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Two Worlds PC

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Two Worlds PC

Two Worlds Info

Publisher:

SouthPeak Interactive

Developer:

TopWare Interactive

Platform:

PC

Genre:

RPG

Players:

unli

Release Dates

USA:August 21, 2007
Europe: September 7, 2007
Japan: July 18, 2002
Australia: September 20, 2007

Also on:

X360

CheatListings

The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play.

The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play.

Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. The latter decision will result in an onslaught and the take over of the city by the barbaric hordes. The next time the player visits this location, it will be populated and managed by orcs, unless the human army arrives and tries to liberate the city. The world lives its own life, but the player has the power to change it. The challenge lies in finding the right "strings" and skillfully "pulling" them.

Two Worlds

The most visible aspect of the Two Worlds gameplay is the freedom to change
the world and shape the story within it. Other important features are unlimited
character development and exciting, spectacular combat. The player is encouraged
to experiment with the world, test the results of good and evil deeds and find
the most satisfying way to deal with challenges. The gameplay has been designed
to evoke the long-term outcomes that are important to the player and offer them
the power to change their state. The rush of adrenaline accompanying frequent
combat situations will ensure short-term, powerful motivation to continue the
current session of play.



The game offers a unique opportunity to influence the game world - unseen, to
this scale, in other Role Playing games. Freedom of choice (like freedom to join
or betray various organizations) and the importance of every decision are the
core mechanisms to evoke the sense of meaningful play.



Depending on the way that a problem is solved, the player gains or loses their
reputation in certain organizations, various options are being closed or opened,
quests are offered and new locations are unlocked. For example, a player must
decide whether to help a city hold off the invasion of orcs or to secretly open
the gates and let the invaders in. The latter decision will result in an
onslaught and the take over of the city by the barbaric hordes. The next time
the player visits this location, it will be populated and managed by orcs,
unless the human army arrives and tries to liberate the city. The world lives
its own life, but the player has the power to change it. The challenge lies in
finding the right "strings" and skillfully "pulling" them.

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