another step toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| B.I.13. Firetruck Mission                                          [FTKM] |
0===========================================================================0
 \=========================================================================/

For this mission you have to get a Firetruck, found at most Fire Stations,
and press Activate Vehicle Mission to start the Firetruck Mission. You then
have to go from place to place extinguishing fires with the water cannon by
using the Attack button.

There are twelve levels to complete. On Level 1 you just have to put out a
car fire. On Level 2 you have to put out the car fire but when you do that a
person will exit and he will be on fire and you will have to put him out. The
person will then try to run away so you have to go and chase him (but
thankfully he won't run too far).

As you progress through the levels a person will be added to a car for each
level you pass up to a maximum of three people per car. At Levels 5 and 9 new
cars are added up to a maximum of three cars. The game will spread out the
cars so you have to go from car to car extinguishing them and the passengers
who try to flee.

There is no Fire Station in Los Santos but a Firetruck can usually be found
by a salmon and blue building west of the Skate Park (which is west of County
Hospital in Jefferson).

As with the Ambulance Mission I found that doing the mission in Red County
was the best place to do it because of the light traffic and open country in
which to make shortcuts. Use the Siren to make the traffic move out of the
way to speed things up and limit damage to your Firetruck.

After completing Level 12 you will then successfully complete the Firetruck
Mission. You will get a little closer to 100% Completion and become
fireproof. Having the Fireproof Feature will really help you out on the last
mission of the game.

 /=========================================================================\
0===========================================================================0
| B.I.14. Taxi Mission                                               [XMSN] |
0===========================================================================0
 \=========================================================================/

Just like in the other "Grand Theft Auto" games you can do the Taxi Mission.
The rules are simple. Get a Taxi and press Activate Vehicle Mission to begin
the mission.

Basically, you pick up a person and take him (or her) to a destination. You
are given a time limit to get the person there. After dropping off the
passenger you then need to find another fare and repeat the process.

The faster you can get and drop off passengers, the more time you can
accumulate so you can go and repair the Taxi in a Pay 'N' Spray every so
often. This is because you will be smacking into a lot of cars because of the
way people drive in San Andreas. I should also point out that you won't be
able to pick up any passengers if your cab is trashed but if you trash your
cab with a passenger still inside they won't flee like they did in the
previous two GTA's

I should also note that you can't do the Taxi Mission in Red County. All of
the destinations for the Taxi Mission are in Los Santos.

There are some differences between the Taxi Mission in San Andreas and the
Taxi Missions in the previous two GTA's.

First, there is the Tip Line. When you get a passenger there will be a Tip
Line beneath the time limit. The line will shorten with time but will shorten
faster when you hit cars or other obstacles. If you get to your destination
with the Tip Line still on your screen you will get a Time Bonus. Since,
because of the way people drive in San Andreas, you will be smacking into a
lot of cars and you probably won't be getting a lot of Time Bonuses. Just
focus on getting the customer to their destination so you can continue.

Second, you only need to do 50 passengers instead of 100 like it was in the
last two GTA's. This makes things less tedious but the main reason for the
change is that if you try to do all 50 in one run you may start to go hungry
because of the amount of time it takes to get 50 in one run. If you want to
try to do all 50 in one run you may want to build up on your Fat Stat before
attempting the Taxi Mission.

After successful completion of the Taxi Mission you will get closer to 100%
Completion and will get unlimited Nitros for all of the Taxis.

 /=========================================================================\
0===========================================================================0
| B.I.15. Taking Stock                                               [TKST] |
0===========================================================================0
 \=========================================================================/

I have reached the point in this guide in where I have done all I could do 
and am ready to finally go on to the Main Story Missions.

  >>39 out of 50 Oysters (optional).
  >>All 100 Graffiti Tags.
  >>Completed 8-Track (Los Santos Forum).
  >>Ambulance Mission completed (for maximum health) (optional).
  >>At least 50 Taxi fares done (getting unlimited Nitros for all Taxis).
  >>Vigilante Mission completed (for maximum armor) (optional).
  >>Firetruck Mission completed (Fireproof feature).
  >>Pimping Mission completed.
  >>BMX Challenge completed.
  >>Commerce 24-7 Courier Asset Mission completed (earned Money Icon for the
    Commerce 24-7).
  >>"Burglar" Side-Mission completed (for the Infinite Stamina Feature) 
    [optional - NOT required for 100% Completion].
  >>All six Los Santos Safehouses purchased.
  >>At least $130,000,000 and some of my Skills upgraded and Stats maxed.

A lot of work but well worth it. This will make some of the Story Missions a 
lot easier because I have upgraded a lot of my Skills and have a lot of
money to purchase things like clothes, food, and additional Safehouses.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| B.II. The Main Story Missions (Los Santos and Red County)          [TMLS] |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Each Story Mission is broken into six parts.....

0=========0
| Overview \
0===========0

  What the mission is about.

0========0
| Weapons \
0==========0

  Weapons used on the mission. Each weapon listed should have a lot of ammo 
  for it before doing the mission attempt.

0==========0
| Prep Work \
0============0

  Any vehicle that must be had or any task that needs to be done before doing 
  the mission.

0======0
| Notes \
0========0

  Additional information and other musings.

0=========0
| The Plan \
0===========0

  How to do the mission.

0=======0
| Reward \
0=========0

  What you get for your efforts.

With that explained, I will now finally move on to the story.....

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| B.II.1. Carl Johnson                                               [CRJN] |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

His story begins at his house which is represented by the "CJ" icon within
Ganton. His missions are pretty easy since they are designed to help you get
started within the game.

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ1. "Big Smoke" (Carl Johnson)                                          |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

When CJ finally enters his mother's house he finds it in disarray.
Overwhelmed with emotion he picks up his mother's picture and sits it on the
dining room table so he can stare at it for awhile.

However, he is suddenly confronted by someone who thinks CJ is a thief
looking for trouble. But CJ recognizes this person as Big Smoke, a friend of
the family. After a few moments Big Smoke recognizes CJ and they hug and
talk.

After a few moments they leave the house and head to the cemetery to meet up
with the others.....

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ2. "Sweet and Kendl" (Carl Johnson)                                    |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Big Smoke takes CJ to the cemetery where he meets up with his big brother 
  Sweet, sister Kendl, and fellow Families member Ryder. Unfortunately for 
  Carl, Sweet is a little upset that CJ didn't make it to the funeral and 
  still pissed he ran out on Brian's funeral years ago. This arguing upsets 
  Kendl and she goes off to see her boyfriend Cesar who is Mexican. This 
  doesn't sit too well with Sweet and the two argue.

  But she still walks off. Sweet is still very upset that everything has gone 
  bad in the hood. When CJ asks, Sweet points out the graves of fellow 
  members who have met an untimely end at the hands of the rival gang: the 
  Ballas.

  Afterward, they all head back to the car but are ambushed by the Ballas. 
  They manage to destroy the car and now CJ and the rest have to ride bikes 
  back to the hood.....

0========0
| Weapons \
0==========0

  SMG (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Ride the bike back to Ganton while keeping close to your group. Don't get 
  too far behind or ahead.

  However, the Ballas will chase you in their car. You can either try to 
  outrace them or, better still (if you have enough ammo), let them cut in 
  front of you and then blast the car to smithereens.

  When you manage to get back to the red circle at CJ's neighborhood you will 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

  In addition, Sweet will call you on your cell phone and explain that the 
  groups that used to be part of the Families have split and are fighting 
  amongst themselves.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >CJ3. "Ryder" (Carl Johnson)                                              |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Carl heads over to Ryder's house where he finds him loading up a gun. Ryder 
  is upset that the local pizza place has covered up the graffiti tags he put 
  on the place and wants to teach them a lesson. CJ decides to tag along.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into Ryder's car to begin the mission.

  Your first stop is Reece's Barber Shop in Idlewood. When you enter the 
  place you can choose from a variety of hairstyles. Usually the most 
  expensive hairstyles will gain you the most Respect. If you've spent some 
  time playing the horses at the Inside Track Betting then money will be no 
  object. I chose the Cornrow for CJ.

  After getting your haircut meet up with Ryder who is smoking outside. The 
  comments he makes about your haircut will vary depending on which one you 
  get. He suggests that you get something to eat while he finishes up with 
  his smoke.

  Enter the Well Stacked Pizza and get something to eat. It can be anything 
  on the menu but it should be noted that the largest meals will contain the 
  most Fat.

  After choosing your meal, Ryder will then try to rob the place. But the guy 
  behind the counter recognizes Ryder and is not impressed by him. Worse, 
  while CJ and Ryder argue, the pizza guy pulls out a Shotgun and shoots at 
  them.

  Now you two have to make it back to Ganton. Get back in Ryder's car and go 
  back to his house. You don't need to face the pizza guy, just drive back to 
  Ryder's house to end the mission (Although one time I shot the guy in the 
  face with a Silenced Pistol). Ryder also mentions that Sweet has also been 
  upset about the tags and suggests that CJ see him.

0=======0
| Reward \
0=========0

  Respect Gained.

  In addition, all of the remaining restaurants, Barber Shops, and Tattoo 
  Parlors open up. You may want to go around and check these places out 
  before going on to the next mission.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| B.II.2. Sweet Johnson                                              [SWTJ] |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

Sweet Johnson is the big brother of Carl Johnson and is the leader of the
Grove Street Families gang. He is still upset over the death of his mother
and CJ's return to Los Santos hasn't helped matters since there are still
wounds over Brian's death that have not yet healed. However, he is willing to
give CJ a second chance at things.

His missions can be found at his house which is next to CJ's house.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ1. "Tagging Up Turf" (Sweet Johnson)                                   |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  When you talk to Sweet, he will hand you a Spray Can so you can hit up some 
  tags in the nearby hoods. He also decides to team up with you on this 
  mission.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  If you've done all 100 Graffiti Tags prior to doing the Main Story Missions 
  you will see that six of your Tags have been "uncovered" so you can do this 
  mission. But it will have no negative effect on this mission or your game 
  status.

  First, drive off to Idlewood. The game will instruct you on how to make a 
  tag since the game designers wanted you to go through this mission first 
  before doing the Graffiti Tags. Get the remaining two Tags in this area 
  then go back to Sweet's car.

  Now drive to East Los Santos. There are three more Tags in this area.

  However, if you want, you can take advantage of your unlimited ammo for 
  your Spray Can and get all of the remaining Tags in Los Santos before 
  doing these three Tags in East Los Santos. It will take awhile to get them 
  all in one run but you won't have to worry about running out of spray 
  paint.

  Back in East Los Santos, get the first one on the restaurant and head to 
  the alley where the second one is located. The second Tag has a couple of 
  Ballas nearby. Instead of confronting them, quickly do the Tag and run. If 
  you try to confront them with the Spray Can you will more than likely 
  attract the attention of a Cop. For the third Tag you will be instructed on 
  climbing the fence to get to it.

  After getting the third Tag, you need to jump down and enter Sweet's car. 
  Drive back to Sweet's house to complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained plus $200.

  Whatever amount of Spray Can "ammo" you had before you started the mission 
  you will have 500-500 when you finish. You will also get a phone call from 
  Officer Hernandez, who works with Tenpenny and Pulaski, warning CJ not to 
  leave town.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ2. "Cleaning The Hood" (Sweet Johnson)                                 |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  Sweet is upset that drugs have crippled the Families. Sweet tells CJ and 
  Ryder to clean up the hood.....

0========0
| Weapons \
0==========0

  Any melee weapon.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Ryder tells CJ to drive over to a friend's house. The house belongs to 
  B-Dup and Big Bear and Ryder wants them to help out in cleaning the hood 
  even though they haven't seen each other for awhile. Get into the Greenwood 
  and drive over to the apartment.

  However, when they arrive, they find that B-Dup has become a Crack Dealer. 
  Worse, they also discover that Big Bear has become an addict and B-Dup has 
  turned him into his own personal slave. CJ and Ryder can not count on 
  B-Dup being friends with them anymore. After leaving they decide to find 
  some Crack Dealers.

  The game will then instruct you to go just north of B-Dup's apartment where 
  a Crack Seller is selling Crack to one of the homies. Confront him and use 
  any weapon to take him down. Me, I used my Silenced Pistol and shot him in 
  the face before he could finish talking to me.

  Ryder recognizes him as an ex-member of one of the rival gangs and knows 
  where he lives. The place is in Idlewood not far from where they are. Go 
  there and barge in. Your next task is to beat up on the dealer and all of 
  the other gang members that confront you. It is best to use a melee weapon 
  like a Baseball Bat instead of a gun. I found out the hard way when I 
  accidentally shot Ryder in the ruckus (ouch).

  After beating up everybody head back to Sweet's house to complete the 
  mission.

0=======0
| Reward \
0=========0

  Respect Gained.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ3. "Drive Thru" (Sweet Johnson)                                        |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  The guys decide they want some food and CJ is the one to drive them to the 
  nearest Cluckin' Bell.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive over to the Cluckin' Bell in Willowfield. On the way the guys talk 
  about the death of CJ's mom. They also talk about a green Sabre that ran 
  from the scene. Once they get to the restaurant a cutscene will play 
  showing them ordering their food. However, a Ballas car has spotted them 
  and decides to go after them.

  Chase the Ballas car. Ryder and Sweet will help out with their weaponry 
  while Big Smoke decides to eat instead. You can help out with your SMG in 
  drive-by mode. Once you get the Ballas car in flames get away before it 
  blows up. Usually the car will blow up before any Ballas can get away.

  Now drive back to Sweet's house. Big Smoke has eaten all of the food 
  including Ryder's meal. After getting back to Sweet's house, take Big Smoke 
  back to his. He lives in Idlewood not far from Reece's Barber Shop.

  After dropping him off, the mission ends.

0=======0
| Reward \
0=========0

  Respect Gained plus $200.

  Sweet will call CJ and tell him that he needs to build up his physique to 
  get more respect. This will open up the Los Santos Gym (plus the gyms in 
  San Fierro and Las Venturas).

  And this will lead into the next chapter.....

 /=========================================================================\
0===========================================================================0
| B.II.3. Using Gyms                                                 [USGM] |
0===========================================================================0
 \=========================================================================/

As mentioned earlier, there are several activities you can do to acquire
muscle mass using the Gyms found throughout San Andreas.

But, more importantly, now that you've opened up the remaining three Gyms in
San Andreas, you can learn moves from the Boxing Trainer which is a
requirement for 100% Completion.

Get enough Muscle (past the Buff stage) and talk to the Boxing Trainer to
challenge him. Beat him and you will learn new moves from him.

The easiest way to beat him is to target him with the R1 button (PS2) or
Right Trigger (Xbox) and use the Triangle (PS2) or B (Xbox) button to punch
him around. Once you knock him down on the canvas, switch to the Circle
button (PS2) or continue with the B button (Xbox) and start stomping him.
Keep stomping him and you will beat him since stomping him won't let him get
off the canvas.

After beating the Boxing Trainer he will teach you the new moves.

You will also need to learn Martial Arts moves at Cobra Martial Arts (San
Fierro Gym) and Kickboxing moves at the Las Venturas Gym for 100% Completion.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ4. "Nines and AK's" (Sweet Johnson)                                    |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  After some discussion, the Families need some better firepower to go up 
  against the other gangs. Smoke recommends Emmet, an old friend of his that 
  deals with firearms.....

0========0
| Weapons \
0==========0

  Pistol (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  CJ and Smoke head into Willowfield to find Emmet. After nearly getting 
  their heads blown off by him, you begin what is basically a training 
  mission.

  The instructions on the screen show you how to target with the Pistol. Just 
  follow along. This mission is easy but even easier if you managed to max 
  out your Pistol Skill beforehand.

  In addition, the Pistol used for this mission has unlimited ammo. But if 
  you leave Emmet's area you will no longer have unlimited ammo. You will 
  have ten rounds for the Pistol. But if you return to Emmet's area your 
  pistol will return to its unlimited ammo status.

  If you haven't upgraded your Pistol Skill, and it is recommended for the 
  Ammu-Nation Challenge later in the game, this is a good place to do it. For 
  the PS2 version you can just drag a car from the nearby streets into 
  Emmet's area and shoot at the tire until you reach Hitman Weapon Skill 
  Level. For the Xbox version you will need to shoot out the nearby lights 
  and cardboard boxes for starters. You can also go into the nearby streets 
  to shoot cars and people. Then return to Emmet's area to restore your ammo.

  When you complete the targeting exercises, head back to Big Smoke's house 
  to drop him off. When you do, you will get a call from Sweet who is upset 
  that you haven't gotten some colors yet. You will now be instructed to head 
  over to the Binco store nearby.

  The Families' color is green so I went and got the Green Hoody, Green 
  Jeans, and a Green Rag Back.

  After dressing up in the gang's colors and leaving the store, the mission 
  is successfully completed.

0=======0
| Reward \
0=========0

  Respect Gained.

  In addition, all of the ProLaps, Bincos, and SubUrbans open up. Also, 
  regardless of what Handgun you had before the mission (and whatever amount 
  of ammo it had), it will be replaced by the Pistol you used in the mission 
  (with minimum ammo). Plus, a Pistol Icon will open up at Emmet's place.

  You will also open up Big Smoke's set of missions but I will do those 
  later.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ5. "Drive-By" (Sweet Johnson)                                          |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
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0=========0
| Overview \
0===========0

  Sweet wants to pop some Ballas and needs CJ to drive the gang into Ballas 
  turf.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is the earliest mission where you can take advantage of an Early 
  Exploration Exploit.

0=========0
| The Plan \
0===========0

  Get in the car and drive into Ballas turf. After the short cutscene, drive 
  near the first Ballas group and let your gang take care of them. You can 
  also get in on the action too by using your Submachine Gun.

  You will also notice a status line indicating the health of the car. If you 
  get it too low, your car will be destroyed and the mission will be failed. 
  But you can break away from the carnage and go to the Idlewood Pay 'N' 
  Spray to get it repaired so you can go and finish things up.

  After getting rid of the first group of Ballas, a second group will appear 
  just north of where you finished the first one. After getting rid of the 
  second group, a third group will appear in Glen Park. After getting rid of 
  the third group, you will get a 2-Star Wanted Rating and you have to head 
  to the Idlewood Pay 'N' Spray to get rid of it.

  After removing the Wanted Rating, go back to Sweet's house to end the 
  mission.

  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
  | Early Exploration Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0

  When the mission starts do NOT enter Sweet's car. Just go away from the 
  area on foot and take a nearby car so you can explore and go into Unwelcome 
  Areas. There are plenty of pedestrians around so you can massacre them with 
  impunity if you desire.

0=======0
| Reward \
0=========0

  Respect Gained plus $500.

  You will also open up Ryder's set of missions but I will do those later.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ6. "Sweet's Girl" (Sweet Johnson)                                      |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  Sweet is with his girl at Playa Del Seville and needs to be rescued from 
  the Seville Boulevard set.....

0========0
| Weapons \
0==========0

  Sniper Rifle (optional), SMG (optional).

0==========0
| Prep Work \
0============0

  Get some Sniper Rifle Ammo from the Interglobal Television Studios.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get a vehicle and drive over to Playa Del Seville before Sweet is killed.

  When using the Sniper Rifle, you can get out long before you get there and 
  snipe all five assailants from a distance without taking any damage.

  You can also get in close and use the SMG but you will probably lose some 
  armor in the process.

  After killing the assailants you will need a four-door car and place it in 
  the red circle. The Greenwood the Seville set was using in their attack is 
  perfect. Just get in and back up a little bit to get it in the red circle.

  But now the Seville set wants to give chase. Just go straight through the 
  group of cars before they can get going. Then make your way back to Sweet's 
  house to end the mission so he can settle some "unfinished business".

0=======0
| Reward \
0=========0

  Respect Gained.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ7. "Cesar Vialpando" (Sweet Johnson)                                   |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
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0=========0
| Overview \
0===========0

  Sweet and Kendl have another argument about Kendl's boyfriend Cesar. Kendl 
  leaves and Sweet wants CJ to follow her.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head over to a garage in Willowfield. Once you arrive there you will be 
  greeted by the garage owner who gives CJ a lowrider, a Savannah, with 
  hydraulics as payback for a favor he owes to Sweet. After getting the car, 
  back it up into the Mod Garage.

  Here you can customize the car any way you want. After customizing the car 
  head over to the lowrider meeting.

  When you get to the meeting you are asked to make a wager. After making the 
  wager you begin a rhythm based mini-game.

  You use your Right Analog Stick for this mini-game. At the bottom of the 
  screen is a circle. You will see arrows moving across the bottom of the 
  screen. You must move the stick in the direction of the arrow when the 
  arrow is in the circle. You gain points when you time things just right. 
  You must have more points than your opposition in order to win the wager. 
  Even if you're not good at rhythm games this isn't a difficult mission.

  After winning the wager CJ confronts Cesar. After some talking, Cesar 
  convinces CJ that he is good with Kendl and they shake hands.

0=======0
| Reward \
0=========0

  Whatever money you win in the wager.

  You also open up the Loco Low Co. mod garage in Willowfield. However, only 
  certain cars can be modded here:

    >>Savannah (the car you were just given).
    >>Broadway.
    >>Voodoo.
    >>Remington.
    >>Blade.
    >>Tornado.
    >>Slamvan.

  You will also get a call from Cesar telling CJ about illegal street racing. 
  This will open up Cesar's house in El Corona. Save your new lowrider in the 
  El Corona Safehouse.

  In addition, you open up the Lowrider Challenge which can be done at Unity 
  Station. I am not going to be covering it since it does not contribute 
  toward 100% Completion.

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| B.II.4. Cesar Vialpando                                            [CSVL] |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

Cesar is Kendl's boyfriend. Outside of Kendl, his main interest is lowriders
and street racing. He only has one mission in Los Santos and that can be
picked up at his home in El Corona.

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| >CV1. "High Stakes, Low Rider" (Cesar Vialpando)                          |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  CJ meets up with Cesar so he can participate in an illegal street race.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Was inspired by a suggestion from The Illusionist who told me that you 
  could use a Broadway for this race.

0=========0
| The Plan \
0===========0

  You need a lowrider car for this race. Although you could use the one used 
  in the previous mission (Savannah) you can use any lowrider car that can be 
  modded at Loco Low Co. (look at the list above from the previous mission - 
  but you can't use the Slamvan because it won't be found until later in the 
  game).

  I should also note that you do not have to modify it first. You can drive 
  it "plain".

  After starting the mission with any lowrider car of your choice, follow 
  Cesar to the race and get in the yellow circle to begin.

  There are five other cars with you and you must finish first to 
  successfully complete the mission. It should be noted that the Savannah 
  doesn't handle very well. When you smack into something, like a light pole, 
  you will end up being spun 180 degrees most of the time.

  After some experimentation I found, just like The Illusionist, that the 
  best car to use, because it doesn't spin out so easily, is the Broadway 
  (take the one sitting behind the Going Gas Station in Idlewood - where you 
  would normally start the Pimping Mission).

  When you start the race, you will head west toward Santa Maria Beach. When 
  you get onto the main road, go into the left side to avoid the other 
  contestants. When you turn right and head north along the wide road, go 
  onto the left side and as fast as possible to gain position.

  When you turn left at the tunnel, you will go through a series of right and 
  left turns. The last turn will put you on the pier itself. If you are not 
  too far behind, or better still, ahead, then put the pedal to the metal to 
  get to the finish line. If you are behind it is possible to finish in first 
  place by making a mad dash on the pier.

0=======0
| Reward \
0=========0

  $1,000.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| B.II.5. Ryder                                                      [RYDR] |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

Ryder is one of the more loyal members of the Grove Street Families and is
always smoking blunts and dissing CJ. He has three missions and they are
mostly about acquiring weapons for the Families. He can be found next door to
CJ's house.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R1. "Home Invasion" (Ryder)                                              |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Ryder wants to steal guns from some old retired military guy instead of 
  relying on Emmet. CJ decides to go along.....

0========0
| Weapons \
0==========0

  AK47, M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into the Boxville and head over to Colonel Furhberger's house in East 
  Beach. You have about eight minutes to get the guns before daylight.

  When you get there, get inside the house to get the guns. You have to be 
  quiet while inside the house otherwise you wake up the Colonel and fail the 
  mission. Trying to kill the Colonel will also fail the mission.

  There are five crates of guns in the house but you only need to steal 
  three. There's one in the living room, one in the kitchen, one at the top 
  of the stairs, one near the bedroom door, and one inside the bedroom.

  There's no bonus for getting all five so get the ones in the living room, 
  kitchen, and at the top of the stairs. Crouch and get the crates. While 
  crouching you can move faster without making sound. Once you pick up a 
  crate, you will stand and you must move slowly to prevent making noise.

  According to Stefan Cvetkovic if you have your AK47, M4, or Baseball Bat 
  weapon selected you can walk faster, without making more noise, and save 
  some time.

  Take the crate outside to the Boxville. Drop it into the truck by pressing 
  the Triangle (PS2) or Y (Xbox) button then head back inside.

  After getting all three, go to the dropoff garage in Playa Del Seville to 
  successfully end the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

  At the end of this mission you are told about the "Burglar" Side-Mission 
  which can be done in either of the three major cities. However, as you 
  already know at this point, you can do this side-mission prior to doing the 
  Main Story.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
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| >R2. "Catalyst" (Ryder)                                                   |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
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0=========0
| Overview \
0===========0

  While visiting Ryder, Officer Tenpenny drops in to give the boys a hard 
  time. He also gives them an assignment that involves a train.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in Ryder's truck and head north. When you get to the train you will see 
  that the Vagos have beaten them to it. Get out and get rid of the Vagos 
  with the SMG.

  After that the Ballas come to try to take the train. Get rid of the four 
  Ballas.

  After that get on the train. The train will begin to move. You now have to 
  throw crates from the train to Ryder following along in his truck. You use 
  the Target button to power up and throw. You have to hit Ryder to get the 
  crate in the truck. You also have to deposit ten crates and a minute and a 
  half to do it in.

  This is the hardest part of the mission. Ryder is a moving target and you 
  don't have a lot of time. He is fairly close for the first part of this 
  run. It gets harder as you move faster and along the curves. He will get 
  closer to you near the latter end of the tracks.

  Once you successfully get ten crates to Ryder, you will end up with a 
  3-Star Wanted Rating. Go to the Idlewood Pay 'N' Spray to get rid of it. 
  Then head back to Ryder's house to end the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R3. "Robbing Uncle Sam" (Ryder)                                          |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Ryder wants to hit the local National Guard to steal some weapons and CJ 
  decides to join in.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Tweaked some things a bit based on info given to Glen T. Winstein by Anurag 
  Sinha. Glen then shared that info with me.

0=========0
| The Plan \
0===========0

  Get into the truck and head over to Ocean Docks. Once you get into the red 
  circle you will see a small cutscene with the National Guard. Afterwards, 
  get out of the truck.

  Instead of heading to the gate, run back up the way and go around the large 
  building that is to your left when you park. Strangely enough, even though 
  this is supposed to be a military facility, there are no walls between the 
  large building and the water so you can go around this building instead of 
  climbing the wall.

  Once you are near the armory, you will be attacked by guards. Kill the 
  three outside the armory and by the main gate. Then shoot the lock to the 
  armory and kill the two guards within. Also inside are four crates and a 
  Forklift.

  One of my readers, Joshua Frech, suggested to me that you can move the four 
  crates to the entrance of the armory and move two additional crates outside 
  to where the other four are before you let Ryder in. This will speed up the 
  loading process when he backs the van up so you can reduce damage to him 
  because all of the crates you need are right there ready to be loaded up.

  If you explore all of the nearby area you will see that there are a lot of 
  crates outside the armory. All in all, there are 17 crates. You can 
  actually destroy the crates, using a melee weapon or hitting it with 
  another crate (when in the Forklift), to get weapons and health.

  Shoot the lock to the gate to let Ryder in. He will park the truck and 
  stand guard while you load it up. Every so often Ryder will be attacked by 
  the guards. When you either see a guard coming to attack or you hear 
  shooting, drive the Forklift between the guard and Ryder and drive-by the 
  guard before he can kill Ryder. If Ryder dies the mission is failed.

  One way to reduce the number of soldiers you have to deal with, prior to 
  letting Ryder in, is to take the crates that are outside the armory and use 
  them to block the bottom of the two sets of stairs near the gate. Anurag 
  Sinha noted that the crates were more effective than using the Mesa which I 
  was using before. Carefully line three of the crates, side by side, per set 
  of stairs to block them off. The soldiers come down these two stairs but if 
  they are blocked off they can't reach Ryder.

  Use the Right Analog Stick to move the lift up and down on the Forklift. 
  You have to load six crates into the truck. Get to a crate and lift the 
  crate about halfway up then drive to the back of the truck to deposit it.

  After getting all six crates, CJ then gets back in the truck and you need 
  to go to the lockup where Emmet is at in Willowfield. The guards give chase 
  but they are fairly easy to lose even though you have the option to throw 
  crates off the truck to slow them down.

  The best path to get to the lockup is after the intersection at the end of 
  the bridge you will see the pink building that has the "TG Stages" logo on 
  it to your right. Right after the building is a chain link fence. Where the 
  chain link fence ends turn right. This will lead you right to Emmet's. 
  After reaching the lockup safely, the mission ends.

0=======0
| Reward \
0=========0

  Respect Gained.

  In addition, this is the last mission for Ryder so now I will move on 
  to.....

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| B.II.6. Big Smoke                                                  [BGSK] |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
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Big Smoke is a friend of the Johnson family and a loyal member of the Grove
Street Families even though he no longer lives on Grove Street. He has four
missions and can be picked up at his house in Idlewood.

 /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\
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| >BS1. "OG Loc" (Big Smoke)                                                |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
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0=========0
| Overview \
0===========0

  Big Smoke needs to pick up a member of the Family who is just getting out 
  of prison.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive over to Los Santos Police HQ to pick up Jeffery, er, OG Loc. When you 
  finally see him you realize that he is a young high-strung gangster 
  wanna-be. He wants to take out some fool who has stolen his rhymes.

  Drive OG Loc over to East Los Santos. While driving there OG Loc will tell 
  you that his parole officer has lined him up with a job: "hygiene 
  technician".

  Once you get to East Los Santos, ring the doorbell. The cutscene that plays 
  explains that OG Loc wants to take down the person inside, Freddy, not 
  because he has stolen his rhymes but took advantage of him when he "dropped 
  the soap".

  Now Freddy is making a run for it on his motorcycle. You and OG Loc now 
  give chase on the provided motorcycle. This part is hard because of the 
  long winding path Freddy takes to elude you. Fortunately, Freddy will slow 
  down in spots to allow you to catch up so he can taunt you. Still, if you 
  get slowed up a lot you will lose Freddy and fail the mission. Use your 
  SMG, in addition to OG Loc's machine gun, to kill Freddy.

  If you can't manage to kill Freddy during the chase, it will eventually end 
  at the basketball courts in East Los Santos. However, Freddy has three 
  other Vago friends and all four of them will fire on you. But it may be 
  easier to let the chase finish here than trying to kill Freddy during it 
  because he will be off his bike and standing still. Get off your bike and 
  kill all four, including Freddy, with your SMG.

  One interesting option, according to Glen T. Winstein who was given this 
  information by Anurag Sinha, is when the chase begins get off of the bike. 
  Go out into the street and toward Freddy. Freddy will be waiting for you. 
  You can whip out any weapon and shoot him but you can't destroy him. 
  However, shooting Freddy counts towards your Weapon Stats so you can 
  upgrade your weapons here if you want to. But doing this, out here in the 
  street, will attract Police attention.

  If you get close enough to Freddy he will tear off. You can run back to the 
  bike and zip off without OG Loc. This will speed up your bike which will 
  allow you to catch up to Freddy and get closer to him so you can destroy 
  him quicker.

  If you destroy him during the chase a couple of interesting things happen. 
  First, when you get the cutscene with OG Loc and CJ together, it will be in 
  East Los Santos, where the chase would end, regardless of where you killed 
  Freddy.

  And second, any nearby cars will stand still. In addition, if you drive 
  further away from the nearby cars, there will be no cars on the road. There 
  will be peds but no cars. The only exceptions are Police vehicles when you 
  have a Wanted Rating. When you finally find and pick up OG Loc things 
  slowly start to return to normal.

  After killing Freddy regardless, you now have to take OG Loc to his job 
  which is the Burger Shot in Marina. After dropping him off the mission 
  ends.

0=======0
| Reward \
0=========0

  Respect Gained.

  You also open up OG Loc's set of missions but I will do those later.

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0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
| >BS2. "Running Dog" (Big Smoke)                                           |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/

0=========0
| Overview \
0===========0

  Big Smoke needs to pick up a cousin of his from Mexico and wants CJ to tag 
  along.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you get to the meet in East Los Santos you realize that his "cousin" 
  Mary is slang for weed and Big Smoke wants to get some. The two guys they 
  approach are uncooperative so Big Smoke ambushes one of them with a 
  Baseball Bat.

  The other guy now runs and you have to chase him down. You also need to use 
  the Super Sprint feature to catch up to him. If you maxed out your Stamina 
  or completed the "Burglar" Side-Mission (for the Infinite Stamina Feature), 
  this mission is really easy.

  Climb over the short fences, go north instead of following him to the 
  Liquor store (you will be shot at by some Vagos), and close in on him on 
  the railroad tracks. Target and kill him with your SMG to end the mission 
  successfully.

0=======0
| Reward \
0=========0

  Respect Gained.

 /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
| >BS3. "Wrong Side Of The Tracks..." (Big Smoke)                           |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/

0=========0
| Overview \
0===========0

  Big Smoke wants to follow a lead that will put them "deep in the game".....

0========0
| Weapons \
0==========0

  M4 (150 rounds) (optional), Sniper Rifle (40 rounds) (optional).

0==========0
| Prep Work \
0============0

  Get a couple of AK47s then go to Los Santos International Airport and get 
  the M4 at the west end of the runway. Get Hitman Weapon Skill on the M4. 
  (optional).

0======0
| Notes \
0========0

  Got a new suggestion courtesy of GTA_Phreak.

0=========0
| The Plan \
0===========0

  When the mission starts, drive over to Unity Station. From there, you will 
  see some Vagos getting on the top of the train engine and make a getaway.

  After that, you are supposed to board the Sanchez, let Big Smoke get on,
  and chase the train so Big Smoke can shoot off the Vagos.

  The best way to do this is to stay on the right side of the right railroad 
  track. This will give Big Smoke the best angle to kill the Vagos quickly. 
  If done correctly he will be able to kill the last Vago shortly after 
  entering the tunnel. After killing the last Vago, take Big Smoke home to 
  complete the mission.

  There is also an alternate method to completing this mission.

  When the cutscene with the Vagos getting on the train ends, get on the 
  Sanchez as quickly as possible and speed off WITHOUT letting Big Smoke on. 
  That's right, leave him behind. The first thing you will notice is that you 
  are going much faster without him riding with you so you can zip ahead of 
  the train. However, if you get too far ahead you will fail the mission. But 
  I am not going very far ahead anyway.

  Follow the track and go through the long left turn. Right after the turn is 
  a road crossing. Just to the left is a small ramp. This goes up to an 
  elevated walkway then to a wide bridge railing.  After climbing that, you 
  will see another small ramp that will lead you to the top of the 24 Hour 
  Motel in Idlewood.

  Once you are on top of the Motel, get off the bike. From here you can jump 
  on top of the train as it passes. Don't get too close to the edge of the 
  roof though, you might jump over the train and land on the ground instead.

  If you make it to the top of the train, switch to your M4 then target and 
  shoot the Vagos. The Vagos are pretty tough (they will quite a few shots to 
  take down) but, because you are on top of the train instead of on the bike, 
  they will just stand there making it a lot easier to kill them.

  The M4 is easily the best weapon to take out the Vagos. It is powerful and 
  fast. And you do need to kill them quickly while on the train. Why? Because 
  if you don't kill them quickly you will be knocked off the train by a low 
  hanging pedestrian bridge in East Los Santos. It should be noted that you 
  can't use explosive weapons on the Vagos (even the Rocket Launcher).

  Once you kill the Vagos, jump off the train then grab another vehicle. Then 
  drive back to the ramp that leads up to the bridge rail and to the top of 
  the 24 Hour Motel to get your Sanchez so you can go pick up Big Smoke. Why 
  not just use the vehicle you have? Because Big Smoke won't get in any other 
  vehicle. You NEED to use the Sanchez because the game expects you to ride 
  with Big Smoke throughout the whole mission.

  Get back up to the Motel roof, get on the Sanchez, jump down to ground 
  level, and ride over to Unity Station to pick up Big Smoke. Then drive Big 
  Smoke over to his house to complete the mission.

  Then there is this method by GTA_Phreak:

  What he did was drive NORTH instead of following the train then head east 
  toward the 24 Hour Motel. He stopped on the road intersection just north of 
  the Motel (a Glendale that the train runs into during the mission also 
  appears here).

  According to GTA_Phreak, the train won't go fast until you get close to it. 
  So, by going this route which takes you away from the train but not far 
  enough to get a mission failure, the train moves slowly. When you get to 
  the intersection just north of the 24 Hour Motel, stop and get off the bike 
  then switch to your Sniper Rifle.

  At this point you will see the train just making the turn. What you need to 
  do is snipe the train operator. When you do that then the train will stop 
  and the Vagos will be helpless.

  From your vantage point (DON'T get close to the train or it will move 
  again) snipe the Vagos (it will take four rounds from the Sniper Rifle to 
  take each one down).

  After that either take Big Smoke back to his place (if you let him on the 
  bike) or go and get him (if you didn't let him on the bike) then take him 
  back to his place to successfully complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

 /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
| >BS4. "Just Business" (Big Smoke)                                         |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/

0=========0
| Overview \
0===========0

  Big Smoke wants CJ to ride along with him for a little errand.....

0========0
| Weapons \
0==========0

  Micro SMG (provided).

0==========0
| Prep Work \
0============0

  Get about 500+ for your Submachine Gun.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive over to Downtown. Along the way Big Smoke will tell CJ about one of 
  his cousins who got laid out by some Russians. Big Smoke now wants some 
  payback.

  The place you end up at is the Atrium. After the cutscene, you now have to 
  barge in. When you do you will be assaulted by several Russians who are 
  trying to kill Big Smoke. You will also notice that whatever Submachine Gun 
  you had in your inventory will be replaced by the Micro SMG. Having Hitman 
  Weapon Skill Level will also help you since that will allow you to 
  duel-wield the Micro SMG.

  After killing all of the Russians in the lobby, get the Body Armor Icon and 
  then follow Big Smoke outside. Now you have to kill more Russians. Quickly 
  target each one and kill them.

  Now the hardest part of the mission begins. You and Big Smoke are now on a 
  motorcycle with Big Smoke driving. You now have to shoot at the pursuing 
  Russians. They will come at you with motorcycles and cars. Your targets 
  will be constantly moving which is why this is difficult. The chase will 
  wind through the Downtown streets and continue through the flood control 
  channel. Then it will go through a tunnel and end at East Beach.

  You also have a bike health line to keep an eye on. If it is reduced to 
  zero, the bike will explode killing both of you and the mission will be 
  failed.

  When dealing with bikes, shoot the driver which will cause the bike to wipe 
  out. When dealing with cars, shoot the passenger. The driver will not 
  shoot. This will make it easier to pick through your targets. Take 
  advantage of explosive barrels when going through East Beach near the end 
  of the chase.

  If you manage to make it through in one piece the mission will be completed 
  successfully.

0=======0
| Reward \
0=========0

  Respect Gained.

  You will notice that you will end up with the Micro SMG with 80 rounds of 
  ammo. If you had a lot of ammo for your Submachine Gun prior to this 
  mission, you will lose it.

  In addition, this will also end Big Smoke's line of missions. I will now 
  move on to.....

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| B.II.7. OG Loc                                                     [OGLC] |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

The Man Formerly Known As Jeffery is a high strung wanna-be gangster rapper
who is now out of prison and working as a "hygiene technician" (read:
dishwasher) over at the Burger Shot in Marina. This is also where you pick up
his missions.

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| >OL1. "Life's A Beach" (OG Loc)                                           |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

0=========0
| Overview \
0===========0

  OG Loc wants to start advancing his music career and needs a really nice 
  sound system. He tells CJ of a beach party nearby that has what he 
  needs.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to pick this mission up between 22:00 and 6:00. After the 
  cutscene, head down to the beach party.

  When you get there, you have to talk to the DJ. There are no shortcuts 
  here. The van is locked, indestructible (which means you can't knock off 
  the doors and drive off), and you can't even move it by ramming a car into 
  it. And, of course, you can't kill anybody.

  Talk to the DJ and give two positive answers (by pressing D-Pad (Right) 
  then pressing D-Pad (Right) again). This will start a dancing mini-game.

  You use the four main buttons (X, Triangle, Square, and Circle (PS2) - A, 
  B, Y, X (Xbox)) for this one. Like the Lowrider mini-game in "Cesar 
  Vialpando" you have to press the correct button when it gets into the 
  circle. Timing each button right will get you the most points

  You need 4,000 points to progress further in the mission.

  There are some long chains of button presses during the middle and later 
  stages of the song. This is where you can trip up the most. If you don't 
  get 4,000 points you will fail the mission.

  The pattern never changes so if you fail you have a better idea of the 
  pattern so you can do better next time. Just focus on the bottom of the 
  screen and ignore everything else. This will make it a bit easier.

  Once you get 4,000+ points you are then invited into her office (which is 
  her van - press D-Pad (Right) again to give a positive response).

  Once inside the van, drive off and steal it. Now you have to take it to a 
  lockup in Commerce. The other partygoers will give chase so put the pedal 
  to the metal.

  Once the van is in the lockup the mission is completed successfully.

0=======0
| Reward \
0=========0

  Respect Gained.

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| >OL2. "Madd Dogg's Rhymes" (OG Loc)                                       |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

0=========0
| Overview \
0===========0

  OG Loc needs CJ to steal the rhyme book of a big star rapper named Madd 
  Dogg. He decides to do it if it will shut off OG Loc's awful rapping.....

0========0
| Weapons \
0==========0

  Silenced Pistol, Knife (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You have to sneak inside the mansion where you found LS-Y2 and steal Madd 
  Dogg's Rhyme Book. Enter the mansion through the main entrance.

  This mission also provides a tutorial on stealth. You are forced to use the 
  Knife and can't switch to any other weapon at this point. Kill the first 
  guard. Then after being told on how to use the shadows, kill the second 
  guard. After hiding from the third guard, sneak out and stealth kill him.

  Now crouch and get past the next two guards. As you get near the Rhyme 
  Book, you will also find a room with Body Armor and a nearby guard. Kill 
  the guard and steal the Rhyme Book.

  After doing that you can now use your other weapons. Switch to your 
  Silenced Pistol. The guards will be carrying Silenced Pistols from this 
  point on so you can get some additional ammo when you kill guards.

  If you take the time to explore the mansion you will find an exercise room, 
  VidGame Machines, and additional Body Armor (on the second floor).

  Make your way back to the main entrance killing any guards along the way. 
  After exiting the mansion take the provided bike and ride back to the 
  Burger Shot to end the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

  You will also get a call from Officer Tenpenny which will open up the 
  C.R.A.S.H. missions. I will do these later.

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| >OL3. "Management Issues" (OG Loc)                                        |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

0=========0
| Overview \
0===========0

  Madd Dogg's manager is blackballing OG Loc and he wants CJ to get rid of 
  him.....

0========0
| Weapons \
0==========0

  MP5.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Came up with new ways to complete this mission.

0=========0
| The Plan \
0===========0

  Drive to the Burger Shot in Vinewood where one of the chauffeurs for Madd 
  Dogg's manager is eating. You have to steal his car and meet up with the 
  other drivers before 22:00.

  The game will state that you need to damage the car to force the driver out 
  so you can take it then head to a Pay 'N' Spray to repair the damage. But I 
  came up with a much better method of acquiring the target vehicle.

  From your starting position, head east all the way to the main road. When 
  you get there, turn north and drive past the Downtown Ammu-Nation. Then 
  drive up the incline just north of the Ammu-Nation.

  When you get to the top of this incline you should get to an intersection 
  and you will get a phone call from OG Loc about the target car. At this 
  intersection, turn west.

  You should see two black cars with a large gap between them on the right 
  side of the road (you should also see the Walk of Fame on both sides of 
  this road). After you pass these two cars, head to the SECOND intersection 
  then stop just before you get there.

  Get out of your car, run into the intersection, and head north in the 
  ONCOMING lane. Stop roughly partway up the hill.

  You should notice that the target vehicle is heading towards you. When he 
  gets to you he will stop (he won't run over you).

  When he stops, just jack the vehicle from him and drive away before he can 
  shoot at you.

  After acquiring the target vehicle you need to drive over to the awards 
  ceremony to pick up the manager. If you damage the car even in the 
  slightest you will have to go back to the Pay 'N' Spray.

  Once you meet up with the other drivers you will have to park in the red 
  circle as close to the curb as possible. Once you do that you will now 
  drive over to the ceremony keeping in-between the two security cars in the 
  motorcade.

  Stop at the award ceremony to let in the manager. After the cutscene, 
  quickly drive off.

  Now you have to drive the car off the Verona Beach Pier (to kill the 
  manager - he can't swim). The two security cars will give chase to stop 
  you.

  If you jump off of the Pier and the security cars see you then you must 
  kill all of the security personnel, from both cars, to complete the 
  mission.

  To save you that issue what you need to do is drive a little bit away from 
  the awards ceremony then stop. Usually one of the security cars will stop 
  next to you. Drive-by it to make it flame then drive off before it 
  explodes. Do the same to the other security car. When both security cars 
  are destroyed then you can safely drive to the Pier to get rid of the 
  manager.

  When you get on the Pier, the game will tell you to go as fast as you can 
  and jump out at the last second. But you can just drive off the Pier, land 
  in the water, and get out of the sinking vehicle to successfully complete 
  the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

 /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| >OL4. "House Party" (OG Loc)                                              |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/

0=========0
| Overview \
0===========0

  OG Loc quits his job at Burger Shot and violates his parole in the process. 
  But, before he goes back to prison, he wants to throw one last party.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  OG Loc will suggest that you get new clothes and a haircut but you don't 
  need to do any of that. The party will start at 20:00 and end at 5:00. When 
  the time is at 20:00 you will get a phone call from OG Loc. CJ doesn't feel 
  like being there but OG Loc will state that there has been a disaster: the 
  mike is broken. So CJ changes his mind and decides to attend.

  But when CJ arrives he finds that they managed to find a replacement 
  microphone and OG Loc is doing his rapping. The problem is that OG Loc's 
  rapping is so awful that he has managed to drive the homies into the street 
  where they are chilling out.

  Suddenly, another member of the Families comes up on a bike. The Ballas are 
  approaching with a large group and looking to attack. The Families gather 
  the homies and blockade the street with their cars as the Ballas approach. 
  Once the Ballas get to the blockade a shootout begins.

  Now you have to kill all of the Ballas. The first wave consists of the 
  group near the blockade. Another wave comes from the top of the bridge. The 
  last wave comes from the south and north part of the cul-de-sac. Despite 
  their numbers this isn't a very hard mission to do. If you have Hitman 
  Weapon Skill Level, this is a bit easier.

  Once you have killed the last Balla, the mission ends.

0=======0
| Reward \
0=========0

  Respect Gained.

  This will also end OG Loc's line of missions. I will now move on to.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| B.II.8. C.R.A.S.H.                                                 [CRSH] |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

C.R.A.S.H., which stands for Community Resources Against Street Hoodlums, is
the anti-gang Police unit led by Officer Tenpenny. He wants CJ to do some of
his dirty work for him and it can be picked up by the Donut Shop in Market.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >CH1. "Burning Desire" (C.R.A.S.H.)                                       |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Officer Tenpenny wants CJ to torch some gangbanger in East Los Santos.....

0========0
| Weapons \
0==========0

  Molotovs (provided).

0==========0
| Prep Work \
0============0

  Doing the Firefighter Mission and obtaining the Fireproof Feature will be 
  very helpful here.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go and get the Molotovs in Downtown Los Santos. You are given 20 Molotovs 
  to do the mission with. Now drive over to the house in East Los Santos. You 
  have to throw the Molotovs through the five windows to destroy the house 
  and kill the gangbanger.

  There are several Vagos around the house. Just use the Molotovs against 
  them. If you run out of Molotovs, more will generate so you can complete 
  the mission. Having the Fireproof Feature will really help out here.

  After throwing Molotovs through all five windows, you will see a cutscene 
  of a girl in danger within the burning building. Now you have to rescue 
  her. Go into the house and make your way to the stairs in the back then to 
  her room. The flames are too intense but there is a Fire Extinguisher in 
  the downstairs kitchen. Go and get it. Go back up to her room and aim the 
  extinguisher and the base of the flame to put it out.

  Now the both of you have to get out of there but the house is collapsing. 
  The two of you have to go through several rooms to get out of the house 
  putting out some flames along the way. Make sure that the girl is behind 
  you as you progress through the house and toward the door.

  Once the two of you get out of the burning house you now take her to her 
  house just outside of Grove Street. As you park the car at her house you 
  find out her name: Denise Robinson. Once you drop her off, the mission will 
  end successfully.

0=======0
| Reward \
0=========0

  Nothing other than the fact that Denise is your Girlfriend regardless of 
  whether you wanted a Girlfriend or not.

  You will also get a call from Sweet. A member of the Family was selling 
  crack to some of the homies and now is hiding out in Glen Park with his new 
  Balla friends. Sweet wants CJ to take over the Glen Park area and force out 
  the traitor. This mission can be picked up at the Downtown Ammu-Nation. I 
  will do this one later.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >CH2. "Gray Imports" (C.R.A.S.H.)                                         |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Officer Tenpenny wants CJ to check out a warehouse near Ocean Docks where 
  the Ballas and the Russians are making a deal.....

0========0
| Weapons \
0==========0

  Sniper Rifle (+50 rounds), SMG, Silenced Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  I got this letter from Bob Smith that can help make this mission a little 
  easier:

     "When I had to do Grey Imports, I stole a car, went around the back, 
      jumped on the car, scaled the wall and missed a heck of a lot of crazy 
      guards. I managed to get straight to the keypad with a minimum of 
      fuss."

0=========0
| The Plan \
0===========0

  Before doing the mission go over and get some Remote Explosives near the 
  Inside Track Betting Shop in Montgomery. Then go to the C.R.A.S.H. icon in 
  Market to start the mission.

  Get another vehicle and drive to the yellow marker in Ocean Docks. The best 
  way is through the flood control channel. When you get to the marker you 
  will see a red circle at the top of the ramp that leads into the flood 
  control channel.

  Switch to your Sniper Rifle and go into the red circle. After the cutscene 
  step a little to your left and zoom in with the Sniper Rifle. You will see 
  a bunch of guards and a couple of Forklifts. The first Forklift will be way 
  in the back moving around. The first Forklift will be transporting 
  explosive barrels. Zoom in on him and shoot the barrels to destroy him.

  The second Forklift will be to the left but not doing anything. He too has 
  explosive barrels. Shoot the barrels to destroy this Forklift.

  To the right of the second Forklift are two guards. Snipe one of them and 
  this will alert the others. Two more guards will head toward you but are 
  easy pickings with your Sniper Rifle.
  
  Another guard will stop near a truck in the background. Remember what I 
  said to step a little to your left before using the Sniper Rifle? Well, 
  there is another explosive barrel sitting near the stairs by the building 
  but if you just stood in the red circle area you can't shoot it. By 
  sidestepping left you can hit the barrel and take down the remaining 
  guards.

  After doing that switch to your Pistol or Machine Gun of choice and go to 
  the keypad. Damage it and you will open the door. When the door opens you 
  will be greeted by three gunmen. Kill them and proceed inside. You now have 
  to get to the upper office but must go through a few corridors on the lower 
  level killing gunmen as you go.

  Once you shoot all of the gunmen, you are told to go up to the office where 
  the Russians and the Ballas are dealing. Go up the stairs and kill the 
  Balla in the entrance. Then go to the wall about six feet left of the door.

  This will trigger the second Balla and the Russian within the office. Do 
  NOT enter the office. Wait for the Balla to either exit the office or get 
  into position for you to shoot him.

  Once you kill the Balla go back near the wall left of the entrance. If you 
  angle yourself correctly you will see the Russian just standing there 
  inside the office through the sliver of the entrance. Switch to your Sniper 
  Rifle and fire at him through the entrance.

  It will take several shots but once you kill him the mission is completed 
  successfully (and you didn't even have to chase the Russian).

0=======0
| Reward \
0=========0

  Nothing.

  In addition this is the last of C.R.A.S.H.'s missions.....for now.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ8. "Doberman" (Sweet Johnson)                                          |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  Sweet wants you to take over Glen Park and flush out a traitor.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive over to the Downtown Ammu-Nation to pick up the mission. Go inside 
  and have a look around. Go up to the counter and see what you can buy. If 
  you have a lot of money you can get a lot of ammo for your guns.

  Next, go over to Glen Park. You will note that the Glen Park area is 
  colored purple in the radar. You are then instructed to start a gang war so 
  you can take over Glen Park.

  Kill about three Ballas to start a gang war. When the gang war starts, all 
  of the pedestrians and nearby cars disappear. In addition, Health and Body 
  Armor Icons will randomly appear in the streets surrounding the area.

  The Ballas come in three waves. With each successive wave they get better 
  weapons. After destroying all three waves, you win the territory.

  It is best to find a place where they can only get at you through one path 
  so you can funnel them for easy kills. Backyards are pretty good for this.

  After completing the third wave, the traitor will come out of his house. 
  Chase him down and kill him to complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

  In addition, you can now start taking over territories. However, it is best 
  to wait until later in the game to start doing this for reasons I will 
  explain later.

  You will also open up all of the Ammu-Nations and the Ammu-Nation 
  Challenge. But it is best to wait until after Las Venturas is opened up 
  before doing the Challenge because that is when all of the Challenges are 
  available. At this point only two of the four Challenges are available.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ9. "Los Sepulcros" (Sweet Johnson)                                     |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  Sweet wants to make a major hit on the Ballas during the funeral of a 
  fallen gang member.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is another mission where you can do some early exploration.

0=========0
| The Plan \
0===========0

  The game will instruct you on how to recruit members. Switch to your Melee 
  Weapon and target the gang members. Press Up on the D-Pad to recruit them 
  for this mission. Get in the car and drive over to Los Sepulcros. You will 
  have about four minutes to get to the point on the radar.

  After getting there, you will have to jump the wall and join Sweet and the 
  other gang members. The person targeted for elimination is Kane and he will 
  be wearing Body Armor. Get your new members to follow you and attack Kane. 
  He will have friends at the funeral also so let your homies deal with them 
  so you can focus on Kane. Get him before he can get away. Because of the 
  armor, it will take quite a few rounds for you to kill him.

  Once you kill Kane, take care of the rest of the Ballas. Then get into the 
  car with Sweet making sure that the rest of the homies get in with you. 
  Then hightail back to Sweet's house to complete the mission (Pay 'N' Spray 
  is optional).

  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
  | Early Exploration Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0

  After you jump the wall and are given instructions on what you can do with 
  your gang tell them to stay put then jump over the wall again to go 
  exploring.

  You can still get Wanted Ratings but there will be no Cops on the street to 
  harass you. Go to the Pay 'N' Spray near the cemetery to get rid of the 
  Wanted Ratings before finishing the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ10. "Reuniting The Families" (Sweet Johnson)                           |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  Sweet decides it is time to finally reunite the Families and put an end to 
  the base slinging once and for all......

0========0
| Weapons \
0==========0

  SMG (1,500+ rounds), Shotgun (provided).

0==========0
| Prep Work \
0============0

  Get a high Weapon Skill Level for the AK47 (optional).

0======0
| Notes \
0========0

  This is a mission with a Early Exploration Exploit.

0=========0
| The Plan \
0===========0

  Drive over to the Jefferson Motel where the meeting is being held at. After 
  dropping off Sweet, the Los Santos Police Department barges in and starts 
  storming the place.

  Big Smoke and Ryder want to split but CJ needs to rescue Sweet. You are 
  then given a Shotgun with plenty of ammo but I just switch back to my 
  trusty SMG.

  Go into the Motel and to the upper level. When you turn the corner and 
  start going down the main hallway for Rooms 1-4 you will see a woman going 
  from right to left between rooms. If you go inside the room she went into 
  she will give you a kiss and restore your health.

  Sounds good doesn't it? Not really. Even though the game doesn't use a 
  number system for health I will, for the sake of example, say that your 
  maximum health at the start of the game is 100 points and that the absolute 
  maximum is 150. If your health is below 100 points, her kiss will bring it 
  back up to 100 points regardless of your current max health. However, if 
  your health is above 100 points, her kiss will bring it DOWN to 100 points. 
  This means that if your health is 130 points you will LOSE 30 points of 
  health by kissing her. My recommendation is to not kiss her unless your 
  health is real low. You can also use the Sprunk Machine at the beginning of 
  this stage to help restore your health.

  Take it slow and kill off the SWAT guys as they appear. At the next corner, 
  SWAT guys will rappel down from the skylight. There will also be some more 
  SWAT guys in the hallway for Rooms 5-8 that you need to take care of. After 
  killing them, go upstairs to the level above you for some Body Armor. 
  Proceed down the hallway for Rooms 5-8 and to the next corner. As you get 
  there, you will encounter some more SWAT (there are some on the upper level 
  as well) and another woman who will run past you. Follow her for a kiss if 
  you are low on health. Unlike the last corner there is no Body Armor on the 
  upper level.

  Proceed down the hallway for Rooms 9-12 and kill any SWAT that appear. 
  Sweet can be found on the room on the right at the end of the hallway. Once 
  you make it to Sweet, the next phase of the mission begins.

  Now the two of you are on the roof. You must deal with a helicopter with 
  four SWAT members hanging on the sides. Target and kill all four SWAT 
  members then focus on the helicopter itself. There is a health line for 
  Sweet and if it disappears he dies and the mission is failed. But you can 
  usually get through this with him not having any damage.

  After killing the SWAT guys, destroy the SWAT chopper. After destroying the 
  helicopter, the last phase begins.

  Follow Sweet and go back down to ground level. Then Big Smoke and Ryder 
  show up. You can finally leave the motel but the Police will give chase. 
  Now you have to protect the vehicle just like in the previous mission "Just 
  Business" (Big Smoke). You are also given an AK47 to use for this stage of 
  the mission. If you have a high Weapon Skill Level for the AK47 you will 
  have a faster firing rate and increased range.

  It's more difficult to hit the Police gunmen but you can destroy their cars 
  pretty quickly. Focus near the gunman. If you can hit him, good. If you 
  can't, at least you can do damage to their car and destroy it which will 
  damage and slow down the other pursuers.

  The path is a long and winding one with the targets constantly shifting. 
  You also have to keep your eye on the car health meter. If it disappears, 
  the car is destroyed and the mission is failed.

  When the gun jams, you are at the end of the path. Watch the cinematic and 
  afterwards the mission is completed.

  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
  | Early Exploration Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0

  The are two points within the mission where you can leave to do some 
  exploring:

  The first one is right after the cutscene of the Cops raiding the Motel. 
  Just leave the area when you regain control and ignore the SWAT.

  The second one is when you are on the roof with Sweet. Kill the SWAT guys 
  on the chopper BUT leave the chopper alone. Jump off the roof or go down 
  the stairs to begin exploring. Don't worry about Sweet, he'll be okay. 
  He'll eventually shoot the chopper down himself and will wait for you to 
  come back.

  This exploit will render San Andreas a ghost state (no peds or vehicles in 
  the street - except for parked cars). A good way to explore without any 
  interference from anybody.

0=======0
| Reward \
0=========0

  Respect Gained.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ11. "The Green Sabre" (Sweet Johnson)                                  |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  Bolstered by their recent successes, Sweet wants to gather the homies and 
  do some major banging on the Ballas. They're going to meet under the 
  Mulholland Intersection and Sweet wants CJ to get armed. As CJ leaves, he 
  gets a call from Cesar who has something very important to show him. With 
  some reluctance, CJ agrees to meet him.....

0========0
| Weapons \
0==========0

  SMG, MiniGun (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the blip under the freeway which starts a cinematic. Cesar points to 
  an area just across the street. CJ is unimpressed when two Ballas come out 
  of a door.

  But he is later shocked when he sees Big Smoke and Ryder following them. 
  Then out comes Officer Tenpenny and a green Sabre. The same green Sabre 
  that was seen at the time of Mrs. Johnson's murder.

  Big Smoke has sold the Families out and CJ needs to tell Sweet of his 
  treachery.

  CJ then suddenly realizes that Sweet is walking into a trap. He tells Cesar 
  to get Kendl and find a safe place. Now CJ must get to Sweet before he is 
  killed.

  Get out of the car and get back into the car you came up with. Get to the 
  Mulholland Intersection as fast as you can. There is a Sweet health line. 
  If it disappears, Sweet dies and the mission is failed. However, you still 
  can get there in plenty of time to save him.

  When you get there, CJ tells Sweet of Big Smoke's betrayal. Sweet wants CJ 
  to get out of there but CJ refuses. He is tired of running and now is going 
  to fight back.

  Now you have to kill all of the Ballas. There are many of them outside of 
  their cars. A full health bar and full armor is pretty much required for 
  this mission. Quickly target and kill the Ballas. After that, another 
  Ballas car will show up. Kill all of the Ballas and another Ballas car will 
  show up. Kill those Ballas and you will complete the mission.

  If you took advantage of an Early Exploration Exploit and acquired a 
  MiniGun, this mission becomes much easier since you can easily blow up the 
  Balla cars before any of them can get out.

  The Police finally show up and both CJ and Sweet are captured. This leads 
  into.....

 /=========================================================================\
0===========================================================================0
| B.II.9. The Aftermath                                              [AFMH] |
0===========================================================================0
 \=========================================================================/

CJ finds himself inside a Police car with Officers Tenpenny and Pulaski. He
has been hooded so he couldn't see where he was being taken. When the hood is
removed, CJ finds himself in a remote area.

CJ is also informed that Sweet is in a prison hospital recovering from his
wounds and is awaiting trial. He also finds out that Big Smoke has been
working for Tenpenny for a long time and that street loyalty is non-existent.

Tenpenny then gives CJ a Camera and a assignment. He wants CJ to kill a
snitch somewhere near Mount Chiliad and wants evidence of the kill. If CJ
disobeys, Sweet will face a hard time in prison. CJ has no choice but to do
Tenpenny's bidding.

And now the next phase of the story begins.....

 /=========================================================================\
0===========================================================================0
| B.II.10. Orientation                                               [ORTN] |
0===========================================================================0
 \=========================================================================/

You are now in Angel Pine which is in Whetstone County of the Badlands
region.

As of right now the Badlands and San Fierro area are officially open and
ready for exploration.

As you look on the in-game map, all of the Safehouses in Red County that you
couldn't have earlier are now ready for purchase. You can also go back to Los
Santos if you want.

You will also find that all of the territories that Grove Street Families had
will be lost. So if you went and took over territories after "Doberman"
(Sweet Johnson), your efforts will be wasted.

All of your weapons are gone but there is a Ammu-Nation in Angel Pine so you
can get them back. You should also go and get a Sniper Rifle for the next
mission. You can go back to Los Santos or, if you did all of the San Fierro
Photo-Ops using any of the Early Exploration Exploits, to the Xoomer Garage
Safehouse in San Fierro to get one.

You are given a free Safehouse near the C.R.A.S.H. icon and there is another
Safehouse in Angel Pine that you can, and should, purchase. Now is time to
save the game and start exploring this region of San Andreas.

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| C. Badlands and San Fierro                                         [BLSF] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

The Badlands area is sparsely populated and very hilly. A good place to get
away from it all. The main landmark is the largest mountain in San Andreas:
Mount Chiliad. The largest town in Badlands is the small town of Angel Pine
and this is where you start out at for the next phase of the story.

San Fierro, based on San Francisco, is to the north of the Badlands area. A
tightly packed and hilly metropolis. Very diverse in their neighborhoods and
very liberal in their attitudes. With lots of things to see and do it is a
tourist paradise.

 /=========================================================================\
0===========================================================================0
| C.1. Points of Interest List                                       [PNBF] |
0===========================================================================0
 \=========================================================================/

Below is a list of Points of Interest (excluding restaurants and Safehouses)
in the Badlands and San Fierro area. The list is broken down by area and
neighborhood. Some of these places will appear on the in-game map during the
course of the game. The Map co-ordinates refer to the printed map that comes
included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.1.A. Whetstone                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXX\
0============0
| Angel Pine |
0============0
 \XXXXXXXXXX/

  Ammu-Nation
  ***********
    >>Angel Pine Ammu-Nation: This is where you can purchase weapons and body 
                              armor.
                              Map: (F-1).

  Police Station
  **************
    >>Angel Pine Sheriff's Office: This is where you will end up if you are 
                                   Busted anywhere in the Badlands area.
                                   Map: (F-1).

  Hospital
  ********
    >>Angel Pine Medical Center: This is where you will end up if you get 
                                 Wasted in the Badlands area.
                                 Map: (F-1).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.1.B. San Fierro                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXX\
0================0
| Juniper Hollow |
0================0
 \XXXXXXXXXXXXXX/

  Pay 'N' Spray
  *************
    >>Juniper Hollow Pay 'N' Spray: This is where you can have your vehicle 
                                    repaired or re-sprayed to get rid of 
                                    Wanted Ratings.
                                    Map: (B-1).

 /XXXXXXXXXXXX\
0==============0
| Juniper Hill |
0==============0
 \XXXXXXXXXXXX/

  Clothes Stores
  **************
    >>Binco: A low-end clothing store.
             Map: (C-1).

 /XXXXXXXX\
0==========0
| Downtown |
0==========0
 \XXXXXXXX/

  Police Station
  **************
    >>San Fierro Police Station: This is where you will end up if you are 
                                 Busted anywhere in San Fierro.
                                 Map: (C-2).

  Pay 'N' Spray
  *************
    >>Downtown Pay 'N' Spray: This is where you can have your vehicle 
                              repaired or re-sprayed to get rid of Wanted 
                              Ratings. Just behind Wang's Autos.
                              Map: (C-2).

  Car Modification
  ****************
    >>Downtown TransFender: This is where you can have your vehicle modified 
                            to impress other people. Next door to the 
                            Downtown Pay 'N' Spray.
                            Map: (C-2).

  Clothes Stores
  **************
    >>Zip: A mid-range clothing store. This place opens up after the 
           completion of the mission "Are You Going To San Fierro?" (The 
           Truth).
           Map: (C-2).
    >>Victim: A high end clothes store. This place opens up after "Learning 
              To Fly" (Completion of Flight School).
              Map: (C-2).

 /XXXXXXXXXXX\
0=============0
| Santa Flora |
0=============0
 \XXXXXXXXXXX/

  Hospital
  ********
    >>San Fierro Medical Center: This is where you will end up if you get 
                                 Wasted in San Fierro.
                                 Map: (C-1).

 /XXXXXX\
0========0
| Queens |
0========0
 \XXXXXX/

  Barber Shop
  ***********
    >>The Barbers Pole: This is where you can have your hair styled to alter 
                        your appearance.
                        Map: (C-1).

  Dance Club
  **********
    >>Gaydar Station: This is where you can take Girlfriends to go dancing or 
                      dance by yourself. Just south of The Barbers Pole.
                      Map: (C-1).

 /XXXXXXXXXXX\
0=============0
| Ocean Flats |
0=============0
 \XXXXXXXXXXX/

  Ammu-Nation
  ***********
    >>Ocean Flats Ammu-Nation: This is where you can purchase weapons and 
                               body armor.
                               Map: (C-1).

  Car Modification
  ****************
    >>Wheels ArchAngels: This is where you can have your vehicle modified to 
                         impress other people.
                         Map: (C-1).

 /XXXXXXXX\
0==========0
| Hashbury |
0==========0
 \XXXXXXXX/

  Clothes Stores
  **************
    >>SubUrban: A trendy hip-hop clothes store. This place is next door to 
                Hemlock Tattoo.
                Map: (D-1).

  Tattoo Parlor
  *************
    >>Hemlock Tattoo: This is where you can get tattoos to alter your 
                      appearance. This place is next door to SubUrban.
                      Map: (D-1).

 /XXXXXX\
0========0
| Garcia |
0========0
 \XXXXXX/

  Gyms
  ****
    >>Cobra Martial Arts: This is where you can gain muscle to alter your 
                          appearance or to build up your health related 
                          stats.
                          Map: (D-1).

  Bars
  ****
    >>Misty's: This run-down place, just north of Cobra Martial Arts, is 
               where one can play a game of pool.
               Map: (D-1).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Cranberry Station |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Train Station
  *************
    >>Cranberry Station: This is where you can catch a train to quickly go 
                         from one area of San Andreas to another. However, 
                         you have to wait until after completion of the 
                         mission "Ya Ka-Boom-Boom" (Loco Syndicate) to ride a 
                         train.
                         Map: (C-2).

 /XXXXXXXXXXXXX\
0===============0
| Foster Valley |
0===============0
 \XXXXXXXXXXXXX/

  Stadium Events
  **************
    >>BloodBowl: This Stadium Event, located at Corvin Stadium, is available 
                 after the mission "The Green Sabre" (Sweet Johnson).
                 Map: (D-1, D-2).

/=========================================================================\
0===========================================================================0
| C.2. Safehouse List                                                [HUBF] |
0===========================================================================0
 \=========================================================================/

Here's a rundown of the Safehouses you can acquire in the Badlands and San
Fierro area. The list is broken down by area. The Map co-ordinates refer to
the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.2.A. Badlands                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Angel Pine Trailer Park Safehouse
  *********************************
  Location: Southeast part of Angel Pine.
  Price: None.
  Available: After the mission "The Green Sabre" (Sweet Johnson).
  Notes: Just a basic save point. Nothing special. But there is a Sanchez 
         parked nearby you can use.
  Map: (F-2).

>>Angel Pine Safehouse
  ********************
  Location: North part of Angel Pine.
  Price: $20,000.
  Available: After the mission "The Green Sabre" (Sweet Johnson).
  Notes: Just a basic save point. Nothing special.
  Map: (F-1).

>>Whetstone Safehouse
  *******************
  Location: North part of Whetstone County. Across the river northeast of the 
            Shady Creeks area.
  Cost: $100,000.
  Available: After the mission "The Green Sabre" (Sweet Johnson).
  Notes: Just a basic save point. Nothing special.
  Map: (E-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.2.B. San Fierro                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Xoomer Garage Safehouse
  ***********************
  Location: East Doherty across the street west from Cranberry Station.
  Price: Successfully completing the mission "Farewell, My Love....." (Cesar
         Vialpando).
  Available: After the mission "Are You Going To San Fierro?" (The Truth).
  Notes: Has a car garage. Also has multiple Weapon Icons that will spawn 
         outside (south end) during the course of the game.
  Map: (C-2).

>>Paradiso Safehouse
  ******************
  Location: Northwest part of San Fierro.
  Cost: $20,000.
  Available: After the mission "Are You Going To San Fierro?" (The Truth).
  Notes: Has a car garage for storing vehicles.
  Map: (C-1).

>>Calton Heights Safehouse
  ************************
  Location: Southeast part of Calton Heights on the west end of the crooked 
            street.
  Cost: $100,000.
  Available: After the mission "Are You Going To San Fierro?" (The Truth).
  Notes: Has a car garage for storing vehicles.
  Map: (C-1).

>>Chinatown Safehouse
  *******************
  Location: Northwest part of Chinatown.
  Cost: $20,000.
  Available: After the mission "Are You Going To San Fierro?" (The Truth).
  Notes: Just a basic save point. Nothing special.
  Map: (C-1).

>>King's Safehouse
  ****************
  Location: On the very east end of Queen's at the Vank Hoff at the Park 
            Hotel.
  Cost: $50,000.
  Available: After the mission "Are You Going To San Fierro?" (The Truth).
  Notes: A hotel suite. No garage.
  Map: (C-1).

>>Hashbury Safehouse
  ******************
  Location: Southern part of Hashbury.
  Cost: $40,000.
  Available: After the mission "Are You Going To San Fierro?" (The Truth).
  Notes: Has a huge car garage for storing multiple vehicles.
  Map: (D-1).

>>Doherty Safehouse
  ******************
  Location: South part of Doherty two blocks south of the Xoomer Garage 
            Safehouse.
  Cost: $20,000.
  Available: After the mission "Are You Going To San Fierro?" (The Truth).
  Notes: Just a basic save point. Nothing special.
  Map: (D-2).

Once you complete "Are You Going To San Fierro?" (The Truth) you will be able
to buy the Safehouses in San Fierro. If you have been collecting cars for the
Import / Export Car Lists (done later in the game) you can then start moving
them from Los Santos to San Fierro so the cars will be closer to where they
need to go.

 /=========================================================================\
0===========================================================================0
| C.3. Food List                                                     [FDBF] |
0===========================================================================0
 \=========================================================================/

This is the list of places in the Badlands and San Fierro area where you can
get food. The list is broken down by area and neighborhood. The Map
co-ordinates refer to the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.3.A. Badlands                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
 \XXXXXXXXXXX/

  Cluckin' Bell
  *************
    >>In the central part of Angel Pine.
      Map: (F-1).

 /XXXX\
0======0
| 24-7 |
0======0
 \XXXX/

  >>Whetstone 24-7. On the main highway southeast of Angel Pine.
    Map: (F-2).

 /XXXXXXXXXXX\
0=============0
| Food Stands |
0=============0
 \XXXXXXXXXXX/

  >>At the street corner across the intersection northwest of the Angel Pine 
    Sheriff's Office.
    Map: (F-1).

 /XXXXXXXXXXXX\
0==============0
| Hot Dog Vans |
0==============0
 \XXXXXXXXXXXX/

  >>At the 69 Gas Station on the southeast area of Flint County.
    Map: (F-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.3.B. San Fierro                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
 \XXXXXXXXXXX/

  Burger Shot
  ***********
    >>At the east side of Juniper Hollow across the street east of the 
      Juniper Hollow Pay 'N' Spray.
      Map: (B-1).
    >>Across the intersection southwest of the Downtown Zip Clothes Store.
      Map: (C-2).
    >>At the south part of Garcia just west of the San Fierro Gym.
      Map: (D-1).

  Cluckin' Bell
  *************
    >>At the north part of Ocean Flats just south of the City Hall area.
      Map: (C-1).
    >>At the south part of Downtown southwest of the San Fierro Police 
      Station.
      Map: (C-2).

  Well Stacked Pizza
  ******************
    >>At the front of Pier 69 in Esplanade North.
      Map: (B-2).
    >>Across the intersection northwest of the Big Pointy Building in 
      Financial.
      Map: (C-2).

 /XXXXXXXXXXXXXX\
0================0
| Snack Machines |
0================0
 \XXXXXXXXXXXXXX/

  >>Inside the Gaydar Station Nightclub in Queens.
    Map: (C-1).
  >>At the north side of a large white building in Garcia. From the Xoomer 
    Garage Safehouse, go west and cut through the middle of the Construction 
    Site to the intersection with signal lights. At the northwest corner of 
    this intersection is a large white building. At the north side of this 
    building is a parking lot. At the west side of this parking lot is the 
    Snack Machine.
    Map: (C-1).
  >>Inside the Aircraft Carrier at Easter Bay Naval Station.
    Map: (C-2).

 /XXXXXXXXXXXXXXX\
0=================0
| Sprunk Machines |
0=================0
 \XXXXXXXXXXXXXXX/

  >>At the Xoomer Gas Station in Juniper Hollow (south of the Juniper Hollow 
    Pay 'N' Spray) (total of 2 machines).
    Map: (C-1).
  >>Inside the Gaydar Station Nightclub in Queens.
    Map: (C-1).
  >>Inside the Aircraft Carrier at Easter Bay Naval Station.
    Map: (C-2).
  >>Outside the entrance to Cranberry Station.
    Map: (C-2).
  >>Around Corvin Stadium (total of 10 machines).
    Map: (D-1, D-2).

 /XXXXXXXXXXX\
0=============0
| Food Stands |
0=============0
 \XXXXXXXXXXX/

  >>Inside the sculpture park at City Hall.
    Map: (C-1).
  >>In the middle of the block south of the Chinatown Safehouse. From the 
    entrance of the Chinatown Safehouse, head west then turn south at the 
    corner. Go south down the street and, just past the signal lights, you 
    should come to a alley which should be to your left. Go down the alley 
    and, just as you get to the small stands with red awning, look right. You 
    should see another alley with shopping carts. Go south down this alley 
    and then down the stairs. When you get to the bottom of the stairs look 
    left and you should see five Food Stands.
    Map: (C-1).
  >>Between the baseball fields in the park west of Zero RC in Garcia.
    Map: (C-1).
  >>In the small park across the street west of the Hashbury SubUrban Clothes 
    Store.
    Map: (D-1).
  >>At the parking lot east of the SAN News building at the top of Missionary 
    Hill.
    Map: (D-1).
  >>Near the football sculpture at Corvin Stadium (total of 2 stands).
    Map: (D-1).

 /=========================================================================\
0===========================================================================0
| C.4. Weapons And Items List                                        [WIBF] |
0===========================================================================0
 \=========================================================================/

Listed below, by area and neighborhood, are the Weapon, Handheld Item,
Apparel Item, Gift, Body Armor, and Police Bribe Icons list for the Badlands
and San Fierro area of San Andreas. The Map co-ordinates refer to the printed
map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.4.A. Whetstone                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXX\
0===============0
| Mount Chiliad |
0===============0
 \XXXXXXXXXXXXX/

  Apparel Items
  *************
    >>Parachute: At the top of Mount Chiliad at the north end of the parking 
                 area.
                 Map: (E-1).

  Body Armor
  **********
    >>At the top of Mount Chiliad at the east side of the parking area.
      Map: (E-1).

 /XXXXXXXXXX\
0============0
| Angel Pine |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>Golf Club: In a garage on the southwest side of Angel Pine. From the 
                 entrance of the Angel Pine Cluckin' Bell, go into the road 
                 and head south. Turn right at the signal light. Go west and 
                 through the next intersection. Follow the curve and head 
                 north. After the curve you should see a white house, with a 
                 closed garage, to your left. To the north of this house is 
                 another white house with an open garage. In the open garage 
                 is the Golf Club.
                 Map: (F-1).
    >>Shovel: By a pile of coal on the east side of the Angel Pine Junkyard. 
              From the Angel Pine Safehouse, go south and turn right at the 
              next intersection. Go through the next two intersections and 
              turn right at the three-way intersection near Mount Chiliad. 
              Follow the road until you see an area with huge machinery on 
              the left side of the road. This is the Angel Pine Junkyard. 
              Enter the Junkyard but go close to the south wall as you 
              proceed east through the facility. After climbing over some 
              large blocky stuff you should see a very large container crate 
              and a pile of coal to your left. Turn left at the corner at the 
              end of the container crate and you should see the Shovel.
              Map: (E-2).
    >>Micro SMG: Behind the gray trailer southeast from the Angel Pine 
                 Trailer Park Safehouse.
                 Map: (F-2).

  Weapons (Angel Pine Ammu-Nation)
  ********************************
         >>9mm Pistol - $200.
         >>Silenced 9mm Pistol - $600.
         >>Shotgun - $600.
         >>Sawnoff Shotgun - $800.
         >>Tec9 - $300.
         >>Micro SMG - $500.
         >>SMG - $2,000.
         >>Grenades - $300.

    ++Becomes available after completion of "Body Harvest" (The Truth):
         >>Rifle - $1,000.
         >>Remote Explosives - $2,000.

    ++Becomes available after completion of "Pier 69" (Loco Syndicate):
         >>Sniper Rifle - $5,000.

    ++Becomes available after completion of "Lure" (Wu Zi Mu):
         >>AK47 - $3,500.

    ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco 
      Syndicate):
         >>M4 - $4,500.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,200.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,000.

  Gifts
  *****
    >>Flowers: Behind a red trash container next to the "Lovin' A Loan" 
               building and directly across the street northwest of the Angel 
               Pine Cluckin' Bell.
               Map: (F-1).

  Body Armor
  **********
    >>Behind a wall just south of the Angel Pine Safehouse (just before J&J's 
      Restaurant).
      Map: (F-1).

  Body Armor (Angel Pine Ammu-Nation)
  ***********************************
         >>Body Armor - $200.

  Police Bribe
  ************
    >>In an alleyway southwest of the Angel Pine Safehouse. From the Angel 
      Pine Safehouse, go south and turn right at the next intersection. Then 
      turn left at the next intersection. Just before you get to the road 
      curve, look left. You should see a blue trash container. There should 
      also be an alley to the left of the container. The Police Bribe is in 
      this alley.
      Map: (F-1).

 /XXXXXXXXXXXX\
0==============0
| Shady Creeks |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Flamethrower: In a small group of trees on the east side of Shady 
                    Creeks near where the dirt road splits. From the Angel 
                    Pine Trailer Park Safehouse, cross the road, going 
                    northeast, and onto the dirt road going past the Angel 
                    Pine Sawmill. Keep heading northeast and follow the dirt 
                    road. After awhile you should encounter a shack. Just 
                    past it is a three-way intersection of dirt roads. Go 
                    right and head down the hill. At the bottom you should 
                    reach a large dirt bridge. After crossing it, and 
                    starting uphill, you should see a group of trees ahead 
                    and to the left. The Flamethrower in the middle of this 
                    group of trees.
                    Map: (F-2).

  Police Bribe
  ************
    >>On a small dirt bridge on the east side of Shady Creeks. From the Angel 
      Pine Trailer Park Safehouse, cross the road, going northeast, and onto 
      the dirt road going past the Angel Pine Sawmill. Keep heading northeast 
      and follow the dirt road. After awhile you should encounter a shack. 
      Just past it is a three-way intersection of dirt roads. Go right and 
      head down the hill. At the bottom you should reach a large dirt bridge. 
      Once you get to this large dirt bridge head north and follow the waters 
      edge. After a little ways you should encounter a smaller dirt bridge. 
      The Police Bribe is in the middle of this bridge.
      Map: (E-2).

 /XXXXXXXXX\
0===========0
| Whetstone |
0===========0
 \XXXXXXXXX/

  Weapons
  *******
    >>Shovel: By a pile of coal on the east side of the Angel Pine Junkyard. 
              From the Angel Pine Safehouse, go south and turn right at the 
              next intersection. Go through the next two intersections and 
              turn right at the three-way intersection near Mount Chiliad. 
              Follow the road until you see an area with huge machinery on 
              the left side of the road. This is the Angel Pine Junkyard. 
              Enter the Junkyard but go close to the south wall as you 
              proceed east through the facility. After climbing over some 
              large blocky stuff you should see a very large container crate 
              and a pile of coal to your left. Turn left at the corner at the 
              end of the container crate and you should see the Shovel.
              Map: (E-2).
    >>Desert Eagle: Inside one of the buildings within the Angel Pine 
                    Junkyard. From the Angel Pine Safehouse, go south and 
                    turn right at the next intersection. Go through the next 
                    two intersections and turn right at the three-way 
                    intersection near Mount Chiliad. Follow the road until 
                    you see an area with huge machinery on the left side of 
                    the road. This is the Angel Pine Junkyard. Enter the 
                    Junkyard but go northeast. Go under the large green ramp 
                    and climb over the small pile of coal. After that you 
                    should reach the entrance to one of the large buildings 
                    in the Junkyard. Go through this entrance and turn left 
                    to find the Desert Eagle in the corner.
                    Map: (E-2).

  Handheld Items
  **************
    >>Fire Extinguisher: In front of the Xoomer Gas Station just northwest of 
                         the Whetstone 24-7.
                         Map: (F-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.4.B. Flint County                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXX\
0=============0
| Beacon Hill |
0=============0
 \XXXXXXXXXXX/

  Gifts
  *****
    >>Cane: Near a white shack at a farmhouse in the middle of Beacon Hill. 
            From the Flint Intersection area, head north and past RS Haul. Go 
            over the bridge crossing the railroad tracks and past the 
            three-way intersection after it. Continue until you see another 
            three-way intersection. Go right and follow the road left until 
            you come to another three-way intersection. Go south and you will 
            go under a bridge. Continue south and look for a dirt road which 
            should be to your left. Go up the dirt road and go left at the 
            next intersection of dirt roads. This should lead you to a 
            farmhouse with a large windmill. To your left should be a small 
            white shack. Near this shack is the Cane.
            Map: (E-3).

 /XXXXXXXXXXXXXX\
0================0
| Back O' Beyond |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Rifle: On top of a large rock in the middle of Back O' Beyond. From the 
             Flint Intersection area, head north and past RS Haul. Go over 
             the bridge crossing the railroad tracks and past the three-way 
             intersection after it. Continue until you see another three-way 
             intersection. Go right and follow the road left until you come 
             to another three-way intersection. Go south and you will go 
             under a bridge. Continue south and go under another bridge. Go 
             up the two hairpin turns and into the Leafy Hollow area. When 
             you get to the next intersection (three-way), turn south. 
             Continue south until you reach the bridge that crosses a dirt 
             road. When you reach this bridge, stop and look northeast. You 
             should see a rock formation. Head directly northeast toward this 
             rock formation and climb it. At the top of this rock is the 
             Rifle.
             Map: (F-2).

 /XXXXXXXXXXXX\
0==============0
| Flint County |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Flamethrower: In front of a group of shacks just west of Beacon Hill. 
                    From the Flint Intersection area, head north and past RS 
                    Haul. Go over the bridge crossing the railroad tracks and 
                    past the three-way intersection after it. Continue until 
                    you see another three-way intersection. Go right and 
                    follow the road left until you come to another three-way 
                    intersection. Go south and you will go under a bridge. 
                    Continue south until you see another bridge. When you see 
                    this bridge, look to your right. You should see a group 
                    of small shacks. The Flamethrower is at the southmost 
                    shack.
                    Map: (E-3).

  Gifts
  *****
    >>Flowers: Behind the 69 Gas Station in southeast Flint County.
               Map: (F-4).
    >>Flowers: At the end of a hairpin turn just south of the railroad 
               tracks. From the Flint Intersection area, head north and past 
               RS Haul. Go over the bridge crossing the railroad tracks and 
               past the three-way intersection after it. Continue until you 
               see another three-way intersection. Go right and follow the 
               road left until you come to another three-way intersection. Go 
               south and you will go under a bridge. Continue south and go 
               under another bridge. Go up the first hairpin turn and you 
               will find the Flowers on the outside part of the second 
               hairpin turn.
               Map: (E-3).
    >>Flowers: In front of the gas station just south of the RS Haul 
               building.
               Map: (E-3).
    >>Flowers: On the top level in the middle of the Flint Intersection.
               Map: (E-3).
    >>Cane: At the southeast corner of the RS Haul building.
            Map: (E-3).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.4.C. San Fierro                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXX\
0=============0
| Gant Bridge |
0=============0
 \XXXXXXXXXXX/

  Apparel Items
  *************
    >>Parachute: At the top of the north bridge support tower for the Gant 
                 Bridge.
                 Map: (B-1).

 /XXXXXXXXXXXXX\
0===============0
| Battery Point |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Tec9: Underneath the Gant Bridge south bridge support just north of 
            the fort (Pleasure Domes).
            Map: (B-1).

 /XXXXXXXXXXXXXXX\
0=================0
| Esplanade North |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Micro SMG: On the west side of Pier 69 north of the Esplanade North 
                 Well Stacked Pizza.
                 Map: (B-2).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Esplanade North Well 
                         Stacked Pizza. NOTE: Not available in the PS2 AO 
                         Version. It is available in all other versions.
                         Map: (B-2).
    >>Camera: On the west side of Pier 69 just north of the Esplanade North 
              Well Stacked Pizza.
              Map: (B-2).
    >>Camera: On the top level (west side) of the parking garage southwest of 
              Pier 69. From the entrance of Pier 69, head south through the 
              intersection with signal lights. After you turn right, just 
              after the lights, you should see a large white structure to 
              your right. This is the parking garage. Go up to the top level 
              to find the Camera.
              Map: (B-2).

 /XXXXXXXXXXXXXX\
0================0
| Esplanade East |
0================0
 \XXXXXXXXXXXXXX/

  Body Armor
  **********
    >>On the lower dock by the boat southeast of Pier 69. From the entrance 
      of Pier 69, head southeast. Once you get past the parking lot for Pier 
      69, look to your left. You should see some trees and a building with a 
      large green garage door. Head towards this building but go along the 
      right side. As you go along the right side of this long building you 
      should encounter some stairs which should be to your right. Go down the 
      stairs to the lower level and you should see the boat and the Body 
      Armor.
      Map: (B-2).

 /XXXXXXXXXXXXXX\
0================0
| Juniper Hollow |
0================0
 \XXXXXXXXXXXXXX/

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Juniper Hollow Burger 
                         Shot. NOTE: Not available in the PS2 AO Version. 
                         They are available in all other versions.
                         Map: (B-1).

  Gifts
  *****
    >>Flowers: In front of the Xoomer Gas Station just south of the Juniper 
               Hollow Pay 'N' Spray.
               Map: (C-1).

 /XXXXXXXXXXXXXX\
0================0
| Calton Heights |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Brass Knuckles: Behind some car garages northwest of the Calton Heights 
                      Safehouse. From the entrance of the Calton Heights 
                      Safehouse, turn left and head to the nearby signal 
                      lights then turn north. Turn west at the next set of 
                      signal lights. As you proceed down this road you should 
                      see a parking area to your left. You should also see a 
                      long white building of nothing but car garages. On the 
                      south side of this building is where you can find the 
                      Brass Knuckles.
                      Map: (C-1).
    >>Tec9: Near a big tree west of the Calton Heights Church. From the 
            entrance of Pier 69, head south through the intersection with 
            signal lights. Follow the winding road up the hill until you 
            reach the next set of signal lights. At the southwest part of 
            this intersection is a large clearing. To the west of that is the 
            Calton Heights Church. Just past the wall on the west side of the 
            Church is a large tree. The Tec9 is next to this tree.
            Map: (B-1).

  Handheld Items
  **************
    >>Camera: On the west side of the Calton Heights Church. From the 
              entrance of Pier 69, head south through the intersection with 
              signal lights. Follow the winding road up the hill until you 
              reach the next set of signal lights. At the southwest part of 
              this intersection is a large clearing. To the west of that is 
              the Calton Heights Church. On the west side of the Church is 
              the Camera.
              Map: (B-2).
    >>Camera: Near a car garage directly east of the Calton Heights 
              Safehouse at the east end of the very crooked road.
              Map: (C-2).

  Gifts
  *****
    >>Flowers: Just northeast of the Calton Heights Safehouse along one of 
               the turns of the very crooked road.
               Map: (C-1).

  Police Bribe
  ************
    >>In the alley north of the Calton Heights Church. From the entrance of 
      Pier 69, head south through the intersection with signal lights. Follow 
      the winding road up the hill until you reach the next set of signal 
      lights. At the southwest part of this intersection is a large clearing. 
      To the west of that is the Calton Heights Church. North of the Church 
      is a large white building and a large green and white building. Go down 
      the alley between these two buildings to find the Police Bribe.
      Map: (B-2).

 /XXXXXXXXX\
0===========0
| Financial |
0===========0
 \XXXXXXXXX/

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Financial Well Stacked 
                         Pizza. NOTE: Not available in the PS2 AO Version. It 
                         is available in all other versions.
                         Map: (C-2).
    >>Camera: At the northwest corner of the base of the Big Pointy Building.
              Map: (C-2).

  Apparel Items
  *************
    >>Parachute: At the top of the Big Pointy Building.
                 Map: (C-2).

 /XXXXXXXX\
0==========0
| Downtown |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Sniper Rifle: On top of the roof across the street south of Otto's 
                    Autos (which itself is directly south of Pier 69) in 
                    northeast Downtown. NOTE: This weapon can only be 
                    acquired by helicopter or Jetpack.
                    Map: (B-2).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Downtown Burger Shot. 
                         NOTE: Not available in the PS2 AO Version. It is 
                         available in all other versions.
                         Map: (C-2).
    >>Camera: In the lobby of ZomboTech. From the entrance of the Downtown 
              Burger Shot, go south to the next set of signal lights. At the 
              southwest corner of this intersection you should see an open 
              door. This leads into ZomboTech. Further inside you should see 
              a large double-helix sculpture. The Camera is just northwest of 
              this sculpture.
              Map: (C-2).

  Gifts
  *****
    >>Cane: In front of the Victim Clothes Store.
            Map: (C-2).

 /XXXXXXXXXXXXX\
0===============0
| Garver Bridge |
0===============0
 \XXXXXXXXXXXXX/

  Handheld Items
  **************
    >>Camera: On the Garver Bridge (north walkway) southwest of the south 
              bridge support tower.
              Map: (C-2).

  Apparel Items
  *************
    >>Parachute: On top of the south bridge support tower for the Carver 
                 Bridge.
                 Map: (C-2).

 /XXXXXXXXXXXXXX\
0================0
| Kincaid Bridge |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>MiniGun: On the top of the south concrete bridge support for the 
               Kincaid Bridge. NOTE: You CANNOT acquire this weapon until you 
               open the Desert and Las Venturas area. Until you do it will be 
               surrounded by a forcefield (because of the roadblock) that you 
               can't get around, even by landing on it.
               Map: (C-2).

 /XXXXXXXXX\
0===========0
| Palisades |
0===========0
 \XXXXXXXXX/

  Weapons
  *******
    >>M4: In the backyard of some houses directly west of Tuff Nuts Donuts. 
          From the back of the Tuff Nuts Donuts building, go directly west 
          and cross the street. Head for the tree that is in the middle of 
          the clearing between two sets of houses. When you get to the tree, 
          look south. You should see the M4 in the southwest corner of the 
          yard.
          Map: (C-1).

  Handheld Items
  **************
    >>Camera: Behind the Tuff Nuts Donuts building.
              Map: (C-1).

  Gifts
  *****
    >>Flowers: To the north of the fountain in the park in north Palisades.
               Map: (B-1).
    >>Flowers: In front of the southernmost group of houses along the 
               coastline in south Palisades. From the back of the Tuff Nuts 
               Donuts building, go directly west and cross the street. Then 
               go south along the street until you find the last set of 
               houses. The Flowers is in front of this group of houses.
               Map: (C-1).

  Body Armor
  **********
    >>Tucked by the rock face in north Palisades. From the back of the Tuff 
      Nuts Donuts building, go directly west and cross the street. Then go 
      past the tree, over the edge, and to the ground below. Go north for a 
      little ways to find the Body Armor.
      Map: (B-1).

 /XXXXXXXXXXXX\
0==============0
| Juniper Hill |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Remote Explosives: At the top of the stairs in the northwest corner of 
                         an intersection southwest of the Juniper Hollow Pay 
                         'N' Spray. From the entrance of the Juniper Hollow 
                         Binco Clothes Store, go west along the road at the 
                         three-way intersection. Go up the hill and to the 
                         next intersection with signal lights. At the 
                         northwest corner of this intersection is a small 
                         ramp. At the end of this ramp is the Remote 
                         Explosives.
                         Map: (C-4).

  Handheld Items
  **************
    >>Camera: In the large alley across the street directly west of the 
              Chinatown Safehouse.
              Map: (C-1).

  Body Armor
  **********
    >>Just to the west of the SupaSave store. From the entrance of the 
      Juniper Hollow Binco Clothes Store, go south along the road and to the 
      next intersection with signal lights. At the southwest corner of this 
      intersection is a large building with SupaSave logos on it. At the west 
      side of the main building is the Body Armor.
      Map: (C-1).

 /XXXXXXXXXXX\
0=============0
| Santa Flora |
0=============0
 \XXXXXXXXXXX/

  Handheld Items
  **************
    >>Camera: At the northeast corner of the lower level parking garage for 
              the San Fierro Medical Center.
              Map: (C-1).

  Gifts
  *****
    >>Flowers: In a backyard on the southeastern part of the block south of 
               the Paradiso Safehouse. From the entrance of the Paradiso 
               Safehouse, head east until you reach a tree. Turn south and 
               cross the street. Continue south and down the hill until you 
               reach the back of the houses facing San Fierro Medical Center. 
               You should also see the fences to these houses. Behind the 
               leftmost fence is the Flowers.
               Map: (C-1).

  Police Bribe
  ************
    >>In the middle of the block south of the Paradiso Safehouse. From the 
      entrance of the Paradiso Safehouse, head southwest and cross the street 
      to enter a pathway going south. Turn left at the corner of the fence 
      and you should see the Police Bribe ahead of you.
      Map: (C-1).

 /XXXXXXXXX\
0===========0
| Chinatown |
0===========0
 \XXXXXXXXX/

  Weapons
  *******
    >>Katana: In a dead-end alley directly south of the Chinatown Safehouse.
              Map: (C-1).

 /XXXXXXXXX\
0===========0
| City Hall |
0===========0
 \XXXXXXXXX/

  Handheld Items
  **************
    >>Camera: In the middle of the metal sculpture at the center of City 
              Hall.
              Map: (C-1).

  Gifts
  *****
    >>Cane: Near the front of the west building at City Hall.
            Map: (C-1).

 /XXXXXX\
0========0
| King's |
0========0
 \XXXXXX/

  Police Bribe
  ************
    >>Behind the yellow fence and underneath the scaffolding for the building 
      across the intersection northwest of Wang's Autos. From the Xoomer 
      Garage Safehouse, head north to the next intersection. Across the 
      street ahead of you, you should see a building with yellow fence. Cross 
      the street, heading north, until you reach the end of the yellow fence. 
      Do a U-turn around the end of the fence and you should see the Police 
      Bribe under the scaffolding.
      Map: (C-2).

 /XXXXXXXXXXXX\
0==============0
| Easter Basin |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Flamethrower: On the south end of the large docked ship just north of 
                    the Easter Bay Airport.
                    Map: (C-2).
    >>Tear Gas: On the west end of the lower cargo deck inside the Aircraft 
                Carrier at Easter Basin Naval Station.
                Map: (C-2).

  Handheld Items
  **************
    >>Fire Extinguisher: At the south side of the Xoomer Gas Station.
                         Map: (C-2).
    >>Camera: At the edge of the dock by the north end of the large docked 
              ship just north of the Easter Bay Airport.
              Map: (C-2).

  Gifts
  *****
    >>Flowers: At the south end of the ruined bridge section near the south 
               end of the Garver Bridge. From the entrance of the Downtown 
               Cluckin' Bell, head east to the road curve. But instead of 
               turning, continue east onto the grass and to the north end of 
               the ruined bridge section. Head down to the south end to find 
               the Flowers.
               Map: (C-2).

  Police Bribe
  ************
    >>On the railroad tracks west of the Xoomer Gas Station.
      Map: (C-2).

 /XXXXXXXXXXX\
0=============0
| Ocean Flats |
0=============0
 \XXXXXXXXXXX/

  Weapons
  *******
    >>Shovel: In front of a beige and white house facing the beach. From the 
              entrance of the Ocean Flats Ammu-Nation, head west through the 
              intersection and to the three-way intersection where Wheels 
              ArchAngels is located. Turn south and then turn west at the 
              next intersection. Continue west until you reach the three-way 
              intersection with signal lights. Head south. Look to your left. 
              The third house down should be the beige and white house. The 
              Shovel is in front of this house.
              Map: (C-1).
    >>SMG: In the back yard of a light green house not far from a Police 
           Bribe north of the Avispa Country Club. From the entrance of the 
           Avispa Country Club, follow the road north to the next 
           intersection. Ahead of you is a alley. Head north into the alley. 
           You will encounter a Police Bribe. When you reach the Police Bribe 
           you should see two gates to your left. Enter the SECOND on to go 
           into the backyard where you can find the SMG.
           Map: (D-1).

  Weapons (Ocean Flats Ammu-Nation)
  *********************************
         >>9mm Pistol - $200.
         >>Silenced 9mm Pistol - $600.
         >>Shotgun - $600.
         >>Sawnoff Shotgun - $800.
         >>Tec9 - $300.
         >>Micro SMG - $500.
         >>SMG - $2,000.
         >>Grenades - $300.

    ++Becomes available after completion of "Body Harvest" (The Truth):
         >>Rifle - $1,000.
         >>Remote Explosives - $2,000.

    ++Becomes available after completion of "Pier 69" (Loco Syndicate):
         >>Sniper Rifle - $5,000.

    ++Becomes available after completion of "Lure" (Wu Zi Mu):
         >>AK47 - $3,500.

    ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco 
      Syndicate):
         >>M4 - $4,500.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,200.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,000.

  Handheld Items
  **************
    >>Camera: In the back area on the south side of the Ocean Flats Cluckin' 
              Bell.
              Map: (C-1).

  Gifts
  *****
    >>Flowers: In an alley north of the Avispa Country Club. From the 
               entrance of the Avispa Country Club, follow the road north to 
               the next intersection. Ahead of you is a alley. Head north 
               into the alley. You will encounter two green dumpsters. Behind 
               the left one is the Flowers.
               Map: (D-1).
    >>Cane: At the top of the stairs in a backyard north of the Avispa 
            Country Club. From the entrance of the Avispa Country Club, 
            follow the road north to the next intersection. Ahead of you is a 
            alley. Head north into the alley. You will encounter two green 
            dumpsters (behind the left one is some Flowers). Just in front of 
            the left dumpster is the gate leading into the backyard of one of 
            the houses. Go inside and follow the path to the stairs where you 
            will find the Cane.
            Map: (D-1).
    >>Cane: In the backyard of the green house with the yellow door in the 
            west side of Ocean Flats. From the entrance of the Ocean Flats 
            Ammu-Nation, head west through the intersection and to the 
            three-way intersection where Wheels ArchAngels is located. At the 
            north side of Wheels ArchAngels is a narrow alley that leads to a 
            larger alley behind the Mod Shop. When you get into the larger 
            alley, head south. Then cross the street to continue through the 
            alley. After crossing the street you should see a green dumpster 
            on the right. Continue until you reach the THIRD green dumpster. 
            Right next to this dumpster is a gate leading into a backyard. It 
            is in this backyard where you will find the Cane.
            Map: (C-1).
    >>Cane: In the backyard of the blue house on the west side of the block 
            at the west side of Ocean Flats. From the entrance of the Ocean 
            Flats Ammu-Nation, head west through the intersection and to the 
            three-way intersection where Wheels ArchAngels is located. At the 
            north side of Wheels ArchAngels is a narrow alley that leads to a 
            larger alley behind the Mod Shop. When you get into the larger 
            alley, head south. Then cross the street to continue through the 
            alley. Continue south and cross another street. After crossing 
            the street you should see a green dumpster. Continue south until 
            you reach the THIRD green dumpster (which should be on the right 
            side). Just beyond this dumpster is a gate to a backyard. Go past 
            this gate to the NEXT one. Enter this gate to reach the Cane.
            Map: (D-1).

  Body Armor
  **********
    >>In a backyard north of the Avispa Country Club. From the entrance of 
      the Avispa Country Club, follow the road north to the next 
      intersection. Ahead of you is a alley. Head north into the alley. You 
      will encounter two green dumpsters (behind the left one is some 
      Flowers). Just in front of the right dumpster is the gate leading into 
      the backyard of one of the houses. Go inside and turn right to find the 
      Body Armor in the corner.
      Map: (D-1).

  Body Armor (Ocean Flats Ammu-Nation)
  ************************************
         >>Body Armor - $200.

  Police Bribe
  ************
    >>In an alley north of the Avispa Country Club. From the entrance of the 
      Avispa Country Club, follow the road north to the next intersection. 
      Ahead of you is a alley. Head north into the alley until you encounter 
      the Police Bribe.
      Map: (D-1).

 /XXXXXXXX\
0==========0
| Hashbury |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Katana: In the underground pedestrian tunnel behind the Hippy Shopper.
              Map: (C-1).

  Gifts
  *****
    >>Flowers: On the lower level of the Cemetery (south of the Hippy 
               Shopper).
               Map: (C-1).
    >>Cane: In the small park across the street west of the SubUrban Clothes 
            Store / Hemlock Tattoo Parlor.
            Map: (D-1).

  Police Bribe
  ************
    >>In the alley, at the top of the stairs south of the Hashbury Safehouse.
      Map: (D-1).

 /XXXXXX\
0========0
| Garcia |
0========0
 \XXXXXX/

  Weapons
  *******
    >>Baseball Bat: At the north baseball diamond in the park west of Zero 
                    RC.
                    Map: (C-1).
    >>Chainsaw: At the northwest corner of the FinalBuild Construction lot 
                north of the Garcia Burger Shot in Garcia.
                Map: (D-1).
    >>9mm Pistol: In an alley of the block north of Misty's Bar. From the 
                  entrance of Misty's Bar, head north and cross the street. 
                  After crossing the street, turn east. Turn north into the 
                  first alley you come across. Head north through the alley 
                  and turn right at the first corner. The 9mm Pistol is in 
                  the next corner.
                  Map: (D-1).
    >>Desert Eagle: In a walled off lot in an alley south of Zero RC. From 
                    the entrance of Zero RC, head south and turn east into 
                    the alley where you see the yellow STW Books store. When 
                    you get into the alley you should see an entrance into a 
                    sectioned area to your left. Go through this entrance and 
                    head east to find the Desert Eagle in the corner.
                    Map: (C-1).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Garcia Burger Shot. NOTE: 
                         Not available in the PS2 AO Version. It is available 
                         in all other versions.
                         Map: (D-1).
    >>Camera: Next to the entrance of the Garcia Burger Shot.
              Map: (D-1).

  Apparel Items
  *************
    >>Thermal Goggles: Inside of Zero RC after completion of "Black Project" 
                       (Verdant Meadows Aircraft Graveyard Asset).
                       Map: (C-1).

  Body Armor
  **********
    >>In the corner of an alley in the block north of the San Fierro Gym. 
      From the entrance of the San Fierro Gym, head north and cross the 
      street. After crossing the street, turn west. Turn north into the first 
      alley you come across. Head north through the alley and turn right when 
      you reach the wall. The Body Armor is in the next corner.
      Map: (D-1).

 /XXXXXXX\
0=========0
| Doherty |
0=========0
 \XXXXXXX/

  Weapons
  *******
    >>Pool Stick: Underneath a fallen part of the building on the west side 
                  of the Construction Site north of the Xoomer Garage 
                  Safehouse. From the entrance of the Xoomer Garage 
                  Safehouse, go north and turn west when you reach the corner 
                  of the Safehouse. Continue west and up the hill into the 
                  Construction Site. Continue west and you should encounter a 
                  still-standing portion of a building with the floor 
                  drooping down. Underneath this fallen floor is the Pool 
                  Stick (and a Flamethrower).
                  Map: (C-1).
    >>Chainsaw: On top of the second floor on the northwest side of the 
                Construction Site. From the entrance of the Xoomer Garage 
                Safehouse, go north and turn northwest when you reach the 
                corner of the Safehouse. Continue northwest and up the hill 
                into the Construction Site. Continue northwest and you should 
                encounter a ramp that leads up to the second floor of a 
                still-standing portion of the building. At the top of the 
                ramp is the Chainsaw.
                Map: (C-1).
    >>Shotgun: On the south end of the building south and across the railroad 
               tracks from the Shady / Solarin Industries building. From the 
               entrance of the Doherty Safehouse, head east through the 
               intersection, down the hill, and across the railroad tracks. 
               As you get near the gentle curve you should see two large 
               white tanks. Head towards these tanks. Go between the tanks 
               and the building to the left of them. Turn left at the corner 
               and you should see the Shotgun at the next corner.
               Map: (D-2).
    >>Flamethrower: Underneath a fallen part of the building on the west side 
                    of the Construction Site north of the Xoomer Garage 
                    Safehouse. From the entrance of the Xoomer Garage 
                    Safehouse, go north and turn west when you reach the 
                    corner of the Safehouse. Continue west and up the hill 
                    into the Construction Site. Continue west and you should 
                    encounter a still-standing portion of a building with the 
                    floor drooping down. Underneath this fallen floor is the 
                    Flamethrower (and a Pool Stick).
                    Map: (C-1).

  At the Xoomer Garage Safehouse after acquiring all 50 Photo-Ops
  ***************************************************************
    >>Shotgun
    >>Micro SMG
    >>Sniper Rifle
    >>Grenades

  Body Armor
  **********
    >>On the north side of Shady / Solarin Industries at the east side of 
      Doherty.
      Map: (C-2).

  Police Bribe
  ************
    >>In a walled lot south of the Harry Plums building in south Doherty. 
      From the entrance of the Doherty Safehouse, head east through the 
      intersection, down the hill, and across the railroad tracks. Continue 
      until you reach the next intersection. From there, head south. As you 
      move south you should see a medium sized brick building with a Harry 
      Plums sign on it on the left side of the street. Just before this 
      building is an entrance to a small parking area. Enter this parking 
      area and turn north to find the Police Bribe.
      Map: (D-2).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Cranberry Station |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Handheld Items
  **************
    >>Camera: Inside Cranberry Station at the south side of the building near 
              the ticket booth.
              Map: (C-2).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Avispa Country Club |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Golf Club: Beside the entrance to the Avispa Country Club building.
                 Map: (D-1).
    >>Chainsaw: In the tennis courts for the Avispa Country Club.
                Map: (D-1).
    >>Remote Explosives: At the east side and behind the Avispa Country Club 
                         building.
                         Map: (D-1).

  Handheld Items
  **************
    >>At the entrance of the Avispa Country Club building.
      Map: (D-1).

  Police Bribe
  ************
    >>In the middle of the road tunnel that runs underneath the Golf Course 
      for the Avispa Country Club.
      Map: (D-1).

 /XXXXXXXXXXXXXXX\
0=================0
| Missionary Hill |
0=================0
 \XXXXXXXXXXXXXXX/

  Handheld Items
  **************
    >>Camera: At the northwest corner of the parking lot for the SAN News 
              building at the top of Missionary Hill.
              Map: (D-1).

  Gifts
  *****
    >>Flowers: Inside one of the hairpin turns, the first one, going up 
               Missionary Hill from the Avispa Country Club.
               Map: (D-1).

  Police Bribe
  ************
    >>Outside one of the hairpin turns, the second one, going up Missionary 
      Hill from the Avispa Country Club.
      Map: (D-1).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Easter Bay Airport |
0====================0
 \XXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Heat-Seeking Rocket Launcher: Behind some tanks in the northeast corner 
                                    of Easter Bay Airport. From the entrance 
                                    of Easter Bay Airport, follow the road 
                                    down to the Guard Shack. Go past the 
                                    Guard Shack and head east into the tunnel 
                                    leading up to the airport grounds. Angle 
                                    northeast and head toward the edge of the 
                                    Airport. As you near the edge you should 
                                    see three large tanks with rounded ends. 
                                    In-between these tanks is the 
                                    Heat-Seeking Rocket launcher.
                                    Map: (D-2).

  Handheld Items
  **************
    >>Camera: At one of the corners of the intersection just west of the 
              Easter Bay Airport entrance.
              Map: (D-2).

  Body Armor
  **********
    >>By the ramp wall south of the parking garage entrance for Easter Bay 
      Airport.
      Map: (D-2).

 /XXXXXXXXXXXXX\
0===============0
| Foster Valley |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Nightstick: Near the top of the pedestrian bridge northwest of Corvin 
                  Stadium.
                  Map: (D-1).
    >>AK47: In the southwest side (behind some rocks) of the shopping mall 
            style office complex in east Foster Valley. From the entrance of 
            the Easter Bay Airport, go west under the overpass, over the 
            railroad tracks, and turn south at the road that merges with this 
            one. Go south until you reach the intersection with signal 
            lights. At the southeast corner of this intersection is a long 
            shopping mall style office complex (it should also have posters 
            of "Grand Theft Auto: Vice City" in the windows). Continue south 
            and to the intersection at the middle of this complex. Continue 
            south from the intersection for a little ways and you should see 
            a cove with some large rocks to your left. Behind these rocks is 
            the AK47.
            Map: (D-2).

  Handheld Items
  **************
    >>Camera: In the loading dock of the east building north of the freeway 
              exit loops in south Foster Valley.
              Map: (E-2).

  Gifts
  *****
    >>Flowers: On the top level (north end) of the shopping mall style 
               complex in east Foster Valley. From the entrance of the Easter 
               Bay Airport, go west under the overpass, over the railroad 
               tracks, and turn south at the road that merges with this one. 
               Go south until you reach the intersection with signal lights. 
               At the southeast corner of this intersection is a long 
               shopping mall style office complex (it should also have 
               posters of "Grand Theft Auto: Vice City" in the windows). On 
               the top level, at the north end, by some plants, is the 
               Flowers. NOTE: Can only be acquired by a helicopter or 
               Jetpack.
               Map: (D-2).

  Apparel Items
  *************
    >>Night Vision Goggles: In the middle of the shopping mall style office 
                            complex in east Foster Valley (after completion 
                            of "Breaking The Bank At Caligula's" (The 
                            Heist)). From the entrance of the Easter Bay 
                            Airport, go west under the overpass, over the 
                            railroad tracks, and turn south at the road that 
                            merges with this one. Go south until you reach 
                            the intersection with signal lights. At the 
                            southeast corner of this intersection is a long 
                            shopping mall style office complex (it should 
                            also have posters of "Grand Theft Auto: Vice 
                            City" in the windows). Continue south and to the 
                            intersection at the middle of this complex. Turn 
                            east and you should see the Night Vision Goggles 
                            under the north end of the pedestrian bridge that 
                            connects the two halves of this complex.
                            Map: (D-2).

  Police Bribe
  ************
    >>Under the elevated freeway east of Corvin Stadium in northeast Foster 
      Valley.
      Map: (D-2).
    >>On one of the freeway exit loops in south Foster Valley.
      Map: (E-2).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| C.I. Before Going Back To The Story                                [BGBS] |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Before I resume with the Main Story Missions I am going to do various tasks
and challenges.

If you haven't done the Ambulance Mission yet you can now go and do it here
at Angel Pine. The patients stay within the Angel Pine city limits which
makes it much easier to do this mission.

 /=========================================================================\
0===========================================================================0
| C.I.1. Oysters (Badlands)                                          [OSBD] |
0===========================================================================0
 \=========================================================================/

For those who decided to wait until getting to the Badlands area to get
Oysters, here is the Oyster list. The Map co-ordinates refer to the printed
map that comes included with the game disc:

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Flint County (FLC) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[FLC-Y21] - In the northwest corner at the north end of the beach in Los 
            Santos Inlet.
            Map: (E-3).

[FLC-Y22] - Under the southernmost road bridge in Flint County.
            Map: (F-2).

[FLC-Y23] - Under the old wooden bridge just north of FLC-Y22.
            Map: (F-2).

 /XXXXXXXXXXXXXXX\
0=================0
| Whetstone (WST) |
0=================0
 \XXXXXXXXXXXXXXX/

[WST-Y24] - Under the bridge east of Mount Chiliad.
            Map: (E-2).

[WST-Y25] - Under the middle of the main highway bridge connecting Mount 
            Chiliad and San Fierro.
            Map: (D-1, E-1).

 /=========================================================================\
0===========================================================================0
| C.I.2. Mount Chiliad Challenge                                     [MCCN] |
0===========================================================================0
 \=========================================================================/

At the top of Mount Chiliad, just north of Angel Pine, is a Mountain Bike. If
you get on it between 7:00 and 18:00 you will trigger the Chiliad Challenge.

The Challenge consists of three downhill bike races. You must finish first in
one race before you can do the next. By successfully completing all three
races you will inch closer to 100% Completion.

The higher your Cycling Skill, the easier this will become because you won't
fall off your bike as easily.

The first race is the Scotch Bonnet Yellow Route. You go up against five
other bikers in this race.

It will take some time to get used to the bike as you go downhill. It may be
tempting to pedal really fast on the straight-aways but that will cause you
to wipe out at the curves and lose position. Let gravity speed you along and
brake carefully at the curves. This will allow you to keep up with the pack
or keep you ahead if you are in front.

There are guardrails to keep you from flying off the course and if you are
unlucky to fall off you will be placed near where you tumbled.

And, no, you can't use your machine gun on the other competitors. You will be
automatically disqualified if you do.

When you start to see Angle Pine, you are nearing the end of the race. There
is one last hairpin turn to make before going on a long straightaway to the
Finish Line. Here you can cut loose to get ahead or stay ahead.

The second race is the Birdseye Winder. Like the first race you go up against
five other bikers.

The same strategy applies to this course as in the last one. One difference
in this course is that there are no guardrails for most of the race so you
will need to be more careful so you don't fly off.

The third and final race is the Cobra Run. Here you go up against just two
other bikers and you start way behind them.

This course is shorter but harder. You will need to use your brake a lot
because of the wooden walkway you have to go on in the first part of the
course. After that, it gets easier. Once you navigate the one hairpin turn on
the course, you can start to speed up since the course will straighten out
and you can catch up to the other competitors so you can finish first.

If you get frustrated trying to win any of these races, there is a sneaky
method you can use to win the race (as posted on the GameFAQs Message Boards
by TheLegendaryOne).

Let all of your competitors finish ahead of you. Stop just short of the
Finish Line. The race doesn't end until you cross the line. Look ahead of you
and you should see your opponents sitting there. Get off your bike and use
your Sniper Rifle to snipe them. You can get disqualified for shooting them
during the race but once they cross the Finish Line you can do what you want
to them. You will notice as you kill each competitor you will climb up in the
standings. Once you kill all of them you will be in first place. Get back on
the bike and cross the line to finish first and win the race.

However, if you are really behind the others, you may find that some of the
other competitors won't be at the finish line when you get there. Some of
them will leave the area and head out toward the Scrap Yard north of Angel
Pine. If you're fortunate you may find them hanging around the wall by the
Scrap Yard. But if you go past the entrance to the Scrap Yard you will be
disqualified.

The thing to do here is go to the trees before the Scrap Yard, get off of
your bike, and snipe them. But if they aren't there then you lose the race
because you won't be able to complete the exploit.

 /=========================================================================\
0===========================================================================0
| C.I.3. Oysters (San Fierro)                                        [OSSF] |
0===========================================================================0
 \=========================================================================/

For those who decided to wait until getting to the San Fierro area to get
Oysters, here is the Oyster list. The Map co-ordinates refer to the printed
map that comes included with the game disc:

 /XXXXXXXXXXXXXXXX\
0==================0
| San Fierro (SNF) |
0==================0
 \XXXXXXXXXXXXXXXX/

[SNF-Y26] - Underneath the front of the Aircraft Carrier at Easter Basin 
            Naval Station (if you waited until now to try to get it you will 
            get a least a 4-Star Wanted Rating. Best acquired with any of the 
            Early Exploration Exploits covered earlier).
            Map: (C-2).

[SNF-Y27] - In the middle dock of the covered boathouse southwest of SNF-Y26 
            at the Easter Basin Naval Station (if you waited until now to try 
            to get it you will get a least a 4-Star Wanted Rating. Best 
            acquired with any of the Early Exploration Exploits covered 
            earlier).
            Map: (C-2).

[SNF-Y28] - Under the stern of the ship southwest of SNF-Y27. When swimming 
            to it, hug the wall of the Easter Bay Airport runway while 
            heading to the Oyster and back after collecting it.
            Map: (C-2).

[SNF-Y29] - At the south side of the south bridge support tower for the Gant 
            Bridge.
            Map: (B-1).

[SNF-Y30] - Under the bow of the ship northeast of San Fierro.
            Map: (B-2).

[SNF-Y31] - Under the stern of the ship east of the Gant Bridge.
            Map: (B-1).

[SNF-Y32] - In the lake directly south, and across the freeway, from the 
            Avispa Country Club.
            Map: (D-1).

[SNF-Y33] - Under the north bridge support tower for the Garver Bridge.
            Map: (B-2).

[SNF-Y34] - At the end of the main runway for the Easter Bay Airport.
            Map: (C-3).

 /=========================================================================\
0===========================================================================0
| C.I.4. San Fierro Photo-Ops                                        [SFPO] |
0===========================================================================0
 \=========================================================================/

Scattered around the San Fierro and surrounding areas is what is known as
Photo-Ops. There are fifty of them and they can only be collected by using a
Camera. You can only see the Photo-Op icon by looking through the Camera. The
Photo-Ops are easier to spot during the nighttime because they will be
glowing purple clouds in front of certain places.

If you are having trouble finding Photo-Ops you can wait until you have done
the missions "Black Project" (Verdant Meadows Aircraft Graveyard) or
"Breaking The Bank At Caligula's" (The Heist) to unlock the Thermal Goggles
and Night Vision Goggles respectively. You can find the glow of the Photo-Ops
regardless of the time of day when you use either of the two Goggles.
However, I do recommend the use of the Night Vision Goggle over the Thermal
Goggles. You can see your surroundings better.

The best time to do Photo-Ops (other than by using any of the Early
Exploration Exploits) is after completing the mission "The Green Sabre"
(Sweet Johnson) but before doing "Badlands" (C.R.A.S.H.). Here you are given
a Camera with an unlimited roll of film so you don't have to worry about
trying to find Camera Icons to refill your Camera.

Once you find a Photo-Op, zoom in a little and click the Camera to acquire
it. On some Photo-Ops you don't have to actually see it to get it (this is
handy when doing long range shots) while others are a little bit picky.

Another neat thing about Photo-Ops is that, if you stand in the right place,
you can acquire more than one. Then it's just a matter of rotating to the
right angle to get the next one. This will save time.

You will get $100 per Icon and a $100,000 bonus for getting all fifty. You
will also spawn the following Weapon Icons at the Xoomer Garage Safehouse
where you start the San Fierro missions later on in the game:

  >>Grenades
  >>Sniper Rifle
  >>Shotgun
  >>Micro SMG

Here is the San Fierro Photo-Op list. The Map co-ordinates refer to the
printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXXX\
0===================0
| Gant Bridge (GBR) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[GBR-P1]  - Halfway up on the south side of the south support tower for the 
            Gant Bridge.
            Map: (B-1).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| San Fierro Bay (SFB) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[SFB-P2] - At the top of the mast for the ship east of the Gant Bridge.
           Map: (B-1).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Esplanade North (EPN) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[EPN-P3] - At the conning tower of the USS Numnutz west of Pier 69.
           Map: (B-2).

[EPN-P4] - In front of the sign at the entrance of Pier 69.
           Map: (B-2).

[EPN-P5] - At the top of the rock formation next to, and just southeast, of 
           Pier 69.
           Map: (B-2).

 /XXXXXXXXXXXXXXX\
0=================0
| Financial (FNC) |
0=================0
 \XXXXXXXXXXXXXXX/

[FNC-P6] - Near a large building east of the Calton Heights Church. From the 
           entrance of Pier 69, head south through the intersection with 
           signal lights. Follow the winding road up the hill until you 
           reach the next set of signal lights. At the southwest part of 
           this intersection is a large clearing (and the Calton Heights 
           Church). Head to the next set of signal lights. At the southwest 
           corner of this intersection is a large building with 
           criss-crossing girders. On the south side of this building, about 
           halfway up, is the Photo-Op.
           Map: (B-1).

[FNC-P7] - Above the transmission tower on the top of the Vank Hoff Hotel 
           across the street north of the Big Pointy Building. Best acquired 
           from the top of the Big Pointy Building.
           Map: (C-2).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Calton Heights (CLH) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[CLH-P8] - Above the lamppost at the east tunnel entrance near the Calton 
           Heights Church.
           Map: (B-1).

[CLH-P9] - In the air over the middle of the crooked road about halfway down 
           the hill (and just east of the Calton Heights Safehouse).
           Map: (C-1).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Juniper Hollow (JNH) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[JNH-P10] - In front of the rotating Burger Shot sign.
            Map: (B-1).

 /XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
 \XXXXXXXXXXXXXX/

[DTN-P11] - From the corner entrance of the Downtown Burger Shot, look north. 
            You'll see a small park across the street. In the middle of the 
            park is a tall pillar with a statue of a baseball player on top. 
            The Photo-Op is at the top of the statue near the front.
            Map: (C-2).

[DTN-P12] - Inside the large double-helix sculpture inside ZomboTech. From 
            the entrance of the Downtown Burger Shot, go south to the next 
            set of signal lights. At the southwest corner of this 
            intersection you should see an open door. This leads into 
            ZomboTech. Further inside you should see a large double-helix 
            sculpture. The Photo-Op is inside this sculpture.
            Map: (C-2).

[DTN-P13] - From the entrance of the Downtown Cluckin' Bell, look to the 
            southwest. You'll see two large white buildings, one tall and one 
            shorter. The Photo-Op is between these two buildings.
            Map: (C-2).

[DTN-P14] - Directly in front of the clock tower at the large white building 
            in east Downtown and just north of the Garver Bridge.
            Map: (C-2).

[DTN-P15] - On the southwest side, about a third of the way up, of the 
            south bridge support tower for the Garver Bridge.
            Map: (C-2).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Garver Bridge (GVB) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[GVB-P16] - On the southwest side, almost all the way to the top, of the 
            north bridge support tower for the Garver Bridge.
            Map: (B-2).

 /XXXXXXXXXXXXXXX\
0=================0
| Palisades (PLS) |
0=================0
 \XXXXXXXXXXXXXXX/

[PLS-P17] - In the middle of the giant doughnut on top of Tuff Nuts Donuts.
            Map: (C-1).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Juniper Hill (JPH) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[JPH-P18] - Above the entrance to the SupaSave store. From the entrance of 
            the Juniper Hollow Binco Clothes Store, go south along the road 
            and to the next intersection with signal lights. At the southwest 
            corner of this intersection is a large building with SupaSave 
            logos on it. The Photo-Op is above the entrance which is on the 
            south side of the building.
            Map: (C-1).

 /XXXXXXXXXXXXXXX\
0=================0
| Chinatown (CHT) |
0=================0
 \XXXXXXXXXXXXXXX/

[CHT-P19] - Above the Chinatown Gateway just west of the Chinatown Safehouse.
            Map: (C-1).

[CHT-P20] - From the entrance of the Chinatown Safehouse, go west, through 
            the Gateway, and turn south. Go south until you reach the Trolley 
            Station in Kings. When you get there, look north. At the signal 
            lights ahead you will see a white building with green and red 
            chinese trim on it on the northeast corner of the intersection. 
            The Photo-Op is at the corner by this building.
            Map: (C-1).

 /XXXXXXXXXXXXXXX\
0=================0
| City Hall (CHL) |
0=================0
 \XXXXXXXXXXXXXXX/

[CHL-P21] - Near the top of the dome on the west side of the main City Hall 
            building.
            Map: (C-1).

[CHL-P22] - Above the entrance to the main City Hall building on the opposite 
            side of CHL-P21.
            Map: (C-1).

 /XXXXXXXXXXXX\
0==============0
| Queens (QNS) |
0==============0
 \XXXXXXXXXXXX/

[QNS-P23] - Halfway up the northwest side of the Vank Hoff Hotel.
            Map: (C-1).

[QNS-P24] - Near ground level in front of the Vank Hoff Hotel.
            Map: (C-1).

[QNS-P25] - Above the entrance to the Queens Movie Theater (southeast of the 
            Ocean Flats Ammu-Nation).
            Map: (C-1).

 /XXXXXXXXXXX\
0=============0
| Kings (KNG) |
0=============0
 \XXXXXXXXXXX/

[KNG-P26] - Above the chimney at the west part of the Trolley Station. From 
            the entrance of the Chinatown Safehouse, go west, through the 
            Gateway, and turn south. Go south until you reach the Trolley 
            Station in Kings. When you get there, look west. You should be 
            looking at the Trolley Station. On the west side of this building 
            is a very large chimney. The Photo-Op is above this chimney.
            Map: (C-1).

[KNG-P27] - From the entrance Chinatown Safehouse, go east, up the hill, and 
            turn right at the signal lights. From there go south, down the 
            hill, and through the set of signal lights at the bottom of the 
            hill. Head to the next set of signal lights after this set and 
            stop. On the southwest part of this intersection you will see a 
            building with an awning that is part of a store called "W's". Go 
            onto the grass across the street from "W's". Look up toward the 
            "W's" building. There is an antique looking tower that is part of 
            this building. The Photo-Op is near the top of this tower.
            Map: (C-1).

[KNG-P28] - From the Xoomer Garage Safehouse, go north and through the first 
            set of signal lights. Continue north until you get to a second 
            set of signal lights then stop. Look to the southwest and you 
            should see a very large tall building. At the top of this 
            building should be four spires. Above them is the Photo-Op.
            Map: (C-2).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Easter Basin (ESB) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[ESB-P29] - Above the Xoomer Gas Station sign.
            Map: (C-2).

[ESB-P30] - On the bridge, in front of the conning tower, of the Aircraft 
            Carrier at Easter Basin Naval Station. Best acquired from the 
            Main Runway at Easter Bay Airport.
            Map: (C-2).

[ESB-P31] - High above the south side of the drydock building, where you pick 
            up the NRG-500 Challenge, north of the east-west railroad tracks. 
            From the entrance of the Easter Bay Airport, go west to the 
            second set of signal lights and turn north. Continue north until 
            you reach another set of signal lights. Turn right and you should 
            see another set of signal lights. Go through them, heading east, 
            then turn north. Continue north until you find some railroad 
            tracks. Go east and follow them. Once you get past the small 
            guard shack you should see a large ship to your right, a large 
            yellow crane ahead of you, and a large building to your left. The 
            building to your left is the drydock building and the Photo-Op is 
            above the south end of this building.
            Map: (C-2).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Flats (OFL) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[OFL-P32] - At the base of the spire at the north part of the Ocean Flats 
            Church (which is southwest from the Hippy Shopper).
            Map: (C-1).

[OFL-P33] - Above the entrance to the Hippy Shopper near where you pick up 
            the Hippy Shopper Courier Mission.
            Map: (C-1).

 /XXXXXXXXXXXXXX\
0================0
| Hashbury (HSB) |
0================0
 \XXXXXXXXXXXXXX/

[HSB-P34] - Above the lower level of the Cemetery south of the Ocean Flats 
            Hippy Shopper and across the street east of the Ocean Flats 
            Church.
            Map: (D-1).

[HSB-P35] - From HSB-P34 go to the intersection just north of the Cemetery 
            and go east. Go up the hill and you will eventually see a banner 
            that says "Hashbury & Garcia Joint Festival" above the street. 
            The Photo-Op is floating above the banner.
            Map: (C-1).

 /XXXXXXXXXXXX\
0==============0
| Garcia (GRC) |
0==============0
 \XXXXXXXXXXXX/

[GRC-P36] - Floating above home plate for the north Baseball Diamond in the 
            main park across the street west from Zero RC.
            Map: (C-1).

[GRC-P37] - On the north side, in front of the FinalBuild Construction sign, 
            for the construction project north of the Garcia Burger Shot.
            Map: (D-1).

 /XXXXXXXXXXXXX\
0===============0
| Doherty (DHR) |
0===============0
 \XXXXXXXXXXXXX/

[DHR-P38] - Above the center of the large yellow construction crane at the 
            Construction Site north of the Xoomer Garage Safehouse.
            Map: (C-1).

[DHR-P39] - Between the two white tanks south of the main Shady / Solarin 
            Industries building. From the entrance of the Doherty Safehouse, 
            head east through the intersection, down the hill, and across the 
            railroad tracks. As you get near the gentle curve you should see 
            two large white tanks. Head towards these tanks. Go between the 
            tanks and the building to the left of them then turn right. You 
            should see the Photo-Op in front of the tanks.
            Map: (C-2).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Cranberry Station (CRS) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[CRS-P40] - Underneath the shelter above the railroad tracks.
            Map: (C-2).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Avispa Country Club (AVC) |
0===========================0
 \XXXXXXXXXXXXXXXXXXXXXXXXX/

[AVC-P41] - Floating above the east side of the tennis courts.
            Map: (D-1).

[AVC-P42] - Near the top of the tower at the main entrance.
            Map: (D-1).

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Easter Bay Airport (EBA) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[EBA-P43] - In front of the large sign above the entrance to the Airport.
            Map: (D-2).

[EBA-P44] - At the very top of the main control tower (which is on the 
            airport grounds) for Easter Bay Airport.
            Map: (D-2).

[EBA-P45] - In between the gas tanks at the east side of the Airport and 
            directly above the Heat-Seeking Rocket Launcher Icon. From the 
            entrance of Easter Bay Airport, follow the road down to the Guard 
            Shack. Go past the Guard Shack and head east into the tunnel 
            leading up to the airport grounds. Angle northeast and head 
            toward the edge of the Airport. As you near the edge you should 
            see three large tanks with rounded ends. In-between these tanks 
            is the Heat-Seeking Rocket launcher and the Photo-Op.
            Map: (D-2).

 /XXXXXXXXXXXXXXXX\
0==================0
| Red County (RDC) |
0==================0
 \XXXXXXXXXXXXXXXX/

[RDC-P46] - Above the north end of the bridge that connects the Badlands to 
            the Panopticon.
            Map: (D-3).

 /XXXXXXXXXXXXXXXX\
0==================0
| San Fierro (SNF) |
0==================0
 \XXXXXXXXXXXXXXXX/

[SNF-P47] - High above the north end of the main bridge connecting Mount 
            Chiliad to San Fierro.
            Map: (D-1).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Missionary Hill (MHL) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[MHL-P48] - On the west side, and halfway up, of the large red and white 
            transmission tower, for SAN News, at the top of the hill.
            Map: (D-1).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Foster Valley (FSV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[FSV-P49] - Floating just above one of the round office buildings (the second 
            building from the north). From the entrance of the Easter Bay 
            Airport, go west under the overpass, over the railroad tracks, 
            and turn south at the road that merges with this one. At the 
            southwest corner of this intersection is a group of five round 
            office buildings. The Photo-Op can be found above the second 
            building from the right. Can be acquired from ground level at the 
            intersection.
            Map: (D-1).

[FSV-P50] - High above the very north end of the shopping mall style office 
            complex. From the entrance of the Easter Bay Airport, go west 
            under the overpass, over the railroad tracks, and turn south at 
            the road that merges with this one. Go south until you reach the 
            intersection with signal lights. At the southeast corner of this 
            intersection is a long shopping mall style office complex (it 
            should also have posters of "Grand Theft Auto: Vice City" in the 
            windows). Above the top level, at the north end, is the Photo-Op.
            Map: (D-2).

 /=========================================================================\
0===========================================================================0
| C.I.5. Hippy Shopper Courier Asset Mission                         [HPCM] |
0===========================================================================0
 \=========================================================================/

In Queens, parked outside the Hippy Shopper, is a bike (Freeway). By getting
on the Freeway you activate the Hippy Shopper Courier Asset Mission. Like the
Commerce 24-7 Courier Asset Mission in Los Santos you are required to drop
off packages at various places around San Fierro then head back to the Hippy
Shopper to complete the run.

Doing the four runs for this Asset Mission won't take too long because the
Freeway is faster than the BMX. A high Bike Skill is helpful so you don't
fall off should you wreck.

Just like in the Commerce 24-7 Courier Asset Mission you have to throw
packages through the red coronas shown on your map. You have do this Drive-By
style using the Look Left and Look Right buttons in conjunction with the
Attack Button. If you miss you can get a second chance by picking up the
package and trying again. Part of your score is determined by how many
packages you bring back to the Hippy Shopper when you complete a level.

There are a total of four runs to complete:

>>Run #1
  ******
  --Coronas = 3
  --Packages = 6
  --Time Limit = 3 minutes

>>Run #2
  ******
  --Coronas = 4
  --Packages = 6
  --Time Limit = 5 minutes

>>Run #3
  ******
  --Coronas = 5
  --Packages = 7
  --Time Limit = 5 minutes

>>Run #4
  ******
  --Coronas = 6
  --Packages = 8
  --Time Limit = 7 minutes

For the last run go south toward the Avispa Country Club to get the one there
then head northeast to get some more. Then head west to get the rest then
back to the Hippy Shopper to complete the last run.

Upon completion you gain a Money Icon outside the Hippy Shopper and it will
max out at $2,000.

It should also be noted that the Freeway is on one of the Export and Import
lists that you will be doing later in the game. So, after completion of this
Asset Mission, go and save the motorcycle so you can use it complete one of
the car lists when you get to do them.

 /=========================================================================\
0===========================================================================0
| C.I.6. NRG-500 Challenge                                           [NRCH] |
0===========================================================================0
 \=========================================================================/

Back where you acquire ESB-P31 is a drydock. Near some crates by the edge,
and under the roof, is a NRG-500 bike. Getting on it will trigger the NRG-500
Challenge. There are 18 Coronas that must be picked up to successfully
complete the Challenge.

You start with ten seconds and get ten additional seconds for each Corona
picked up.

Most of them are on the ground or by a wall and are easy to get. However,
there are seven Coronas high above the edge and you must zoom up the wall and
fly up to get them.

Get all of the ones on the ground first to get enough time so you can go
after the ones in the air. Getting the ones in the air is pretty tough
(because they can be hard to line up and get the correct speed to get up and
acquire them) and it may take you several tries before successfully
completing this Challenge.

But there is a little trick, from Glen Winstein, that can make this a bit
more tolerable. Go up to a corona but stop just before you get there. Wait
for the clock to count down to zero. When it reaches zero but before the
corona disappears (to indicate a mission failure) tag the corona. If done
right you will get the ten seconds but the timer will no longer be there. You
now can do the challenge without worrying about running out of time. If you
damage the bike too much you can run to the nearby Pay 'N' Spray (near
Cranberry Station) to repair your bike.

Successfully completing this Challenge will inch you closer to 100%
Completion.

 /=========================================================================\
0===========================================================================0
| C.I.7. BloodBowl (Corvin Stadium)                                  [BDCS] |
0===========================================================================0
 \=========================================================================/

Down in the southern part of San Fierro, in Foster Valley, is Corvin Stadium.
Here you can do an Arena Event known as the BloodBowl.

The event is similar to the BloodRing event in Vice City. You start with a
thirty second timer which counts down. You then go around collecting markers,
while getting knocked around by other cars, to get additional time to push
your total time over a minute so you can successfully complete the event. It
was pretty easy to do in Vice City.

But the BloodBowl is much harder. For starters, each car, including yours,
has a gunman that will shoot at other competitors. Of course, you are being
shot at by others. There are repair icons that appear from time to time that
will allow you to repair your vehicle.

But the main reason this is much harder is because the marker will constantly
jump around the place making it difficult for you to get. This is because of
the other cars aggressively going after the markers and getting them before
you do. Don't be surprised if you go through several straight attempts before
you can actually get any markers.

The best thing to do is just focus on the markers and not on trying to
destroy any cars. Any car that is destroyed will be immediately replaced.
Don't go out of your way to get repair icons unless you are seriously
damaged.

Once you successfully complete the BloodBowl you will inch closer to 100%
Completion and the Bloodring Banger will spawn outside Corvin Stadium.

 /=========================================================================\
0===========================================================================0
| C.I.8. Cobra Martial Arts (San Fierro Gym)                         [CMTA] |
0===========================================================================0
 \=========================================================================/

And don't forget to make a visit to Cobra Martial Arts, in Garcia, to learn
new moves from the Martial Arts Trainer to get closer to 100% Completion.

And, according to Naveen Akshar, you don't have to completely knock him out.
Just push (or hit) him out of the ring to defeat him so you can learn new
moves.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| C.II. The Main Story Missions (Badlands and San Fierro)            [TMBD] |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

After rebuilding my arsenal and doing the above tasks, I am ready to continue
with the story.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >CH3. "Badlands" (C.R.A.S.H.)                                             |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Carl now has to go and kill a snitch hiding somewhere on Mount Chiliad and 
  take pictures as proof.....

0========0
| Weapons \
0==========0

  Sniper Rifle, SMG.

0==========0
| Prep Work \
0============0

  Re-acquire a Sniper Rifle and about 15+ rounds.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get on the nearby Sanchez (if there is not one then get a nearby car) and 
  go to the blip near the base of the mountain. From there, go up to where 
  the yellow blip is (if you do not have a Sanchez, get one from the building 
  by the Finish Line for the Mount Chiliad Challenge).

  As you get near the house, you'll see that it is guarded by four FBI 
  agents. Stay as close to the west edge of the plateau as possible and stop 
  at a point northwest of the house. Get off and use the Camera to look at 
  the house. If you stopped correctly, you should see the snitch through the 
  door.

  Switch to your Sniper Rifle. IMPORTANT: Aim for the body NOT the head. If 
  you shoot him in the head you will blow it off rendering him unidentifiable 
  and you will fail the mission.

  After killing the snitch, zoom out a little bit. The four FBI agents will 
  make a beeline straight for you and will come into view of your sniper 
  scope. Pick them off as they appear.

  After killing the agents, go over to the dead snitch, switch to your Camera 
  and take pictures. Then go back out, get on the bike, and head for the
  dropoff point to complete the mission.

0=======0
| Reward \
0=========0

  Nothing.

  You will also get a call from Cesar. He will tell you to meet a cousin of 
  his at a diner in Dillimore.....

 /?????????????????????????????????????????????????????????????????????????\
0???????????????????????????????????????????????????????????????????????????0
| >??1. "First Date" (?)                                                    |
0???????????????????????????????????????????????????????????????????????????0
 \?????????????????????????????????????????????????????????????????????????/

When Carl arrives at the diner, he finds a fiery hispanic woman fending off a
couple of rednecks. After they exit she introduces herself as Catalina. Yes,
THAT Catalina. The same one from "Grand Theft Auto III" and she is every bit
as bitchy and psychotic here as she was in Liberty City.

As they drive off, she informs Carl that she plans to take this county "for
every stinking cent". She has cased four soft targets to rob:

  >>A Liquor Store in Blueberry.
  >>A Bank in Palomino Creek.
  >>A Betting Shop in Montgomery.
  >>A Gas Station in Dillimore.

The thing here is that you can hit these targets in any order. But I'm going
to go for the nearest target which happens to be the Gas Station.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$$1. "Tanker Commander" (Catalina)                                      |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

0=========0
| Overview \
0===========0

  Carl and Catalina try to rob the Gas Station but are thwarted by the 
  bulletproof glass. Catalina decides upon another course of action.....

0========0
| Weapons \
0==========0

  Heat-Seeking Rocket Launcher (optional), Remote Grenades (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the truck. The game will then instruct you on how to hook up the 
  truck with the gas tank. After hooking the truck up, speed down the street 
  ahead of you and take a right.

  The destination is in Flint County but the path is pretty straightforward. 
  The station attendants will give chase and try to stop you but if you can 
  get a good enough speed they will not be able to do much of anything.

  However, if you're having trouble dealing with the attendants, you can get 
  rid of them before driving off. Once you have attached the cab to the truck 
  the attendants will give chase.

  Get out of the cab and run across the street. The attendants will be trying 
  to detach the cab. Switch to your Heat-Seeking Rocket Launcher, lock onto 
  the car, and wait for it to turn red. When they start backing away to try 
  again, launch the rocket. It should hit the car when it is far enough away 
  from the cab so you don't damage the cab in the explosion. 

  Another option is to use the Remote Grenades. Toss one onto the back end of 
  the attendant's car while he is underneath the tanker. Run far enough away 
  and switch to the Detonator. When he backs out to try again, detonate the 
  Remote Grenade when he is safely away from the tanker.

  Once the attendant's car has been destroyed, get back in the cab and drive 
  off uncontested. When you get to the RS Haul in Flint County, the mission 
  is successfully completed.

0=======0
| Reward \
0=========0

  $5,000.

  You will also get a call from someone called The Truth. He is an associate 
  of Officer Tenpenny and you can meet him at a hotel in Angel Pine. In 
  addition, you will also open up the RS Haul Trucking Asset Mission.

  However, only six of the eight missions are available at this time. So I am 
  going to go over the RS Haul Trucking Asset Mission later in the guide when 
  all of the missions become available (after opening up the Desert and Las 
  Venturas area).

  Now, let's move on to our next character.....

 /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
| C.II.1. The Truth                                                  [THTR] |
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/

The Truth is a drug growing, drug using hippy. He claims to know the truth
about everything but a lot of what he says sounds a lot like suspicious
government conspiracies.

 /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
| >TH1. "Body Harvest" (The Truth)                                          |
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/

0=========0
| Overview \
0===========0

  When Carl enters the hotel room he finds Officer Tenpenny traveling back in 
  time to the Stoned Age. Tenpenny manages to introduce Carl to The Truth 
  despite being wasted. The Truth is upset about a survivalist farm 
  disturbing his peace and wants Carl to get a harvesting machine from 
  them.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Back when they were still known as DMA Design, Rockstar North released a 
  game for the N64. In it, you had to save the earth from a relentless alien 
  species that had eaten mankind to the brink of extinction.

  You had to go back in time to various points and stop them. You had large 
  countrysides to explore and you could grab any vehicle you needed to use 
  plus you had to do various missions in order to stop the invasions. Sound 
  familiar? You could say that the seeds for what would be later known as 
  "Grand Theft Auto III" were planted here.

  And the name of this game?....."Body Harvest".

  I also tried a new way to get to the Combine Harvester which is much 
  simpler than the old method that I was using before.

0=========0
| The Plan \
0===========0

  Get to the blip just outside the farm. You are then instructed to get the 
  Combine Harvester near the back of the farm. You are also supposed to go 
  through the farm, and take out the various workers, to get to the 
  harvester.

  But there is a way to get to the Harvester without incurring any combat 
  from the workers. When you regain control, angle right and go over the 
  small hill by the large trees. When you get to the fence head east and go 
  around the corner. Once around the corner, and going north, just head 
  straight for the back of the farm where the Combine Harvester is doing its 
  work.

  When the harvester is close enough, jump over the wall and run to it then 
  jack it. Once you get the harvester, go down the dirt road, running over 
  the workers as you go, and back to the road. Turn east and then turn south 
  onto the next dirt road. Then follow this road back to The Truth's farm to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

  In addition, you can now purchase Rifles and Remote Explosives at all 
  Ammu-Nations.

  You will also get a call from Cesar. Things have gone real bad in Los 
  Santos and there's a price on his head. Carl tells him to get himself and 
  Kendl out of the city and into Angel Pine.....

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| >CV2. "King In Exile" (Cesar Vialpando)                                   |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

This is not a mission but a cutscene in which Carl meets up with Cesar and
Kendl. Carl is informed that Big Smoke is the main pusher in Los Santos and
he gets shipments twice a week from San Fierro. Carl decides to keep an eye
out for these shipments.

It should be noted that on specific days Cesar will call Carl and let him
know about a shipment. You then have the option of going after it.
Fortunately, you do not need to go after these couriers for 100% Completion.
Therefore, I won't be going into any detail about them.

After leaving the trailer, Carl gets a call from an upset Catalina demanding
to know where he was. This also opens up.....

 /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| C.II.2. Catalina                                                   [CATL] |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/

Carl has to hook up with this psychotic woman once again and complete the
three remaining robberies in Red County. You can pick up her missions at her
hideout in Fern Ridge.

 /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| >CA1. "First Base" (Catalina)                                             |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/

In this cutscene, Catalina professes her feelings to Carl in a rather unusual
fashion. Afterwards, you can go ahead and continue robbing the targets she
cased. As before, you can hit the three remaining targets in any order. So I
am going to go the the furthest target which is.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$$2. "Small Town Bank" (Catalina)                                       |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

0=========0
| Overview \
0===========0

  Catalina and Carl enter the Bank and begin robbing it.....

0========0
| Weapons \
0==========0

  Shotgun (provided), SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you get to the bank, you are in charge of crowd control. There are 
  three bank employees and a guard that you have to keep watch over. They 
  have their hands raised in the air and will slowly put them down. If one of 
  them manages to put their hands down, the alarm will be raised.

  To keep that from happening, you have to target one of them and move the 
  reticle from person to person to keep their hands up. However, no matter 
  how fast you are, they will always manage to sound the alarm. So, the best 
  thing to do is to target and shoot the guard right away so he doesn't shoot 
  back at you.

  Next, use the Shotgun and shoot open the ATM machines (three of them) and 
  get the cash. Then the two of you make your way through the back door and 
  down the alley. However, the Cops are waiting for you. Kill all the Cops 
  you see and get to the end of the alley. Then two Cops on motorcycles show 
  up. Kill the two Cops and get on the motorcycles.

  Catalina leads the way and is going to be chased by two other motorcycle 
  Cops. Shoot the Cops to get them off her tail. While you are trying to do 
  that, you will have to make a bridge jump. If you fail the jump and fall in 
  the water, another motorcycle Cop will show up on the shore. Kill him and 
  take his bike so you can catch up to Catalina.

  Follow Catalina into Montgomery. The Cops then converge and knock her off 
  her bike. You have to kill all of the Cops then get back on the bike so you 
  can take Catalina back to her hideout to complete the mission.

0=======0
| Reward \
0=========0

  $10,000.

  You will also get a call from Cesar. He informs Carl about street racers 
  from San Fierro who race in the countryside to get away from the Cops. He 
  wants you to get a fast car and meet him south of Montgomery. But for now I 
  am going to finish the rest of Catalina's missions.

 /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| >CA2. "Gone Courting" (Catalina)                                          |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/

Carl and Catalina have a little get together at her hideout. She then
"punishes" him for not keeping in touch with her. Once they finish up they go
back to continue robbing.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$$3. "Local Liquor Store" (Catalina)                                    |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

0=========0
| Overview \
0===========0

  Both of them arrive at the Liquor Store (in Blueberry) just in time to see 
  it get robbed by another gang riding Quadbikes. As they get away, Catalina 
  shoots down one of them and now they must use the available Quadbike to 
  chase down the others.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The mission here is to chase down the three remaining Quadbikes and kill 
  the riders. Catalina will do some shooting but you can speed things up by 
  using your SMG.

  The Quadbike handles a little differently than a regular bike and can take 
  some getting used to. Keep up with them the best you can. When you manage 
  to kill a rider, he will drop a briefcase. You don't need to pick it up 
  when he drops it. You can get it when you are finished with the others.

  You can't let them get too far ahead, or, if you're trying to beat them to 
  their hideout, too far behind otherwise you will fail the mission.

  One method, and probably the best one, is to chase them but not kill them. 
  They will eventually lead you to a trailer park in north Las Calinas. There 
  they will dismount their Quadbikes. Get off of yours and quickly kill all 
  three would-be-robbers before they enter the hideout.

  Then pick up the briefcases and take Catalina back to the hideout to end 
  the mission.

  Another method recommended to me by Bragon the Bat is to find and use 
  another car (you can get a Ambulance from the Hospital in Montgomery during 
  the chase). With this you can ram them off their bikes and run them over. 
  In addition, Catalina also has a better vantage point to shoot off the 
  riders.

0=======0
| Reward \
0=========0

  $1,000.

  You will also get a call from Catalina who wants you to get to her hideout 
  right away.....

 /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
| >CA3. "Made In Heaven" (Catalina)                                         |
0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0
 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/

Catalina, angry with Carl about him not being faithful to her, decides to
make their relationship strictly business.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$$4. "Against All Odds" (Catalina)                                      |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

0=========0
| Overview \
0===========0

  When they arrive at the Betting Shop (in Montgomery), Catalina gives Carl 
  some Remote Explosives to help with their mission.....

0========0
| Weapons \
0==========0

  Remote Explosives (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you get inside, you are to blow open the door with the Remote 
  Grenades. Throw one on the door then go into the furthest corner and 
  detonate it. Once the door is blown off, go into the room and do the same 
  to the safe. After blowing open the safe, Carl will get the money and the 
  both of you exit the Betting Shop.

  Now you have a 4-Star Wanted Rating and you must go to a Pay 'N' Spray to 
  get rid of it. The closest one is in Dillimore. Make your way to Dillimore, 
  dodging the occasional Police vehicles, to use the Pay 'N' Spray.

  Once you get to the Pay 'N' Spray, use it and then take Catalina back to 
  the hideout to end the mission.

0=======0
| Reward \
0=========0

  $2,000.

  This will also complete all of Catalina's robbery missions. Find a fast car 
  then save it before doing.....

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| >CV3. "Wu Zi Mu" (Cesar Vialpando)                                        |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  When Carl gets to the starting line, south of Montgomery, he is introduced 
  to an Asian gentleman named Wu Zi Mu. Woozie, as he likes to be called, 
  appears to be a nice enough gentleman. However, there is a race to be done 
  so Carl gets down to business.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  Have a fast car saved in a nearby garage and take it with you to the race.

0======0
| Notes \
0========0

  I had a reader, Tim Stam, suggest to me that you can use any car for this 
  race. He preferred using the Coach because he could knock the other riders 
  out of the race. I decided to try the Firetruck because of its size and 
  speed. However, I found out that you cannot use Police and rescue vehicles 
  for this race. Bummer.

0=========0
| The Plan \
0===========0

  You go up against three other racers. When you start, cut to the right as 
  you get near the first checkpoint and get in first place right off the bat. 
  If you don't get the lead here there is another opportunity under the large 
  rock outcropping where the road is wide enough to pass up cars.

  Driving on the dirt road makes the car handle a little differently than on 
  the road. Once you get the lead, take it easy on the dirt road especially 
  around corners. Care must be taken when you get underneath the large road 
  bridge. If you're not careful turning underneath the bridge, so you can get 
  on to the small wooden bridge, you can fly off into the water and lose the 
  race.

  Another bad area is the EasterBoard Farm in Blueberry. Just stick to the 
  road and avoid going into any farm buildings. A nice shortcut is inside the 
  group of hairpin turns leading up the Panopticon. It is a short dirt road
  with a Police Bribe in it.

  After going up the hairpin turns on the Panopticon, you'll end up at the 
  shanty town area at the top. This is where the race will end. If you're in 
  first place when you get here, you'll win the race.

0=======0
| Reward \
0=========0

  $5,000.

  You'll also get a business card from Woozie in case you find yourself in 
  San Fierro.

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| >CV4. "Farewell, My Love..." (Cesar Vialpando)                            |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  Catalina confronts Carl at the starting line and, after explaining her 
  bizarre method for expressing her love for someone, breaks up with Carl. 
  She also introduces him to her new beau who looks strangely familiar. He is 
  GTA3 Guy / Fido / Alex / Claude Speed / or whatever-you-want-to-call-him. 
  After the introduction, it's time to race.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  You'll need to complete all of Catalina's robbery missions before you can 
  do this one.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The race starts where you ended the race in "Wu Zi Mu" (Cesar Vialpando). 
  You'll also note that regardless of what vehicle you came up with, you'll 
  use a black sports car (I believe it's the one you won from Woozie in the 
  last race).

  The course is exactly the same one as in the last race except you are going 
  in the opposite direction heading back to the farm south of Montgomery. The 
  same strategy from the last race pretty much applies here too. Don't forget 
  the nice little shortcut in the hairpin turns north of the starting line.

  When you finally win the race, Catalina gives Carl the deeds to a garage in 
  San Fierro. After that, Carl and Catalina say their final good-byes and the 
  mission is completed.

0=======0
| Reward \
0=========0

  Nothing.

  But you will get another call from The Truth which opens up his next 
  mission.....

 /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
| >TH2. "Are You Going To San Fierro?" (The Truth)                          |
0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0
 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/

0=========0
| Overview \
0===========0

  After Carl gives The Truth the money he was promised, the sounds of a 
  helicopter fill the air. The Cops are on their way and the weed fields must 
  be destroyed before they get there.....

0========0
| Weapons \
0==========0

  Flamethrower (provided), Rocket Launcher (provided), Remote Explosives 
  (optional), Sniper Rifle (optional).

0==========0
| Prep Work \
0============0

  You can make this mission easier by doing the Firetruck Mission and 
  obtaining the Fireproof Feature.

0======0
| Notes \
0========0

  This is another mission with an Early Exploration Exploit.

  And I found a nice little trick to get rid of the helicopter early.

0=========0
| The Plan \
0===========0

  You have five and a half minutes to destroy the fields and you are given a 
  Flamethrower to torch them. Switch to another weapon, like the SMG, and run 
  to the furthest point then switch back to the Flamethrower. You will also 
  be approached by a Police helicopter which will hover overhead.

  Sweep the fields for a couple of seconds to start them flaming. They will 
  burn on their own after that. If you have the Fireproof Feature, you can 
  just wade into the fields and set them ablaze. Quickly move from section to 
  section keeping an eye on the radar to see if you missed any. After that 
  CJ will start to get a little high from the smoke but won't cause any 
  problems.

  But it is also at this point that CJ tells The Truth to fire up the 
  Mothership which is the name for The Truth's van. Head to one end of the 
  fields, arm your Sniper Rifle, and zoom in on the hovering helicopter. Now 
  start shooting at the helicopter. You will notice that your scope will move 
  around due to your dizziness but be patient and take good shots.

  After you shoot up the helicopter a bit you will hear the engine slow down 
  which indicates the extensive damage you are doing. A few more shots will 
  destroy the chopper and it will go down not far from the Mothership. This 
  will make the mission easier since you don't have to worry about destroying 
  it after you clear the fields.

  It should also be noted that you cannot destroy the chopper before The 
  Truth enters the Mothership. If you do then the chopper will drop onto The 
  Truth and you will kill him and fail the mission.

  Another option to destroying the fields, as told to me by Apearsall20, is 
  to buy about 60 Remote Grenades. Then, when the mission starts, use them 
  instead of the Flamethrower. Scatter a few around some of the fields then 
  explode them. This will take a nice chunk out of some of the fields. Repeat 
  where necessary until the fields are destroyed.

  Regardless of method, after destroying all of the fields, go back to The 
  Truth who is sitting in the Mothership.

  Enter the Mothership then drive to the Xoomer Garage in San Fierro, which 
  you won from Catalina, to successfully end the mission.

  If you did not destroy the chopper with the Sniper Rifle then The Truth 
  will give CJ a Rocket Launcher to deal with it. The Truth then starts 
  driving up the road but stops after a short distance. Then use the Rocket 
  Launcher to destroy the chopper which is following the Mothership.

  By the way, make sure that the Chopper is not too close to the van when you 
  blow it up. I found out the hard way that you can fail the mission if the 
  Chopper crashes near the van. The flames from the downed Chopper will set 
  the van on fire and it will eventually explode killing The Truth and 
  failing the mission.

  But the newly discovered Sniper Rifle method of destroying the chopper 
  makes this old method unnecessary.

  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
  | Early Exploration Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0

  When you get into the Mothership you can drive it around or leave it to go 
  exploring. Just don't take the Mothership to the marker in San Fierro.

  With this exploit you can kill everyone, including Cops, without getting 
  any Wanted Ratings (that is, if you want to do any custom rampages).

0=======0
| Reward \
0=========0

  Respect Gained.

  CJ will also discover that the Xoomer Garage Safehouse is a dump and that 
  he feels he was duped by Catalina.

  Don't forget to buy the newly available Safehouses in San Fierro. You 
  should also consider moving any cars you have saved for the Import / Export 
  Car Lists from Los Santos to San Fierro.

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ4. "Wear Flowers In Your Hair" (Carl Johnson)                          |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Carl blows a gasket about being duped. But Kendl calms him down and tells 
  him that they can make something out of this garage. When Carl asks about 
  getting mechanics to work here The Truth intervenes. He knows about a 
  couple of guys who, despite their weed habit, are very good with engines. 
  Now they head off to get them.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  According to reader Shee Soon Theng, the two dopers you pick up in this 
  mission, Dwaine and Jethro, are the same dopeheads you bought the Boathouse 
  from in "Grand Theft Auto: Vice City".

0=========0
| The Plan \
0===========0

  The first stop is the Xoomer Gas Station in Easter Basin where Jethro 
  works. When you get there, honk your horn and he will join you.

  The second stop is the San Fierro Medical Center in Santa Flora. Here you 
  sit as a mysterious van passes by.

  Next is the tram terminal in King's where Dwaine works at a hot dog van. 
  When you get there, honk your horn. Dwaine will join the garage but he has 
  some business to take care of and will join you there.

  Next stop is the Police Station in Downtown. Again you sit as a mysterious 
  van passes by. No real explanation is given.

  The next stop is in Garcia where an electronics expert, Zero, is sitting in 
  front of his shop. Honk your horn and he will get in the car.

  From there, head back to the Xoomer Garage Safehouse to complete the 
  mission.

0=======0
| Reward \
0=========0

  Nothing.

  You will also get a call from Zero complaining about his landlord. His 
  landlord plans to sell his shop. However, CJ is looking to get some more 
  property. Go over to Zero RC to purchase the shop for $30,000. Shortly 
  thereafter Zero calls and opens up the.....

 /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| C.II.3. Zero RC Asset Missions                                     [ZRRC] |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/

Zero is a whiny electronics wizard who has his own shop in Garcia. He is
being badgered by a rival named Berkley who wants revenge on Zero who beat
him, fair and square, in a science fair many years ago.

Zero has three missions and they are some of the more aggravating tasks in
the game.

 /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| >ZRA1. "Air Raid" (Zero RC Asset)                                         |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/

0=========0
| Overview \
0===========0

  After explaining Berkley's hatred for Zero to CJ, Zero is beset by swarms 
  of small planes remote controlled by Berkley.....

0========0
| Weapons \
0==========0

  MiniGun (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  This mission takes place on the rooftop of Zero RC. Berkley is using remote 
  controlled planes to attack and destroy the four transmitters that Zero 
  owns. Carl is given a MiniGun to destroy the planes and protect the 
  transmitters. In addition, you can't move from your one spot during the 
  attack.

  The attack lasts for three minutes and you must keep at least one 
  transmitter intact at the end of those three minutes. The best time to do 
  this mission is in the daytime so you can see the planes as they approach.

  The planes will be carrying bombs to drop on the transmitters. I should 
  note that the bombs can be destroyed without destroying the plane. If you 
  see a black puff of smoke coming from underneath the plane, you have 
  destroyed the bomb and the plane becomes useless. In addition, the red 
  blips on the radar are BOMBS not the planes. Destroy a bomb and the blip 
  disappears. This information will allow you to go from target to target 
  quickly instead of wasting time trying to destroy planes you don't need to.

  With a minute left, things start to go crazy as multiple swarms of planes 
  attack. If you head into this last minute with all of your transmitters 
  intact you should be okay. You'll end up losing a couple though in all of 
  the craziness but you can still succeed.

  If you have at least one transmitter intact at the end of the three minute 
  attack, you'll successfully complete the mission.

0=======0
| Reward \
0=========0

  $3,000.

 /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| >ZRA2. "Supply Lines..." (Zero RC Asset)                                  |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/

0=========0
| Overview \
0===========0

  After being paid an unwelcome visit by Berkley, and getting hung up by his 
  underwear, Zero is encouraged, by CJ, to take revenge on Berkley by 
  destroying his couriers for his mail order business.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  In the past versions of the guide I mentioned that this mission was plagued 
  by Bad Design because you ran out of fuel a lot when trying to do this 
  mission. As it turns out this mission did have a design flaw, or a bug, 
  that Rockstar went and corrected.

  In the PS2 AO Version you used fuel regardless of what you did. You could 
  use the throttle all the way, you could glide, you could drive forwards and 
  backwards on the ground. Didn't matter. You always used fuel. This made the 
  mission rather frustrating for a lot of people. When the game first came 
  out you could go to the message boards and find at least five topics 
  telling how much this mission sucked.

  I got an e-mail from Andrew Petrie saying that you could glide without 
  using fuel. I first tried it out on the PS2 AO Version but that didn't 
  work. I tried it out on the Xbox AO Version and it did work. When I got the 
  Xbox SE Version I found that it worked there also.

  But when it came time for the PS2 SE Version would Rockstar fix this 
  mission the same way for that version? The answer is yes.

  So only the PS2 AO Version has the fuel problem that has now been corrected 
  on all other versions.

0=========0
| The Plan \
0===========0

  I am going to break things down into three parts. The first part lists the 
  targets in the mission, the second part lists the PS2 AO Version strategy, 
  and the third will list the strategy for the other versions.

  0=========0
  | Targets |
  0=========0

  >>Target #1 - Rides a bicycle and starts just south of Zero RC. Will bail 
                when shot at. Will attack the plane on foot.

  >>Target #2 - Drives a van and starts just southwest of Zero RC. Will bail 
                when shot at. Will attack the plane on foot.

  >>Target #3 - Drives a van and starts in Hashbury. Will speed up when shot. 
                A passenger will try to shoot down the plane from the 
                speeding van.

  >>Target #4 - Rides a motorcycle and starts in King's. Will speed up when 
                shot at. A passenger will shoot at the plane from the 
                speeding bike.

  >>Target #5 - Drives a van and starts in Downtown. Will bail when shot at. 
                Will not attack the plane on foot.

  0=====================0
  | PS2 AO Version only |
  0=====================0

  I tried some suggestions that I've seen on the message boards and, after 
  playing around with them, I've polished it into a fairly reliable strategy 
  to dealing with this mission. There is still some element of luck involved 
  so it won't work 100% of the time but I feel that this will increase your 
  chances of successful completion a bit.

  This strategy is going to broken into three parts.

  The first part involves dealing with the first three targets. the faster 
  you can get through part one, the better off you will be.

  As you take off, angle left. You should see Target #2. Angle slightly 
  downward and fire off a burst. The driver should bail but leave him alone.

  Angle slightly left and head down the street. You should see Target #1. 
  Shoot at him until he bails but leave him alone also. 

  Next, turn right and head west over the building (so the couriers can't get 
  a good shot at you). If you do everything correctly, by the time you get 
  across the street and into the park it should look like you have not used 
  up any fuel.

  There are two reasons for doing the first two targets this way. One, this 
  is faster than trying to destroy them outright and second, this will keep 
  them from wandering outside the city limits while you take care of the 
  other three targets. They will be chasing you instead of you chasing them. 
  You will deal with them in part three.

  As you enter into Hashbury you should see Target #3 which will attack you 
  when it is shot at. Once you see him, let go of the gas so you can glide 
  and then start shooting him from afar. This will reduce the chances of the 
  van's gunner hitting you with gunfire. After destroying him, quickly turn 
  northeast.
  
  This ends Part One. The faster you get through this, the more fuel you will 
  have for Part Two.

  Part Two involves the two northernmost targets. Go for Target #5. This 
  target is the one most likely to get out of range by going north and by 
  destroying him quickly will keep things manageable. When you see him, dive 
  while shooting at him. By the time you get to him, his van will be flaming. 

  You'll probably end up on the ground by the time the van explodes. Look and 
  see if the courier exited his van. If he did, then turn, while on the 
  ground, and kill him. Another option is to land behind him then shoot up 
  his van to destroy it. Once that van is taken care of, lift off and go 
  after Target #4.

  Land behind them and get as close as you can. Make sure they are past an 
  intersection before doing anything. Fire off a long burst and that should 
  be enough to get the cycle flaming so it will blow up. This is the toughest 
  target because when you fire on him he will quickly speed off (and if you 
  are at an intersection he will turn and get out of your line of fire). 
  Also, they are quite accurate with their machine guns so if you try to take 
  them from the air you'll more than likely be shot down and fail the 
  mission. This ends part two.

  The last part involves getting the last two couriers you caused to bail and 
  fly back to Zero RC. Hopefully you should have enough fuel to head back 
  towards the street by the park in Garcia (that also runs in front of Zero 
  RC).

  Look and see on the map where the remaining two couriers are. Then land on 
  the ground near their position and let them come to you. They should still 
  be fairly close to Zero RC. Once you see a courier, angle your plane and 
  shoot them when they get close enough to you.

  When you kill them both, fly up and land on Zero's rooftop to end the 
  mission.

  0=================================================================0
  | All Other Versions (PC - AO and SE, Xbox - AO and SE, PS2 - SE) |
  0=================================================================0

  Because you can glide without using fuel this mission becomes much easier. 
  I usually try to get rid of the most difficult targets first so once I lift 
  off from the roof of Zero RC I turn north and head for Target #4.

  I use the throttle just enough to get up above the buildings and then let 
  go so I can glide.

  When I get to Target #4 I land behind them so I can destroy them. This is 
  actually the most difficult part of this mission. Even though you are on 
  the ground and just behind them they are tough to destroy. And they are 
  quite good with their machine guns too. Once I know that they are past a 
  signal light and going straight down a street, I let out a long burst of 
  machine gun fire. If they end up being destroyed by that initial barrage, 
  good. If not, then I just let them get way ahead then fly back up and get 
  high above the street. Once I am in glide mode I chase them down but remain 
  way behind them so I can limit the damage they do. Once they have been 
  destroyed I move on to Target #5 in Downtown.

  You can either land behind him or dive down while shooting to destroy 
  Target #5. From there I go back to Hashbury and go after Target #3 which is 
  the second hardest to destroy. Keep way behind him while firing, but remain 
  in glide mode, so you can limit the damage he does to you. After getting 
  rid of him I go after the remaining two targets.

  I usually go after Target #2 next. After taking care of him I finish up by 
  landing behind Target #1 and then fire. I turn the plane slightly while on 
  the ground to aim my guns so I can get rid of the rider before he can do 
  any real damage to me.

  Once all of the targets are destroyed I fly back up the roof of Zero RC to 
  complete the mission. If you are real good at flying and knowing when to 
  glide you can complete this mission with at least 80% fuel remaining. Some 
  people have been known to do this mission with as little as 5% fuel 
  consumed.

0=======0
| Reward \
0=========0

  $5,000.

 /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
| >ZRA3. "New Model Army" (Zero RC Asset)                                   |
0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0
 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/

0=========0
| Overview \
0===========0

  Zero and Berkley engage in one last battle to determine who stays in San 
  Fierro.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Glen T. Winstein says that the BradyGuide suggests dropping a bomb on 
  Berkley's helicopter at it's base, when it is picking up a barrel, to 
  destroy it and prevent him from dropping any more barrels on the path. 
  However, doing it that way is difficult because Berkley's helicopter is 
  moving around when it is picking up a barrel and you have to score a direct 
  hit to destroy it.

  However, this information still made this mission much easier because there 
  is another place where it is easier to destroy Berkley's helicopter.

0=========0
| The Plan \
0===========0

  The "battle" takes place on a model battlefield. Each of the "combatants" 
  has a base (one on each side). In order for Zero to win he has to drive his 
  RC Bandit into Berkley's base. He also has to follow a long winding road to 
  get there and it has several obstacles in it.

  This is where CJ comes into play. You have to fly an RC Goblin (helicopter) 
  that has a magnet attached to the bottom so you can move items into place 
  or out of the way. You fly down low to an object and press Attack to grab 
  it.

  In Zero's base there are five metal planks and a regenerating bomb. The 
  planks are used to bridge gaps (there are two) and the bomb can be used on 
  the three tanks that are on Berkley's side of the field.

  In addition to the three tanks, Berkley controls an RC Goblin which will 
  place barrels in the way of Zero's car. If Zero's RC Bandit gets too close 
  to the tanks, they will open fire on it and will most likely destroy it.

  Luckily, Zero has three Bandits (and you have three Goblins) but it takes 
  time to get back up the path and that's bad. That's because you have eight 
  minutes to clear a path and allow Zero to drive his Bandit into Berkley's 
  base.

  When the mission starts, the first thing you should do is get the bomb and 
  go forward (west on the compass). Ahead of you are two small hills. Go to 
  the one on the left and hover over the road near it. Hover high and angle 
  the camera so you are looking down on your shadow.

  This is where Berkley will drop a barrel. As he hovers and drops down to 
  place the barrel, gently move above him and drop your bomb on Berkley's 
  helicopter to destroy it. It is important to point out that, unlike 
  yourself, Berkley only has one helicopter so, after destroying it, he can 
  no longer drop barrels on the path. This will make things much easier.

  After destroying Berkley's helicopter, grab the barrel he dropped, head 
  back toward Zero's base, drop the barrel in the water, then turn north and 
  grab the barrel that is currently blocking Zero's RC Bandit.

  From here, head west toward Berkley's base and to the nearest tank. 
  Although it is suggested that you use the bomb to destroy the tanks you can 
  use the barrel to destroy them as well.

  However, it will take two drops of the barrel to get the tank to start 
  flaming so it will explode (the first drop will damage it). But it is 
  faster to drop the barrel on the tank twice then to fly back to the base to 
  grab a bomb and fly back to the tank.

  So, when you get to the first tank, drop the barrel from a good height onto 
  the tank then drop down to pick up the barrel, rise back up, then drop it 
  again onto the tank. When you hear the whoosh of the flame, which indicates 
  that the tank is about to explode, head north to the road curve and pick up 
  the barrel there. This will also get you away from the tank so you don't 
  get damaged in the explosion and further clear the path of obstacles.

  At this point you should hear Zero complain about the first bridge gap. 
  Leave him alone for now.

  Once you pick up this new barrel head to the tank closest to Berkley's 
  base. Use the barrel drop method to destroy this tank then head southeast 
  and grab the barrel near the last tank.

  Go to the last tank and destroy it with the barrel. Once you hear the 
  whoosh of the flame head back to your base and grab a plank. Fly to where 
  Zero is at and drop the plank to bridge the gap.

  Next, fly back to your base and grab another plank and bridge the second 
  bridge gap.

  After that, go and make sure that there are no more barrels in the path and 
  clear any that are. After that, sit back and watch Zero's RC Bandit 
  proceed.

  Once Zero's RC Bandit enters Berkley's base Zero will finally banish 
  Berkley from San Fierro once and for all.

0=======0
| Reward \
0=========0

  $7,000.

  This will also finish up all of the Zero RC Asset Missions. You will earn a 
  Money Icon outside Zero RC that maxes out at $5,000.

  You will also open up the Beefy Baron mini-game. You pick this up in the 
  back of Zero's shop. You will be given control of an RC Baron (like the one 
  used in "Supply Lines...") but has no fuel limit. You have about three 
  minutes to destroy as many of Berkley's vans as you can. You don't have to 
  do this for 100% Completion but it makes for a nice diversion (my record is 
  25).

  By the way, if you have a Wanted Rating when you start Beefy Baron you can 
  get rid of it by playing through the mini-game.

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ5. "555 We Tip" (Carl Johnson)                                         |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Carl gets a call from Officer Tenpenny. Tenpenny wants Carl to take the 
  weed that they got from The Truth, put it in somebody's car, then call the 
  Cops using We Tip. Carl won't do it. Code of the Streets: you don't snitch. 

  But when Tenpenny tells Carl that the intended victim is the DA (District 
  Attorney), he is more than happy to participate.....

0========0
| Weapons \
0==========0

  Silenced Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head on over to the blip across the street from the Vank Hoff Hotel in 
  Financial. Next you have to go down to the parking garage and wait for the 
  valet. If you have a Wanted Rating and go down into the garage, you will 
  fail the mission. After the valet gets out of the car, cap him and then 
  pick up the Valet Uniform.

  Next, go up to the surface and to the red circle. You will then be informed 
  that the DA drives a blue Merit. Get close to the roadway island and wait. 
  Usually the first blue car that comes up is the Merit. Take it and go. If 
  another valet gets to it first, jack it from him.

  You now have two and a half minutes to get back to the Xoomer Garage 
  Safehouse to plant the drugs. From there you have to go back to the 
  entrance of the parking garage. You cannot damage the car in any way. If 
  you do, you have to go all the way back to the garage. Once you get back to 
  the parking garage entrance, park the car in the designated spot.

  From there, go back up and to the red circle and watch the fun.....

0=======0
| Reward \
0=========0

  Nothing.

  But you gain the Valet Uniform and open up the.....

 /=========================================================================\
0===========================================================================0
| C.II.4. Vank Hoff Hotel (Financial) Valet Parking Asset Mission    [VHHF] |
0===========================================================================0
 \=========================================================================/

Go to the Calton Heights Safehouse and save your game. Go into your closet
and select Special then Valet Uniform. Then go back to the entrance of the
Vank Hoff Hotel.

When you step into the red circle (while wearing the Valet Uniform) you will
start the Valet Parking Mission. You have to take the cars as they come up
and then park them. There are five levels to the mission. You are required to
park a certain number of cars within two minutes.

When you start you'll see a Damage Bonus which starts at 45. If you damage
the car, you'll lose some of the bonus. You'll also get a Parking Bonus when
you park the car. The more accurate you park the car, the larger the bonus
(up to about 15). You get extra time with these bonuses. If you're good, you
can get up to about a minute of time with each car parked.

Killing the other valets will get you 20 second penalty. The game will
eventually replace the killed valets. But it will do so only at the beginning
of the next level. So you can kill the valets early on and not have any
competition for cars for the remainder of the level.

This mission is very easy and should be completed in one try. One tip: when
you get a car, go straight through the gap ahead of you and curve right into
the garage. This will save time.

Below are the five levels and the tip you receive at the end of each level:

>>Level 1
  *******
  --3 cars in two minutes with a $100 tip.

>>Level 2
  *******
  --4 cars in two minutes with a $200 tip.

>>Level 3
  *******
  --5 cars in two minutes with a $300 tip.

>>Level 4
  *******
  --6 cars in two minutes with a $400 tip.

>>Level 5
  *******
  --7 cars in two minutes.

After finishing level five you will successfully complete the Valet Parking
Mission. You will then gain a Money Icon in front of the Vank Hoff Hotel that
maxes out at $2,000.

It should be noted that most of the cars used on the Valet Mission are
Feltzers. If you don't already have one for the upcoming Import / Export Car
Lists you can get one from here after mission completion (info courtesy of
Phil Carter).

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ6. "Deconstruction" (Carl Johnson)                                     |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Kendl is upset that the workers in the nearby construction area are talking 
  smack to her and treating her as if she was a hooker. Carl decides to teach 
  them some respect.....

0========0
| Weapons \
0==========0

  SMG, Remote Grenades (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  There are six portable buildings that you have to destroy. You'll also need 
  a Dozer. You also have the option of using the giant crane. The most you 
  can destroy is three of them but it will keep the workers off of your case 
  for awhile.

  The moment you either grab a Dozer, destroy a building with a crane, or 
  attack the workers, a three minute timer will begin. This is how long you 
  have to destroy the buildings before the Cops are alerted. Some of the 
  buildings have explosive barrels that must be avoided otherwise you will 
  end up destroying the Dozer and yourself with it.

  According to Tom Fang you can also use Remote Explosives on the buildings. 
  However, some of them may take two Remote Grenades to destroy.

  After destroying the six portable buildings, you will see a cutscene. In it 
  you will see the Foreman getting out of a Porta-Potty and looking to see 
  what the racket is about. When he sees the destruction you have caused, he 
  goes and hides in the Porta-Potty.

  Now take your Dozer and push the Porta-Potty (with the Foreman inside) into 
  the large hole. Once that is done, move away from the red circle and get 
  out. Enter the nearby Cement Truck and back up to the large hole (and into 
  the red circle) to bury the Foreman and complete the mission.

0=======0
| Reward \
0=========0

  Nothing.

  You will also get a call from Jethro. Apparently everybody thinks that you 
  need to improve your driving skills and this opens up.....

 /=========================================================================\
0===========================================================================0
| C.II.5. "Back To School" (Turning Tricks Driving School)           [TTDS] |
0===========================================================================0
 \=========================================================================/

After "Deconstruction" (Carl Johnson), you'll see three red "S" symbols on
the map. There's one in Tierra Robada (Boat School) and one in Las Venturas
(Bike School).

The last one is in San Fierro and that is the Driving School (it is south of
the Doherty Safehouse). Enter into the building and you'll end up in a
waiting room.

You'll see a woman with a blue arrow above her. She is Michelle and she can
become your Girlfriend if you want. Near the desk is a Mechanic. He will tell
you about the Driving School.

In order to pass the Driving School you will need to pass twelve tests and
they can be picked up at the nearby VCR. You will need to pass one test
before moving onto the next. You will need to have an Overall Score of 70% in
order to pass.

There are three things that determine your Overall Score:

  >>Final Heading - Your car has to point due south or due north. The 
                    straighter your car, the higher the score.

  >>Final Position - The closer your car gets to where it is supposed to 
                     stop, the higher your score.

  >>Damage Penalty - If you damage the car or run over a cone, this will 
                     subtract points from your Overall Score.

When you pass a test, you'll earn either a Bronze, Silver, or Gold
certificate. At 70% (the minimum), you'll earn a Bronze. At 90%, you'll earn
a Silver. And at 100% (a perfect score), you'll earn a Gold.

To complete the Driving School (and have it count toward 100% Completion),
you'll need to get a Bronze in all twelve tests. You DO NOT need to get all
Golds for 100% Completion. Just get a passing grade in the twelve tests. You
will also get an increase in Driving Skill by completing the Driving School.

However, there are bonuses for getting all Silvers and all Golds. You will
earn extra cars that will spawn in the Driving School parking lot:

  >>All Bronzes - Super GT.
  >>All Silvers - Bullet.
  >>All Golds - Hotknife.

The best thing to do after passing a test is to get out of the school, save
at the Doherty Safehouse, then go back and do the next test. This will save
you some headaches in case something bad happens while in the Driving School.

Here are the twelve tests:

>>The 360
  *******
  You need to do one complete revolution and stop (and it must be done within 
  a ten second time limit. Very easy to pass and get a Gold in.

>>The 180
  *******
  You need to go up the track, do a 180 through some cones, and return to 
  where you started in under ten seconds.

>>Whip And Terminate
  ******************
  You need to go along an L-shaped course and stop in the assigned area in 
  under five seconds. You are also given a choice of either a Clockwise or 
  Counterclockwise direction.

>>Pop And Control
  ***************
  Now things start to get a little more challenging. You need to go along a 
  crooked course and stop in the assigned area in under five seconds. 
  However, at the beginning of the course is a spike strip and you will have 
  to go through the course with your tires blown.

>>Burn And Lap
  ************
  You have to do five laps around an oval course in under 40 seconds. You are 
  also given a choice of either a Clockwise or Counterclockwise direction. 
  This isn't too hard to pass but if you want Gold you will have to get your 
  time under 36 seconds.

>>Cone Coil
  *********
  You have to weave through some cones, do a 180, swerve back through them, 
  and stop where you started in under ten seconds. You are also given a 
  choice of either a Clockwise or Counterclockwise direction. Keep your 
  movements small while swerving otherwise you'll swing wildly and lose time.

>>The '90'
  ********
  You have to stop your car using a powerslide (and going 90 degrees) so you 
  end up between, and perfectly aligned, between two parked cars. You also 
  have a five second time limit.

>>Wheelie Weave
  *************
  This is probably the hardest test to pass let alone Gold in. You have to 
  get your car on two wheels and stop in the assigned area. The car is very 
  hard to control on two wheels and you have to get the car back on four 
  wheels when at the assigned area. You'll end up failing time and time 
  again because you'll end up on four wheels long before you can get to the 
  red circle. Perseverance is what will get you through this one.

>>Spin And Go
  ***********
  You have to go backwards through the first half of the course then spin 
  around 180 degrees and go forward so you can stop in the assigned area in 
  under five seconds. You are also given a choice of either a Clockwise or 
  Counterclockwise direction. This is made more challenging on the Xbox 
  version because of the controls. You need to Look Behind to see what you 
  are doing and that is made more difficult on the Xbox version.

>>P.I.T. Maneuver
  ***************
  You have to go up alongside the rear of another car and cause him to spin 
  out with minimal or no damage. The closer to the other car you are, the 
  better your score.

>>Alley Oop
  *********
  You need to do a barrel roll over some cars and land on all four wheels. 
  When you manage to land perfectly, brake gently to slow the car down some 
  so you can straighten it out then stop. This will increase your chances of 
  passing the test and possibly getting a Gold.

>>City Slicking
  *************
  This final test involves driving to a point near Pier 69 and heading back 
  to the Driving School in under two minutes with minimal damage. This is 
  made more challenging because the car you are given handles like shit and 
  will spin out at the slightest provocation. Worse, you can't come to a 
  complete stop otherwise the test will end.

  The best course is this. Go north up the street that runs past Cranberry 
  Station and the Xoomer Garage. When you see the large white buildings going 
  into Downtown and it opens up to your right a bit, cut across and go north 
  along the street parallel to the one you were just on. This will lead you 
  to the checkpoint. As you get near the checkpoint, you'll need to carefully 
  go down the curved street that is in front of the entrance for the parking 
  garage to Pier 69.

  Once you get the checkpoint, go south along the wide street, past the 
  Easter Basin Naval Station and Xoomer Gas Station, and turn right at the 
  signal light south of Shady / Solarin Industries. This will lead you back 
  to the Driving School. To get a Gold here you must do this with no damage 
  in under 1:40. Good luck!

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| C.II.6. Loco Syndicate                                             [LSYD] |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

At the Xoomer Garage Safehouse you'll notice a dragon-like symbol. This will
begin a group of missions concerning the Loco Syndicate.

This is the group responsible for supplying Big Smoke with the crack that he
is distributing in Los Santos. Carl and Cesar are teaming up with Woozie and
his clan in trying to get rid of the Loco Syndicate.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| >LS1. "Photo Opportunity" (Loco Syndicate)                                |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  CJ gets a call from Cesar who is following on a tip from his cousin 
  concerning a Balla car going to San Fierro to get drugs to take back to Los 
  Santos. Cesar has been following them since the Mulholland Intersection. CJ 
  wants to find out who's been supplying the Ballas and goes to meet 
  Cesar.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get any car and meet Cesar who is waiting at FleischBerg Beers near 
  Blueberry. Get into his car and then drive to Angel Pine where these guys 
  are to meet.

  When you get there, stop at the Lovin' A Loan building and climb onto the 
  roof. Go to the pink circle.

  Here, you will be given a Camera. You need to zoom in, using the L2 and R2 
  buttons (PS2) or Y and X buttons (Xbox) in conjunction with the Target 
  button, and take pictures of the people involved using the Attack button. 
  You must get their faces in order to succeed.

  You will be facing the Cluckin' Bell. The first car will appear in the 
  parking lot to the left. Ryder will exit this car and head into the 
  restaurant. Take his picture.

  Another car will come up after that and park next to Ryder's car. A guy by 
  the name of T-Bone Mendez will get out. Take his picture.

  Turn to the right. Another car will come and park in the street. An unnamed 
  person will get out and head for the Cluckin' Bell. Take his picture.

  Another car will come and park next to the last one. Another unnamed person 
  will get out of the car but he appears to be a pimp. Take his picture.

  After taking the picture of the pimp the two of you will leave the rooftop 
  and go to a nearby gas station. Here you will split up and you will need to 
  get back to San Fierro on your own.

  After this the mission will end successfully.

0=======0
| Reward \
0=========0

  Respect Gained.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| >LS2. "Jizzy" (Loco Syndicate)                                            |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  With a little help from Woozie, Carl identifies the three men they got 
  pictures of at Angel Pine. The pimp is Jizzy B. and he owns the Pleasure 
  Domes under the Gant Bridge. Jizzy helps set up the deals and serves as a 
  kind of middleman. Carl decides to use this to his advantage.....

0========0
| Weapons \
0==========0

  SMG, Heat-Seeking Rocket Launcher (optional).

0==========0
| Prep Work \
0============0

  Go to Easter Bay Airport and pick up the Heat-Seeking Rocket Launcher Icon 
  (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Pleasure Domes under the Gant Bridge. Once there Carl will 
  introduce himself as a new guy looking for work. Once he impresses Jizzy, 
  Jizzy will tell CJ that he needs to find out who has been killing his 
  girls. CJ is more than happy to oblige.

  As CJ is leaving Jizzy wants him to drop off one of his girls at the hotel 
  Downtown. He is also giving you the use of his Broadway.

  Take the girl to the hotel and drop her off. Afterwards CJ will be told to 
  get rid of a rival in Hashbury. You have two minutes to go over there and 
  kill him. Get over there, get out of the car, and kill this rival. 
  Afterwards Jizzy will tell CJ to go over to Foster Valley and find out 
  who's been killing his girls.

  You will now see a health bar with the word "HO" next to it. You need to 
  get over to Foster Valley and save her as quickly as possible. Once under 
  the freeway bridge take out both punters who are attacking the girls. After 
  that CJ will call Jizzy.

  But Jizzy is upset. Seems that the girl CJ dropped off Downtown wants to 
  leave prostitution and be with her sugar daddy. Jizzy wants CJ to go up 
  there and make an example of them. As you approach the blip try to approach 
  it from the west. When CJ gets to the hotel he sees the girl getting into a 
  limo with a preacher. In addition there is another vehicle providing 
  protection for the limo.

  Now you need to take out the limo and his protection. You can chase and 
  drive-by them but the Broadway is not a good vehicle to do this. You can do 
  it but there are better ways to handle this.

  If you approached the blip from the west, turn left at the next 
  intersection. Then turn right and stop at the southeast corner of the Big 
  Pointy Building. Get out and look south. The limo should be turning your 
  way. Arm the Heat-Seeking Rocket Launcher and lock in on the limo. When 
  locked in, launch a couple of rockets to take out the limo. After that, the 
  other vehicle stops and the occupants come out to confront you. Kill them 
  to complete the task.

  After that CJ will call Jizzy. Jizzy will be pleased with your work. 
  However, the Pimpmobile will be posted on an APB and Carl can keep the car 
  as long as he keeps it away from Jizzy and the club. After the call the 
  mission will successfully end.

0=======0
| Reward \
0=========0

  $3,000 plus Respect Gained.

  You also have a 2-Star Wanted Rating you need to get rid of before 
  proceeding to the next mission.

  In addition, a "W" mission icon appears in Chinatown. This is where you 
  pick up Woozie's set of missions but for now I will continue with the Loco 
  Syndicate.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| >LS3. "T-Bone Mendez" (Loco Syndicate)                                    |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  After Carl is introduced to T-Bone Mendez by Jizzy they have to go out and 
  rescue an ambushed shipment.....

0========0
| Weapons \
0==========0

  SMG, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new information from Bragon the Bat.

0=========0
| The Plan \
0===========0

  You need to go over to the Pleasure Domes to pick up this mission.

  After the introduction Carl needs to go to where the ambushed van is at. It 
  is under the bridge not far from the Pay 'N' Spray.

  Once you get there you will be placed on a FCR-900 and you have to chase 
  the four ambushers.

  However, according to Skipp Kennedy, there is a slightly different way you 
  can do this. Go on top of the hill north of the Pay 'N' Spray (this is also 
  over the small tunnel beneath you). You can see the ambushed van and most 
  of the ambushers. Use your Sniper Rifle and kill one of the ambushers. You 
  will automatically be transported and placed onto an FCR-900. The remaining 
  three bikers will speed off. Turn around and grab the package of the biker 
  you killed with your Sniper Rifle. This method reduces the number of bikers 
  you will need to chase around San Fierro.

  You need to chase one of the bikers, get up close behind him, and press 
  Attack to snatch it from his bike. But, he will then try to follow you and 
  shoot you.

  However, according to Bragon the Bat, you can shoot off the riders then 
  grab the packages. This way, you won't have to worry about them following 
  you.

  After acquiring the packages from all four bikers, take them to the 
  Pleasure Domes. Once you get there, the mission will end successfully.

  It should be noted that the FCR-900 you use is on one of the Import / 
  Export Car Lists (done later in the game). After the mission go and save it 
  in one your of your garages so you can use it later (info courtesy of Phil 
  Carter).

0=======0
| Reward \
0=========0

  $5,000 plus Respect Gained.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| >LS4. "Mike Toreno" (Loco Syndicate)                                      |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  After Carl gets back to Jizzy and T-Bone, T-Bone gets a call from their 
  partner Mike. Mike is inside a another van that has been ambushed and now 
  needs to be rescued.....

0========0
| Weapons \
0==========0

  SMG, Shotgun.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is another mission with an Early Exploration Exploit.

  Also have a small tip from Bragon the Bat.

  According to Tim Mccollum, if you have the Original Xbox AO Version of the 
  game and you manage to trigger the Pilots License Glitch then it may be 
  possible to finish this mission by just going straight to the Pleasure 
  Domes once you recognize that you have triggered the bug.

0=========0
| The Plan \
0===========0

  You need to go over to the Pleasure Domes to pick up this mission.
  
  After the cutscene you have five and a half minutes to find Mike. Mike can 
  hear seagulls and heavy machinery. So go over to the building site in 
  Doherty.

  After getting near the building site Mike will hear a truck reversing. Carl 
  thinks that he is over at a freight depot. Now go to the docks at Easter 
  Basin.

  As Carl gets to the docks Mike reports gunfire and that these thugs may 
  have shot their way through a security gate. The only place that has one is 
  at the Easter Bay Airport. Go to the airport.

  Once on the airport grounds T-Bone activates a tag. After the last mission 
  the Loco Syndicate decided to put tracers in the drugs to find out who has 
  been stealing them. But something has happened and now they need to use the 
  tags to find Mike. You will notice a Signal line below your Health line. 
  The closer you are to Mike, the more the line will fill up. It should be 
  noted that Mike's position will change randomly with each attempt.

  Once you find the van that Mike has been hiding in, you will need to chase 
  the van. You can't shoot it because if you destroy it you will fail the 
  mission. Deal with the two motorcycles. Eventually the van will stop and 
  their occupants will exit and confront you. Get out and kill all of the 
  nearby goons with any weapon (excluding explosive) you choose.

  After that, you will get a hostile introduction to Mike. Mike needs to 
  destroy the van before the Cops arrive. Now destroy the van with any weapon 
  (Shotgun works well here) and get into the nearby car. Go over to the blip 
  outside the airport.

  Once there you will be hit with a 3-Star Wanted Rating. Go over to the Pay 
  'N' Spray to get rid of it. After that, head back to the Pleasure Domes.

  And, according to Bragon the Bat, if you get a Wanted Rating after you get 
  rid of the initial 3-Star Wanted Rating, the game will tell you to go back 
  to the Pay 'N' Spray. But you can ignore that and just go straight to the 
  Pleasure Domes.

  Once you get there, the mission will end successfully.

  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
  | Early Exploration Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0

  When you get to the part where you have to destroy the van just get back in 
  the car you used to get here and drive away.

  You can get Wanted Ratings but the Cops will completely ignore you.

0=======0
| Reward \
0=========0

  $7,000 plus Respect Gained.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| >LS5. "Outrider" (Loco Syndicate)                                         |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  Jizzy gives CJ a call and tells him that his business associates need a 
  little assistance. So he wants CJ to help out.....

0========0
| Weapons \
0==========0

  Rocket Launcher, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is another mission with an Early Exploration Exploit.

0=========0
| The Plan \
0===========0

  Go on over to the Xoomer Gas Station in Easter Basin where T-Bone will be 
  waiting in a sedan. After being interrogated by T-Bone, CJ has to drive the 
  car to meet a shipment.

  When you get to the shipment, you will see a Sanchez and a Rocket Launcher. 
  You need to get ahead of the van and clear a path for it to get to the 
  factory.

  Get on the Sanchez and quickly get up to the first roadblock. Use the 
  Rocket Launcher to get rid of the cars and use the Sniper Rifle on the 
  survivors.

  The second roadblock is near the construction site. Do the same thing on 
  this roadblock but you may want to aim at the ruined building on the left 
  with the Rocket Launcher so you can get the gunmen hidden in the upper part 
  of the ruined building.

  The third roadblock is at the southwest corner of the construction site. 
  Rocket the cars and snipe the survivors.

  The last roadblock is a couple of blocks south of the third roadblock. Once 
  this has been destroyed, you need to escort the van to the factory which is 
  next door to the Driving School.

  Once the van has been safely escorted to the factory, the mission will be 
  successfully completed.

  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
  | Early Exploration Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0

  When you get to the Sanchez do NOT get on the bike. Just leave the area and 
  go exploring.

  Cops will still be generated but you cannot get Wanted Ratings with this 
  exploit.

0=======0
| Reward \
0=========0

  $9,000 plus Respect Gained.

  You will also be hit with a 3-Star Wanted Rating so you need to get rid of 
  that before going onto the next mission which will reunite you with.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >CH4. "Snail Trail" (C.R.A.S.H.)                                          |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Tenpenny and Pulaski pay CJ a visit at the Xoomer Garage. They want CJ to 
  kill a snooping reporter and the snitch that is supplying him with 
  information.....

0========0
| Weapons \
0==========0

  Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Ron Schock and Shee Soon Theng.

0=========0
| The Plan \
0===========0

  Go get the Sniper Rifle that Tenpenny has hid in the nearby construction 
  site. Even if you already have a Sniper Rifle you must get this one before 
  you can proceed any further.

  After acquiring the Sniper Rifle, you need to make your way to Cranberry 
  Station where the reporter is about to get on the train. When you get close 
  enough, the train will depart for Market Station in Los Santos and you have 
  to follow it.

  However, if you use the nearby Sanchez, you don't have to wait for the 
  train to start. Just get on the tracks and go ahead of the train. The 
  Sanchez is faster than the train and you can get a nice head start.

  If you decide not to use the Sanchez, you can get a car and speed your way 
  to the station or, if you have your pilot's license, go to the airport and 
  use a Maverick. You can't use the airport terminal (to get a ticket to jet 
  to Los Santos) - it won't let you in. You also can't use cars in garages 
  either - they won't open.

  Once you get to Los Santos, you need to get to Market Station. If you used 
  the Sanchez you can climb up the stairs leading out of Market Station and 
  use it to follow the reporter (thanks to Ron Schock). If you used the 
  chopper, you have to land and get a car.

  Once the reporter arrives at the station, he will head up to street level 
  and get a cab. You will also notice a Spook-O-Meter beneath your health 
  line. If you stay too close for too long, the reporter will abandon the 
  interview and you will fail the mission.

  Reader Shee Soon Theng noticed that you can fill the Spook-O-Meter when the 
  cab is stopped at a red light but doesn't fill up when traveling even if 
  you are at the same distance. Because of this it is best to remain almost a 
  full block away from the cab.

  The cab will take different paths on each attempt. But it will go to the 
  same place - the Santa Maria Beach Pier. The reporter will meet the snitch 
  at the end of the pier. Keep your distance and kill them both with the 
  Sniper Rifle. If one of them manages to get out of range, chase him down 
  and kill him with any other weapon. He can't really get away because he's 
  on the pier.

  Once both of them are dead, the mission will end successfully.

  If you thought about using the taxi trick used in the mission "Cutting The 
  Grass" (Salvatore Leone) in "Grand Theft Auto III" (where you can get a 
  taxi and drive the rat yourself to Portland Harbor), forget it. It won't 
  work here.

  If you also thought of going to the Santa Maria Pier ahead of the cab, 
  forget that too. You will fail the mission.

0=======0
| Reward \
0=========0

  Nothing.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| >LS6. "Ice Cold Killa" (Loco Syndicate)                                   |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  CJ needs to get the phone from Jizzy after he makes the call then ambush 
  the meet and take down the Balla pushers. Cesar gives CJ the use of his 
  Silenced Pistol to help in the mission.....

0========0
| Weapons \
0==========0

  SMG, Silenced Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  I had three people (Angela, Phil Carter, and Steven Eng) tell me that you 
  can shoot out the tires of the Pimpmobile before you enter the Pleasure 
  Domes. This would make the mission much easier since it is impossible for 
  him to get away. However, I did a couple of tweaks with interesting 
  results.....

0=========0
| The Plan \
0===========0

  This mission can only be picked up between 20:00 and 6:00.

  To start go over to the Pleasure Domes. When you get there there will be a 
  couple of guards by the door and a red circle. When you enter the red 
  circle you will not be able to enter but will be instructed to go up the 
  nearby scaffolding and enter through the skylight. To limit any 
  interference run over the guards before entering the red circle.

  Before going up the scaffolding shoot out all four tires on the nearby 
  Pimpmobile. But you should also move the Pimpmobile so that the front of 
  the car is up against the right side of the nearby limo.

  After that go up the scaffolding so you can jump down to the skylight and 
  enter the Domes. Now make your way down to the bar area. Once there, a 
  cutscene will play showing CJ confronting Jizzy. Jizzy will then run for 
  his life.

  Use any weapon to clear the club of guards before exiting the club to chase 
  Jizzy.

  When Jizzy leaves the club and enters the Pimpmobile he will try to drive 
  forward but the limo is in the way. With the tires shot out he won't be 
  able to back up very fast so run over to the Pimpmobile and jack him from 
  the vehicle. Go into drive-by mode and shoot him until he dies.

  Another option is to just blow up the Pimpmobile outright. When Jizzy 
  leaves the club there will be a Pizzaboy from Well Stacked Pizza sitting 
  where the Pimpmobile was. Jizzy will knock the rider off then drive away.

  The Pizzaboy is slower than the Pimpmobile plus he is the only one on it. 
  With the Pimpmobile there is also a guard who comes along and shoots back 
  at you.

  Enter into a nearby car in the parking lot and go after Jizzy. You can 
  knock Jizzy off of the Pizzaboy and run him over to kill him. If you can't 
  run him over then go and jack the Pizzaboy. He won't try to get any other 
  vehicle so you can either run him over with the Pizzaboy or shoot him 
  from it.

  Regardless of method, collect the phone Jizzy drops when he dies to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $12,000 plus Respect Gained.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| >LS7. "Pier 69" (Loco Syndicate)                                          |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  Now it's time to ambush the Ballas and put an end to their operation.....

0========0
| Weapons \
0==========0

  Sniper Rifle, SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero. 
  How do I know this? That's because I used to work there at the Namco 
  CyberStation Arcade which was at the front of the pier (1991-1993). 
  Rockstar did a good job in recreating the tourist attraction except that 
  they did not put in an arcade where you can play the arcade mini-games 
  within San Andreas. What's up with that?

  This is also another mission with an Early Exploration Exploit.

0=========0
| The Plan \
0===========0

  Go to the red circle across the street from Pier 69 to pick up this 
  mission. When you enter the red circle, Cesar will yell at you from the top 
  of the building. Go up the stairs in the back to get up and meet him.

  When you get there, Cesar will get a call from Woozie's men who are waiting 
  near the entrance. Then they go and head up to the roof. But they are 
  ambushed by T-Bone's security who got there early. Use your Sniper Rifle to 
  pick off the six security guards before they can kill all of the Triad men. 
  If the Triads are killed, you fail the mission.

  After killing off T-Bone's security, T-Bone will drive up. So will Ryder 
  and some Ballas. They meet up at the end of the pier but Toreno is nowhere 
  to be seen. Then Toreno comes in on a helicopter. But he sees the bodies on 
  the rooftop and the meet is off. The Ballas throw Smoke Grenades and now CJ 
  and Cesar need to kill T-Bone quickly.

  After the cutscene, switch to your SMG. Then run down to Pier 69. Run along 
  the right side of the pier (avoiding the gunmen in the middle of the pier), 
  go to the end of the pier, run right up to T-Bone, and kill him your SMG. 
  If you do this quickly enough, he won't be able to hurt you. Don't worry 
  about Cesar, he'll catch up.

  After killing T-Bone, Ryder will jump off the pier and try to swim away. 
  The game prompts you to jump in after him. But all you need to do is go up 
  to the railing, switch to your Sniper Rifle, and kill Ryder long before he 
  can get to the nearby boats to successfully end the mission.

  NOTE: If you have any Rocket Launcher ammo left over from "Outrider" (Loco 
  Syndicate) you can also blow up the boats and Ryder.

  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
  | Early Exploration Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0

  When you start the mission, just walk away and explore. Don't even go up to 
  Cesar.

  Cops will still be generated but you cannot get Wanted Ratings with this 
  exploit.

0=======0
| Reward \
0=========0

  $15,000 plus Respect Gained.

  In addition, you can now purchase Sniper Rifles at all Ammu-Nations.

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| >LS8. "Toreno's Last Flight" (Loco Syndicate)                             |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  Woozie gives CJ information concerning Toreno. Toreno is at a helipad 
  Downtown loading boxes up onto a helicopter and preparing to cut out. CJ 
  decides to investigate.....

0========0
| Weapons \
0==========0

  Heat-Seeking Rocket Launcher.

0==========0
| Prep Work \
0============0

  Get some Heat-Seeking Rocket Launchers from the Easter Bay Airport grounds 
  before the mission.

0======0
| Notes \
0========0

  Got some additional information from Siddharth Sharma.

0=========0
| The Plan \
0===========0

  The helipad is at the San Fierro Police Station in Downtown. It will have 
  two gunmen on the pad, two near the stairs, and two roaming nearby outside 
  the compound. One of the two gunmen on the pad will have a Rocket Launcher.

  The best way to do this is to go up the road that goes by the Easter Basin 
  Naval Station and enter the parking lot for the San Fierro Police Station. 
  Get out near the base of the hill.

  As you approach the blue van you may hear a couple of explosions. The 
  gunman on the helipad with the Rocket Launcher is firing at you but can't 
  hit you. He will simply fire into the helipad.

  Switch to your Heat-Seeking Rocket Launcher and, while ignoring the nearby 
  gunmen, climb up the stairs.

  When you get near the top, you will see the helicopter take off. After the 
  cutscene, immediately lock-on to the helicopter. When the reticle turns 
  from green to red, fire off as many missiles as you can. You should be able 
  to launch enough missiles to follow and destroy the helicopter to 
  successfully complete the mission.

  If you miss that opportunity then you will have other chances to bring him 
  down. If you chase him you may find that the helicopter will pause every so 
  often allowing you a chance to destroy it.

  According to Siddharth Sharma, if you keep following the chopper it will 
  eventually land at your Whetstone Safehouse (although it will take awhile 
  to get there). Stay far away and fire several Heat Seeking Rockets at the 
  helicopter before it has a chance to fly away again.

0=======0
| Reward \
0=========0

  $18,000 plus Respect Gained.

  There is still one more mission for the Loco Syndicate but you can't get to 
  it until you deal with.....

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| C.II.7. Wu Zi Mu                                                   [WZMU] |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

This calm, cool Asian gentleman is the leader of the Mountain Cloud Boys
Triad clan. He has rapidly become good friends with CJ and has provided him
with help and opportunities here in San Fierro. He has his own line of
missions that you need to do in order to proceed further in the story.

His missions can be picked up at his apartment in Chinatown not far from the
Chinatown Safehouse.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| >W1. "Mountain Cloud Boys" (Wu Zi Mu)                                     |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  Woozie wants to show CJ how the Triads handle business amongst 
  themselves.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  Get a car and take it with you to Woozie's place.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  As you drive to the Blood Feather Triad storehouse on the opposite side of 
  the block, Woozie will tell CJ about some troublesome Vietnamese gangs that 
  have been making him nervous.

  When you get there, follow Woozie into the alleyway. Eventually you will 
  come to a gate. The Blood Feather Triad has been wiped out. Except for one 
  member who hid and was able to tell Woozie who did it - a Vietnamese 
  gang.....and then the gang comes back to finish the job.

  Now you have to shoot your way out and protect Woozie at the same time. Use 
  your SMG and kill all of the gunmen who came through the gate. There will 
  be some more that will come in on motorcycles just as you exit the gate. 
  Kill them and proceed around the corner.

  Now there will be a bunch more gunmen including a sniper. Rapidly target 
  and kill them all. Then get into a nearby car that some of the gunmen you 
  killed came in with. As you back out of the alley, you will be chased by a 
  couple of cars.

  However, you need to let Woozie destroy the cars. So let the cars come 
  close behind you so he can shoot them up and destroy them. When he destroys 
  both cars, take him back to his place to successfully end the mission.

0=======0
| Reward \
0=========0

  $5,000 plus Respect Gained.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| >W2. "Ran Fa Li" (Wu Zi Mu)                                               |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  Woozie introduces CJ to Ran Fa Li, the head of the Red Gecko Tong. He also 
  informs CJ that the gang responsible for the attack on the Blood Feather 
  Triad was a Vietnamese gang known as the Da Nang Boys. Ran Fa Li needs a 
  package retrieved from the Airport and Woozie recommends CJ for the 
  job.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Found a way to simplify this mission a little more.

0=========0
| The Plan \
0===========0

  The package is in a car that is parked in the Easter Bay Airport parking 
  garage. Go to and get in the car.

  When you get in the car, the Da Nang Boys spring an ambush and cover the 
  exits. You need to get the car to a pier west of Pier 69 in Esplanade 
  North. A Damage Meter will also appear under the Health Line.

  Go straight and turn left to enter Lot E. When another truck cuts you off 
  turn left so you can go back to the main path then turn right to exit the 
  parking garage.

  Turn left, or right, and either run over the guy in the middle of the road 
  or make him move out of the way. Next is a roadblock with a truck and a 
  couple of gunmen. You can either go right or left of the truck and run over 
  the gunman.

  As you near the airport entrance you will be ambushed by a couple of 
  motorcycles (each has a driver and a gunner). The thing to do is, stop just 
  underneath the airport entrance sign and get out of the car.

  Switch to your SMG and kill at least both gunners or both drivers or all 
  four. After that, get back into the car and hang the first right to go 
  north along the street that goes past the Easter Basin Naval Station and 
  Pier 69 to go almost uncontested (save for one car that tries to intercept 
  you at Pier 69 - stay on the left side of your side of the street so he 
  can't hit you) to the dropoff point.

  Once at the red circle the mission will end successfully.

0=======0
| Reward \
0=========0

  $6,000 plus Respect Gained.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| >W3. "Lure" (Wu Zi Mu)                                                    |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  The Da Nang Boys have followed Ran Fa Li to Woozie's apartment. If he 
  leaves, they will attempt to kill him. CJ offers to serve as a decoy to 
  help deal with the Da Nang Boys.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into the Decoy Car and drive over to the sawmill in Angel Pine. You 
  cannot leave the car for any reason or you will fail the mission.

  When you get to the sawmill, you will be attacked by the Da Nang Boys who 
  will come, in pairs, on motorcycles. You have to go along a checkpoint 
  course and lure them along. You cannot let them do too much damage to the 
  car or let them look at you for too long or they will know you are a decoy 
  and you will fail the mission.

  To reduce the amount of damage they can do, stop the car and let them get 
  up alongside you. Then quickly kill them in drive-by mode, both right and 
  left sides. Then proceed along the path until another group comes along to 
  attack you then repeat the process.

  Eventually the path will end at the Whetstone 24-7. When you get here in 
  one piece, you will successfully complete the mission.

  If you fail the mission during the checkpoint course you can use the Trip 
  Skip feature when you redo the mission.

  In addition, the Rancher is also one of the cars on the Import / Export Car 
  Lists (done later). You can save the Rancher for that use in any garage if 
  you want.

0=======0
| Reward \
0=========0

  $8,000 plus Respect Gained.

  In addition, the AK47 can now be purchased at all Ammu-Nations.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| >W4. "Amphibious Assault" (Wu Zi Mu)                                      |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  Woozie convinces CJ to swim out to a boat to plant a bug.....

0========0
| Weapons \
0==========0

  Heat-Seeking Rocket Launcher, Silenced Pistol.

0==========0
| Prep Work \
0============0

  Get some Heat-Seeking Rocket Launcher ammo from the Easter Bay Airport 
  prior to starting this mission.

0======0
| Notes \
0========0

  This is another mission with an Early Exploration Exploit.

0=========0
| The Plan \
0===========0

  You need to get to the blip which is east of Pier 69 in Esplanade North. 
  From there you jump into the water, swim out of the rock formation, and 
  into open water. When you swim out of the rock formation, swim south and 
  toward the small platform. Stay under the surface for as long as possible.

  When you surface, a cutscene will play informing you of the Da Nang patrol 
  boats. If they see you in the water, they will shoot you.

  Once you get to the small platform, get up and switch to your Heat-Seeking 
  Rocket Launcher. There are two boats here you can target. Aim at one of the 
  boats ahead of you and fire when the reticle turns red. Do the same to the 
  other boat. After destroying both boats swim to the small island.

  When you get onto the island go to the northeast part of the island and 
  actually go into the water up to your waist. Aim toward the east part of 
  the ship and you should be able to lock onto the boat sitting there. 
  Destroy him when the reticle turns red. Go back onto the island and aim 
  north. You should be able to lock onto the boat on the west side of the 
  ship. Fire at the boat when the reticle turns red.

  A side benefit is that the explosions will knock out the searchlights on 
  the ship. But with all of the boats destroyed it doesn't matter since you 
  will not get any interference when you swim to the ship.

  Swim toward the landing platform on the north side of the ship and head up 
  to the deck. Kill all of the guards you encounter with your Silenced Pistol 
  as you head to the back of the ship. You don't have to sneak around because 
  all these goons have Knives so they are of little threat to you.

  When you get to the back of the ship, head down to the next level through a 
  door. Get into the red circle to plant the bug.

  Get back outside, head back toward where you came up on the deck, and jump 
  into the water. Then swim to the red circle and successfully end the 
  mission.

  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
  | Early Exploration Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0

  After swimming through the maze climb ashore and begin exploring. However, 
  the constant fog throughout this mission will make it hard to see if you 
  want to do some flying.

0=======0
| Reward \
0=========0

  $11,000 plus Respect Gained.

 /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
| >W5. "The Da Nang Thang" (Wu Zi Mu)                                       |
0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0
 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/

0=========0
| Overview \
0===========0

  The Da Nang Boys are arriving on a container ship and CJ decides to tag 
  along for a flyby of the ship.....

0========0
| Weapons \
0==========0

  Silenced Pistol, SMG, Heat-Seeking Rocket Launcher.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is another mission with an Early Exploration Exploit.

0=========0
| The Plan \
0===========0

  As you fly to the container ship you are given control of a MiniGun. When 
  you get to the ship you are attacked by armed guards. Use the MiniGun to 
  kill as many of them as possible. Unfortunately, the helicopter is shot 
  down by missiles fired from one of the gunmen (you can shoot at him but 
  can't kill him).

  When you land in the water, you lose all of your weapons but are given a 
  knife. The level designers wanted you to go on the ship and sneak your way 
  around using the Knife to kill any guards you encounter.

  Screw that.

  I swam out of the water and back into San Fierro. Then I jacked a nearby 
  car and went to the Ammu-Nation in Ocean Flats to rebuild my arsenal 
  especially my Silenced Pistol and SMG ammo. I also went to the nearby 
  Cluckin' Bell and regained my lost health. Then I went back to Easter Bay 
  Airport to pick up some Heat-Seeking Rocket Launchers.

  After getting what I needed I went back into the water and swam to the 
  ship.

  When you go onto the deck, crouch and use the Silenced Pistol to take out 
  all of the guards you see. Proceed carefully and look around each corner. 
  Jump around the corner and quickly kill any guards you encounter before 
  they can make enough noise to alert others. Along the way you will find 
  Tec9 ammo and a Health Icon in various nooks.

  Soon you will find a way into the interior of the ship. After the cutscene, 
  you will be attacked by guards. You can switch to your SMG and kill them 
  rapidly. I should also note that there is Body Armor and a Tec9 hidden in a 
  corner behind a couple of container crates near where you drop in at.

  You will find four guards when you get to the first turn going right. Kill 
  them and continue. After going past the second turn, you will encounter a 
  Grenade throwing guard. Run up to him so you can avoid the blast. Then kill 
  him.

  You will then be prompted to open the container crate containing the 
  prisoners. After opening the crate, you will be told to go back up and 
  onto the bridge. You need to kill everybody on the bridge including the 
  leader (Snakehead).

  Go back the way you came and climb up onto the deck. You will also notice 
  that a third of your health has been removed for some reason. When you get 
  back up to the deck switch to your Heat-Seeking Rocket Launcher and aim at 
  the bridge. Launch a rocket and you will kill Snakehead without ever 
  needing to enter the bridge area (somebody posted a topic where a plane 
  crashed into the bridge that killed everybody and that is what inspired me 
  to try this tactic out).

  After killing Snakehead, you will be prompted to go to the freed prisoners 
  who are waiting for you below deck. When you get back to them you will 
  successfully complete the mission.

  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
  | Early Exploration Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXXX0

  After landing in the water you can go and do some exploring without 
  generating any Wanted Ratings. Of course, I noted that I go to the 
  Ammu-Nation to replenish my ammo but it was David Sears and Dr. Simon Chan 
  that informed me of this exploit.

  One interesting thing about this exploit: nobody says anything or scream 
  when you run them over or shoot them.

0=======0
| Reward \
0=========0

  $15,000 plus Respect Gained.

  This will also end Woozie's line of missions.....for now. This will also 
  open up the last of the Loco Syndicate missions which is.....

 /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
| >LS9. "Ya Ka-Boom-Boom" (Loco Syndicate)                                  |
0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0
 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/

0=========0
| Overview \
0===========0

  Woozie informs CJ that the Syndicate still has a crack factory in 
  operation. If he takes it out he will put them out of business for 
  good.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you start you'll get a call from one of Woozie's men. They are rigging 
  a car with explosives so you can take out the factory. Go on over to the 
  garage in Downtown to get the car.

  Now drive over to the Crack Lab which is next door to the Driving School in 
  Doherty. When you get there, you will see a couple of guards. Kill them to 
  get the gate to open. When the gate opens, drive in a little bit, get out, 
  and kill the nearby guards. This will reduce damage to the car. You may 
  want to stay out of the car and go into the main building so you remove 
  potential interference.

  When you get back in the car, drive over to the main building. When you get 
  inside, you have to drive through the building and park the car in the red 
  circle. Arm the bomb.

  Now you have 40 seconds to get out of the building. But there will be 
  additional gunmen to deal with. Quickly kill the gunmen with your SMG as 
  you proceed through the factory. When you get to a door, the bomb will 
  explode and the factory will be destroyed.

  Now you have to get out of the main gates on foot. As you make your way 
  there, you'll encounter two groups of three gunmen each. The first group 
  will be at the first set of container crates. The second group will be at 
  the next set of container crates. Kill them and continue.

  When you get to the gates, a car will drive up. Kill the two occupants when 
  they come out. When you get near the car, the gate will close. Now you are 
  prompted to use the car and jump out of the facility.

  Before getting in the car, run toward the ramp and kill all of the gunmen 
  you encounter so you can clear a path to the ramp. Then get back to the car 
  and drive to the main building. Turn around and drive up the ramp. You 
  should land on the container crates and bounce into the street. Once back 
  on the street, drive over to the Garage to end the mission.

0=======0
| Reward \
0=========0

  $25,000 plus Respect Gained.

  In addition, you can now purchase M4's at all Ammu-Nations. Also, CJ will 
  no longer get messages from Cesar about couriers taking drugs to Los 
  Santos. By destroying the factory you have shut down the drug courier 
  side-missions.

  You will also get two phone calls.

  The second phone call is from Jethro. Him and Cesar have compiled a 
  wish-list of cars and need to turn them around quick. He suggests that CJ 
  purchase the car dealership not far from the Xoomer Garage Safehouse to 
  make things look legitimate. The "CV" icon should now appear at Wang's 
  Autos.

  But the first phone call comes from a mysterious person using an electronic 
  voice masker. He has information on CJ's brother and demands that CJ go 
  over to a ranch in Tierra Robada.

  And with that, you finally open up the.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| D. Desert and Las Venturas                                         [DSLV] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

The Desert area is mysterious and barren. There are plenty of small towns and
wide open areas. The major tourist attraction in this area is the Sherman
Dam. Fort Carson, to the south, is the largest town in this region.

When I first saw the town of Fort Carson on the enclosed map I had to smile.
You see, there is a real life Fort Carson. It is located on the southern edge
of Colorado Springs, Colorado and is also one of the largest Army bases in
the United States. Fort Carson is also my birthplace (4/24/1967).

Las Venturas, based on Las Vegas, is every bit as glitzy as its real life
counterpart. Plenty of money can be won, and lost, in the city's many
casinos. The outskirts of the city are much more mundane and quiet.

 /=========================================================================\
0===========================================================================0
| D.1. Points of Interest List                                       [PNDV] |
0===========================================================================0
 \=========================================================================/

Below is a list of Points of Interest (excluding restaurants and Safehouses)
in the Desert and Las Venturas area. The list is broken down by area and
neighborhood. Some of these places will appear on the in-game map during the
course of the game. The Map co-ordinates refer to the printed map that comes
included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.1.A. Tierra Robada                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXX\
0==============0
| El Quebrados |
0==============0
 \XXXXXXXXXXXX/

  Barber Shop
  ***********
    >>El Quebrados Barbers: This is where you can have your hair styled to 
                            alter your appearance. Just west of the El 
                            Quebrados Pay 'N' Spray. NOTE: No icon on in-game 
                            map.
                            Map: (A-2).

  Pay 'N' Spray
  *************
    >>El Quebrados Pay 'N' Spray: This is where you can have your vehicle 
                                  repaired or re-sprayed to get rid of Wanted 
                                  Ratings.
                                  Map: (A-2).

  Ammu-Nation
  ***********
    >>El Quebrados Ammu-Nation: This is where you can purchase weapons and 
                                body armor.
                                Map: (A-2).

  Hospital
  ********
    >>El Quebrados Medical Center: This is where you will end up if you get 
                                   Wasted in the Tierra Robada area.
                                   Map: (A-2).

  Police Station
  **************
    >>El Quebrados Sheriff's Office: This is where you will end up if you 
                                     are Busted anywhere in the Tierra Robada 
                                     area.
                                     Map: (A-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.1.B. Bone County                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXX\
0================0
| Lil' Probe Inn |
0================0
 \XXXXXXXXXXXXXX/

  Bars
  ****
    >>The Lil' Probe Inn: This is a place is where one can play a game of 
                          pool.
                          Map: (B-3).

 /XXXXXXXXXXX\
0=============0
| Fort Carson |
0=============0
 \XXXXXXXXXXX/

  Pay 'N' Spray
  *************
    >>Fort Carson Pay 'N' Spray: This is where you can have your vehicle 
                                 repaired or re-sprayed to get rid of Wanted 
                                 Ratings.
                                 Map: (B-3).

  Ammu-Nation
  ***********
    >>Fort Carson Ammu-Nation: This is where you can purchase weapons and 
                               body armor.
                               Map: (C-3).

  Hospital
  ********
    >>Fort Carson Medical Center: This is where you will end up if you get 
                                  Wasted in the Bone County area.
                                  Map: (B-3).

  Police Station
  **************
    >>Fort Carson Sheriff's Office: This is where you will end up if you are 
                                    Busted anywhere in the Bone County area.
                                    Map: (B-3).

 /XXXXXXXXXXX\
0=============0
| Bone County |
0=============0
 \XXXXXXXXXXX/

  Ammu-Nation
  ***********
    >>Bone County Ammu-Nation: This is where you can purchase weapons and 
                               body armor.
                               Map: (B-4).

  Strip Club
  **********
    >>The Big Spread Ranch: This is where you can enjoy the company of 
                            private dancers. Located just west of the Bone 
                            County Ammu-Nation.
                            Map: (B-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.1.C. Las Venturas                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Yellow Bell Station |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

  Train Station
  *************
    >>Yellow Bell Station: This is where you can catch a train to quickly go 
                           from one area of San Andreas to another. Located 
                           in the middle of Prickle Pine.
                           Map: (A-5).

 /XXXXXXXXXXXXX\
0===============0
| Redsands East |
0===============0
 \XXXXXXXXXXXXX/

  Pay 'N' Spray
  *************
    >>Redsands East Pay 'N' Spray: This is where you can have your vehicle 
                                   repaired or re-sprayed to get rid of 
                                   Wanted Ratings.
                                   Map: (A-5).

  Barber Shop
  ***********
    >>Gay Gordo's: This is where you can have your hair styled to alter your 
                   appearance.
                   Map: (A-6).

  Tattoo Parlor
  *************
    >>Redsands East Tattoos: This is where you can get tattoos to alter your 
                             appearance.
                             Map: (A-6).

  Gyms
  ****
    >>Las Venturas Gym: This is where you can gain muscle to alter your 
                        appearance or to build up your health related stats.
                        Map: (A-5).

  Bomb Shop
  *********
    >>Weldings and Weddings: This is where you can have your car rigged with 
                             explosives. This is right next door to the Las 
                             Venturas Gym.
                             Map: (A-5).

 /XXXXXXXXXXXXXXXX\
0==================0
| The Emerald Isle |
0==================0
 \XXXXXXXXXXXXXXXX/

  Clothes Stores
  **************
    >>Binco: A low-end clothing store.
             Map: (A-6).
    >>Zip: A mid-range clothing store.
           Map: (A-6).

 /XXXXXXXXXXXXXX\
0================0
| Roca Escalante |
0================0
 \XXXXXXXXXXXXXX/

  Police Station
  **************
    >>Las Venturas Police Station: This is where you will end up if you are 
                                   Busted anywhere in Las Venturas.
                                   Map: (A-6).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Old Venturas Strip |
0====================0
 \XXXXXXXXXXXXXXXXXX/

  Ammu-Nation
  ***********
    >>Old Venturas Strip Ammu-Nation: This is where you can purchase weapons 
                                      and body armor.
                                      Map: (A-6).

  Strip Club
  **********
    >>Live Nude Girls: This is where you can enjoy the company of private 
                       dancers. Located just northwest of the Old Venturas 
                       Strip Ammu-Nation.
                       Map: (A-6).

  Bars
  ****
    >>The Craw Bar: This run-down place is where one can play a game of 
                    pool. Located next door to the Old Venturas Strip 24-7.
                    Map: (A-6).

 /XXXXX\
0=======0
| Creek |
0=======0
 \XXXXX/

  Clothes Stores
  **************
    >>SubUrban: A trendy hip-hop clothes store.
                Map: (A-6).
    >>Victim: A high end clothes store. This place opens up after "Learning 
              To Fly" (Completion of Flight School).
              Map: (A-6).

 /XXXXXXXXXXXXXXX\
0=================0
| Starfish Casino |
0=================0
 \XXXXXXXXXXXXXXX/

  Clothes Stores
  **************
    >>Zip: A mid-range clothing store. Located at the north end of a large 
           chinese style strip mall on the east side of Starfish Casino.
           Map: (B-6).

 /XXXXXXXXXX\
0============0
| Blackfield |
0============0
 \XXXXXXXXXX/

  Stadium Events
  **************
    >>KickStart: This Stadium Event is available at the Blackfield Stadium on 
                 Sunday, Tuesday, Wednesday, Thursday, Friday, and Saturday.
                 Map: (B-5).
    >>DirtTrack: This Stadium Event is available at the Blackfield Stadium on 
                 Monday and Wednesday.
                 Map: (B-5).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Las Venturas Airport |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

  Airport Entrance
  ****************
    >>Las Venturas Airport: This is where you can purchase a ticket to fly 
                            from one part of San Andreas to another. Located 
                            on the east side of the main terminal building.
                            Map: (B-5).

  Clothes Stores
  **************
    >>Binco: A low-end clothing store.
             Map: (B-5).

  Hospital
  ********
    >>Las Venturas Hospital: This is where you will end up if you get Wasted 
                             in Las Venturas. Located in the northern portion 
                             of the Las Venturas Airport area just west of 
                             the Las Venturas Airport Binco Clothes Store.
                             Map: (B-5).

 /XXXXXXXXXXXXXXX\
0=================0
| The Camel's Toe |
0=================0
 \XXXXXXXXXXXXXXX/

  Dance Club
  **********
    >>The Camel's Toe Club: This is where you can take Girlfriends to go 
                            dancing. From the entrance of The Camel's Toe 
                            Safehouse entrance, head south and to the 
                            three-way intersection with signal lights. Go 
                            left and head east. Go forward through the next 
                            three-way intersection then turn left at the next 
                            intersection (which should be a four-way). Then 
                            turn right at the next three-way intersection. Go 
                            forward to the next intersection. When you get 
                            there, look to your right. You should see a 
                            building with a large mural on the top half of 
                            the building. This is the Dance Club (and it 
                            should have a Sprunk Machine near the entrance).
                            Map: (B-6).

 /XXXXXXXXXXXXXX\
0================0
| Linden Station |
0================0
 \XXXXXXXXXXXXXX/

  Train Station
  *************
    >>Linden Station: This is where you can catch a train to quickly go from 
                      one area of San Andreas to another.
                      Map: (B-6).

 /XXXXXXXXXX\
0============0
| Come-A-Lot |
0============0
 \XXXXXXXXXX/

  Ammu-Nation
  ***********
    >>Come-A-Lot Ammu-Nation: This is where you can purchase weapons and body 
                              armor.
                              Map: (C-6).

  Strip Club
  **********
    >>Nude Strippers Daily: This is where you can enjoy the company of 
                            private dancers. From the Rockshore East 
                            Safehouse, head north through the nearby 
                            three-way intersection and turn east at the road 
                            curve. Continue east through the first three-way 
                            intersection then turn left, and go north, at the 
                            next three-way intersection. Cross the bridge, go 
                            over Julius Thruway South, go through a three-way 
                            intersection then stop at the next three-way 
                            intersection where the road ends. Just ahead of 
                            you, across the intersection, is the Strip Club.
                            Map: (C-6).

  Car Modification
  ****************
    >>Come-A-Lot TransFender: This is where you can have your vehicle 
                              modified to impress other people. Located east 
                              of the main Come-A-Lot main building area.
                              Map: (B-6).

/=========================================================================\
0===========================================================================0
| D.2. Safehouse List                                                [HUDV] |
0===========================================================================0
 \=========================================================================/

Here's a rundown of the Safehouses you can acquire in the Desert and Las
Venturas area. The list is broken down by area. The Map co-ordinates refer to
the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.2.A. Tierra Robada                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>El Quebrados Safehouse
  **********************
  Location: West El Quebrados.
  Price: $20,000.
  Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco 
             Syndicate).
  Notes: Just a basic save point. Nothing special.
  Map: (A-2).

>>Tierra Robada Safehouse
  ***********************
  Location: West of Las Barrancas.
  Price: $20,000.
  Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco 
             Syndicate).
  Notes: Just a basic save point. Nothing special.
  Map: (B-2).

>>Mike Toreno's Safehouse
  ***********************
  Location: South part of Tierra Robada.
  Cost: Nothing.
  Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco 
             Syndicate).
  Notes: A basic save point. However, it will have multiple Weapon Icons that 
         will spawn inside the Safehouse during the course of the game.
  Map: (C-3).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.2.B. Bone County                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Fort Carson Safehouse
  *********************
  Location: Northwest part of Fort Carson.
  Cost: $30,000.
  Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco 
             Syndicate).
  Notes: Has a car garage for storing vehicles. And a boat dock nearby to the 
         west.
  Map: (B-3).

>>Verdant Meadows Aircraft Graveyard Safehouse
  ********************************************
  Location: North of Restricted Area.
  Cost: $80,000.
  Available: After completion of the mission "Verdant Meadows" (Mike Toreno).
  Notes: Has a car garage for storing automobiles and a huge hangar for 
         storing aircraft and other vehicles. In addition, you will spawn 
         additional aircraft here for personal usage during the course of the 
         game.
  Map: (A-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.2.C. Las Venturas                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Prickle Pine Safehouse
  **********************
  Location: Southwest section of Prickle Pine.
  Cost: $50,000.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: Has a car garage for storing vehicles.
  Map: (A-5).

>>Old Venturas Strip Safehouse
  ****************************
  Location: At the Casino in the central part of the area.
  Cost: $6,000.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: Just a basic hotel suite.
  Map: (A-6).

>>Creek Safehouse
  ***************
  Location: South of the Creek Mall.
  Cost: $10,000.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: Just a basic apartment.
  Map: (A-6).

>>Whitewood Estates Safehouse
  ***************************
  Location: At the western half of Whitewood Estates.
  Cost: $30,000.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: Has a car garage for storing vehicles.
  Map: (B-4).

>>Redsands West Safehouse
  ***********************
  Location: Just north of Las Venturas Airport.
  Cost: $30,000.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: Has a car garage for storing vehicles.
  Map: (B-5).

>>The Clown's Pocket Safehouse
  ****************************
  Location: At The Clown's Pocket casino on The Strip.
  Cost: $6,000.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: Just a basic hotel suite.
  Map: (B-6).

>>Pirates In Men's Pants Safehouse
  ********************************
  Location: At the Pirates In Men's Pants casino on The Strip (Las Venturas).
  Cost: $6,000.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: Just a basic hotel suite.
  Map: (B-5).

>>The Camel's Toe Safehouse
  *************************
  Location: At The Camel's Toe casino on The Strip (Las Venturas).
  Cost: $6,000.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: Just a basic hotel suite.
  Map: (B-6).

>>The Four Dragons Casino Safehouse
  *********************************
  Location: At The Four Dragons Casino on The Strip (Las Venturas).
  Cost: None.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: A basic save point. However, you will spawn Weapon Icons nearby 
         during the course of the game.
  Map: (B-6).

>>Rockshore West Safehouse
  ************************
  Location: At the eastern part of Rockshore West.
  Cost: $20,000.
  Available: After completion of "Learning To Fly" (Verdant Meadows Flight 
             School).
  Notes: Has a car garage for storing vehicles.
  Map: (C-6).

 /=========================================================================\
0===========================================================================0
| D.3. Food List                                                     [FDDV] |
0===========================================================================0
 \=========================================================================/

This is the list of places where you can get food in the Desert and Las
Venturas area. The list is broken down by area and neighborhood. The Map
co-ordinates refer to the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.3.A. Tierra Robada                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
 \XXXXXXXXXXX/

  Cluckin' Bell
  *************
    >>West of The Sherman Dam area.
      Map: (B-2).

 /XXXXXXXXXXXXXX\
0================0
| Snack Machines |
0================0
 \XXXXXXXXXXXXXX/

  >>Next to El Quebrados Barbers in El Quebrados.
    Map: (A-2).

 /XXXXXXXXXXXXXXX\
0=================0
| Sprunk Machines |
0=================0
 \XXXXXXXXXXXXXXX/

  >>At the north side of The Smokin' Beef Grill in Las Barrancas.
    Map: (B-3).

 /XXXXXXXXXXX\
0=============0
| Food Stands |
0=============0
 \XXXXXXXXXXX/

  >>By the Dam Camper RV Park entrance in north Las Barrancas.
    Map: (B-3).

 /XXXXXXXXXXXX\
0==============0
| Hot Dog Vans |
0==============0
 \XXXXXXXXXXXX/

  >>At the parking lot on the west side of The Sherman Dam.
    Map: (B-3).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.3.B. Bone County                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
 \XXXXXXXXXXX/

  Cluckin' Bell
  *************
    >>Just west of Fort Carson.
      Map: (B-4).

 /XXXXXXXXXXXXXX\
0================0
| Snack Machines |
0================0
 \XXXXXXXXXXXXXX/

  >>At the large tourist building in south Las Payasadas.
    Map: (A-3).
  >>In-between the two halves of the U Get Inn Motel in north Fort Carson.
    Map: (B-3).

 /XXXXXXXXXXXXXXX\
0=================0
| Sprunk Machines |
0=================0
 \XXXXXXXXXXXXXXX/

  >>At the large tourist building in south Las Payasadas.
    Map: (A-3).
  >>In front of the small restaurant (with the cow on top) in east Fort 
    Carson. From the garage at the Fort Carson Safehouse, head east along the 
    dirt road then go onto the paved road heading east. Go through both  
    signal light intersections. After the second signal light intersection, 
    and after some distance, look to your right. You should come upon a 
    barn-like building with a cow on top. The Sprunk Machine is located in 
    front of this building.
    Map: (B-3).

 /XXXX\
0======0
| 24-7 |
0======0
 \XXXX/

  >>Fort Carson 24-7. Just northeast of the Fort Carson Sheriff's Office.
    Map: (B-3).

 /XXXXXXXXXXX\
0=============0
| Food Stands |
0=============0
 \XXXXXXXXXXX/

  >>Just east of the large Pecker's Feed & Seed chicken in Las Payasdas.
    Map: (A-3).

 /XXXXXXXXXXXX\
0==============0
| Hot Dog Vans |
0==============0
 \XXXXXXXXXXXX/

  >>At the parking lot for the large tourist building in south Las Payasadas.
    Map: (A-3).
  >>At the parking lot for Regular Tom.
    Map: (B-3).
  >>At a parking lot just southwest of the Bone County Ammu-Nation.
    Map: (B-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.3.C. Las Venturas                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
 \XXXXXXXXXXX/

  Burger Shot
  ***********
    >>At the east part of Whitewood Estates.
      Map: (A-5).
    >>In the south part of Redsands East.
      Map: (A-5).
    >>In the middle of Spinybed.
      Map: (A-6).
    >>Just south of the Old Venturas Strip Safehouse.
      Map: (A-6).
    >>Just southwest of the Old Venturas Strip Ammu-Nation.
      Map: (A-6).

  Cluckin' Bell
  *************
    >>At the Creek Mall in Creek.
      Map: (A-6).
    >>At The Emerald Isle Mall.
      Map: (A-6).
    >>At the southern part of Old Venturas Strip between the two Burger 
      Shots.
      Map: (A-6).
    >>At the southern half of the chinese style strip mall in Pilgrim.
      Map: (B-6).

  Well Stacked Pizza
  ******************
    >>Just inside Julius Thruway North.
      Map: (A-6).
    >>At the Creek Mall in Creek.
      Map: (A-6).
    >>At The Emerald Isle Mall.
      Map: (A-6).
    >>At the northern half of the chinese style strip mall in Starfish 
      Casino.
      Map: (B-6).

 /XXXXXXXXXXXXXX\
0================0
| Snack Machines |
0================0
 \XXXXXXXXXXXXXX/

    >>At the north side of Las Venturas Stadium.
      Map: (A-5).
    >>By the Binco Clothes Store at the Las Venturas Airport area.
      Map: (B-5).
    >>Inside the basement of Caligula's Palace.
      Map: (B-6).
    >>Inside The Camel's Toe Club.
      Map: (B-6).
    >>At Linden Station.
      Map: (B-6).
    >>At the Xoomer Gas Station in southeast Las Venturas. From the Rockshore 
      East Safehouse, head north through the nearby three-way intersection 
      and turn east at the road curve. Continue east through the first 
      three-way intersection then turn left, and go north, at the next 
      three-way intersection. Cross the bridge, go over Julius Thruway South, 
      go through a three-way intersection then turn right at the next 
      three-way intersection where the road ends. Follow the road curve going 
      north and stop at the next intersection. To your right is the Xoomer 
      Gas Station. Enter the Xoomer Gas Station area and head north past the 
      gas pumps to the main building where you can find the Snack Machine 
      (and some Flowers).
      Map: (B-6).

 /XXXXXXXXXXXXXXX\
0=================0
| Sprunk Machines |
0=================0
 \XXXXXXXXXXXXXXX/

    >>Outside the Julius Thruway North Well Stacked Pizza.
      Map: (A-6).
    >>In front of the Sex Shop at Redsands East. Located across the street 
      south of Gay Gordo's.
      Map: (A-6).
    >>By a strip mall in central LVA Freight Depot. From the entrance of the 
      Las Venturas Airport, head south along the road that runs in front of 
      the main terminal and turn right at the intersection. Follow the road 
      curve going south and turn right at the next three-way intersection. Go 
      forward through the first intersection with signal lights and turn left 
      at the second intersection with signal lights. As you go south you 
      should see a large touristy strip mall to your left. The Sprunk Machine 
      is near the southwest corner of this building.
      Map: (B-5).
    >>Inside the basement of Caligula's Palace.
      Map: (B-6).
    >>Outside (and inside) The Camel's Toe Club.
      Map: (B-6).

 /XXXX\
0======0
| 24-7 |
0======0
 \XXXX/

    >>Creek 24-7. At the Creek Mall.
      Map: (A-6).
    >>Old Venturas Strip 24-7. Located between the two Old Venturas Strip 
      Burger Shots and right next door to The Craw Bar.
      Map: (A-6).
    >>The Emerald Isle 24-7. Located in The Emerald Isle Mall.
      Map: (A-6).
    >>Redsands East 24-7. Located west of the Las Venturas Gym.
      Map: (B-5).
    >>(West) Starfish Casino 24-7. Located right next to the main Starfish 
      Casino building.
      Map: (B-6).
    >>(East) Starfish Casino 24-7. Located across the street north of the 
      chinese style strip mall where the Starfish Casino Zip Clothes Store is 
      found.
      Map: (B-6).

 /XXXXXXXXXXX\
0=============0
| Food Stands |
0=============0
 \XXXXXXXXXXX/

    >>North of the Erotic Wedding Chapel in Roca Escalante. From the entrance 
      of the VROCK Hotel, go south on the road, and turn west at the curve. 
      When you reach the signal lights you will notice a heart shaped sign at 
      the northwest part of this intersection. This sign is for the Erotic 
      Wedding Chapel and the Food Stand is located just north of the Chapel 
      on the east side of the street.
      Map: (A-6).
    >>On the south side of the block where the Las Venturas Police Station is 
      located in Roca Escalante (Las Venturas).
      Map: (A-6).
    >>At the end of the road south of the Las Venturas Police Station. From 
      the west entrance of the Las Venturas Police Station, go south through 
      the three-way intersection and down the road. Just as you reach the end 
      of the road you should see the Food Stand to your left.
      Map: (A-6).
    >>At the east side of the three-way intersection just east of Live Nude 
      Girls in Old Venturas Strip (two Food Stands).
      Map: (A-6).
    >>South of Broffles Waffles in the central part of the LVA Freight Depot 
      area. From the entrance of the Las Venturas Airport, head south along 
      the road that runs in front of the main terminal and turn right at the 
      intersection. Follow the road curve going south and turn right at the 
      next three-way intersection. Next, turn left at the first intersection 
      with signal lights. As you are going south you should see a large 
      touristy strip mall to your right. When you reach the next set of 
      signal lights, at the corner of this strip mall, look ahead and you 
      should see the sign for Broffles Waffles. Continue south from Broffles 
      Waffles to the end of the building where you will find the food stand.
      Map: (B-5).
    >>South of Blackfield Stadium just west of the Bike School.
      Map: (B-5).
    >>At the north side of the Royal Casino main building.
      Map: (B-6).
    >>In the parking lot just south of the Royal Casino main building (two 
      Food Stands).
      Map: (B-6).

 /=========================================================================\
0===========================================================================0
| D.4. Weapons And Items List                                        [WIDV] |
0===========================================================================0
 \=========================================================================/

Listed below, by area and neighborhood, are the Weapon, Handheld Item,
Apparel Item, Gift, Body Armor, and Police Bribe Icons list for the Desert
and Las Venturas area of San Andreas. The Map co-ordinates refer to the
printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.4.A. Tierra Robada                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Bayside |
0=========0
 \XXXXXXX/

  Weapons
  *******
    >>Desert Eagle: In the backyard of one of the nice homes in the northeast 
                    part of Bayside. From the road intersection just north of 
                    the Gant Bridge, head down into Bayside. At the first 
                    intersection with signal lights, turn left. On the left 
                    side of the road is a house. Proceed forward until you 
                    reach the THIRD house on the left side of the street. Go 
                    to the east side of this house and head north into the 
                    backyard. You should see some bushes and a tree. Once 
                    past the tree you should find the Desert Eagle in the 
                    corner of the brick fence.
                    Map: (A-1).
    >>Grenades: In an alley between some shops in the southwest part of 
                Bayside. From the road intersection just north of the Gant 
                Bridge, head down into Bayside. Proceed forward through the 
                first set of signal lights and to the second set of signal 
                lights. Proceed forward through this set of lights. As you 
                continue forward you should see an alley to your right. Go 
                west into this alley. Near the other end of this alley is the 
                Grenades.
                Map: (A-1).

  Gifts
  *****
    >>Flowers: In front of the large house in the north part of Bayside. From 
               the road intersection just north of the Gant Bridge, head down 
               into Bayside. At the first intersection with signal lights, 
               turn left. On the left side of the road is a house. The 
               Flowers is in front of this house.
               Map: (A-1).
    >>Vibrator: Behind the dumpster in the construction area near the middle 
                of Bayside. From the road intersection just north of the Gant 
                Bridge, head down into Bayside. Proceed forward through the 
                first set of signal lights and to the second set of signal 
                lights. Once at the second set of signal lights, turn left. 
                You should see a blue house on the left side of the road. Go 
                forward past this house and you should see some construction 
                markers. Just beyond these markers is a dumpster. The 
                Vibrator is behind this dumpster.
                Map: (A-1).

  Police Bribe
  ************
    >>On the west side of the large building southwest of the Boat School 
      in Bayside. From the road intersection just north of the Gant Bridge, 
      head down into Bayside. Proceed forward through the first set of signal 
      lights and to the second set of signal lights. Once at the second set 
      of signal lights, turn left. Proceed forward until you reach a road 
      intersection. Turn right and proceed forward a little bit. You should 
      see a large building to your right. Go along the west side of this 
      building to find the Police Bribe.
      Map: (A-1).

 /XXXXXXXXXXXXXX\
0================0
| Bayside Tunnel |
0================0
 \XXXXXXXXXXXXXX/

  Body Armor
  **********
    >>On the beach, by the rock wall, northeast of Bayside and just south of 
      the Bayside Tunnel west entrance.
      Map: (A-1).

 /XXXXXXXXXXXX\
0==============0
| El Quebrados |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Katana: Behind a small building in the trailer park in the north part 
              of El Quebrados. From the El Quebrados Safehouse, head north 
              and cross the street. Once you cross the street you should see 
              a black, white, and blue trailer ahead of you. Go to the north 
              end of this trailer and turn left. You should see a small 
              building that does not look like a trailer. The Katana is at 
              the north part of this small building.
              Map: (A-2).
    >>SMG: Behind the white building west of the El Quebrados Barber Shop.
           Map: (A-2).

  Weapons (El Quebrados Ammu-Nation)
  **********************************
         >>9mm Pistol - $200.
         >>Silenced 9mm Pistol - $600.
         >>Shotgun - $600.
         >>Sawnoff Shotgun - $800.
         >>Tec9 - $300.
         >>Micro SMG - $500.
         >>SMG - $2,000.
         >>Grenades - $300.
         >>Rifle - $1,000.
         >>Remote Explosives - $2,000.
         >>Sniper Rifle - $5,000.
         >>AK47 - $3,500.
         >>M4 - $4,500.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,200.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,000.

  Gifts
  *****
    >>Flowers: By a home, alongside a dirt road, on top of the hill west of 
               El Quebrados. From the El Quebrados Safehouse, head west at 
               the intersection next to the Safehouse. When you reach the 
               next intersection, proceed forward and climb the grassy hill 
               until you reach a dirt road. Turn south on the dirt road and 
               you should see a small house on the right side of the road. 
               the Flowers are behind this house.
               Map: (A-2).

  Body Armor (El Quebrados Ammu-Nation)
  *************************************
         >>Body Armor - $200.

 /XXXXXXXXXXXXX\
0===============0
| Aldea Malvada |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Heat-Seeking Rocket Launcher: Tucked behind some ruins at the west side 
                                    of Aldea Malvada.
                                    Map: (A-2).

 /XXXXXXXXXXXXXXX\
0=================0
| The Sherman Dam |
0=================0
 \XXXXXXXXXXXXXXX/

  Gifts
  *****
    >>Flowers: In front of the plaque at the west end of The Sherman Dam 
               area.
               Map: (B-3).

 /XXXXXXXXXXXXXX\
0================0
| Valle Ocultado |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Shotgun: At the end of the pier southwest of Valle Ocultado.
               Map: (A-3).

  Handheld Items
  **************
    >>Fire Extinguisher: At the small Gas Station on the east side of Valle 
                         Ocultado.
                         Map: (A-3).

  Body Armor
  **********
    >>Behind the pier building southwest of Valle Ocultado (Desert).
      Map: (A-3).

 /XXXXXXXXXXXXXX\
0================0
| Arco Del Oeste |
0================0
 \XXXXXXXXXXXXXX/

  Apparel Items
  *************
    >>Parachute: Hidden in a rickety shack at the top of Arco Del Oeste.
                 Map: (A-3).

 /XXXXXXXXXXXXX\
0===============0
| Tierra Robada |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>9mm Pistol: Underneath the west end of the railroad bridge south of Las 
                  Barrancas.
                  Map: (B-3).
    >>AK47: By a trailer on top of the hill just east of Valle Ocultado. From 
            the Gas Station at the east side of Valle Ocultado, head east 
            along the road until you come to a dirt road (which should appear 
            to your right). When you get to this dirt road, head south and up 
            the hill a little until you see another dirt road which should 
            branch to your right. When you get to this fork in the road look 
            more to your right and you should see some small trailers. The 
            AK47 is by the first trailer.
            Map: (A-3).

  Inside Mike Toreno's Safehouse after completion of the mission "Vertical 
  Bird" (Carl Johnson)
  ********************
    >>Rocket Launcher
    >>Heat-Seeking Rocket Launcher
    >>Flamethrower
    >>MiniGun (According to Glen T. Winstein this MiniGun gives 500 units of 
               ammo instead of 200 units like the others found in San 
               Andreas).

  Gifts
  *****
    >>Flowers: Behind the Xoomer Gas Station east of El Quebrados.
               Map: (A-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.4.B. Bone County                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXX\
0==============0
| Las Payasdas |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Brass Knuckles: Behind a small building across the street north of the 
                      large Pecker's Feed & Seed chicken
                      Map: (A-3).

  Body Armor
  **********
    >>On top of the main Pecker's Feed & Seed building (behind the sign) in 
      southwest Las Payasdas.
      Map: (A-3).

  Police Bribe
  ************
    >>In an alley across the street just northeast of the large Pecker's Feed 
      & Seed chicken.
      Map: (A-3).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| El Castillo Del Diablo |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Knife: In-between some pens at the Snake Farm that is southwest of the 
             Verdant Meadows Aircraft Graveyard.
             Map: (A-3).

  Gifts
  *****
    >>In the cemetery of the ghost town in central El Castillo Del Diablo.
      Map: (A-3).

 /XXXXXXXXXXX\
0=============0
| The Big Ear |
0=============0
 \XXXXXXXXXXX/

  Apparel Items
  *************
    >>Thermal Goggles: Underneath the north part of the huge radio dish after 
                       completion of the mission "Black Project" (Verdant 
                       Meadows Aircraft Graveyard Asset).
                       Map: (B-3).

 /XXXXXXXXXXXXXX\
0================0
| Lil' Probe Inn |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Desert Eagle: Behind a solar panel on the east side of the trailer park 
                    across the street east of the Lil' Probe Inn.
                    Map: (B-4).

 /XXXXXXXXXXX\
0=============0
| Fort Carson |
0=============0
 \XXXXXXXXXXX/

  Weapons
  *******
    >>Shotgun: In front of a small house near the southeast corner of the 
               dirt road in southeast Fort Carson. From the entrance of the 
               Fort Carson Ammu-Nation, head south and follow the curve going 
               east. When you reach the road intersection you should also see 
               a dirt road to your left. But continue east until you reach a 
               THIRD dirt road. When you reach this road, turn north onto it. 
               You should see a small rust colored water tower. Continue 
               north until you reach the three-way intersection. At the 
               intersection, look to the southeast. You should see a small 
               house with an overhang. The Shotgun is under this overhang.
               Map: (C-4).
    >>Molotov Cocktails: Behind the Fort Carson 24-7.
                         Map: (B-3).

  Weapons (Fort Carson Ammu-Nation)
  *********************************
         >>9mm Pistol - $200.
         >>Silenced 9mm Pistol - $600.
         >>Shotgun - $600.
         >>Sawnoff Shotgun - $800.
         >>Tec9 - $300.
         >>Micro SMG - $500.
         >>SMG - $2,000.
         >>Grenades - $300.
         >>Rifle - $1,000.
         >>Remote Explosives - $2,000.
         >>Sniper Rifle - $5,000.
         >>AK47 - $3,500.
         >>M4 - $4,500.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,200.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,000.

  Body Armor (Fort Carson Ammu-Nation)
  ************************************
         >>Body Armor - $200.

 /XXXXXXXXXXXXXXX\
0=================0
| Verdant Meadows |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Micro SMG: Inside one of the ruined fuselages on the southwest end of 
                 Verdant Meadows Aircraft Graveyard. Head to the 
                 southwestmost plane that is shown on your in-game map. Just 
                 slightly southwest of this plane is the remains of a plane 
                 fuselage. The Micro SMG is inside this fuselage.
                 Map: (A-4).

  Body Armor
  **********
    >>Inside one of the ruined fuselages at the Verdant Meadows Airstrip. 
      Head to the middle plane at the north part of the graveyard that is 
      shown on your in-game map. The Body Armor is inside the ruined fuselage 
      of this plane.
      Map: (A-4).

 /XXXXXXXXXXXXXXX\
0=================0
| Restricted Area |
0=================0
 \XXXXXXXXXXXXXXX/

  **IMPORTANT NOTE: Entering the Restricted Area will get you an automatic 
                    5-Star Wanted Rating so care must be taken if you want 
                    anything from this region.

  Weapons
  *******
    >>M4: At the base of the southwest guard tower, under the stairs, in the 
          military complex at the Restricted Area.
          Map: (B-4).

  Apparel Items
  *************
    >>Thermal Goggles: Inside the short control tower at the south central 
                       part of the military complex at the Restricted Area 
                       after completion of the mission "Black Project" 
                       (Verdant Meadows Aircraft Graveyard Asset).
                       Map: (B-4).
    >>Night Vision Goggles: At the top of the northwest guard tower of the 
                            military complex at the Restricted Area after 
                            completion of the mission "Breaking The Bank At 
                            Caligula's" (The Heist).
                            Map: (B-4).

  Body Armor
  **********
    >>Just outside, on the upper level, of the short control tower at the 
      south central part of the military complex at the Restricted Area.
      Map: (B-4).

 /XXXXXXXXXXXXX\
0===============0
| Hunter Quarry |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Shovel: Near one of the half-buried crates just west of the rock 
              crushing machines at the bottom of Hunter Quarry.
              Map: (C-4).
    >>Chainsaw: On one of the rock crushing machines on the east side) of the 
                bottom of Hunter Quarry.
                Map: (C-4).

 /XXXXXXXXXXX\
0=============0
| Bone County |
0=============0
 \XXXXXXXXXXX/

  Weapons
  *******
    >>Knife: Near the southmost trailer inside the small trailer park just 
             across the street north of the Bone County Ammu-Nation.
             Map: (B-4).

  Weapons (Bone County Ammu-Nation)
  *********************************
         >>9mm Pistol - $240.
         >>Silenced 9mm Pistol - $720.
         >>Shotgun - $720.
         >>Sawnoff Shotgun - $960.
         >>Tec9 - $360.
         >>Micro SMG - $600.
         >>SMG - $2,400.
         >>Grenades - $360.
         >>Rifle - $1,200.
         >>Remote Explosives - $2,400.
         >>Sniper Rifle - $6,000.
         >>AK47 - $4,200.
         >>M4 - $5,400.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,440.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,200.

  Apparel Items
  *************
    >>Parachute: On top of the tall radio tower just south of The Big Ear 
                 area.
                 Map: (B-3).

  Body Armor (Bone County Ammu-Nation)
  ************************************
         >>Body Armor - $240.

  Police Bribe
  ************
    >>Near the northern shoreline northeast of the Verdant Meadows Aircraft 
      Graveyard. Go to the Yellow Bell Golf Course in north Las Venturas. Go 
      to the very west end of the course. At the edge of the course area, 
      near the center, is a couple of sand traps, one large and one small. 
      There is a single tree at the edge of the course near these traps. From 
      this tree go DIRECTLY west. You'll climb the hills then you will go 
      down an incline not far from the shoreline. As you reach the bottom of 
      this incline you may see the Police Bribe ahead of you hidden in the 
      bushes.
      Map: (A-4).
    >>In an underground tunnel that runs underneath the road southwest of 
      The Big Ear area. Go to the Fort Carson Safehouse. At the west side of 
      the Safehouse is a path that goes northwest. Follow the path and it 
      will lead you to some stairs leading down to a boat dock. But don't 
      take the stairs. Instead go to the right of the stairs and head down 
      toward the shore. As you near the water turn north and go under the 
      railroad bridge. When you get under the bridge you should see a tunnel 
      entrance ahead and to the right. Go in the tunnel and you should find 
      the Police Bribe almost directly under the three-way intersection for 
      the road that leads up to The Big Ear.
      Map: (B-3).
    >>In a small cluster of trees southeast of the Fort Carson Cluckin' Bell. 
      From the entrance of the Fort Carson Cluckin' Bell, look southeast. You 
      should see a three-way road intersection and a small cluster of three 
      trees beyond that. The Police Bribe is in the middle of this group of 
      trees.
      Map: (B-4).
    >>On the upper roadway northwest of The Big Spread Ranch. From the 
      entrance of the Bone County Ammu-Nation, go onto the road at the north 
      side of the place and head west. When you get to the three-way 
      intersection near The Big Spread Ranch, continue forward and climb the 
      hill until you get to another roadway. When you get to this road turn 
      and head north. When you get to the top of the incline the road will 
      continue straight for a little bit. Then the road will do a very short 
      and gentle zig-zag. The Police Bribe is on the right side of the road 
      in this small zig-zag area.
      Map: (A-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.4.C. Las Venturas                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Yellow Bell Golf Course |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Golf Club: On top of the overhang behind the main clubhouse.
                 Map: (A-5).

  Gifts
  *****
    >>In front of the main sign at the entrance to Yellow Bell Golf Course.
      Map: (A-5).

 /XXXXXXXXXXXX\
0==============0
| Prickle Pine |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Shovel: In the northeastern part of the tennis courts for the apartment 
              complex in northeast Prickle Pine. From the road entrance of 
              the Yellow Bell Golf Course, go north and follow the curve 
              east. Go east along the road and you will see a curve going 
              south. You will also notice a chainlink fence and an apartment 
              complex beyond it at the curve. Go straight and smash through 
              the fence. Continue east past the swimming pool and to the the 
              tennis courts for this apartment complex. The Shovel is in the 
              northeast corner of the northeast court.
              Map: (A-5).

  Gifts
  *****
    >>Flowers: In front of the house with the yellow garage door northeast of 
               the main entrance to Yellow Bell Golf Course. From the main 
               entrance to Yellow Bell Golf Course, go north and take the 
               road curve going east. Immediately after going through the 
               curve look to your left. You should see a large hedge. 
               Continue east to the end of the hedge. This will take you to 
               the parking area for the house behind the hedge. When you get 
               to the parking area you should see a yellow garage door. The 
               Flowers should be to the left of the parking area for this 
               house.
               Map: (A-5).
    >>Cane: In the backyard of one of the houses just northwest of the bridge 
            that goes over the freeway in southern Prickle Pine. From the 
            entrance to Yellow Bell Station, go to the signal lights just 
            west of the entrance. Go south through them and all the way to 
            the end of dead end street. Go left and enter the backyard of the 
            nearby house. The Cane is near the corner of the brick fence.
            Map: (A-5).
    >>Cane: Behind the hedge fence at the west part of Yellow Bell Station.
            Map: (A-5).

 /XXXXXXXX\
0==========0
| Spinybed |
0==========0
 \XXXXXXXX/

  Handheld Items
  **************
    >>Fire Extinguisher: Between the main building and the car wash at the 
                         Xoomer Gas Station.
                         Map: (A-6).
    >>Fire Extinguisher: Behind the counter of the Spinybed Burger Shot. 
                         NOTE: Not available in the PS2 AO Version. It is 
                         available in all other versions.
                         Map: (A-6).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| K.A.C.C. Military Fuels |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Flamethrower: Under the overhang south of the stairs at ground level 
                    that leads up to the helipad.
                    Map: (A-6).
    >>Tear Gas: In the open area at the southeast corner of K.A.C.C. Military 
                Fuels.
                Map: (A-6).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Whitewood Estates |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Chainsaw: On the south side of a teal warehouse west of the Whitewood 
                Estates Burger Shot. From the entrance of the Whitewood 
                Estates Burger Shot, go west through the intersection. Just 
                after the intersection look to your right. You should see a 
                chain-link gate. If you look through the gate you should see 
                the Chainsaw near the teal building. Climb the gate to reach 
                the Chainsaw.
                Map: (A-5).
    >>Sawnoff Shotgun: Between the west wall and the big red and white 
                       warehouse in west Whitewood Estates. Just north of the 
                       Whitewood Estates Safehouse you should see a large 
                       wall and a large red building behind it. Go through 
                       the entrance on the east side of this area and proceed 
                       to the northwest side of the building where you should 
                       find the Sawnoff Shotgun.
                       Map: (A-4).
    >>Heat-Seeking Rocket Launcher: At the northeast part of the top level of 
                                    the large carpark at the northeast part 
                                    of Whitewood Estates.
                                    Map: (A-5).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Whitewood Estates Burger 
                         Shot. NOTE: Not available in the PS2 AO Version. It 
                         is available in all other versions.
                         Map: (A-5).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Pilson Intersection |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Shotgun: Under the north-to-west ramp at the east part of the Pilson 
               Intersection.
               Map: (A-5).

 /XXXXXXXXXXXXX\
0===============0
| Redsands West |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Baseball Bat: At the southwest part of the baseball field for Las 
                    Venturas Stadium.
                    Map: (A-5).
    >>Shovel: In the east dugout at Las Venturas Stadium.
              Map: (A-5).
    >>Sawnoff Shotgun: Behind a dumpster south and across the street from the 
                       Xoomer Gas Station. From the south entrance of the 
                       Yellow Bell Station, go to the signal lights just 
                       southeast of the south entrance and go directly south 
                       and over Julius Thruway North. When you get to the 
                       three-way intersection after crossing the Thruway, go 
                       left. Just ahead is a curve going south. Go south 
                       along the curve and continue to the third set of 
                       signal lights (you should see a Xoomer Gas Station to 
                       your left). Ahead, across the intersection, should be 
                       a short wooden fence. Smash through the fence and you 
                       should see a dumpster. The Sawnoff Shotgun is behind 
                       this dumpster.
                       Map: (A-5).
    >>Micro SMG: Between a dumpster and a wall east of the Redsands West 
                 Safehouse. From the entrance of the Redsands West Safehouse, 
                 go north to the fence then turn right and go straight 
                 between the fence and the car garage. Continue straight 
                 through the backyard then jump the backyard fence and into 
                 the large alley. Continue forward until you reach the wall 
                 on the other side of the alley. When you reach the wall, 
                 turn right and you should see the Micro SMG between the wall 
                 and the nearby dumpster.
                 Map: (B-5).
    >>AK47: In the small grassy area in the center of the apartment complex 
            north of Shody Autos. From the Redsands West Safehouse, head into 
            the street and go south to the nearby intersection. Turn east and 
            follow the road until you reach a road curve going north (and 
            past Shody Autos). Go through the road curve and head north. 
            After going through the curve you should see some apartments. 
            Take the first left you see and enter this apartment area. 
            Continue straight and you should run into a small grassy area 
            with trees and shrubs. The AK47 is in the center of this grassy 
            area.
            Map: (B-5).

  Gifts
  *****
    >>Flowers: In the front yard of the house directly across the large alley 
               east of the Redsands West Safehouse.
               Map: (B-5).

  Police Bribe
  ************
    >>In a fenced-off alley just east of Las Venturas Stadium. From the 
      entrance of the Whitewood Estates Burger Shot, head east along the road 
      and cross Julius Thruway West. Continue east past the Stadium until you 
      reach a road curve going south. But, instead of turning south along the 
      curve, continue east and smash through the small wooden fence to find 
      the Police Bribe.
      Map: (A-5).

 /XXXXXXXXXXXXX\
0===============0
| Redsands East |
0===============0
 \XXXXXXXXXXXXX/

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Redsands East Burger Shot. 
                         NOTE: Not available in the PS2 AO Version. It is 
                         available in all other versions.
                         Map: (A-5).

  Body Armor
  **********
    >>On the second floor ledge on the southeast section of the hotel south 
      of The Emerald Isle Cluckin' Bell in north Redsands East.
      Map: (A-6).

  Police Bribe
  ************
    >>In an alley behind the Las Venturas Gym.
      Map: (A-5).

 /XXXXXXXXXXXXXXXX\
0==================0
| The Emerald Isle |
0==================0
 \XXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Rocket Launcher: In the northwest corner of Level 8 of the Emerald 
                       Isle's parking garage.
                       Map: (A-6).
    >>Rocket Launcher: At the southwest corner of the roof for The Emerald 
                       Isle. Go up to Level 10 in the parking garage then go 
                       up the stairs to the roof.
                       Map: (A-6).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of The Emerald Isle Well Stacked 
                         Pizza. NOTE: Not available in the PS2 AO Version. It 
                         is available in all other versions.
                         Map: (A-6).

  Gifts
  *****
    >>Flowers: In-between gas pumps at the Xoomer Gas Station in north The
               Emerald Isle.
               Map: (A-6).
    >>Cane: At the southeast part of The Emerald Isle main building.
            Map: (A-6).

  Apparel Items
  *************
    >>Parachute: At the tallest portion of The Emerald Isle main building. 
                 NOTE: Can only be acquired by helicopter or Jetpack.
                 Map: (A-6).

  Police Bribe
  ************
    >>Suspended in the air above a fence next to and north of a red casino 
      just south of The Emerald Isle main building.
      Map: (A-6).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Julius Thruway North |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Sniper Rifle: On top of the small chapel just northeast of the Xoomer 
                    Gas Station (in The Emerald Isle area).
                    Map: (A-6).

  Gifts
  *****
    >>Flowers: In front of the Wedding Tackle shop just north of the Xoomer 
               Gas Station (in The Emerald Isle area).
               Map: (A-6).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Julius Thruway East |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

  Gifts
  *****
    >>Flowers: By a light pole in the middle of the thruway (east of the 
               Xoomer Gas Station in southeast Las Venturas).
               Map: (B-6).

  Police Bribe
  ************
    >>Right by the railroad tracks south and across the thruway from the 
      K.A.C.C. Military Fuels area.
      Map: (A-6).
    >>Underneath the east end of the bridge going over the thruway into the 
      Linden Station area in southeast Las Venturas.
      Map: (B-6).

 /XXXXXXXXXXXXXX\
0================0
| Roca Escalante |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Nightstick: By the jail cells on the first floor on the west side 
                  inside the Las Venturas Police Station building.
                  Map: (A-6).
    >>Nightstick: Just inside the Permits and Licenses doorway on the second 
                  floor inside the Las Venturas Police Station building.
                  Map: (A-6).
    >>Nightstick: Behind the San Andreas Police Department sign at the 
                  southwest part of the block outside of the Las Venturas 
                  Police Station building.
                  Map: (A-6).
    >>9mm Pistol: On the second floor near the top of the stairs inside the 
                  north part of the Las Venturas Police Station building.
                  Map: (A-6).
    >>Shotgun: On the second floor near the top of the stairs inside the 
               north part of the Las Venturas Police Station building.
               Map: (A-6).
    >>MiniGun: On the lower level of the parking garage (south end) north of 
               Dick's Sounds and across the street west of the railroad 
               tracks. From the entrance to the Las Venturas Police 
               Station, head east along the street. Continue east until 
               you reach the end of the street and a three-way intersection. 
               Look to your right and you should see a chain-link fence. 
               Behind this fence is a parking area. Go south from this 
               intersection and follow the chain-link fence. It should end at 
               an alley (and you may see cars leaving the parking garage 
               through this alley). Go into this alley and behind the 
               chain-link fence. Inside this parking area is a ramp going 
               down to another level. Go down to this level. Then head to the 
               northwest corner of this lower level where you should find the 
               MiniGun near the elevator.
               Map: (A-6).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Roca Escalante Well 
                         Stacked Pizza. NOTE: Not available in the PS2 AO 
                         Version. It is available in all other versions.
                         Map: (A-6).

  Body Armor
  **********
    >>On the second floor near the top of the stairs inside the north part of 
      the Las Venturas Police Station building.
      Map: (A-6).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Old Venturas Strip |
0====================0
 \XXXXXXXXXXXXXXXXXX/

  Weapons (Old Venturas Strip Ammu-Nation)
  ****************************************
         >>9mm Pistol - $240.
         >>Silenced 9mm Pistol - $720.
         >>Shotgun - $720.
         >>Sawnoff Shotgun - $960.
         >>Tec9 - $360.
         >>Micro SMG - $600.
         >>SMG - $2,400.
         >>Grenades - $360.
         >>Rifle - $1,200.
         >>Remote Explosives - $2,400.
         >>Sniper Rifle - $6,000.
         >>AK47 - $4,200.
         >>M4 - $5,400.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,440.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,200.

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Old Venturas Strip Burger 
                         Shot. NOTE: Not available in the PS2 AO Version. It 
                         is available in all other versions.
                         Map: (A-6).

  Body Armor (Old Venturas Strip Ammu-Nation)
  *******************************************
         >>Body Armor - $240.

 /XXXXX\
0=======0
| Creek |
0=======0
 \XXXXX/

  Weapons
  *******
    >>Molotov Cocktails: On the south corner of the roof for the Creek Mall.
                         Map: (A-6).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Creek Well Stacked Pizza. 
                         NOTE: Not available in the PS2 AO Version. It is 
                         available in all other versions.
                         Map: (A-6).

 /XXXXXXXXXXXXXXX\
0=================0
| Starfish Casino |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>SMG: On the top level (northeast corner) of the parking garage for the 
           Starfish Casino.
           Map: (B-6).

  Handheld Items
  **************
    >>Fire Extinguisher: Behind the counter of the Starfish Casino Well 
                         Stacked Pizza. NOTE: Not available in the PS2 AO 
                         Version. It is available in all other versions.
                         Map: (B-6).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| The Clown's Pocket |
0====================0
 \XXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Sniper Rifle: On top of the tallest building for The Clown's Pocket 
                    Casino (north side). NOTE: Can only be acquired by 
                    helicopter or Jetpack.
                    Map: (B-6).

 /XXXXXXXXXXXXXXXX\
0==================0
| Sobell Rail Yard |
0==================0
 \XXXXXXXXXXXXXXXX/

  Handheld Items
  **************
    >>Spray Can: In between the first and second buildings on the north part 
                 of the Sobell Rail Yard.
                 Map: (B-6).

 /XXXXXXXXXX\
0============0
| Blackfield |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>Baseball Bat: On the lower level near the south end of the walkway at 
                    the north part of Blackfield Stadium.
                    Map: (B-5).
    >>Silenced 9mm Pistol: Underneath the north end of the walkway at the 
                           north part of Blackfield Stadium.
                           Map: (B-5).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Las Venturas Airport |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Sawnoff Shotgun: On top of the FinalBuild Construction parking garage 
                       project (north end) across the street southeast of the 
                       Las Venturas Airport. NOTE: Can only be acquired by 
                       helicopter or Jetpack.
                       Map: (B-5).
    >>Rocket Launcher: In a corner with some crates south of the main 
                       terminal building inside the Las Venturas Airport 
                       runway area.
                       Map: (B-5).
    >>Tear Gas: Between the north end of the building for the control tower 
                and the yellow striped concrete ramps at the west side of Las 
                Venturas Airport runway area.
                Map: (B-5).

  Body Armor
  **********
    >>In one of the empty hangars (the north hangar) at the southwestern part 
      of the Las Venturas Airport runway area.
      Map: (B-5).
    >>Just west of the very north end of the main runway.
      Map: (B-5).

  Police Bribe
  ************
    >>Behind Shody Used Autos, which is across the street east of Las 
      Venturas Hospital, at the northeast part of the Las Venturas Airport 
      area.
      Map: (B-5).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Pirates In Men's Pants |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Shovel: Hidden in the bushes just south of the large skull at the north 
              part of the lagoon for the Pirates In Men's Pants Safehouse.
              Map: (B-5).
    >>Katana: At the south part of the pirate ship which is at the south part 
              of the lagoon for the Pirates In Men's Pants Safehouse.
              Map: (B-5).

  Police Bribe
  ************
    >>Suspended in the air just west of the pirate ship at the south part of 
      the lagoon for the Pirates In Men's Pants Safehouse.
      Map: (B-5).

 /XXXXXXXXXXXX\
0==============0
| Royal Casino |
0==============0
 \XXXXXXXXXXXX/

  Gifts
  *****
    >>Flowers: At the east side of The Royal Casino main building.
               Map: (B-6).

  Police Bribe
  ************
    >>Suspended high in the air above a building across the street north from 
      the northeast part of The Camel's Toe area. NOTE: Can only be accessed 
      by aircraft or Jetpack.
      Map: (B-6).

 /XXXXXXX\
0=========0
| Pilgrim |
0=========0
 \XXXXXXX/

  Weapons
  *******
    >>Katana: Behind the stone lions just north of the Pilgrim Cluckin' Bell.
              Map: (B-6).
    >>M4: On top of the east building for the large Indian themed hotel area 
          across the street south of the chinese strip mall where the Pilgrim 
          Cluckin' Bell is located.
          Map: (B-6).

  Gifts
  *****
    >>Cane: Near the main entrance of the west building for the large Indian 
            themed hotel area across the street south of the chinese strip 
            mall where the Pilgrim Cluckin' Bell is located.
            Map: (B-6).

  Body Armor
  **********
    >>On top of the weird building in the center of the La Conca Motel 
      complex across the street west of the chinese strip mall where the 
      Pilgrim Cluckin' Bell is located. NOTE: Can only be acquired by 
      Jetpack.
      Map: (B-6).

 /XXXXXXXXXXXXXXX\
0=================0
| The Camel's Toe |
0=================0
 \XXXXXXXXXXXXXXX/

  Police Bribe
  ************
    >>Under the obelisk in front of The Camel's Toe close to The Strip.
      Map: (B-6).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Greenglass College |
0====================0
 \XXXXXXXXXXXXXXXXXX/

  Body Armor
  **********
    >>Beside the green recycling dumpsters at the north end of Greenglass 
      College.
      Map: (B-5).

 /XXXXXXXXXXXXXXXXX\
0===================0
| LVA Freight Depot |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Combat Shotgun: In the grassy strip in the middle of the west side of 
                      the LVA Freight Depot just northeast of the yellow Sumo 
                      building. From the entrance of the Las Venturas 
                      Airport, head south along the road that runs in front 
                      of the main terminal and turn right at the 
                      intersection. Follow the road curve going south and 
                      turn right at the next three-way intersection. Go 
                      forward through the first intersection with signal 
                      lights and turn left at the second intersection with 
                      signal lights. Head south and turn right where the 
                      fence (to your right) ends. This should lead you into 
                      the west side of the LVA Freight Depot area. Continue 
                      forward and you should pass a narrow grassy strip. When 
                      you reach the end of this grassy strip turn right and 
                      head north. As you head north and past the Sumo 
                      building, which should be to your left, you will see 
                      another narrow grassy strip. The Combat Shotgun is in 
                      the middle of this grassy strip.
                      Map: (B-5).

  Body Armor
  **********
    >>Behind the wooden fence behind the large store in the central part of 
      the LVA Freight Depot area. From the entrance of the Las Venturas 
      Airport, head south along the road that runs in front of the main 
      terminal and turn right at the intersection. Follow the road curve 
      going south and turn right at the next three-way intersection. Go 
      forward through the first intersection with signal lights and turn left 
      at the second intersection with signal lights. As you go south you 
      should see a large touristy strip mall to your left. When you reach the 
      corner of this mall you should see a large wooden fence ahead of you. 
      Go on the left side of this fence and continue south. Continue forward 
      until you reach the corner of the fence. Look to your left and you 
      should see the Body Armor in the corner where the wooden fence meets 
      the building.
      Map: (C-5).

  Police Bribe
  ************
    >>Behind a chain-link fence in the parking lot for a touristy strip mall 
      in the central part of the LVA Freight Depot area. From the entrance of 
      the Las Venturas Airport, head south along the road that runs in front 
      of the main terminal and turn right at the intersection. Follow the 
      road curve going south and turn right at the next three-way 
      intersection. Next, turn left at the first intersection with signal 
      lights. As you are going south you should see a large touristy strip 
      mall to your right. When you reach the next set of signal lights, at 
      the corner of this strip mall, look slightly to your right and you 
      should see a chain-link fence in the parking lot for this strip mall. 
      The Police Bribe is behind this fence.
      Map: (B-5).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| The Four Dragons Casino |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Katana: At the southeast corner of The Four Dragons Casino area hidden 
              amongst some trees and bushes.
              Map: (C-5).
    >>AK47: On the roof (lower level) near the center of The Four Dragons 
            Casino building. NOTE: Can only be acquired by helicopter or 
            Jetpack.
            Map: (B-5).
    >>Sniper Rifle: On the roof (upper level - above the entrance) of The 
                    Four Dragons Casino building. NOTE: Can only be acquired 
                    by helicopter or Jetpack.
                    Map: (B-5).

  In front of The Four Dragons Casino after acquiring all 50 Horseshoes
  *********************************************************************
    >>Combat Shotgun
    >>SMG
    >>M4
    >>Remote Explosives

  Police Bribe
  ************
    >>At the southwest part, near the road curve, of The Four Dragons Casino 
      area.
      Map: (C-5).

 /XXXXXXXXXX\
0============0
| Come-A-Lot |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>SMG: In a nook in the north part of the center part of Come-A-Lot. From 
           the front doors of the Come-A-Lot casino, head north. After going 
           past the wall, which should be to your right, jump the concrete 
           railings and to the grass below. Go west and go between the 
           central casino building and the north hotel building. Follow the 
           wall for the casino building and turn southeast at the corner. 
           Continue to follow along the wall and, after a short distance, you 
           will reach another corner. Look right and you should see a small 
           nook and the SMG.
           Map: (B-6).
    >>Molotov Cocktails: On the roof of the gray building on the east side 
                         of the block two blocks east of the Come-A-Lot 
                         casino. From The Camel's Toe Safehouse, head south 
                         and to the three-way intersection with signal 
                         lights. Turn left and head east. Go forward through 
                         the next three-way intersection and through the 
                         four-way intersection that is at the southeast 
                         corner of The Camel's Toe area. Then turn left at 
                         the next four-way intersection. From here, go south 
                         for a little bit and you should see a yellow and 
                         brick red building to your right. Just to the north 
                         of this building is a gray building. The Molotov 
                         Cocktails is on the northwest corner of the roof of 
                         this gray building. NOTE: Can only be acquired by 
                         helicopter or Jetpack.
                         Map: (B-6).

  Weapons (Come-A-Lot Ammu-Nation)
  ********************************
         >>9mm Pistol - $240.
         >>Silenced 9mm Pistol - $720.
         >>Shotgun - $720.
         >>Sawnoff Shotgun - $960.
         >>Tec9 - $360.
         >>Micro SMG - $600.
         >>SMG - $2,400.
         >>Grenades - $360.
         >>Rifle - $1,200.
         >>Remote Explosives - $2,400.
         >>Sniper Rifle - $6,000.
         >>AK47 - $4,200.
         >>M4 - $5,400.

    ++Becomes available after completion of "Black Project" (Verdant Meadows 
      Aircraft Graveyard Asset):
         >>Desert Eagle - $1,440.

    ++Becomes available after completion of "Don Peyote" (The Four Dragons 
      Casino):
         >>Combat Shotgun - $1,200.

  Body Armor
  **********
    >>Underneath the Come-A-Lot sign at the southwest part of the parking 
      lot.
      Map: (B-6).

  Body Armor (Come-A-Lot Ammu-Nation)
  ***********************************
         >>Body Armor - $240.

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Julius Thruway South |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

  Police Bribe
  ************
    >>Suspended in the air at the intersection where The Strip meets the 
      Julius Thruway South.
      Map: (C-6).

 /XXXXXXXXXXXXXX\
0================0
| Rockshore West |
0================0
 \XXXXXXXXXXXXXX/

  Gifts
  *****
    >>Flowers: In the front yard of the house just southeast of the Last Dime 
               Motel. From the west driveway entrance for the Last Dime 
               Motel, head to the intersection with signal lights to the 
               southeast. At the southeast corner of this intersection is a 
               house that has a wooden fence with a bus stop in front of it. 
               Behind this fence is the Flowers.
               Map: (C-6).

 /XXXXXXXXXXXXXX\
0================0
| Rockshore East |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Pool Stick: In the middle of the industrial complex (by the dumpster) 
                  at Rockshore East. From the Rockshore East Safehouse, head 
                  north through the intersection and turn east at the road 
                  curve. Continue east and turn north at the next road curve. 
                  Continue north and turn east at the next road curve. 
                  Continue forward, cross the railroad tracks, and enter the 
                  industrial complex. Just off to your left is some sheltered 
                  parking. Go to the east end of the sheltered parking area. 
                  When you get there you should see a beige building off to 
                  your left. There is a dumpster at the southwest corner of 
                  this building. The Pool Stick is next to this dumpster.
                  Map: (C-6).
    >>MiniGun: On top of the scaffolding for the construction project in 
               Rockshore East. From the Rockshore East Safehouse, head north 
               through the intersection and turn east at the road curve. 
               Continue east and, after going through the second 
               intersection, you should see a large construction area to your 
               left. Continue east and take the road curve going north. As 
               you head north you should see the wooden fence that borders 
               this construction area to your left. Turn left where the fence 
               ends to enter the construction area. Just ahead of you are 
               large pipes and to your left is some scaffolding. The MiniGun 
               is at the top of this part of this scaffolding near the west 
               end. NOTE: Can only be acquired by Jetpack.
               Map: (C-6).
    >>Grenades: On top of the southwest side of the warehouse at the south 
                part of the industrial complex in Rockshore East. From the 
                Rockshore East Safehouse, head north through the intersection 
                and turn east at the road curve. Continue east and turn north 
                at the next road curve. Continue north and turn east at the 
                next road curve. Continue forward, cross the railroad tracks, 
                and enter the industrial complex. After entering the complex 
                look to your right. You should see some large container 
                crates and a large warehouse. The Grenades are on the 
                southwest corner of the roof of this warehouse near the 
                concrete block. NOTE: Can only be acquired by helicopter or 
                Jetpack.
                Map: (C-6).

 /XXXXXXXXXXXX\
0==============0
| Las Venturas |
0==============0
 \XXXXXXXXXXXX/

  Gifts
  *****
    >>Flowers: At the west side of the Wedding Chapel in southeast Las 
               Venturas. From the Rockshore East Safehouse, head north 
               through the nearby three-way intersection and turn east at the 
               road curve. Continue east through the first three-way 
               intersection then turn left, and go north, at the next 
               three-way intersection. Cross the bridge and go over Julius 
               Thruway South then stop at the next three-way intersection. At 
               the southwest part of this intersection is the Wedding Chapel. 
               The Flowers can be found at the west side of this building.
               Map: (C-6).
    >>Flowers: At the Xoomer Gas Station in southeast Las Venturas. From the 
               Rockshore East Safehouse, head north through the nearby 
               three-way intersection and turn east at the road curve. 
               Continue east through the first three-way intersection then 
               turn left, and go north, at the next three-way intersection. 
               Cross the bridge, go over Julius Thruway South, go through a 
               three-way intersection then turn right at the next three-way 
               intersection where the road ends. Follow the road curve going 
               north and stop at the next intersection. To your right is the 
               Xoomer Gas Station. Enter the Xoomer Gas Station area and head 
               north past the gas pumps to the main building where you can 
               find the Flowers.
               Map: (B-6).

  Body Armor
  **********
    >>Just east of the entrance of the Wedding Chapel in southeast Las 
      Venturas. From the Rockshore East Safehouse, head north through the 
      nearby three-way intersection and turn east at the road curve. Continue 
      east through the first three-way intersection then turn left, and go 
      north, at the next three-way intersection. Cross the bridge and go over 
      Julius Thruway South then stop at the next three-way intersection. At 
      the southwest part of this intersection is the Wedding Chapel. The Body 
      Armor can be found just east of the main entrance.
      Map: (C-6).

 /XXXXXXXXXX\
0============0
| Red County |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>Tec9: Underneath the north end of the Mako Span at the south part of 
            the first bridge support (and near the water).
            Map: (C-5).

  Body Armor
  **********
   >>Between the stairs on the lower platform of the west boat dock at the 
     south part of Rockshore West.
     Map: (C-6).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| D.I. Before Going Back To The Story                                [BFGB] |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Before I resume with the Main Story Missions I am going to do various tasks
and challenges.....

 /=========================================================================\
0===========================================================================0
| D.I.1. Oysters (Desert)                                            [OSDT] |
0===========================================================================0
 \=========================================================================/

For those who decided to wait until getting to the Desert area to get
Oysters, here is the Oyster list:

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Tierra Robada (TIR) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[TIR-Y35] - Between the north concrete bridge support and the rock wall at 
            the north end of the Gant Bridge.
            Map: (A-1).

[TIR-Y36] - Near the entrance of the small lagoon east of Bayside.
            Map: (A-1).

[TIR-Y37] - At the east side of the roadside wall directly north of Pier 69 
            (San Fierro).
            Map: (B-2).

[TIR-Y38] - Underneath the small bridge south of Las Barrancas.
            Map: (B-3).

[TIR-Y39] - In the small inlet just east of the Kincaid Bridge.
            Map: (C-3).

[TIR-Y40] - In the small boathouse just east of Mike Toreno's Safehouse.
            Map: (C-3).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Sherman Reservoir (SMR) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[SMR-Y41] - Underneath the pier at Sherman Reservoir just southwest of Valle 
            Ocultado.
            Map: (A-3).

[SMR-Y42] - Underneath the bridge at the west part of the Sherman Reservoir 
            northwest of the Sherman Dam.
            Map: (A-2).

[SMR-Y43] - Underneath the west dam tower at the Sherman Dam.
            Map: (A-3).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Bone County (BNT) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[BNT-Y44] - From the northwest part of the Yellow Bell Golf Course go 
            northwest until you reach the large pumping station. From the 
            station go west. Eventually you'll find an incline down to a 
            small beach. Once on the beach look north. You'll see a boat. The 
            Oyster is between the beach and the boat.
            Map: (A-4).

 /=========================================================================\
0===========================================================================0
| D.I.2. Bayside Marina Boat School                                  [BMBS] |
0===========================================================================0
 \=========================================================================/

At the east side of Bayside Marina is the Boat School. As before, you have to
pass various tests to complete the school and get closer to 100% Completion.
As before, you do NOT need to get all Golds to get 100% but the tests in the
Boat School are quite easy to get Golds in with a little bit of practice.

You also earn bonus vehicles for getting Bronze, Silver, and Gold
certificates. They can be found moored next to the school:

  >>All Bronzes - Marquis.
  >>All Silvers - Squallo.
  >>All Golds - Jetmax.

Unlike the Driving School, which had twelve tests, you only have five tests
to pass at the Boat School:

>>Basic Seamanship
  ****************
  This is a very simple test. You have to accelerate and stop within the 
  designated area. Do this in under ten seconds to get the Gold.

>>Plot A Course
  *************
  You have to go along a checkpoint course. Pretty easy to do. Do this in 
  under 35 seconds to get the Gold.

>>Fresh Slalom
  ************
  You use a Dinghy for this one. This is also a much longer course than the 
  last one. Doing this in under 80 seconds will get you the Gold.

>>Flying Fish
  ***********
  You have to use a Vortex to make a ramped jump. You have 45 seconds to make 
  the jump. The best thing to do is go right toward the Gant Bridge for a bit 
  then turn toward the ramp. This will give you a more straight shot at the 
  ramp. When in the air, pull back on the stick to help you get extra air. 
  Jumping over 75 meters or more will get you the Gold.

>>Land, Sea And Air
  *****************
  This is a long checkpoint course using the Vortex. It starts on land and 
  goes back into the water. There are also a few ramps too. Even so, this is 
  not too hard. Doing this in under 130 seconds will get you the Gold.

 /=========================================================================\
0===========================================================================0
| D.I.3. RS Haul Trucking Asset Mission                              [RSHT] |
0===========================================================================0
 \=========================================================================/

You pick up the Trucking Missions where you dropped off the tanker at the end
of "Tanker Commander" (just north of the Flint Intersection in Flint County).
They are fairly straightforward missions where you transport stuff to another
city or town. There is a bonus to be had at the end of a mission and it
increases with each mission.

There are a total of eight missions but only the first six were available at
the end of the mission "Tanker Commander" (Catalina). I decided to do the
entire list when the last two missions become available when the Desert / Las
Venturas area is opened up.

There are three types of missions:

  >>Timed - You must reach your destination within a time limit otherwise you 
            will lose money.

  >>Fragile - You will lose money if you damage the cargo.

  >>Chase - The Cops are on your tail and they will try to stop you by 
            forcing you off the road or disconnecting your trailer.

The last two  missions are harder than the first six because they combine
mission types. In addition, you have to go a really long way to drop off your
cargo.

Now for the complete list of missions:

>>Mission #1
  **********
  --Type = Timed (2:15).
  --Bonus = $1,000.
  --Notes: The destination is usually somewhere close-by in Red County so 
           this is pretty simple.

>>Mission #2
  **********
  --Type = Fragile.
  --Bonus = $1,500.
  --Notes: Your destination is still fairly close but you will still need to 
           be careful about your cargo.

>>Mission #3
  **********
  --Type = Chase (3-Star Wanted Rating).
  --Bonus = $2,000.
  --Notes: Despite your truck's size, the Police cars are pretty good at 
           knocking you around. However, you can easily fool them into 
           hitting roadside obstacles, like trees.

>>Mission #4
  **********
  --Type = Timed (6:00).
  --Bonus = $3,000.
  --Notes: Your destination is further out this time but not too hard.

>>Mission #5
  **********
  --Type = Fragile.
  --Bonus = $4,000.
  --Notes: Your destination is further out this time so more care is needed 
           to keep from damaging the cargo.

>>Mission #6
  **********
  --Type = Chase (3-Star Wanted Rating).
  --Bonus = $5,000.
  --Notes: The further you destination is, the harder this becomes. This is 
           especially true if your destination is Battery Point (San Fierro).

>>Mission #7
  **********
  --Type = Fragile and Timed (6:00)
  --Bonus = $7,000.
  --Notes: Your destination is usually in the north part of the Desert / Las 
           Venturas area. This means that you have to keep a good speed to 
           get there on time but you also have to be careful because you 
           can't afford to smack too many cars. Try to use the main roads 
           whenever possible so you can go fast but have room to dodge cars.

>>Mission #8
  **********
  --Type = Chase (4-Star)
  --Bonus = $10,000.
  --Notes: Once again your destination is in the north part of the Desert / 
           Las Venturas area. But now the Cops are tougher to deal with 
           because of the high Wanted Rating. Just try to get to your 
           destination as fast as possible and keep the Cops from unhitching 
           your trailer.

Once you complete the eighth mission you will finish the RS Haul Trucking
Asset Mission. You will gain a Money Icon in front of RS Haul and will max
out at $2,000.

 /=========================================================================\
0===========================================================================0
| D.I.4. Oysters (Las Venturas)                                      [OSLV] |
0===========================================================================0
 \=========================================================================/

For those who decided to wait until getting to Las Venturas to get Oysters,
here is the Oyster list:

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Las Venturas (LVN) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[LVN-Y45] - In the ocean at the northeast corner of Las Venturas almost 
            underneath the boat.
            Map: (A-6).

[LVN-Y46] - Inside the swimming pool for the VROCK Hotel in Roca Escalante.
            Map: (A-6).

[LVN-Y47] - Inside the pool at the base of the waterfalls in front of The 
            Visage on The Strip.
            Map: (B-6).

[LVN-Y48] - Inside the north part of the lagoon in front of the skull at the 
            front of Pirates In Men's Pants on The Strip.
            Map: (B-6).

[LVN-Y49] - Inside the swimming pool for the hotel across the street south of 
            the chinese style strip mall in Pilgrim.
            Map: (B-6).

[LVN-Y50] - In the north part of the moat for the Come-A-Lot casino on The 
            Strip.
            Map: (B-6).

If you've been good at acquiring Oysters prior to entering the Las Venturas
area you should complete the entire Oyster collection here.

 /=========================================================================\
0===========================================================================0
| D.I.5. Las Venturas Horseshoes                                     [LVHS] |
0===========================================================================0
 \=========================================================================/

Scattered throughout the city of Las Venturas are Horseshoes. There are 50
Horseshoes and each one collected will add a little bit to your Luck Stat
and make it easier for you to win money at the casinos around town.

You will get $100 per Horseshoe and a $100,000 bonus when you get all fifty
of them.

In addition, the following weapons will spawn at the Four Dragons Casino on
the south part of The Strip (where you'll do missions later on in the game):

  >>Combat Shotgun
  >>Remote Grenades
  >>M4
  >>SMG

Listed below, by neighborhood, is the Horseshoe list for Las Venturas. The
Map co-ordinates refer to the printed map that comes included with the game
disc:

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Las Venturas (LVN) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[LVN-H1] - Under the "Welcome to Fabulous Las Venturas" sign northwest of the 
           Pilson Intersection at the northwest section of the city.
           Map: (A-5).

[LVN-H2] - Behind the main spire of the Wedding Chapel in southeast Las 
           Venturas. From the Rockshore East Safehouse, head north through 
           the nearby three-way intersection and turn east at the road curve. 
           Continue east through the first three-way intersection then turn 
           left, and go north, at the next three-way intersection. Cross the 
           bridge and go over Julius Thruway South then stop at the next 
           three-way intersection. At the southwest part of this intersection 
           is the Wedding Chapel. The Horseshoe can be found near the top of 
           the Chapel behind the main spire.
           Map: (C-6).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Yellow Bell Golf Course (YBG) |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[YBG-H3] - In a little nook on the west side of the clubhouse roof.
           Map: (A-5).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Prickle Pine (PRP) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[PRP-H4] - From the south entrance of the Yellow Bell Station, go west along 
           the road, follow the curve going north, and stop just before the 
           railroad tracks. Look to your left and you should see a house next 
           to the tracks. The Horseshoe is in the entrance of this house.
           Map: (A-5).

[PRP-H5] - From the road entrance of the Yellow Bell Golf Course, go north 
           and follow the curve east. Go east along the road and you will see 
           a curve going south. You will also notice a chainlink fence and an 
           apartment complex beyond it at the curve. Go straight and smash 
           through the fence. Go near the center of the complex and you will 
           find a swimming pool. The Horseshoe is in the swimming pool.
           Map: (A-5).

[PRP-H6] - From where you found PRP-H5 go east and you will find the tennis 
           courts to this apartment complex. The Horseshoe is at the entrance 
           of the southeastern part of the tennis courts.
           Map: (A-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| K.A.C.C. Military Fuels (KAC) |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[KAC-H7] - From the main entrance guard shack go north and under the yellow 
           crane. From there go east into the large warehouse building and 
           through to the other side. Once out the other side look to your 
           left. The Horseshoe should be tucked in the corner.
           Map: (A-6).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Redsands West (RSW) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[RSW-H8] - From the south entrance of the Yellow Bell Station, go to the 
           signal lights just southeast of the south entrance and go directly 
           south and over Julius Thruway North. When you get to the three-way 
           intersection after crossing the Thruway, go right. After following 
           the curve going south look to your right. You should see some 
           shops including a Pic N' Go Market and a Restaurant. Just after 
           the Restaurant is a blue wall. The Horseshoe is on top of this 
           wall near the end.
           Map: (A-5).

[RSW-H9] - From the south entrance of the Yellow Bell Station, go to the 
           signal lights just southeast of the south entrance and go directly 
           south and over Julius Thruway North. When you get to the three-way 
           intersection after crossing the Thruway, go left. Just ahead is a 
           curve going south. At this curve is a beige wall and some large 
           container crates behind it. Drive your vehicle up against this 
           wall, climb the vehicle, climb the wall, and then climb the crate 
           to reach the Horseshoe at the north end of the container crate.
           Map: (A-5).

[RSW-H10] - From the south entrance of the Yellow Bell Station, go to the 
            signal lights just southeast of the south entrance and go 
            directly south and over Julius Thruway North. When you get to the 
            three-way intersection after crossing the Thruway, go left. Just 
            ahead is a curve going south. Go south along the curve, past 
            where RSW-H9 is located, and continue to the third set of signal 
            lights (you should see a Xoomer Gas Station to your left). Turn 
            left at this intersection and continue to the next set of signal 
            lights. When you get to these lights, look left. You should see a 
            Steakhouse with a large red roof. Park close to the left side of 
            the Steakhouse, climb your vehicle, then climb to the roof. When 
            you get to the top of the roof, you should see that part of the 
            Steakhouse roof is under a ledge for the nearby Casino. The 
            Horseshoe is on this ledge.
            Map: (A-5).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Redsands East (RSE) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[RSE-H11] - From the entrance of the Las Venturas Gym, go west and to the 
            signal lights. Go forward through them and continue west. Just 
            before the bridge crossing the Harry Gold Parkway look to your 
            right. You'll see a green hedge and a building. Climb the hedge 
            then climb the building. The Horseshoe is on the top of this 
            building.
            Map: (A-5).

[RSE-H12] - Directly south of the Emerald Isle Cluckin' Bell is a motel. Go 
            inside the parking lot, climb to the roof of the office, and then 
            climb to the very top of the motel. Go west and turn south at the 
            corner. You'll notice that there are more motel rooms on this 
            floor and you will see the Horseshoe on the right balcony.
            Map: (A-6).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| The Emerald Isle (EMI) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[EMI-H13] - On top of the large red souvenir shop east of the Las Venturas 
            Gym. NOTE: Can only be collected by helicopter or Jetpack.
            Map: (A-6).

[EMI-H14] - In the fenced off area (adjacent of the red souvenir shop) north 
            of where EMI-H13 is located.
            Map: (A-6).

[EMI-H15] - On top of the tallest building for The Emerald Isle complex right 
            next to the Parachute Icon. NOTE: Can only be collected by 
            helicopter or Jetpack.
            Map: (A-6).

[EMI-H16] - From the entrance of the Emerald Isle Cluckin' Bell, look south. 
            You'll see a blue wall at the edge of the parking lot. On the 
            other side of the blue wall is an alley. Go into this alley and 
            head west (the blue wall should be to your right). Turn right 
            when you reach the corner of the blue wall and you should run 
            right into the Horseshoe.
            Map: (A-6).

[EMI-H17] - In the little alcove between the Xoomer Gas Station and the 
            Carwash (at the base of the Cok-O-Pops billboard) north of the 
            main Emerald Isle casino.
            Map: (A-6).

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| Julius Thruway North (JTN) |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

[JTN-H18] - From where you found EMI-H17 go north until you reach the garage 
            doors ahead of you. Go west and climb the wall. Once on the other 
            side of the wall go north until you reach another set of garage 
            doors. Go east and you will find the Horseshoe tucked in the 
            corner.
            Map: (A-6).

 /XXXXXXXXXXX\
0=============0
| Creek (CRK) |
0=============0
 \XXXXXXXXXXX/

[CRK-H19] - Tucked in a corner on the east side of the Creek Mall.
            Map: (A-6).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Roca Escalante (RCE) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[RCE-H20] - In the swimming pool in the back of the VROCK Hotel.
            Map: (A-6).

[RCE-H21] - From the entrance of the VROCK Hotel, go south on the road, and 
            turn west at the curve. When you reach the signal lights you will 
            notice a heart shaped sign at the northwest part of this 
            intersection. This sign is for the Erotic Wedding Chapel and the 
            Horseshoe is on the top of this Chapel.
            Map: (A-6).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Whitewood Estates (WHE) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[WHE-H22] - From the entrance of the Whitewood Estates Safehouse, look north. 
            You'll see the neighboring house and a tall wall with a big red 
            building behind it. You will also see a short green hedge that 
            leads to the wall. Climb the hedge and then climb the wall. After 
            climbing down you should see the Horseshoe between the red 
            building and the wall.
            Map: (A-4).

[WHE-H23] - In front of the office complex just northwest of the Blackfield 
            Arena.
            Map: (B-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| Las Venturas Airport (LVA) |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

[LVA-H24] - On the west side of the main Las Venturas Airport terminal 
            building (just south of the center) within the Airport grounds.
            Map: (B-5).

[LVA-H25] - In the open area east of the "69", and west of the container 
            crates, at the northern part of the Main Runway within the 
            Airport grounds.
            Map: (B-5).

[LVA-H26] - At the northwest corner of the Main Runway area within the 
            Airport grounds. Go north and to to where the runway ends and the 
            dirt begins. Then turn west and move forward. After a few seconds 
            you should come upon the Horseshoe which should be to your left.
            Map: (B-5).

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Old Venturas Strip (OVS) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[OVS-H27] - In the railroad tunnel under the east half of Old Venturas Strip.
            Map: (A-6).

[OVS-H28] - In front of the Casino sign, on the roof, east of the Old Las 
            Venturas Safehouse. NOTE: Can only be collected by helicopter or 
            Jetpack.
            Map: (A-6).

 /XXXXXXXXXXXXXXXX\
0==================0
| The Visage (TVS) |
0==================0
 \XXXXXXXXXXXXXXXX/

[TVS-H29] - Behind the fourth waterfall (on the rocks) in front of The 
            Visage.
            Map: (B-6).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| The Starfish Casino (STC) |
0===========================0
 \XXXXXXXXXXXXXXXXXXXXXXXXX/

[STC-H30] - On top of the drive thru roof for Venturas Steaks just south of 
            the Old Venturas Strip Cluckin' Bell.
            Map: (B-6).

[STC-H31] - On the second floor ledge next to the Starfish Casino Zip Clothes 
            Store.
            Map: (B-6).

[STC-H32] - In the corner of an alley between the main Starfish Casino 
            building and the Starfish Casino 24-7.
            Map: (B-6).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Julius Thruway East (JTE) |
0===========================0
 \XXXXXXXXXXXXXXXXXXXXXXXXX/

[JTE-H33] - On the billboard east of the chinese style strip mall where the 
            Starfish Casino Well Stacked Pizza is located. The Horseshoe is 
            on the east side where the two billboards meet. NOTE: Can only be 
            collected by parachute or Jetpack.
            Map: (B-6).

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| The Clown's Pocket (TCE) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[TCE-H34] - On top of The Clown's Pocket roof just west of the tent.
            NOTE: You can collect this by aircraft or you can use a large 
                  vehicle to climb onto the rooftop. Grab a Packer (one can 
                  be found in the industrial area in Spinybed) and head to 
                  The Clown's Pocket. To the east of the tent is the 
                  remainder of the casino building. Go along the north side 
                  of the tent. You will see a corner that is part of the 
                  adjacent casino building. Aim the Packer and go into the 
                  corner at an angle. The right side of the Packer should be 
                  right up against the wall. Climb onto the Packer then 
                  climb onto the roof. Go around to the south side of the 
                  tent. There should be a small ledge on the southwest side 
                  of the tent that you can use to get to the west side where 
                  the Horseshoe is at. Thanks goes to Duke for the 
                  inspiration.
                  Map: (B-6).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==============================0
| Pirates in Men's Pants (PMP) |
0==============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[PMP-H35] - In front of the skull at the north end of the lagoon that is in 
            front of the hotel.
            Map: (B-5).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Royal Casino (RYC) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[RYC-H36] - On the northwest end of the third level of the large multistory 
            parking garage east of the Royal Casino.
            Map: (B-6).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| The Camel's Toe (CML) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[CML-H37] - On top of the main pyramid building for The Camel's Toe.
            Map: (B-6).

[CML-H38] - On top of the east side of the concrete "fence" that rings 
            around the pyramid building for The Camel's Toe. NOTE: Can only 
            be collected by parachute, Jetpack, or helicopter. If you use a 
            helicopter it is best to use the Seasparrow found at the bottom 
            (east side) of The Sherman Dam. Land on the back end of the 
            Sphinx at the front of the casino then go onto the "fence" and go 
            around to acquire the Horseshoe (thanks to Shee Soon Theng for 
            that info).
            Map: (B-6).

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Greenglass College (GGC) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[GGC-H39] - In the middle of the park in front of the main building.
            Map: (B-5).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| LVA Freight Depot (LFD) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[LFD-H40] - In a narrow alley on the south side of the yellow Sumo building 
            at the west half of the LVA Freight Depot Area. From the entrance 
            of the Las Venturas Airport, head south along the road that runs 
            in front of the main terminal and turn right at the intersection. 
            Follow the road curve going south and turn right at the next 
            three-way intersection. Go forward through the first intersection 
            with signal lights and turn left at the second intersection with 
            signal lights. Head south and turn right where the fence (to your 
            right) ends. This should lead you into the west side of the LVA 
            Freight Depot area. Continue forward and you should pass a narrow 
            grassy strip. When you reach the end of this grassy strip you 
            should see the the Sumo building ahead of you. Go into the narrow 
            alley between the south side of the Sumo building and the nearby 
            wall to find the Horseshoe.
            Map: (B-5).

[LFD-H41] - In the docking bay for a building at the south part of the west 
            side of the LVA Freight Depot area. From the entrance of the Las 
            Venturas Airport, head south along the road that runs in front of 
            the main terminal and turn right at the intersection. Follow the 
            road curve going south and turn right at the next three-way 
            intersection. Go forward through the first intersection with 
            signal lights and turn left at the second intersection with 
            signal lights. Head south and turn right where the fence (to your 
            right) ends. This should lead you into the west side of the LVA 
            Freight Depot area. Just after you enter the area turn south. You 
            should see a large building to your right. Continue south and 
            after you get past the railings at the southeast part of the 
            building, turn right. You should see some additional railings, 
            just off to your right, that border the docking bays for the 
            south side of this building. Continue forward and you will find 
            the Horseshoe in the first docking bay you come up to.
            Map: (C-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| The Four Dragons Casino (FDC) |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[FDC-H42] - On top of the lower level roof of the casino directly west of the 
            entrance. NOTE: Can only be collected by helicopter or Jetpack.
            Map: (C-5).

 /XXXXXXXXXXXXXXXX\
0==================0
| Come-A-Lot (CAL) |
0==================0
 \XXXXXXXXXXXXXXXX/

[CAL-H43] - On top of one of the small towers without a colored spire (north 
            tower) in the center of the Come-A-Lot casino complex. NOTE: Can 
            only be collected by parachute, Jetpack, or helicopter. You can 
            fly to and land on the platform to acquire the Horseshoe. (thanks 
            to Shee Soon Theng for that info).
            Map: (B-6).

[CAL-H44] - On top of the tall Come-A-Lot sign in the parking lot. NOTE: Can 
            only be collected by parachute, Jetpack, or helicopter. If you 
            use a helicopter it is best to use the Seasparrow found at the 
            bottom (east side) of The Sherman Dam. It is best to approach 
            from the north and make sure that the pontoons are barely above 
            the top of the sign as you make the final approach. The reason 
            for this is that the blades will hit the red spires but can clip 
            through the small towers they sit upon. This little trick will 
            allow you to land the chopper on the top of the sign (thanks to 
            Shee Soon Theng for that info). IMPORTANT: If you parachute you 
            may want to make sure your health is at it's maximum. If your 
            health is not at it's maximum then you will die when you fall off 
            the sign and to the ground below. If your health is at it's 
            maximum then you will have a sliver of it left when you fall to 
            the ground.
            Map: (B-6).

[CAL-H45] - From The Camel's Toe Safehouse, head south and to the three-way 
            intersection with signal lights. Turn left and head east. Go 
            forward through the next three-way intersection and through the 
            four-way intersection that is at the southeast corner of The 
            Camel's Toe area. Then turn left at the next four-way 
            intersection. From here, go south for a little bit and you should 
            see a yellow and brick red building to your right. There is also 
            an alley at the south side of this building. Go west into the 
            alley and stop when you reach a set of stairs. Go up the stairs 
            and you will see another set of stairs, against a brick red wall, 
            ahead of you. To the right of these stairs are three windowsills. 
            The Horseshoe can be seen in the middle windowsill. Go up the 
            second set of stairs and jump down into the middle windowsill to 
            collect the Horseshoe.
            Map: (B-6).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Blackfield Chapel (BFC) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[BFC-H46] - On the top of the east side of the Blackfield Chapel.
            Map: (C-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Randolph Industrial Estate (RIE) |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[RIE-H47] - Underneath the Mako Span at the north side of the first bridge 
            support.
            Map: (C-5).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Rockshore West (RKW) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[RKW-H48] - From the east entrance of the Last Dime Motel, go south and then 
            turn east at the intersection. Look to your left as you drive. 
            Stop in front of the house with the green hedge (which should be 
            the third house). The Horseshoe can be found in the backyard of 
            this house.
            Map: (C-6).

[RKW-H49] - From the entrance of the Come-A-Lot Ammu-Nation, go south and 
            cross the bridge going over Julius Thruway South. Right after the 
            bridge you should come across some houses. At the end of the 
            bridge, on the right side, should be a white house with teal trim 
            and a gray brick fence. The Horseshoe is in the backyard of this 
            house.
            Map: (C-6).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Rockshore East (RKE) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[RKE-H50] - On top of the junkpile at the south side of the warehouse at the 
            south part of the industrial complex in Rockshore East. From the 
            Rockshore East Safehouse, head north through the intersection and 
            turn east at the road curve. Continue east and turn north at the 
            next road curve. Continue north and turn east at the next road 
            curve. Continue forward, cross the railroad tracks, and enter the 
            industrial complex. After entering the complex look to your 
            right. You should see some large container crates and a large 
            warehouse. At the south side of this warehouse is a junkpile and 
            that is where you will find the Horseshoe.
            Map: (C-6).

 /=========================================================================\
0===========================================================================0
| D.I.6. Las Venturas Bike School                                    [LVBK] |
0===========================================================================0
 \=========================================================================/

South of the Blackfield Stadium in Las Venturas is the Bike School. There are
six tests to pass to get closer to 100% Completion. As with the Driving
School you have to be careful of positioning and cone damage.

You can also earn bonus vehicles for getting all Bronzes, Silvers, and Golds.
They can be found parked outside the school:

  >>All Bronzes - Freeway.
  >>All Silvers - FCR-900.
  >>All Golds - NRG-500.

Here are the six tests:

>>The 360
  *******
  You must do a 360 in less than 15 seconds. Not too hard to pass or get Gold 
  in.

>>The 180
  *******
  You must go up the course, do a 180, and return to where you started in 
  under ten seconds. Not too hard to pass but a little harder to Gold because 
  you need to be in the right place when you stop.

>>The Wheelie
  ***********
  You have to get up to speed and do a wheelie within the designated area 
  then stop in another area in under ten seconds. You cannot have the front 
  wheel touching the ground in the wheelie area or else the test ends. Not 
  too hard to pass or get Gold in because you are moving in a straight line 
  from beginning to end.

>>Jump & Stop
  ***********
  You have to jump off a ramp and then stop in the designated area in under 
  ten seconds. Very easy to pass and get Gold in.

>>The Stoppie
  ***********
  I hate stoppies. I really hate them. Like The Wheelie, you have to do a 
  stoppie in the designated area then stop in another area in less than ten 
  seconds. I had a very hard time keeping the rear wheel from hitting the 
  ground. Either that or I ended up turning out of control and stopping which 
  ended the test. But you can get out of control a little bit and still end 
  up passing. Once you get past the stoppie area you can put your rear wheel 
  down and get back straight so you can stop properly in the ending area to 
  pass or even get Gold.

>>Jump & Stoppie
  **************
  I hated the last test but I really despise this one. You have to jump, land 
  on the front wheel, and do a stoppie all the way to the designated area in 
  less than ten seconds. The test ends when the rear wheel touches the 
  ground. And in 98% of the attempts I did it always touched the ground when 
  I landed which was long before the designated area. This test is hard to 
  pass and much harder to Gold in. The thing to do is get enough speed so you 
  can roll a little bit when you land then let the rear tire hit the ground 
  when in the designated area to pass.

 /=========================================================================\
0===========================================================================0
| D.I.7. Burger Shot Courier Asset Mission                           [BSCM] |
0===========================================================================0
 \=========================================================================/

Parked outside the Redsands East Burger Shot, is a moped (Faggio). By getting
on the Faggio you activate the Burger Shot Courier Asset Mission. Like the
Commerce 24-7 and Hippy Shopper Courier Asset Missions in Los Santos and San
Fierro you are required to drop off packages at various places around Las
Venturas then head back to the Burger Shot to complete the run.

Doing the four runs for this Asset Mission isn't too bad despite the slowness
of the Faggio. But the moped has better control and you are less likely to
wreck if you clip a car or corner.

Just like in the previous Courier Asset Missions you have to throw packages
through the red coronas shown on your map. You have do this Drive-By style
using the Look Left and Look Right buttons in conjunction with the Attack
Button.

If you miss you can get a second chance by picking up the package and trying
again. Part of your score is determined by how many packages you bring back
to the Burger Shot when you complete a level.

There are a total of four runs to complete:

>>Run #1
  ******
  --Coronas = 3
  --Packages = 6
  --Time Limit = 3 minutes

>>Run #2
  ******
  --Coronas = 4
  --Packages = 6
  --Time Limit = 5 minutes

>>Run #3
  ******
  --Coronas = 5
  --Packages = 7
  --Time Limit = 5 minutes

>>Run #4
  ******
  --Coronas = 6
  --Packages = 8
  --Time Limit = 8 minutes

For the last run start at Blackfield Stadium, go northeast then south. Then
go back the Burger Shot to complete the last run.

Upon completion you gain a Money Icon outside the Redsands East Burger Shot
and it will max out at $2,000.

 /=========================================================================\
0===========================================================================0
| D.I.8. KickStart and DirtTrack (Blackfield Stadium)                [KDBS] |
0===========================================================================0
 \=========================================================================/

In the southwest part of Las Venturas is the Blackfield Stadium. Here you can
do two different stadium events. Which event you get to do depends on what
day of the week it is:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.I.8.A. KickStart                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

You can pick this event up on any day except Monday and Wednesday. This event 
is similar to the DirtRing event in Vice City. Here you have all kinds of 
various obstacles to climb and acquire coronas. Unlike the DirtRing event 
you don't have to get all of the coronas.

You'll also see that these coronas come on three colors. Each color
represents a different point value. The green coronas are worth one point,
yellow coronas are worth two points, and red coronas are worth three points.

When you start the event, you have four minutes to get as many points as 
possible. You have to get 26 points to successfully complete the event. 

The nice thing about this event is that you can pick and choose which stunts
to do in order to succeed in this event.

The most points can be had by climbing the ramps and blocks straight ahead 
from the door but those damn cylinder ramps are a pain to deal with. If you 
can get all of the coronas off of that then you are in good shape. There are 
also some blocks with ramps not far from that (with a red and green corona) 
where you can get some easy points. There is also some rocks with a log and 
a large pipe not far from the door that has a red corona on the end that 
can be somewhat easy to get.

If you can get the points off of these stunts, then just go around and do 
the simpler green corona stunts to get the rest of the points needed to 
successfully complete the event.

In addition, a high Bike Skill will make this event easier.

When you successfully complete the event you will spawn the Dune vehicle in 
front of the stadium. If you decide to do this event later, you will have to
break your old score in order to successfully complete the event.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.I.8.B. DirtTrack                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

You can only pick up this event on Mondays and Wednesdays. This is a race 
event. Here you race against eleven other racers on a winding dirt track. The
vehicle of choice is the Sanchez and you do six laps on this track.

You can use a machine gun on the other riders. But they are tough to destroy.
However, you can spook them into wrecking or hitting walls so you can pass
them.

In addition, there is one place about a quarter of the way up the track where
the other riders always seem to wipe out at. Once you see it, carefully go
through this area to get past most of the riders. Keep close to the others in
front of you and then pass them up when they wipe out in this area on the
second lap to get into first place.

As with the previous event, a high Bike Skill helps to make this event
easier.

Getting first place will net you $25,000 and spawn the BF Injection in front
of the stadium.

 /=========================================================================\
0===========================================================================0
| D.I.9. The Freight Mission                                         [FRMS] |
0===========================================================================0
 \=========================================================================/

Now that all of San Andreas is open you can finally do the Freight Mission.
This requires the use of a train. You can go to any of the five train
stations around San Andreas to jack one. When you get one, press Activate
Vehicle Mission to begin.

There are two levels to this mission. The first level requires that you make
five successful consecutive deliveries to each of the five train stations in
San Andreas. After you complete Level One you can either press Activate
Vehicle Mission to start Level Two or get out and do other things before
doing Level Two. Level two is exactly like level one except that the money is
doubled.

You only have two buttons to concern yourself with - Accelerate and Reverse.
You are also stuck with the cinematic camera for the duration of the mission.

Underneath the Health Line is Time (how much time you have left), Distance
(how far you are to the next station), and Speed (how fast you are going).

To make a successful delivery you have to stop the train so that your cab is
in the red circle. If you do this correctly you will get $150 plus 15 extra
seconds (in addition to the regular time added). If you don't do this right
your bonus and extra time will be reduced. For Level Two your money bonus
will be a maximum of $300.

Hold down Accelerate to get the train up to speed. Get the speed up to about
44 and no higher. Wait until the distance is about 350 then hit the brakes.
You should be entering the station at a slow speed and you can gently ease
the front of the train into the red circle to get your bonus. If you
overshoot you will waste valuable time backing the train up.

Upon successful completion of Level Two you will get $50,000 and inch closer
to 100% Completion

 /=========================================================================\
0===========================================================================0
| D.I.10. The Ammu-Nation Challenge                                  [ANCH] |
0===========================================================================0
 \=========================================================================/

When you opened up the Ammu-Nations after "Doberman" (Sweet Johnson) you also
opened up the Ammu-Nation Challenge. The Challenge is done on the indoor
shooting range of most Ammu-Nations. Here is where you can do the Challenge:

  >>Downtown Los Santos (Los Santos).
  >>Blueberry (Red County).
  >>Palomino Creek (Red County).
  >>Ocean Flats (San Fierro).
  >>El Quebrados (Tierra Robada).
  >>Come-A-Lot (Las Venturas)
  >>Old Venturas Strip (Las Venturas).

The Challenge is comprised of four main stages each using a particular
weapon:

  >>Stage 1 - Pistol.
  >>Stage 2 - Micro SMG.
  >>Stage 3 - Shotgun.
  >>Stage 4 - AK47.

However, when you first open up the Ammu-Nations, only the first two stages
are available. The Shotgun stage becomes available when you open up the
Badlands / San Fierro area and the AK47 stage becomes available after you
open up the Desert / Las Venturas area. This is why I waited until now to do
the Challenge.

You must do all four weapon stages one after the other in order to complete
the Challenge. You are also in competition with two other shooters on the
range. If they outshoot you and you fail, when you redo the Challenge, you
must start over with the Pistol and work your way back up again.

Each Weapon Stage is comprised of three smaller stages:

>>Stage 1
  *******
  You must shoot off all seven pieces of the stationary target ahead of you 
  in order to destroy it. After destroying the first target, a second target 
  will appear and further away than the first. Destroy the second target and 
  a third target will appear and near the back wall. Destroy the third target 
  to move to the next stage.

>>Stage 2
  *******
  A target will appear in the back and will move forward towards you. Destroy 
  the first target and a second target will appear in the back and will head 
  toward you. Destroy the second target and a third target will appear in the 
  back and will move toward you. Destroy the third target to move to the next 
  stage.

>>Stage 3
  *******
  A target will drop down from the ceiling and move around the range area. 
  Now it becomes a free-for-all. You must destroy the target pieces and score 
  twenty points before your rivals do. If you get to twenty points, you will 
  either move on to the next Weapon Stage or complete the Challenge.

To make the Challenge easier you should have Hitman Weapon Skill Level for
each of the four weapons prior to doing the Challenge. This will allow you to
duel wield the Pistol and Micro SMG as well as increase your rate of fire.

Even if you get Hitman Weapon Skill Level on all of your weapons there is
still one stage that can give you fits - Shotgun (Stage 3). For some reason,
both of the computer rivals can destroy more than one target at a time which
is something you can't do. This often leads to them winning most of the time.
This is very aggravating especially when you consider that you need to go
through both the Pistol and Micro SMG Weapon Stages just to get back to the
Shotgun Stage.

The best thing to do here is wait until the target is completely down before
firing. Hold down the Attack button and only let up when the entire target is
destroyed. Try to aim for another target piece while reloading. This will
increase your chances of hitting your next target piece when you fire again.

After Shotgun (Stage 3), it gets easier. The computer is not as aggressive in
the AK47 Weapon Stage.

When you complete the AK47 Weapon Stage you will complete the Ammu-Nation
Challenge. You will also get an increase in Weapon Skill and $10,000 plus
another step toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| D.I.11. Las Venturas Gym                                           [LVGY] |
0===========================================================================0
 \=========================================================================/

And don't forget to make a visit to Las Venturas Gym, in Redsands East, to
learn new moves from the Kickboxing Trainer to get closer to 100% Completion.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| D.II. The Main Story Missions (Desert and Las Venturas)            [TMDV] |
0===========================================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

After completing the above tasks and challenges, I am ready to continue
with the story. However, I am going to tie up some loose ends in San Fierro
before proceeding into Tierra Robada.

After completing all of the above tasks I went and bought Wang's Autos for
$50,000. Now the "CV" will move over to the Xoomer Garage. This begins a
string of missions to acquire cars for the new dealership.....

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| >CV5. "Zeroing In" (Cesar Vialpando)                                      |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  Zero comes up with a gadget for tracking the first target vehicle.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Made a couple of minor tweaks.

0=========0
| The Plan \
0===========0

  You have to chase the target vehicle so you can stop it and steal it. The 
  person in the target vehicle will make occaisional phone calls on her cell 
  phone which will allow you to track her. This will show as a blip on your 
  map.

  You need to get to the blip as fast as possible. You will notice that the 
  blip will turn from red to white then white to black. If the blip 
  disappears then the trail will go cold and you will fail the mission.

  Each time you get to a blip a new will will appear. You have to follow the 
  trail of blips around so you can get an accurate position on the target.

  Eventually, you will get close enough to see the target vehicle. You need 
  to spin her out so she will exit the vehicle. Easier said than done. When 
  you finally find her she will be driving like a maniac. Plus she is going 
  down the narrow San Fierro streets. This will make this mission 
  challenging.

  However, the faster you can get to her, the better because you have a good 
  chance of getting her before she gets down to the Ocean Flats area.

  Once you spin her out and take her car, drive it over to the Xoomer Garage 
  Safehouse to complete the mission.

0=======0
| Reward \
0=========0

  $5,000 plus Respect Gained.

  In addition, you can now mod cars at Wheels ArchAngels in Ocean Flats plus 
  the cars you steal will be found in Wang's Autos.

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| >CV6. "Test Drive" (Cesar Vialpando)                                      |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  Cesar wants to get two cars sitting in a showroom across town that just 
  happen to be on the acquisition list.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new info from a reader named Slim. He had some different ideas on 
  the path to take when you follow Cesar during this mission.

0=========0
| The Plan \
0===========0

  Get a car and take Cesar with you to Otto's Autos near Pier 69. After the 
  cutscene, drive off the second floor and into the street. If you get too 
  far behind or too far ahead of Cesar you will fail the mission.

  When you make the first right turn Cesar will play around with the tram. 
  When he turns left keep going straight but slow down to match the speed of 
  the tram. This will keep you from getting too far ahead. Cesar will then 
  turn back toward you then turn left again. Keep going straight and to the 
  top of the hill, still going slowly (this will also keep you from smacking
  into the trolley if you followed Cesar).

  When you get to the top of the hill turn right and stay just ahead of 
  Cesar. When you turn left again, at the Church in Calton Heights, and go 
  into the tunnel he will use the Nitro on his car. You don't need to use it 
  on yours. This will help you keep better control of your car. Cesar will 
  zip ahead of you but won't get too far ahead.

  After the tunnel, Cesar will turn right and head down a hill and go through 
  Juniper Hollow and into Paradiso. CJ will then tell Cesar that it is time 
  to go back to the Xoomer Garage Safehouse.

  But, as you get to the top of the hill, the Cops show up again and the 
  chase begins again. When Cesar turns right keep going straight and turn 
  right at the next intersection. This will allow you to avoid the car at the 
  bottom of the hill you would run into if you followed Cesar. You will hook 
  up with Cesar again at the bottom of the hill when he turns right.

  Later, Cesar will get smacked by the Cops but gets through that. He decides 
  to cut through a park and head back toward Downtown. As you get to past the 
  trolley station, Cesar decides to take a shortcut through an alley. But the 
  Cops cut him off and you have to back out.

  After backing out of the alley, Cesar will go through a road under 
  construction. Weave through the obstacles and into the next street. From 
  here, go back to the Xoomer Garage Safehouse to end the mission.

0=======0
| Reward \
0=========0

  $5,000 plus Respect Gained.

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| >CV7. "Customs Fast Track" (Cesar Vialpando)                              |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  Cesar gets a tip from someone that a car that's on a wish list is being 
  loaded up on the Docks. CJ decides to check it out.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the car with Cesar and drive to the Docks. Get out near the crane 
  and enter it.

  The person who gave the tip to Cesar said that the crate with the car was 
  marked with spray paint. But when you enter the crane, you find out that 
  none of the three crates are marked. So now you have to go through them one 
  at a time.

  The game will then instruct you on how to use the crane. X and Circle (PS2) 
  or A and B (Xbox) will drop and raise the magnet respectively. Use the 
  shadow of the magnet to judge its position over an object. Drop the magnet 
  over the object to grab it. When you drop the object, press Circle to let 
  go. You also use the Left Analog Stick to rotate the crane arm and move the 
  crane along its tracks.

  Grab one of the crates and bring down into the red circle. Gently place it 
  on the ground. Cesar will tell CJ that it is not the right one. Go and grab 
  another crate. Drop this one into the red circle. Cesar will tell CJ that 
  it is not the right one. Get the third crate and place it into the red 
  circle. That will have the right car. I should note that the right car will 
  always be in the last crate regardless of what order of the crates you pick 
  up.

  After you get the target car, you will be attacked by guards. They will 
  come up in a car and attack Cesar. You must get out of the crane and help 
  defend Cesar. After killing the three guards, another car comes up with 
  more guards. Kill them and two more show up on foot. Kill those and then 
  get in the car.

  Now drive to the Xoomer Garage Safehouse. It should be noted that your 
  reward is tied into the condition of the car. If you damage the car, you 
  will get less money. Take it to the nearby Pay 'N' Spray if you ding the 
  car.

  Once you get to the Xoomer Garage Safehouse, the mission will be completed.

0=======0
| Reward \
0=========0

  $10,000 (maximum) plus Respect Gained.

  In addition, you will open up.....

 /=========================================================================\
0===========================================================================0
| D.II.1. Vehicle Exports And Imports                                [VEIM] |
0===========================================================================0
 \=========================================================================/

Go back to the Docks and to the large crane where you did the last mission to
do the Exports and Imports. The blackboard where the list can be found is
near the drydock gates just northeast of the crane.

There are three lists to complete with ten cars on each list. Each list will
tell you what cars you need to bring in.

You can also import cars for your own use from the same ship. When you get to
the blackboard you can press Enter Vehicle to view which cars you can buy.
When you start there are only Clubs, Jesters, and Perennials on the list.

However, what cars you can buy is also determined by what day of the week it
is. If the day you approach the blackboard is on Tuesday then you can only
buy the cars that are under Tuesday.

Cars that you export can also be imported when you cross them off the list.
The first car you bring will appear on Saturday's list, the second will
appear on Sunday's list, and so forth.

One very valuable resource, and one that I recommend, that I used for this
part of the guide is the Vehicle Location Map drawn up by GamerLady (and can
be found at GameFAQs).

In the past, when you need a specific car, you had to wander aimlessly
waiting for one to spawn so you can take it. For San Andreas it has been
changed a bit to reduce that. Now, every car on the lists can be found parked
somewhere so you can just take it without waiting for it to randomly spawn.

But GamerLady noticed that there are two different car spawn types.

A "Normal" car spawn is where you can find a specific car parked in a
specific spot at anytime during the game. An example would be the Journey
which is always parked at the Film Studio in Los Santos.

A "List" car spawn is where you can find a specific car parked in a specific
spot ONLY when it appears on the car list. An example would be the Slamvan.
It is parked behind the Nude Shop in El Corona (Los Santos) when on the list
but cannot be found there before and after the list.

It should be noted that the car might not be be where it should be when you
get to its parking spot. You might have to go around and come back to get it
to appear.

In addition, you gain bonus cars to import when you complete five and all ten
cars on a list.

Of course, you also get paid when you bring in a car. If the car is damaged
you get less money. The best way to maximize your profit is to get the car
repaired prior to bringing it in (either by using a Pay 'N' Spray or putting
it in a garage and letting the door close - the magic repair trick) and use
the railroad tracks near the Cranberry Station to get it to the ship
undamaged. Also you need to use the crane to keep it unscathed.

The cars will be listed as follows:

>>Car name
  ********
  Description: What it looks like.
  Spawn Type: Normal or List
  Location: The closest, best, and/or only location it is found. May contain 
            additional notes.
  Reward: How much you get when you bring it in undamaged.
  Cost: How much you pay when you get one imported.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.II.1.A. List One                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Patriot
  *******
  Description: A standard military issue Humvee.
  Spawn Type: Normal and List.
  Location: The Normal spawn location is at the Easter Basin Naval Station. 
            Of course, you get a 5-Star Wanted Rating if you try to get it 
            from there. Fairly hazardous. However, when it appears on the 
            list it will also spawn within the parking lot for Easter Bay 
            Chemicals southeast of Easter Bay Airport. Get the Patriot from 
            here instead of trying to get it from the Naval Station. Much 
            easier. Easier still is if you took advantage of any of the Early 
            Exploration Exploits and stored a Patriot at the Xoomer Garage 
            Safehouse while exploring the San Fierro area.
  Reward: $40,000.
  Cost: $32,000.

>>Sanchez
  *******
  Description: A dirt bike.
  Spawn Type: Normal.
  Location: Nearest location would be at the bottom of Mount Chiliad at the 
            Finish Line for the Chiliad Challenge (Badlands).
  Reward: $10,000.
  Cost: $8,000.

>>Stretch
  *******
  Description: A white stretch limousine.
  Spawn Type: List.
  Location: Behind Wang's Autos (San Fierro).
  Reward: $40,000.
  Cost: $32,000.

>>Feltzer
  *******
  Description: A high-end convertible.
  Spawn Type: List.
  Location: In the parking lot of the Motel on the far east side of Flint 
            County (north of the 69 Gas Station) (Badlands). Make take a few 
            passes to get it to appear.
  Reward: $35,000.
  Cost: $28,000.

>>Remington
  *********
  Description: Looks like a modded Cadillac with some fins on the back.
  Spawn Type: List.
  Location: In the parking lot of Unity Station (Los Santos).
  Reward: $30,000.
  Cost: $24,000.

>>Buffalo
  *******
  Description: A mid-80s Camaro IROC-Z style muscle car.
  Spawn Type: Normal.
  Location: At the Fern Ridge Safehouse (Red County).
  Reward: $35,000.
  Cost: $28,000.

>>Sentinel
  ********
  Description: A mid-level four door sedan.
  Spawn Type: Normal.
  Location: At the southeast part of the Film Studio in Vinewood (Los 
            Santos).
  Reward: $35,000.
  Cost: $28,000.

>>Infernus
  ********
  Description: A high-end sports car with a spoiler in the back. Very 
               different looking than the Infernus in both "Grand Theft Auto 
               III" and "Grand Theft Auto: Vice City".
  Spawn Type: Normal.
  Location: At the north end of the block north of the Paradiso Safehouse 
           (San Fierro).
  Reward: $95,000.
  Cost: $76,000.

>>Camper
  ******
  Description: An old Volkswagon style van.
  Spawn Type: Normal.
  Location: In the small parking lot behind the SubUrban / Tattoo Parlor in 
            Hashbury (San Fierro).
  Reward: $26,000.
  Cost: $20,800.

>>Admiral
  *******
  Description: A Mercedes style 4-door sedan.
  Spawn Type: Normal.
  Location: In the east parking lot for the Papercuts Office Supply store 
            north of the Conference Center (Los Santos).
  Reward: $35,000.
  Cost: $28,000.

0---------------------------------------------------------------------------0

For bringing in five of the cars listed you get the Monster (Cost: $32,000).
For bringing in all ten cars listed you also get the Windsor (Cost: $28,000)
plus a $50,000 bonus which is attached to the reward for the tenth car.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.II.1.B. List Two                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Slamvan
  *******
  Description: A modified combination of a Hermes and a pickup truck.
  Spawn Type: List.
  Location: Behind the pink and green Nude Shop (not far from the Los Santos 
            International Airport gates) in El Corona (Los Santos).
  Reward: $19,000.
  Cost: $15,200.

>>Blista Compact
  **************
  Description: A Honda CRX style compact car.
  Spawn Type: List.
  Location: By the small radar tower at Easter Bay Airport (San Fierro).
  Reward: $35,000.
  Cost: $28,000.

>>Stafford
  ********
  Description: A Rolls-Royce type luxury vehicle.
  Spawn Type: List.
  Location: In front of the Vank Hoff Hotel in Queens (San Fierro).
  Reward: $35,000.
  Cost: $28,000.

>>Sabre
  *****
  Description: A 1970-1972 Buick GSX.
  Spawn Type: List.
  Location: In the parking lot by the north baseball diamond for the main 
            park in Garcia (San Fierro).
  Reward: $19,000.
  Cost: $15,200.

>>FCR-900
  *******
  Description: A mid-range motorcycle.
  Spawn Type: List.
  Location: At the large Julius Thruway North Well Stacked Pizza in Las 
            Venturas. If you got at least all Silvers at the Bike School, you 
            will find it there too.
  Reward: $10,000.
  Cost: $8,000.

>>Cheetah
  *******
  Description: A Ferrari Testarossa style sports car.
  Spawn Type: List.
  Location: In front of a house with a yellow garage door in northwest 
            Prickle Pine just north of the Prickle Pine Safehouse (Las 
            Venturas).
  Reward: $105,000.
  Cost: $84,000.

>>Rancher
  *******
  Description: A large SUV.
  Spawn Type: Normal and List.
  Location: The Normal spawn Rancher can be found on a small farm north of 
            Hunter Quarry east of the Fort Carson Cluckin' Bell (Desert). The 
            List spawn Rancher can be found on the southwest side of 
            EasterBoard Farm in Blueberry Acres (Red County).
  Reward: $40,000.
  Cost: $32,000.

>>Stallion
  ********
  Description: A 1967-1969 Pontiac Firebird, with the Ram Air hood scoops 
               option, convertible.
  Spawn Type: List.
  Location: In front of the SupaSave in central Juniper Hill (San Fierro).
  Reward: $19,000.
  Cost: $15,200.

>>Tanker
  ******
  Description: A slightly larger version of the Linerunner. Has a very large 
               front bumper that hangs low to the ground.
  Spawn Type: List.
  Location: By Jays Diner on the main highway south of the Bayside Tunnel in 
            Tierra Robada (Desert).
  Reward: $35,000.
  Cost: $28,000.

>>Comet
  *****
  Description: A late-80s Porsche 911 Carrera style open top sports car.
  Spawn Type: List.
  Location: In the parking lot for the Avispa Country Club (San Fierro).
  Reward: $35,000.
  Cost: $28,000.

0---------------------------------------------------------------------------0

For bringing in five of the cars listed you get the Bandito (Cost: $12,000).
For bringing in all ten cars listed you also get the Turismo (Cost: $76,000)
plus a $100,000 bonus which is attached to the reward for the tenth car.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.II.1.C. List Three                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Blade
  *****
  Description: A mid-range convertible.
  Spawn Type: Normal.
  Location: Just southeast of the El Corona Safehouse (Los Santos).
  Reward: $19,000.
  Cost: $15,200.

>>Freeway
  *******
  Description: A Harley-Davidson style motorcycle.
  Spawn Type: Normal.
  Location: There are two locations: on the southwest corner of the 
            shantytown in the middle of the Panopticon (Red County) and 
            behind the house right next to the gas station next to RS Haul 
            (Badlands). Strangely though, when I tried these locations, the 
            game would spawn anything BUT a Freeway so these two locations 
            may not be too reliable. If you completed the Bike School in Las 
            Venturas, you can get the Freeway there. Or you can do the Hippy 
            Shopper Courier Asset Mission and acquire it after completing, or 
            failing, the side-mission.
  Reward: $10,000.
  Cost: $8,000.

>>Mesa
  ****
  Description: A basic Jeep.
  Spawn Type: List.
  Location: At the base of Mount Chiliad at the Finish Line for the Chiliad 
            Challenge (Badlands).
  Reward: $25,000.
  Cost: $20,000.

>>ZR-350
  ******
  Description: Another high-end sports car with a spoiler in the back.
  Spawn Type: List.
  Location: In the parking lot for The Clown's Pocket (Las Venturas).
  Reward: $45,000.
  Cost: $36,000.

>>Euros
  *****
  Description: A early-90s Nissan 300ZX style mid-range sports car.
  Spawn Type: List.
  Location: Underneath the Sphinx near The Camel's Toe Safehouse entrance 
            (Las Venturas).
  Reward: $35,000.
  Cost: $28,000.

>>Banshee
  *******
  Description: A Dodge Viper style sports car convertible.
  Spawn Type: Normal.
  Location: Parked at the north side of Cobra Martial Arts in Garcia (San 
            Fierro).
  Reward: $45,000.
  Cost: $36,000.

>>Super GT
  ********
  Description: Another sports car with a spoiler in the back. Has a front 
               bumper that hangs low to the ground.
  Spawn Type: Normal.
  Location: Parked on the east side of the building next to the control tower 
            for Easter Bay Airport (San Fierro). If you completed the Driving 
            School in Doherty (San Fierro) you can also pick up one in the 
            parking lot.
  Reward: $105,000.
  Cost: $84,000.

>>Journey
  *******
  Description: A large RV.
  Spawn Type: Normal.
  Location: There is usually one on the top of Mount Chiliad (Badlands) but 
            it can be a pain to bring down due to its top-heaviness. Another 
            one can be found at the Film Studio in Vinewood (Los Santos).
  Reward: $22,000
  Cost: $17,600.

>>Huntley
  *******
  Description: A boxy Range Rover style SUV.
  Spawn Type: List.
  Location: In front of the Driving School in Doherty (San Fierro). Will 
            replace the Hotknife if you earned it by getting all Golds in the 
            Driving School.
  Reward: $40,000.
  Cost: $32,000.

>>BF Injection
  ************
  Description: A dune buggy.
  Spawn Type: Normal.
  Location: On the beach southwest of the Avispa Country Club (San Fierro).
  Reward: $15,000.
  Cost: $12,000.

For bringing in five of the cars listed you get the Vortex (Cost: $20,800).
For bringing in all ten cars listed you also get the Bullet (Cost: $84,000)
plus a $200,000 bonus which is attached to the reward for the tenth car.

0---------------------------------------------------------------------------0

By completing all three lists you also complete the Vehicle Export and Import
job and take three more steps toward 100% Completion.

 /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| >CV8. "Puncture Wounds" (Cesar Vialpando)                                 |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/

0=========0
| Overview \
0===========0

  Cesar is frustrated trying to get a target car. The woman driving it won't 
  stop and drives like a maniac. CJ gets an idea on how to stop her.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the marked car. It has modified to use Stingers. These Stingers are 
  used to blow out tires. You need to get in front of the target car and use 
  a Stinger to blow the tires so you can get the car. Be careful, you only 
  have three Stingers to use.

  When you get in the car, the target car will appear on the radar. She will 
  be heading south toward Angel Pine. You need to get in front of her and 
  press Attack to drop a Stinger and pop her tires.

  But she will be driving fast and weaving around the traffic on the narrow 
  streets near Angel Pine making things a little tricky. But it's really not 
  that hard to get in front of her to use the Stinger.

  Once you pop the tires, get out of your car and go towards hers. You will 
  get a call from Cesar and CJ tells him of the acquisition. CJ also repairs 
  the blown tires.

  From there, just drive on over to the Xoomer Garage Safehouse to end the 
  mission.

0=======0
| Reward \
0=========0

  $5,000 plus Respect Gained.

  In addition, you will complete the Wang's Autos Asset and gain a Money Icon 
  at the dealership that maxes out at $8,000.

  Now it's time to deal with that mysterious person that called earlier.....

 /?????????????????????????????????????????????????????????????????????????\
0???????????????????????????????????????????????????????????????????????????0
| >??2. "Monster" (?)                                                       |
0???????????????????????????????????????????????????????????????????????????0
 \?????????????????????????????????????????????????????????????????????????/

0=========0
| Overview \
0===========0

  When CJ gets to the ranch, this mystery person wants him to take a certain 
  vehicle out for a spin.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The vehicle is a big Monster truck. You have to navigate a checkpoint 
  course that winds through the desert area in less than 6:30 to pass. There 
  are 35 checkpoints to get.

  In addition, the truck has a four-wheel steering system instead of a 
  handbrake. What this means is that when you press Handbrake all four tires 
  turn when you turn the vehicle. This allows you to turn the truck on a dime 
  for very sharp cornering although it still swerves a bit when you exit the 
  turn. It takes a little while to get used to.

  The truck allows you to make your own path to each checkpoint. Be careful 
  to use the Reverse to brake instead of using Handbrake if you need to slow 
  down.

  When you get back to the ranch, you will be compared on a high score list 
  with previous drivers. The better your time, the more flattering the 
  comments and the more money you get. If you get a time below 4:20 your 
  reward will be $5,000 (thanks to Randy Russell for that information). This 
  also ends the mission.

0=======0
| Reward \
0=========0

  $4,000.

  In addition, you will get another phone call from this mystery person. He 
  wants CJ to get back to the ranch and promises to explain everything.....

 /?????????????????????????????????????????????????????????????????????????\
0???????????????????????????????????????????????????????????????????????????0
| >??3. "Highjack" (?)                                                      |
0???????????????????????????????????????????????????????????????????????????0
 \?????????????????????????????????????????????????????????????????????????/

0=========0
| Overview \
0===========0

  CJ finally meets this mystery person face-to-face: Mike Toreno. The same 
  person who he thought died in a helicopter explosion he caused. It turns 
  out that Toreno is a government agent and needs Carl to do things he can't 
  get caught doing. He also wants Carl to call up Cesar and commandeer a 
  truck for him.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get on the motorcycle and take Cesar with you to go after the truck. The 
  truck is on the Garver Bridge heading into San Fierro. Go on the freeway 
  and onto the Garver Bridge to go after the truck.

  When you get to the truck, you need to get close to the driver and hold 
  that position for a few seconds so Cesar can jump onto the truck. This is a 
  little tricky because the driver of the truck is weaving through traffic 
  and knocking the cars around.

  When Cesar finally gets in the truck, there are a few seconds where he is 
  struggling with the driver. After that, the truck stops. Now get in the 
  truck and drive it to the Xoomer Garage Safehouse to end the mission.

0=======0
| Reward \
0=========0

  $7,000.

 /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| D.II.2. Mike Toreno                                                [MKTR] |
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 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/

As mentioned earlier, Mike Toreno is a government agent who needs CJ to do
things he can't get caught doing. He has also has some very interesting ideas
on how things should be.

Despite the danger involved in being associated with him CJ has no choice but
to work for Toreno since he knows about Sweet and may be able to help him.

 /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T1. "Interdiction" (Mike Toreno)                                         |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/

0=========0
| Overview \
0===========0

  After being informed that Sweet is fine and protected, CJ is needed to go 
  and get some precious cargo.....

0========0
| Weapons \
0==========0

  Heat-Seeking Rocket Launcher.

0==========0
| Prep Work \
0============0

  Go to the Ruins at Aldea Malvada to get some Heat-Seeking Rocket Launchers.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to go over to El Castillo Del Diablo to drop the flare. But first 
  you need to go over to the ghost town in Las Brujas. Use the BF Injection 
  nearby to get there. When you get to the ghost town, you are provided with 
  a Rocket Launcher and the use of three different vehicles to get you up to 
  El Castillo Del Diablo.

  Don't bother with the Rocket Launcher - just take a vehicle (I prefer the 
  Sanchez) and get up to the blip.

  When you get there, CJ will drop the flare. As the helicopter approaches it 
  is intercepted by black helicopters. You must protect the large helicopter 
  from the black helicopters. This is where the Heat-Seeking Rocket Launchers 
  come into play.

  You will deal with a total of five black helicopters but only two will show 
  to attack at any one time. Aim the Heat-Seeking Rocket Launcher at a black 
  helicopter and track it until the reticle becomes red. Then launch and 
  forget. The rocket will do the rest. Target another black helicopter and 
  repeat the process. Using the heat seekers makes this part of the mission 
  easy.

  Make sure that the black helicopter you target is not too close to you or 
  you may get hurt when it crashes near you. When you destroy all five black 
  helicopters, the large helicopter will fly off and drop a package near the 
  Verdant Meadows Aircraft Graveyard.

  Get back on the vehicle and drive off to get it. You will find the package 
  just north of the aircraft graveyard. Pick it up and take it back to El 
  Castillo Del Diablo to complete the mission.

0=======0
| Reward \
0=========0

  $1,000.

 /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T2. "Verdant Meadows" (Mike Toreno)                                      |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/

Toreno wants CJ to go over to the Verdant Meadows Aircraft Graveyard and buy
it for him. He is to offer the owners a dollar and kill them if they give him
a hard time.

This is not a mission per se. Just go on over and buy the property. However,
it is abandoned and it will cost you $80,000.

In buying the property you are also opening up.....

 /=========================================================================\
0===========================================================================0
| D.II.3. "Learning To Fly" (Verdant Meadows Flight School)          [LRFL] |
0===========================================================================0
 \=========================================================================/

After buying the Verdant Meadows Aircraft Graveyard you open up the Verdant
Meadows Flight School (operated by Mike Toreno). There are ten tests to pass
in order to proceed further in the story.

Like the other schools you also get bonus vehicles for getting all Bronzes,
Silvers, and Golds. They can be found parked near your Verdant Meadows
Aircraft Graveyard Safehouse:

  >>All Bronzes - Rustler.
  >>All Silvers - Stuntplane.
  >>All Golds - Hunter.

If you want to use the Hunter in the Vigilante Mission or for general
mischief you need to get all Golds here. Fortunately, most of the tests are
easy to get Golds in but there are a couple that will be a little
frustrating.

There are three aircraft that are used at the School: Rustler, Hunter, and
the Stuntplane.

When flying the Rustler you need to get high up in the air quickly without
stalling. Best thing to do when taking off is to angle up gently until you
are up in the air. Once in the air, raise the landing gear and angle up about
45 degrees. This will allow you to increase speed and altitude quickly so you
can reach the coronas.

The Stuntplane has very sensitive controls making it hard to control. Gentle
movements of the joystick is all that is needed to maintain control of the
aircraft. It will take a little practice to effectively fly the plane.

Here are the ten tests:

>>Takeoff
  *******
  You have to lift off and fly though three coronas. Very easy to pass. Do 
  this in 30 seconds to get Gold.

>>Land Plane
  **********
  You have to fly through one corona and land the plane. Then stop in the 
  designated area. You can't let the nose touch the ground or you will incur 
  a damage penalty. Do this in under 30 seconds to get the Gold.

>>Circle Airstrip
  ***************
  You have to fly a circular course near the airfield. You are also given a 
  choice of a Counterclockwise or Clockwise direction. Not too hard to pass. 
  Do this in under a minute to get Gold.

>>Circle Airstrip And Land
  ************************
  This is harder than the last test. You fly the same circular course but now 
  you have to land the plane into the designated area. Screwing up the 
  landings is what may cost you some chances to pass the test. Do this 
  perfectly in under 80 seconds to get the Gold.

>>Helicopter Takeoff
  ******************
  You must liftoff, rise straight up then level, turn around, and fly through 
  a corona. Very easy to pass and you will probably get the Gold just by 
  completing it the first time.

>>Land Helicopter
  ***************
  You must now land the helicopter. Very easy to pass. May take a couple of 
  tries to get the Gold.

>>Destroy Targets
  ***************
  You have to destroy three static targets on the runway then two moving 
  targets near the Snake Farm. Use the Rockets to destroy the trucks 
  (although Randy Russell says that the Machine Guns are better for that 
  task) and use the Machine Gun to destroy the vans. After that land the 
  Hunter on the runway pointing east. This is a little harder because of 
  lining up the targets and trying to destroy them as quickly as possible 
  plus landing the Hunter correctly. You can get Gold if you do this in under 
  90 seconds.

>>Loop-The-Loop
  *************
  You have to go through two coronas. After passing through the first corona, 
  pull back the stick to do the loop then fly through the second corona to 
  end the test. Fairly easy to pass but more frustrating to Gold in. Why? 
  Because of the very tight time limit. You need to do this in 21 seconds to 
  get the Gold and I always seem to end up with 22 seconds. The best way to 
  get the necessary speed to make an attempt at Gold is after the first 
  corona wait until you are near the second corona to do the loop instead of 
  doing it after the first one. Also keeping the plane straight after the 
  loop will improve your chances at Gold. Some people have had success 
  getting the Gold by going into First Person view during this test.

>>Barrel Roll
  ***********
  This test is much harder than the last one. You have to use the Stuntplane 
  to fly through one corona, do a barrel roll, then fly through the second 
  corona to end the test. The extremely sensitive controls of the Stuntplane 
  make it very easy for you to corkscrew it into the ground. It will take 
  many attempts before you can get the handle on this plane. Just like in the 
  last test the best way to get Gold is to wait until you get near the second 
  corona before doing the barrel roll. Some people have had success getting 
  the Gold by going into First Person view during this test. You need to do 
  this test in 18 seconds or less to get the Gold.

>>Parachute Onto Target
  *********************
  You have to skydive down and deploy your chute. Then you have to glide to a 
  target area. The target area is divided into scores. You have to land in 
  the center to increase your chances for passing. This is very easy to pass 
  and get Gold in. When you start, push forward to speed down. When you are 
  prompted to deploy your parachute wait five seconds then deploy. Then pull 
  back on the stick to help you land in the center. Landing in the center in 
  less than a minute will get you the Gold.

After successfully completing the Flight School, regardless of what medals
you have, you will open up the Verdant Meadows Aircraft Graveyard Asset
Missions. You will also get a call from Wu Zi Mu inviting you to come over to
Las Venturas to check out his new place.

In addition, all of the aircraft at Easter Bay Airport, which were locked,
are now unlocked and ready to fly. Thanks to Brian Stell for pointing that
out (it should be noted that he mentioned "Mike Toreno" as the mission where
the planes unlock - but after playing through the PS2 version I found that it
actually unlocks here (could unlock at a different point in another
version)).

But I am going to do something that came up during "Verdant Meadows" (Mike
Toreno) first.....

 /=========================================================================\
0===========================================================================0
| D.II.4. Race Tournaments                                           [RCTU] |
0===========================================================================0
 \=========================================================================/

During "Verdant Meadows" (Mike Toreno) you will get a call from Jethro. He
informs CJ about illegal street races that take place all over San Andreas.

After the phone call four checkered flag icons appear on your in-game map.
These are where you can pick up the Race Tournaments.

One is in Los Santos, one is in San Fierro, and two are in Las Venturas. You
do these races in a variety of vehicles and terrains.

Each race listed will also include the vehicle you use. When you are in a
race that uses a motorcycle you can use your Machine Gun to create havoc you
can use to pass up or destroy your opponents. Get lots of ammo for your
Machine Gun of choice before doing a motorcycle race.

Winning a race will earn you $10,000 and winning all of the races in all four
tournaments will earn you $1,000,000 plus an additional step toward 100%
Completion.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.II.4.A. Los Santos Race Tournaments                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Los Santos Race Tournaments can be picked up behind a building just east
of the Alhambra Club in Little Mexico. There are nine races but you have
already done three of them in earlier missions. Those three races are here in
case you want to improve your best time.

>>Race #1 - The Lowrider Race (Blade)
  ***********************************
  You did this one in "High Stakes, Low Rider" (Cesar Vialpando). You do not 
  have to do this again unless you want to improve your best time. The only 
  difference is in the car you use.

>>Race #2 - Little Loop (NRG-500)
  *******************************
  This is a very short course. Although you can shoot up your opponents it is 
  best to concentrate on the course because of its short length.

>>Race #3 - Backroad Wanderer (FCR-900)
  *************************************
  I hate this one. The crooked roads and the hills made it hard to get ahead, 
  and stay ahead, of my rivals. Plus the bikes were tougher to shoot up as 
  well. The best thing to do is stay focused on the riding. You can easily 
  screw up on these roads if you try to take down any of your opponents.

>>Race #4 - City Circuit (FCR-900)
  ********************************
  A bit easier than the last race because the course is longer and is more of 
  an oval shape. There is also an excellent opportunity at the beginning to 
  use your machine gun to take down at least one of the competitors and screw 
  up the others. It's pretty easy to get into first place and stay there.

>>Race #5 - Vinewood (Sunrise)
  ****************************
  This one's worse than Backroad Wanderer. The Sunrise is not a good racing 
  car at all. Difficult to corner at high speed and it doesn't climb well 
  either. And you have to go through some of the same course you went through 
  with Backroad Wanderer. Slow down when you go down the hill leading to the 
  road bridge in Mulholland. This will allow you to maintain control. 
  Hopefully most of your opponents wipe out here giving you a chance to win. 
  When you get back down into Los Santos the course becomes easier. There are 
  a couple of long straight-aways that will allow you to pass up any 
  opponents that are in your way.

>>Race #6 - Freeway (Super GT)
  ****************************
  You go up against five other sports cars on this course. The Super GT has a 
  tendency to spin around 180 degrees when you barely clip something thus 
  making it a frustrating car to use. The best thing to do is to get into the 
  incoming lane and try to keep out of their way and make your move when you 
  get to the Didier Sachs billboard since you can cut though the median and 
  gain position. The other challenge is maintaining control of your car. It 
  slides easy so you may find yourself smacking into things if you're not 
  careful. The car's not durable either so you could find yourself blowing it 
  up if you run into too many things.

>>Race #7 - Into The Country (Bullet)
  ***********************************
  The Bullet is a much better car than the Super GT. You can gain position 
  very quickly and even be in first place before getting out of Ocean Docks. 
  Despite the length of the course this is an easy race. However, it should 
  be noted, that the traffic will play a role in your success or failure. On 
  the freeways the traffic has a nasty habit of switching lanes regardless of 
  who's in the other lane or coming up behind them. Getting snagged by the 
  traffic will either lead to losing position or your car since the Bullet is 
  not much more durable than the Super GT.

>>Race #8 - Badlands A (Sabre)
  ****************************
  You did this one in "Wu Zi Mu" (Cesar Vialpando). You do not have to do 
  this again unless you want to improve your best time. The only difference 
  is that you have to use a Sabre instead of the car you chose when doing the 
  mission.

>>Race #9 - Badlands B (ZR-350)
  *****************************
  You did this one in "Farewell, My Love..." (Cesar Vialpando). You do not 
  have to do this again unless you want to improve your best time.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.II.4.B. San Fierro Race Tournaments                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The San Fierro Race Tournaments can be picked up behind Wang's Autos in
Downtown. There are six races to be performed.

>>Race #1 - Dirtbike Danger (Sanchez)
  ***********************************
  You go through the Back O Beyond area on a Sanchez. This one is pretty easy 
  and you may be able to shoot up a couple of your opponents for good 
  measure.

>>Race #2 - Bandito Country (Bandito)
  ***********************************
  This race also takes place in Back O Beyond. The Bandito is a bit unstable 
  and you can flip it over easy. However, you can pass your rivals quickly in 
  the beginning so you can focus on the course and maintaining control of the 
  Bandito.

>>Race #3 - GO-GO Karting (Kart)
  ******************************
  This race is unusual in that you use a Kart similar to the type you find at 
  amusement parks. It is capable of incredibly sharp turns. It will take a 
  little time to get used to it but once you do it will be okay.

>>Race #4 - San Fierro Fastlane (Alpha)
  *************************************
  Now things start to get a little harder. The Alpha is another car that can 
  get spun around easily when it hits something. The course has plenty of 
  hills and curves and traffic to make things interesting. The main goal is 
  to be in first place when you reach the top of the hill after passing the 
  parking garage for Pier 69. If not, it will be difficult to get first place 
  after that point.

>>Race #5 - San Fierro Hills (Phoenix)
  ************************************
  The Phoenix is also another one of those slider cars (where it spins 180 
  degrees when you smack a lightpole and swerves a lot when trying to make 
  turns). The first part of the course is kind of hard because of the hills 
  but when you reach the freeway you can cut loose. Then it gets hard again 
  because of Missionary Hill. The traffic on that hill can make things 
  tricky. Your opponents may be able to catch up to you here but once you get 
  back on the freeway you can get ahead of them again. Once you get past the 
  Xoomer Gas Station, it is pretty much smooth sailing from there.

>>Race #6 - Country Endurance (Bullet)
  ************************************
  The Bullet is a much better car than the Phoenix. This course is long but 
  there are plenty of opportunities to get ahead. The traffic disappears when 
  you get past the bridge leading back into Red County, comes back again for 
  a short time when near the Los Santos Inlet, then reappears when you get 
  near the San Fierro area. There are also plenty of places to fly off the 
  course which you can easily do when you forget how much power the Bullet 
  has. The hairpin turns in the middle and the end of the course are places 
  where you can get off the course. The curve near the Whetstone Safehouse is 
  another major danger spot.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.II.4.C. Las Venturas Race Tournaments (Cars)                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Las Venturas Race Tournaments (Cars) can be picked up behind a building
in the southern part of LVA Freight Depot. There are only four races to be
performed but they are more lengthy than the others.

>>Race #1 - SF to LV (Banshee)
  ****************************
  Despite the length this race isn't too hard. It's a little tricky in the 
  beginning because of your rivals trying to get position. However, most of 
  them will get caught up in the toll booths for the Gant Bridge so you can 
  get to first place rather quickly. You still have to be wary of the traffic 
  because of their lane switching and you certainly don't want to get caught 
  up in that.

>>Race #2 - Dam Rider (NRG-500)
  *****************************
  At the beginning you can use your machine gun to mess up or even take down 
  some of your opponents. This will help you get to first place quickly. 
  There are also a few little shortcuts that can help you to stay in first 
  place.

>>Race #3 - Desert Tricks (FCR-900)
  *********************************
  Your opponents are much better so it is a little harder to pass them up. 
  There is a little shortcut at the hairpin turn just as you get to the road. 
  You can use the long straightaway across the bridge to get some speed. 
  Usually the leader will stumble just past the Xoomer Gas Station thus 
  allowing you to pass him up. If he tries to pass you up just use your 
  machine gun on him to take him down.

>>Race #4 - LV Ringroad (Turismo)
  *******************************
  The course involves you going around Las Venturas using the main freeways. 
  The hard part is dealing with the traffic. The best thing to do is get on 
  the right shoulder and stay there. This will allow you to pass up traffic, 
  and your opponents, with ease. Just be careful when you get to exit ramps 
  because of the traffic trying to use them.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.II.4.D. Las Venturas Race Tournaments (Aircraft)                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Las Venturas (Aircraft) Race Tournaments can be picked up behind a
building just to the right of the airport gate at Las Venturas Airport. There
are six races to be performed but they are done with aircraft instead of
cars.

The main thing about these races are that you don't have opponents to deal
with. Take your time through the courses and you should be fine.

>>Race #1 - World War Ace (Rustler)
  *********************************
  The Rustler is an old WWII plane. It has good speed and handles okay. The 
  course winds through Downtown Los Santos and through the country and back 
  again. The early part of the course is the hardest because of the hill at 
  Verdant Bluffs and the checkpoint between buildings. If you have trouble 
  trying to get it back under control, if you swerve around too much trying 
  to get checkpoints, put down the landing gear. It will serve as a brake to 
  help you get a handle on the plane.

>>Race #2 - Barnstorming (Stuntplane)
  ***********************************
  This race can be a real pain because of the plane that you use. As you have 
  already found out during Flight School, the Stuntplane has very sensitive 
  controls and it is very easy to wipe out the plane. It also has a nasty 
  tendency to sputter when trying to climb. This can be a problem in the 
  middle of the course when you need to go up a hillside and over some trees. 
  Another problem spot is when you have to turn left and go under a bridge in 
  south Flint County. Use the Look Left and Look Right buttons to gently turn 
  the plane when it is level. Also make fine movements of the stick to 
  maintain control. I also found out that tapping Accelerate also allows me 
  to maintain a solid but controllable speed.

>>Race #3 - Military Service (Hydra)
  **********************************
  The Hydra is a VTOL (Vertical TakeOff and Landing) plane that is based on 
  the Harrier jet. Since that this is probably the first time you will be 
  flying the plane here is a handy piece of info. To go from vertical liftoff 
  mode to jet mode, push up on the Right Analog Stick for a few seconds. When 
  you need to go from jet mode to landing mode, pull back on the Right Analog 
  Stick for a few seconds. The best thing to do is leave the landing gear 
  down when you do the course. This will slow down the jet a bit but will 
  allow you to maintain control of the Hydra. The only problem part comes 
  when you get near the Restricted Area. The first time you get near it, try 
  to stay near the mesas to your left and clip the corona with your right 
  wing. When you come around the second time try to clip the corona with your 
  left wing. As you fly over the southwest portion of San Fierro near the end 
  of the course you may want to put up the landing gear to improve your time.

>>Race #4 - Chopper Checkpoint (Maverick)
  ***************************************
  This is not much different than the Chopper Checkpoint Races done in Vice 
  City. The Maverick is a easy to control chopper plus the course isn't too 
  hard either. You should have no problems here unless you really suck at 
  flying helicopters.

>>Race #5 - Whirly Bird Waypoint (Maverick)
  *****************************************
  You still use the same helicopter as in the last race but the course is 
  much harder. You have to go in-between buildings a lot during the first 
  half of the course. Make careful movements and take your time. Once you get 
  out near the clock tower and head north, the course will get a lot easier. 
  According to Phil Carter, who has the PC version, the chopper is a San 
  Andreas News chopper which appears to be a little harder to control.

>>Race #6 - Heli Hell (Hunter)
  ****************************
  In the open, the Hunter makes an excellent offensive weapon. But in the 
  confines of Los Santos it doesn't do so well. It's fast but it really 
  doesn't turn on a dime so it handles like a pig in close quarters. It is 
  very difficult to fly this thing without smacking it into the buildings. 
  Really take your time and ease gently into the coronas. The hardest part of 
  the course is getting the corona from under the Mulholland Intersection. As 
  you get near Verdant Bluffs the course gets easier.

  One of my readers, Anders Paulson, suggested that, if you have trouble 
  getting Gold in the Flight School (to acquire the Hunter), you can actually 
  save the Hunter used in Heli Hell. When you start the race, fly up to the 
  Verdant Meadows Aircraft Graveyard. There is a large hangar where you can 
  save aircraft. Carefully fly the Hunter into the hangar and exit. You will 
  eventually be disqualified for leaving the aircraft but it will be saved 
  for you at the hangar. Almost as good as getting Gold in Flight School.

And speaking of the Hunter.....

 /=========================================================================\
0===========================================================================0
| D.II.5. Vigilante Mission (Hunter)                                 [VGMH] |
0===========================================================================0
 \=========================================================================/

If you got all Golds at the Flight School or acquired one storing one and
failing "Heli Hell" and you waited until now to do it then you can go ahead
and do the Vigilante Mission using the Hunter attack helicopter.

The powerful machine gun and rockets of the Hunter will allow you to quickly
complete the twelve levels you need to finish to obtain the increased Body
Armor and take another step toward 100% Completion.

You can also continue beyond Level 12 of the Vigilante Mission and make more
money for yourself. The rewards for completing a level will increase the
longer you play the Mission. If you're really good at flying the Hunter you
can make a lot of money quickly. Perhaps even more money than by using the
Inside Track Betting centers.

 /=========================================================================\
0===========================================================================0
| D.II.6. Vigilante Mission (Rhino)                                  [VGRO] |
0===========================================================================0
 \=========================================================================/

Of course, if you unable to get all Golds to spawn the Hunter, there is an
another way to do the Vigilante Mission.

Just south of Verdant Meadows Aircraft Graveyard is the Restricted Area. It
is here where you can acquire a Rhino tank. Although you opened up the
Desert/Las Venturas area after "Ya Ka-Boom-Boom" (Loco Syndicate) the Rhino
won't spawn here until after the mission "Verdant Meadows" (Mike Toreno).
This is because after "Verdant Meadows" is when you can max out your Wanted
Rating at 6-Stars.

It is best to know where the nearby Police Bribes are at before trying to
acquire the Rhino because you will get a 5-Star Wanted Rating when entering
the Restricted Area. After getting rid of the Wanted Rating then you can
safely start the Vigilante Mission.

The best place to start is around the Fort Carson area (as suggested to me by
Bragon the Bat). Most of the targets will tend to stay in the rural areas so
you won't have to deal with as much traffic.

The tank is fast enough to let you to ram the target vehicles instead of
shooting them. This will allow you to keep the Wanted Ratings to a minimum.
And since the tank is impervious to gunfire you can get Level 12 and beyond
without much effort.

Just don't let the Rhino linger near any large flames since fire is the only
thing that can destroy it (and destroy it quickly might add).

 /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
| D.II.7. Verdant Meadows Aircraft Graveyard Asset                   [VMAG] |
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/

After completion of "Learning To Fly" you open up the Verdant Meadows
Aircraft Graveyard Asset Missions. Here you use various aircraft to complete
your missions. There are four missions total and can be picked up at the
front of the hangar where the Rustler is kept.

It should be noted that you must complete the Verdant Meadows Aircraft
Graveyard Asset missions before you are allowed to do "Saint Mark's Bistro"
(Caligula's Palace).

 /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
| >VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset)              |
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/

0=========0
| Overview \
0===========0

  After being ambushed by Mike Toreno, CJ is needed to drop off some 
  equipment to some of Toreno's friends.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new info from Randy Russell.

0=========0
| The Plan \
0===========0

  Get in the Rustler and head to the runway. You have ten minutes to drop the 
  stuff off and fly back. The drop point is in Angel Pine. You also have to 
  fly low or you will show up on the radar.

  If your Visibility Bar maxes out you will be spotted and some Hydras will 
  fly toward you to check you out. Duck back under the radar to throw them 
  off. If you are still visible then they will fire on you. Duck the missiles 
  or you will be destroyed.

  The best route to use, according to Randy Russell and which I found to be 
  very useful, is to fly due west and when you get near Las Payasdas turn 
  north. When you reach the water turn west and fly down close to the water. 
  Follow the coastline and you will reach San Fierro.

  Keep going south until you reach Angel Pine. Lower your landing gear to 
  slow you down and make it easier for you to fly through the corona. Once 
  you make the drop raise your landing gear and go back the way you came.
  
  Follow the coastline and when you get near Las Payasdas fly up and over 
  the small town then put down your landing gear and ease down onto the 
  runway.

  Once you have landed the plane and stopped in the red circle the mission is 
  completed.

0=======0
| Reward \
0=========0

  $15,000.

 /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
| >VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset)            |
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/

0=========0
| Overview \
0===========0

  Some government agents land at the airstrip and begin to on-load some 
  stuff. Toreno wants CJ to do some "pest control" and get rid of these rival 
  agents.....

0========0
| Weapons \
0==========0

  A melee weapon like a Nightstick or Baseball Bat. Silenced Pistol 
  (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Made a couple of minor tweaks.

0=========0
| The Plan \
0===========0

  There are two parts to this mission.

  The first part involves getting on the plane. You need to go up the ramp of 
  the plane using a motorcycle. However, when you start your approach, the 
  plane will be trying to take off. Worse, somebody on the plane will be 
  throwing barrels down the ramp in an attempt to keep you from getting on 
  the plane. If you get knocked off course by a barrel you'll fail the 
  mission because you won't be able to straighten back out and make another 
  attempt at the ramp before the plane takes off. 

  But you can avoid the barrels by approaching the ramp at an angle instead 
  of straight on. The barrels spread out when they are thrown from the plane. 
  Just stay to the right of the spread pattern as you approach the ramp.

  When you start your approach go straight past the truck, which should be to 
  your left, lean forward a little to gain speed, and gently angle left 
  toward the ramp as you get closer but staying just outside the spread 
  pattern of the barrels. You should be able to get to the ramp just before 
  it starts to close.

  The second part is when you get on the plane. You need to go to the front 
  of the plane to plant some explosives so you can destroy the plane. If you 
  don't have any Remote Explosives to blow up the plane you will be given 
  some.

  In addition, there are still barrels coming down the middle of the plane. 
  They will knock you down but they don't seem to do any damage. There 
  are also several agents throughout the plane that should be dealt with. You 
  have to be careful when using firearms on the plane. If you miss one of the 
  agents you will blow up the plane, with you in it, and fail the mission. 
  When I want to use a firearm I use the Silenced Pistol but I still 
  recommend the use of a melee weapon.

  Gradually go up the plane and dispose of the agents with your weapon of 
  choice. Get the Parachute off the last agent so you can get off the 
  plane safely. It should be noted that even if you have a Parachute or max 
  Flight Skill you will need to kill this agent to get the Parachute. If you 
  exit the plane without a Parachute you will fail the mission and die (you 
  will smash onto the top of a car at the drive-in theater in Fort Carson).

  At the very front of the plane plant the Remote Explosive. Then exit the 
  plane through the rear ramp to complete the mission.

0=======0
| Reward \
0=========0

  $20,000.

  In addition, you will be free-falling so you will need to parachute safely 
  to the ground. However, you will be really high up. I mean really high up. 
  You start free-falling way above the maximum flight ceiling somewhere over 
  Fort Carson. When using the parachute you can actually glide all the way 
  back to Verdant Meadows Aircraft Graveyard (while avoiding the Restricted 
  Area).

 /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
| >VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset)       |
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/

0=========0
| Overview \
0===========0

  CJ hooks up with The Truth again and together they head off to a place not 
  on any map.....

0========0
| Weapons \
0==========0

  Silenced Pistol (300+ rounds), M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The Truth wants you to go into the Restricted Area and get the Black 
  Project under development. The best way into the bunker complex is through 
  the blast doors. There are also searchlights and soldiers on patrol. If you 
  are seen the blast doors will be locked down and you will have to find 
  another way inside.

  You will be given Thermal Goggles and several ways that you can get through 
  this area. You need to get in by 0530 or you will fail the mission.

  When you start you will be outside the entrance and you will also see a 
  Body Armor icon near the inside of the entrance. The fastest way is through 
  stealth and using the Silenced Pistol to kill any nearby soldiers. Avoid 
  the searchlights and head to the control tower. Once there, step into the 
  red circle to open the blast doors and run to them before they close again. 
  If you are spotted and there is a lock-down, go to the nearby vents to gain 
  entrance. At the end of the vent shaft is a Health Icon if you need it.

  Once inside you need to get to the research facility to gain access to the 
  Black Project. You are also prompted to disable the SAM's outside to make 
  it easier for you later. You will also need to deal with the soldiers 
  throughout the complex as you progress. The soldiers carry M4's so you can 
  get some ammo for yours when you kill them.

  When you reach the first room, turn right and up the stairs to enter a 
  small room with a Body Armor Icon and a MiniGun. Get rid of all of the 
  soldiers in this room and go down to the lower floor. Go south and you will 
  be on the upper level of a larger room. Kill everybody here before 
  proceeding. In the next room to the south there is a Body Armor Icon. Head 
  down to the lower level and head east along the grilled walkway. If you 
  look down you will see a Health Icon and a Body Armor Icon. There are two 
  ways to go down below the grilled walkway to retrieve them if you need 
  them.

  Go up the stairs and you will enter another area with crisscrossing 
  hallways. There are several soldiers here and you should deal with them 
  before proceeding. There is a corridor that angles up and into the next 
  large room that has a Body Armor Icon and a scientist with a Pass Card. Get 
  the Pass Card and go to the red circle to open the door to gain access to 
  the Black Project.

  The next area leads down to the Black Project and has a long set of stairs 
  winding down to it. It also has lots of soldiers you need to get rid of and 
  this is when you really need to use the M4. Go down the stairs and stop 
  every so often to kill any soldiers you can target. When you finally clear 
  the area of soldiers and get downstairs, you will finally find the Black 
  Project - a Jetpack!

  Get the Jetpack and go straight up to get out. You will be provided with a 
  Micro SMG to kill any soldier while trying to get up and out of the complex 
  regardless of whatever Submachine Gun you had previously. Then head over to 
  Arco Del Oeste to drop off the Jetpack to The Truth. As you fly there, the 
  game will instruct you on how to use the Jetpack. You can only use the 
  Pistol and Micro SMG when shooting from above while using the Jetpack (and 
  yes, even dual wielded).

  When you reach the blip, and The Truth, the mission will be completed.

0=======0
| Reward \
0=========0

  Nothing.

  But you are provided with a Sanchez so you can get off the mountain. Also, 
  you can now purchase Desert Eagles at all Ammu-Nations.

  In addition, the Thermal Goggles will now spawn in the following 
  locations:

    >>In Madd Dogg's Crib (Los Santos) inside the barroom on first floor by 
      the large TV after completion of "A Home In The Hills" (The Four 
      Dragons Casino).
    >>Inside of Zero RC [southeast corner] (San Fierro).
    >>Underneath the north part of the huge dish (by the Sandking) at The Big 
      Ear (Bone County).
    >>Inside the short control tower at the south central part of the 
      military complex at the Restricted Area (Bone County).

 /MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG\
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
| >VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)           |
0VMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGA0
 \MAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAGAVMAG/

0=========0
| Overview \
0===========0

  Now The Truth wants CJ to fly the Jetpack to a train and steal "whatever 
  they least want you to get".....

0========0
| Weapons \
0==========0

  Micro SMG (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new info from Bragon the Bat.

0=========0
| The Plan \
0===========0

  Regardless of whatever Submachine Gun you had you will be provided with a 
  Micro SMG for this mission. You also can't take off the Jetpack so you 
  can't use any other weapons.

  In addition, according to Bragon the Bat, if you already have the Micro SMG 
  in your inventory, you will be given an additional 2,000 rounds.

  Fly up and head east toward the north part of Las Venturas. Land on the top 
  part of the north building for Yellow Bell Station. The train will be 
  heading west and you can stand here and pick off most of the soldiers on 
  the train as it passes by.

  Once you kill most of the soldiers, fly off and to the train to pick off 
  the rest of the soldiers. There are also three crates that need to be 
  destroyed to find the Green Goo. Regardless of what order you get them, the 
  Green Goo will always be in the last crate you destroy.

  Once you get the Green Goo, fly off to the Aircraft Graveyard and land in 
  the red circle to complete the mission.

0=======0
| Reward \
0=========0

  $20,000.

  In addition, you will complete the Asset Missions for Verdant Meadows 
  Aircraft Graveyard. You will gain a Money Icon at the Verdant Meadows 
  Aircraft Graveyard Safehouse that maxes out at $10,000.

  Also, the Jetpack will now spawn near the entrance of the Verdant Meadows 
  Aircraft Graveyard Safehouse for you to use.

 /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
| D.II.8. The Four Dragons Casino                                    [FDCS] |
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/

The Four Dragons Casino, in the southern part of The Strip in Las Venturas,
is where Wu Zi Mu has set up shop. He invites CJ to become a partner in their
operation. However, CJ also needs to deal with the Mafia who have their own
casino, Caligula's Palace, and they don't take too kindly to having the Triad
invade their territory.

It should be noted that you must complete the mission "Madd Dogg" before you
are allowed to do the mission "A Home In The Hills" (The Four Dragons
Casino).

 /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
| >FDC1. "Fender Ketchup" (The Four Dragons Casino)                         |
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/

0=========0
| Overview \
0===========0

  The Triads catch somebody trying to destroy equipment for the casino. CJ 
  decides to make him talk to find out who's behind the sabotage.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The would-be-saboteur has been tied to the windshield of your car. You need 
  to do some crazy things in your driving to scare him into talking. There is 
  a Scare-O-Meter to help you in finding out how much you are scaring him. 
  You can't really go onto the main highways (because of potential Police 
  attention) and getting into a bad wreck (especially head-on) will kill him.

  The best thing to do is head for the Las Venturas Airport runway where you 
  can do whatever you want without risking any collisions. Simply go from one 
  end of the runway to the other really fast since high speeds is one thing 
  that scares your victim. When the Scare-O-Meter maxes out he will talk. He 
  will tell you that the Sindacco Family is behind the sabotage.

  After that, take him back to the casino. When you reach the casino, the 
  mission will be completed.

0=======0
| Reward \
0=========0

  $5,000 plus Respect Gained.

 /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
| >FDC2. "Explosive Situation" (The Four Dragons Casino)                    |
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/

0=========0
| Overview \
0===========0

  CJ decides that the best way to hurt the Sindacco Family is to rob their 
  casino, Caligula's Palace. But they need some explosives to do the heist. 
  Woozie recommends that CJ head out to the nearby quarry to get some 
  explosives.....

0========0
| Weapons \
0==========0

  SMG (optional), Sniper Rifle (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got a useful tip from Sarah Jane Marley.

0=========0
| The Plan \
0===========0

  Head out toward Hunter Quarry which is indicated by the blip. When you get 
  there you will see a cutscene showing some workers setting up explosives. 
  You have two and a half minutes to get the four explosives before the 
  workers detonate them and you fail the mission. You also need to get a 
  heavy piece of machinery to destroy the crates so you can get the 
  explosives.

  Although you can easily get the explosives within the time limit Glen 
  Winstein gave me a piece of info that is really useful here. If you find 
  the guy with the Dynamite Plunger (near the center of the Quarry) and kill 
  him, the timer will disappear and you can take as much time as you need to 
  complete this stage of the mission.

  Just fly off the ledges to quickly get to the bottom of the Quarry. Get in 
  the Dumper and run over a crate. Then get out and get the explosive. Three 
  explosives are on the ground and one is on a Forklift. Once you get the 
  four explosives, the next phase of the mission begins.

  The Quarry security has sealed off the entrance so you need to find another 
  way out. You need to get on the nearby Sanchez and follow the checkpoints, 
  which also involve climbing over the quarry equipment, to get out of the 
  area. Kill any security person that gets in your way.

  But Sarah Jane Marley came up with a much better way. Head toward the 
  entrance of the Quarry. At the entrance the gates are shut, blocked off 
  with two armored vehicles, and guarded by four guards with Shotguns.

  What you need to to is, when you get near the entrance, is instead of going 
  up the ramp to where the guards are at, go left and up another ramp. Stop 
  when you get to the top, get off the Sanchez, and arm your Sniper Rifle. 
  Pick off the four Shotgun wielding guards.

  After you do that then go to the entrance and get into one of the armored 
  vehicles. Back it up against the closed gate and get out. Climb up the 
  vehicle and then the fence to get out of the Quarry.

  Regardless of method, once you get out of the Quarry, go over to the drop 
  point, not far from the Quarry, to complete the mission.

0=======0
| Reward \
0=========0

  $7,000 plus Respect Gained.

 /QAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQ\
0HQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQ0
| D.II.9. Hunter Quarry Asset                                       [HQST] |
0HQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQ0
 \QAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAHQAH/

Once you have completed "Explosive Situation" (The Four Dragons Casino), you
open up the Hunter Quarry Asset Missions. There are seven missions that you
need to do to complete the asset. All of these missions have a time limit and
a reward for completing them. You pick up these missions near the front
entrance of Hunter Quarry.

>>Mission 1
  *********
  Time: 3:30.
  Reward: $500.
  Notes: You need to use the Dozer to push the boulders into the markers 
         before time expires. There are seven of them and are fairly spread 
         out. Go down level by level. There is one on the south side that 
         needs to be taken care of before you get the others which are mostly 
         on the north side. This mission is not too hard otherwise.

>>Mission 2
  *********
  Time: 1:30 (at start).
  Reward: $1,000.
  Notes: Bombs have been planted by a rival organization and you need to use 
         the Dozer to push each bomb safely away into markers. You gain 
         another minute and a half of time when you succeed in pushing a bomb 
         away. The bombs are located behind the site office, crane, grinder, 
         and crushers. After moving the last bomb from the crushers you need 
         to get beyond the blast radius. Once that is done the mission is 
         complete. If you had no problems with the last mission then this one 
         should pose no problems either.

>>Mission 3
  *********
  Time: 8:00.
  Reward: $2,000.
  Notes: Now you have to chase the bombers in a Dumper before they can reach 
         safety. Believe it or not, despite its huge size, the Dumper is 
         quite vulnerable to Submachine Gun fire. So, catch up to them, get 
         beside them, and drive-by them to quickly destroy their vehicle and 
         complete the mission. Pretty easy if you can deal with the traffic.
         Another method, from Bragon the Bat, is to push the Dumper into the 
         water when you get close enough to the inlet.

>>Mission 4
  *********
  Time: 4:00.
  Reward: $3,000.
  Notes: The bombers have been caught and killed. Now you have to get the 
         bodies, which are at the other entrance, and dump them before the 
         Cops come looking. Take the Sanchez and drive along the outside of 
         the north part of the quarry and stay as close to the fence as 
         possible. You should get to the other entrance in about thirty 
         seconds. Get the Dumper, with the bodies, and drive back to the main 
         entrance. You have to be careful here. If any of the bodies fall out 
         you will fail the mission. When you get to the main entrance you 
         need to get down to the lower level and dump the bodies in the fire. 
         Take it slow going down to the fire. When at the fire, back up the 
         Dumper and use the Right Analog Stick to dump the bodies into the 
         fire. It is important to note that you should use the Handbrake 
         while dumping or the Dumper will move forward. Once all three bodies 
         fall into the fire then the mission will be successfully completed.

>>Mission 5
  *********
  Time: 3:00.
  Reward: $5,000.
  Notes: Take the Dumper, which has explosives in it, and drive it up to the 
         Verdant Meadows Aircraft Graveyard. You need to be careful because 
         the fragile cargo. Even so, this mission is pretty easy. Drive up 
         there and dodge whatever traffic comes your way. Once you get to the 
         Graveyard, go to the west end of the runway and dump the explosives 
         to complete the mission.

>>Mission 6
  *********
  Time: 3:00.
  Reward: $7,500.
  Notes: A Dumper has spilled a load of explosives on a nearby train track 
         and you need to clear them off before the next train comes along. 
         The hardest part of the mission is getting there because of the slow 
         speed of the Dozer. According to Phil Carter all you need to do is 
         just go straight on the tracks. The barrels will go off to either 
         the left or right on their own. You still might need to get at a 
         couple that didn't get off the tracks completely but this is faster 
         than what I had written here previously. Once you get the last 
         barrel off the track, the train will pass by and the mission will be 
         completed.

>>Mission 7
  *********
  Time: 8:00.
  Reward: $10,000.
  Notes: A Cop has been killed and you need to get rid of the body before the 
         Cops come looking. Get down to the bottom, use the Sanchez and fly 
         off the edges to get down quickly, and get into the Dozer. You need 
         to push the body and the Cop bike into the red circle. You can't 
         ride the Cop bike into the red circle - the game won't let you. Once 
         you get both objects into the red circle, get out of the Dumper and 
         back onto the Sanchez to quickly get up to the crane. This part is 
         tricky because of how this particular crane handles. Once you get 
         both objects into the Dumper, get out of the crane and into the 
         Dumper. Now you need to get up to the main entrance. You need to be 
         careful because if any of the objects fall out the mission will be 
         failed. Once you get up to the main entrance, you need to dump the 
         objects into the water nearby. This is probably the trickiest part 
         of the mission because, other than trying the cross the highway with 
         the cars smacking into you, is that you need to back up and get real 
         close to the edge then dump the objects (don't forget to hold down 
         Handbrake just to be safe). Once the objects are dumped, the mission 
         is successfully completed and you will also complete the Hunter 
         Quarry Asset Missions.

         Reader Ron Schock came up with the idea of driving the truck 
         BACKWARDS to the dumping spot once he got out of the Quarry. He 
         found that it is much easier to run over the traffic without the 
         objects falling out becuase the objects only threaten to fall out if 
         you are hit by trafic while going forwards. It is also easier to 
         back up to the drop-off spot since you are already going there 
         backwards.

For completing all seven Hunter Quarry Asset Missions you gain a Money Icon
near the front entrance that maxes out at $2,000 plus use of a Dozer and
Dumper within the quarry.

You can also redo the missions and improve upon your best times. When you
redo the missions you can skip to whichever mission you want to try. However,
the time needed to finish the mission will be drastically reduced thus
increasing the challenge.

 /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
| >FDC3. "You've Had Your Chips" (The Four Dragons Casino)                  |
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/

0=========0
| Overview \
0===========0

  After discovering some fake chips, made by the Sindacco Family, floating 
  around the casino, CJ decides to make a visit to their plastics 
  factory.....

0========0
| Weapons \
0==========0

  Silenced Pistol, Remote Grenades (+10 units).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is also a mission with a No Wanted Rating Exploit (as listed by 
  pdescobar, srg, and Mxyzptlk).

0=========0
| The Plan \
0===========0

  Go over to the factory unit in Whitewood Estates. When you get there you 
  will be notified that the factory is guarded and you should try to sneak 
  in.

  Drive through the gate but angle northeast. Drive around the building and 
  park where the Chainsaw Weapon Icon is at on the south side of the building 
  then get out. Now carefully go along the wall and sneak in on the right 
  side of the entrance. If you do this right, nothing will happen when you 
  get inside.

  At this point, the machines are indestructible but all of the guards are 
  just standing around. They won't activate until you trigger a cutscene of 
  you entering the place so you can get rid of them now without any problem. 
  I prefer to use the Silenced Pistol for this part. There are two guys on 
  the top level and four on the bottom level. There is also a guy in a 
  Forklift near the entrance BUT leave him alone for now.

  After killing all of the guards here, head near the bottom of the stairs 
  and aim your gun at the car parked outside. Shoot the car and you will 
  trigger a cutscene of the guards going inside the factory. These guards 
  will take up position on the shelving not far from the entrance. Like the 
  other guards, they will just stand around. But the machines are still 
  indestructible. Kill both of the guards.

  NOW kill the guy in the Forklift. When you do that, you will trigger 
  another cutscene. Notice that there is no one in the cutscene other than 
  Carl (you killed the guards that would show up in the cutscene).

  You will be placed just inside the front entrance. Two more guards will 
  appear on the top level and you can kill them with ease. If you triggered 
  the cutscenes without killing any guards you would have to face all of 
  these guards at once. By doing it this way you have made your task easier.

  Now for a nice little tip given to me by Phil Carter. Take your Remote 
  Grenades and place one at each machine then switch to the Detonator (do NOT
  detonate yet).

  Leave the factory and take the car that the guards were sitting in. Drive 
  to the Whitewood Estates Burger Shot nearby and get out of the car. 
  Detonate the Remote Grenades. This will destroy all of the machines but, 
  even better, you avoid the additional guards that appear when they are 
  destroyed thus avoiding having to fight through them since you are already 
  out of the factory area.

  After successfully destroying the machines get back into your car and drive 
  back to the casino to complete the mission.

  0XXXXXXXXXXXXXXXXXXXXXXXXXX0
  | No Wanted Rating Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXX0

  When you are notified that the factory is guarded your Wanted Ratings will 
  freeze. You can either cause chaos or grab a Rhino from Area 69 and save it 
  at any garage large enough to hold it (if you don't want to wait for 100% 
  Completion to spawn one).

0=======0
| Reward \
0=========0

  $10,000 plus Respect Gained.

 /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
| >FDC4. "Don Peyote" (The Four Dragons Casino)                             |
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/

0=========0
| Overview \
0===========0

  The Truth calls up CJ looking for some help in finding some people he took 
  into the desert on a peyote safari.....

0========0
| Weapons \
0==========0

  Silenced Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to go up to Arco del Oeste to get Paul and Maccer. You will need 
  to find a car with four doors for this mission. There is usually a car with 
  four doors along the street in front of the casino.

  When you get to Arco del Oeste, you will get a cutscene showing Carl with 
  Paul and Maccer. Paul informs Carl about Rosie who has a casino gig in 
  Venturas. Go back to your car and get Paul and Maccer.

  Now you need to go to the Snake Farm to try to find the rest of the band. 
  For some chuckles, don't stop the car when Paul wants you to and wait until 
  the talking is over before going into the red circle at the Snake Farm.

  When you get there, you will confront the owner of the Snake Farm and his 
  kids. They are not too pleased about what happened the night before and 
  will attack you. Go and kill them all. If you don't, the survivors will 
  enter trucks and will chase you back to Las Venturas where you will 
  eventually get into another fight with them at your destination.

  Get back in the car and drive back to Caligula's Palace. Once you get there 
  you will meet up with Ken Rosenberg, yes THAT Ken Rosenberg, the same whiny 
  lawyer from Vice City.

  Near the end of the cutscene Carl will call Woozie and tell him about being 
  able to scope Caligula's Palace without suspicion.

  After the cutscene the mission will be completed.

0=======0
| Reward \
0=========0

  Respect Gained.

  In addition, you can now purchase Combat Shotguns at all Ammu-Nations.

  Also, you will get a call from Paul and this will open up a dice icon at 
  Caligula's Palace but I will do that later. Plus, there are no Four Dragon 
  Casino missions for now so I will move on to.....

 /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
| D.II.10. The Heist                                                 [THST] |
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/

These missions take place at the "$" within The Four Dragons Casino. These
missions entail preparations for robbing Caligula's Palace and reducing the
mob presence in Las Venturas.

 /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
| >H$T1. "Architectural Espionage" (The Heist)                              |
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/

0=========0
| Overview \
0===========0

  The first thing Carl needs to do in planning this heist is to get the plans 
  for Caligula's Palace.....

0========0
| Weapons \
0==========0

  Silenced Pistol, Camera.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new info from Dienske.

0=========0
| The Plan \
0===========0

  First off you will need a Camera. If you do not already have a Camera when 
  you start this mission the game will prompt you to go to Pirates In Men's 
  Pants to find a group of tourists where you can get a Camera. When you 
  get to the tourists, find the one with the Camera and kill him (run him 
  over with your vehicle) then pick up the Camera. If you already have a 
  Camera in your inventory then you can skip this step.

  Next, head over to the planning department building. Security is strict so 
  you have to play it cool. Switch to your Fist. When you get inside, talk 
  to the receptionist.

  I previous versions of the guide I stated that you had to give a positive 
  then a negative, then a positive answer. But, thanks to Dienske, you only 
  need to give two positive answers to get her to open the door to the 
  stairwell.

  When you get up to the yellow marker, you will be notified that you need to 
  distract the nearby guard. You have to go down to the Document Depository 
  to cause a distraction. When you get there you will be told to destroy the 
  Air Con Units. Destroy them with the Silenced Pistol.

  Now you will create a fire that will get the people out of the building. 
  Now go back upstairs and take a picture of the plans.

  After that you will need to get out but there will be Cops crawling all 
  around the stairwell. Kill the Cops as you get to them. When you get 
  outside, you will be hit with a 4-Star Wanted Rating. Get into the car 
  parked in front of you and drive straight to The Four Dragons Casino to 
  complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

 /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
| >H$T2. "Key To Her Heart" (The Heist)                                     |
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/

0=========0
| Overview \
0===========0

  Next, CJ needs a security card from Caligula's Palace to use with a 
  security card reader that Zero has built for him.....

0========0
| Weapons \
0==========0

  Silenced Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head on over to Caligula's Palace. When you get to the red circle you will 
  see the Croupier, who has a card and the code, leave. You need to follow 
  her but not too close. You will also get a Spook-O-Meter to alert you when 
  you get too close to your target.

  After some driving around, she will stop at the Sex Shop. Go inside and to 
  the red circle. You will see that the girl is planning a little get 
  together with someone named Benny. Afterwards she will leave.

  Now go and get the Gimp Suit. After that, leave the store. You have to 
  follow the Croupier again. This time she will lead you to her house in 
  Prickle Pine. Park in the red circle across the street from her house.

  Now you have to kill her gimp before he reaches the house. He won't appear 
  on the radar but he is still easy to find. Go west along the street and you 
  will find a bare chested redneck carrying a purple dildo. This is Benny and 
  you have to kill him.

  After killing Benny, go over to the Croupier's house and you will start a 
  lengthy cutscene. Afterwards you will complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

  And you get to keep the Gimp Suit for your wardrobe.

  Near the end of the mission, the game tells you that you need to wine and 
  dine the Croupier, Millie, in order to get the keycard. But that takes 
  time.

  A faster, and nastier, method is to take her out into the desert and 
  kill her when you pick her up (I prefer to use the M4 when "dumping" her). 

  After killing her, you will get a phone call from Woozie asking you where 
  the keycard is at. After informing him that Millie's dead, he suggests that 
  you go to her home and break in to get her keycard. Drive back to her house 
  and go inside to get the keycard. After getting the keycard, you will get 
  another call from Woozie congratulating you on your success.

  However, according to rav0, you can still get the keycard fairly quickly 
  without killing Millie. Put on the gimp suit and go to her house at some 
  point in the afternoon. You'll automatically go inside the house for some 
  "kinky shit". No wining or dining necessary. You only need to do this 
  twice, in consecutive afternoons, to get enough Girlfriend progress to get 
  the keycard from Millie.

 /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
| >H$T3. "Dam And Blast" (The Heist)                                        |
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/

0=========0
| Overview \
0===========0

  Next, CJ needs set up some explosives to shut off the power for Las 
  Venturas while the heist is being done.......

0========0
| Weapons \
0==========0

  Knife (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got a nifty piece of information from Eugene De Guzman.

0=========0
| The Plan \
0===========0

  Go over to the Airport and get in the plane, a Nevada, and fly to the drop 
  off point. It is best to go south and over Red County to help get altitude 
  to get to the corona. When you finally get enough altitude and reach the 
  corona, press Exit Vehicle to jump.

  Glide on over to the red circle at the end of the Dam Quay.

  Normally you are supposed to lose your weapons when you land on the Dam 
  Quay. But, according to Eugene De Guzman, if you land spot-on inside the 
  red circle, you will NOT lose your weapons.

  If you lose your weapons you will need to sneak into the dam. You have to 
  go and get the Knife nearby and kill the two nearby guards. After disposing 
  of the guards, enter the dam.

  Now you have to rig all five generators with explosives. You have to sneak 
  around otherwise you will alert the premises. Worse, one of the guards has 
  a gun and all you have is just a Knife. He is one of two guards on the 
  lower level so sneak around and kill him so he won't do you any harm.

  If you managed to keep your weapons you will still need to get the Knife so 
  you can enter the dam. But you can use any weapon you like and dispose of 
  all guards inside and outside the dam.

  Once you have rigged all five generators, regardless of method, head for 
  the exit. CJ is now trapped on the top of the dam and he must jump down 
  into the water to escape. After the cutscene, the mission is successfully 
  completed.

0=======0
| Reward \
0=========0

  Respect Gained.

  In addition, you get all of your weapons back (if you lost them earlier in 
  the mission).

 /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
| >H$T4. "Cop Wheels" (The Heist)                                           |
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/

0=========0
| Overview \
0===========0

  Next, CJ needs some Cop motorcycles to help disguise their intentions.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You have to get four motorcycles in twelve minutes and put them onto a 
  Packer traveling clockwise on the Julius Thruway. One motorcycle is at the 
  Las Venturas Hospital, one at the Las Venturas Police Station, one at the 
  VROCK Hotel, and one near Linden Station.

  I usually start with the one at the Hospital then the Police Station then 
  the Hotel and finally at Linden Station.

  When you get to a bike, there is usually a Cop nearby. Take him down then 
  get the bike. When you take a bike you will be hit with a 2-Star Wanted 
  Rating. It takes too much time to get rid of it plus you will get it every 
  time you take a bike so you will have to play through it.

  When you get to the Packer, you have to go slowly up the ramp so they can 
  lock it into place. When you lock down a cycle, get off and get another 
  bike.

  However, you are on the freeway so you need to get another car so you can 
  get another bike. Usually you can take a Cop car when they stop to try to 
  bust you.

  When you finally get all four bikes, you will be dropped off in Whitewood 
  Estates and the mission will be successfully completed.

0=======0
| Reward \
0=========0

  Respect Gained.

 /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
| >H$T5. "Up, Up And Away!" (The Heist)                                     |
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/

0=========0
| Overview \
0===========0

  Finally, CJ needs an armored vehicle to complete their preparations.....

0========0
| Weapons \
0==========0

  Sniper Rifle (optional), M4 (optional), Heat-Seeking Rocket Launcher 
  (optional).

0==========0
| Prep Work \
0============0

  You should complete the Verdant Meadows Aircraft Graveyard Asset Missions 
  so you can get a Jetpack (optional). Acquire some Heat-Seeking Rocket 
  Launchers (optional).

0======0
| Notes \
0========0

  According to Carl Johnson the gates for K.A.C.C. Military Fuels will also 
  open for the Rhino.

  And I got another useful tip from Sarah Jane Marley.

  And Krispykreme2546 had this interesting find for those who do the 
  Girlfriend thing:

     "In the mission H$T5. "Up, Up And Away!" (The Heist) there is a glitch 
      that i found when i was playing you need to have katie zahn as a 
      girlfriend. while in the mission you need to take control of the 
      emplaced minigun, and then die. this glitch will give you the mini gun 
      with infinite ammo, there wont even be a number displayed showing the 
      ammo count, so long as you don't use the codes for the weapons you will 
      be fine."

0=========0
| The Plan \
0===========0

  In order to get an armored car you need to get a Sky Crane which is a 
  special helicopter with a magnet on board. It is located at K.A.C.C. 
  Military Fuels in northeast Las Venturas. However, you need a military 
  vehicle to enter the place.

  There are a couple of ways about this.

  The first way involves the use of a regular vehicle. Even though the gate 
  will only open for a military vehicle you won't need one. When the mission 
  starts get a car or motorcycle and head toward K.A.C.C. Military Fuels. 
  Just before you get to the gate you will see a Patriot on the other side 
  getting into position to leave the facility. This Patriot will cause the 
  gate to open when you are close enough to trigger the Patriot to move.

  When the gate opens completely, quickly drive through the gap between the 
  guard shack and the Patriot running over the guard in the process. Then 
  turn left and head for the gap between the large building and the crates. 
  You will hear shooting coming from inside the large building. There are a 
  lot of soldiers within the large building but I am going to take a shortcut 
  around them.

  There is a gap between the building and the fence. Go east until you reach 
  the crates. Unless you have a motorcycle your car won't fit between the 
  crates and the fence so exit your vehicle and continue east on foot.

  When you reach the east fence turn south. You will see two large groups of 
  container crates. Go to the southmost one and climb onto the yellow crate. 
  Then climb onto the red crate to your right. Next, stand on the yellow 
  crate. Switch to your Sniper Rifle and look west.

  Zoom in all the way and angle right until you see a set of stairs. You can 
  see two soldiers, one halfway up the stairs and another kneeling on the 
  ground. Snipe them both. You may also see three additional soldiers running 
  around down there. If you can snipe them, good. But if you can't, you can 
  get them later.

  Next, angle slightly upward and go left until you see a set of stairs 
  leading up to a higher level of the roof. There is another soldier standing 
  next to the stairs. Snipe him.

  Next, angle upward and to the left until you see the helicopter. You can 
  see one soldier standing to the right of the helicopter and you can barely 
  see another soldier at the top of the stairs. Snipe them both.

  Get back down to ground level and head southeast toward the inner fence. 
  When you get to the fence, go south along the fence and around the corner. 
  Go west and you will see container crates. Climb the blue crate then the 
  yellow crate. Now you can jump inside the inner fence. Once inside, switch 
  to your M4 and go east and around the corner.

  You will encounter the three roaming soldiers I referred to earlier. But 
  for some reason they are not very aggressive so they are easy pickings with 
  your M4. Kill those three soldiers then proceed upward on the stairs until 
  you are prompted that you have to deal with two Gunships.

  The second way is by using the Jetpack. Go to Verdant Meadows Aircraft 
  Graveyard and pick up a Jetpack. Head east toward K.A.C.C. Military Fuels. 
  When you get there, land on the first large round fuel tank at the south 
  edge of the facility. Disengage from the Jetpack, switch to your Sniper 
  Rifle, and look north.

  On the roof near the tops of the trees is a soldier standing near a 
  MiniGun. Snipe him and look toward the helicopter. There is a soldier 
  standing to the left. Snipe him then get your Jetpack.

  Fly over to the third large round fuel tank and take off your Jetpack. Look 
  toward the helicopter. To the right is another soldier. Snipe him then look 
  down and toward the right. You will see a set of stairs leading down to 
  another level of the roof. You will see a soldier standing there. Snipe him 
  then get back on your Jetpack. Fly down to where the Sky Crane is and you 
  will see a message saying that you have to deal with Gunships.

  Disengage your Jetpack and switch to your Heat-Seeking Rocket Launchers. 
  Target and destroy both Gunships. Each will require two rockets to destroy. 
  Thanks to Sarah Jane Marley for that tip.

  Regardless of method, after destroying the attack helicopters, enter the 
  Sky Crane and go get the Bank Van parked at Rockshore East. You have to 
  carefully hover over the Bank Van so you can grab it with the magnet.

  Once you have acquired the Bank Van, fly over to Verdant Meadows Aircraft 
  Graveyard. You have to be careful while flying. The van keeps you from 
  flying too high so you need to go around the high buildings.

  When you get there, carefully place the Bank Van in the red circle then 
  disengage the magnet. Then land in the designated area to successfully 
  complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

  There is one more mission left for The Heist but you can't do that until 
  later. For now I will move on to.....

 /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
| D.II.11. Caligula's Palace                                         [CLPL] |
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/

Caligula's Palace is the mob controlled casino on The Strip. It is currently
being "managed" by Ken Rosenberg. This ex-lawyer from Vice City has been
"appointed" to run the casino on behalf of the Liberty City Mafia. He is even
more whiny and paranoid than he was back when he was working with Tommy
Vercetti in Vice City.

One of his only friends right now is Kent Paul (also from Vice City). He is
currently the manager of a band known as The Gurning Chimps. He has to
constantly keep his eye on Maccer, the lead singer for The Gurning Chimps,
who has a problem about "touching himself" constantly and an obsession for
big breasts.

 /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
| >CP1. "Intensive Care" (Caligula's Palace)                                |
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/

0=========0
| Overview \
0===========0

  After having the situation explained to him by Ken, CJ needs to move Johnny 
  Sindacco, who is in a shock induced coma (caused by CJ during "Fender 
  Ketchup" (Caligula's Palace)), from the hospital before the Forellis rub 
  him out.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get a car and head over to the hospital. When you get there, you will see a 
  Patriot in the parking lot. If you still haven't acquired a Patriot for the 
  Import / Export List for San Fierro go ahead and store the Patriot in a 
  nearby garage (the game designers wanted you to use the Patriot for this 
  mission).

  If you do not wish to use the Patriot and want to store it, you should try 
  to find a large truck or semi. Regardless of vehicle, park in the red 
  circle. It turns out that Johnny was picked up already. The Forellis beat 
  you to him and now you need to find Johnny.

  There are three Ambulances roaming around the city. You have to ram an 
  Ambulance to see if that is the one with Johnny. If the first Ambulance 
  does not contain Johnny, a distress call will come from the Ambulance you 
  just hit and will warn the Mafia.

  When you finally find the right Ambulance, you will need to chase and 
  damage the Ambulance a bit to get them to bail and face you. When they exit 
  the Ambulance, kill both gunmen and then take the Ambulance.

  You are now prompted to take Johnny to the Meat Factory in Whitewood 
  Estates. You may also need to deal with Forelli backup but they are not 
  hard to avoid. Just keep driving until you reach your destination. Park 
  in the red circle to successfully complete the mission.

0=======0
| Reward \
0=========0

  $5,000 plus Respect Gained.

  You will also see a C.R.A.S.H. mission icon in north Las Venturas but I 
  will save it for later.

 /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
| >CP2. "The Meat Business" (Caligula's Palace)                             |
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/

0=========0
| Overview \
0===========0

  After being taken "off the wagon", Ken is encouraged by CJ to take control 
  and show everybody who's boss.....

0========0
| Weapons \
0==========0

  M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get a car and head over to the Abattoir. When CJ comes in, Ken begs him to 
  come with him to Johnny (CJ is reluctant because of earlier events). But 
  when Johnny sees CJ, he drops dead of a heart attack and all hell breaks 
  loose. Now both CJ and Ken need to fight their way out. You also need to 
  keep Ken alive.

  Use the M4 and kill the approaching gunmen. Ken will then grab a Fire 
  Extinguisher to put out the flames out ahead of you. If you go into the 
  room where Ken got the extinguisher you will find a Health Icon and a Fire 
  Extinguisher.

  Go up to where the flames are and shoot any gunmen you see across from you. 
  When the fire is out, proceed forward. When you enter into the next room 
  you will find a freezer to your right (which also contains a Body Armor 
  Icon). Ken will hide in the freezer and you can shut the door on him but 
  his health will diminish while in the freezer. But the Mafia can close the 
  door on him too so kill all of the goons before they can close it.

  Using the M4 will make it easy for you to quickly clear a path through both 
  main rooms and the maze that leads outside. Once outside, drive Ken back to 
  Caligula's Palace to complete the mission.

0=======0
| Reward \
0=========0

  $8,000 plus Respect Gained.

  You will also see a "D" mission icon but I will save that for later. You 
  will also see a mission icon at the Four Dragons Casino. I will now go 
  ahead and do this one which is.....

 /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
| >FDC5. "Fish In A Barrel" (The Four Dragons Casino)                       |
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/

This is not a mission but a cutscene. In this cutscene both Ran Fa Li and
Carl Johnson finalize their partnership with Woozie for The Four Dragons
Casino.

Afterwards, CJ will get a phone call from Ken. After Johnny Sindacco died
Salvatore Leone has come down and taken over Caligula's Palace. This will
open up.....

 /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
| >CP3. "Freefall" (Caligula's Palace)                                      |
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/

0=========0
| Overview \
0===========0

  After introducing himself to Salvatore Leone, CJ is asked to take care of 
  some Forelli assassins flying in from Liberty City.....

0========0
| Weapons \
0==========0

  Pistol (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go on over to the Airport and grab the plane, a Dodo, from the hangar. 
  Next, you have to fly the plane north and intercept the assassins. The best 
  approach is to get up higher than the target jet.

  When you get to the other plane, turn around and fly into the corona behind 
  it diving slightly, from your higher position, to gain speed. If you are 
  below the target plane during your approach you may not be able to get to 
  the corona. Once at the corona this will trigger a cutscene of Carl jumping 
  from his plane to the other plane.

  Once inside, you are given a plain Pistol and you have to kill all four 
  assassins. This part is pretty easy. They will pop up from behind their 
  seats and you can kill them quickly when they try to attack you.

  After that, you will need to deal with the pilot. Kill him and take control 
  of the plane.

  Fly the plane and land it at the Airport to successfully complete the 
  mission.

0=======0
| Reward \
0=========0

  $15,000 plus Respect Gained.

  You will also end up with a regular Pistol regardless of what handgun you 
  had before. There are also no Caligula's Palace missions to do for now so I 
  will move on to.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D.II.12. Madd Dogg                                                 [MDGG] |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  When he gets to the Royal Casino, CJ finds Madd Dogg, a popular rapper who 
  has fallen on hard times (due to the loss of his manager, the rise of OG 
  Loc, and the loss of his money at a local casino) and threatening suicide 
  by jumping off the building. CJ needs to find a way to save him fast.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to grab a Pickup Truck, which happens to be nearby, and quickly 
  drive to the red circle.

  Once there, you need to go forward and reverse to line up the back end of 
  the truck with Madd Dogg as he staggers around the edge. After awhile he 
  will jump off. If you lined yourself up correctly, he will fall in the back 
  of the truck and live. If not, he will die and you will fail the mission.

  Once he is in the truck, carefully drive Madd Dogg over to Ivory Towers 
  Drive-Thru Mental Clinic to successfully complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

  There is only one mission icon left so I will now move on to.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >CH5. "Misappropriation" (C.R.A.S.H.)                                     |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  After meeting up with Tenpenny, CJ is ordered to take down some DEA and FBI 
  agents to get a dossier.....

0========0
| Weapons \
0==========0

  SMG (optional), Micro SMG (optional).

0==========0
| Prep Work \
0============0

  Get all Golds at the Flight School to get a Hunter (optional). Complete 
  "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) to get the Jetpack 
  (optional). Get a Rhino and store it at Verdant Meadows Aircraft Graveyard 
  (optional).

0======0
| Notes \
0========0

  Got another tip from Joshua Frech.

0=========0
| The Plan \
0===========0

  Your target is at Aldea Malvada. If you are spotted, the target will enter 
  a nearby helicopter and fly off. If you kill the target, he will drop the 
  dossier. But if you don't pick it up, one of the nearby FBI agents will get 
  it and will try to enter the helicopter and fly off. You would need to use 
  the other helicopter nearby to chase him.

  However, there are five different ways to approach this mission to get the 
  dossier and prevent the helicopter chase:

  >>Approach 1
    **********
    When on the ground, drive over to Aldea Malvada. Go partway up the dirt 
    road then stop and get out. Go up the hillside and head north along the 
    edge so you aren't seen. When you see the target, charge him, target him 
    with your SMG, and kill him. Then get the dossier to complete the mission 
    (and run away from the nearby FBI agents to keep from getting shot up).

  >>Approach 2
    **********
    If you have access to a Jetpack, get some Micro SMG ammo. Fly over to 
    Aldea Malvada and approach from the north. Lock onto your target and kill 
    him then target the other FBI agents and kill them before any of them can 
    get the dossier. Then land, disengage the Jetpack, and grab the dossier 
    to complete the mission.

  >>Approach 3
    **********
    Go get the Sea Sparrow that is north of the Verdant Meadows Aircraft 
    Graveyard. Fly to Aldea Malvada and approach from the north. When close 
    to the target, fire the Machine Gun and hold your position so you can 
    kill any agents that try to get the dossier. When all is clear, land the 
    Sea Sparrow, and get out to get the dossier to complete the mission.

  >>Approach 4
    **********
    This one is similar to Approach 3 except you use the Hunter. Fly over to 
    Aldea Malvada and approach from the north. Use the Rockets to quickly 
    clear the area and land to get the dossier to complete the mission.

  >>Approach 5
    **********
    Joshua Frech suggested using the Rhino for this one. Get up close to the 
    choppers and shoot at them. You may find that the helicopters are 
    indestructible but the splash damage from shooting at them will kill the 
    agent with the dossier and anybody that tries to get it. In addition, 
    keep moving. As you shoot at the helicopters FBI agents may try to get 
    you out of the tank. Stay in the tank until you kill all agents then 
    leave to get the dossier.

0=======0
| Reward \
0=========0

  Nothing.

  But you will get another phone call from Tenpenny which leads to.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >CH6. "High Noon" (C.R.A.S.H.)                                            |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  After meeting up with Tenpenny in El Castillo Del Diablo, CJ gives the 
  dossier to Tenpenny. Then Tenpenny ambushes Officer Hernandez with a 
  Shovel. It turns out that Hernandez was snitching on Tenpenny and Pulaski.

  Tenpenny then departs leaving Pulaski to force CJ to dig a grave big enough 
  for two. But after digging the grave, Officer Hernandez gets up and tries 
  to attack Pulaski. The attack results in Hernandez's death but forces 
  Pulaski to run and now CJ has to chase him.....

0========0
| Weapons \
0==========0

  SMG (optional), M4 (optional), Sniper Rifle (optional).

0==========0
| Prep Work \
0============0

  Get all Golds at the Flight School to get a Hunter (optional). Steal a 
  Rhino from Restricted Area and store it Verdant Meadows Aircraft Graveyard 
  (optional).

0======0
| Notes \
0========0

  Got another tip to complete this mission from Joshua Frech.

0=========0
| The Plan \
0===========0

  When you start, Pulaski will get into a white Buffalo and you are given the 
  use of a Bandito. Pulaski's car is very tough so it is difficult to 
  destroy. Use P.I.T. Maneuvers to spin him out and drive-by him to damage 
  his car while he is trying to straighten out. You will have to do this a 
  few times before you can destroy his car.

  When you get his car to flame, Pulaski will exit and you now have to kill 
  him on foot. Be careful, he is armed with a Desert Eagle and he is pretty 
  good with it. However, if you are far enough away from him, you can either 
  use the Sniper Rifle or M4 to nail him before he can do any damage.

  But, if you've earned the Hunter, this mission becomes much easier. Take a 
  Hunter and fly to where you pick up the mission. Park it between the 
  windmill and the town. If you try to park it near the town's graveyard, the 
  Hunter will disappear.

  When you start the mission, get in the Bandito, and zip on over to the 
  parked Hunter to switch vehicles. You can use both the Machine Gun and 
  Rockets to quickly destroy Pulaski's car and Pulaski himself when he exits 
  it.

  Another method, as posted by powerslaves on the GameFAQs Message Boards, is 
  to run to Pulaski's car and jump on top of it. Then crouch down and make 
  adjustments as he drives off with you on top. He will smack into the road 
  sign as you get up onto the road. When he does so, you can jack him and 
  take his car.

  However, the best way to do this is to fall off of the car just as you get 
  onto the road and run to the road sign just as he hits it. This way you can 
  get to his car before he can back away and drive forward again. Then you 
  can either get far enough away from him, exit, and use your Sniper Rifle. 
  Or, better yet, just run his sorry ass over with his own car.

  Then there is this method by Tom Vanpool. Get a PCJ-600 and park it between 
  the windmill and the town. When you start the mission run to the PCJ-600 
  and chase Pulaski. Forward drive-by him until his car flames and he jumps 
  out then forward drive-by Pulaski himself until he drops.

  Another method that was given to me by Guillermo Caceres involves the use 
  of either a Sniper Rifle or the M4:

     "Instead of getting a special vehicle or jumping on top of Pulaski's 
      car, I found it was easier to simply pop the tires of his car while he 
      was running towards it. With the M4 or the sniper rifle, I was capable 
      of poppin' at least three of his tires before he started getting away, 
      which needless to say, neglects any chances he has of getting too far 
      since he'll constantly spin out of control. After that, it's business 
      as usual."

  Then there is the method used by Joshua Frech. He used a Rhino instead of 
  the Hunter. Makes it easy to destroy Pulaski's car by ramming it. However, 
  you may have to use the Tank Boost Trick to catch up to him so you can 
  destroy your intended target.

  Regardless of method, when you finally nail Pulaski, you will start a 
  cutscene on the ground with CJ and Pulaski where CJ finally kills him off 
  to complete the mission.

0=======0
| Reward \
0=========0

  Nothing.

  In addition, strangely enough, you will also gain the use of Pulaski's 
  vehicle even if you destroyed it in a chase. This ends all of the missions 
  for C.R.A.S.H.

  You will also get a phone call from Ken which reopens Caligula's Palace so 
  you can do.....

 /PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP\
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
| >CP4. "Saint Mark's Bistro" (Caligula's Palace)                           |
0CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC0
 \PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP/

0=========0
| Overview \
0===========0

  Salvatore Leone wants CJ to do a hit in Liberty City. CJ needs some backup 
  and recruits Ken, Paul, and Maccer. But when they walk outside CJ gets them 
  to quickly leave Las Venturas to get them away from Salvatore and now CJ 
  goes on alone.....

0========0
| Weapons \
0==========0

  M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go on over to the Airport, get into the Shamal, and fly to the blip in the 
  northeast corner of San Andreas to get to Liberty City. When you get to 
  Liberty City, you will be placed inside St. Mark's Bistro where you begin 
  the second part of this mission.

  Now you have to kill everybody within the Bistro. I found that the M4 is a 
  very effective weapon for this mission even though you are given a Pistol 
  for this mission (which replaces whatever other handgun you had).

  Clear out the group in front of you and those that come up the stairs. When 
  you get to the top of the stairs, nail those you can see below you. Be 
  careful when you get to the bottom of the stairs. One of the goons behind 
  the bar has a Shotgun and can quickly deplete your armor.

  When you get rid of the goons behind the bar, proceed through the kitchen, 
  killing anybody that gets in your way, and go outside. Kill everybody 
  outside and you will have completed your task.

  From here you will be flying back to Las Venturas. Gently land the plane at 
  the Airport to complete the mission.

0=======0
| Reward \
0=========0

  $20,000 plus Respect Gained.

  This will end the missions for Caligula's Palace. In addition, Didier 
  Sachs, in Los Santos, will finally open up so you can now get the best in 
  clothing and accessories for CJ.

  You will also get three phone calls.

  The first call is from Sweet who is in despair sitting in prison. He has 
  pretty much given up on getting out regardless of what CJ says about the 
  situation.

  The second call is from Salvatore Leone. He is happy about your work at 
  Liberty City and wants to keep some distance between the two of then for 
  awhile so things can cool down.

  The last call is from Woozie who wants to know if they are still going to 
  do the heist on Caligula's Palace. CJ informs him that Ken and his friends 
  are gone and that he is cool with Salvatore so they can go and do the job. 
  This, of course, leads to.....

 /$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$\
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
| >H$T6. "Breaking The Bank At Caligula's" (The Heist)                      |
0H$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$T0
 \$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$TH$/

0=========0
| Overview \
0===========0

  With all of the pieces in place it is time to finally rob Caligula's 
  Palace.....

0========0
| Weapons \
0==========0

  M4, Tear Gas Grenades (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you start, you will notice you have Tear Gas Grenades. Get a nearby 
  car and go over to Caligula's Palace. Walk in but do not cause trouble or 
  you will blow your cover.

  Once inside, you have four minutes to get the team inside. Go over to the 
  Swipecard Door. Once you get through the door, go downstairs and to the 
  Backup Generator room. When you get to the Backup Generator room, toss one 
  of the Tear Gas Grenades into the air duct. This will knock out the guards 
  below.

  Now go to the second Swipecard Door and use Millie's card to go through it. 
  As you get to the door Zero will cut off the power to the city of Las 
  Venturas. Now everything is dark but you have the Night Vision Goggles. 
  Activate them and proceed through the Swipecard Door.

  Go over to the Service Bay and hang a right so you can get the Forklift. 
  Drive the Forklift over to the now unlocked bay door so you can raise it. 
  Carefully drive the Forklift so the lift goes under the door then push up 
  on the Right Analog Stick to raise the door.

  Once the team is in you have seven minutes to get the money and get out. 
  However, there are security present and you have to clear a path to the 
  Safe. The M4 allows you to deal with these guys quickly. After getting rid 
  of security, lead the crew to the Safe. Once at the Safe, CJ is notified 
  that someone is trying to hack into the backup generators. CJ now needs to 
  destroy the backup generators before they are activated.

  Pick up the Remote Explosives and head up to the Backup Generator room. 
  There will be a couple of security guys waiting so you need to deal with 
  them before proceeding. Once inside, place the charge, exit the room, and 
  detonate them to destroy the generators. Now head back down to the team.

  When the Safe is opened, enter it. You will then be warned about some Mafia 
  goons coming down to the Safe. Step outside the Safe and kill all of the 
  Mafia goons. Next, lead the team back to the Service Bay killing all of the 
  security you come across.

  After safely leading the team back to the Armored Van, you need to go and 
  use the Service Elevator. After all, you are the decoy for this mission.

  As you start to the elevator, the lights will come back on. Go to the 
  elevator and kill all of the Mafia goons you come across. Once you get off 
  the elevator, head to the roof and kill the two gunmen along the way.

  When you get to the roof, you need to go across and get the Parachute. When 
  you get to the Parachute, you need to jump off and float to the helicopter 
  at The Clown's Pocket so you can escape.

  To do that, run off the edge of the building and move the Left Analog Stick 
  forward - do NOT jump. CJ will quickly glide over to the helicopter. When 
  you land, switch to weapon and kill the two SWAT guys then get in the 
  helicopter and fly back to the Verdant Meadows Aircraft Graveyard.

  If you can't glide to the helicopter, just go down to street level, jack a 
  car, and drive over to Verdant Meadows Aircraft Graveyard to successfully 
  complete the mission.

0=======0
| Reward \
0=========0

  $100,000 plus Respect Gained.

  This will end the missions for The Heist.

  You will also get a very nasty phone call from Salvatore Leone plus you get 
  the Croupier Outfit delivered to your wardrobe.

  In addition, the Night Vision Goggles will now spawn in the following 
  locations:

    >>In Madd Dogg's Crib first floor by the kitchen entrance after 
      completion of "A Home In The Hills" (The Four Dragons Casino).
    >>In the middle of the shopping mall style office complex in east Foster 
      Valley [ground level] (San Fierro).
    >>At the top of the northwest guard tower of the military complex at the 
      Restricted Area (Bone County).

 /DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD\
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
| >FDC6. "A Home In The Hills" (The Four Dragons Casino)                    |
0FDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDC0
 \DCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFDCFD/

0=========0
| Overview \
0===========0

  After hearing some rehearsals for the casino entertainment, a clean Madd 
  Dogg shows up. However, he reveals that he traded his mansion in Los 
  Santos, for some drugs, to a local drug lord. CJ decides to get rid of this 
  drug dealer and put Madd Dogg back into his own house again.....

0========0
| Weapons \
0==========0

  M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is also a mission with a No Wanted Rating Exploit (as listed by 
  pdescobar, srg, and Mxyzptlk).

0=========0
| The Plan \
0===========0

  When the mission starts, you are to jump out of the plane and start an 
  assault on Madd Dogg's Crib. Land on the mansion's helipad and switch to 
  your M4. You need to keep the roof clear of goons while the rest of the 
  Triad arrive. There is also a Body Armor Icon nearby if you need to use it. 
  When the rest of the Triad's arrive, head down and to the western entrance 
  of the mansion to enter it.

  Once inside, use the M4 to clear a path to the lower level and start the 
  chase with Big Poppa. As you chase Big Poppa, kill any gunman that gets in 
  your way. Eventually, he will get outside. Now the chase continues in cars.

  Grab the nearby Windsor and chase him. He is not being very aggressive in 
  running from you. Once on the main road just pull up alongside him, 
  drive-by him to get his car to flame, and stop. He will continue driving 
  along and when his car blows up, killing Big Poppa, the mission will end 
  successfully and you will have retaken Madd Dogg's Crib.

  0XXXXXXXXXXXXXXXXXXXXXXXXXX0
  | No Wanted Rating Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXX0

  After killing all of the Vagos on the rooftop, lead the Triads down to the 
  entrance but do NOT go in yourself. Jump the wall and do your thing.

0=======0
| Reward \
0=========0

  Respect Gained.

  You will now have permanent access to Madd Dogg's Crib. You can play arcade 
  games and use the gym and basketball court inside the mansion.

  In addition, you will also gain the following Icons:

    >>Thermal Goggles (inside the barroom on first floor by the large TV).
    >>Night Vision Goggles (first floor by the kitchen entrance after 
      completion of "Breaking The Bank At Caligula's" (The Heist). You can do 
      "A Home In The Hills" before doing "Breaking The Bank At Caligula's" if 
      you wanted to. But the goggles won't appear until after doing the last 
      Heist mission.).
    >>Body Armor (in one of the upper bedrooms).
    >>Health (in the kitchen on the lower level).

  This will end the missions for The Four Dragons Casino. You will also get a 
  phone call from Ken which opens up the next mission but first.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| E. Back To Los Santos                                              [BTLS] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

When CJ was forced from Los Santos at the end of "The Green Sabre" (Sweet
Johnson), he was nothing but a gangbanger trying to put things back together. 

But now he arrives back at Los Santos a businessman and property owner. He
has also aligned himself with the Triads and pulled off a heist of a major
mob casino.

He has changed a lot but the city of Los Santos remains the same. He also
needs to get Sweet from jail and fix things down here.

There's still a lot of work to do.....

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ7. "Vertical Bird" (Carl Johnson)                                      |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Mike Toreno makes a reappearance and needs CJ's help once again.....

0========0
| Weapons \
0==========0

  Silenced Pistol, M4, Remote Grenades, Heat-Seeking Rocket Launcher 
  (optional), Sniper Rifle (optional).

0==========0
| Prep Work \
0============0

  Get some Heat-Seeking Rocket Launchers from either the Easter Bay Airport 
  or the ruins at Aldea Malvada (optional).

0======0
| Notes \
0========0

  I received a letter from Stuart Thomson on how he completed this mission:

     "After taking off from aircraft, head over to other side of bridge and 
      land the plane,(or anywhere else u want to land) jump out and run to 
      the damn and take the sea helicopter. Using this travel to all the 
      points marked and you can shoot these boats using your M4 (even from 
      high up on cliffs). Travel back to plane in helicopter , enter your 
      plane and fly to your airstrip."

  I also got a new idea from Siddharth Sharma.

0=========0
| The Plan \
0===========0

  When the mission starts, you are at The Panopticon and need to get into a 
  boat which has a Silenced Pistol and a Knife. You need to take the boat and 
  go over to the Aircraft Carrier at Easter Bay Naval Station. Your mission 
  requires that you steal a jet off the carrier and use it to destroy some 
  spy ships.

  When you get near the carrier, you need to jump out and swim through the 
  open door in the back. Once inside, you are prompted to disable the SAMs in 
  the Control Room to help you out.

  Switch to your Silenced Pistol. While on the ramp, look at the two people 
  talking ahead of you. When they break up, kill the soldier. The mechanic 
  will then try to get to the alarm. Run up and nail him before he can use 
  it. This will keep things quiet. If you go behind the crates on the east 
  end, you will find Tear Gas Grenades.

  If, at any time, you are detected and the alarm is sounded switch to your 
  M4 to take down all of the soldiers.

  Go up to the next level and kill everybody before going into the Control 
  Room. Then go into the Control Room to turn off the SAMs.

  From there, go up to the deck and kill the last remaining soldier on the 
  Carrier. After that, go down to where the jets are kept.

  There are three jets on this deck. There is one at the end, one on a 
  platform on the right, and one to the left of the platform. Put Remote 
  Grenades on the jet on the platform and the one to the left of it. Detonate 
  them both. This will destroy the two jets. Get into the jet on the end and 
  take off.

  Once you have the jet in the air, retract the landing gear and push up on 
  the Right Analog Stick to allow you to fly forward. But you will now be 
  chased by other fighter jets that you need to destroy. If you did not 
  destroy the two jets on the carrier then you will be chased by three jets. 
  By destroying the two jets on the carrier you will only have to deal with 
  one jet.

  According to Siddharth Sharma, the best way to destroy the jets is to land 
  yours, get out, and use the Heat Seeking Rocket Launcher on them. I found 
  this to be very effective and better than what I was doing before.

  After destroying all the jets, be it one or three, get back inside your jet 
  and make your way to the spy ships.

  When you get near the spy ships don't try to destroy them. Instead fly to 
  the clearing just northeast of the bridge. Lower your landing gear and pull 
  back on the Right Analog Stick to enter hover mode then land in the 
  clearing.

  Switch to your Heat-Seeking Rocket Launchers or Sniper Rifle and destroy 
  the spy ships from land (it takes about four to five shots from the Sniper 
  Rifle to blow up a spy ship). Once you destroy the spy ships, re-enter the 
  Hydra and fly to the Verdant Meadows Aircraft Graveyard (you can leave the 
  landing gear down).

  When you get to the Graveyard, re-enter hover mode and land in the red 
  circle. Then push up on the Right Analog Stick (so you can enter Jet Mode 
  to help move the plane forward) and drive the Hydra into the nearby hangar 
  to complete the mission.

0=======0
| Reward \
0=========0

  $50,000.

  You will also now have use of the Hydra at your Verdant Meadows Aircraft 
  Graveyard Safehouse.

  In addition, the following Weapon Icons will now spawn within Mike Toreno's 
  Safehouse:

    >>Rocket Launcher
    >>Heat-Seeking Rocket Launcher
    >>Flamethrower
    >>MiniGun

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ8. "Home Coming" (Carl Johnson)                                        |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Mike Toreno once again needs CJ to do one more little task for him before 
  he leaves his life forever. CJ is still rather upset over the last mission 
  and pulls a gun on Mike.

  But Mike is unfazed and tells CJ to pick up the phone that he has just put 
  down on the control deck. It's Sweet on the other end. He has just been 
  released from jail but doesn't know why. And Mike's little task? 

     "I just want you to go pick up your brother".....

0========0
| Weapons \
0==========0

  M4 (1,000+ rounds).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get one of the nearby cars and drive over to the red circle across from the 
  Los Santos Police Department in Commerce.

  When you get there, a cutscene will start between CJ and Sweet. CJ is all 
  happy about the things he has done in San Fierro and Las Venturas. But 
  Sweet is not happy. For him it is all about the hood and is very upset that 
  CJ has not done anything about the hood while he sat in jail. He just wants 
  to go back to Grove Street. CJ counters by saying that there is nothing 
  back there now. But that means little to Sweet. He just wants to go home.

  Now drive Sweet back to Grove Street. When you get into the red circle you 
  will start another cutscene. A crack addict comes up to them trying to sell 
  them a blender. But Sweet chases him off and informs CJ that the blender 
  belonged to their mother. It's now time to clean Grove Street.

  The first thing you have to do is kill all of the Crack Dealers on the 
  street. There are six of them and they aren't hard to deal with. After 
  killing all of the Crack Dealers you will then have to take back the hood.

  This part of the mission plays out similar to "Doberman" (Sweet Johnson). 
  Find some Ballas to shoot at and kill at least three of them to start a 
  gang war. Then you have to fight off three waves of Ballas to reclaim your 
  neighborhood. Each wave has more Ballas with better weapons. During the war 
  Body Armor and Health Icons will spawn randomly throughout the contested 
  area.

  But before doing anything you need to find a way to protect Sweet. Go into 
  your garage and get Sweet to follow you. Once you get him inside quickly 
  run out of the garage before Sweet can follow you. When the door closes 
  this will trap Sweet in the garage. He will be safe here.

  If there are any Ballas nearby when you start this part of the mission you 
  can do the gang war before going after the Crack Dealers.

  When you start the gang war, go up near Sweet's house. This will insure 
  that the Ballas come in only one direction. The M4 makes this mission easy 
  because you can kill the Ballas before they can get close enough to you to 
  do any damage.

  When you kill off all three waves, you will reclaim Grove Street. When you 
  finish killing off the Crack Dealers and reclaiming the hood, regardless of 
  order, you will successfully complete the mission.

0=======0
| Reward \
0=========0

  Respect Gained.

  You can now start regaining territory which leads me to.....

 /=========================================================================\
0===========================================================================0
| E.1. Territory Acquisition                                         [TRAQ] |
0===========================================================================0
 \=========================================================================/

After "Home Coming" you can now start taking over territory to increase the
presence of the Grove Street Families. In doing so you can also increase or
even max out your Respect. You will also gain a Money Icon in front of CJ's
house that increases with every territory you gain.

You will need to get at least 35% of gang territories before you are allowed
to do the last mission of the game, "End of the Line" (Sweet Johnson).

I recommend that you wait until after "Grove 4 Life" (Sweet Johnson) and
before "Riot" (Carl Johnson) prior to doing any takeovers. This will reduce
the number of territories you need to take over outside of missions and you
won't have to retake certain territories during them. Also it is easier to
take over territories when you don't have to deal with rioters.

When you look at your in-game map you will see that some of Los Santos is
colored purple and yellow. The areas colored in yellow are Vago controlled
territories and the areas colored in purple are Ballas territories.

To take over a territory go into a territory you want to take over and find
some rival gangs to shoot at. Kill three rival gang members to start a gang
war. You will then deal with three waves of attackers just like in "Home
Coming" (Carl Johnson). Body Armor and Health Icons will randomly appear in
the contested area if you need them. When you successfully wipe out all three
waves, you will gain the territory.

On occasion, there will be a car that will try to drive-by you but they are
not much of a problem. But you can jack the car to deal with its occupants
and even use it as a shield from the other attackers.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| E.1.A. Weapon of Choice                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The best weapon to use for territory acquisition is the M4. Although most of
the gang members will drop AK47s and you can get free ammo, using the AK47
makes doing takeovers a little harder because when the gang members get
within range of your AK47 you will be in range of theirs and you can get shot
up a bit.

The M4 has greater range and a larger magazine. You can cap an entire wave
without them even being able to shoot at you (if they all come at you from
one direction). When I do takeovers I go to the Ammu-Nation and get roughly
7,500 rounds for my M4 before starting.

However, one of my readers, Stephen Hentchel, prefers to use the Sniper Rifle
since it has the best range of all of the weapons. Then he gets the
gangbangers to form one line and picks them off as they approach and long
before they get in range to do any damage.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| E.1.B. Tips and Strategies                                               \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

One nice little trick I use is when I shoot at a wave I target the first
gangster and hold down the Attack button. When he dies, I quickly let go of
the Target button and quickly press it again. This time I target the guy
either next or behind my last victim. I then kill him and repeat the process.
If you do this fast enough, you go through waves with ease.

Reader Rebecca Kyte also recommends using the L2 and R2 buttons on the PS2
version to quickly cycle through the targets as you shoot at them.

Another tip is go one one side of the territory and get the gang members to
come at you from only one direction. I also found out that gang members will
usually spawn behind you.

So, to get the gang members to come at you from one direction or down a
narrow street or alley, turn around so your back is to where you want them to
spawn. This will give you an advantage by controlling where you want them to
be and allow you to to take out all of the approaching gang members quickly,
especially with the power and range of the M4.

However, especially in the Vagos controlled territories, the gang members
sometimes run away from you and out of the contested territory. You can go
after them but the problem is that if you stay out of the contested territory
for too long you will lose the battle.

Naturally you would want to chase them when they run away. But I found that
if I just stand in the contested territory and do nothing, the gang members
will turn around and come back. Then I cap them when they get within range.

But this strategy isn't without it's flaws. Sometimes, when they head back in
your direction, they may get stuck under a bridge or behind a building. In
this case, get as close as you can to the stuck gang members while still in
the contested territory. Then switch to a submachine gun and make a run to
where they are at and cap at least one of them then run back to the contested
territory. If this doesn't end the wave then repeat until it does.

In addition, reader Siddharth Sharma, had this idea to add:

     "During territory acquisitions ,since you can control where the gang 
      members will spawn by turning you back , it is a good idea to lay 
      remote explosive across the street and just wait for them to cross it 
      .When they get near it , blow them all .This saves a lot of time and 
      ammo. Another thing is if you can find a narrow lane or an alley ,just 
      plant the explosives at its entrance.This makes it even easier as they 
      collect at entrance and you can blow the whole wave at once."

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| E.1.C. Small Territories                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Most territories are easy to get but there are three very small areas that
are a bit harder to get and should be acquired before taking over any others:

  >>Jefferson Motel parking lot (Ballas). Find some rival gang members and 
    lure them to the parking lot to cap them so you can start the gang war 
    there.

  >>Road bridge at the north end of the flood control channel in south Los 
    Flores northeast of CJ's house (Vagos). You're not going to find a lot of 
    gang members roaming around here but you can cap gang members who are 
    driving in their Hermes. When one drives up, step in front of him (at the 
    stop light). Use your Silenced Pistol and shoot him while he is in the 
    car. Usually there are more Hermes vehicles backed up behind this one so 
    you can get enough gang members to shoot at to start the gang war here.

  >>The sidewalk in front of the East Mulholland 24-7 (Ballas). Lure some of 
    the Ballas in the nearby territory onto the sidewalk so you can start the 
    gang war there.

After acquiring with these three territories, the rest is easy.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| E.1.D. Defending Territories                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When not on missions, you may get a warning that a rival gang is trying to 
take over your territory. This only occurs when your territory is bordering a
rival territory. You need to get over to the disputed territory and kill all
of the rival gang members to keep it yours.

If you don't get there in time, you will lose influence but not really lose
the territory.

A nifty little trick is that if you have a Taxi or any vehicle that you can 
do missions in, you can hit Activate Vehicle Mission to start the vehicle
mission and then hit Activate Vehicle Mission again to turn it off. When you
turn off the vehicle mission the takeover will end and the territory is still
yours.

If you acquire all 53 territories you won't be getting any more attacks from
rival gangs.

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ9. "Cut Throat Business" (Carl Johnson)                                |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Madd Dogg is upset that OG Loc has his rhyme book and wants to crash his 
  video shoot to get it back.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get inside the BF Injection and drive over to the video shoot which is in 
  Flint County just behind RS Haul. When you get there, you will start a 
  chase with OG Loc.

  He runs off in a Vortex, a hovercraft, and you need to chase him in one. 
  The craft is a little hard to control but not too bad. You can't catch up 
  to him to drive-by him but you are not supposed to, just chase him.

  When you get past the last bridge and come upon the group of boats, go to 
  the right of them. This will allow you to get a better angle for the ramp 
  you need to jump to continue the chase. But you can just go around the end 
  of the Lighthouse pier if you don't want to take the jump.

  The chase will continue under the Santa Maria Pier and then OG Loc will go 
  up on the beach and head for the Verona Beach Pier. However, you can just 
  stay on the water and go under the pier before going up on the beach and 
  onto the pier itself.

  Once you get to the end of the pier, OG Loc changes vehicles and now you 
  have to chase him in a Kart. Keep a little distance from him since he will 
  be taking some sharp corners to try to throw you off.

  The chase will lead you through the Santa Maria Pier, Rodeo, and ends at 
  Vinewood. Once you see OG Log dart into a building the mission will end 
  successfully and you can watch the cutscene of CJ and Madd Dogg confronting 
  OG Loc.

0=======0
| Reward \
0=========0

  Respect Gained.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ12. "Beat Down On B Dup" (Sweet Johnson)                               |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  After nearly succumbing to the allure of crack, Sweet helps CJ deal with 
  the main pusher in this part of town, B Dup.....

0========0
| Weapons \
0==========0

  M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the apartment complex not far from CJ's home. But when you get there 
  you find that B Dup has moved to Glen Park. Now you have to go up into 
  Ballas territory to deal with him.

  When you get there, you have to start a gang war to take over the 
  territory. If you already took over the territory, you will have to retake 
  it for the sake of this mission. Don't forget to protect Sweet. Again, 
  using the M4 makes fighting the gang war easier.

  When you get rid of all three waves, you can then attack B Dup's house. 
  Kill all of the guards around the house then get inside the red circle to 
  enter the house to complete the mission and watch the cutscene where Sweet 
  and CJ confront B Dup.

0=======0
| Reward \
0=========0

  Respect Gained.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ13. "Grove 4 Life" (Sweet Johnson)                                     |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  After chewing out CJ for forgetting where he came from Sweet gets CJ to 
  help him reclaim some Ballas turf.....

0========0
| Weapons \
0==========0

  M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go into Idlewood to reclaim some territories. If you already took over 
  these areas you will have to retake them. Although there are four 
  territories in Idlewood, you only need to take two for this mission.

  Best thing to do is to go into your garage and lure Sweet there. Then 
  quickly leave the garage and let the door close before Sweet can get out. 
  This will protect him. I've had mission failures here because he would get 
  his stupid ass run over by cars between acquisitions.

  Go into one territory and find some Ballas so you can start a gang war. Go 
  through all three waves to take a territory. After taking over the first 
  territory, go to another territory to start a another gang war. After 
  taking back the second territory, head back to Grove Street (and get Sweet 
  out of the garage) to complete the mission.

  However, if you want to do so, you can take all four territories before 
  heading back to Grove Street.

0=======0
| Reward \
0=========0

  $10,000 plus Respect Gained.

 /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ10. "Riot" (Carl Johnson)                                              |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/

0=========0
| Overview \
0===========0

  Tenpenny has finally been caught and is facing charges. Carl and his 
  friends are sitting at Madd Dogg's Crib watching the court proceedings on 
  TV.

  But, thanks to all the work Carl was forced to do by Tenpenny, there is no 
  evidence against Tenpenny and all of the charges are dropped. 
  Unfortunately, this angers the population of Los Santos so much that they 
  go on a riot.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  All you have to do for this mission is to drive Sweet back to his house. 
  When you do that, the mission is completed.

0=======0
| Reward \
0=========0

  Nothing.

  This also ends the missions for Carl Johnson.

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ14. "Los Desperados" (Sweet Johnson)                                   |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  Cesar asks CJ for help in locking down his neighborhood. CJ is reluctant at 
  first but when Sweet reminds him that he should repay his debts he changes 
  his mind.....

0========0
| Weapons \
0==========0

  M4, Rocket Launcher (optional).

0==========0
| Prep Work \
0============0

  Have a four-door car saved at the garage at CJ's house prior to taking this 
  mission.

0======0
| Notes \
0========0

  This is also a mission with a No Wanted Rating Exploit (as listed by 
  pdescobar, srg, and Mxyzptlk).

0=========0
| The Plan \
0===========0

  First thing you need to do is recruit two homies to help you. Target a 
  homie and press up on the D-Pad to recruit. Once you have two homies, get 
  into the car you have saved in your garage (or Sweet's Greenwood if it is 
  available) and drive to Unity Station to meet up with some friends of 
  Cesar.

  If you drive through any Ballas territory (if you haven't acquired all of 
  the territories), one of your homies might jump out of the car and you will 
  have to go back to Grove Street and get another homie. You can't go to 
  Unity Station unless you have two homies in your car.

  Once you get to Unity Station you need to remove the Vagos from the nearby 
  apartment complex. Use the M4 to quickly clear the area so you can move to 
  the next area.

  The next area is in an alleyway not far from Cesar's house. Wipe out all of 
  the Vagos, including those coming in from behind, to move to the final 
  area.

  The last group of Vagos are standing right in front of Cesar's house. The 
  guy on top has a Rocket Launcher and another one on ground level has a 
  Flamethrower.

  But you can still make quick work out of all of them with your M4 to 
  complete the mission. If you have a Rocket Launcher of your own you can use 
  it here to take down some of them, especially the one on the roof.

  0XXXXXXXXXXXXXXXXXXXXXXXXXX0
  | No Wanted Rating Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXX0

  When the mission starts you cannot get Wanted Ratings. It should be noted 
  that Cesar will follow you around so you will need to trap him in the 
  nearby garage before you can join in on the rioting fun.

0=======0
| Reward \
0=========0

  Respect Gained.

  At this point you get a call from Sweet telling CJ that they need to find 
  where Big Smoke is hiding. But as long as they don't rule the streets they 
  won't be able to find him. You need to take over territories to gain 
  influence.

  When you get at least 35% of all territories, and hopefully more prior to 
  doing "Riot", then you will get a call from Sweet telling CJ where Big 
  Smoke is hiding and thus unlocks the final mission of the game.....

 /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ15. "End of the Line" (Sweet Johnson)                                  |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/

0=========0
| Overview \
0===========0

  It's now time for the Johnson boys to put an end to Big Smoke's 
  operation.....

0========0
| Weapons \
0==========0

  M4 (1,000+ rounds), Flamethrower (optional (500-700 units)), Molotovs 
  (optional (50 units)), Sniper Rifle, MiniGun (optional).

0==========0
| Prep Work \
0============0

  I highly recommend that you do the Firetruck Mission, before doing this 
  one, to earn the Fireproof Feature. It will really help you here especially 
  when using the Molotovs and Flamethrower. You should also have Hitman 
  Weapon Skill Level on the M4.

0======0
| Notes \
0========0

  Got some tips from Glen Winstein and made some changes. He suggested using 
  Molotovs and the MiniGun. But I also decided to try the Flamethrower and 
  rewrote the strategy to incorporate this new information.

  This is also a mission with a No Wanted Rating Exploit (as listed by 
  pdescobar, srg, and Mxyzptlk).

0=========0
| The Plan \
0===========0

  Because of the large size of this mission I will split this into two parts. 
  I should also note that if you fail during the second part of this mission, 
  when you return to Sweet's house to do it again, you restart from the 
  start of Part Two instead of redoing the whole mission from the beginning.

   /XXXXXXXX\
  0==========0
  | Part One |
  0==========0
   \XXXXXXXX/

  For this part there will be two different strategies. One without the 
  Fireproof Feature (using the M4) and one with the Fireproof Feature (using 
  the M4, Flamethrower, and Molotovs).

  Drive over to Big Smoke's hideout in East Los Santos. Even though you will 
  be shot at by gunmen as you proceed to the hideout your car is 
  indestructible so you will be okay. When you get there, CJ tells Sweet he 
  wants to do this alone to make up for all the times he was a buster and 
  abandoned the family.

  When you exit the car, you need to find a way to break into the building. 
  The game suggests a nearby SWAT Tank that you can use. As you climb the 
  fences and get near the Tank you will see the SWAT and some Ballas engaged 
  in a shootout. Go to the intersection north of the shootout and use your 
  Sniper Rifle to take down all of the Ballas and SWAT guys before getting 
  the Tank.

  The SWAT Tank is a pretty nifty vehicle and is almost indestructible. The 
  only way to destroy it is with explosions and by dumping it into water. Not 
  even the Rhino can dent it otherwise. The problem here is that you can't 
  save the vehicle. Even if you put it into a garage it will disappear at the 
  end of the mission.

  If you want the SWAT Tank you will have to fail the mission then save the 
  vehicle. There are two ways to get the Tank.

  The first way is to blow up the Tank. You will need some Remote Explosives 
  to destroy the Tank. First, you need to go to a garage and put the Tank 
  inside in such a way as the door doesn't close. Get out and put on about 
  three Remote Explosives then detonate. The Tank should explode and you will 
  fail the mission. Push the carcass of the Tank inside the garage so you can 
  close it. When the door opens you will have the SWAT Tank. However, it is 
  possible for the Tank to disappear while pushing it in.

  The second way to fail the mission is to dump the SWAT Tank in the water. 
  Glen Winstein suggested the shallow water at the southwest part of the 
  Airport. But it is difficult to get the Tank out of the water.

  The best way is to go to San Fierro and to the Import / Export crane. Get 
  in the crane and grab the Tank with the magnet. Then move the crane as 
  close to the water as possible. Swing the crane so that the Tank is over 
  the water. Then dunk the Tank into the water until you see the "Mission 
  Failed" message. Bring the Tank back onto dry land and take the magnet off. 
  Then get out of the crane and into the SWAT Tank so you can save it at any 
  garage.

  Okay, enough of that. Let's get back to the mission at hand.....

  Once you have the SWAT Tank, drive over to the hideout and smash through 
  the wall. Run over all the Ballas you see. Once that's done get out of the 
  SWAT Tank and go through the door to enter the next stage of the mission.

  In order to reach Big Smoke you need to go through three floors of the 
  building starting with.....

  0========================0
  | Floor 1: Security Area |
  0========================0

  Without Fireproof Feature
  *************************
  Switch to your M4 and proceed upwards. Carefully go through the hall and 
  take out all four gunmen you come across. Eventually you will come to some 
  Body Armor and a set of double doors.

  Beyond the doors is a large room with several pillars and plenty of 
  enemies. Poke through the left side and use the left door as a shield as 
  you take care of several enemies. Then head to the first pillar on the 
  right and kill the Balla that tries to get to it. While using that as 
  cover, kill more of the enemies including those in a room above at the east 
  end and a couple on the walkway above on the north. During this shootout, a 
  SWAT Tank will burst through. Kill the SWAT guys that come out.

  When you get to the other side of the room, another set of doors will open 
  and a Balla will come out. Kill him then go through the door. As you turn 
  left, you will be ambushed by three enemies using crates as cover. Get rid 
  of them then proceed through the room and to the next set of stairs. At the 
  top is another Balla waiting for you. Kill him. If you go right you can 
  enter the upper room and find a Combat Shotgun and a Health Icon.

  Then go through the double doors and proceed to the next floor.

  With Fireproof Feature
  **********************
  Switch to your M4 and proceed upwards. Carefully go through the hall and 
  take down all four gunmen you come across. Eventually you will come to some 
  Body Armor and a set of double doors.

  Beyond the doors is a large room with several pillars and plenty of 
  enemies. Switch to your Flamethrower and shoot the weapon at the walls 
  before entering. The flames go through the walls so you can get rid of 
  about half of the gunmen waiting for you. Use the Molotovs to get rid of 
  some more when you enter the large room and then use the M4 to take down 
  the ones on the upper level plus the SWAT guys that appear.

  When you get to the other side of the room, another door will open and a 
  Balla will come out. Kill him then go to the wall. Shoot at the wall with 
  the Flamethrower prior to going through the door. This will take down most 
  of the ambushers. Wait for a few seconds then shoot the wall again since 
  there will be a couple more gunmen replacing the ambushers you fragged. 
  This will clear the upcoming hall of enemies.

  Be careful when using it around the SWAT Tank. It will blow up if flamed by 
  the Flamethrower too much. Proceed through the hall and go up.

  Then go through the double doors and proceed to the next floor.

  0===================0
  | Floor 2: Drug Lab |
  0===================0

  Without Fireproof Feature
  *************************
  When you get to the top of the stairs you will find another enemy and a 
  Body Armor Icon. Kill him and he will drop an M4.

  Behind the next set of double doors is a hallway that leads to another set 
  of double doors. This hallway also contains an enemy so kill him and get to 
  the next set of double doors.

  Behind this set of double doors is a large room with pillars similar to the 
  last one. But this one has machinery and explosive barrels. Plus some of 
  the enemies have M4s.

  Poke through the left door and use it as a shield so you can clear the room 
  of some enemies. You can also target the explosive barrels to get rid of 
  some of the enemies. The machinery can be used as cover so you can get rid 
  of the rest.

  Once you have cleared the room, proceed up the the stairs on the east side 
  of the room and head west along the walkway. As you get near the corner, a 
  couple of enemies will enter through the west door and will shoot you from 
  below. Kill them and proceed. As you go around the room and head east, you 
  will see some explosive barrels. As you get near the door ahead, a couple 
  of enemies will emerge. You can either shoot them or the explosive barrels 
  to kill them.

  When you get through the doors and look right you will see a Health Icon. 
  Go through the set of doors ahead of you to go to the next floor.

  With Fireproof Feature
  **********************
  When using the Molotovs go partway up the stairs then throw one ahead of 
  you to get the gunman by the Body Armor then toss one on the wall to your 
  left. This will kill the gunman in the upcoming hall.

  Shooting the Flamethrower through the wall before entering the main room 
  doesn't work as well so stay with the Molotovs. Pop into the main room and 
  throw a couple of Molotovs to get rid of some of the gunmen.

  Switch to your M4 to take out the nearby explosive barrel and the gunman on 
  the upper level. Switch back to the Molotovs and, using the machines and 
  pillars as cover, toss some to clear the room of the remaining gunmen.

  Once you have cleared the room, proceed up the the stairs on the east side 
  of the room and head west along the walkway. As you get near the corner, a 
  couple of enemies will enter through the west door and will shoot you from 
  below. Kill them and proceed.

  As you go around the room and head east, you will see some explosive 
  barrels. As you get near the door ahead, a couple of enemies will emerge. 
  You can either shoot them or the explosive barrels to kill them.

  When you get through the doors and look right you will see a Health Icon. 
  Go through the set of doors ahead of you to go to the next floor.

  0========================0
  | Floor 3: Ballas Lounge |
  0========================0

  Without Fireproof Feature
  *************************
  When you get to the top of the stairs you will find another enemy and a 
  Body Armor Icon. When you go through the double doors you will find a 
  couple of enemies guarding the entrance of the lounge.

  Go through the next set of doors to enter the lounge and you will be beset 
  by several enemies including one with a Shotgun. With the M4 you can kill 
  them all quickly. There is also another enemy in the next part of the 
  lounge lobby. Kill him then go through the next set of doors.

  When you look left you will see a statue of Big Smoke and several enemies 
  nearby. Kill them all then head right. Some more enemies will appear 
  including two with Shotguns. Use the pillars as cover and kill them all. 
  
  You will see two sets of doors on opposite sides of the hall. These are 
  private dance rooms and one has a Health Icon and the other has a Body 
  Armor Icon. They also have an enemy you have to kill before picking up any 
  icons.

  Proceed through the hall and turn left so you can go through the next set 
  of doors. This will lead you to the next set of stairs and to the next 
  floor.

  With Fireproof Feature
  **********************
  The Flamethrower really comes in handy here. Shoot through the door to take 
  care of the two guards. Then shoot through the walls and door to clear the 
  reception area of gunmen. Go through the doors and to the right until you 
  are in the corner. Shoot through the wall and get rid of the gunmen in the 
  lounge lobby. Go back to the reception desk and shoot through the wall 
  behind the desk. This will clear out a lot of enemies near the Big Smoke 
  statue. Switch to your Molotovs and proceed to the statue. Use the pillar 
  as cover and toss some Molotovs around to get rid of the rest of the 
  enemies so you can move forward.

  Proceed through the hall and turn left so you can go through the next set 
  of doors. This will lead you to the next set of stairs and to the next 
  floor.

  0====================0
  | Floor 4: Big Smoke |
  0====================0

  When you get here you will start a cutscene with Big Smoke. After that you 
  have to kill him. When you start, Big Smoke will be near the vidgame 
  machine he was playing when you were in the previous cutscene. He will be 
  flanked by two goons. To the left of Big Smoke is a small room where there 
  is Body Armor, an M4, and a Shotgun. Underneath the upper level is a Sprunk 
  Machine and Thermal Goggles which will help you to find Big Smoke when he 
  turns out the lights partway through this part of the mission.

  With the M4, hold down Target and Attack when locked on Big Smoke. Follow 
  him and don't let up the buttons at all. Because of the high Weapon Skill 
  level you can follow him while firing at him. Ignore the guys that come to 
  help him. It will take quite a few rounds to kill him but with the M4 this 
  can still be done quickly even with Big Smoke wearing Body Armor.

  With the Flamethrower you can do a quick sweep and set Big Smoke and the 
  two goons on fire. Big Smoke will also run around in pain when on fire so 
  he won't shoot you plus his health will gradually diminish. You can also 
  quickly take down any goons who come to help him. However, the flames will 
  eventually go out on Big Smoke so you will have to set him afire again.

  With the MiniGun you can stay in one place and take down the two goons 
  while Big Smoke runs up to the upper level. After a few seconds Big Smoke 
  will come back down to shoot you and you can quickly finish him off when he 
  does because of the enormous power of the MiniGun.

  When you finally kill Big Smoke, Tenpenny comes to visit. CJ is forced to 
  put money into a suitcase. Then Tenpenny tries to kill CJ but is thwarted. 
  He then runs from the scene and sets fire to the building to try to kill 
  CJ. The explosion also knocks out the lights and thus setting the scene 
  for.....

  0============0
  | The Escape |
  0============0

  You have seven minutes to get out of the building. CJ grabbed the Night 
  Vision Goggles when he killed Big Smoke. They are already preselected so  
  use them. Switch back to your M4. You also need to go out the same way you 
  came in.

  When you get back down to the Ballas Lounge you will be shot at by more 
  enemies. Even though the building's on fire you still need to shoot your 
  way out. However, there are not as many as before. Kill all of the enemies 
  you see then head down stairs to the Drug Lab. If you have the Fireproof 
  Feature and the Flamethrower you can shoot through the walls to get rid of 
  the enemies with or no little damage.

  When you get to the Drug Lab you will find the place engulfed in flames. 
  You will also see more enemies shooting at you. However, you are on the 
  upper floor and they are below. You can use your vantage point to kill them 
  all with your M4 before proceeding.

  The game also prompts you to pick up the Fire Extinguisher so you can put 
  out flames to aid your escape. This will take time which you don't have 
  much of. If you have the Fireproof Feature, from doing the Firetruck 
  Mission, you can just walk through the flames with no damage. This is the 
  major reason why you should do the Firetruck Mission before doing this 
  mission. If you do not have the Fireproof Feature you will have to use the 
  Fire Extinguisher to put out any flames that block your progress and avoid 
  others that don't. Go onto the walkway, proceed downward, and through the 
  door leading down to Security Area.

  Once again, you have to shoot your way out of the area. This time some of 
  the enemies have M4s so you can get a little ammo when you kill one. After 
  clearing the Security Area of all enemies proceed downward and outside.

  Make your way back to the opening you made with the SWAT Tank killing all 
  of the enemies you see. When you get through the opening you will have made 
  your escape and move onto.....

   /XXXXXXXX\
  0==========0
  | Part Two |
  0==========0
   \XXXXXXXX/

  At this point Sweet jumps from his car and grabs the ladder of the 
  Firetruck that Tenpenny is using to make his escape. Now CJ has to chase 
  after the Firetruck and save Sweet. He will get into the nearby car and 
  chase him.

  This is a long chase. As you proceed through the chase you will bombarded 
  with Molotovs but they will do no damage to the car.

  As the chase goes through Ocean Docks, one of the rookies that are with 
  Tenpenny will exit the Firetruck and try to knock Sweet off. You now have 
  to get under Sweet before he loses his grip. If you don't get him in time, 
  he will fall off and you will fail the mission. Try to position yourself so 
  the hood of the car is underneath Sweet.

  When you catch Sweet, the two of you switch places and CJ will now start 
  shooting using a Micro SMG. This part plays out like the last part of 
  "Reuniting The Families". You use your Micro SMG and shoot at the attacking 
  cars to keep them from destroying you. If the car's health line is reduced 
  to nothing, the car will be destroyed and you will fail the mission. 
  Fortunately, most of the attacking cars are easily destroyed. When you 
  encounter motorcycles, aim for the driver so the cycle will wreck.

  Like the chase itself, this part is long and will wind through most of the 
  eastern part of Los Santos. Eventually, you will go north over Ganton and 
  then south through East Los Santos. As Tenpenny nears the bridge that goes 
  over Grove Street he will lose control and go over the edge. When you start 
  the cutscene of him going over, you can put your controller down for you 
  have just beaten the game.

     "See you around.....Officer."

  Congratulations! Now just sit back and watch the cutscenes and credits 
  unfold.....

  0XXXXXXXXXXXXXXXXXXXXXXXXXX0
  | No Wanted Rating Exploit |
  0XXXXXXXXXXXXXXXXXXXXXXXXXX0

  Although the Wanted Ratings are disabled when you start the mission the 
  best time to take advantage of this exploit is when you park the car with 
  Sweet in it so you can enter Big Smoke's Crack Palace (it will make the car 
  indestructible so Sweet won't be killed as you acquire a SWAT Van).

0=======0
| Reward \
0=========0

  $250,000 and if you've done EVERYTHING prior to doing this mission you 
  should also have the elusive.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| F. 100% Completion Score                                           [CMSC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

And what do you earn for 100% Completion?.....

  >>$1,000,000 bonus.
  >>Infinite ammo for ALL weapons.
  >>An increase in your Stats (if they haven't already been maxed out).
  >>The Hydra will spawn on top of Sweet's house.
  >>The Rhino will spawn under the south part of the bridge west of CJ's 
    House.

Now to finish things up.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| G. Credits                                                                |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Rockstar Games
  **************
    For creating one of the best games ever made (again).

>>GameFAQs, IGN, CheatCC, Cheats.de, GameHelper, GamersTemple, SuperCheats,
  TheGenie, and many other guides sites
  *************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes. 
    Special mention goes to GamerHelp.com for awarding me a $50 Best Buy Gift 
    Card for having the best guide on their site for April 2005.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (BBEdit Lite and TextWrangler) for the 
    Macintosh.

>>Sony and MicroSoft
  ******************
    For putting out three very good consoles: the PlayStation 2, Xbox, and 
    Xbox 360.

>>Glen T. Winstein
  ****************
    For probably being the single biggest fan of my GTA related work.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| H. Conclusion                                                             |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto: San Andreas".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************



Grand Theft Auto: San Andreas (Xbox) - RARusk