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Medieval 2: Total War PC cheats


Verified Cheats: 8
Submitted Cheats: 3

Below you will find cheats for Medieval 2: Total War. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
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Medieval 2: Total War PC Cheat List

Submitted Cheats,Cheat Codes, Tips, Hints, Tactics, Howto for Medieval 2: Total War
TITLE Rating

Useful Cheats For Movies! 100%
Command Shell Codes
Use 'logon to enable with an administrator password.

add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction

add_population : adds an amount of population to a settlement, can be negative

move_character , : moves named character to position on campaign map

auto_win : the attacker or defender wins the next autoresolved battle

create_unit : creates one or more units of the specified type

toggle_fow : toggles the fog of war on or off

toggle_restrictcam : toggles camera restrictions on or off

save_battle_replay : saves battle replay in file replays/.rpy

save_battle_replay : saves replay

give_ancillary : gives the character an ancillary

remove_ancillary : removes ancillary from the character an ancillary (default = all)

give_trait : gives the character a trait at level (default = level 1)

remove_trait : removes a specified trait from the character (default = all)

disable_vnvs : toggles whether to disable game applying traits and attributes

process_cq : Completes all (possible) construction pending in queue

character_reset : resets the character back to it's start of turn settings

show_cursorstat : shows the cursor position and region id

toggle_terrain : toggles the terrain to display various data sets, no param resets to normal

bestbuy : sells units cheaper

oliphaunt : the biggest around

jericho : and the walls came a-tumblin' down

write_ui_cache : writes out the ui texture cache to disk

give_trait_points : gives the character points for trait

list_traits : lists all the available traits

list_ancillaries : lists all the available ancillaries

mp : gives the character movement points

list_characters : lists all the characters in the world or those belonging to a faction

show_landings : shows the landing positions available to the ai from a given region, default hides them

filter_coastlines : applies filter to world map coastlines

toggle_coastlines : toggles strategy map coastline display

set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified for building chains see export_descr_building.txt

ai_turn_speed : sets the maximum speed of turn processing during the ai round maximum supported speed is 255x

amdb_min : sets aerial map overlay depth bias for min zoom

amdb_max : sets aerial map overlay depth bias for max zoom

amdb_offset : sets aerial map overlay offset towards camera

zoom : zooms to specified aerial map zoom (only valid during a view of the strategy map)

set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1

regenerate_radar : Does what it says on the tin

adjust_sea_bed : adjusts whole sea bed to specified height

reload_shaders : reloads all vertex shaders

reload_textures : reloads all textures

toggle_game_update : unknown

toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again

reset_display : Forces a display_close() display_open() display reset cycle

process_rq : Completes all (possible) recruitment pending in queue

force_diplomacy : Forces the negotiator to accept or decline a proposition

diplomatic_stance : Set the diplomatic stance between the two factions (factions must be different)

invulnerable_general : makes that named general invulnerable in battle

test_ancillary_localisation : adds all ancillary to the character info display

perf_times : Toggle display of simple performance times of game update vs display

burn_piggies_burn : ignite all the piggy winks

test_message : Test the event message specified in descr_event_enums.txt

test_movie : test_movie

reload_movie_db : Reloads movie db

show_terrain_lines : display defensive terrain features

message_collation_set : Set the message collation on or off (sets all factions)

show_all_messages : Show all messages to all factions (on/off)

clear_messages : Clear all the current stacked messages

upgrade_settlement : upgrade settlement level

toggle_wireframe : Toggle wireframe rendering

reapply_rigid_model_influence : unkown

toggle_flowing_water : toggles display of campaign map flowing water

nw_stats : toggles display of network stats.

toggle_pr: toggles pr mode.

list_units : lists all of the units in an army, with details.

army units (total strength: %i) : unknown

victory : show victory message for faction for short or long campaign.

trigger_advice [] : - triggers an advice thread

damage_wall : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present breaches wall if 'breach' present

test_victory_scroll : Opens up the victory scroll declaring that the given faction is the victor

date : changes the campaign date to the given year

season : changes the campaign season to the given season

force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy alliance

force_battle_defeat : forces the local player's alliance to lose the battle, completely destroying the local alliance or optionally capturing a percentage of the local alliance

output_unit_positions : output the positions of all units in the battle to the specified file

Format: - alliance_index, army_index, unit_index, formation_origin_x, formation_origin_y, rotation_in_degrees, unit_width_in_metres, unit_width_in_men

zoom_to_unit : zoom the camera to a unit of a specific id

show_battle_marker : display a marker at (x, y) for t seconds of height h

show_battle_line : display a line from (x1, y1) to (x2, y2) for t seconds

show_battle_circle : display a circle at (x, y) of r radius for t seconds

kill_faction : removes the faction from the game

diplomacy_mission : creates a diplomacy mission

event [ ] : creates an event

kill_character : kills a character with the given name

control : switches player control to specified faction old faction may not act correctly as ai faction

create_building : creates a building of the specified type in a settlement for building level id's see export_descr_building.txt

capture_settlement : evicts any resident characters and armies and gives the settlement to the local player

disable_ai [opt: tac | sub | dip | name | priest]: disables all (default) or part of the ai for all factions

halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given

run_ai [opt:x]: re-starts an ai turn sequence after disableai or haltai has been triggered (use x to also re-enable all parts of the ai which have been individually disabled)

surrender_regions : gives all this faction's regions to the slaves. "horde" surrenders regions for all factions that can be hordes

toggle_chat_log : shows or hides the multiplayer chat window

bounds : toggle display of bounding objects

lights :

set_option : Set new value for specified option (use 1 and 0 for boolean options)

capabilities : list details of the recruitment capabilities of a settlement

recruitment_pool : list details of the current recruitment pool of a settlement

diplomacy_costs : displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.

create_mission : Attempt to create and add a mission to the specified faction

toggle_HUD_mode: switches between full and minimal HUD during a battle.

print_shortcuts: prints all the keyboard shortcuts for the current handler to documentation/current_handler_shortcuts.txt

logon : enables console with an admin password

logoff: logs out administrator to disable console

clear_password : clears the current password for a specified faction

set_password : sets a new password for a specified faction

set_email : sets a new email address for a specified faction
By: Guest Views: 0
Was this cheat: Bogus or Helpful

Medieval 2: Total War (PC) cheats: 45%
Press the tilde (~) out [ç] key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

Cheats Efects how to work

toggle_fow Toggles on or off the fog of war.
You can see the whole world map
when inputted.

auto_win When at the battle scroll, input this
"attacker/ in attacker if attacking, defender if
defender" defender and press auto retaliate
button automatically wins.

add_money Gives you the specific amount of gold
"Amount" Max per cheat 40 000.

add_population Allow you give a city more population
"Settlement automatically.
name" "Amount"

Coming soon much
By: Guest Views: 0
Was this cheat: Bogus or Helpful

Medieval 2: Total War (PC) cheats: 38%
I am last cheater of medieval 2 total war


Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units.

Cheat Effect
george Mercenary Monster Ribault
houston Mercenary Rocket Launcher
istanbul Mercenary Monster Bombard "Huge canon"
vindaloo Elephant Rocketeer
madras Elephant
rogan Elephant Artillery

Cheating to infinite turns move use 1 cheat up and spend the run turn and cheat another up and spend run turn and continuos....
By: Guest Views: 0
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Questions/Answers: 237 [ View All]
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Medieval 2: Total War 231605How do I add traits to other factions' characters? I've tried everything, but the console says it can't find the character. Please give an example! Answers: 3
Medieval 2: Total War 226080Hi someone please help me. I read some where that you can add 1000000 florins entering the code in the campain map. Where is the campain map? and how do you pull it up.Also there adminisstrator codes that can be used also I have been told.Is there any truth to this and how do I use them and what keys do I press? Thank you Answers: 6
Medieval 2: Total War 226788When you are trying to edit the game files to unlock all factions where do you begin? I get as far as where it says Animations,cursors,fmv,sounds,and world,I click on world and get the following listing,maps ,battle,template,template_backup,etc.what do I do next? or am I in the wrong area? can someone provide a step by step procedure please? I am no computer expert.Thank you... Answers: 3
Medieval 2: Total War 264495How do you get gunpowder units in medival total war 2 Answers: 3
Medieval 2: Total War 238324My "descr_strat" is "descr_strat.txt." and it keeps sayin it wont save because it is "text only", what should I do? Answers: 1
Medieval 2: Total War 240605How to write a code Answers: 1
Medieval 2: Total War 270238What is this eligibility trait that priests and cardinals have? How do I find it? I want to know because it's supposed to be a tie breaker in a papal election if piety is also tied. Answers: 2
Medieval 2: Total War 314555How come the recruit unit cheat won't let me recruit some units like the retinue longbowmen? Answers: 1
Medieval 2: Total War 340459How do you unlock knew countries Answers: 1
Medieval 2: Total War 440367How can I modify unit size? Answers: 1
Medieval 2: Total War 229352I made changes in the descr_strat but I can't get them to show up in the game, I then tried to save the descr_strat and it said it is read only. How do I get this to work? Answers: 3
Medieval 2: Total War 232524How do you make a ship with the "create_unit". please leave exaple. Answers: 3
Medieval 2: Total War 236440What is the family of traits the Ignorant and Sadly Ignorant fall under called? Answers: 1
Medieval 2: Total War 240708In the add money cheat I can get the game shell up but the cheat dosnt work what should I do Answers: 1
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