SimCity Creator (NDS) - mediumaster
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This is a dawn of civilization building guide for SimCity Creator for the DS; this guide probably does not connect to
the Wii version. I would put all the ages together, but that would take up too much space; therefore, I will be making a
guide for each age separately. The following is the format in which I will be typing the guide:

Age Name

Building
Cost:$/W (W is Wood for Dawn of Civilization)
Zone: Residential, commercial, industrial, Ag, etc.
Description: …

Dawn of Civilization

1: Pit home
Cost: 10W
Zone: residential
Desc: Built by placing a roof on a pole. The most common house of this time period.

2: Thatch Hut
Cost: 10W
Zone: residential
Desc: A home made by laying leaves on top of the roof. A comfortable, well ventilated home.

3: Shack
Cost: 10W
Type: Residential
A home built upon a central pillar. A large residence that is said to have had larger versions.

4: Storehouse Home
Cost: 40W
Type: Residential
A home with a place to store things. Mainly used for food and animal skins.

5: Harvest shed
Cost: 40W
Zone: Residential
A shed used to store prey and other food. These were placed apart from living areas.

6: Storehouse Village
Cost: 40W
Zone: Residential
A place where homes gathered around a storehouse. A major part of family life for this age.

7: Large Village
Cost: 90W
Zone: residential
A place where many Sims gathered. You can tell how they worked together to survive.

8: Large Family Village
Cost: 90W
Zone: residential
A place where a very large family lived together. It was  much less scarier that way.

9: High-Floor Warehouse
Cost: 10W
Zone: TradeCenter
A warehouse used to store food. Designed to prevent mice and other animals from getting inside.

10: Trade Center
Cost: 40W
Zone: TradeCenter
A place where Sims came to trade goods. These places would go on to become the origin of commerce.

11: Farm
Cost: 20W
Zone: Ag
A place to grow food from the fields. Incredibly important for the survival of your Sim population.

12: Hunting ground
Zone: food source
A place to hunt and capture animals. Hunting was something Sims needed to do to survive.

13: Fishing spot
Zone: Food source
A place to catch fish. Arrowheads were created to spear small, quick-moving fish.

14: public square
Cost: 500W
Type: Public
An ancient square for Sims to meet at. People would talk and share survival wisdom here.

15: Altar
Cost: 500W
Type: public
A place where Sims prayed for dead Sims. It is said that unbelievable things happened to them.

16: Pyramid
Type: Bonus
A large grave built to honor a great Sim. Buried along with beautiful offerings.

Not in gallery: Garbage dump, cost 300W. This building is unlocked at 6000 population. When you reach 5000, do not move
on to the next age until you have unlocked and built a dump.

Symbol: Tower of Babel; Description: Built by Sims in an attempt to reach the Great Spirit living in the sky. I wonder
if they made it?



SimCity Creator (NDS) - mediumaster