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Marc Ecko's Getting Up: Contents Under Pressure PS2 Info

Marc Ecko's Getting Up: Contents Under Pressure PS2

Marc Ecko's Getting Up: Contents Under Pressure Info

Publisher:

Atari

Developer:

The Collective

Platform:

PS2

Genre:

Action Adventure

Players:

1

Release Dates

USA:February 14, 2006
Europe: March 9, 2001
Japan: May 24, 2001
Australia: Unreleased

Also on:

Xbox PC
Getting Up: Contents Under Pressure will create its own genre of gameplay, combining combat, action, adventure and stealth. The game uses a thrilling graffiti-driven framework to tell its story of self-expression and the fight for creative freedom. A thug, an outcast, a rebel…the lead character, Trane, is all of these in Getting Up: Contents Under Pressure. He sets out to earn his street cred by getting his graffiti tag up throughout the politically oppressive city of New Radius but as events unfold, Trane becomes the unlikely leader of an urban revolution.

The story's "Get In, Get Up and Get Out" gameplay mechanic offers gamers a unique arsenal of swift stealth and street fighting abilities to GET IN restricted areas of New Radius and battle through the city's rough streets; the dexterity and agility to scale any object in order to GET UP and place graffiti tags, spreading the message of rebellion; and the ingenuity to evade, escape and GET OUT.

As Marc Ecko’s Getting Up: Contents Under Pressure story unfolds, you’ll be given specific objectives to complete for a mission victory. These include graffiti-under-pressure scenarios, navigational challenges, stealth/sneak style missions, and fast-action battle sequences. You can also explore each level to discover a series of mini-games and challenges for additional hours of gameplay.

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Marc Ecko's Getting Up: Contents Under Pressure
Getting Up: Contents Under Pressure will create its own genre of gameplay, combining combat, action, adventure and stealth. The game uses a thrilling graffiti-driven framework to tell its story of self-expression and the fight for creative freedom. A thug, an outcast, a rebel…the lead character, Trane, is all of these in Getting Up: Contents Under Pressure. He sets out to earn his street cred by getting his graffiti tag up throughout the politically oppressive city of New Radius but as events unfold, Trane becomes the unlikely leader of an urban revolution.


The story's "Get In, Get Up and Get Out" gameplay mechanic offers gamers a unique arsenal of swift stealth and street fighting abilities to GET IN restricted areas of New Radius and battle through the city's rough streets; the dexterity and agility to scale any object in order to GET UP and place graffiti tags, spreading the message of rebellion; and the ingenuity to evade, escape and GET OUT.


As Marc Ecko’s Getting Up: Contents Under Pressure story unfolds, you’ll be given specific objectives to complete for a mission victory. These include graffiti-under-pressure scenarios, navigational challenges, stealth/sneak style missions, and fast-action battle sequences. You can also explore each level to discover a series of mini-games and challenges for additional hours of gameplay.

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