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Pokemon Mystery Dungeon Wonder Mail Codes GBA New Cheats
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Pokemon Mystery Dungeon Wonder Mail Codes GBA cheats


Verified Cheats: 9
Submitted Cheats: 29

Below you will find cheats for Pokemon Mystery Dungeon Wonder Mail Codes. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
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Pokemon Mystery Dungeon Wonder Mail Codes GBA Cheat List

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Submitted Cheats,Cheat Codes, Tips, Hints, Tactics, Howto for Pokemon Mystery Dungeon Wonder Mail Codes
TITLE Rating

How to get a mystery box in mystery dungeon 50%

Explorers of darkness 33%

Guild to "unlock" speacial pokemon ~johnathan~ 0_0 13%

My guild to friend areas! ~johnathan~ 67%

My guild to STONES 50%

HOW TO GET LEGENDARY BIRDS By: blaziken u rule(2) 50%

100 joy seeds 9%

Weakness and types with best starters 100%

Location of starters By: poketrainer(72) 100%

WARNING!!!!!!!!!!! 100%

Unlock Entei raikou suicune and ho-oh 67%

Get Groudon the real way! 60%

Easy way to level up 57%

Here is a new code By: pokemon234(128) 86%

New wonder mail code By: pokemon234(128) 75%

This is a good mail code By: pokemon234(128) 25%

The best starter eeeevvvvvveeeeerrrrrr 20%

Tight Belt 21%

More Wonder Mail By: ThunderCrystal(90) 40%

The most very rare items!!! (by Brazilian Boy Welton) 69%

Move List 100%
Name Type Power PP Acc. Crit RC TC Flags Target(s)

00:

Thrash Normal 18 12 78/ 125 12 0 2 def Pokémon at side (12)
Cut Normal 10 10 84/ 125 12 2 0 def Foes within 1-tile range (2)
Rock Throw Rock 5 16 90/ 125 12 0 0 def Foe in front (11)
Doubleslap Normal 4 17 70/ 125 2 0 0 def Foe in front (11)
Shadow Punch Ghost 6 8 125/ 125 12 0 0 def Foe in front (11)
Extremespeed Normal 16 12 88/ 125 12 4 0 def Foe up to 2 tiles ahead (13)
Sky Uppercut Fighting 16 12 90/ 125 12 0 0 def Foe in front (11)
Swift Normal 10 8 125/ 125 12 8 0 def Foe in front, cuts corners (3)
Tackle Normal 7 22 95/ 100 12 0 0 def Foe in front (11)
Waterfall Water 16 12 88/ 125 12 0 0 def Foe in front (11)
Slam Normal 16 12 78/ 125 12 0 0 def Foe in front (11)
Bullet Seed Grass 10 10 78/ 125 2 5 2 def Straight line (14)
Egg Bomb Normal 10 15 78/ 125 12 8 0 def Foe in front, cuts corners (3)
Faint Attack Dark 6 8 125/ 125 12 0 0 def Foe in front (11)
Barrage Normal 1 17 78/ 125 2 8 0 def Foe in front, cuts corners (3)
Peck Flying 4 22 95/ 125 12 0 0 def Foe in front (11)
Arm Thrust Fighting 2 17 78/ 125 2 0 0 def Foe in front (11)
Horn Attack Normal 8 18 95/ 125 12 0 0 def Foe in front (11)
Wing Attack Flying 6 22 95/ 125 12 0 0 def Foe in front (11)
Aerial Ace Flying 10 8 125/ 125 12 0 0 def Foe in front (11)
Icicle Spear Ice 2 22 70/ 125 2 8 0 def Foe in front, cuts corners (3)
Vine Whip Grass 8 15 88/ 125 12 0 0 def Foe in front (11)
Shock Wave Electric 7 8 125/ 125 12 5 2 def Straight line (14)
Quick Attack Normal 4 13 88/ 125 12 4 0 def Foe up to 2 tiles ahead (13)
Spike Cannon Normal 3 17 70/ 125 2 5 2 def Straight line (14)
Dragon Claw Dragon 16 10 88/ 125 12 0 0 def Foe in front (11)
Drill Peck Flying 16 13 88/ 125 12 0 0 def Foe in front (11)
Double Kick Fighting 6 14 87/ 100 3 0 0 def Foe in front (11)
Hydro Pump Water 24 9 84/ 125 12 5 2 def Straight line (14)
Hyper Voice Normal 18 12 90/ 125 12 8 0 cdef Foe in front, cuts corners (3)
Vicegrip Normal 6 22 90/ 125 12 0 0 def Foe in front (11)
Pound Normal 8 22 90/ 125 12 0 0 def Foe in front (11)
Scratch Normal 8 22 90/ 125 12 0 0 def Foe in front (11)
Bone Rush Ground 12 12 70/ 125 2 8 0 def Foe in front, cuts corners (3)
Bonemerang Ground 10 14 87/ 125 12 5 2 def Straight line (14)
Magical Leaf Grass 12 8 125/ 125 12 8 0 def Foe in front, cuts corners (3)
Mach Punch Fighting 8 22 90/ 125 12 4 0 def Foe up to 2 tiles ahead (13)
Pin Missile Bug 4 17 78/ 125 1 5 2 def Straight line (14)
Water Gun Water 5 17 88/ 125 12 8 0 def Foe in front, cuts corners (3)
Fury Attack Normal 1 22 70/ 125 1 0 0 def Foe in front (11)
Fury Swipes Normal 4 19 78/ 125 1 0 0 def Foe in front (11)
Mega Kick Normal 16 12 84/ 125 12 0 0 def Foe in front (11)
Mega Punch Normal 16 12 88/ 125 12 0 0 def Foe in front (11)
Megahorn Bug 24 10 84/ 125 12 8 0 def Foe in front, cuts corners (3)
Fury Cutter Bug 2 14 87/ 125 12 0 0 def Foe in front (11)
Comet Punch Normal 3 19 80/ 125 1 0 0 def Foe in front (11)
Rock Blast Rock 4 17 80/ 100 1 8 0 def Foe in front, cuts corners (3)
Aeroblast Flying 20 12 84/ 125 50 5 2 def Straight line (14)
Wide Slash None 20 10 88/ 125 12 1 0 def 3 tiles diagonally and in front (1)
Spin Slash None 15 10 100/ 125 12 2 0 def Foe at side (9)
Bloop Slash None 10 22 100/ 125 12 4 0 def Foe up to 2 tiles ahead (13)

01: Regular attack.

attack None 1 17 93/ 125 0 0 0 def Foe in front (11)

02: No effect.

‚Ȃɂŕ‚Ě Normal 0 99 0/ 0 0 15 15 None (0)

03: Effectiveness is doubled if an opponent is Digging.

Earthquake Ground 5 10 65/ 100 12 3 5 def All in room except user (18)

04: Effectiveness is doubled if an opponent is Flying or Bouncing.

Gust Flying 4 19 88/ 125 12 0 0 def Foe in front (11)

05: If this attack hits, user loses 1/4 of total HP.

Struggle Normal 30 1 100/ 100 12 0 0 de Foe in front (11)

06: May burn opponent (10% chance).

Flame Wheel Fire 12 11 88/ 125 12 8 0 ef Foe in front, cuts corners (3)

07: May burn opponent (10% chance).

Flamethrower Fire 18 12 88/ 125 12 5 2 ef Straight line (14)
Fire Blast Fire 24 9 88/ 100 12 8 0 ef Foe in front, cuts corners (3)
Heat Wave Fire 10 15 90/ 125 12 3 0 ef Foes in room (15)
Ember Fire 7 18 90/ 125 12 8 0 ef Foe in front, cuts corners (3)
Fire Punch Fire 14 13 100/ 125 12 0 0 ef Foe in front (11)

08: May freeze opponent (10% chance).

Powder Snow Ice 4 17 90/ 125 12 3 0 def Foes in room (15)
Blizzard Ice 24 10 84/ 125 12 8 0 def Foe in front, cuts corners (3)
Ice Punch Ice 14 12 88/ 125 12 0 0 def Foe in front (11)
Ice Beam Ice 15 8 88/ 125 12 5 2 def Straight line (14)

09: If this attack is successful, user gains Paused at the end of its turn.

Frenzy Plant Grass 30 10 84/ 125 12 8 0 def Foe in front, cuts corners (3)
Hydro Cannon Water 30 9 84/ 125 12 5 2 def Straight line (14)
Hyper Beam Normal 30 8 90/ 100 12 5 2 def Straight line (14)

0A: +Focus Energy. (Lasts for 3 to 4 turns.)

Focus Energy Normal 2 27 125/ 125 12 7 3 b d User (19)

0B:

Air Cutter Flying 2 17 90/ 125 50 8 0 def Foe in front, cuts corners (3)
Karate Chop Fighting 10 18 90/ 125 12 0 0 def Foe in front (11)
Slash Normal 14 11 88/ 125 50 0 0 def Foe in front (11)
Crabhammer Water 18 12 88/ 125 50 0 0 def Foe in front (11)
Cross Chop Fighting 20 10 84/ 125 50 0 0 def Foe in front (11)
Razor Leaf Grass 4 17 84/ 100 50 5 2 def Straight line (14)
Leaf Blade Grass 14 12 88/ 125 50 0 0 def Foe in front (11)

0C: Reduces opponent's HP by 9999. Affected by type immunities.

Fissure Ground 2 14 100/ 35 12 0 0 de Foe in front (11)

0D: Reduces opponent's HP by 9999. Affected by type immunities.

Sheer Cold Ice 2 12 100/ 35 12 0 0 de Foe in front (11)
Guillotine Normal 2 12 100/ 35 12 0 0 de Foe in front (11)

0E: Reduces opponent's HP by 9999.

One-Shot None 200 3 100/ 35 0 0 0 def Foe in front (11)

0F: Opponent may gain Constriction (10% chance).

Clamp Water 6 17 78/ 125 12 0 0 def Foe in front (11)
Bind Normal 4 17 78/ 125 12 0 0 def Foe in front (11)
Sand Tomb Ground 4 17 73/ 125 12 0 0 def Foe in front (11)
Fire Spin Fire 4 19 73/ 125 12 0 0 ef Foe in front (11)

10: Opponent may gain Constriction (10% chance). Effectiveness is doubled if opponent is Diving.

Whirlpool Water 2 17 78/ 125 12 0 0 def Foe in front (11)

11: Effectiveness is doubled if opponent is Diving.

Surf Water 18 11 88/ 125 12 0 0 def Foe in front (11)

12: Opponent +Leg Hold.

Spider Web Bug 2 16 100/ 100 12 8 0 a d Foe in front, cuts corners (3)
Mean Look Normal 2 12 100/ 100 12 0 0 a d Foe in front (11)

13: May poison opponent (18% chance).

Poison Sting Poison 3 19 73/ 125 12 8 0 def Foe in front, cuts corners (3)
Sludge Poison 12 22 88/ 125 12 8 0 def Foe in front, cuts corners (3)
Sludge Bomb Poison 18 10 84/ 125 12 5 2 def Straight line (14)

14: May decrease opponent's Special Defense by 1 stage (10% chance).

Psychic Psychic 18 10 88/ 125 12 0 0 def Foe in front (11)

15: May decrease opponent's Defense by 1 stage (10% chance).

Acid Poison 8 17 88/ 125 12 8 0 def Foe in front, cuts corners (3)

16: May increase user's Attack by 1 stage (10% chance).

Metal Claw Steel 10 15 90/ 125 12 0 0 def Foe in front (11)

17: May increase user's Defense by 1 stage (10% chance).

Steel Wing Steel 14 10 90/ 125 12 0 0 def Foe in front (11)

18: May poison opponent (10% chance).

Poison Tail Poison 10 17 88/ 125 50 0 0 def Foe in front (11)

19: Effectiveness is doubled if opponent is Flying or Bouncing. May make opponent cringe (15% chance).

Twister Dragon 8 15 90/ 125 12 0 0 def Foe in front (11)

1A: May decrease opponent's Movement Speed (10% chance).

Constrict Normal 2 22 90/ 125 12 0 0 def Foe in front (11)
Bubblebeam Water 6 19 100/ 100 12 5 2 def Straight line (14)

1B: May increase user's Attack, Defense, Movement Speed, Special Attack, and Special Defense by 1 stage (10% chance).

Silver Wind Bug 12 13 95/ 125 12 3 0 def Foes in room (15)
Ancientpower Rock 12 12 88/ 125 12 0 0 def Foe in front (11)

1C: May confuse opponent (10% chance).

Psybeam Psychic 12 17 84/ 125 12 5 2 def Straight line (14)
Signal Beam Bug 14 15 84/ 125 12 5 2 def Straight line (14)
Confusion Psychic 5 22 100/ 100 12 0 0 def Foe in front (11)

1D: May decrease opponent's Special Attack by 1 stage (50% chance).

Mist Ball Psychic 14 10 88/ 125 12 8 0 def Foe in front, cuts corners (3)

1E: May decrease opponent's Special Defense by 1 stage (50% chance).

Luster Purge Psychic 14 12 88/ 125 12 0 0 def Foe in front (11)

1F: May decrease opponent's Defense by 1 stage (50% chance).

Crush Claw Normal 14 15 90/ 125 12 0 0 def Foe in front (11)

20: May poison opponent (40% chance).

Smog Poison 4 17 73/ 125 12 0 0 def Foe in front (11)

21: May burn opponent (50% chance).

Sacred Fire Fire 20 10 88/ 125 12 0 0 def Foe in front (11)

22: May paralyze opponent (10% chance).

Thundershock Electric 1 17 88/ 125 2 0 0 def Foe in front (11)

23: May paralyze opponent (15% chance).

Lick Ghost 4 22 100/ 100 12 0 0 cdef Foe in front (11)
Spark Electric 12 15 88/ 125 12 0 0 def Foe in front (11)
Body Slam Normal 12 17 90/ 125 12 0 0 def Foe in front (11)
Dragonbreath Dragon 12 12 88/ 125 12 5 2 cdef Straight line (14)

24: May make opponent cringe (10% chance).

Extrasensory Psychic 16 12 88/ 125 12 0 0 def Foe in front (11)
Hyper Fang Normal 16 13 88/ 125 12 0 0 cdef Foe in front (11)
Bone Club Ground 12 15 88/ 125 12 0 0 def Foe in front (11)

25: May make opponent cringe (20% chance).

Bite Dark 7 19 90/ 125 12 0 0 cdef Foe in front (11)
Needle Arm Grass 12 11 88/ 125 12 0 0 def Foe in front (11)
Stomp Normal 12 17 90/ 125 12 0 0 def Foe in front (11)
Rolling Kick Fighting 12 13 88/ 100 12 0 0 def Foe in front (11)

26: May make opponent cringe (25% chance).

Headbutt Normal 6 17 90/ 125 12 0 0 def Foe in front (11)

27: May make opponent cringe (30% chance).

Rock Slide Rock 14 13 90/ 125 12 0 0 def Foe in front (11)
Astonish Ghost 6 17 88/ 125 12 0 0 def Foe in front (11)

28: May make opponent cringe (40% chance).

Crunch Dark 16 13 88/ 125 12 0 0 cdef Foe in front (11)
Shadow Ball Ghost 16 10 88/ 125 12 5 2 def Straight line (14)

29: May confuse opponent (30% chance).

Dizzy Punch Normal 6 17 90/ 125 12 0 0 def Foe in front (11)
Water Pulse Water 12 12 88/ 125 12 5 2 def Straight line (14)

2A: May either burn, freeze, or paralyze opponent (20% chance).

Tri Attack Normal 6 17 100/ 100 12 8 0 ef Foe in front, cuts corners (3)

2B: May increase user's Attack by 1 stage (20% chance)

Meteor Mash Steel 20 9 88/ 100 12 5 2 def Straight line (14)

2C: May burn opponent (10% chance).

Blaze Kick Fire 16 13 88/ 125 50 0 0 ef Foe in front (11)

2D: Opponent +Infatuated.

Attract Normal 2 10 78/ 100 12 8 0 a d Foe in front, cuts corners (3)

2E: Paralyzes opponent.

Disable Normal 2 9 78/ 100 12 0 0 d Foe in front (11)

2F: May make opponent cringe (35% chance).

Fake Out Normal 8 17 88/ 125 12 4 0 def Foe up to 2 tiles ahead (13)

30: Reduces opponent's HP by 55.

Sonicboom Normal 2 22 90/ 100 12 5 2 de Straight line (14)

31: Reduces opponent's HP by 65.

Dragon Rage Dragon 2 17 100/ 100 12 8 0 de Foe in front, cuts corners (3)

32: Paralyzes opponent.

Stun Spore Grass 2 17 78/ 100 12 2 0 a d Foes within 1-tile range (2)

33: May paralyze opponent (10% chance).

Thunder Electric 24 9 73/ 125 12 0 0 def Foe in front (11)
Thunderpunch Electric 6 17 88/ 125 12 0 0 def Foe in front (11)

34: Puts targets to sleep.

Lovely Kiss Normal 0 13 78/ 100 12 2 0 a cd Foes within 1-tile range (2)
Sing Normal 2 17 84/ 100 12 8 0 a cd Foe in front, cuts corners (3)
Spore Grass 2 19 100/ 100 12 3 0 a d Foes in room (15)
Grasswhistle Grass 2 13 90/ 100 12 8 0 a cd Foe in front, cuts corners (3)
Hypnosis Psychic 2 17 60/ 100 12 8 0 a d Foe in front, cuts corners (3)
Sleep Powder Grass 2 19 78/ 100 12 2 0 a d Foes within 1-tile range (2)

35: Opponent +Yawning.

Yawn Normal 4 17 125/ 125 12 0 0 a cd Foe in front (11)

36: May paralyze opponent (10% chance).

Thunderbolt Electric 18 10 84/ 125 12 2 0 def Foes within 1-tile range (2)

37: Opponent +Leg Hold.

Block Normal 2 12 100/ 100 12 0 0 a d Foe in front (11)

38: Reduces opponent's HP by 9999. Affected by type immunities.

Horn Drill Normal 2 12 100/ 35 12 0 0 de Foe in front (11)

39: Confuses opponent.

Confuse Ray Ghost 2 13 100/ 100 12 0 0 a d Foe in front (11)
Supersonic Normal 2 10 55/ 100 12 8 0 a cd Foe in front, cuts corners (3)
Sweet Kiss Normal 2 15 84/ 100 12 0 0 a cd Foe in front (11)
Teeter Dance Normal 2 15 100/ 100 12 6 2 d Pokémon on floor (6)
Totter None 2 12 100/ 100 0 3 0 d Foes in room (15)

3A: Poisons opponent.

Poison Gas Poison 2 27 84/ 100 12 0 0 a d Foe in front (11)
Poisonpowder Poison 2 22 84/ 100 12 0 0 a d Foe in front (11)

3B: Paralyzes opponent.

Thunder Wave Electric 2 17 100/ 50 12 0 0 a d Foe in front (11)

3C: Paralyzes opponent.

Glare Normal 2 22 78/ 100 12 0 0 a d Foe in front (11)

3D: Paralyzes opponent as an additional effect.

Zap Cannon Electric 20 9 73/ 125 12 5 2 def Straight line (14)

3E: If this attack hits, reduces user's Attack and Defense by 1 stage.

Superpower Fighting 24 11 90/ 125 12 0 0 def Foe in front (11)

3F: Decreases opponent's Movement Speed as an additional effect.

Rock Tomb Rock 10 12 60/ 125 12 0 0 def Foe in front (11)
Icy Wind Ice 5 13 84/ 125 12 5 2 def Straight line (14)
Mud Shot Ground 12 13 65/ 125 12 8 0 def Foe in front, cuts corners (3)

40: Confuses opponent as an additional effect.

Dynamicpunch Fighting 10 13 78/ 125 12 0 0 def Foe in front (11)

41: Decreases opponent's Special Defense by 2 stages.

Fake Tears Dark 2 22 100/ 100 12 0 0 a cd Foe in front (11)

42: Target moves up to ten spaces in a random direction until it hits a space it cannot enter or the edge of the map. If it hits a wall or the edge of the map, it loses 5 HP. . Fails if used on boss floors with cliffs.

Whirlwind Normal 2 27 100/ 100 12 0 0 d Foe in front (11)
Roar Normal 2 14 100/ 100 12 0 0 cd Foe in front (11)
Blowback None 2 17 100/ 100 0 5 2 d Straight line (14)

43: User's HP and opponent's HP, before range adjustment, become ((User's HP)+(Opponent's HP)/2. (Changes in HP are not considered reductions or increases.)

Pain Split Normal 2 22 100/ 100 12 0 0 d Foe in front (11)

44: Increases user's Special Attack by 2 stages.

Tail Glow Bug 2 22 100/ 125 12 7 3 b d User (19)

45: Increases user's Evasion by 1 stage.

Minimize Normal 2 27 125/ 125 12 7 3 b d User (19)

46: Increases user's Attack and Movement Speed.

Dragon Dance Dragon 2 22 125/ 125 12 7 3 b d User (19)

47: Increases user's Attack and Defense by 1 stage.

Bulk Up Fighting 2 22 125/ 125 12 7 3 b d User (19)

48: Increases user's Attack by 1 stage.

Sharpen Normal 2 17 125/ 125 12 7 3 b d User (19)
Howl Normal 2 27 125/ 125 12 7 3 bcd User (19)
Meditate Psychic 2 22 125/ 125 12 7 3 b d User (19)

49: +Enraged.

Rage Normal 4 22 100/ 125 12 7 3 d User (19)

4A: Increases user's Attack by 2 stages.

Swords Dance Normal 2 17 125/ 125 12 7 3 b d User (19)

4B: Increases user's Special Attack and Special Defense by 1 stage.

Calm Mind Psychic 2 19 125/ 125 12 7 3 b d User (19)

4C: Increases user's Special Attack by 1 stage.

Growth Normal 2 22 125/ 125 12 7 3 b d User (19)

4D: Increases user's Special Defense by 2 stages.

Amnesia Psychic 2 22 125/ 125 12 7 3 b d User (19)

4E: Increases user's Defense by 1 stage.

Defense Curl Normal 2 27 125/ 125 12 7 3 b d User (19)

4F: Increases user's Defense by 2 stages.

Iron Defense Steel 2 17 125/ 125 12 7 3 b d User (19)
Acid Armor Poison 2 27 125/ 125 12 7 3 b d User (19)
Barrier Psychic 2 22 125/ 125 12 7 3 b d User (19)

50: Increases user's Defense and Special Defense by 1 stage.

Cosmic Power Psychic 2 19 125/ 125 12 7 3 b d User (19)

51: May decrease opponent's Accuracy by 1 stage (40% chance).

Muddy Water Water 18 10 84/ 125 12 0 0 def Foe in front (11)

52: May decrease opponent's Accuracy by 1 stage (60% chance).

Octazooka Water 8 15 88/ 125 12 5 2 cdef Straight line (14)

53: May halve opponent's Attack multiplier (but not to less than 2/256) (60% chance).

Aurora Beam Ice 10 17 65/ 125 12 5 2 def Straight line (14)

54: If this attack hits, decreases user's Special Attack by 2 stages.

Psycho Boost Psychic 28 8 90/ 125 12 0 0 def Foe in front (11)

55: Decreases opponent's Movement Speed.

Scary Face Normal 2 14 100/ 70 12 0 0 a d Foe in front (11)
Cotton Spore Grass 2 13 100/ 70 12 0 0 a d Foe in front (11)

56: Decreases targets' Attack by 1 stage.

Growl Normal 2 20 100/ 100 12 3 0 a cd Foes in room (15)

57: Decreases opponent's Attack by 2 stages.

Featherdance Flying 2 22 100/ 100 12 0 0 a d Foe in front (11)

58: Reduces opponent's Defense multiplier to 1/4 of its current value (but not to less than 2/256) .

Screech Normal 2 22 88/ 100 12 8 0 a cd Foe in front, cuts corners (3)

59: Reduces opponent's HP by user's level.

Seismic Toss Fighting 2 22 100/ 100 12 0 0 de Foe in front (11)
Night Shade Ghost 2 17 100/ 100 12 2 0 de Foes within 1-tile range (2)

5A: Recovers to user half of damage dealt.

Giga Drain Grass 12 10 88/ 125 12 0 0 def Foe in front (11)
Leech Life Bug 4 19 90/ 125 12 0 0 cdef Foe in front (11)
Mega Drain Grass 8 17 88/ 125 12 0 0 def Foe in front (11)

5B: Returns to user 1/8 of user's maximum HP (recoil damage).

Double-Edge Normal 15 17 88/ 125 12 0 0 def Foe in front (11)

5C: Returns to user 1/8 of user's maximum HP (recoil damage).

Submission Fighting 15 17 84/ 125 12 0 0 def Foe in front (11)
Take Down Normal 8 19 88/ 125 12 0 0 def Foe in front (11)
Volt Tackle Electric 24 12 84/ 125 12 5 2 def Straight line (14)

5D: Recovers to user half of damage dealt.

Absorb Grass 1 18 88/ 125 12 0 0 cdef Foe in front (11)

5E: Increases opponent's Attack by 2 stages and confuses opponent.

Swagger Normal 2 18 90/ 100 12 0 0 a d Foe in front (11)

5F: When used, this move's effectiveness begins at 1 and increases by 1 after each attack from this move.

Triple Kick Fighting 8 15 70/ 125 2 0 0 def Foe in front (11)

60: Strikes twice. May poison opponent (20% chance).

Twineedle Bug 6 15 80/ 125 2 5 2 def Straight line (14)

61: +Solarbeam. If the current weather is Sunny, this attack takes one turn. The effectiveness is multiplied by 1 if the current weather is Rain, Hail, or Sandstorm 2 otherwise.

Solarbeam Grass 24 9 100/ 125 12 7 4 def User, cuts corners (28)

62: +Sky Attack. Effectiveness is multiplied by 2.

Sky Attack Flying 30 9 90/ 125 12 7 4 def User, cuts corners (28)

63: Decreases each target's Movement Speed.

Slow Down None 2 37 100/ 100 0 3 0 d Foes in room (15)

64: Attacks two to five times in a row. Confuses user (not considered an additional effect).

Outrage Dragon 18 9 78/ 125 12 0 0 def Foe in front (11)
Petal Dance Grass 7 17 87/ 125 12 0 0 def Foe in front (11)

65: +Wrapped around foe. Opponent +Wrapped by foe. (A status problem that lasts for 3 to 5 turns.)

Wrap Normal 4 22 88/ 100 12 0 0 d Foe in front (11)

66: Targets +Sleepless. (Sleeping targets wake up.)

Uproar Normal 10 17 100/ 125 12 3 1 cd Allies in room (16)

67: May badly poison opponent (30% chance).

Poison Fang Poison 10 15 88/ 125 12 0 0 def Foe in front (11)

68: At random, recovers to opponent 1/4 of total HP (20%), or deals fixed damage of 40 (40%), 80 (30%), or 120 (10%).

Present Normal 2 19 90/ 100 12 8 0 de Foe in front, cuts corners (3)

69: +Reflect.

Reflect Psychic 2 22 125/ 125 12 7 3 b d User (19)

6A: Changes floor's weather to Sandstorm.

Sandstorm Rock 2 14 125/ 125 12 7 3 d Pokémon on floor (6)

6B: Targets +Safeguard.

Safeguard Normal 2 15 125/ 125 12 3 1 b d Allies in room (16)

6C: +Mist.

Mist Ice 2 19 125/ 125 12 7 3 b d User (19)

6D: +Light Screen.

Light Screen Psychic 2 14 125/ 125 12 7 3 b d User (19)

6E: Attacks five times. Stops if a miss is caused. When used, this move's effectiveness begins at 1, and increases by 1/2 after each hit.

Ice Ball Ice 1 15 68/ 125 2 8 0 def Foe in front, cuts corners (3)
Rollout Rock 1 14 68/ 125 12 0 0 def Foe in front (11)

6F: Reduces targets' Attack and Special Attack each by 1/4 of its current value (but not to less than 2/256). User's HP is reduced to 1 and user warps. (Fails if there are no targets.)

Memento Dark 2 15 100/ 100 12 3 0 d Foes in room (15)

70: Recovers to each target 1/4 of total HP.

Softboiled Normal 2 15 100/ 125 12 3 1 b d Allies in room (16)
Milk Drink Normal 2 15 125/ 125 12 6 1 bcd Members on floor (5)

71: Recovers HP to the user depending on the weather: Clear - 50 HP Sunny - 80 HP Sandstorm - 30 HP Cloudy - 40 HP Rain, Hail - 10 HP Fog, Snow - 1 HP.

Synthesis Grass 2 12 125/ 125 12 7 3 b d User (21)

72: Recovers to each target depending on the weather: Clear - 50 HP Sunny - 80 HP Sandstorm - 30 HP Cloudy - 40 HP Rain, Hail - 10 HP Fog, Snow - 1 HP.

Moonlight Normal 2 12 125/ 125 12 6 1 b d Members on floor (5)

73: +Napping.

Rest Psychic 2 10 125/ 125 12 7 3 b d User (19)

74: Recovers to user half of total HP.

Recover Normal 2 12 125/ 125 12 7 3 b d User (19)
Slack Off Normal 2 17 100/ 125 12 7 3 b d User (19)

75: +Scanning.

Scan None 2 27 100/ 125 0 7 3 d User (19)

76: Simultaneously, user receives opponent's item, and opponent receives user's item. Fails if either isn't holding an item.

Trick Psychic 2 17 100/ 100 12 0 0 d Foe in front (11)

77: If this attack deals at least 1 damage, user receives opponent's held item if user isn't holding an item.

Takeaway None 2 12 100/ 100 0 0 0 de Foe in front (11)

78: If this attack deals at least 1 damage, user receives opponent's held item if user isn't holding an item.

Thief Dark 2 20 100/ 100 12 0 0 def Foe in front (11)
Covet Normal 8 27 88/ 125 12 0 0 def Foe in front (11)

79: Increases each target's Movement Speed.

Agility Psychic 2 22 125/ 125 12 3 1 b d Allies in room (16)
Speed Boost None 2 22 100/ 125 0 3 1 d Allies in room (16)

7A: +Counter.

Pursuit Dark 8 17 100/ 125 12 7 3 d User (19)
Counter Fighting 2 17 100/ 125 12 7 3 d User (19)

7B: +Bide.

Bide Normal 2 15 100/ 125 12 7 3 d User (19)
Revenge Fighting 12 12 100/ 125 12 7 3 d User (19)

7C: Attack released when the Bide effect ends. Reduces opponent's HP by 2 times damage received, maximum 999.

GAMAN Fighting 2 17 100/ 100 6 0 0 def Foe in front (11)

7D: Creates a trap of a random type according to the floor.

Trapper None 2 17 100/ 125 0 7 3 d Special (10)

7E: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack's user's turn, faces that Pokemon, and uses one of the user's moves at random. (Unaffected by Confused or Cowering statuses. If the chosen move is part of a linked move, the other moves in the link are not used. Can choose itself. Overridden by Snore.)

Sleep Talk Normal 2 17 125/ 125 12 7 3 cd Special (10)

7F: If user's current type does not include Ghost, increases user's Attack and Defense by 1 stage and decreases user's Movement Speed. If user's current type includes Ghost, user's HP is reduced to half of its present amount, but not to less than 1, and target ("foe in front") gains Cursed.

Curse Normal 2 17 125/ 100 12 0 0 d Special (10)

80: Effectiveness is multiplied by 2. If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).

Hi Jump Kick Fighting 16 11 90/ 125 12 0 0 def Foe in front (11)

81: Effectiveness is multiplied by 2. If this attack is successful, user gains Paused at the end of its turn.

Blast Burn Fire 30 8 84/ 125 12 2 0 c ef Foes within 1-tile range (2)

82: This move's power and type are random. More information.2

Hidden Power None 2 12 88/ 125 12 0 0 def Foe in front (11)

83: +Razor Wind. Effectiveness is multiplied by 2.

Razor Wind Normal 16 13 100/ 125 50 7 4 def User, cuts corners (28)

84: +Focus Punch. Effectiveness is multiplied by 2.

Focus Punch Fighting 20 10 100/ 125 12 7 4 def User (20)

85: +Magic Coat.

Magic Coat Psychic 2 19 100/ 125 12 7 3 d User (19)

86: Opponent +Nightmare.

Nightmare Ghost 4 15 100/ 100 12 0 0 d Foe in front (11)

87: Recovers HP to each target depending on the weather: Clear - 50 HP Sunny - 80 HP Sandstorm - 30 HP Cloudy - 40 HP Rain, Hail - 10 HP Fog, Snow - 1 HP.

Morning Sun Normal 4 12 125/ 125 12 6 1 b d Members on floor (4)

88: Deals fixed damage of 35.

Vacuum-Cut None 10 7 100/ 100 0 3 0 d Foes in room (15)

89: Floor's status is changed to Mud Sport or Water Sport.

Mud Sport Ground 2 17 100/ 125 12 7 3 d Pokémon on floor (6)
Water Sport Water 2 19 100/ 125 12 7 3 d Pokémon on floor (6)

8A: May decrease opponent's Defense by 1 stage (30% chance)

Iron Tail Steel 20 10 78/ 125 12 0 0 def Foe in front (11)

8B: Decreases opponent's Defense by 1 stage.

Tail Whip Normal 2 22 100/ 100 12 0 0 a d Foe in front (11)
Leer Normal 2 27 100/ 100 12 0 0 a d Foe in front (11)

8C: Burns opponent.

Will-O-Wisp Fire 2 17 78/ 100 12 8 0 a d Foe in front, cuts corners (3)

8D: +Ingrain.

Ingrain Grass 2 22 100/ 125 12 7 3 b d User (19)

8E: Deals fixed damage of ((X*Y)/256) where X is a random number from 128 through 383 and Y is user's level. Minimum 1, maximum 199.

Psywave Psychic 2 19 88/ 100 12 5 2 de Straight line (14)

8F: Opponent +Leech Seed. Fails if target is the user or target's current type includes Grass.

Leech Seed Grass 2 17 90/ 100 12 8 0 a d Foe in front, cuts corners (3)

90: Creates a Spiked Tile under the user.

Spikes Ground 2 22 125/ 125 12 7 3 d Floor (24)

91: Heals all status problems from each target.

Aromatherapy Grass 2 12 125/ 125 12 3 1 b Allies in room (16)
Heal Bell Normal 2 12 125/ 125 12 3 1 b Allies in room (16)
Refresh Normal 2 17 100/ 125 12 3 1 b Allies in room (16)

92: Restores all stat stages and stat multipliers for all targets to normal. (Not considered a stat increase or stat reduction.)

Haze Ice 2 13 125/ 125 12 3 2 d All Pokémon in room (17)

93: +Power Ears.

Power-Ears None 2 27 100/ 125 0 7 3 d User (19)

94: Puts targets to sleep.

Siesta None 2 12 100/ 100 0 3 0 d Foes in room (15)

95: If opponent is paralyzed, effectiveness is doubled and opponent is cured of paralysis.

Smellingsalt Normal 12 15 88/ 125 12 0 0 def Foe in front (11)

96: This attack deals fixed damage of either 5, 10, 15, 25, 30, 35, or 40 (Magnitudes 4 to 10, respectively.) That damage value is doubled if an opponent is Digging.

Magnitude Ground 2 15 100/ 100 12 3 5 de All in room except user (18)

97: +Skull Bash. Effectiveness is multiplied by 2.

Skull Bash Normal 10 15 100/ 125 12 7 4 def User (20)

98: +Wish.

Wish Normal 2 15 100/ 125 12 7 3 d User (19)

99:

Flatter Dark 2 17 100/ 100 12 0 0 a cd Foe in front (11)

9A: Decreases opponent's Accuracy by 1 stage as an additional effect.

Mud-Slap Ground 4 16 84/ 125 12 8 0 def Foe in front, cuts corners (3)

9B: Decreases opponent's Accuracy by 1 stage.

Sand-Attack Ground 2 22 100/ 80 12 8 0 a d Foe in front, cuts corners (3)
Kinesis Psychic 2 17 84/ 100 12 0 0 d Foe in front (11)
Flash Normal 2 22 84/ 100 12 0 0 a d Foe in front (11)

9C: If this attack hits, decreases user's Special Attack by 2 stages.

Overheat Fire 20 10 84/ 125 12 2 0 ef Foes within 1-tile range (2)

9D: Badly poisons opponent.

Toxic Poison 2 12 90/ 100 12 0 0 a d Foe in front (11)

9E: Decreases opponent's Special Defense by 3 stages.

Metal Sound Steel 2 17 88/ 100 12 8 0 a d Foe in front, cuts corners (3)

9F: The last move opponent used is made unusable. (That move is not considered sealed.)

Torment Dark 2 16 100/ 100 12 0 0 cd Foe in front (11)

A0: Reduces opponent's HP to half of present amount, rounded down, but not to less than 1.

Super Fang Normal 2 17 90/ 100 12 0 0 cde Foe in front (11)

A1: If this attack would reduce opponent's HP to less than 1, it reduces opponent's HP to 1 instead.

False Swipe Normal 40 15 100/ 100 12 0 0 de Foe in front (11)

A2: For each target, reduces that target's HP to 1, and if this move hit that target, reduces user's HP by half of its present amount.

Two-Edge None 2 22 100/ 45 0 3 0 d Foes in room (15)

A3:

Endeavor Normal 2 12 100/ 100 12 0 0 de Foe in front (11)

A4: Each target switches position with the user.

Baton Pass Normal 2 19 125/ 100 12 3 2 d All Pokémon in room (17)
Switcher None 2 17 100/ 100 0 5 2 d Straight line (14)

A5: Recovers to user half of damage dealt. Fails unless opponent is asleep, napping, or having a nightmare.

Dream Eater Psychic 20 13 100/ 125 12 0 0 cdef Foe in front (11)

A6: The layout of the map is revealed and the stairs, Pokemon, and items are displayed on the map. The visibility is cleared. (Range limitations remain.)

Searchlight None 2 22 100/ 125 0 7 3 d User (19)

A7: If the floor tile in front of the user is a water or lava tile, it becomes a regular floor tile.

Fill-In None 2 99 100/ 125 0 7 3 d Floor (29)

A8: Each target warps.

Teleport Psychic 2 15 125/ 125 12 7 3 d User (19)
Warp None 2 14 100/ 100 0 3 0 d Foes in room (15)

A9: Water and magma tiles become regular floor tiles.

Drought None 2 22 100/ 125 0 7 3 d Floor (29)

AA: +Stair Spotter.

See Stairs None 2 22 100/ 125 0 7 3 d User (19)

AB:

Brick Break Fighting 14 12 88/ 125 12 0 0 def Foe in front (11)

AC: Increases user's Defense by 1 stage.

Harden Normal 2 22 125/ 125 12 7 3 b d User (19)
Withdraw Water 2 32 125/ 125 12 7 3 b d User (19)

AD: +Sure Shot.

Mind Reader Normal 2 12 100/ 125 12 7 3 d User (19)
Lock-On Normal 2 12 100/ 125 12 7 3 d User (19)

AE: +Vital Throw.

Vital Throw Fighting 14 17 100/ 125 12 7 3 d User (19)

AF: +Flying. Effectiveness is multiplied by 2.

Fly Flying 14 12 100/ 125 12 7 4 def User (20)

B0: +Bouncing. Effectiveness is multiplied by 2. May paralyze opponent (30% chance).

Bounce Flying 16 11 100/ 125 12 7 4 def User (20)

B1: +Diving. Effectiveness is multiplied by 2. Fails unless user is on water.

Dive Water 12 12 100/ 125 12 7 4 def User (20)

B2: +Digging. Effectiveness is multiplied by 2. Fails unless user is on land.

Dig Ground 12 12 100/ 125 12 7 4 def User (20)

B3: Decreases targets' Evasion by 1 stage.

Sweet Scent Normal 2 22 100/ 100 12 3 0 a d Foes in room (15)

B4: Increases user's Evasion by 1 stage.

Double Team Normal 2 17 125/ 125 12 7 3 b d User (19)

B5: Opponent drops its held item.

Knock Off Dark 4 22 100/ 100 12 0 0 d Foe in front (11)

B6: Removes all traps on the same room. (Wonder Tiles are not considered traps.) Fails if floor is a boss floor.

Trap Buster None 2 57 100/ 125 0 7 3 d Floor (29)

B7: +Long Toss.

Long Toss None 2 22 100/ 125 0 7 3 d User (19)

B8: +Pierce.

Pierce None 2 22 100/ 125 0 7 3 d User (19)

B9: +Grudge.

Grudge Ghost 2 12 100/ 125 12 7 3 d User (19)

BA: Targets +Petrified, and this condition lasts indefinitely.

Petrify None 2 22 100/ 100 0 3 0 d Foes in room (15)

BB: Uses a random move from a random Pokemon on the floor. Fails if this move is chosen. Uses this move's power bonus.

Assist Normal 2 27 95/ 125 12 0 0 def Special (10)

BC: +Set Damage.

Doom Desire Steel 24 11 88/ 125 12 7 3 d User (19)
Future Sight Psychic 16 13 90/ 125 12 7 3 d User (19)

BD: Opponent +Cowering.

Shocker None 2 22 45/ 125 0 0 0 def Foe in front (11)

BE: Target becomes a decoy.

Follow Me Normal 2 15 100/ 125 12 7 3 d User (19)
Substitute Normal 2 7 125/ 100 12 0 2 b d Pokémon in front (30)
Decoy Maker None 2 22 100/ 100 0 8 0 d Foe in front, cuts corners (3)

BF: If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).

Jump Kick Fighting 14 13 95/ 125 12 0 0 def Foe in front (11)

C0: +Protect.

Protect Normal 2 10 100/ 75 12 7 3 d User (19)
Detect Fighting 2 12 100/ 75 12 7 3 d User (19)

C1: Opponent +Taunted.

Taunt Dark 2 20 100/ 100 12 0 0 d Foe in front (11)

C2:

Tickle Normal 2 17 100/ 100 12 0 0 a d Foe in front (11)

C3: Effectiveness depends on user's HP. If user's HP is 1/4 or less of total HP, effectiveness is multiplied by 8. If user's HP is 1/2 or less of total HP, effectiveness is multiplied by 4. If user's HP is 3/4 or less of total HP, effectiveness is multiplied by 2.

Reversal Fighting 2 17 90/ 125 12 0 0 def Foe in front (11)
Flail Normal 2 17 100/ 100 12 0 0 def Foe in front (11)

C4: Causes an explosion.

Selfdestruct Normal 80 12 100/ 125 12 7 3 de Pokémon within 1-tile range (26)

C5: Causes a huge explosion.

Explosion Normal 50 12 100/ 125 12 7 3 de Pokémon within 2-tile range (27)

C6: +Charging.

Charge Electric 10 25 100/ 125 12 7 4 b d User (20)

C7: Effectiveness is doubled if user is burned, poisoned, badly poisoned, or paralyzed.

Facade Normal 14 12 84/ 125 12 0 0 def Foe in front (11)

C8: This move's effectiveness depends on opponent's species. More information2.

Low Kick Fighting 7 22 90/ 125 12 0 0 def Foe in front (11)

C9: Effectiveness depends on user's HP. If user's HP is 1/4 or less of total HP, effectiveness is multiplied by 25/256. If user's HP is 1/2 or less of total HP, effectiveness is multiplied by 51/256. If user's HP is 3/4 or less of total HP, effectiveness is multiplied by 128/256.

Water Spout Water 30 8 84/ 125 12 0 0 def Foe in front (11)

CA: Effectiveness depends on user's HP. If user's HP is 1/4 or less of total HP, effectiveness is multiplied by 25/256. If user's HP is 1/2 or less of total HP, effectiveness is multiplied by 51/256. If user's HP is 3/4 or less of total HP, effectiveness is multiplied by 128/256.

Eruption Fire 30 10 84/ 125 12 8 0 ef Foe in front, cuts corners (3)

CB: Opponent +Whiffer.

Smokescreen Normal 2 10 78/ 100 12 8 0 a d Foe in front, cuts corners (3)

CC: Hidden traps in the same room become visible. (Those traps are not triggered even if a Pokemon is on them.)

See-Trap None 2 22 100/ 125 0 7 3 d User (19)

CD: Stores power. Can be used up to three times.

Stockpile Normal 2 17 125/ 125 12 7 3 bcd User (19)

CE: Effectiveness is multiplied by the number of times the user used Stockpile. Only if this attack hits, uses of Stockpile resets to 0.

Spit Up Normal 20 12 88/ 125 12 0 0 cdef Foe in front (11)

CF: Even if user's HP is full, recovers HP to the user based on the number of times the user used Stockpile: 20 HP for one use 40 HP for two uses and 80 HP for three uses. Resets uses of Stockpile to 0.

Swallow Normal 2 15 125/ 125 12 7 3 bcd User (21)

D0: Changes the current weather to Rain.

Rain Dance Water 2 12 125/ 125 12 7 3 d Pokémon on floor (6)

D1: Reduces PP of last move opponent used to 0.

Spite Ghost 2 15 100/ 100 12 0 0 d Foe in front (11)

D2: +Invisible.

Invisify None 2 12 100/ 125 0 7 3 d User (19)

D3: +Mirror Coat.

Mirror Coat Psychic 2 15 100/ 125 12 7 3 d User (19)

D4: Targets +Perish Song.

Perish Song Normal 2 15 125/ 25 12 6 0 cd Foes on floor (7)

D5:

Rapid Spin Normal 4 17 90/ 125 12 0 0 def Foe in front (11)

D6: User +Destiny Bond targeting opponent.

Destiny Bond Ghost 2 12 125/ 100 12 8 0 d Foe in front, cuts corners (3)

D7: Opponent +Encore. Fails if the opponent doesn't have the last move used or if opponent is the team leader.

Encore Normal 2 12 100/ 100 12 0 0 d Foe in front (11)

D8: If the current weather is neither clear nor cloudy, effectiveness is doubled. If the current weather is sunny, type is Fire. If Fog or Rain, type is Water. If Sandstorm, type is Rock. If Hail or Snow, type is Ice.

Weather Ball Normal 10 15 90/ 125 12 5 2 def Straight line (14)

D9: Changes the current weather to Sunny.

Sunny Day Fire 2 12 125/ 125 12 7 3 d Pokémon on floor (6)

DA: If this move causes the opponent to be defeated, opponent drops a money item (after its held item, if any). (No money is dropped if opponent joins the player's team.)

Pay Day Normal 8 22 90/ 125 12 0 0 def Foe in front (11)

DB: All wall tiles become regular floor tiles. All regular floor tiles will be considered room tiles. Fails if floor is a boss floor.

One-Room None 2 22 100/ 125 0 7 3 d Floor (29)

DC: +Enduring.

Endure Normal 2 17 100/ 75 12 7 3 d User (19)

DD: Increases each target's Attack and Special Attack by 1 stage, unless that target is the user.

Helping Hand Normal 2 17 100/ 125 12 3 6 d Members in room only (22)

DE: Increases user's Attack by 20 stages and empties user's Belly to 1. Fails if user's Belly is 1 or less.

Belly Drum Normal 2 10 100/ 100 12 7 3 b d User (19)

DF: Empties targets' Bellies by 10.

Famish None 2 22 100/ 100 0 3 0 d Foes in room (15)

E0:

Charm Normal 2 22 100/ 75 12 0 0 a d Foe in front (11)

E1:

Bubble Water 4 15 88/ 125 12 5 2 def Straight line (14)

E2: Decreases opponent's Movement Speed.

String Shot Bug 2 16 78/ 75 12 5 2 a d Straight line (14)

E3: The wall tile in front of the user is replaced with a regular floor tile. Fails if user is facing diagonally.

Rock Smash Fighting 1 99 100/ 100 12 7 3 de Wall (25)
Excavate None 2 99 100/ 125 0 7 3 def User (19)

E4: +Transformed. User's species changes to a random species that could appear on the dungeon floor (even if there are no foes). Fails if user is already transformed.

Transform Normal 2 1 125/ 125 12 7 3 d User (19)

E5: Changes the current weather to Hail.

Hail Ice 2 13 125/ 125 12 7 3 d Pokémon on floor (6)

E6: +Mobile.

Mobile None 2 17 100/ 125 0 7 3 d User (19)

E7: If a target's Evasion stage is greater than 10, it becomes 10. If a target's current type includes Ghost, it gains Exposed.

Odor Sleuth Normal 2 22 100/ 100 12 3 0 d Foes in room (15)
Foresight Normal 2 22 100/ 100 12 0 0 d Foe in front (11)

E8: User moves one space in a random direction, but not toward a wall tile unless user can move into walls. If user lands on a Pokemon, both the user and that Pokemon lose 5 HP and user returns to its former position. If user is then on a space it cannot enter, it warps. (This move can be used even when user can't move from hunger. If user lands on a trick tile, it is not triggered.)

Splash Normal 2 50 125/ 125 12 7 3 d User (19)

E9:

Transfer None 2 22 100/ 100 0 8 0 d Foe in front, cuts corners (3)

EA: Opponent warps and lands on the stairs and becomes petrified, and this condition lasts indefinitely.

Stay Away None 2 22 100/ 100 0 8 0 d Foe in front, cuts corners (3)

EB: User's allies warp and land on the user. (Follows landing rule.)

Beat Up Dark 2 15 100/ 100 12 7 3 d Members on floor (4)

EC: +Mini Counter.

Rebound None 2 22 100/ 125 0 7 3 d User (19)

ED: Opponent +Paused.

Imprison Psychic 2 15 100/ 100 12 0 0 d Foe in front (11)
Observer None 2 22 100/ 100 0 8 0 d Foe in front, cuts corners (3)

EE: User's allies warp and land on the user. (Follows landing rule.)

Wild Call None 2 22 100/ 125 0 7 3 d Members on floor (4)

EF: No effect.

Reviver None 2 4 100/ 125 0 7 3 d User (19)

F0: The team leader and its allies escape from the dungeon. (Stops using linked move.)

Escape None 2 1 100/ 125 0 7 3 d Special (10)

F1: May cause an additional effect depending on terrain (30% chance). More information3.

Secret Power Normal 14 10 88/ 125 12 0 0 def Foe in front (11)

F2:Uses a move that depends on terrain. More information3.

Nature Power Normal 2 27 125/ 125 12 0 0 de Special (10)

F3: Opponent becomes an item. (Its held item is lost. No experience is gained for defeat.)

Itemize None 2 17 45/ 125 0 8 0 d Foe in front, cuts corners (3)

F4:

Sketch Normal 2 1 125/ 100 12 0 0 d Foe in front (11)

F5: +Mirror Move.

Mirror Move Flying 2 7 125/ 125 12 7 3 d User (19)

F6: User adopts opponent's abilities. Fails if opponent has Wonder Guard.

Role Play Psychic 2 17 100/ 100 12 0 0 d Foe in front (11)

F7: Simultaneously, user adopts opponent's abilities, and opponent adopts user's abilities. Fails if either has Wonder Guard.

Skill Swap Psychic 2 17 100/ 100 12 0 0 d Foe in front (11)

F8: User's type changes to the type of one of its moves, even if that move's type is one of the user's types. Uses Hidden Power's determined type. Considers Weather Ball as Normal. Fails if user has the Forecast ability.

Conversion Normal 2 22 125/ 125 12 7 3 d User (19)

F9: The items held by the user and its allies are no longer sticky. If used by a team member, all items in the Toolbox are no longer sticky.

Cleanse None 2 17 100/ 125 0 7 3 d Special (10)

FA: Reduces opponent's HP by an amount proportional to user's IQ. More information2.

Return Normal 2 12 100/ 100 12 0 0 de Foe in front (11)

FB: +Snatch. Other Pokemon with the Snatch status lose it.

Snatch Dark 2 17 100/ 125 12 7 3 d User (19)

FC: User's type changes depending on terrain, even if the determined type is the same as one of the user's types. Fails if user has the Forecast ability. More information3.

Camouflage Normal 2 22 100/ 125 12 7 3 b d User (19)

FD: Reduces opponent's HP by an amount inversely proportional to user's IQ. More information2.

Frustration Normal 2 20 100/ 100 12 0 0 de Foe in front (11)

FE:

Psych Up Normal 2 17 125/ 125 12 0 2 d Pokémon in front (30)

FF: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack's user's turn, faces that Pokemon, and uses this move. May make opponent cringe (30% chance). (Range is "foe in front", unaffected by Confused or Cowering statuses. If part of a linked move, the other moves in the link are not used.)

Snore Normal 4 16 95/ 125 12 0 0 cdef Special (10)

100:: If used by a team member, restores all items named "Used TM" in the Toolbox to their unused state. (Those items named "Used TM" that are sticky are no longer sticky.)

Recycle Normal 2 17 100/ 125 12 7 3 d Items (23)

101:: Opponent +Muzzled.

No-Move None 2 22 100/ 100 0 0 0 d Foe in front (11)

102:: Uses a random move. More information2.

Metronome Normal 2 22 125/ 100 12 0 0 de Special (10)

103:: Targets can identify which Pokemon are holding items.

HP Gauge None 2 32 100/ 125 0 7 3 d Pokémon on floor (6)

104:: +Conversion 2. Fails if user has the Forecast ability.

Conversion 2 Normal 2 22 100/ 125 12 7 3 d User (19)

105:: User moves as far as possible in user's direction. If it reaches a Pokemon or a wall, it stops (but doesn't hit it.) Fails if used on floors with cliffs.

Pounce None 2 22 100/ 125 0 7 3 d Special (10)

106:: All unclaimed items that are not within a 2-tile range of the user land on the user's position. (If an item can't land, instead it doesn't move.)

Trawl None 2 22 100/ 125 0 7 3 d User (19)

107:: Uses last move opponent used. Fails if that move is Encore, Assist, Mirror Move, Mimic, or Sketch, or if opponent is in the middle of using a two-turn attack.

Mimic Normal 2 17 100/ 100 12 0 0 d Foe in front (11)

108:: Target is thrown an to a random space the target could enter within room range (from the vantage point of the user) and takes a random facing. (It is thrown toward a hostile Pokemon if possible if so, both lose 10 HP.)

Strength Normal 20 12 100/ 100 12 0 0 d Foe in front (11)
Hurl None 2 22 100/ 100 0 0 0 def Foe in front (11)

109:: Reduces opponent's HP by an amount that depends on its species.

Echo None 10 27 45/ 125 0 0 0 def Foe in front (11)

10A:: No effect.

YOUSUWOMIRU None 2 17 84/ 80 6 0 0 def Foe in front (11)
- None 2 17 84/ 80 6 7 3 def User (19)
- None 2 17 84/ 80 6 7 3 def User (19)
Possess None 2 12 100/ 100 0 0 0 d Foe in front (11)
- None 2 22 100/ 100 0 7 3 d User (19)
[Stick] None 2 57 100/ 125 0 15 15 d Special (10)
Item-Toss None 2 96 100/ 100 0 15 15 d Special (10)
- None 2 22 100/ 125 0 7 3 d User (19)
By: Mraxm(10) Views: 904
Was this cheat: Bogus or Helpful

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