Grand Theft Auto: Vice City Stories (PSP) - josephptrs2
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Chapter 1 - Walk-through

We’ve sorted the Grand Theft Auto: Vice City Stories story missions by the person who gives them. Although you will
complete all of these missions, the order may differ from game to game. You could have up to three missions available at
once; other times you may only have a single mission available. We’ve also divided the missions by mainland (western
island) and beach (eastern island).

Mainland

Sergeant Martinez

Soldier

Meet Sergeant Martinez, not the finest example of our proud fighting forces. The Sarge asks you to deliver a package to
a friend. This segment basically serves as a tutorial mission. Take the package to the docks, enjoy a short boat ride,
get shot at, jump off, and finally swim to shore. Return to the base. You’ll hide the package in your barracks where you
can save your game.

Exit the barracks and follow the marked location on your radar to find Martinez. Head north and enter the billet to
speak against with the Sergeant. Receive your $50 reward for completing the mission.

Cleaning House

You tell the Sarge that he needs to get rid of the package; you can’t go back to jail. But then again, you do need some
money. You don’t want to associate yourself with drugs...but guns don’t seem to pose a moral issue. The Sergeant tests
some of his merchandise while telling you about a guy who can sell all the guns you can get him. Martinez wants you to
head down to the docks and pick up some money from the guy.

Completing Cleaning House unlocks Phil’s Shooting Range, an optional pastime that offers a sizable reward: a discount at
the Ammu-nation stores. Check the Pastimes section of this game guide for instructions and tips on completing the
shooting range.
Go and meet Phil Cassidy. You’re heading southeast through Little Havana to Viceport. Locate the marker on the
southeastern tip. You find a makeshift gun range down at the docks. Phil doesn’t have the money on him but offers to
take you to it. Get into Phil’s truck. Drive north a bit to Phil’s old place. He’s having trouble with Mexican
gangbangers who are trying to take over the gun running.

The money is in the floorboards of Phil’s old place, now overrun by the Cholos. Equip your pistol and eliminate the
Cholos out front. Proceed inside. Eliminate a couple more gang members with either your fists or your gun. You
automatically recover the money from the floorboards and exit the building. Take the money to Martinez. Drive one of the
Cholo Sabres for fun. Return to the army base in Escobar International and to Martinez. Complete the mission for $100.

Conduct Unbecoming

Martinez is checking out the latest Internet sites and he tells you about Mary. Martinez says he’ll move the drug
package out of your barracks if you’ll pick up Mary--she’s over in Viceport. Oh and go see Phil because he has a gift.
Meet Phil and his old place. It is now Cholo-less.

Phil has a gift. Martinez wanted you to have it--a spiffy new Stinger. You accept reluctantly and now much look around
Viceport for Mary. Start driving toward Mary’s marked location. You’re told to ask the girl on the side of the road
about Mary’s possible location. Mary is at a party--the same party the girl wants to attend. She hops in; turns out her
name is Mona. Head north through Little Havana and take the bridge onto Starfish Island. Pull onto the marked location.

As you crash the party, you discover that Mary has been paid for--these gentlemen aren’t pleased to see you. When you
regain control you must protect Mary from her irate former customers. Shoot or punch your new enemies. Watch Mary’s
health bar and don’t let her die. Now take her back to Fort Baxter. While not use one of the sweet cars parked at the
party--they won’t need them any longer.

You return only to discover that Martinez has double-crossed you. They found the package in your barracks and now you’ve
brought Mary onto the base grounds. You still have a friend in Phil, though; he pages offering work and a place to stay.
Return to his old place. You can now use it as a save house and use the garage to store a vehicle. Find Phil’s next task
at Viceport.

                                                                                                                        
                                                                                                                        
                                                                                               Phil Cassidy

Cholo Victory

Your new "friend" Phil greets you with the barrel of a shotgun. He’s got something to show you--he attempts to drive but
he’s barely in the condition to walk. You must take Phil to the police station to look for Cholo. That’s where you can
pick up the gang’s trail. Drive north through Little Havana to the police station.

There’s nothing going on, except for Phil’s scary version of conversation. Phil suggests checking out the hospital. It’s
not far. Drive north a few blocks and find the marker designating the hospital. Strike two...until one wanders up the
hospital steps then back to his Cholo Sabre. Chase him!

Get close enough to the Cholo so Phil can take him out. Phil’s truck isn’t optimal transportation but it will have to
do. Get close behind the Cholo Sabre and Phil will shoot--not the greatest aim in his condition! After the battle,
Phil’s truck needs repairs. Drive it to a "Pay N’ Spray" to get it fixed. Pull in the garage. Phil’s payin’! Drop Phil
back off at his place in Viceport and get your $200 reward.

Boomshine Blowout

You awake Phil from his drunken stupor. He tells you the Cholos are going to blow up his boomshine...his liquor. You
stick around long enough to receive some "too much information" stories from Phil (Gary Busey has never been better!).
Phil gets up and hops in his old truck; get into the driver’s seat.

Drive north into Little Havana to locate the warehouse marked on the mini-map. Park the truck around the back of the
warehouse as instructed. It’s The Big Package Storage Company. Phil opens the warehouse door only to get greeted by an
explosion. The Boomshine is about to blow; you volunteer to man the forklift to rescue the overheating liquor.

This mission is all about memorizing the route between Phil’s truck and the boomshine boxes. However, there’s another
good time saving tip. While moving the forklift from one location to another, raise and lower the lift so you don’t have
to do so when you reach the truck or boxes.
There are four boxes of liquor on the right side of the warehouse. Load a crate onto the forklift then move left toward
the truck. Raise the fork lift to drop the liquor onto the truck. After rescuing the first, explosions cause debris to
block a path in the warehouse. You can’t go straight right; move north and around the flaming boxes to get back to the
boomshine. Return the second box to the truck, which triggers more debris.

The maze of debris and crates is becoming worse. Go a few rows above the boomshine and move all the way to the right to
reach the correct column. Deliver the third box--now the warehouse is almost completely trashed. You will have to move
to the very northern end of the warehouse to move around the fallen debris. Navigate the crates and to the back right
end of the warehouse and turn toward the last box of boomshine. Get the fourth back to the truck before the heat meter
rises fully to complete the task and receive $250.

Truck Stop

Phil and Sergeant Martinez are waiting for you in Viceport. Despite double-crossing you to save his own skin, Martinez
has a job for the two of you--he has some guns he can sell but you need to retrieve them first. Get into the car and
take a ride with Phil...time to get some backup.

Drive to the Beachcomber Hotel to pick up the backup. Orders are to find the truck; it’s currently marked on the
mini-map. As you near the truck, you’re instructed to get close so your gang can attack it with machineguns. Drive close
and allow your gang to take out the three enemies on the back of the truck. Once they’re dead, block the truck’s path to
force it to stop. Phil drives the truck back; you’re ordered to protect him.

Stay close behind. Check behind your car to see when an enemy car approaches and cut it off. Try to stay between Phil
and the enemy vehicle. Phil isn’t the best driver; if he gets stuck on a building, give him room to reverse. Keep your
machinegun-wielding gang members shooting at the opposing car while Phil resumes course to Viceport. Collect your $300
payment for mission completion.

Marked Men

Martinez sends you and Phil to a warehouse to check on merchandise. Phil needs to get back in Martinez’s good
graces--while drunk, Phil revealed he didn’t trust the shifty Sergeant. Drive Phil’s truck to the lockup--the last of
Phil’s boomshine rests in the back of the truck. Avoid hitting walls or other cars; there’s a damage meter for Phil’s
truck that becomes very important in a short matter of time.

The lockup is a trap set by Martinez. Drive Phil’s truck over Martinez’s henchmen. Get out of there quickly and drive to
the main road going south through Little Haiti and Havana toward Phil’s place in Viceport. Phil can handle the pursuing
vehicles; check out his proficiency with the Molotov cocktail. Reach Phil’s place to complete the mission.              
                                                                                                                        
                                                                                                                        
                                                                                           Marty J Williams

 Shakedown

You look for Marty in the trailer park but he’s not there, though someone pulls up while you’re speaking with an unknown
woman. One you mention you’re a friend of Phil Marty speaks up and offers some work. A business interest is having
trouble with a few hooligans. Drive to the shop and set them straight.

Marty turns you loose against the goons outside the shop. Target the nearest enemy and unleash your punch attacks.
Finish off the second then head into the shop. The clerk inside is being threatened by more goons--one with a baseball
bat and another with a gun. Attack the closest enemy with punch attacks. Quickly eliminate the second before suffering
too much damage.

Marty wants to shakedown a Cholo store--proceed to the marked location. There’s a nervous clerk inside along with a
bunch of breakable stuff. Tear up the marked items to scare the owner into paying for protection. Grab the nearby bat. A
trio of Cholo enters the store during your dirty work; take them out with the bat. This convinces the clerk to pay.
Collect your $500 payment.

  Fear the Repo

Louise is doing jazzercise when Marty gets home and ruins the good mood. You join him for another job. Get in Marty’s
truck; you’re taking him to his lockup. It is close, near the Beachcomber Hotel. He hands you a list of cars that need
repossessing.

Drive a short distance and find the first car. Ignore the poor fellow screaming at you nearby. Hop in and return it to
Marty. Avoid inflicting damage to the car or you’ll have to take it by a Pay N’ Spray for repairs. With the car
returned, it’s time to track down the second. This one is on the move. You’ll have to force the guy to stop; guide the
car into a wall or stop in front of him and quickly jack it. Odds are you will inflict damage to this car as you chase
it down so head to a Pay N’ Spray and spend 100 bucks fixing it for Marty.

Locate the delivery van. This one is parked so getting it isn’t a problem--getting it back is the problem. Don’t pull
your car up all the way. Walk up and shoot the two guys to the right of the delivery truck with a weapon. Hop into the
truck and drive off; this automatically raises your wanted level to two. Cops will be chasing and ramming the delivery
truck. You can’t allow too much merchandise to fall out the back. Drive as quickly as possible back to the lockup
without ramming into too many cars, walls, or poles. Get to the lockup; the mission completes even if the cops have you
surrounded by that point. Earn your $500 and move on.

Waking Up the Neighbors

The Cholos are trying to muscle in on Marty’s repo business--Marty’s plan for retaliation involves grenades. You must
destroy the Cholos’ vans before they leave for work.

You’re on a time table but it’s not too much pressure. Grab the grenades and get into Marty’s truck. Drive straight out
of the trailer park and to the closest marked van. Two Cholos’ guard each van. You can get out of the truck and
eliminate them with guns or simply run them over with your truck until they die. Drop a grenade right in front of the
Cholo van, run off quickly, and wait for it to explode. Putting another car nearby can help ensure destruction.

Grab another car and head to the next Cholo van. Perform the same actions: run over the two guards then drop a grenade
in front of the marked van. Run off and find another vehicle. Get into one quickly because the Cholos have upped the
ante and will now pursue you in one of their Sabres.

Drive the final van as quickly as possible. Run over the two guards. You can try ramming the final van until you
detonate your own car (escape quickly!) or wait for the pursing Cholos to get out of range briefly while you exit the
car, drop a grenade, and take cover behind a nearby building. Destroying the third van instantly completes the mission
and donates $500 into your account.

O’ Brothel, Where Art Thou?

Marty is taking over a new business and wants your help in cleaning out the place. Get into a car and proceed to
Stonewall J’s. It’s not far; drive west out of the trailer park and find the building just north on the corner. You’re
shopping for a weapon. Marty, the nice guy that he is, has left you a Stubby Shotgun. Grab the weapon. You can buy more
weapons before leaving if you wish.

Drive a car to the brothel marked on the mini-map. Destroy the Cholo car. You can do so with a baseball bat and ramming
it with another car if you want to conserve ammunition. Once the car is destroyed, eliminate the four nearby Cholos
using your new Stubby Shotgun. Enter the Brothel. Clean out the place by finishing off the remaining Cholo and destroy
the assets with your baseball bat and receive your $500 reward.

Got Protection?

You find Marty and some of his best friends at his trailer. Marty has new problems with the Cholos--the Cholos are
harassing some of Marty’s new girls. Drive north into Little Haiti and return to Marty’s brothel.

Three of Marty’s girls are scattered a few blocks from the brothel--and they’re under attack from the Cholos. A small
meter onscreen depicts the girls’ remaining health. Quickly locate a car with four seats. Drive to the closest girl;
she’ll be in a firefight with enemy Cholos. Park close to the girl and she’ll get into the car. Drive to the second girl
and finally the third. The girls will return fire against pursing Cholo Sabres. Collect all three girls and return to
the brothel. Collect your $500.                                                                                         
                                                                                                                        
                                                                                                                        
                                                Louise-Cassidy Williams

When Funday Comes

Louise invites you over to her sister’s place and she’s rather depressed. The two of you bond over mutual problems. This
blossoming friendship eventually leads to a date: quad bikes and boomshine. Sounds like a normal date, right? Get a car
and drive Louise to the trailer park. Drive to Marty’s trailer park and find the marked location.

Who doesn’t love a good trailer park quad bike race? The goal, obviously, is to finish in first place. Although the quad
is machinegun equipped, don’t kill other racers--that’s a big date downer and ends the race in failure. Check your
mini-map to find the next two checkpoints to keep your quad pointed in the right direction. Try not to over steer and
run into obstructions, which will put you far behind. Take corners carefully and don’t overdo the throttle. Be an
observant driver through the trailer park especially and avoid poles. Win the race and receive a $500 reward.

Takin’ Out the White Trash

Louise left some of her things back at Marty’s place. In pure chivalry mode, you offer to go get them back. Take Louise
to the trailer park. The equivalent of the white trash militia is waiting for your arrival. Assist Louise and her
baseball bat in taking out the opposition. Target an enemy, whack him around with the baseball bat, and move on to the
next unlucky guy.

A few guys with pistols show up near the end. Quickly charge them with your bat or retaliate with your own firearm. Look
around for the health pick-up if needed. After the beatdown, return Louise to her sister’s house and collect a $200
reward.

D.I.V.O.R.C.E.

According to the sister, Marty has kidnapped Louise. Get the Marty’s place at the trailer park. As soon as you arrive,
Marty drives off with Louise in his truck--he’s headed for the brothel. Eliminate a couple of Marty’s goons that he
leaves behind then run to your car and follow Marty. To preserve health, just run to your car immediately and drive over
the goons as you leave.

Finishing this mission unlocks the compound safehouse as a new save point location. Also you earn the trailer park trash
outfit. Nothing says style like a beater.
Follow Marty’s truck. If you aren’t behind Marty when he reaches the brothel, the mission ends in failure. To complicate
matters, a few goons from Marty’s gang are in hot pursuit. When you reach the brothel, the objective quickly changes:
kill Marty. Exit your car and shoot Marty with firearms or run him down in your vehicle. Beware of a couple other
enemies hanging around. Get back into the truck and drive with Louise to a new safehouse. Pocket your $200 reward.

To Victor, the Spoils

Louise has a plan--you’ll take over Marty’s business. Put it this way, both you and Louise could use the cash. She
suggests trying to find some muscle. Get a four-seater car and drive over to the marked location at Sunshine Autos. Exit
the car and target each henchman and press up to recruit the men into your new gang.

With the gang all piled in, drive over the Marty’s loan shark business. Louise takes the car looking for more new
members. Equip a weapon and eliminate Marty’s guards, approximately five in all, that are scattered outside Marty’s loan
shark business.

After clearing the area, drive to the marked location on the map to wipe up the remnants of Marty’s protection racket.
You can cut through Marty’s old trailer park. There are a bunch of guards here. Drive over them! Exit the car and enter
the building. Ready a weapon and eliminate the two enemies; one is hiding behind the bar. The site now becomes part of
your business empire. Look here for your gang members, which can be recruited. Collect a cool $1500 for completing the
mission.

After this mission, a page arrives notifying you that someone is waiting for you at the airport. Drive a vehicle to the
airport                                                                                                                 
                                                                                                                        
                                                                                                               Jive
Drive

It’s recommended before you take on this mission that you collect some body armor and also acquire a shotgun and
plentiful ammunition. Check behind a trailer in Marty’s park for an excellent shotgun weapon.

Your brother Lance surprises you at the airport. After some uneasy tension, the two brothers quickly bond again--only to
be ambushed by Cholos. In this mission, Lance takes the wheel and it’s your responsibility to hold off the Cholo
attackers with your machinegun.

The Cholos are everywhere and your car can’t sustain much damage. Watch the mini-map to see where nearby Cholos are
stationed and point your weapon in their direction as quickly as possible. Aim for the Cholos not their cars. Be careful
shooting up a car that’s driving right next to you; if it explodes, you will inflict significant damage to your own
ride, which will essentially fail the mission unless you’re extremely close to completion.

Essentially you need to memorize the location of the Cholos. Look for the red arrows indicating a Cholo and shoot that
area. In segments where a Cholo car drives in front of your car, shoot the Cholo vehicle until it has to pull off the
road; in doing so you can avoid the Cholos that exit the car and fire on your vehicle.
After one last ramp jump, you and Lance exit the car only to find yourselves ambushed and surrounded by more Cholo. This
is one of the toughest parts of the game so far--not only do you have to live but you must ensure Lance survives as
well. From the start position, turn around and eliminate the Cholos that started behind you. Clear that area then turn
around and do the same. Keep moving and avoid being stuck in Cholo crossfire, which can lower your health with dramatic
speed. Use a shotgun to blast Cholos in quick fashion.

Once the attackers are wasted, you must take Lance to his hotel. You’re a wanted man--two wanted stars--so the cops will
be giving chase. If you are busted, the mission ends in failure and you must start it all over again. Reaching the hotel
ends the mission no matter how many cops are in pursuit. You can also drive to a Pay N’ Spray to eliminate your wanted
status.

Hose the Hoes

Louise has bad news for you--your "cathouse" is going up in flames. Louise knows where there’s a fire truck parked.
You’ll need it to put out the fire. Hop in a car and drive north. Locate the fire truck parked on the right side of the
road. Get out and jack the fire truck.

Take the first left toward the marked cathouse. Park the fire truck perpendicular to the cathouse and use the fire hose
(circle button) to spray the cathouse flames. Hit the flaming cars to avoid an explosion that will make the fire worse.
You must douse the fire before the girls’ die (watch the onscreen health meter). Point the water at the flaming sections
of the cathouse (check the arrows).

Apparently Marty’s cousin started the fire. When you regain control, you must chase down the arsonist. Proceed up the
stairs at the nearby building and eliminate the arsonist with your favorite weapon. A shotgun works nicely. Collect your
$300 reward, which completes the mission.

Robbing the Cradle

Welfare has labeled Louise a bad mother and she’s planned revenge against the welfare man. You must stop the thugs from
killing the poor guy (Louise didn’t know any better!). Drive north and find thugs chasing the welfare man in a vehicle.
Destroy the pursuing vehicle with drive-by shooting or trap the car against a wall and lob a grenade underneath it. Or
blast it with a shotgun. Whatever it takes!

Hop back into a vehicle and go find the welfare man and warn him off. Don’t let him get too far away; find a fast
vehicle if possible to give chase. You must force the welfare man to stop so you can give your warning. Continue to push
his car off the road. If he gets away, start following him again until you can get the welfare man to stop and listen to
your warning. Once he’s out of the car, you give your warning and receive a $300 reward.                                
                                                                                                                        
                                                                                                                        
                                                                                                                        
           Umberto Robina

Nice Package

You greet Umberto with the barrel end of a gun. Umberto says you can rely on him but you’ll have to prove it first. He’s
got a package waiting for collection downtown. Umberto sends an assistant to ride along--think of him as Umberto’s eyes
and ears regarding your worth. Unfortunately there are others after the package.

As you approach the package location, expect someone else to get there first--you’re ordered to take him down! Chase his
car, force it off the road, and allow Umberto’s muscle to shoot at the opposing vehicle. If you’re told to pick up the
package, get out and grab it. Otherwise another "player" may take it. You can’t let an opposing vehicle get into
Viceport or the mission ends in failure.

One of the best ways to complete the task is to force all opposing vehicles into a jam. Run the lead car off the road
and get others to follow to create a traffic jam where all cars are trapped and can’t escape. While the guys are
shooting at each other, get out and toss a grenade into the fray. Get away from the inevitable explosion.
Stop the enemies, force them to drop the package, and grab it. With package in hand, go the marked location in Viceport
to collect your $750 reward. All the commotion will likely have raised your wanted level so stop by a Pay N’ Spray if
necessary.

Balls

The mission opens with Umberto invoking his special kind of charm. He sends you off with a couple of his henchmen to
stop Cholos from causing havoc in Little Havana. Check the "havoc" meter on screen--don’t let it fill! Make sure both of
Umberto’s men get into your car, which must be a four-seater.

The marked locations on the mini-map indicate the position of Cholo thugs causing trouble. When you encounter Cholos on
foot, run them down with your vehicle; allow Umberto’s henchmen to provide supporting firepower. Corner any Cholo
vehicles and allow the henchmen to fill the enemy car full of bullets. Once you spot fire, drive away as quickly as
possible so you aren’t caught in the explosion. Save Little Havana from havoc from the Cholos and return to Umberto’s
house to receive your $800 reward.

Papi Don’t Screech

Umberto’s upset over a situation with his father, Alberto. You agree to go pick him up. Get into Umberto’s car. Note
that you can’t allow Umberto’s car to get destroyed--so drive carefully and don’t try any crazy stunts! Otherwise you
could end the mission in frustrating failure. Drive Umberto’s wheels to the northern side of downtown to the stadium to
pick up Alberto.

You must get Alberto to his café before the indicated time. It’s not that far--that isn’t the problem. The real danger
is Alberto’s heart. He can’t handle much stress so you can’t drive too fast or run into too many objects. To make
matters worse, Cholo patrols are ready to pounce around each corner. The stress of a Cholo attack could be too much for
Cholo.

Watch the mini-map and spot the Cholo locations. Look for side streets and alternate routes to move around the Cholo
patrols and reach Alberto’s café. Note that it’s not the end of the mission if you’re spotted but if the Cholos attack,
it could cause enough stress to raise the onscreen meter. Reach the café to complete the mission; this successfully
completes the task even if Cholos are in hot pursuit. You receive a reward of $1,000 for getting Alberto safely to the
café.

Havana Good Time

Umberto is still trying to rally his henchmen. His men are going to collect a gift for the Cholo. You’re responsible for
clearing the area--kill the warehouse guards. Drive to the marked location and eliminate the guards, either with your
vehicle or with a weapon while on foot. After clearing the warehouse guards, Umberto’s men roll in.

You’re ordered to protect Umberto’s guys. Watch the mini-map for approaching Cholos. Use your targeting function
carefully--you don’t want to target one of Umberto’s men! If you accidentally shoot and kill one of Umberto’s men, the
mission ends in failure. The Cholos arrive with increasing numbers. Watch the mini-map closely to see where the Cholos
are approaching from and intercept them. Umberto’s men must successfully load the guns (watch the onscreen meter) to
complete the mission.

Near the end of the task, the Cholos arrive in pairs; a shotgun is great for taking out multiple Cholos. Watch the
backdoor of the warehouse (back right side) because the Cholos may arrive from there and go after the closest henchman.
Now you must return the van to Umberto--of course the Cholos have different plans. To say the van is sluggish is putting
it mildly. Cholo cars will force you off the road. Return fire but concentrate on staying on the road and reaching
Umberto’s house. As soon as you reach the marked house, the mission concludes. Enjoy revenge on the Cholos. Completing
this mission unlocks the Cuban style outfit at the safehouse as well as earns $1,500.                                   
                                                                                                                        
                                                                                                                        
                                                                                    Bryan Forbes

Money for Nothing

You meet with Lance and Bryan Forbes to discuss the plan. Your job is to be the decoy--keep the cops occupied while
Lance and Forbes steal the merchandise from some scum. Get into the nearby car; Lance and Forbes will join you. Drive to
the marked location to find the decoy van. It’s in a parking lot behind a building.

With everyone packed into the van, drive it to the marked warehouse. At the warehouse, Lance and Forbes paint the decoy
to look like their own van. Get back into the van and drive it out. You’re ordered to drive it away from Lance--proceed
south. As soon as you’re spotted by the cops, your wanted level jumps to three stars. The cops mean serious business.

You must outrun and avoid the police with a three-star wanted level. The van is sluggish and fragile. Avoid colliding
head-on with incoming police cars or ramming civilians and walls. Get onto the main road that runs down the river as
it’s the fastest route down south and you don’t have to start and stop through turns and backstreets. You’ll face police
roadblocks down this route. Drive to the left or right around the roadblocks.

Keep the cops behind you. If a cop blocks the van, backup quickly and continue moving down south. A progress meter
onscreen reveals how much longer before Lance and Forbes finish the job. Try to drive the last seconds of progress down
south near the Pay N’ Spray--as soon as Lance gives the go ahead, drive into the Pay N’ Spray to successfully avoid
capture and earn $1,500.

Leap and Bound

You and Lance interrogate Forbes. He provides some information about a dealer’s boat that’s mooring up downtown--this
guy isn’t a trusting guy and will only meet one-on-one. Your orders are to find a good vantage point to watch over
Lance. Drive to the marked building and walk up the staircase to the roof.

You must watch over Lance using the binoculars. Hold the "R" button to activate the binoculars and zoom in using the
"Square" button. Lance is in trouble. Quickly descend the stairs and approach the pier just to see the boat pull away.
Hop into the nearby car and proceed south to follow the boat.

Lance’s captor escapes onto a large cargo vessel. You must get on that ship. The only entrance is a ramp. Lance’s car,
if you are driving it, is fast enough to make the jump. If you need another car, find a Comet near the cargo vessel. Get
some speed and hit the ramp. Aim at the cargo ship and land on the vessel.

Eliminate a nearby enemy and move around to the other side of the cargo ship. Enter the door and eliminate the closest
guard. Proceed left and down some stairs. Take out a couple guards below and follow the corridors to find Lance
protected by a trio of guards. Dispatch the guards and approach Lance to untie your brother.

It’s time to recover the contraband. Exit the ship the way you entered and grab the contraband before exiting onto the
ship’s deck. Once outside you must recover more contraband. Climb the staircases near the door. Be prepared to aim and
shoot at remaining guards that are protecting the goods. Watch the mini-map to see the location of the remaining pieces
of contraband. If the piece is on the same level, search the deck before moving onward.

A final piece of contraband is at the front of the boat. There are numerous guards positioned near the front. Eliminate
them with your favorite firearm and recover the last piece of contraband. You must now get off the ship and meet Lance
at the designated spot on shore.

There’s a motorbike on the boat--on the left side near the "ramp-like" structure. Your car is wherever you left it as
well. Drive along the edge of the ship and hit the ramp. Point yourself toward the marked location; get out and meet
Lance to complete the mission and receive $1,500.

The Bum Deal

Despite what happened in the previous task, you get more information from Forbes. He tells you about a major shipment
arriving; find the contact at the White Stallionz Bar. Drive with Lance to the marked location. Get out and enter the
bar.

This isn’t your type of place. The Stallionz attack! Eliminate these leather-clad bikers with your favorite weapon. The
second room is tougher; these guys have guns and are hiding behind tables. Toss a grenade into the back corner of the
bar or use your favorite firearm to eliminate them. Exit the bar when told and find more Stallionz waiting for you. Get
into your car or take out the remaining bikers. Return to Forbes’s location.

As soon as you arrive, Forbes makes his escape. Fortunately he’s on a bike so eliminating him isn’t much of a challenge.
You can give chase or even wait for him to double back and just collide with the bike head-on, which sends Forbes
flying. Get out of your car and eliminate Forbes for good. Return Lance to his hotel to complete the task.              
                                                                                                                        
                                                                                                                        
                                                                                                                        
                                                                                                                        
  Lance Vance

The Audition

Lance has found a promising job--big money for doing absolutely nothing! The contact’s name is Forbes and he’s going to
call you at the burger bar any minute now. Drive the car to King Knut’s in downtown by the specified time. It’s right
down the street.

During the phone call, King Knut’s is robbed. When you regain control, shoot the robbers and exit the establishment only
to find the police waiting for you. Escape authorities and get Lance to the Port Authority Building. You’re a wanted
man. Run past the cops and get into the alleys on the right side. Locate a car and get out of there. Drive to a Pay N’
Spray and erase the wanted level. Continue south into Viceport and hit the marked location.

Forbes’s car is in the impound yard; Lance suggests going in the back door. Exit your car and grab the nearby motorbike.
Lance automatically hops on the back. Drive the motorbike up the stairs to the rooftop. Aim the bike at the ramp and
drive as fast and as straight as possible.

After jumping the gap, locate the staircase and drive down into the impound yard. Forbes’s car is way in the back and
there are enemies everywhere. Drive quickly to the car--it’s going to be destroyed soon. Get off the bike and hop into
the car. There are probably still gunmen everywhere. Don’t hang around or the crossfire will inflict big damage. Find
the ramp marked on the mini-map and launch the car over the impound fence to complete the mission and receive a $750
reward.

Caught as an Act

It all goes down at the stadium. Lance pulls a gun on Forbes--he admits he’s a cop, but he’s a dirty cop who needs some
money. A brief scuffle ensues and Forbes escapes with you and Lance in chase.

Forbes has your money and it’s currently flying out of his trunk. You must stop and capture Forbes before all of your
cash flies away (check the onscreen meter). Avoiding the money-loving crowds won’t be easily and hitting scores of them
will just raise your wanted level and involve the police.

After Forbes drives off, grab the nearby Cheetah--it’s plenty fast. Forbes doesn’t drive quickly so it’s easy to catch
him, but forcing him off the road is the greater challenge. On the backstreets, push Forbes’s car into the wall and
attempt to pin him there. Telephone poles also make great barriers. As soon as Forbes’s car is not moving, get out of
the Cheetah and "get into" Forbes’s vehicle to complete the mission. You receive a $750 reward.

Snitch Hitch

A surprise visit from your mother prevents a huge fight between you and Lance. Meanwhile, Lance comes up with something
to get you out of that hotel room before you see something you wish you hadn’t. Lance knows a dealer about to leave the
airport. Drive the car to the airport by the designated time.

The main route along the river is quick enough. Turn just before your original safe house and follow the mini-map to the
marked location. Don’t explode your car on the way; if Lance dies, the mission ends in failure.

Enter the airport, which removes your weapons (the blasted metal detector!) and meet with the contact. Apparently the
goods are already gone. Get into a vehicle and drive behind the terminal to find the thugs waiting to take off in their
private jet. Run over a couple thugs then exit the car and grab a weapon. Start shooting at the thugs and use the plane
as cover. Recover dropped weapons for more ammunition. After clearing out the enemies, the Stallionz arrive. Defeat them
with your gathered weapons and receive a $1,000 reward.

From Zero to Hero

Lance still has a plan: one big shipment for nothing! Once again you still have your reservations...until Lance mentions
that the drugs are Sergeant Martinez’s goods. Now you’re interested!

A couple gang members enter your four-seater. Drive to the docks in Little Haiti. Lance checks out the scene--trucks are
being loaded. When you regain control, follow Lance into the firefight. Lance and the trucks must survive. Target each
enemy gang member in turn and eliminate them. Watch out for gang members standing inside the trucks. Back up and aim for
the head so you aren’t shooting the side of the truck. It doesn’t take much damage for the truck to ignite.

After eliminating all of the guards, you must get into a truck and follow Lance. Once again the truck must survive the
trip--check the onscreen damage meter. You will be attacked by gang members along the way but they don’t inflict much
damage unless you’re unfortunate enough to get trapped somewhere. Keep the truck moving forward and drive carefully so
you don’t get pinned.

One of the biggest dangers comes at the bridge connecting the western and eastern islands. Sergeant Martinez attacks
from a helicopter! Watch where his missiles attack--if he strikes the left side of the bridge, move the truck to the
right side and vice versa. Don’t get hit by or drive through one of these explosions because the damage to the truck is
significant.

The other danger is your inflated wanted level: four stars! Now the SWAT trucks are after you. Don’t allow the SWAT vans
to pin you against a building or into a telephone pole. Drive through their block attempts and keep moving forward.
Follow Lance the rest of the way to complete the mission and receive $3,000. You also unlock a new purchasable item at
the compound safe house, new multiplayer content. Drive to the northern side of the eastern island to find a new safe
house, the Clymenus Suite.                                                                                              
                                                                                                                        
                                                                                                                        
                                                                                                                        
                                       High Wire

The Mendez brothers have some bad news: the police stole their product. And some worse news: they’re going to tell the
police that the product belongs to you. But the Mendez brothers will reconsider if you steal the product back from the
police. Get to the helicopter at Breaker’s Yard.

Cross the bridge over toward downtown. Locate Breaker’s Yard at the marked location. Before you board the chopper,
you’re told the product is hidden inside cargo containers at the police impound yard. Get onto the chopper. Fly the
helicopter to the marked police yard where the containers are located.

When you reach the police yard, descend the helicopter so the magnet lands on the container. Once attached, fly the
helicopter to the drop off point marked on the mini-map. Descend the container onto the marked spot to drop the
container off.

There’s another container to grab but it’s on a moving truck and headed for another police station. You must recover the
container before it reaches Little Havana. The truck is headed north on the road that runs along the river bisecting the
islands. Fly the helicopter on the northern side of the marked truck on the mini-map. When you spot the truck, get in
behind it and follow it north. Descend the magnet onto the back of the truck and grab the container. Deliver the
container to the drop off.

Mendez is in trouble--the bikers are attacking. You must grab his car before it’s destroyed. As soon as you drop off the
container, turn east and start flying. Every second you gain before Mendez alerts you to his trouble makes this segment
easier. Once Mendez’s car appears on your mini-map, point your helicopter toward that location and adjust as necessary.

As you near the car, maneuver the helicopter behind it. You must lower the magnet on top of Mendez’s car--not the trunk
or the hood but the roof. Bikers are in hot pursuit and the damage to Mendez’s car appears onscreen. The best time to
grab Mendez is on a straight road. Move in behind him and drop the helicopter quickly when you have the magnet over the
front of the car’s roof. After snagging the car, drop it on the marked parking lot to complete the task and receive
$1,500.

Burning Bridges

It appears you have outlived your usefulness to the Mendezes. The brothers leave you and Lance for dead in a fuel depot.
You must rescue Lance, who is trapped behind flames.

Follow the stairs to the marker. Recover the pistol to the right of the marker. New instructions are to shoot the valves
to turn off the oil...but there are henchmen blocking the path. Shoot the nearest henchman and grab his weapon.

Locate the nearest valve around the corner to the right. Target and shoot the value. Don’t bother attempting to navigate
the pipe maze here. Instead, go to the opposite side of the area and around the last tanker to find the remaining two
valves. Beware of the two snipers. Hop onto the motorcycle near the final valve and drive it to Lance. Let Lance get
onto the bike then drive quickly to the marked location.                                                                
                                                                                                                        
                                                                                                                        
                                                                                                                        
                                                                                                Gonzalez

Home’s on the Range

Gonzalez wants to see how you play golf--he considers a guy’s golf game a good gauge for his abilities. Channel Tiger
Woods and use the "X" button to set the shot’s power and again to set the aim. Hit the button when the meter reaches the
green section to earn Gonzalez’s trust. Striking a perfect shot hits the buoy and completes the task and nets a $1,000
reward. You can return to the driving range at any time to improve your swing.

Purple Haze

Meet up with Gonzalez at his new location. He wants you to pick up some product in Ocean Beach and take it to a deal in
Washington. Grab a car and proceed to Gonzalez’s lockup. At the lockup, switch into the van carrying the product. Drive
to the marked location where the deal will take place. It’s an ambush--a semi slams into your van and the drivers steal
the product.

Gonzalez is concerned and you’re dazed--well, actually you’ve been breathing it in. Get to the nearby phone. You’re on a
time table. You must find the gang and recover the drugs by the allotted time. Take the nearby bike over to Starfish
Island and crash a party.

Eliminate the gang members. Use the corner of the building as cover. After terminating the guards, get back into the
van. Given your wanted level, the cops will be after you--and you’re certainly in no condition to drive. Don’t get
stopped by the police. Keep driving forward (although a little on the wobbly side) and get back to the lockup. The
mission ends as soon as you reach the marked location. Collect your $1,000 reward.

Farewell to Arms

Using a helicopter, you must escort Gonzalez’s truck to the airport. You are manning the helicopter’s machinegun. Watch
the mini-map to spot incoming enemies--they’re in red and white trucks. Shoot at any trucks that are within firing range
of Gonzalez’s truck. At one point, Gonzalez’s truck stalls. Defend it against nearby trucks. Destroy the roadblock
blocking the path to the airport. This section ends once Gonzalez’s truck survives the trip to the airport.

Defend Gonzalez’s men protecting the airport entrance. The chopper will fly back and forth between two entrances. Mow
down the enemy vehicles and men that approach the entrances.

Defend Gonzalez’s plane. This is the toughest of the three segments. As soon as you spot Sharks’ trucks, fire on the
first one within your gun’s range. When you reach the runway, begin firing on the trucks that approach the plane. Target
the vehicles closest to the plane. The mission ends once the plane takes off. You receive $2,500 in reward money and the
mini-gun arrives in stock at the Amm-u-Nation at the Vice Point mall.

Ricardo Diaz

Steal the Deal

Diaz wants you to find some of Gonzalez’s product that has been hidden offshore. Your first order of business is to
stakeout a strip club. Find the club on the southern edge of the eastern island. You spot one of Gonzalez’s men exiting
the club. Follow the car--close but not too--until he stops near the Ferris Wheel. He takes a water route. Drive the
nearby JetSki and continue following him. Once again, don’t get too far behind but don’t get too close.

Gonzalez’s henchman eventually arrives at a dock. There’s an unmanned boat that must hold the product. Watch the
sentries patrolling the outskirts of the dock. Approach after the sentry passes. Keep to the left side and get into the
boat. You must bring the boat safely back to Diaz--that means not blowing it to smithereens!

If you drive the JetSki around the back of the docks, you can drive or swim up a ramp. Once on the dock you can
eliminate the guards using long-range weaponry (rocket launcher always useful against the boats!). With the guards out
of the way, driving the boat back is a breeze. Drive it to Diaz at the marked dock to complete the mission and earn
$1,500.

The Exchange

Diaz has orchestrated a classic "drugs for guns" deal and you’re going to help him get it done. Get into the van and
drive it to the marked location in downtown. Snipers strike the meeting point! Grab the nearby sniper rifle and take out
the snipers before the DEA agents arrive--check the onscreen timer. Remain zoomed in and rotate around in a circle.
Check the arrows onscreen to find the next closest sniper location.

Drive the truck holding the guns back to Diaz’s location. This is a difficult section because the truck isn’t the
strongest vehicle in the game. You will be attacked by gang members in vehicles and the truck can’t withstand much
damage. You also have to watch your wanted level--you don’t want a wanted level of two or more and get the police
involved.

If you are wanted by the police, park the truck somewhere, jack another vehicle, and drive it into a Pay N’ Spray to
erase your wanted status. When you pass a Pay N’ Spray in the truck, drive it inside as well. You want the truck
repaired for the journey toward Diaz’s place.
Get into the truck and drive it to the edge of the parking lot near the street (watch that ramp; you don’t want to roll
the truck!). Stop before the street and listen for Diaz’s cue about the incoming attack. With the truck still in the
alley, exit and eliminate the two gang member vehicles that arrive.

Return to the truck. You can now drive left or right--left is a shorter route to Diaz’s house but it’s a bit more
dangerous. The right route takes longer (as it goes through the eastern island) but it seems safer. Basically you can
either drive and attempt to avoid the gang members by swerving and keeping the enemy cars away from the truck (make sure
Diaz has a good shot at them) or you can get out when you see an enemy vehicle approaching and take out the gang members
with your weaponry. Reach his house, pull the car into the garage, and exit to complete the task and earn $1,750.       
                                                                                                                        
                                                                                                                        
                                                                                                                        
                         Domo Arigato Domestoboto

Ricardo Diaz wants you to destroy all of Armando Mendez’s bearer bonds. You’ll be using some high tech gear to help you
get around the Mendez security system. Get into the van marked on the mini-map--it is located far north on Prawn Island
parked outside the Mendez place.

You’re in control of the Domestorobot. Your goal is to crack Armando’s safe but you will have to play the part in order
to get that close. Mendez will force you...well, the Domestrobot...to complete some menial tasks. These are randomized.
You may have to grab a beer (use the grabber arm) and deliver the beverage. You may be asked to clean the kitchen
(cleaner arm), or even light Mendez’s cigar (lighter arm).

Complete a task then move quickly to the room to the kitchen’s right (on the first floor). In the room, go through the
doorway in the back right corner. If Mendez calls you back for another task, you must complete it before continuing.
Descend into the basement and find the safe just ahead.

You must guess the four-digit combination. After entering a code, you will be told how many are in the correct position,
how many are correct but in the wrong position, and how many are incorrect. You have a limited number of guesses. The
code is 8423. After opening the safe, select the lighter arm and approach the bonds to torch the place.

Over the Top

Diaz thinks the time is right to bring the whole Mendez operation down. There are some new attack helicopters at the
army base--sneak in and grab one! Diaz suggests getting Phil to help. Proceed to Phil at the marked location in Vice
Port. On the way off of Starfish Island, a car full of Mendez’s goons ambushes you. Eliminate the gang members with a
weapon or crashing their vehicle.

Drive Phil’s truck to Fort Baxter. While Phil creates his diversion, jump over the wall into Fort Baxter (perform a
series of jumps to get up and over the wall). Try to avoid the guards and searchlights (at night). You must move north
then west toward the marked admin building. Once inside, locate and enter the control room. Walk onto the marker to
unlock the helipad.

A timer appears onscreen: you must exit the admin building and enter the Hunter before the guards take off. Retrace your
steps through the army base--east then south--around the fence into the opened helipad. Drive the Hunter to complete
this objective.

You must now take the Hunter to Diaz’s mansion. The Hunter has cannons (press "Square" plus "X") and rockets (press
"Circle"). Land the Hunter on top of the marked helipad on Diaz’s mansion to complete the mission and earn $3,000.

Last Stand

The time has arrived to take Mendez down. Fly the Hunter to Mendez’s building. Spot the guards on the top couple floors
as you approach the building. Hover the Hunter around the building and launch your rockets into the top few floors and
eliminate all of the guards. Additional guards may arrive so keep rotating around the building until all of them have
been terminated.

Grab the weapons and armor on the rooftop before entering the stairwell. Many guards occupy this floor. Take your time
and move cautiously and battle as few guards as possible. Grab dropped weapons and some armor from the corner before
descending the stairs to a lower floor. Eliminate the guards in this office to trigger the next cut scene.

Grab the armor and make your way to the marked location to reach the higher floor. There’s a helicopter hovering outside
taking shots. On this floor you must defeat guards, take cover from the copter, and attack the copter. Complete the
tasks in that sequence. After shooting guards, hide behind one of the larger file cabinets. Equip the rocket launcher
while taking cover. As soon as you’re instructed to attack the copter, escape cover, zoom in on the copter, and fire the
rocket launcher multiple times. The process continues until the helicopter is destroyed.

After reaching the roof you must eliminate Martinez and Mendez. There’s some cover on the rooftop, plus an armor and
health power-up. The shotgun works well because it knocks the enemy down giving you time to keep shooting and causing
more damage to the downed foe or even turning your attention to the other enemy.                                        
                                                                                                                        
                                                                                                                        
                                                            Chapter 2 - Pastimes

It wouldn’t be Rockstar without a bunch of mini-games and optional tasks to attempt and complete. This section provides
details on numerous pastimes, races, and other diversions.

Taxi Driver

Requirement: $5,000 in fares.

Upgrade: Boost Jump for Taxis

Jack one of the taxis around Vice City and activate the Taxi Driver pastime. Drive around the city looking for a fare,
pick up the patron, and drive as quickly as possible to the marked destination. You receive cash for delivering the fare
but you can score bonus cash for reaching the destination quickly. An onscreen tip meter reveals how long you have
before that bonus cash expires. Avoid smashing into cars, walls, or other objects; knocking the taxi around dramatically
reduces the tip meter.

Drop by a Pay N’ Spray and repair the taxi either between or during a fare to keep the vehicle intact for completing
consecutive fares. Or you could just stop running into cars and walls!
Earn $5,000 from the taxi missions to unlock the upgrade: it adds "boost jump" to the taxi cars. Press "down" while in a
taxi and it will essentially hop. You can actually unlock this early in the game and use the taxi’s boost jump to hop
over the wall barricading the second island. There won’t be anything to do over there but you can at least say you did
it!

You can earn money faster by completing consecutive fares. Complete five successful fares in a row (regardless of tips)
and you earn bonus cash. This bonus cash goes up with each set of five fares. You can quit at any point and your running
money total remains saved (check it in the stats section) but you will lose any bonus cash for getting consecutive
fares.

Paramedic

Requirement: Level 15

Upgrade: Unlimited Sprint

Help the citizens of Vice City with the paramedic missions. Jack an ambulance (easily found at one of the hospitals) and
begin the Paramedic pastime. The location of a needy patient appears on the mini-map. Pick up the patient in the
ambulance and return him or her to the hospital before the timer expires. Each level adds an additional patient (15
patients at level 15!); however, picking up a patient and every three patients delivered to the hospital adds additional
time.

The ambulance only holds three patients, so you will be making multiple trips to and from the hospital. Check the
mini-map to spot the locations of each patient for that level. Look for clusters of three patients so you minimize the
amount of ambulance drive time.

Vice City simplifies pastimes (the challenges that feature different levels of completion) by saving checkpoints at
every five levels. So if you complete the fifth level in the Paramedic challenge, you can quit and start over again at
level six. So you don’t have to complete these pastimes in one sitting.

Firefighter

Requirement: Level 15

Upgrade: Become Fireproof

Drive the fire truck parked at the fire station downtown and press "up" to begin the firefighter pastime. The marked
location of a fire appears on the mini-map and you have a limited amount of time to extinguish it. Drive to the location
and use the "Circle" button to put out the flames. Adjust the hose to spray water onto the fire (watch for the steam
indicating a successful shot).

The firefighter pastime is now saved after every five levels. You should take the opportunity to jack another fire truck
if you have caused heavy damage to your vehicle through hitting buildings and trying to weave through tight alleys. The
biggest challenge in firefighter is reaching the helpless civilians in time. The fire truck is sluggish and not
particularly maneuverable. As soon as a level begins, check the mini-map and note the fastest, and easiest, route to the
marked location.                                                                                       Vigilante

Requirement: Level 15

Upgrade: Extra Armor

Take the law into your own hands in the Vigilante pastime. Enter a police or military vehicle (for instance, beat the
game and you can grab the Hunter helicopter or even the Rhino tank) to begin. The goal is to hunt down criminals and
eliminate them. As the level progresses, the number of criminals increases. You could battle criminals on bikes or in
cars; there could be up to four criminals inside a car.

Complete the fifth and tenth level to activate a checkpoint. After each fifth level you can stop and restart from the
previous spot. The challenge is keeping your vehicle intact long enough to complete five levels to reach a checkpoint.
You can’t enter Pay N’ Spray with a police or military vehicle. Police cars are fragile and chasing criminals, taking
fire, and bumping into various vehicles and walls will take its toll. Alternatively you can use the police motorcycle.
You could get thrown off occasionally but it is easier to fire your weapon from.

Defeating enemies in cars is a challenge. You can follow close behind and keep shooting with your machinegun or get
ahead and drive straight at them going for the driver. Note that you can knock out a driver and the passengers remain
alive--but obviously the car won’t be moving. Take it out with a rocket for an explosive finish.

Air Rescue

Requirement: Level 15

Upgrade: Max Health Increase

Pilot one of the hospital choppers found on a helipad at one of the hospitals to initiate the Air Rescue mini-game. This
is similar to the taxi driver, paramedic, beach patrol, etc. You must complete 15 levels to unlock the upgrade, which
increases your maximum health.

You must pilot the helicopter and rescue injured civilians within the time limit. The number of patients increases every
few levels. Fly the chopper over the patient and drop the basket over the patient to begin the rescue. Return the
injured to the nearest hospital to complete the level.

Beach Patrol

Requirement: Level 15

Upgrade: Unlimited Swim Stamina

Check the wide open beach almost directly east of the suite save point on the eastern island. There’s a lifeguard stand
there adjacent to a buggy (the official name for the vehicle is a BF Injection). Entering the car begins the beach
patrol mini-game.

There are three possible tasks for this mini-game. You continue on the same task until you fail then you may receive
another task at random. Like the taxi, paramedic, and firefighter tasks, you must complete 15 levels to unlock the
upgrade. Your position is saved after five and 10 levels are completed. Don’t accidentally drive the vehicle into the
water!

One of the possible tasks is to stop gang members from tearing up the beach. The gang members are using their motorbikes
to cause havoc on the beach. Smash into them with the BF Injection to knock them off. Take out each biker before the
time expires to complete the level. Another possible task is to assist the paramedic. He’ll get into the vehicle and you
must drive to the various patients marked on the beach.

Complete 15 levels of any task combination to unlock unlimited swimming stamina. You will no longer get tired while
swimming. You also receive a cash prize of $1,500.

Fire Copter

Find the fire helicopter behind the downtown fire station. Enter the chopper and press "up" on the D-pad to begin the
fire copter pastime. Several fires are marked on the mini-map. Fly to the marked locations and hover the basket of water
over the fire. Press "Circle" to douse the fire. You have a limited amount of water for each level so make sure you’re
over the fire before dousing. Return to the fire station between each level.
                                                Creating an Empire

Acquiring and developing your empire of businesses isn’t exactly a pastime since it’s integral to a few of the story
missions (you must acquire a certain number of business sites to complete a couple story missions). However, it’s not
mandatory that you continue to amass a business empire above and beyond that required by the storyline.

The basics of creating an empire are straightforward. Attack the vehicle outside a business to begin your takeover. The
type of vehicle differs depending on the gang that owns the business (expect to see motorcycles outside biker
businesses) but the goal remains the same: blow up that vehicle! Once the attack begins, scores of enemy gang members
will attack in defense of their business.

Angry gang members (you’ve captured one of their business sites) will attack your locations. End a gang by eliminating
all of the gangs’ sites (check the map to see which gang owns each of the 30 locations). There’s a trick to end gang
attacks, at least until you anger someone else: just save and quit the game entirely while being attacks then reload
your game.
After clearing the exterior of the business, enter the premises at the marked spot and terminate the remaining gang
members inside. Break up all of the assets using a baseball bat (or other weapon) to gain control of the site. Once
outside, push the "up" button to purchase the location. You can select which type of business to acquire (not all
business types are available early in the game) and which size. Be a high roller!

Enter a purchased site and you can develop and repair the site (angry gangs will attack your businesses!) and complete
missions to build respect. Increasing your respect increases your income potential. Each business type has different
missions and objectives associated with that business. For instance, if you’re running a brothel, you will drive girls
to their clients, chase down clients who don’t pay, and save your girls from a violent client.

Phil’s Shooting Range

Locate the entrance into the shooting range at the southern part of Vice Port. The rules are simple: earn points by
shooting enemy targets and lose points by shooting friendly targets. Each enemy target equals 100 points; shooting a
friendly target equals minus 200 points. There are five rounds; each round uses a different weapon with limited ammo.
You must achieve certain scores to continue. The chart below reveals the weapons and point requirements for all levels.

ROUND	WEAPON	        POINTS REQUIRED
1	Pistol	        1000
2	Machine Pistol	1500
3	Shotgun	        2000
4	Assault Rifle	2000
5	Sniper Rifle	2500
Hold down the "L" button while aiming for a more precise shot. This isn’t a difficult mini-game, especially using the
"L" button while shooting. But it is a profitable one! You receive cash for beating the best time, score, and accuracy
records plus $2,500 for just completing it. Best of all, though, complete Phil’s Shooting Ragne to earn a 25% discount
at Ammu-nation.

Vice Sights

Find a Maverick helicopter on the eastern side of Escobar International airport. Enter the Maverick to begin the Vice
Sights game. Although it’s about following checkpoints, Vice Sights is also about having fun! There’s an onscreen fun
meter. You must keep the fun meter up while reaching the sight markers. Flying lower and faster keeps the fun up. Also,
move slower through the markers to maintain the fun factor.

Swinger’s Club

After meeting with Gonzalez for the first time in the mission Home’s on the Range, you can revisit the country club and
try to beat your high score in the driving range mini-game. The mechanics are similar to many golfing games (or a
kicking meter in a football game). Press "X" to start then press "X" again when the indicator reaches the green section
of the power bar. When the indicator moves back, press "X" in the green of the accuracy bar.

You get five shots; score is based on shot distance and whether or not you strike the buoy. Strike the meter in both
green sections for optimal distance and accuracy to receive bonus points for striking the buoy. Complete the game the
first time for an extra $1,000. Note that when you enter the country club, the metal detector removes your weaponry.
Collect your stash on the way out!

Mashin’ Up the Mall

Enter the Vice Point Mall on the northeastern side of the eastern island (where you help battle the zombies in the
stuntman mission). There’s a BMX bike inside. Take a ride and you’ll start a mini-game where you must ride the bike
through all of the markers under a time of 4:30.

Land, Sea and Air Ace

Find the motorbike near the lighthouse on the southeastern side of the beaches on the eastern island to begin the Land,
Sea and Air Ace mini-game. It’s a triathlon of sorts. You ride the Sanchez motorbike on the first segment, take out a
JetSki in the second segment; and fly a Sea Sparrow chopper in the third segment. Conquer the time of 4:30 to complete
the game.

Time Trials

Proceed north through Downtown on the eastern island and locate the dirt bike part along the northern edge of the map.
Get onto the Sanchez motorbike here and you can complete a series of track courses for extra cash. You can also compete
in Quad and BMX time trials at the same location.

Playground on the Town

Search around the police station downtown on the western island for a PCJ motorcycle. Get onto it and you will begin the
Playground on the Town mini-game. Drive the PCJ through the checkpoints under the 1:35 time limit to complete the task.

Playground on the Point

Search the southern side of the Vice Point Mall’s exterior to find a PCJ motorcycle against an overpass. Get onto the
PCJ to begin the mini-game, Playground on the Point. Hit the checkpoints around this area to complete the game.

Turismo, Sunshine Autos

Check Sunshine Autos on the western island and find the notice board marking a set of Turismo races on the western
island. The chart below reveals some Turismo races.

RACE	NAME	ENTRY FEE	PRIZE	TYPE	LAPS
1	Escobar Run-way	100	500	Motorbike	2
2	Downtown Showdown	150	600	Car	2
3	Port Sports	200	800	Motorbike	2
4	Rum & Salsa Sting	250	1000	Car	1
5	Cuban Wheels	300	1200	Motorbike	1
Turismo, Fairgrounds

Explore the fairgrounds near your save point suite to find a notice board marking another set of Turismo races. The
chart below reveals details for these Turismo races.

RACE	NAME	ENTRY FEE	PRIZE	TYPE	LAPS
6	Fools Rush	350	1400	Car	2
7	High Stakes Highway	400	1600	Motorbike	1
8	Asphalt Assault	450	1800	Motorbike	2
9	Supercharged Circuit	500	2000	Car	2
Haiti Hover Race

Explore the junkyard area on the western side of the map. There’s a hovercraft in a small canal near a red metal bridge
holding an armor power-up. Drive the hovercraft to begin the Haiti Hover Race. Finish the race in under 1:45 to win.

Harbor Hover Race

Swim or boat to the docks southwest of Lance’s apartment in Ocean Beach. You’ll find a hovercraft there. Get into the
hovercraft to start the Harbor Hover Race mini-game. Complete the race under 3:45 to win.

Watersports

Find the dock on the west side of the film studios lot on Prawn Island. There’s a JetSki there. Hop onto the JetSki and
you can participate in a series of race courses. There are eight courses total, each with a specific time limit
requirement.

Crash!

Visit the films studios lot on Prawn Island (where Reni offers your missions) and locate the bus on the studios’ left
side. Enter the bus to initiate the crash mini-game.

The goal is to cause at least $2,000 worth of damage before the three minute time limit expires. Cause damage by
spinning, flipping, and destroying cars. Knock cars into other cars and cause multiplier carnage. It’s important to
drive where there will be other cars. The bus isn’t particularly maneuverable so drive along straight roads and hit
other vehicles head-on. Drive these cars into other cars and then find new participants. Reach the high score of at
least $2,000 to receive a $1,000 payday.

Crims On Wings

Pilot the bi-plane at the northeastern edge of the runway at Escobar International. You must pass through the ringed
checkpoints in under 4:00 to complete the task.

Skywolf

After completing the game, enter Escobar International from the southeastern opening then turn north then east to find
the Hunter attack helicopter parked near the fence. This is another "follow the checkpoint" mission with a twist. Hit a
couple checkpoints then you must destroy a couple drones. Use the Hunter’s rockets ("Circle" button) to obliterate the
drones. Continue to the next checkpoints. Complete the race under 4:00 to pass the challenge.                           
                                                                                                                        
                                 Chapter 3 - Cheat Codes and Extras
        CODE                                      	EFFECT
Up, Down, Left, Right, X, X, L1, R1	$250,000
Up, Down, Left, Right, Square, Square, L1, R1	Armor
L1, R1, L1, R1, Left, Circle, Up, X	Black cars
Up, Up, Right, Left, Triangle, Circle, Circle, Square	Cars avoid you.
Right, Up, Left, Down, Triangle, Triangle, L1, R1	Chrome cars
Left, Down, R1, L1, Right, Up, Left, X	Clear weather
Left, Down, L1, R, Right, Up, Left, Square	Cloudy weather.
L1, R1, R1, Left, Right, Square, Down, R1	Destroy all cars.
R1, L1, L1, Down, Up, X, Down, L1	Faster clock.
Left, Left, R1, R1, Up, Triangle, Down, X	Faster gameplay.
Left, Down, Triangle, X, Right, Up, Left, L1	Foggy weather.
Right, L1, Down, L1, Circle, Up, L1, Square	Get followed.
Down, Up, Right, L1, L1, Square, Up, L1	Give nearest pedestrian your car.
Up, Down, Left, Right, Circle, Circle, L1, R1	Health
Down, Triangle, Up, X, L1, R1, L1, R1	Hostile pedestrians.
Down, Left, Up, L1, R1, Triangle, Circle, X	Improved traction (press down for car hopping).
Up, Right, Triangle, Triangle, Down, Left, X, X	Lower wanted level.
R1, L1, L1, Down, Left, Circle, Down, L1	Pedestrian riot.
Up, L1, Down, R1, Left, Circle, Right, Triangle	Pedestrians carrying weapons.
Left, Down, L1, R1, Right, Up, Left, Triangle	Rainy weather.
Up, Right, Square, Square, Down, Left, Circle, Circle	Raise wanted level.
Left, Left, Circle, Circle, Down, Up, Triangle, X	Slower gameplay.
Up, L1, Down, R1, Left, L1, Right, R1	Spawn Rhino.
Down, Up, Right, Triangle, L1, Triangle, L1, Triangle	Spawn Trashmaster.
Right, Right, Circle, Circle, L1, R1, Down, X	Suicide
Left, Down, R1, L1, Right, Up, Left, Circle	Sunny weather.
Left, Left, Left, R1, R1, L1, Right, Left	Upside down mode #2.
Square, Square, Square, L1, L1, R1, Left, Right	Upside down mode.
Left, Right, X, Up, Down, Square, Left, Right	Weapons (Brass Knuckles, Knife, Molotov Cocktails, 9mm, Rifle, SMG, AK)
Left, Right, Triangle, Up, Down, Circle, Left, Right	Weapons (Chainsaw, Grenades, Laser Scope Python, Shotgun, MP5, M4,
Minigun, Sniper Rifle)
Left, Right, Square, Up, Down, Triangle, Left, Right	Weapons (Katana, Remote Grenade, Python, Shotgun, Silenced Uzi, M4,
Rocket Launcher, Sniper Rifle)
Red Balloon Bonuses

BALLOONS POPPED	SAFEHOUSE AWARD
10	Pistol
20	Scorpion
30	Stubby Shotgun
40	Molotov Cocktails
50	AK-47
60	Armor
70	Flamethrower
80	Python
90	Sniper Rifle
99	M249
Unlockables

UNLOCKABLE	TYPE	HOW TO UNLOCK
Army Fatigues	Clothing	Complete the story mission "Over the Top"
Become Fireproof	Upgrade	Complete Firefighter
Boost Jump for Taxis	Upgrade	Complete Taxi Driver
Bulletproof Business Vehicles	Upgrade	Acquire all business sites.
Casuals	Clothing	Complete the story mission "Conduct Unbecoming"
Cuban Style	Clothing	Complete the story mission "Havana Good Time"
Extra Armor	Upgrade	Complete Vigilante
Extra Health	Upgrade	Complete Air Rescue
Free Pay N’ Spray	Upgrade	Return all vehicles to the Civil Asset Forfeiture Impound
Hired Muscle	Clothing	Acquire a "High Roller" protection building.
Hood	Clothing	Acquire a "High Roller" robbery building.
Leisure	Clothing	Acquire a "High Roller" prostitution building.
Pastel Suit	Clothing	Complete the story mission "Brawn of the Dead"
Repo-Man	Clothing	Acquire a "High Roller" loan shark building
Smuggler	Clothing	Acquire a "High Roller" smuggling building.
Tracksuit	Clothing	Acquire a "High Roller" drug building
Trailer Trash	Clothing	Complete the story mission "D.I.V.O.R.C.E."
Unlimited Sprint	Upgrade	Complete Paramedic
Unlimited Swim Stamina	Upgrade	Complete Beach Patrol
Wetsuit	Clothing	Complete Watersports
Winner	Clothing	Complete story mode.
                                           



Grand Theft Auto: Vice City Stories (PSP) - josephptrs2