This is a dawn of civilization building guide for SimCity Creator for the DS; this guide probably does not connect to the Wii version. I would put all the ages together, but that would take up too much space; therefore, I will be making a guide for each age separately. The following is the format in which I will be typing the guide: Age Name Building Cost:$/W (W is Wood for Dawn of Civilization) Zone: Residential, commercial, industrial, Ag, etc. Description: … Dawn of Civilization 1: Pit home Cost: 10W Zone: residential Desc: Built by placing a roof on a pole. The most common house of this time period. 2: Thatch Hut Cost: 10W Zone: residential Desc: A home made by laying leaves on top of the roof. A comfortable, well ventilated home. 3: Shack Cost: 10W Type: Residential A home built upon a central pillar. A large residence that is said to have had larger versions. 4: Storehouse Home Cost: 40W Type: Residential A home with a place to store things. Mainly used for food and animal skins. 5: Harvest shed Cost: 40W Zone: Residential A shed used to store prey and other food. These were placed apart from living areas. 6: Storehouse Village Cost: 40W Zone: Residential A place where homes gathered around a storehouse. A major part of family life for this age. 7: Large Village Cost: 90W Zone: residential A place where many Sims gathered. You can tell how they worked together to survive. 8: Large Family Village Cost: 90W Zone: residential A place where a very large family lived together. It was much less scarier that way. 9: High-Floor Warehouse Cost: 10W Zone: TradeCenter A warehouse used to store food. Designed to prevent mice and other animals from getting inside. 10: Trade Center Cost: 40W Zone: TradeCenter A place where Sims came to trade goods. These places would go on to become the origin of commerce. 11: Farm Cost: 20W Zone: Ag A place to grow food from the fields. Incredibly important for the survival of your Sim population. 12: Hunting ground Zone: food source A place to hunt and capture animals. Hunting was something Sims needed to do to survive. 13: Fishing spot Zone: Food source A place to catch fish. Arrowheads were created to spear small, quick-moving fish. 14: public square Cost: 500W Type: Public An ancient square for Sims to meet at. People would talk and share survival wisdom here. 15: Altar Cost: 500W Type: public A place where Sims prayed for dead Sims. It is said that unbelievable things happened to them. 16: Pyramid Type: Bonus A large grave built to honor a great Sim. Buried along with beautiful offerings. Not in gallery: Garbage dump, cost 300W. This building is unlocked at 6000 population. When you reach 5000, do not move on to the next age until you have unlocked and built a dump. Symbol: Tower of Babel; Description: Built by Sims in an attempt to reach the Great Spirit living in the sky. I wonder if they made it? |
