

Medieval 2: Total War PC New Cheats
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Medieval 2: Total War PC cheats
Verified Cheats: 8
Submitted Cheats: 3
Below you will find cheats for Medieval 2: Total War. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Medieval 2: Total War PC Cheat List
| TITLE | Rating |
| Useful Cheats For Movies! | 100% | |
| Command Shell Codes Use 'logon to enable with an administrator password. add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction add_population : adds an amount of population to a settlement, can be negative move_character , : moves named character to position on campaign map auto_win : the attacker or defender wins the next autoresolved battle create_unit : creates one or more units of the specified type toggle_fow : toggles the fog of war on or off toggle_restrictcam : toggles camera restrictions on or off save_battle_replay : saves battle replay in file replays/.rpy save_battle_replay : saves replay give_ancillary : gives the character an ancillary remove_ancillary : removes ancillary from the character an ancillary (default = all) give_trait : gives the character a trait at level (default = level 1) remove_trait : removes a specified trait from the character (default = all) disable_vnvs : toggles whether to disable game applying traits and attributes process_cq : Completes all (possible) construction pending in queue character_reset : resets the character back to it's start of turn settings show_cursorstat : shows the cursor position and region id toggle_terrain : toggles the terrain to display various data sets, no param resets to normal bestbuy : sells units cheaper oliphaunt : the biggest around jericho : and the walls came a-tumblin' down write_ui_cache : writes out the ui texture cache to disk give_trait_points : gives the character points for trait list_traits : lists all the available traits list_ancillaries : lists all the available ancillaries mp : gives the character movement points list_characters : lists all the characters in the world or those belonging to a faction show_landings : shows the landing positions available to the ai from a given region, default hides them filter_coastlines : applies filter to world map coastlines toggle_coastlines : toggles strategy map coastline display set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified for building chains see export_descr_building.txt ai_turn_speed : sets the maximum speed of turn processing during the ai round maximum supported speed is 255x amdb_min : sets aerial map overlay depth bias for min zoom amdb_max : sets aerial map overlay depth bias for max zoom amdb_offset : sets aerial map overlay offset towards camera zoom : zooms to specified aerial map zoom (only valid during a view of the strategy map) set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1 regenerate_radar : Does what it says on the tin adjust_sea_bed : adjusts whole sea bed to specified height reload_shaders : reloads all vertex shaders reload_textures : reloads all textures toggle_game_update : unknown toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again reset_display : Forces a display_close() display_open() display reset cycle process_rq : Completes all (possible) recruitment pending in queue force_diplomacy : Forces the negotiator to accept or decline a proposition diplomatic_stance : Set the diplomatic stance between the two factions (factions must be different) invulnerable_general : makes that named general invulnerable in battle test_ancillary_localisation : adds all ancillary to the character info display perf_times : Toggle display of simple performance times of game update vs display burn_piggies_burn : ignite all the piggy winks test_message : Test the event message specified in descr_event_enums.txt test_movie : test_movie reload_movie_db : Reloads movie db show_terrain_lines : display defensive terrain features message_collation_set : Set the message collation on or off (sets all factions) show_all_messages : Show all messages to all factions (on/off) clear_messages : Clear all the current stacked messages upgrade_settlement : upgrade settlement level toggle_wireframe : Toggle wireframe rendering reapply_rigid_model_influence : unkown toggle_flowing_water : toggles display of campaign map flowing water nw_stats : toggles display of network stats. toggle_pr: toggles pr mode. list_units : lists all of the units in an army, with details. army units (total strength: %i) : unknown victory : show victory message for faction for short or long campaign. trigger_advice [] : - triggers an advice thread damage_wall : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present breaches wall if 'breach' present test_victory_scroll : Opens up the victory scroll declaring that the given faction is the victor date : changes the campaign date to the given year season : changes the campaign season to the given season force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy alliance force_battle_defeat : forces the local player's alliance to lose the battle, completely destroying the local alliance or optionally capturing a percentage of the local alliance output_unit_positions : output the positions of all units in the battle to the specified file Format: - alliance_index, army_index, unit_index, formation_origin_x, formation_origin_y, rotation_in_degrees, unit_width_in_metres, unit_width_in_men zoom_to_unit : zoom the camera to a unit of a specific id show_battle_marker : display a marker at (x, y) for t seconds of height h show_battle_line : display a line from (x1, y1) to (x2, y2) for t seconds show_battle_circle : display a circle at (x, y) of r radius for t seconds kill_faction : removes the faction from the game diplomacy_mission : creates a diplomacy mission event [ ] : creates an event kill_character : kills a character with the given name control : switches player control to specified faction old faction may not act correctly as ai faction create_building : creates a building of the specified type in a settlement for building level id's see export_descr_building.txt capture_settlement : evicts any resident characters and armies and gives the settlement to the local player disable_ai [opt: tac | sub | dip | name | priest]: disables all (default) or part of the ai for all factions halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given run_ai [opt:x]: re-starts an ai turn sequence after disableai or haltai has been triggered (use x to also re-enable all parts of the ai which have been individually disabled) surrender_regions : gives all this faction's regions to the slaves. "horde" surrenders regions for all factions that can be hordes toggle_chat_log : shows or hides the multiplayer chat window bounds : toggle display of bounding objects lights : set_option : Set new value for specified option (use 1 and 0 for boolean options) capabilities : list details of the recruitment capabilities of a settlement recruitment_pool : list details of the current recruitment pool of a settlement diplomacy_costs : displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. create_mission : Attempt to create and add a mission to the specified faction toggle_HUD_mode: switches between full and minimal HUD during a battle. print_shortcuts: prints all the keyboard shortcuts for the current handler to documentation/current_handler_shortcuts.txt logon : enables console with an admin password logoff: logs out administrator to disable console clear_password : clears the current password for a specified faction set_password : sets a new password for a specified faction set_email : sets a new email address for a specified faction | ||
| By: Guest | Views: 0 | |
| Medieval 2: Total War (PC) cheats: | 45% | |
| Press the tilde (~) out [ç] key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. Cheats Efects how to work toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted. auto_win When at the battle scroll, input this "attacker/ in attacker if attacking, defender if defender" defender and press auto retaliate button automatically wins. add_money Gives you the specific amount of gold "Amount" Max per cheat 40 000. add_population Allow you give a city more population "Settlement automatically. name" "Amount" Coming soon much | ||
| By: Guest | Views: 0 | |
| Medieval 2: Total War (PC) cheats: | 38% | |
| I am last cheater of medieval 2 total war Adding Units to Stacks Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units. Cheat Effect george Mercenary Monster Ribault houston Mercenary Rocket Launcher istanbul Mercenary Monster Bombard "Huge canon" vindaloo Elephant Rocketeer madras Elephant rogan Elephant Artillery Cheating to infinite turns move use 1 cheat up and spend the run turn and cheat another up and spend run turn and continuos.... | ||
| By: Guest | Views: 0 | |
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![]() | How do I add traits to other factions' characters? I've tried everything, but the console says it can't find the character. Please give an example! Answers: 3 |
![]() | Hi someone please help me. I read some where that you can add 1000000 florins entering the code in the campain map. Where is the campain map? and how do you pull it up.Also there adminisstrator codes that can be used also I have been told.Is there any truth to this and how do I use them and what keys do I press? Thank you Answers: 6 |
![]() | When you are trying to edit the game files to unlock all factions where do you begin? I get as far as where it says Animations,cursors,fmv,sounds,and world,I click on world and get the following listing,maps ,battle,template,template_backup,etc.what do I do next? or am I in the wrong area? can someone provide a step by step procedure please? I am no computer expert.Thank you... Answers: 3 |
![]() | How do you get gunpowder units in medival total war 2 Answers: 3 |
![]() | My "descr_strat" is "descr_strat.txt." and it keeps sayin it wont save because it is "text only", what should I do? Answers: 1 |
![]() | How to write a code Answers: 1 |
![]() | What is this eligibility trait that priests and cardinals have? How do I find it? I want to know because it's supposed to be a tie breaker in a papal election if piety is also tied. Answers: 2 |
![]() | How come the recruit unit cheat won't let me recruit some units like the retinue longbowmen? Answers: 1 |
![]() | How do you unlock knew countries Answers: 1 |
![]() | How can I modify unit size? Answers: 1 |
![]() | I made changes in the descr_strat but I can't get them to show up in the game, I then tried to save the descr_strat and it said it is read only. How do I get this to work? Answers: 3 |
![]() | How do you make a ship with the "create_unit". please leave exaple. Answers: 3 |
![]() | What is the family of traits the Ignorant and Sadly Ignorant fall under called? Answers: 1 |
![]() | In the add money cheat I can get the game shell up but the cheat dosnt work what should I do Answers: 1 |


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