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Wednesday, 2 December 2009
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Kingdom Under Fire: Circle of Doom X360

Kingdom Under Fire: Circle of Doom Info

Publisher:

Microsoft

Developer:

Blueside

Platform:

X360

Genre:

Action RPG

Players:

1-4

Release Dates

USA:January 8, 2008
Europe: February 1, 2008
Japan: December 13, 2007
Australia: December 13, 2007

Also on:

PC

Kingdom Under Fire: Circle of Doom is an Action RPG game based on the universe of Kingdom Under Fire series. Where as the previous Kingdom Under Fire series were Action RTS titles that recreated realistic fantasy battlefields of massive scale, Circle of Doom focuses on the development of one character with easy-to-learn game system and control mechanics.

The words “Action” and “RPG” may sound familiar to many gamers, but Circle of Doom is filled with never-before-imagined innovation and fresh ideas. Players will explore randomly generated vast dungeons and face off monsters swarming the screen in thousands and attacking from all directions along the floors, walls, and ceilings of the dungeons.

The combats in Circle of Doom stay clear of the traditional RPG style, where damage marks/numbers are exchanged in turn with the occasional display of fancy magic effects.

Players have to actively engage in dynamic battle and create effective combos with various weapons to defeat the monsters.

Kingdom Under Fire: Circle of Doom

Kingdom Under Fire: Circle of Doom is an Action RPG game based on the
universe of Kingdom Under Fire series. Where as the previous Kingdom Under Fire
series were Action RTS titles that recreated realistic fantasy battlefields of
massive scale, Circle of Doom focuses on the development of one character with
easy-to-learn game system and control mechanics.


The words “Action” and “RPG” may sound familiar to many gamers, but Circle of
Doom is filled with never-before-imagined innovation and fresh ideas. Players
will explore randomly generated vast dungeons and face off monsters swarming the
screen in thousands and attacking from all directions along the floors, walls,
and ceilings of the dungeons.


The combats in Circle of Doom stay clear of the traditional RPG style, where
damage marks/numbers are exchanged in turn with the occasional display of fancy
magic effects.


Players have to actively engage in dynamic battle and create effective combos
with various weapons to defeat the monsters.

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