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Pro Evolution Soccer 2008 XBOX 360 Release Dates
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Pro Evolution Soccer 2008 XBOX 360

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Details

Pro Evolution Soccer 2008 XBOX 360

Pro Evolution Soccer 2008 Info

Publisher:

Konami

Developer:

Konami

Platform:

XBOX 360

Genre:

Sports

Release Dates

USA:March 11, 2008
Europe: October 26, 2007
Japan: November 21, 2007
Australia: November 8, 2007

Also on:

PS3 WII PS2

CheatListings
Release Dates

With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay, the new game builds on the implementation of Teamvision with additional key advances. As with previous releases since its inception in 1996, the ball is again treated as a separate entity, with the timing of shots entirely down to the player, while the new AI ensures that defenders work to close down space and block efforts on goal. Similarly, distribution of passes works along the same lines, with players using the space available to them to switch the ball. Close control has also been enhanced with more control when dribbling the ball, and a number of subtle moves added to bypass defenders and move the ball into space.

Release Dates

Pro Evolution Soccer 2008 XBOX 360 Release Date

Pro Evolution Soccer 2008 15580 October
26
2007
Pro Evolution Soccer 2008
Konami
EU
Pro Evolution Soccer 2008 15581 November
08
2007
Pro Evolution Soccer 2008
Konami
AU
Pro Evolution Soccer 2008 15582 November
22
2007
World Soccer Winning Eleven 2008
Konami
JP
Pro Evolution Soccer 2008 15583 March
11
2008
Pro Evolution Soccer 2008
Konami
US
Pro Evolution Soccer 2008 15584 May
16
2008
Pro Evolution Soccer 2008 (Classics)
Konami
EU
Box Art/Images
Pro Evolution Soccer 2008 15580
EU
Pro Evolution Soccer 2008 15581
AU
Pro Evolution Soccer 2008 15582
JP
Pro Evolution Soccer 2008 15583
US
Pro Evolution Soccer 2008 15584
EU
Pro Evolution Soccer 2008

With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay, the new game builds on the implementation of Teamvision with additional key advances. As with previous releases since its inception in 1996, the ball is again treated as a separate entity, with the timing of shots entirely down to the player, while the new AI ensures that defenders work to close down space and block efforts on goal. Similarly, distribution of passes works along the same lines, with players using the space available to them to switch the ball. Close control has also been enhanced with more control when dribbling the ball, and a number of subtle moves added to bypass defenders and move the ball into space.

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