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Myth II: Soulblighter PC Release Dates
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Myth II: Soulblighter PC

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Myth II: Soulblighter PC

Myth II: Soulblighter Info

Publisher:

Bungie Software

Developer:

Bungie Software

Platform:

PC

Genre:

Strategy

Players:

1-16

Release Dates

USA:December 20, 1998
Europe: Unreleased
Japan: Unreleased
Australia: Unreleased

Also on:



CheatListings
Though the land of Myth is rid of Balor and his fearsome legions, all is not right in the new order. As foretold in the first game, King Alric's peace is threatened by an unexpected enemy with a boundless appetite for destruction and this time it will take more than throwing a head in a hole to stop them. Unlike sequels that are little more than a handful of new units and a few more levels, Myth II boasts numerous improvements to the game engine and added features that improve gameplay. A short list of features includes: Animating 3D models, a lighting model supporting colored light sources and shadows, frighteningly powerful new magic spells; 3D fire, that burns the landscape and damages troops, ambient life, like chickens and other livestock (that explode); Indoor environments and fortifications, simplified controls and interface, improved pathfinding and AI, new units and terrain types and much more!
Myth II: Soulblighter
Though the land of Myth is rid of Balor and his fearsome legions, all is not right in the new order. As foretold in the first game, King Alric's peace is threatened by an unexpected enemy with a boundless appetite for destruction and this time it will take more than throwing a head in a hole to stop them. Unlike sequels that are little more than a handful of new units and a few more levels, Myth II boasts numerous improvements to the game engine and added features that improve gameplay. A short list of features includes: Animating 3D models, a lighting model supporting colored light sources and shadows, frighteningly powerful new magic spells; 3D fire, that burns the landscape and damages troops, ambient life, like chickens and other livestock (that explode); Indoor environments and fortifications, simplified controls and interface, improved pathfinding and AI, new units and terrain types and much more!
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