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Lunar Knights NDS

Lunar Knights Info

Publisher:

Konami

Developer:

Kojima Productions

Platform:

NDS

Genre:

RPG

Players:

1-4

Release Dates

USA:February 6, 2007
Europe: March 30, 2007
Japan: November 22, 2006
Australia: April 13, 2007

The burning sun transitions into ominous moon in Lunar Knights, as players take on the role of the solar powered Aaron and his lunar-enhanced counterpart Lucian as they lead an uprising against their vampire oppressors. Fueled by their powerful Casket Armor, the vampires have used the twisted powers of the undead to enslave the human race and disrupt the world’s environment.

Implementing an original climate mechanic, gameplay in Lunar Knights cycles between day and night and generates real-time weather that affects all aspects of the game. Aaron and Lucian are more effective in combat when the sun and moon are at their peak, encouraging players to play as both characters and explore their unique solar and lunar abilities. Weather effects such as rain, wind and humidity impact the appearance and strength level of certain enemies while providing valuable cues on how to solve the game’s many puzzles.

On their quest to defeat the vampires, Aaron and Lucian will be accompanied by a group of Terrennials, creatures imbued by the elements with special powers and abilities. The Terrennials will instill their specific element to Aaron and Lucian’s physical attacks and can also unleash special Burst Attacks. Utilizing the unique functionality of the Nintendo DS hardware, players can input a variety of Burst Attacks using the touch screen and microphone that correspond to each elemental onslaught.

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Lunar Knights

The burning sun transitions into ominous moon in Lunar Knights, as players
take on the role of the solar powered Aaron and his lunar-enhanced counterpart
Lucian as they lead an uprising against their vampire oppressors. Fueled by
their powerful Casket Armor, the vampires have used the twisted powers of the
undead to enslave the human race and disrupt the world’s environment.


Implementing an original climate mechanic, gameplay in Lunar Knights cycles
between day and night and generates real-time weather that affects all aspects
of the game. Aaron and Lucian are more effective in combat when the sun and moon
are at their peak, encouraging players to play as both characters and explore
their unique solar and lunar abilities. Weather effects such as rain, wind and
humidity impact the appearance and strength level of certain enemies while
providing valuable cues on how to solve the game’s many puzzles.


On their quest to defeat the vampires, Aaron and Lucian will be accompanied
by a group of Terrennials, creatures imbued by the elements with special powers
and abilities. The Terrennials will instill their specific element to Aaron and
Lucian’s physical attacks and can also unleash special Burst Attacks. Utilizing
the unique functionality of the Nintendo DS hardware, players can input a
variety of Burst Attacks using the touch screen and microphone that correspond
to each elemental onslaught.

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