| TITLE | Rating |
| ULITIMATE MORTAL KOMBAT 3 FATALITIES | 100% | |
| KITANA: Fatality 1: (Close) Run, Run, Block, Block, Low Kick. Fatality 2: (Close) Back, Down, Forward, Forward, High Kick REPTILE: Fatality 1: (One Jump Away) Back, Forward, Down, Block Fatality 2: (Sweep) Forward, Forward, Up, Up, High Kick SONYA: Fatality 1: Back, Forward, Down, Down, Run Fatality 2: (Hold Run + Block) Up, Up, Back, Down, (Release Run + Block) JAX: Fatality 1: Up, Up, Down, Forward, Up, Block Fatality 2: Run, Block, Run, Run, Low Kick NIGHTWOLF: Fatality 1: (Close) Up, Up, Back, Forward, Block Fatality 2: Back, Back, Down, High Punch JADE: Fatality 1: (Close) Up, Up, Down, Forward, High Punch Fatality 2: (Close) Run, Run, Run, Block, Run SCORPION: Fatality 1: (Outside Sweep) Down, Down, Up, High Kick Fatality 2: (Close) (Use Block) Forward, Forward, Down, Up, Run KANO: Fatality 1: (Hold Low Punch) Forward, Down, Down, Forward, (Release Low Punch) Fatality 2: (Close) Low Punch, Block, Block, High Kick SUB-ZERO: Fatality 1: (Close) Block, Block, Run, Block, Run Fatality 2: (Outside Sweep) Back, Back, Down, Back, Run SEKTOR: Fatality 1: (Sweep) Low Punch, Run, Run, Block. Fatality 2: (Half Screen Away) Forward, Forward, Forward, Back, Block SINDEL: Fatality 1: Run, Run, Block, Run, Block Fatality 2: Run, Run, Block, Block, Run + Block STRYKER: Fatality 1: (Close) Down, Forward, Down, Forward, Block Fatality 2: (Almost One Screen Away) Forward, Forward, Forward, Low Kick CYRAX: Fatality 1: (Anywhere) Down, Down, Up, Down, High Punch Fatality 2: (Close) Down, Down, Forward, Up, Run KUNG LAO: Fatality 1: (Close) Forward, Forward, Back, Down, High Punch Fatality 2: (Half Screen Away) Run, Block, Run, Block, Down KABAL: Fatality 1: (Half Screen Away) Down, Down, Back, Forward, Block Fatality 2: (Close) Run, Block, Block, Block, High Kick SHEEVA: Fatality 1: (Close) Forward, Down, Down, Forward, Low Punch Fatality 2: (Close) (Hold High Kick) Back, Forward, Forward, (Release High Kick) SHANG TSUNG: Fatality 1: (Close) (Hold Low Punch) Down, Forward, Forward, Down, (Release Low Punch) Fatality 2: (Close) (Hold Low Punch) Run, Block, Run, Block, (Release Low Punch) LIU KANG: Fatality 1: Forward, Forward, Down, Down, Low Kick Fatality 2: Up, Down, Up, Up, Run + Block SMOKE: Fatality 1: (More than half screen away) (Hold Block) Up, Up, Forward, Down, (Release Block) Fatality 2: (Outside Sweep) (Hold Block + Run) Down, Down, Forward, Up, (Release Block + Run) MILEENA: Fatality 1: (One Screen Away) Back, Back, Back, Forward, Low Kick Fatality 2: (Close) Down, Forward, Down, Forward, Low Punch ERMAC: Fatality 1: (Close) Run, Block, Run, Run, High Kick Fatality 2: (Sweep) Down, Up, Down, Down, Down, Block CLASSIC SUB-ZERO: Fatality: Down, Down, Down, Forward, High Punch | ||
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| Smoke Combo and Juggle Tip: | 100% | |
| Hint: Once you land a Teleport Uppercut (Forward, Forward, Low Kick) you combo a Spear (Back, Back, Low Punch) while they are falling down. After that hit them with a backhand combo (High Punch, High Punch, Low Punch). That should take away a good 35-40% of their health away. If you wish to continue the combo afterwards, after you have hit them with the backhand combo, you grab them then use the Spear move on them. After that use the backhand combo once again. Now you have created a combo that has taken away about 75% of their health and given you a very good chance of winning the round. I hope this helps. P.S. If you use Invisibility ((Hold Block) Up, Up, Run, (Release Block)) it makes it near impossible for them to avoid this combo. This whole strategy may take some time to master but has helped me compete in every match I am in. The time and effort is worth the reward. | ||
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| Kitana fatalitys for real: | 60% | |
| Fatality 2:down back forward forward a(stand close) fatality 1: lt lt rt rt b (stand close) | ||
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