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Command & Conquer PC

Command & Conquer Info

Publisher:

Virgin Interactive

Developer:

Westwood Studios

Platform:

PC

Genre:

Strategy

Players:

1-4

Release Dates

USA:December 24, 1995
Europe: February 17, 1998
Japan: February 17, 1998
Australia: Released MSRP

Also on:

N64 PSX
Command & Conquer, is an interactive strategy game like no other. Unlike traditional "strategy" games, Command & Conquer offers real-time combat. The emphasis isn't on turn taking or solving tactical problems like fuel, food, and bullets, but on real-time thrills, spills, and kills. Those old-time Westwood followers might recognize that Command & Conquer is based on the same game engine as Dune II: The Building of a Dynasty and Dune: The Battle for Arrakis. Undoubtedly, game play in Command & Conquer shares the same elements of addictive fun as its predecessors: balancing realtime combat along with city/base-building simulation, along with the race to gather precious resources to finance the player's combat and building efforts. But while the game play balance was preserved, Command & Conquer's Artificial intelligence has been greatly enhanced to take advantage of the player's strategies and weaknesses. Rarely will the computer make the same mistake twice. You can expect to see sneak attacks, advanced patrols, and entire convoys striking at multiple weak points at once. In Command & Conquer, the outcome of battle is not determined by your adversary's weaknesses, but by your own.

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Command & Conquer
Command & Conquer, is an interactive strategy game like no other. Unlike traditional "strategy" games, Command & Conquer offers real-time combat. The emphasis isn't on turn taking or solving tactical problems like fuel, food, and bullets, but on real-time thrills, spills, and kills. Those old-time Westwood followers might recognize that Command & Conquer is based on the same game engine as Dune II: The Building of a Dynasty and Dune: The Battle for Arrakis. Undoubtedly, game play in Command & Conquer shares the same elements of addictive fun as its predecessors: balancing realtime combat along with city/base-building simulation, along with the race to gather precious resources to finance the player's combat and building efforts. But while the game play balance was preserved, Command & Conquer's Artificial intelligence has been greatly enhanced to take advantage of the player's strategies and weaknesses. Rarely will the computer make the same mistake twice. You can expect to see sneak attacks, advanced patrols, and entire convoys striking at multiple weak points at once. In Command & Conquer, the outcome of battle is not determined by your adversary's weaknesses, but by your own.
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